// Copyright Epic Games, Inc. All Rights Reserved. #include "Factories/FbxSceneImportOptions.h" #include "Math/MathFwd.h" UFbxSceneImportOptions::UFbxSceneImportOptions(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { bTransformVertexToAbsolute = false; bBakePivotInVertex = false; bCreateContentFolderHierarchy = false; bImportAsDynamic = false; HierarchyType = EFBXSceneOptionsCreateHierarchyType::FBXSOCHT_CreateBlueprint; bForceFrontXAxis = false; bImportStaticMeshLODs = false; bImportSkeletalMeshLODs = false; bInvertNormalMaps = false; ImportTranslation = FVector(0); ImportRotation = FRotator(0); ImportUniformScale = 1.0f; }