// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "ClientPilotBlackboard.h" #include "UObject/Object.h" #include "UObject/ObjectMacros.h" #include "UObject/ObjectPtr.h" #include "UObject/UObjectGlobals.h" #include "ClientPilotBlackboardManager.generated.h" class UClientPilotBlackboard; UCLASS(MinimalAPI) class UClientPilotBlackboardManager : public UObject { GENERATED_BODY() protected: static CLIENTPILOT_API UClientPilotBlackboardManager * ObjectInstance; public: static CLIENTPILOT_API UClientPilotBlackboardManager * GetInstance(); UPROPERTY() TObjectPtr PilotBlackboard; };