// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class WorldBookmark : ModuleRules { public WorldBookmark(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "ApplicationCore", "AssetDefinition", "AssetRegistry", "AssetTools", "ContentBrowser", "ContentBrowserData", "Core", "CoreUObject", "DeveloperSettings", "EditorSubsystem", "EditorConfig", "Engine", "InputCore", "Json", "JsonUtilities", "LevelEditor", "Projects", "PropertyEditor", "SceneOutliner", "SourceControl", "Slate", "SlateCore", "ToolMenus", "ToolWidgets", "UncontrolledChangelists", "UnrealEd", "WorkspaceMenuStructure" } ); } }