// Copyright Epic Games, Inc. All Rights Reserved. /** * Struct of static delegates for editor tools. Delegates intended to be used by projects to send tool telemetry events */ #pragma once #include "Delegates/Delegate.h" struct FEditorToolDelegates { public: /**Broadcasted for editor tools OnLoad or OnInitialize, if available to notify when tool used */ DECLARE_MULTICAST_DELEGATE_OneParam(FEditorToolStarted, const FString &/*class name*/); static EDITORTOOLEVENTS_API FEditorToolStarted OnEditorToolStarted; /*More delegates can be added, starting minimal so only events we use are added*/ };