// Copyright Epic Games, Inc. All Rights Reserved. #include "IIdentifiableXRDevice.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(IIdentifiableXRDevice) /* FXRDeviceId *****************************************************************************/ FXRDeviceId::FXRDeviceId() : SystemName(NAME_None) , DeviceId(INDEX_NONE) {} FXRDeviceId::FXRDeviceId(IIdentifiableXRDevice* InDeviceId) : SystemName(InDeviceId->GetSystemName()) , DeviceId(InDeviceId->GetSystemDeviceId()) {} FXRDeviceId::FXRDeviceId(IXRSystemIdentifier* OwningSystem, const int32 InDeviceId) : SystemName(OwningSystem->GetSystemName()) , DeviceId(InDeviceId) {} bool FXRDeviceId::IsOwnedBy(IXRSystemIdentifier* XRSystem) const { return XRSystem && XRSystem->GetSystemName() == SystemName; } void FXRDeviceId::Clear() { SystemName = NAME_None; DeviceId = INDEX_NONE; } bool FXRDeviceId::operator==(const FXRDeviceId& Rhs) const { return SystemName == Rhs.SystemName && DeviceId == Rhs.DeviceId; } bool FXRDeviceId::operator==(const IIdentifiableXRDevice* Rhs) const { return Rhs && SystemName == Rhs->GetSystemName() && DeviceId == Rhs->GetSystemDeviceId(); }