Update
This commit is contained in:
@@ -1,42 +0,0 @@
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# Maya 2023 Plugin Directory Structure
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## Directory Description
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- **shelves/** - Shelf files (.mel format)
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- shelf_NexusLauncher.mel - NexusLauncher shelf
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- **scripts/** - Python/MEL scripts
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- userSetup.py - Automatically executed when Maya starts
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- nexus_test.py - Test script
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- **plug-ins/** - Maya plugin files (.py or .mll)
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- Place Maya plugin files here
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- **icons/** - Tool icons
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- Place icon files used by shelf buttons here
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## Usage
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1. Configure in NexusLauncher's config.json:
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```json
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"maya_plugin_path": "E:/Zoroot/Dev/NexusLauncher/template/plugins/maya"
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```
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2. Start Maya 2023, the system will automatically:
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- Load NexusLauncher shelf
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- Execute userSetup.py
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- Set correct environment variables
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3. Testing:
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- Check if "NexusLauncher" shelf appears
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- Click the "Test" button
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- A confirmation dialog should appear
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## Environment Variables
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Automatically set on startup:
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- MAYA_SHELF_PATH - Points to shelves directory
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- MAYA_SCRIPT_PATH - Points to scripts directory
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- PYTHONPATH - Points to scripts directory
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- MAYA_PLUG_IN_PATH - Points to plug-ins directory
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- XBMLANGPATH - Points to icons directory
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@@ -1,117 +0,0 @@
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#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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"""
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Shelf Reload Script
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Run this script in Maya Script Editor to reload NexusLauncher shelf
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"""
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import maya.cmds as cmds
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import maya.mel as mel
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def reload_shelf():
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"""Reload NexusLauncher shelf"""
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print("\n" + "=" * 60)
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print("Reloading NexusLauncher Shelf")
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print("=" * 60)
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# 1. Delete old shelf
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if cmds.shelfLayout('NexusLauncher', exists=True):
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old_buttons = cmds.shelfLayout('NexusLauncher', query=True, childArray=True) or []
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print(f"[1/4] Deleting old shelf (had {len(old_buttons)} button(s))...")
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cmds.deleteUI('NexusLauncher', layout=True)
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print(" ✓ Old shelf deleted")
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else:
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print("[1/4] No existing shelf found")
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# 2. Reload shelf (using new method)
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import os
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shelf_paths = os.environ.get('MAYA_SHELF_PATH', '')
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# Find shelf file
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shelf_file_found = None
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if shelf_paths:
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path_separator = ';' if os.name == 'nt' else ':'
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for shelf_path in shelf_paths.split(path_separator):
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shelf_file = os.path.join(shelf_path.strip(), "shelf_NexusLauncher.mel")
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if os.path.exists(shelf_file):
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shelf_file_found = shelf_file.replace("\\", "/")
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break
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if not shelf_file_found:
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print("[2/4] ✗ Could not find shelf_NexusLauncher.mel in MAYA_SHELF_PATH")
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return False
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print(f"[2/4] Loading shelf from: {shelf_file_found}")
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try:
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# Disable auto-save
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mel.eval('optionVar -intValue "saveLastLoadedShelf" 0;')
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# Create shelf layout
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mel.eval('''
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global string $gShelfTopLevel;
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setParent $gShelfTopLevel;
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shelfLayout -cellWidth 35 -cellHeight 34 NexusLauncher;
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''')
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# Set parent and execute shelf script
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mel.eval('setParent NexusLauncher;')
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mel.eval(f'source "{shelf_file_found}";')
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mel.eval('shelf_NexusLauncher();')
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print(" ✓ Shelf loaded (temporary, won't be saved)")
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except Exception as e:
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print(f" ✗ Failed to load shelf: {e}")
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import traceback
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traceback.print_exc()
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return False
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# 3. Verify shelf
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if cmds.shelfLayout('NexusLauncher', exists=True):
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print("[3/4] Verifying shelf...")
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buttons = cmds.shelfLayout('NexusLauncher', query=True, childArray=True) or []
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if buttons:
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print(f" ✓ Shelf has {len(buttons)} button(s)")
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# Display button details
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for i, btn in enumerate(buttons, 1):
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try:
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label = cmds.shelfButton(btn, query=True, label=True)
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annotation = cmds.shelfButton(btn, query=True, annotation=True)
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source_type = cmds.shelfButton(btn, query=True, sourceType=True)
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print(f" Button {i}: {label} ({source_type})")
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print(f" {annotation}")
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except Exception as e:
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print(f" ✗ Error querying button {i}: {e}")
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else:
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print(" ⚠ Warning: Shelf exists but has no buttons!")
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return False
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else:
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print("[3/4] ✗ Shelf not found after loading!")
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return False
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# 4. Test button command
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print("[4/4] Testing button command...")
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try:
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import nexus_test
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print(" ✓ nexus_test module imported")
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# Run test
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print(" Running test...")
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nexus_test.run_test()
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print(" ✓ Test executed successfully!")
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except Exception as e:
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print(f" ✗ Test failed: {e}")
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import traceback
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traceback.print_exc()
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return False
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print("=" * 60)
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print("✓ Shelf reload complete!")
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print("=" * 60 + "\n")
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return True
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if __name__ == '__main__':
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reload_shelf()
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@@ -1,55 +0,0 @@
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#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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'''
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NexusLauncher Example Plugin
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Example plugin - demonstrates how to create a Maya plugin
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'''
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import sys
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import maya.api.OpenMaya as om
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def maya_useNewAPI():
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'''Tell Maya to use Maya Python API 2.0'''
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pass
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class NexusExampleCmd(om.MPxCommand):
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'''Example command'''
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kPluginCmdName = 'nexusExample'
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def __init__(self):
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om.MPxCommand.__init__(self)
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@staticmethod
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def cmdCreator():
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return NexusExampleCmd()
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def doIt(self, args):
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print('[NexusLauncher] Example plugin command executed!')
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om.MGlobal.displayInfo('NexusLauncher Example Plugin is working!')
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def initializePlugin(plugin):
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'''Initialize plugin'''
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pluginFn = om.MFnPlugin(plugin, 'NexusLauncher', '1.0', 'Any')
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try:
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pluginFn.registerCommand(
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NexusExampleCmd.kPluginCmdName,
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NexusExampleCmd.cmdCreator
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)
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print('[NexusLauncher] Example plugin loaded successfully')
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except:
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sys.stderr.write(f'Failed to register command: {NexusExampleCmd.kPluginCmdName}')
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raise
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def uninitializePlugin(plugin):
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'''Uninitialize plugin'''
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pluginFn = om.MFnPlugin(plugin)
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try:
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pluginFn.deregisterCommand(NexusExampleCmd.kPluginCmdName)
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print('[NexusLauncher] Example plugin unloaded')
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except:
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sys.stderr.write(f'Failed to deregister command: {NexusExampleCmd.kPluginCmdName}')
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raise
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@@ -1,30 +0,0 @@
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#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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"""
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NexusLauncher Test Script
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Test script - verify plugin system is working properly
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"""
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import maya.cmds as cmds
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def run_test():
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"""Run test"""
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result = cmds.confirmDialog(
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title='NexusLauncher Test',
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message='NexusLauncher plugin system is working!\n\nPlugin system is running normally!',
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button=['OK'],
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defaultButton='OK',
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cancelButton='OK',
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dismissString='OK'
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)
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print("=" * 50)
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print("[NexusLauncher] Test executed successfully!")
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print("[NexusLauncher] Test executed successfully!")
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print("=" * 50)
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return result
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if __name__ == "__main__":
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run_test()
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@@ -1,222 +0,0 @@
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#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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"""
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Maya Startup Script
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Automatically executed when Maya starts
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"""
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import maya.cmds as cmds
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import maya.mel as mel
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import os
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import sys
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def load_nexus_shelf():
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"""Load NexusLauncher shelf (force refresh)"""
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try:
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# Get shelf path from environment variable (may contain multiple paths separated by semicolons)
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shelf_paths = os.environ.get('MAYA_SHELF_PATH', '')
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if not shelf_paths:
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print("[NexusLauncher] MAYA_SHELF_PATH not set, trying alternative method...")
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# Fallback method: infer from current script directory
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try:
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script_dir = os.path.dirname(os.path.abspath(__file__))
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shelf_paths = os.path.join(os.path.dirname(script_dir), "shelves")
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except:
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print("[NexusLauncher] Could not determine shelf path, skipping shelf load")
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return
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# Split multiple paths (Windows uses semicolon, Unix uses colon)
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path_separator = ';' if os.name == 'nt' else ':'
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shelf_path_list = shelf_paths.split(path_separator)
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# First check if shelf file exists
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shelf_file_found = None
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for shelf_path in shelf_path_list:
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shelf_path = shelf_path.strip()
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if not shelf_path:
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continue
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shelf_file = os.path.join(shelf_path, "shelf_NexusLauncher.mel")
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shelf_file = shelf_file.replace("\\", "/")
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print(f"[NexusLauncher] Checking: {shelf_file}")
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if os.path.exists(shelf_file):
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shelf_file_found = shelf_file
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print(f"[NexusLauncher] ✓ Found shelf file: {shelf_file}")
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break
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# If shelf file not found, skip loading
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if not shelf_file_found:
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print("[NexusLauncher] ✗ Could not find shelf_NexusLauncher.mel in any MAYA_SHELF_PATH")
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print("[NexusLauncher] Skipping shelf load (no file found)")
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return
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# After finding shelf file, delete old one before loading new one
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# Note: loadNewShelf does not automatically delete shelf with same name, must delete manually
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existing_shelves = cmds.lsUI(type='shelfLayout') or []
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if 'NexusLauncher' in existing_shelves:
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print("[NexusLauncher] Removing existing shelf before reload...")
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try:
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cmds.deleteUI('NexusLauncher', layout=True)
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print("[NexusLauncher] ✓ Removed old shelf")
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except Exception as e:
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print(f"[NexusLauncher] Warning: Could not remove old shelf: {e}")
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# Key: Use custom method to load shelf, avoid loadNewShelf auto-save
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print(f"[NexusLauncher] Loading shelf from: {shelf_file_found}")
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# Method: Use mel.eval to execute shelf file, then immediately delete saved config
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try:
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# 1. First disable auto-save (attempt)
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mel.eval('optionVar -intValue "saveLastLoadedShelf" 0;')
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# 2. Create shelf layout
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mel.eval('''
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global string $gShelfTopLevel;
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if (`shelfLayout -exists NexusLauncher`) {
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deleteUI -layout NexusLauncher;
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}
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setParent $gShelfTopLevel;
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shelfLayout -cellWidth 35 -cellHeight 34 NexusLauncher;
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''')
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print(f"[NexusLauncher] ✓ Created shelf layout")
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# 3. Set parent to shelf, then execute shelf file to create buttons
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mel.eval('setParent NexusLauncher;')
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mel.eval(f'source "{shelf_file_found}";')
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mel.eval('shelf_NexusLauncher();')
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print(f"[NexusLauncher] ✓ Executed shelf script")
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# 4. Verify shelf
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if cmds.shelfLayout('NexusLauncher', exists=True):
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new_buttons = cmds.shelfLayout('NexusLauncher', query=True, childArray=True) or []
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if new_buttons:
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print(f"[NexusLauncher] ✓ Shelf loaded successfully with {len(new_buttons)} button(s)")
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# 5. Ensure no config file is saved
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try:
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maya_version = cmds.about(version=True).split()[0]
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maya_app_dir = os.environ.get('MAYA_APP_DIR', '')
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if maya_app_dir:
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shelf_config = os.path.join(maya_app_dir, maya_version, "prefs", "shelves", "shelf_NexusLauncher.mel")
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if os.path.exists(shelf_config):
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os.remove(shelf_config)
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print(f"[NexusLauncher] ✓ Removed auto-saved config")
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except Exception as e:
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print(f"[NexusLauncher] Warning: {e}")
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print(f"[NexusLauncher] ✓ Shelf is temporary (won't be saved)")
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else:
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print("[NexusLauncher] ⚠ Warning: Shelf has no buttons!")
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else:
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print("[NexusLauncher] ✗ Error: Shelf failed to load")
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except Exception as e:
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print(f"[NexusLauncher] Error loading shelf: {e}")
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import traceback
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print(traceback.format_exc())
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except Exception as e:
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import traceback
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print(f"[NexusLauncher] Failed to load shelf: {e}")
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print(traceback.format_exc())
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def load_nexus_plugins():
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"""Load NexusLauncher plugins"""
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try:
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# Get plugin path
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plugin_path = os.environ.get('MAYA_PLUG_IN_PATH', '')
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if not plugin_path:
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print("[NexusLauncher] MAYA_PLUG_IN_PATH not set, skipping plugin load")
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return
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print(f"[NexusLauncher] MAYA_PLUG_IN_PATH: {plugin_path}")
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# Load example plugin
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plugin_file = "nexus_example_plugin.py"
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if cmds.pluginInfo(plugin_file, query=True, loaded=True):
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print(f"[NexusLauncher] Plugin already loaded: {plugin_file}")
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else:
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try:
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cmds.loadPlugin(plugin_file)
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print(f"[NexusLauncher] ✓ Loaded plugin: {plugin_file}")
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# Set to auto-load
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cmds.pluginInfo(plugin_file, edit=True, autoload=True)
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print(f"[NexusLauncher] ✓ Set plugin to auto-load")
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except Exception as e:
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print(f"[NexusLauncher] Failed to load plugin {plugin_file}: {e}")
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except Exception as e:
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print(f"[NexusLauncher] Error loading plugins: {e}")
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def print_environment():
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"""Print environment variables (for debugging)"""
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print("=" * 60)
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print("[NexusLauncher] Environment Variables:")
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print(f" MAYA_SHELF_PATH: {os.environ.get('MAYA_SHELF_PATH', 'Not set')}")
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print(f" MAYA_SCRIPT_PATH: {os.environ.get('MAYA_SCRIPT_PATH', 'Not set')}")
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print(f" PYTHONPATH: {os.environ.get('PYTHONPATH', 'Not set')}")
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print(f" MAYA_PLUG_IN_PATH: {os.environ.get('MAYA_PLUG_IN_PATH', 'Not set')}")
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print(f" XBMLANGPATH: {os.environ.get('XBMLANGPATH', 'Not set')}")
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print("=" * 60)
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def cleanup_on_exit():
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"""Clean up NexusLauncher shelf config file when Maya exits"""
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try:
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# Check if launched by NexusLauncher
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shelf_paths = os.environ.get('MAYA_SHELF_PATH', '')
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is_nexus_launcher = False
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if shelf_paths:
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path_separator = ';' if os.name == 'nt' else ':'
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for shelf_path in shelf_paths.split(path_separator):
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shelf_file = os.path.join(shelf_path.strip(), "shelf_NexusLauncher.mel")
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if os.path.exists(shelf_file):
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is_nexus_launcher = True
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break
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if not is_nexus_launcher:
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return
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# Delete config file (if exists)
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try:
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maya_version = cmds.about(version=True).split()[0]
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maya_app_dir = os.environ.get('MAYA_APP_DIR', '')
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if maya_app_dir:
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shelf_config = os.path.join(maya_app_dir, maya_version, "prefs", "shelves", "shelf_NexusLauncher.mel")
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if os.path.exists(shelf_config):
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os.remove(shelf_config)
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print(f"[NexusLauncher] ✓ Cleaned up shelf config on exit")
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except Exception as e:
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print(f"[NexusLauncher] Warning: Could not clean up shelf config: {e}")
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||||
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||||
except Exception as e:
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print(f"[NexusLauncher] Error during cleanup: {e}")
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||||
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||||
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||||
def register_exit_callback():
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||||
"""Register cleanup callback on exit"""
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||||
try:
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||||
# Use scriptJob to execute cleanup when Maya exits
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||||
cmds.scriptJob(event=["quitApplication", cleanup_on_exit], protected=True)
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print("[NexusLauncher] ✓ Registered exit cleanup callback")
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||||
except Exception as e:
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||||
print(f"[NexusLauncher] Warning: Could not register exit callback: {e}")
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||||
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||||
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||||
# Execute after Maya startup completes
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||||
cmds.evalDeferred(load_nexus_shelf)
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||||
cmds.evalDeferred(load_nexus_plugins)
|
||||
cmds.evalDeferred(print_environment)
|
||||
cmds.evalDeferred(register_exit_callback)
|
||||
|
||||
print("[NexusLauncher] userSetup.py executed")
|
||||
@@ -1,78 +0,0 @@
|
||||
global proc shelf_NexusLauncher () {
|
||||
global string $gBuffStr;
|
||||
global string $gBuffStr0;
|
||||
global string $gBuffStr1;
|
||||
|
||||
|
||||
shelfButton
|
||||
-enableCommandRepeat 1
|
||||
-flexibleWidthType 3
|
||||
-flexibleWidthValue 32
|
||||
-enable 1
|
||||
-width 35
|
||||
-height 34
|
||||
-manage 1
|
||||
-visible 1
|
||||
-preventOverride 0
|
||||
-annotation "NexusLauncher Test - Click to verify plugin system"
|
||||
-enableBackground 0
|
||||
-backgroundColor 0 0 0
|
||||
-highlightColor 0.321569 0.521569 0.65098
|
||||
-align "center"
|
||||
-label "NL"
|
||||
-labelOffset 0
|
||||
-rotation 0
|
||||
-flipX 0
|
||||
-flipY 0
|
||||
-useAlpha 1
|
||||
-font "boldLabelFont"
|
||||
-imageOverlayLabel "NL"
|
||||
-overlayLabelColor 1 1 1
|
||||
-overlayLabelBackColor 0.2 0.5 0.8 0.9
|
||||
-image "nexus_test.png"
|
||||
-image1 "nexus_test.png"
|
||||
-style "iconOnly"
|
||||
-marginWidth 0
|
||||
-marginHeight 1
|
||||
-command "import nexus_test\nnexus_test.run_test()"
|
||||
-sourceType "python"
|
||||
-commandRepeatable 1
|
||||
-flat 1
|
||||
;
|
||||
shelfButton
|
||||
-enableCommandRepeat 1
|
||||
-flexibleWidthType 3
|
||||
-flexibleWidthValue 32
|
||||
-enable 1
|
||||
-width 35
|
||||
-height 34
|
||||
-manage 1
|
||||
-visible 1
|
||||
-preventOverride 0
|
||||
-annotation "Batch Extrusion - Create shell mesh layers with vertex colors"
|
||||
-enableBackground 0
|
||||
-backgroundColor 0 0 0
|
||||
-highlightColor 0.321569 0.521569 0.65098
|
||||
-align "center"
|
||||
-label "BE"
|
||||
-labelOffset 0
|
||||
-rotation 0
|
||||
-flipX 0
|
||||
-flipY 0
|
||||
-useAlpha 1
|
||||
-font "boldLabelFont"
|
||||
-imageOverlayLabel "BE"
|
||||
-overlayLabelColor 1 1 1
|
||||
-overlayLabelBackColor 0.8 0.4 0.2 0.9
|
||||
-image "batchextrusion.png"
|
||||
-image1 "batchextrusion.png"
|
||||
-style "iconOnly"
|
||||
-marginWidth 0
|
||||
-marginHeight 1
|
||||
-command "import batchextrusion\nbatchextrusion.show_batch_extrusion_ui()"
|
||||
-sourceType "python"
|
||||
-commandRepeatable 1
|
||||
-flat 1
|
||||
;
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user