// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class ElectraBase : ModuleRules { public ElectraBase(ReadOnlyTargetRules Target) : base(Target) { IWYUSupport = IWYUSupport.KeepAsIsForNow; PublicDependencyModuleNames.AddRange( new string[] { "Core", "Engine" }); } } }