// Copyright Epic Games, Inc. All Rights Reserved. #include "Designer/DesignerCommands.h" #include "Framework/Commands/InputChord.h" #include "Framework/Commands/UICommandInfo.h" #include "InputCoreTypes.h" #define LOCTEXT_NAMESPACE "DesignerCommands" void FDesignerCommands::RegisterCommands() { UI_COMMAND( LayoutTransform, "Layout Transform Mode", "Adjust widget layout transform", EUserInterfaceActionType::ToggleButton, FInputChord(EKeys::W) ); UI_COMMAND( RenderTransform, "Render Transform Mode", "Adjust widget render transform", EUserInterfaceActionType::ToggleButton, FInputChord(EKeys::E) ); UI_COMMAND( LocationGridSnap, "Grid Snap", "Enables or disables snapping to the grid when dragging objects around", EUserInterfaceActionType::ToggleButton, FInputChord() ); UI_COMMAND( RotationGridSnap, "Rotation Snap", "Enables or disables snapping objects to a rotation grid", EUserInterfaceActionType::ToggleButton, FInputChord() ); UI_COMMAND( ToggleOutlines, "Show Outlines", "Enables or disables showing the dashed outlines", EUserInterfaceActionType::ToggleButton, FInputChord(EKeys::G) ); UI_COMMAND( ToggleRespectLocks, "Respect Locks", "Enables or disables respecting locks placed on widgets. Normally locked widgets prevent being selected in the designer.", EUserInterfaceActionType::ToggleButton, FInputChord(EKeys::L) ); UI_COMMAND( ToggleLocalizationPreview, "Toggle Localization Preview", "Enables or disables the localization preview for the current preview language (see Editor Settings -> Region & Language).", EUserInterfaceActionType::ToggleButton, FInputChord() ); } #undef LOCTEXT_NAMESPACE