// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "BuildPatchSettings.h" namespace BuildPatchServices { class IPatchDataCompactifier { public: virtual ~IPatchDataCompactifier() {} virtual bool Run() = 0; }; class FPatchDataCompactifierFactory { public: static IPatchDataCompactifier* Create(const FCompactifyConfiguration& Configuration); }; }