// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" class FGeometryCollection; class FGeometryCollectionCreationParameters { public: GEOMETRYCOLLECTIONENGINE_API FGeometryCollectionCreationParameters(FGeometryCollection& GeometryCollection, bool ReCalculateNormalsIn = false, bool ReCalculateTangetsIn = false); GEOMETRYCOLLECTIONENGINE_API ~FGeometryCollectionCreationParameters(); private: bool ReCalculateNormals; bool ReCalculateTangents; FGeometryCollection& GeometryCollection; };