// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "IDetailCustomization.h" #include "WidgetBlueprint.h" #include "Input/Reply.h" /** UI customization for WidgetBlueprint thumbnail */ class FWidgetThumbnailCustomization : public IDetailCustomization { public: static TSharedRef MakeInstance(); //~ Begin IDetailCustomization Interface. virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override; //~ End IDetailCustomization Interface. private: FReply LoadThumbnailFromFile(); void ClearThumbnail(); bool IsThumbnailAutomatic() const; bool IsThumbnailAutomaticAndCustom() const; TWeakObjectPtr WidgetBlueprint; };