// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "HAL/Platform.h" #include "ISequencerSection.h" class FSequencerSectionPainter; class UMovieSceneSection; /** * An implementation of bool sections. */ class FBoolPropertySection : public FSequencerSection { public: /** * Creates a new bool section for editing bool sections. * * @param InSectionObject The section object which is being displayed and edited. * @param InDisplayName A display name for the section being displayed and edited. */ FBoolPropertySection(UMovieSceneSection& InSectionObject) : FSequencerSection(InSectionObject) {} public: virtual int32 OnPaintSection(FSequencerSectionPainter& Painter) const override; };