// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "BuildPatchSettings.h" namespace BuildPatchServices { class IChunkDeltaOptimiser { public: virtual ~IChunkDeltaOptimiser() {} virtual bool Run() = 0; }; class FChunkDeltaOptimiserFactory { public: static IChunkDeltaOptimiser* Create(const FChunkDeltaOptimiserConfiguration& Configuration); }; }