// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 #include "CoreMinimal.h" #endif #include "UObject/ObjectMacros.h" #include "GameFramework/Actor.h" #include "NavigationGraphNode.generated.h" UCLASS(config=Engine, MinimalAPI, NotBlueprintable, abstract) class ANavigationGraphNode : public AActor { GENERATED_UCLASS_BODY() };