// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "DNAIndexMapping.h" #include "DNAIndexMappingDeprecated.generated.h" // Used and needed for previously serialized skeletal mesh assets // that contain the DNA index mapping as part of their user data. UCLASS(NotBlueprintable, hidecategories = (Object), deprecated) class UDEPRECATED_DNAIndexMapping : public UAssetUserData { GENERATED_BODY() };