// Copyright Epic Games, Inc. All Rights Reserved. #include "MassBitSetRegistry.h" namespace UE::Mass { template<> FFragmentBitRegistry::TBitTypeRegistry() : StructTracker(FMassFragment::StaticStruct() , [](const UStruct* Struct) { return UE::Mass::IsA(Struct); }) { } template<> FTagBitRegistry::TBitTypeRegistry() : StructTracker(FMassTag::StaticStruct() , [](const UStruct* Struct) { return UE::Mass::IsA(Struct); }) { } }