// Copyright Epic Games, Inc. All Rights Reserved. #include "GeometryCollection/GeometryCollectionBlueprintLibrary.h" #include "GeometryCollection/GeometryCollectionComponent.h" #include "GeometryCollection/GeometryCollectionExternalRenderInterface.h" void UGeometryCollectionBlueprintLibrary::SetCustomInstanceDataByIndex(UGeometryCollectionComponent* GeometryCollectionComponent, int32 CustomDataIndex, float CustomDataValue) { if (GeometryCollectionComponent == nullptr) { return; } IGeometryCollectionCustomDataInterface* CustomRenderer = Cast(GeometryCollectionComponent->GetCustomRenderer()); if (CustomRenderer == nullptr) { return; } CustomRenderer->SetCustomInstanceData(CustomDataIndex, CustomDataValue); } void UGeometryCollectionBlueprintLibrary::SetCustomInstanceDataByName(UGeometryCollectionComponent* GeometryCollectionComponent, FName CustomDataName, float CustomDataValue) { if (GeometryCollectionComponent == nullptr) { return; } IGeometryCollectionCustomDataInterface* CustomRenderer = Cast(GeometryCollectionComponent->GetCustomRenderer()); if (CustomRenderer == nullptr) { return; } CustomRenderer->SetCustomInstanceData(CustomDataName, CustomDataValue); } void UGeometryCollectionBlueprintLibrary::SetISMPoolCustomInstanceData(UGeometryCollectionComponent* GeometryCollectionComponent, int32 CustomDataIndex, float CustomDataValue) { SetCustomInstanceDataByIndex(GeometryCollectionComponent, CustomDataIndex, CustomDataValue); }