Geometry Tools Engine //UE5/Main/Engine/Source/Runtime/Experimental/InteractiveToolsFramework/Private/BaseGizmos/ Algorithms for ray-primitive intersection, including ray-cylinder, ray-cone, ray-box, and ray-sphere intersection. (Note: algorithms in this library have also already been approved for use in the GeometryProcessing plugin, specifically in \\UE5\Main\Engine\Plugins\Experimental\GeometryProcessing\Source\GeometricObjects\Public\Intersection\IntersectionUtil.h) https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt Licensees Git P4 /Engine/Source/ThirdParty/Licenses