// Copyright Epic Games, Inc. All Rights Reserved. #include "EditorConfigBase.h" #include "Editor.h" #include "Editor/EditorEngine.h" #include "EditorConfigSubsystem.h" bool UEditorConfigBase::LoadEditorConfig() { if (GEditor) { UEditorConfigSubsystem* Subsystem = GEditor->GetEditorSubsystem(); if (Subsystem) { return Subsystem->LoadConfigObject(this->GetClass(), this); } } return false; } bool UEditorConfigBase::SaveEditorConfig() const { if (GEditor) { UEditorConfigSubsystem* Subsystem = GEditor->GetEditorSubsystem(); if (Subsystem) { return Subsystem->SaveConfigObject(this->GetClass(), this); } } return false; }