[CoreRedirects] ; Trajectory type redirects +StructRedirects=(OldName="/Script/PoseSearch.PoseSearchQueryTrajectory", NewName="/Script/Engine.TransformTrajectory") +StructRedirects=(OldName="/Script/PoseSearch.PoseSearchQueryTrajectorySample", NewName="/Script/Engine.TransformTrajectorySample") ; Trajectory variables +PropertyRedirects=(OldName="/Script/PoseSearch.PoseSearchQueryTrajectory.Samples", NewName="/Script/Engine.TransformTrajectory.Samples") ; Trajectory Sample variables +PropertyRedirects=(OldName="/Script/PoseSearch.PoseSearchQueryTrajectorySample.Position", NewName="/Script/Engine.TransformTrajectorySample.Position") +PropertyRedirects=(OldName="/Script/PoseSearch.PoseSearchQueryTrajectorySample.Facing", NewName="/Script/Engine.TransformTrajectorySample.Facing") +PropertyRedirects=(OldName="/Script/PoseSearch.PoseSearchQueryTrajectorySample.AccumulatedSeconds", NewName="/Script/Engine.TransformTrajectorySample.TimeInSeconds") ; Fix up all pose search trajectory library functions +FunctionRedirects=(OldName="PoseSearchTrajectoryLibrary.PoseSearchGenerateTrajectory", NewName="PoseSearchTrajectoryLibrary.PoseSearchGenerateTransformTrajectory") +FunctionRedirects=(OldName="PoseSearchTrajectoryLibrary.PoseSearchGeneratePredictorTrajectory", NewName="PoseSearchTrajectoryLibrary.PoseSearchGeneratePredictorTransformTrajectory") +FunctionRedirects=(OldName="PoseSearchTrajectoryLibrary.PoseSearchGenerateTrajectoryWithPredictor", NewName="PoseSearchTrajectoryLibrary.PoseSearchGenerateTransformTrajectoryWithPredictor") +FunctionRedirects=(OldName="PoseSearchTrajectoryLibrary.HandleTrajectoryWorldCollisions", NewName="PoseSearchTrajectoryLibrary.HandleTransformTrajectoryWorldCollisions") +FunctionRedirects=(OldName="PoseSearchTrajectoryLibrary.HandleTrajectoryWorldCollisionsWithGravity", NewName="PoseSearchTrajectoryLibrary.HandleTransformTrajectoryWorldCollisionsWithGravity") +FunctionRedirects=(OldName="PoseSearchTrajectoryLibrary.GetTrajectorySampleAtTime", NewName="PoseSearchTrajectoryLibrary.GetTransformTrajectorySampleAtTime") +FunctionRedirects=(OldName="PoseSearchTrajectoryLibrary.GetTrajectoryVelocity", NewName="PoseSearchTrajectoryLibrary.GetTransformTrajectoryVelocity") +FunctionRedirects=(OldName="PoseSearchTrajectoryLibrary.GetTrajectoryAngularVelocity", NewName="PoseSearchTrajectoryLibrary.GetTransformTrajectoryAngularVelocity") +FunctionRedirects=(OldName="PoseSearchTrajectoryLibrary.GetTransform", NewName="PoseSearchTrajectoryLibrary.GetTransformTrajectorySampleTransform") +FunctionRedirects=(OldName="PoseSearchTrajectoryLibrary.DrawTrajectory", NewName="PoseSearchTrajectoryLibrary.DrawTransformTrajectory") ; Fix up all pose search history collector node library functions +FunctionRedirects=(OldName="PoseSearchHistoryCollectorAnimNodeLibrary.GetPoseHistoryNodeTrajectory", NewName="PoseSearchHistoryCollectorAnimNodeLibrary.GetPoseHistoryNodeTransformTrajectory") +FunctionRedirects=(OldName="PoseSearchHistoryCollectorAnimNodeLibrary.SetPoseHistoryNodeTrajectory", NewName="PoseSearchHistoryCollectorAnimNodeLibrary.SetPoseHistoryNodeTransformTrajectory") ; Fix up pose history node and PoseSearchBlueprintResult stuff +PropertyRedirects=(OldName="AnimNode_PoseSearchHistoryCollector_Base.Trajectory", NewName="AnimNode_PoseSearchHistoryCollector_Base.TransformTrajectory") +PropertyRedirects=(OldName="AnimNode_PoseSearchHistoryCollector.Trajectory", NewName="AnimNode_PoseSearchHistoryCollector.TransformTrajectory") +PropertyRedirects=(OldName="PoseSearchBlueprintResult.SelectedAnimation", NewName="PoseSearchBlueprintResult.SelectedAnim")