// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "HAL/Platform.h" #if PLATFORM_MAC || PLATFORM_IOS || PLATFORM_TVOS #include "MediaVideoDecoderOutput.h" #include "Templates/RefCounting.h" #include "Containers/Array.h" #include "PixelFormat.h" class FVideoDecoderOutputApple : public FVideoDecoderOutput { public: virtual const TArray& GetBuffer() const = 0; virtual uint32 GetStride() const = 0; virtual CVImageBufferRef GetImageBuffer() const = 0; }; #endif