// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class LiveLinkHubEditor : ModuleRules { public LiveLinkHubEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", }); PrivateDependencyModuleNames.AddRange( new string[] { "Json", "Engine", "LauncherPlatform", "LiveLink", "LiveLinkEditor", "LiveLinkHub", "LiveLinkHubMessaging", "LiveLinkInterface", "Serialization", "Slate", "SlateCore", "ToolMenus", "UnrealEd" }); } } }