// Copyright Epic Games, Inc. All Rights Reserved. #include "WmfMediaSettings.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(WmfMediaSettings) UWmfMediaSettings::UWmfMediaSettings() : AllowNonStandardCodecs(false) , LowLatency(false) , NativeAudioOut(false) , HardwareAcceleratedVideoDecoding(false) , bAreHardwareAcceleratedCodecRegistered(false) { } void UWmfMediaSettings::EnableHardwareAcceleratedCodecRegistered() { bAreHardwareAcceleratedCodecRegistered = true; }