// Copyright Epic Games, Inc. All Rights Reserved. /*============================================================================= HairStrandsComposition.h: Hair strands pixel composition implementation. =============================================================================*/ #pragma once #include "Containers/ContainersFwd.h" #include "RenderGraphFwd.h" class FViewInfo; void RenderHairComposition( FRDGBuilder& GraphBuilder, const FViewInfo& View, FRDGTextureRef SceneColorTexture, FRDGTextureRef SceneDepthTexture, FRDGTextureRef VelocityTexture); void RenderHairComposition( FRDGBuilder& GraphBuilder, const TArray& Views, FRDGTextureRef SceneColorTexture, FRDGTextureRef SceneDepthTexture, FRDGTextureRef VelocityTexture, struct FTranslucencyPassResourcesMap& TranslucencyResourceMap);