// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class BlackmagicMediaFactory : ModuleRules { public BlackmagicMediaFactory(ReadOnlyTargetRules Target) : base(Target) { DynamicallyLoadedModuleNames.AddRange( new string[] { "Media", }); PrivateDependencyModuleNames.AddRange( new string[] { "MediaAssets", "Projects", }); PrivateIncludePathModuleNames.AddRange( new string[] { "Media", "BlackmagicMedia", }); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", }); if (Target.Platform == UnrealTargetPlatform.Win64) { DynamicallyLoadedModuleNames.Add("BlackmagicMedia"); } } } }