// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" #include "Layout/Margin.h" #include "Components/PanelSlot.h" #include "Widgets/Layout/SWidgetSwitcher.h" #include "WidgetSwitcherSlot.generated.h" class UWidget; /** The Slot for the UWidgetSwitcher, contains the widget that is flowed vertically */ UCLASS(MinimalAPI) class UWidgetSwitcherSlot : public UPanelSlot { GENERATED_UCLASS_BODY() private: //TODO UMG Slots should hold weak or shared refs to slots. /** A raw pointer to the slot to allow us to adjust the size, padding...etc at runtime. */ SWidgetSwitcher::FSlot* Slot; public: UE_DEPRECATED(5.1, "Direct access to Padding is deprecated. Please use the getter or setter.") /** The padding area between the slot and the content it contains. */ UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, BlueprintSetter="SetPadding", Category="Layout|Widget Switcher Slot") FMargin Padding; UE_DEPRECATED(5.1, "Direct access to HorizontalAlignment is deprecated. Please use the getter or setter.") /** The alignment of the object horizontally. */ UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, BlueprintSetter="SetHorizontalAlignment", Category="Layout|Widget Switcher Slot") TEnumAsByte HorizontalAlignment; UE_DEPRECATED(5.1, "Direct access to VerticalAlignment is deprecated. Please use the getter or setter.") /** The alignment of the object vertically. */ UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, BlueprintSetter="SetVerticalAlignment", Category="Layout|Widget Switcher Slot") TEnumAsByte VerticalAlignment; public: UMG_API FMargin GetPadding() const; UFUNCTION(BlueprintCallable, Category="Layout|Widget Switcher Slot") UMG_API void SetPadding(FMargin InPadding); UMG_API EHorizontalAlignment GetHorizontalAlignment() const; UFUNCTION(BlueprintCallable, Category="Layout|Widget Switcher Slot") UMG_API void SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment); UMG_API EVerticalAlignment GetVerticalAlignment() const; UFUNCTION(BlueprintCallable, Category="Layout|Widget Switcher Slot") UMG_API void SetVerticalAlignment(EVerticalAlignment InVerticalAlignment); public: //~ UPanelSlot interface UMG_API virtual void SynchronizeProperties() override; //~ End of UPanelSlot interface UMG_API virtual void ReleaseSlateResources(bool bReleaseChildren) override; /** Builds the underlying FSlot for the Slate layout panel. */ UMG_API void BuildSlot(TSharedRef InWidgetSwitcher); /** Sets the content of this slot, removing existing content if needed. */ UMG_API void SetContent(UWidget* NewContent); };