// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Interfaces/IBuildManifest.h" #include "BuildPatchManifest.h" #if WITH_DEV_AUTOMATION_TESTS namespace BuildPatchServices { class FMockManifestField : public IManifestField { public: virtual FString AsString() const override { return String; } virtual double AsDouble() const override { return Double; } virtual int64 AsInteger() const override { return Integer; } public: FString String; double Double; int64 Integer; }; } #endif //WITH_DEV_AUTOMATION_TESTS