122 lines
4.4 KiB
Python
122 lines
4.4 KiB
Python
#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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"""
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Nexus Shelf Reload Script
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Use this script to reload Nexus shelves without restarting Maya
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"""
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import maya.cmds as cmds
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import maya.mel as mel
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import os
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SHELF_NAMES = ["Nexus_Modeling", "Nexus_Rigging", "Nexus_Animation"]
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def reload_nexus_shelves():
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"""Reload all Nexus shelves"""
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print("=" * 60)
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print("[Nexus] Reloading Nexus shelves...")
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print("=" * 60)
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# Get shelf path
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shelf_paths = os.environ.get('MAYA_SHELF_PATH', '')
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if not shelf_paths:
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print("[Nexus] MAYA_SHELF_PATH not set")
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try:
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script_dir = os.path.dirname(os.path.abspath(__file__))
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shelf_paths = os.path.join(script_dir, "shelves")
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print(f"[Nexus] Using script directory: {shelf_paths}")
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except:
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print("[Nexus] Could not determine shelf path")
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return
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path_separator = ';' if os.name == 'nt' else ':'
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shelf_path_list = shelf_paths.split(path_separator)
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for shelf_name in SHELF_NAMES:
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# Find shelf file
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shelf_file_found = None
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for shelf_path in shelf_path_list:
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shelf_path = shelf_path.strip()
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if not shelf_path:
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continue
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shelf_file = os.path.join(shelf_path, f"shelf_{shelf_name}.mel")
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shelf_file = shelf_file.replace("\\", "/")
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if os.path.exists(shelf_file):
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shelf_file_found = shelf_file
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break
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if not shelf_file_found:
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print(f"[Nexus] Could not find shelf_{shelf_name}.mel")
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continue
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# Delete old shelf if exists
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if cmds.shelfLayout(shelf_name, exists=True):
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print(f"[Nexus] Deleting old shelf: {shelf_name}")
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try:
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cmds.deleteUI(shelf_name, layout=True)
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except Exception as e:
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print(f"[Nexus] Warning: Could not delete old shelf: {e}")
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# Load shelf using proper MEL method
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print(f"[Nexus] Loading shelf: {shelf_name}")
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try:
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# Disable auto-save
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mel.eval('optionVar -intValue "saveLastLoadedShelf" 0;')
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# Create shelf layout
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mel.eval(f'''
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global string $gShelfTopLevel;
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if (`shelfLayout -exists {shelf_name}`) {{
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deleteUI -layout {shelf_name};
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}}
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setParent $gShelfTopLevel;
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shelfLayout -cellWidth 35 -cellHeight 34 {shelf_name};
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''')
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print(f"[Nexus] ✓ Created shelf layout: {shelf_name}")
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# Set parent and execute shelf script
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mel.eval(f'setParent {shelf_name};')
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mel.eval(f'source "{shelf_file_found}";')
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mel.eval(f'shelf_{shelf_name}();')
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print(f"[Nexus] ✓ Executed shelf script: shelf_{shelf_name}()")
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# Verify shelf
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if cmds.shelfLayout(shelf_name, exists=True):
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buttons = cmds.shelfLayout(shelf_name, query=True, childArray=True) or []
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if buttons:
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print(f"[Nexus] ✓ Shelf loaded with {len(buttons)} button(s): {shelf_name}")
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else:
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print(f"[Nexus] ⚠ Shelf created but no buttons: {shelf_name}")
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# Remove auto-saved config
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try:
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maya_version = cmds.about(version=True).split()[0]
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maya_app_dir = os.environ.get('MAYA_APP_DIR', '')
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if maya_app_dir:
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shelf_config = os.path.join(maya_app_dir, maya_version, "prefs", "shelves", f"shelf_{shelf_name}.mel")
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if os.path.exists(shelf_config):
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os.remove(shelf_config)
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print(f"[Nexus] ✓ Removed auto-saved config: {shelf_name}")
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except Exception as e:
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print(f"[Nexus] Warning: {e}")
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else:
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print(f"[Nexus] ✗ Shelf layout not created: {shelf_name}")
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except Exception as e:
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print(f"[Nexus] Error loading shelf {shelf_name}: {e}")
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import traceback
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traceback.print_exc()
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continue
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print("=" * 60)
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print("[Nexus] Shelf reload complete!")
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print("=" * 60)
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if __name__ == "__main__":
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reload_nexus_shelves()
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