// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Styling/SlateWidgetStyleContainerBase.h" #include "Styling/SlateTypes.h" #include "ButtonWidgetStyle.generated.h" /** */ UCLASS(BlueprintType, hidecategories=Object, MinimalAPI) class UButtonWidgetStyle : public USlateWidgetStyleContainerBase { public: GENERATED_BODY() public: /** The actual data describing the button's appearance. */ UPROPERTY(Category=Appearance, EditAnywhere, BlueprintReadWrite, meta=( ShowOnlyInnerProperties )) FButtonStyle ButtonStyle; virtual const struct FSlateWidgetStyle* const GetStyle() const override { return static_cast< const struct FSlateWidgetStyle* >( &ButtonStyle ); } };