// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include namespace AutoRTFM { struct FAutoRTFMMetrics { int64_t NumTransactionsStarted; int64_t NumTransactionsCommitted; int64_t NumTransactionsAborted; int64_t NumTransactionsAbortedByRequest; int64_t NumTransactionsAbortedByLanguage; }; // reset the internal metrics tracking back to zero void ResetAutoRTFMMetrics(); // get a snapshot of the current internal metrics FAutoRTFMMetrics GetAutoRTFMMetrics(); }