692 lines
28 KiB
Python
692 lines
28 KiB
Python
#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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"""
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Nexus User Setup Script
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Automatically sets up the Nexus plugin system in Maya upon startup.
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Features:
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- Auto-loads scripts, plugins, and shelves
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- Sets up icon paths for UI elements
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- Manages command port for external connections
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- Clean exit with proper resource cleanup
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- Maya 2018+ compatible
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"""
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import maya.cmds as cmds
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import maya.mel as mel
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import maya.utils
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import atexit
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import os
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import sys
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import re
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# Silently try to open default commandPort to avoid startup error if it's already in use
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try:
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mel.eval('catchQuiet("commandPort -securityWarning -name \\"commandportDefault\\";");')
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except Exception:
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pass
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# =============================================================================
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# Configuration
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# =============================================================================
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# Shelves to load
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SHELF_NAMES = ["Nexus_Manage", "Nexus_Modeling", "Nexus_Rigging", "Nexus_Animation", "Nexus_DevTools"]
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# Tool packages configuration
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TOOL_CONFIG = {
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'scripts': [
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{'name': 'animation_tools', 'path': 'animation_tools'},
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{'name': 'modeling_tools', 'path': 'modeling_tools'},
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{'name': 'rigging_tools', 'path': 'rigging_tools'},
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{'name': 'manage_tools', 'path': 'manage_tools'},
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],
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'plugins': [
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{'name': 'cv_manip.mll', 'path': 'modeling_tools/gs_curvetools/plugins/2025'},
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{'name': 'ngskintools2.mll', 'path': 'rigging_tools/ngskintools2/plug-ins/2025'},
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{'name': 'MGPicker_2025x64.mll', 'path': 'animation_tools/mgpicker/MGPicker_Program/Plug-ins'},
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],
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'icons': [
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{'name': 'gs_curvetools', 'path': 'modeling_tools/gs_curvetools/icons'},
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{'name': 'gs_toolbox', 'path': 'modeling_tools/gs_toolbox/icons'},
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{'name': 'modit', 'path': 'modeling_tools/ModIt/Icons/Theme_Classic'},
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{'name': 'ngskintools2', 'path': 'rigging_tools/ngskintools2/ui/images'},
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{'name': 'mgpicker', 'path': 'animation_tools/mgpicker/MGPicker_Program/Icons'},
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{'name': 'atools', 'path': 'animation_tools/atools/img'},
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{'name': 'dwpicker', 'path': 'animation_tools/dwpicker/icons'},
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{'name': 'studiolibrary', 'path': 'animation_tools/studiolibrary/studiolibrary/resource/icons'},
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{'name': 'studiolibrary_maya', 'path': 'animation_tools/studiolibrary/studiolibrarymaya/icons'},
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],
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}
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# Maya version compatibility check
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MAYA_MIN_VERSION = 2018
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# Debug control: set environment variable TOOL_DEBUG=1 for verbose logs
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TOOL_DEBUG = os.environ.get('TOOL_DEBUG', '0') == '1'
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# Global state - capture __file__ at module level before executeDeferred
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try:
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_SCRIPT_DIR = os.path.dirname(os.path.abspath(__file__))
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except NameError:
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_SCRIPT_DIR = None
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_ICONS_PATHS = {}
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_LOADED_PLUGINS = {}
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_COMMAND_PORT_OPENED = False
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_ADDED_SCRIPT_PATHS = []
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# =============================================================================
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# Utility Functions
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# =============================================================================
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def _tool_log(msg):
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"""Print debug message if TOOL_DEBUG is enabled"""
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if TOOL_DEBUG:
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print(msg)
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def _tool_print(msg):
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"""Print info message"""
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print(msg)
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def _get_script_dir():
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"""Get the directory containing this script (with fallback)"""
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global _SCRIPT_DIR
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if _SCRIPT_DIR:
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return _SCRIPT_DIR
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# Try multiple methods to get script directory
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try:
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_SCRIPT_DIR = os.path.dirname(os.path.abspath(__file__))
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except NameError:
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try:
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import inspect
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_SCRIPT_DIR = os.path.dirname(os.path.abspath(inspect.getfile(inspect.currentframe())))
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except Exception:
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# Last resort: use current working directory's scripts folder
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_SCRIPT_DIR = os.getcwd()
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return _SCRIPT_DIR
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def _norm_path(path):
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"""Normalize path with forward slashes"""
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return os.path.normpath(path).replace('\\', '/')
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def _resolve_relative_path(path, base_dir):
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"""Resolve relative path against base directory"""
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if os.path.isabs(path):
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return path
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return os.path.normpath(os.path.join(base_dir, path))
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def _safe_mel_eval(cmd):
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"""Execute MEL command safely, return None on error"""
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try:
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return mel.eval(cmd)
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except Exception:
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return None
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def _check_maya_version():
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"""Check if Maya version meets minimum requirements"""
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try:
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maya_version = int(cmds.about(version=True).split()[0])
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if maya_version < MAYA_MIN_VERSION:
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_tool_print(f"[Tool] Warning: Maya {maya_version} detected. Minimum supported version is {MAYA_MIN_VERSION}")
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return False
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_tool_log(f"[Tool] Maya version: {maya_version}")
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return True
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except Exception as e:
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_tool_print(f"[Tool] Warning: Could not determine Maya version: {e}")
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return True # Continue anyway
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def _find_file_in_paths(filename, search_paths):
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"""Find file in a list of search paths"""
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for p in search_paths:
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if not p:
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continue
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candidate = os.path.join(p, filename)
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if os.path.exists(candidate):
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return candidate
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return None
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def _verify_shelf_icon_references(search_paths):
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"""Verify that shelf icon references can be resolved"""
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if not TOOL_DEBUG:
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return # Only verify in debug mode
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try:
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for shelf_name in SHELF_NAMES:
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shelf_file = os.path.join(search_paths[-1] if search_paths else '', f'shelf_{shelf_name}.mel').replace('\\', '/')
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if not os.path.exists(shelf_file):
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shelf_file = os.path.join(os.path.dirname(_get_script_dir()), 'shelves', f'shelf_{shelf_name}.mel').replace('\\', '/')
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if not os.path.exists(shelf_file):
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continue
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try:
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with open(shelf_file, 'r', encoding='utf-8') as fh:
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data = fh.read()
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except:
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continue
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imgs = re.findall(r'-image\s+"([^"]+)"', data)
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for img in imgs:
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found = any(os.path.exists(os.path.join(p, img).replace('\\', '/')) for p in search_paths)
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if not found:
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_tool_log(f"[Tool] Warning: Icon '{img}' not found for shelf '{shelf_name}'")
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except Exception as e:
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_tool_log(f"[Tool] Icon verification error: {e}")
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def _remove_shelf_config(shelf_name):
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"""Remove shelf config from Maya prefs to force reload"""
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try:
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maya_version = cmds.about(version=True).split()[0]
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maya_app_dir = os.environ.get('MAYA_APP_DIR', '')
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if maya_app_dir:
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shelf_config = os.path.join(maya_app_dir, maya_version, "prefs", "shelves", f"shelf_{shelf_name}.mel")
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if os.path.exists(shelf_config):
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os.remove(shelf_config)
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_tool_log(f"[Tool] Removed cached shelf config: {shelf_name}")
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except Exception as e:
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_tool_log(f"[Tool] Could not remove shelf config: {e}")
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# =============================================================================
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# Setup Functions
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# =============================================================================
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def setup_icon_paths():
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"""Configure icon paths in XBMLANGPATH environment variable"""
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try:
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script_dir = _get_script_dir()
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icon_configs = TOOL_CONFIG.get('icons', [])
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if not icon_configs:
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_tool_log("[Tool] No icons configured")
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return
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# Build icon paths dictionary
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icon_paths = {}
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for cfg in icon_configs:
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name = cfg.get('name', '')
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path = cfg.get('path', '')
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if not (name and path):
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continue
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full_path = _norm_path(_resolve_relative_path(path, script_dir))
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if os.path.exists(full_path):
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icon_paths[name] = full_path
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else:
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_tool_print(f"[Tool] Warning: Icon path not found: {full_path}")
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# Check if already configured
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global _ICONS_PATHS
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if _ICONS_PATHS and _ICONS_PATHS == icon_paths:
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_tool_log("[Tool] Icon paths already configured")
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return
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_ICONS_PATHS = icon_paths
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# Update XBMLANGPATH
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xbmlangpath = os.environ.get('XBMLANGPATH', '')
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paths = [_norm_path(p.strip()) for p in xbmlangpath.split(os.pathsep) if p.strip()]
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# Add icon paths to front
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for icon_path in icon_paths.values():
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if icon_path not in paths:
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paths.insert(0, icon_path)
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# Set environment variable
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new_xbmlangpath = os.pathsep.join(paths)
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os.environ['XBMLANGPATH'] = new_xbmlangpath
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# Update MEL environment with proper escaping
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try:
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# Escape backslashes and quotes for MEL
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safe_path = new_xbmlangpath.replace('\\', '/').replace('"', '\\"')
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mel.eval(f'putenv "XBMLANGPATH" "{safe_path}";')
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except Exception:
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pass
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_tool_log(f"[Tool] ✓ Icon paths configured: {len(icon_paths)} package(s)")
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_verify_shelf_icon_references(paths)
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except Exception as e:
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_tool_print(f"[Tool] Error setting up icon paths: {e}")
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def load_tool_shelves():
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"""Load Nexus shelves into Maya"""
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try:
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# Determine shelf paths
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shelf_paths = os.environ.get('MAYA_SHELF_PATH', '')
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if not shelf_paths:
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script_dir = _get_script_dir()
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shelf_paths = os.path.join(os.path.dirname(script_dir), "shelves")
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if not os.path.exists(shelf_paths):
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_tool_print("[Tool] Shelf directory not found, skipping")
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return
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shelf_path_list = [p.strip() for p in shelf_paths.split(os.pathsep) if p.strip()]
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# Load each shelf
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loaded_count = 0
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for shelf_name in SHELF_NAMES:
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# Find shelf file
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shelf_file_found = None
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for shelf_path in shelf_path_list:
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shelf_file = _norm_path(os.path.join(shelf_path, f"shelf_{shelf_name}.mel"))
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if os.path.exists(shelf_file):
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shelf_file_found = shelf_file
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_tool_log(f"[Tool] Found shelf: {shelf_file}")
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break
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if not shelf_file_found:
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_tool_print(f"[Tool] Shelf not found: shelf_{shelf_name}.mel")
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continue
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# Remove existing shelf
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if cmds.shelfLayout(shelf_name, exists=True):
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try:
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cmds.deleteUI(shelf_name, layout=True)
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_tool_log(f"[Tool] Removed existing shelf: {shelf_name}")
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except Exception as e:
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_tool_log(f"[Tool] Could not remove shelf: {e}")
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# Remove cached config
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_remove_shelf_config(shelf_name)
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try:
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# Disable shelf saving
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_safe_mel_eval('optionVar -intValue "saveLastLoadedShelf" 0;')
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# Create shelf layout using Python API instead of MEL
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try:
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# Get shelf parent using safe MEL evaluation
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shelf_parent = mel.eval('global string $gShelfTopLevel; $temp = $gShelfTopLevel;')
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cmds.setParent(shelf_parent)
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cmds.shelfLayout(shelf_name, cellWidth=35, cellHeight=34)
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except Exception as e:
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_tool_log(f"[Tool] Error creating shelf layout: {e}")
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raise
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if not cmds.shelfLayout(shelf_name, exists=True):
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raise RuntimeError(f"Failed to create shelf layout: {shelf_name}")
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# Load shelf content with safe path handling
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_safe_mel_eval(f'setParent {shelf_name};')
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# Use forward slashes for cross-platform compatibility
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safe_shelf_path = shelf_file_found.replace('\\', '/')
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mel.eval(f'source "{safe_shelf_path}";')
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mel.eval(f'shelf_{shelf_name}();')
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# Verify loaded
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buttons = cmds.shelfLayout(shelf_name, query=True, childArray=True) or []
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_tool_print(f"[Tool] ✓ Shelf loaded: {shelf_name} ({len(buttons)} buttons)")
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loaded_count += 1
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# Remove config again to prevent saving
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_remove_shelf_config(shelf_name)
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except Exception as e:
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_tool_print(f"[Tool] Error loading shelf {shelf_name}: {e}")
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_tool_log(f"[Tool] ✓ Shelves: {loaded_count}/{len(SHELF_NAMES)} loaded")
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except Exception as e:
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_tool_print(f"[Tool] Error loading shelves: {e}")
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def load_tool_plugins():
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"""Load Nexus plugins"""
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try:
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script_dir = _get_script_dir()
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plugin_configs = TOOL_CONFIG.get('plugins', [])
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if not plugin_configs:
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_tool_log("[Tool] No plugins configured")
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return
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loaded_count = 0
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for cfg in plugin_configs:
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plugin_name = cfg.get('name', '')
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plugin_rel_path = cfg.get('path', '')
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env_var = cfg.get('env_var', 'MAYA_PLUG_IN_PATH')
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if not plugin_name:
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continue
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_tool_log(f"[Tool] Processing plugin: {plugin_name}")
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# 首先检查配置的 path 参数
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plugin_path = None
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if plugin_rel_path:
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# 构建完整路径:script_dir/path/plugin_name
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full_path = _norm_path(os.path.join(script_dir, plugin_rel_path, plugin_name))
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if os.path.exists(full_path):
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plugin_path = full_path
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_tool_log(f"[Tool] Found plugin at configured path: {plugin_path}")
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# 如果配置路径没找到,搜索环境变量路径
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if not plugin_path:
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plugin_path = _find_file_in_paths(plugin_name, os.environ.get(env_var, '').split(os.pathsep))
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# 最后尝试脚本目录和父级 plug-ins 文件夹
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if not plugin_path:
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search_dirs = [
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script_dir,
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os.path.join(os.path.dirname(script_dir), 'plug-ins')
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]
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plugin_path = _find_file_in_paths(plugin_name, search_dirs)
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if not plugin_path:
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_tool_print(f"[Tool] Plugin not found: {plugin_name}")
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continue
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# Add plugin directory to environment
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plugin_dir = _norm_path(os.path.dirname(plugin_path))
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current_paths = [p for p in os.environ.get(env_var, '').split(os.pathsep) if p]
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if plugin_dir not in current_paths:
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os.environ[env_var] = os.pathsep.join([plugin_dir] + current_paths)
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# Get plugin basename
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plugin_basename = os.path.splitext(os.path.basename(plugin_path))[0]
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# Check if already loaded
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try:
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already_loaded = bool(cmds.pluginInfo(plugin_basename, query=True, loaded=True))
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except Exception:
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already_loaded = False
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if already_loaded:
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_tool_log(f"[Tool] Plugin already loaded: {plugin_basename}")
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_LOADED_PLUGINS[plugin_basename] = plugin_path
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continue
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# Load plugin
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try:
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cmds.loadPlugin(plugin_path, quiet=True)
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_tool_print(f"[Tool] ✓ Plugin loaded: {plugin_basename}")
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loaded_count += 1
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_LOADED_PLUGINS[plugin_basename] = plugin_path
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except Exception:
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try:
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# Fallback: load by basename
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cmds.loadPlugin(plugin_basename, quiet=True)
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_tool_print(f"[Tool] ✓ Plugin loaded: {plugin_basename}")
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loaded_count += 1
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_LOADED_PLUGINS[plugin_basename] = plugin_path
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except Exception as e:
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_tool_print(f"[Tool] Error loading plugin {plugin_basename}: {e}")
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_tool_log(f"[Tool] ✓ Plugins: {loaded_count}/{len(plugin_configs)} loaded")
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except Exception as e:
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_tool_print(f"[Tool] Error loading plugins: {e}")
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def load_tool_scripts():
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"""Add Nexus script paths to sys.path"""
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try:
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script_dir = _get_script_dir()
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script_configs = TOOL_CONFIG.get('scripts', [])
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if not script_configs:
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_tool_log("[Tool] No scripts configured")
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return
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global _ADDED_SCRIPT_PATHS
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loaded = 0
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for cfg in script_configs:
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name = cfg.get('name', '')
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path = cfg.get('path', '')
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if not (name and path):
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continue
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full_path = os.path.normpath(os.path.join(script_dir, path))
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if not os.path.exists(full_path):
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_tool_print(f"[Tool] Script path not found: {full_path}")
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continue
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if full_path not in sys.path:
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sys.path.insert(0, full_path)
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_ADDED_SCRIPT_PATHS.append(full_path)
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_tool_log(f"[Tool] Added script path: {name} -> {full_path}")
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loaded += 1
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_tool_log(f"[Tool] ✓ Script paths: {loaded}/{len(script_configs)} added")
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except Exception as e:
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_tool_print(f"[Tool] Error loading scripts: {e}")
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def load_project_modules():
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"""从 modules 目录加载 .mod 文件定义的插件"""
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try:
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# 获取当前 Maya 版本
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maya_version = int(cmds.about(version=True).split()[0])
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# 获取项目根目录
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script_dir = _get_script_dir()
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project_root = os.path.dirname(os.path.dirname(script_dir))
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modules_dir = _norm_path(os.path.join(project_root, "modules"))
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if not os.path.exists(modules_dir):
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_tool_log(f"[Tool] Modules directory not found: {modules_dir}")
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return
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# 查找所有 .mod 文件
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mod_files = [f for f in os.listdir(modules_dir) if f.endswith('.mod')]
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if not mod_files:
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_tool_log(f"[Tool] No .mod files found in: {modules_dir}")
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return
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|
||
_tool_print(f"[Tool] Found {len(mod_files)} module(s): {', '.join(mod_files)}")
|
||
|
||
# 解析 .mod 文件并加载插件
|
||
plugins_loaded = 0
|
||
for mod_file in mod_files:
|
||
mod_path = os.path.join(modules_dir, mod_file)
|
||
_tool_log(f"[Tool] Processing: {mod_file}")
|
||
|
||
try:
|
||
current_module_root = None
|
||
in_correct_version = False
|
||
|
||
with open(mod_path, 'r', encoding='utf-8') as f:
|
||
for line in f:
|
||
line = line.strip()
|
||
|
||
# 跳过注释和空行
|
||
if not line or line.startswith('#') or line.startswith('//'):
|
||
continue
|
||
|
||
# 解析模块定义行(以 + 开头)
|
||
if line.startswith('+'):
|
||
parts = line.split()
|
||
in_correct_version = False
|
||
current_module_root = None
|
||
|
||
if len(parts) >= 5:
|
||
# 检查版本匹配
|
||
for part in parts:
|
||
if part.startswith('MAYAVERSION:'):
|
||
required_version = int(part.split(':')[1])
|
||
if required_version == maya_version:
|
||
in_correct_version = True
|
||
# 获取模块根路径(最后一个参数)
|
||
current_module_root = parts[-1]
|
||
if current_module_root.startswith('..'):
|
||
current_module_root = _norm_path(os.path.join(modules_dir, current_module_root))
|
||
_tool_log(f"[Tool] Version matched for Maya {maya_version}: {current_module_root}")
|
||
break
|
||
|
||
# 只处理匹配版本的 MAYA_PLUG_IN_PATH
|
||
elif line.startswith('MAYA_PLUG_IN_PATH') and in_correct_version and current_module_root:
|
||
if '+:=' in line or '+=' in line:
|
||
plugin_path_relative = line.split('=')[-1].strip()
|
||
plugins_dir = _norm_path(os.path.join(current_module_root, plugin_path_relative))
|
||
|
||
if os.path.exists(plugins_dir):
|
||
_tool_log(f"[Tool] Checking plugin dir: {plugins_dir}")
|
||
|
||
for plugin_file in os.listdir(plugins_dir):
|
||
if plugin_file.endswith(('.mll', '.so', '.bundle', '.py')):
|
||
plugin_name = os.path.splitext(plugin_file)[0]
|
||
plugin_full_path = os.path.join(plugins_dir, plugin_file)
|
||
|
||
# 检查是否已加载
|
||
if plugin_name in _LOADED_PLUGINS:
|
||
continue
|
||
|
||
try:
|
||
is_loaded = cmds.pluginInfo(plugin_name, query=True, loaded=True)
|
||
except:
|
||
is_loaded = False
|
||
|
||
if not is_loaded:
|
||
try:
|
||
cmds.loadPlugin(plugin_full_path, quiet=True)
|
||
_tool_print(f"[Tool] ✓ Plugin loaded: {plugin_name} (from {mod_file})")
|
||
plugins_loaded += 1
|
||
_LOADED_PLUGINS[plugin_name] = plugin_full_path
|
||
except Exception as e:
|
||
_tool_print(f"[Tool] Failed to load {plugin_name}: {e}")
|
||
else:
|
||
_tool_log(f"[Tool] Plugin dir not found: {plugins_dir}")
|
||
|
||
except Exception as e:
|
||
_tool_print(f"[Tool] Error processing {mod_file}: {e}")
|
||
import traceback
|
||
traceback.print_exc()
|
||
|
||
if plugins_loaded > 0:
|
||
_tool_print(f"[Tool] ✓ Total {plugins_loaded} module plugin(s) loaded")
|
||
else:
|
||
_tool_print(f"[Tool] No module plugins loaded")
|
||
|
||
except Exception as e:
|
||
_tool_print(f"[Tool] Error loading modules: {e}")
|
||
import traceback
|
||
traceback.print_exc()
|
||
|
||
def setup_command_port():
|
||
"""Setup command port for external connections"""
|
||
global _COMMAND_PORT_OPENED
|
||
try:
|
||
# Check if already open
|
||
try:
|
||
port_exists = bool(mel.eval('commandPort -q -name "commandportDefault"'))
|
||
except Exception:
|
||
port_exists = False
|
||
|
||
if port_exists:
|
||
_tool_log("[Tool] Command port already open")
|
||
_COMMAND_PORT_OPENED = True
|
||
return
|
||
|
||
# Open command port
|
||
mel.eval('commandPort -securityWarning -name "commandportDefault";')
|
||
_tool_log("[Tool] ✓ Command port opened")
|
||
_COMMAND_PORT_OPENED = True
|
||
|
||
except Exception as e:
|
||
_tool_log(f"[Tool] Could not open command port: {e}")
|
||
|
||
# =============================================================================
|
||
# Main Initialization
|
||
# =============================================================================
|
||
|
||
def initialize_tool():
|
||
"""Main initialization function called on Maya startup"""
|
||
try:
|
||
print("=" * 80)
|
||
print("[Tool] Nexus Plugin System - Initializing...")
|
||
print("=" * 80)
|
||
|
||
# Check Maya version compatibility
|
||
if not _check_maya_version():
|
||
print("[Tool] Warning: Running on unsupported Maya version")
|
||
|
||
# 先设置图标路径,这样 shelf 加载时就能找到图标
|
||
setup_icon_paths()
|
||
|
||
# Load project modules
|
||
load_project_modules()
|
||
|
||
# Setup command port
|
||
setup_command_port()
|
||
|
||
# Load components in order
|
||
load_tool_scripts()
|
||
load_tool_plugins()
|
||
load_tool_shelves()
|
||
|
||
print("=" * 80)
|
||
print("[Tool] Nexus Plugin System - Ready!")
|
||
print("=" * 80)
|
||
|
||
except Exception as e:
|
||
print(f"[Tool] Initialization error: {e}")
|
||
import traceback
|
||
traceback.print_exc()
|
||
|
||
# Defer initialization until Maya is fully loaded
|
||
maya.utils.executeDeferred(initialize_tool)
|
||
|
||
# =============================================================================
|
||
# Cleanup on Exit
|
||
# =============================================================================
|
||
|
||
def cleanup_on_exit():
|
||
"""Cleanup resources when Maya exits"""
|
||
try:
|
||
_tool_log("[Tool] Cleanup initiated...")
|
||
|
||
# Close command port
|
||
global _COMMAND_PORT_OPENED
|
||
if _COMMAND_PORT_OPENED:
|
||
try:
|
||
if mel.eval('commandPort -q -name "commandportDefault"'):
|
||
mel.eval('commandPort -cl "commandportDefault"')
|
||
_tool_log("[Tool] ✓ Command port closed")
|
||
except Exception as e:
|
||
_tool_log(f"[Tool] Could not close command port: {e}")
|
||
|
||
# Unload plugins
|
||
if _LOADED_PLUGINS:
|
||
unloaded = 0
|
||
for plugin_basename, plugin_path in list(_LOADED_PLUGINS.items()):
|
||
try:
|
||
# Check if still loaded
|
||
try:
|
||
is_loaded = bool(cmds.pluginInfo(plugin_basename, query=True, loaded=True))
|
||
except Exception:
|
||
is_loaded = False
|
||
|
||
if is_loaded:
|
||
try:
|
||
cmds.unloadPlugin(plugin_basename, force=True)
|
||
_tool_log(f"[Tool] ✓ Plugin unloaded: {plugin_basename}")
|
||
unloaded += 1
|
||
except Exception as e:
|
||
_tool_log(f"[Tool] Could not unload plugin {plugin_basename}: {e}")
|
||
except Exception:
|
||
continue
|
||
|
||
if unloaded > 0:
|
||
_tool_log(f"[Tool] ✓ Plugins unloaded: {unloaded}/{len(_LOADED_PLUGINS)}")
|
||
|
||
# Clean up script paths from sys.path
|
||
global _ADDED_SCRIPT_PATHS
|
||
if _ADDED_SCRIPT_PATHS:
|
||
for path in _ADDED_SCRIPT_PATHS:
|
||
try:
|
||
if path in sys.path:
|
||
sys.path.remove(path)
|
||
except Exception:
|
||
pass
|
||
_tool_log(f"[Tool] ✓ Script paths cleaned: {len(_ADDED_SCRIPT_PATHS)}")
|
||
|
||
# Clear global state
|
||
_LOADED_PLUGINS.clear()
|
||
_ICONS_PATHS.clear()
|
||
_ADDED_SCRIPT_PATHS.clear()
|
||
|
||
_tool_log("[Tool] ✓ Cleanup complete")
|
||
|
||
except Exception as e:
|
||
_tool_log(f"[Tool] Cleanup error: {e}")
|
||
|
||
# Register cleanup function
|
||
atexit.register(cleanup_on_exit) |