// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MassProcessor.h" #include "MassDebugStateTreeProcessor.generated.h" #define UE_API MASSAIDEBUG_API struct FMassEntityManager; struct FMassEntityQuery; struct FMassExecutionContext; UCLASS(MinimalAPI) class UMassDebugStateTreeProcessor : public UMassProcessor { GENERATED_BODY() protected: UE_API UMassDebugStateTreeProcessor(); UE_API virtual void ConfigureQueries(const TSharedRef& EntityManager) override; UE_API virtual void Execute(FMassEntityManager& EntityManager, FMassExecutionContext& Context) override; FMassEntityQuery EntityQuery; }; #undef UE_API