Files
Nexus/2023/scripts/animation_tools/mgpicker/Sample_Pickers/Mery/Mery.mgpkr
2025-11-23 23:31:18 +08:00

31347 lines
1.1 MiB

<?xml version="1.0" encoding="UTF-8"?>
<mg-picker version="1">
<namespace>Mery</namespace>
<author>Miguel Winfield</author>
<email>mgpickerstudio@gmail.com</email>
<website>http://twincodes.com</website>
<message>Thanks Antonio Mendez Lora &amp;
Jose Manuel Garcia Alvarez for his awesome Merry Rig.
The Merry Project website:
http://www.meryproject.com/
This picker was designed by Miguel Winfield, the whole picker is made solely using MG-Picker Studio without any help from other software. (Except Maya of course)
Check out http://twincodes.com or http://mgland.com to get more usefully tools for Maya.</message>
<date>2015-10-09 23:06:26</date>
<loadCommandType>mel</loadCommandType>
<loadCommandString></loadCommandString>
<enterCommandType>mel</enterCommandType>
<enterCommandString></enterCommandString>
<item id="panel1">
<type>panel</type>
<parent></parent>
<zValue>0</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>0</x>
<y>0</y>
</position>
<size>
<width>320</width>
<height>482</height>
</size>
<margin>
<left>5</left>
<right>5</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>151</r>
<g>151</g>
<b>151</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Body</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<panelIndex>0</panelIndex>
<frameColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<bgImage>Body_PkrImage.bmp</bgImage>
<drawCrossLine>1</drawCrossLine>
<bgImageHAlign>left</bgImageHAlign>
<bgImageVAlign>top</bgImageVAlign>
<bgImageMargin>
<left>0</left>
<right>0</right>
<top>0</top>
<bottom>0</bottom>
</bgImageMargin>
<scaleBGToFit>1</scaleBGToFit>
<keepBGImageRatio>1</keepBGImageRatio>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="panel5">
<type>panel</type>
<parent></parent>
<zValue>0</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>321</x>
<y>0</y>
</position>
<size>
<width>400</width>
<height>482</height>
</size>
<margin>
<left>5</left>
<right>5</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Facial</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<panelIndex>1</panelIndex>
<frameColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<bgImage></bgImage>
<drawCrossLine>1</drawCrossLine>
<bgImageHAlign>left</bgImageHAlign>
<bgImageVAlign>top</bgImageVAlign>
<bgImageMargin>
<left>0</left>
<right>0</right>
<top>0</top>
<bottom>0</bottom>
</bgImageMargin>
<scaleBGToFit>1</scaleBGToFit>
<keepBGImageRatio>1</keepBGImageRatio>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="panel4">
<type>panel</type>
<parent></parent>
<zValue>0.0001</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>722</x>
<y>0</y>
</position>
<size>
<width>113</width>
<height>482</height>
</size>
<margin>
<left>5</left>
<right>5</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>153</r>
<g>153</g>
<b>153</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Merry Vis</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<panelIndex>2</panelIndex>
<frameColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<bgImage></bgImage>
<drawCrossLine>1</drawCrossLine>
<bgImageHAlign>left</bgImageHAlign>
<bgImageVAlign>top</bgImageVAlign>
<bgImageMargin>
<left>0</left>
<right>0</right>
<top>0</top>
<bottom>0</bottom>
</bgImageMargin>
<scaleBGToFit>1</scaleBGToFit>
<keepBGImageRatio>1</keepBGImageRatio>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton132">
<type>selectButton</type>
<parent>panel5</parent>
<zValue>-0.3193</zValue>
<name></name>
<interactive>0</interactive>
<position>
<x>329</x>
<y>124</y>
</position>
<size>
<width>385</width>
<height>168</height>
</size>
<margin>
<left>4</left>
<right>2</right>
<top>4</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>140</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>135</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects></objects>
<shape>
<type>rectangle</type>
<roundness>4</roundness>
</shape>
</item>
<item id="selectButton133">
<type>selectButton</type>
<parent>panel5</parent>
<zValue>-0.3193</zValue>
<name></name>
<interactive>0</interactive>
<position>
<x>329</x>
<y>296</y>
</position>
<size>
<width>385</width>
<height>176</height>
</size>
<margin>
<left>4</left>
<right>2</right>
<top>4</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>140</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>135</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects></objects>
<shape>
<type>rectangle</type>
<roundness>4</roundness>
</shape>
</item>
<item id="selectButton131">
<type>selectButton</type>
<parent>panel5</parent>
<zValue>-0.3193</zValue>
<name></name>
<interactive>0</interactive>
<position>
<x>329</x>
<y>51</y>
</position>
<size>
<width>385</width>
<height>68</height>
</size>
<margin>
<left>4</left>
<right>2</right>
<top>4</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>140</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>135</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects></objects>
<shape>
<type>rectangle</type>
<roundness>4</roundness>
</shape>
</item>
<item id="text19">
<type>text</type>
<parent>panel5</parent>
<zValue>-0.3191</zValue>
<name></name>
<interactive>0</interactive>
<position>
<x>650</x>
<y>432</y>
</position>
<size>
<width>30</width>
<height>19</height>
</size>
<margin>
<left>0</left>
<right>0</right>
<top>0</top>
<bottom>0</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>35</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Mery</text>
<font>Arial Black</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>204</r>
<g>204</g>
<b>204</b>
<alaph>64</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>0</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<bgRect>0</bgRect>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="text33">
<type>text</type>
<parent>panel5</parent>
<zValue>-0.3191</zValue>
<name></name>
<interactive>0</interactive>
<position>
<x>649</x>
<y>431</y>
</position>
<size>
<width>30</width>
<height>19</height>
</size>
<margin>
<left>0</left>
<right>0</right>
<top>0</top>
<bottom>0</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>35</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Mery</text>
<font>Arial Black</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>102</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>0</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<bgRect>0</bgRect>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="text46">
<type>text</type>
<parent>panel4</parent>
<zValue>-0.319</zValue>
<name></name>
<interactive>0</interactive>
<position>
<x>730</x>
<y>23</y>
</position>
<size>
<width>30</width>
<height>19</height>
</size>
<margin>
<left>0</left>
<right>0</right>
<top>0</top>
<bottom>0</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>51</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Mery</text>
<font>Arial Black</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>143</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>0</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<bgRect>0</bgRect>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="text48">
<type>text</type>
<parent>panel4</parent>
<zValue>-0.319</zValue>
<name></name>
<interactive>0</interactive>
<position>
<x>730</x>
<y>24</y>
</position>
<size>
<width>30</width>
<height>19</height>
</size>
<margin>
<left>0</left>
<right>0</right>
<top>0</top>
<bottom>0</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>35</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Mery</text>
<font>Arial Black</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>204</r>
<g>204</g>
<b>204</b>
<alaph>64</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>0</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<bgRect>0</bgRect>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="text20">
<type>text</type>
<parent>panel5</parent>
<zValue>-0.0017</zValue>
<name></name>
<interactive>0</interactive>
<position>
<x>649</x>
<y>441</y>
</position>
<size>
<width>59</width>
<height>30</height>
</size>
<margin>
<left>0</left>
<right>0</right>
<top>0</top>
<bottom>0</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>35</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Facial
Panel</text>
<font>Arial Black</font>
<bold>0</bold>
<italic>0</italic>
<size>18</size>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>204</r>
<g>204</g>
<b>204</b>
<alaph>64</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>0</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<bgRect>0</bgRect>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="text32">
<type>text</type>
<parent>panel5</parent>
<zValue>-0.0017</zValue>
<name></name>
<interactive>0</interactive>
<position>
<x>648</x>
<y>440</y>
</position>
<size>
<width>59</width>
<height>30</height>
</size>
<margin>
<left>0</left>
<right>0</right>
<top>0</top>
<bottom>0</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>35</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Facial
Panel</text>
<font>Arial Black</font>
<bold>0</bold>
<italic>0</italic>
<size>18</size>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>102</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>0</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<bgRect>0</bgRect>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="text47">
<type>text</type>
<parent>panel4</parent>
<zValue>-0.0016</zValue>
<name></name>
<interactive>0</interactive>
<position>
<x>731</x>
<y>32</y>
</position>
<size>
<width>86</width>
<height>30</height>
</size>
<margin>
<left>0</left>
<right>0</right>
<top>0</top>
<bottom>0</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>51</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Visibility</text>
<font>Arial Black</font>
<bold>0</bold>
<italic>0</italic>
<size>18</size>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>143</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>0</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<bgRect>0</bgRect>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="text45">
<type>text</type>
<parent>panel4</parent>
<zValue>-0.0016</zValue>
<name></name>
<interactive>0</interactive>
<position>
<x>731</x>
<y>33</y>
</position>
<size>
<width>86</width>
<height>30</height>
</size>
<margin>
<left>0</left>
<right>0</right>
<top>0</top>
<bottom>0</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>35</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Visibility</text>
<font>Arial Black</font>
<bold>0</bold>
<italic>0</italic>
<size>18</size>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>204</r>
<g>204</g>
<b>204</b>
<alaph>64</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>0</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<bgRect>0</bgRect>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="text2">
<type>text</type>
<parent>panel1</parent>
<zValue>-0.0016</zValue>
<name></name>
<interactive>0</interactive>
<position>
<x>8</x>
<y>18</y>
</position>
<size>
<width>61</width>
<height>35</height>
</size>
<margin>
<left>0</left>
<right>0</right>
<top>0</top>
<bottom>0</bottom>
</margin>
<fillColor>
<r>25</r>
<g>25</g>
<b>25</b>
<alaph>38</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Mery</text>
<font>Arial Black</font>
<bold>0</bold>
<italic>0</italic>
<size>22</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>25</r>
<g>25</g>
<b>25</b>
<alaph>64</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>0</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<bgRect>0</bgRect>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="text3">
<type>text</type>
<parent>panel1</parent>
<zValue>-0.0015</zValue>
<name></name>
<interactive>0</interactive>
<position>
<x>6</x>
<y>46</y>
</position>
<size>
<width>154</width>
<height>37</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>25</r>
<g>25</g>
<b>25</b>
<alaph>140</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>204</r>
<g>204</g>
<b>204</b>
<alaph>199</alaph>
</color>
</stroke>
<label>
<text>Rig by Antonio Mendez Lora &amp;
Jose Manuel Garcia Alvarez,
Picker by Miguel Winfield</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>9</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>87</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>0</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<bgRect>0</bgRect>
<shape>
<type>rectangle</type>
<roundness>0</roundness>
</shape>
</item>
<item id="text10">
<type>text</type>
<parent>panel1</parent>
<zValue>-0.0014</zValue>
<mirror>text1</mirror>
<name></name>
<interactive>0</interactive>
<position>
<x>53</x>
<y>356</y>
</position>
<size>
<width>33</width>
<height>45</height>
</size>
<margin>
<left>0</left>
<right>0</right>
<top>0</top>
<bottom>0</bottom>
</margin>
<fillColor>
<r>25</r>
<g>25</g>
<b>25</b>
<alaph>38</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>R</text>
<font>Arial Black</font>
<bold>0</bold>
<italic>0</italic>
<size>36</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>107</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>0</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<bgRect>0</bgRect>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="text1">
<type>text</type>
<parent>panel1</parent>
<zValue>-0.0014</zValue>
<mirror>text10</mirror>
<name></name>
<interactive>0</interactive>
<position>
<x>235</x>
<y>356</y>
</position>
<size>
<width>33</width>
<height>45</height>
</size>
<margin>
<left>0</left>
<right>0</right>
<top>0</top>
<bottom>0</bottom>
</margin>
<fillColor>
<r>25</r>
<g>25</g>
<b>25</b>
<alaph>38</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>L</text>
<font>Arial Black</font>
<bold>0</bold>
<italic>0</italic>
<size>36</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>107</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>0</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<bgRect>0</bgRect>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton31">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>-0.0005</zValue>
<name></name>
<interactive>0</interactive>
<position>
<x>57</x>
<y>88</y>
</position>
<size>
<width>68</width>
<height>26</height>
</size>
<margin>
<left>4</left>
<right>2</right>
<top>4</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>229</r>
<g>229</g>
<b>229</b>
<alaph>51</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>115</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>0</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects></objects>
<shape>
<type>roundedRectangle</type>
</shape>
</item>
<item id="selectButton130">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>-0.0004</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>276</x>
<y>448</y>
</position>
<size>
<width>30</width>
<height>19</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>8</r>
<g>170</g>
<b>250</b>
<alaph>0</alaph>
</fillColor>
<stroke>
<width>2</width>
<color>
<r>115</r>
<g>82</g>
<b>67</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_cn_vis</objects>
<shape>
<type>bezier</type>
<closeCurve>1</closeCurve>
<bezierCurve>
<bezierPoint>30.0148 10.1105,30.0148 10.1105,30.0148 10.1105,1</bezierPoint>
<bezierPoint>15.5632 19.3775,7.90511 19.6181,22.9742 19.1367,1</bezierPoint>
<bezierPoint>0 9.99012,0 9.99012,0 9.99012,1</bezierPoint>
<bezierPoint>14.5751 0.00105364,23.7153 -0.119297,5.92884 0.121404,1</bezierPoint>
</bezierCurve>
</shape>
</item>
<item id="attributeButton98">
<type>attributeButton</type>
<parent>panel4</parent>
<zValue>0</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>729</x>
<y>130</y>
</position>
<size>
<width>99</width>
<height>17</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Hair</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>8</r>
<g>170</g>
<b>250</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_cn_vis</node>
<attrType>enum</attrType>
<attrShortName>hair</attrShortName>
<attrLongName>hair</attrLongName>
<attrNiceName>Hair</attrNiceName>
<value>1</value>
<min>0</min>
<max>1</max>
<default>0</default>
<enum>OFF,ON</enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand></postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton96">
<type>attributeButton</type>
<parent>panel4</parent>
<zValue>0</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>729</x>
<y>112</y>
</position>
<size>
<width>99</width>
<height>17</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Facials</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>8</r>
<g>170</g>
<b>250</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_cn_vis</node>
<attrType>enum</attrType>
<attrShortName>facials</attrShortName>
<attrLongName>facials</attrLongName>
<attrNiceName>Facials</attrNiceName>
<value>1</value>
<min>0</min>
<max>1</max>
<default>0</default>
<enum>OFF,ON</enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand></postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton94">
<type>attributeButton</type>
<parent>panel4</parent>
<zValue>0</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>729</x>
<y>94</y>
</position>
<size>
<width>99</width>
<height>17</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Curves</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>8</r>
<g>170</g>
<b>250</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_cn_vis</node>
<attrType>enum</attrType>
<attrShortName>curves</attrShortName>
<attrLongName>curves</attrLongName>
<attrNiceName>Curves</attrNiceName>
<value>1</value>
<min>0</min>
<max>1</max>
<default>0</default>
<enum>OFF,ON</enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand></postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton92">
<type>attributeButton</type>
<parent>panel4</parent>
<zValue>0</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>729</x>
<y>76</y>
</position>
<size>
<width>99</width>
<height>17</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Quality</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>8</r>
<g>170</g>
<b>250</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_cn_vis</node>
<attrType>enum</attrType>
<attrShortName>quality</attrShortName>
<attrLongName>quality</attrLongName>
<attrNiceName>Quality</attrNiceName>
<value>1</value>
<min>0</min>
<max>2</max>
<default>0</default>
<enum>Proxy,High,None</enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand></postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton116">
<type>attributeButton</type>
<parent>panel4</parent>
<zValue>0</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>729</x>
<y>311</y>
</position>
<size>
<width>99</width>
<height>17</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Bracelet</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>229</r>
<g>98</g>
<b>129</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_cn_vis</node>
<attrType>enum</attrType>
<attrShortName>bracelet</attrShortName>
<attrLongName>bracelet</attrLongName>
<attrNiceName>Bracelet</attrNiceName>
<value>0</value>
<min>0</min>
<max>1</max>
<default>0</default>
<enum>OFF,ON</enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand></postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton114">
<type>attributeButton</type>
<parent>panel4</parent>
<zValue>0</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>729</x>
<y>293</y>
</position>
<size>
<width>99</width>
<height>17</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Belt</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>229</r>
<g>98</g>
<b>129</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_cn_vis</node>
<attrType>enum</attrType>
<attrShortName>belt</attrShortName>
<attrLongName>belt</attrLongName>
<attrNiceName>Belt</attrNiceName>
<value>1</value>
<min>0</min>
<max>1</max>
<default>0</default>
<enum>OFF,ON</enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand></postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton112">
<type>attributeButton</type>
<parent>panel4</parent>
<zValue>0</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>729</x>
<y>275</y>
</position>
<size>
<width>99</width>
<height>17</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Socks</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>229</r>
<g>98</g>
<b>129</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_cn_vis</node>
<attrType>enum</attrType>
<attrShortName>socks</attrShortName>
<attrLongName>socks</attrLongName>
<attrNiceName>Socks</attrNiceName>
<value>1</value>
<min>0</min>
<max>1</max>
<default>0</default>
<enum>OFF,ON</enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand></postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton110">
<type>attributeButton</type>
<parent>panel4</parent>
<zValue>0</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>729</x>
<y>257</y>
</position>
<size>
<width>99</width>
<height>17</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Skirt</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>229</r>
<g>98</g>
<b>129</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_cn_vis</node>
<attrType>enum</attrType>
<attrShortName>skirt</attrShortName>
<attrLongName>skirt</attrLongName>
<attrNiceName>Skirt</attrNiceName>
<value>0</value>
<min>0</min>
<max>1</max>
<default>0</default>
<enum>OFF,ON</enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand></postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton108">
<type>attributeButton</type>
<parent>panel4</parent>
<zValue>0</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>729</x>
<y>239</y>
</position>
<size>
<width>99</width>
<height>17</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Shorts</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>229</r>
<g>98</g>
<b>129</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_cn_vis</node>
<attrType>enum</attrType>
<attrShortName>shorts</attrShortName>
<attrLongName>shorts</attrLongName>
<attrNiceName>Shorts</attrNiceName>
<value>0</value>
<min>0</min>
<max>1</max>
<default>0</default>
<enum>OFF,ON</enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand></postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton106">
<type>attributeButton</type>
<parent>panel4</parent>
<zValue>0</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>729</x>
<y>221</y>
</position>
<size>
<width>99</width>
<height>17</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Long Pants</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>229</r>
<g>98</g>
<b>129</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_cn_vis</node>
<attrType>enum</attrType>
<attrShortName>long_pants</attrShortName>
<attrLongName>long_pants</attrLongName>
<attrNiceName>Long Pants</attrNiceName>
<value>0</value>
<min>0</min>
<max>1</max>
<default>0</default>
<enum>OFF,ON</enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand></postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton104">
<type>attributeButton</type>
<parent>panel4</parent>
<zValue>0</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>729</x>
<y>203</y>
</position>
<size>
<width>99</width>
<height>17</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Pants</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>229</r>
<g>98</g>
<b>129</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_cn_vis</node>
<attrType>enum</attrType>
<attrShortName>pants</attrShortName>
<attrLongName>pants</attrLongName>
<attrNiceName>Pants</attrNiceName>
<value>1</value>
<min>0</min>
<max>1</max>
<default>0</default>
<enum>OFF,ON</enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand></postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton102">
<type>attributeButton</type>
<parent>panel4</parent>
<zValue>0</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>729</x>
<y>185</y>
</position>
<size>
<width>99</width>
<height>17</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>T Shirt</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>229</r>
<g>98</g>
<b>129</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_cn_vis</node>
<attrType>enum</attrType>
<attrShortName>t_shirt</attrShortName>
<attrLongName>t_shirt</attrLongName>
<attrNiceName>T Shirt</attrNiceName>
<value>1</value>
<min>0</min>
<max>1</max>
<default>0</default>
<enum>OFF,ON</enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand></postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="commandButton25">
<type>commandButton</type>
<parent>panel5</parent>
<zValue>0</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>526</x>
<y>30</y>
</position>
<size>
<width>90</width>
<height>15</height>
</size>
<margin>
<left>2</left>
<right>11</right>
<top>3</top>
<bottom>5</bottom>
</margin>
<fillColor>
<r>25</r>
<g>25</g>
<b>25</b>
<alaph>114</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>115</alaph>
</color>
</stroke>
<label>
<text>Keyframe Facial</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<command type="mel">//Select all selectButton &amp; Slider members of the picker panel with the panel index.
//The first int arg stands for the selection mode, 0 for replace selection,1 for add selection, 2 for remove selection, 3 for invert selection.
//the second int arg stands for the target picker panel index.
MGP_EvalPanelAllSelectButtons_viaPanelIndex 0 1;
setKeyframe;</command>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="commandButton23">
<type>commandButton</type>
<parent>panel5</parent>
<zValue>0</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>422</x>
<y>30</y>
</position>
<size>
<width>98</width>
<height>15</height>
</size>
<margin>
<left>2</left>
<right>11</right>
<top>3</top>
<bottom>5</bottom>
</margin>
<fillColor>
<r>25</r>
<g>25</g>
<b>25</b>
<alaph>114</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>115</alaph>
</color>
</stroke>
<label>
<text>Select Facial Ctrls</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<command type="mel">//Select all selectButton &amp; Slider members of the picker panel with the panel index.
//The first int arg stands for the selection mode, 0 for replace selection,1 for add selection, 2 for remove selection, 3 for invert selection.
//the second int arg stands for the target picker panel index.
MGP_EvalPanelAllSelectButtons_viaPanelIndex 0 1;
</command>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="commandButton22">
<type>commandButton</type>
<parent>panel5</parent>
<zValue>0</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>622</x>
<y>30</y>
</position>
<size>
<width>73</width>
<height>15</height>
</size>
<margin>
<left>2</left>
<right>11</right>
<top>3</top>
<bottom>5</bottom>
</margin>
<fillColor>
<r>25</r>
<g>25</g>
<b>25</b>
<alaph>114</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>115</alaph>
</color>
</stroke>
<label>
<text>Reset Facial</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<command type="mel">MGP_ApplyPose {&quot;Mery_ac_rg_lowlid03_sg.translateX=0&quot;,
&quot;Mery_ac_rg_lowlid03_sg.translateY=0&quot;,
&quot;Mery_ac_rg_lowlid02_sg.translateX=0&quot;,
&quot;Mery_ac_rg_lowlid02_sg.translateY=0&quot;,
&quot;Mery_ac_rg_lowlid01_sg.translateX=0&quot;,
&quot;Mery_ac_rg_lowlid01_sg.translateY=0&quot;,
&quot;Mery_ac_rg_suplid03_sg.translateX=0&quot;,
&quot;Mery_ac_rg_suplid03_sg.translateY=0&quot;,
&quot;Mery_ac_rg_suplid02_sg.translateX=0&quot;,
&quot;Mery_ac_rg_suplid02_sg.translateY=0&quot;,
&quot;Mery_ac_rg_suplid01_sg.translateX=0&quot;,
&quot;Mery_ac_rg_suplid01_sg.translateY=0&quot;,
&quot;Mery_ac_lf_lowlid03_sg.translateX=0&quot;,
&quot;Mery_ac_lf_lowlid03_sg.translateY=0&quot;,
&quot;Mery_ac_lf_lowlid02_sg.translateX=0&quot;,
&quot;Mery_ac_lf_lowlid02_sg.translateY=0&quot;,
&quot;Mery_ac_lf_lowlid01_sg.translateX=0&quot;,
&quot;Mery_ac_lf_lowlid01_sg.translateY=0&quot;,
&quot;Mery_ac_lf_suplid03_sg.translateX=0&quot;,
&quot;Mery_ac_lf_suplid03_sg.translateY=0&quot;,
&quot;Mery_ac_lf_suplid02_sg.translateX=0&quot;,
&quot;Mery_ac_lf_suplid02_sg.translateY=0&quot;,
&quot;Mery_ac_lf_suplid01_sg.translateX=0&quot;,
&quot;Mery_ac_lf_suplid01_sg.translateY=0&quot;,
&quot;Mery_ac_general_rg_brow.translateY=0&quot;,
&quot;Mery_ac_lf_pupila.translateY=0&quot;,
&quot;Mery_ac_lf_iris.translateY=0&quot;,
&quot;Mery_ac_rg_iris.translateY=0&quot;,
&quot;Mery_ac_rg_pupila.translateY=0&quot;,
&quot;Mery_ac_lf_infLid_move_sg.translateX=0&quot;,
&quot;Mery_ac_lf_infLid_move_sg.translateY=0&quot;,
&quot;Mery_ac_lf_infLid_move_sg.rotateZ=0&quot;,
&quot;Mery_ac_lf_supfLid_move_sg.translateX=0&quot;,
&quot;Mery_ac_lf_supfLid_move_sg.translateY=0&quot;,
&quot;Mery_ac_lf_supfLid_move_sg.rotateZ=0&quot;,
&quot;Mery_ac_rg_supfLid_move_sg.translateX=0&quot;,
&quot;Mery_ac_rg_supfLid_move_sg.translateY=0&quot;,
&quot;Mery_ac_rg_supfLid_move_sg.rotateZ=0&quot;,
&quot;Mery_ac_rg_inffLid_move_sg.translateX=0&quot;,
&quot;Mery_ac_rg_inffLid_move_sg.translateY=0&quot;,
&quot;Mery_ac_rg_inffLid_move_sg.rotateZ=0&quot;,
&quot;Mery_ac_rg_stickyLips_control.translateY=0&quot;,
&quot;Mery_ac_lf_stickyLips_control.translateY=0&quot;,
&quot;Mery_ac_lf_tinyCorner_control.translateX=0&quot;,
&quot;Mery_ac_lf_tinyCorner_control.translateY=0&quot;,
&quot;Mery_ac_rg_tinyCorner_control.translateX=0&quot;,
&quot;Mery_ac_rg_tinyCorner_control.translateY=0&quot;,
&quot;Mery_ac_loLip_01_control.translateX=0&quot;,
&quot;Mery_ac_loLip_01_control.translateY=0&quot;,
&quot;Mery_ac_loLip_02_control.translateX=0&quot;,
&quot;Mery_ac_loLip_02_control.translateY=0&quot;,
&quot;Mery_ac_loLip_03_control.translateX=0&quot;,
&quot;Mery_ac_loLip_03_control.translateY=0&quot;,
&quot;Mery_ac_loLip_04_control.translateX=0&quot;,
&quot;Mery_ac_loLip_04_control.translateY=0&quot;,
&quot;Mery_ac_loLip_05_control.translateX=0&quot;,
&quot;Mery_ac_loLip_05_control.translateY=0&quot;,
&quot;Mery_ac_upLip_05_control.translateX=0&quot;,
&quot;Mery_ac_upLip_05_control.translateY=0&quot;,
&quot;Mery_ac_upLip_04_control.translateX=0&quot;,
&quot;Mery_ac_upLip_04_control.translateY=0&quot;,
&quot;Mery_ac_upLip_03_control.translateX=0&quot;,
&quot;Mery_ac_upLip_03_control.translateY=0&quot;,
&quot;Mery_ac_upLip_02_control.translateX=0&quot;,
&quot;Mery_ac_upLip_02_control.translateY=0&quot;,
&quot;Mery_ac_upLip_01_control.translateX=0&quot;,
&quot;Mery_ac_upLip_01_control.translateY=0&quot;,
&quot;Mery_ac_cn_inout_mouth.translateY=0&quot;,
&quot;Mery_ac_lf_cheekbone.translateY=0&quot;,
&quot;Mery_ac_rg_cheekbone.translateY=0&quot;,
&quot;Mery_ac_cn_mouth_move.translateX=0&quot;,
&quot;Mery_ac_cn_mouth_move.translateY=0&quot;,
&quot;Mery_ac_cn_mouth_move.rotateZ=0&quot;,
&quot;Mery_ac_dw_lf_lip_inout.translateY=0&quot;,
&quot;Mery_ac_dw_rg_lip_inout.translateY=0&quot;,
&quot;Mery_ac_up_lf_lip_inout.translateY=0&quot;,
&quot;Mery_ac_up_rg_lip_inout.translateY=0&quot;,
&quot;Mery_ac_lf_moflete.translateY=0&quot;,
&quot;Mery_ac_rg_moflete.translateY=0&quot;,
&quot;Mery_ac_jaw_front.translateX=0&quot;,
&quot;Mery_ac_cn_jaw_control.translateX=0&quot;,
&quot;Mery_ac_cn_jaw_control.translateY=0&quot;,
&quot;Mery_ac_cn_jaw_control.rotateZ=0&quot;,
&quot;Mery_ac_lf_corner_control.translateX=0&quot;,
&quot;Mery_ac_lf_corner_control.translateY=0&quot;,
&quot;Mery_ac_rg_corner_control.translateX=0&quot;,
&quot;Mery_ac_rg_corner_control.translateY=0&quot;,
&quot;Mery_ac_lf_nose.translateY=0&quot;,
&quot;Mery_ac_rg_nose.translateY=0&quot;,
&quot;Mery_ac_lf_entrecejo.translateX=0&quot;,
&quot;Mery_ac_lf_entrecejo.translateZ=0&quot;,
&quot;Mery_ac_rg_entrecejo.translateX=0&quot;,
&quot;Mery_ac_rg_entrecejo.translateZ=0&quot;,
&quot;Mery_ac_general_lf_brow.translateY=0&quot;,
&quot;Mery_ac_lf_brow03.translateY=0&quot;,
&quot;Mery_ac_lf_brow02.translateY=0&quot;,
&quot;Mery_ac_lf_brow01.translateY=0&quot;,
&quot;Mery_ac_rg_brow03.translateY=0&quot;,
&quot;Mery_ac_rg_brow02.translateY=0&quot;,
&quot;Mery_ac_rg_brow01.translateY=0&quot;};
MGPicker -e -syncPickerValue;</command>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton100">
<type>attributeButton</type>
<parent>panel4</parent>
<zValue>0</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>729</x>
<y>167</y>
</position>
<size>
<width>99</width>
<height>17</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Shirt</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>229</r>
<g>98</g>
<b>129</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_cn_vis</node>
<attrType>enum</attrType>
<attrShortName>shirt</attrShortName>
<attrLongName>shirt</attrLongName>
<attrNiceName>Shirt</attrNiceName>
<value>0</value>
<min>0</min>
<max>1</max>
<default>0</default>
<enum>OFF,ON</enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand></postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton120">
<type>attributeButton</type>
<parent>panel4</parent>
<zValue>0</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>729</x>
<y>348</y>
</position>
<size>
<width>99</width>
<height>17</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Arrow Vis</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>177</r>
<g>99</g>
<b>159</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_cn_global</node>
<attrType>bool</attrType>
<attrShortName>arrow_vis</attrShortName>
<attrLongName>arrow_vis</attrLongName>
<attrNiceName>Arrow Vis</attrNiceName>
<value>0</value>
<min>0</min>
<max>1</max>
<default>0</default>
<enum></enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand></postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton121">
<type>attributeButton</type>
<parent>panel4</parent>
<zValue>0</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>729</x>
<y>366</y>
</position>
<size>
<width>99</width>
<height>17</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Head Vis</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>177</r>
<g>99</g>
<b>159</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>bool</attrCategory>
<node>Mery_ac_cn_global</node>
<attrType>bool</attrType>
<attrShortName>arrow_vis</attrShortName>
<attrLongName>arrow_vis</attrLongName>
<attrNiceName>Arrow Vis</attrNiceName>
<value>1</value>
<min>0</min>
<max>1</max>
<default>0</default>
<enum></enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand>global proc merry_c_check_head_vis()
{
string $char = `MGPicker -q -ns`+&quot;:Mery&quot;;
string $cAttrBtn = `MGPicker -q -ci`;
float $check = `MGPickerItem -q -atv $cAttrBtn`;
if($check == 0)
{
float $head_check_01 = `getAttr ($char + &quot;_ac_cn_vis.quality&quot;)`;
if ($head_check_01 == 0)
{
select -r ($char + &quot;_hair_preview_grp&quot;);
select -add ($char + &quot;_geo_cn_proxy004&quot;);
select -add ($char + &quot;_geo_cn_proxy005&quot;);
select -add ($char + &quot;_geo_cn_proxy006&quot;);
select -add ($char + &quot;_geo_cn_proxy007&quot;);
sets -e -forceElement ($char + &quot;_previes_transSG&quot;);
setAttr ($char + &quot;_ac_cn_tongue1.v&quot;) 0;
setAttr ($char + &quot;_ac_cn_tongue2.v&quot;) 0;
setAttr ($char + &quot;_ac_cn_tongue3.v&quot;) 0;
setAttr ($char + &quot;_ac_cn_tongue4.v&quot;) 0;
setAttr ($char + &quot;_ac_up_teeth.v&quot;) 0;
setAttr ($char + &quot;_ac_dw_teeth.v&quot;) 0;
setAttr ($char + &quot;_offset_ac_cn_neck.v&quot;) 0;
setAttr ($char + &quot;_offset_ac_cn_head.v&quot;) 0;
setAttr ($char + &quot;_offset_ac_cn_eyes.v&quot;) 0;
setAttr ($char + &quot;_grp_cn_extras.head_vis&quot;) 0;
select -cl;
}
if ($head_check_01 == 1)
{
select -r ($char + &quot;_hair_preview_grp&quot;);
select -add ($char + &quot;_grp_cn_head_geo&quot;);
select -add ($char + &quot;_geo_cn_body.f[208:560]&quot;);
select -add ($char + &quot;_geo_cn_body.f[565:574]&quot;);
select -add ($char + &quot;_geo_cn_body.f[576:839]&quot;);
select -add ($char + &quot;_geo_cn_body.f[841:1396]&quot;);
select -add ($char + &quot;_geo_cn_body.f[1675:1676]&quot;);
select -add ($char + &quot;_geo_cn_body.f[1823:1837]&quot;);
select -add ($char + &quot;_geo_cn_body.f[1840:1848]&quot;);
select -add ($char + &quot;_geo_cn_body.f[1850]&quot;);
select -add ($char + &quot;_geo_cn_body.f[1853:1879]&quot;);
select -add ($char + &quot;_geo_cn_body.f[1906:1908]&quot;);
select -add ($char + &quot;_geo_cn_body.f[1910:1918]&quot;);
select -add ($char + &quot;_geo_cn_body.f[1924:1945]&quot;);
select -add ($char + &quot;_geo_cn_body.f[1958:1969]&quot;);
select -add ($char + &quot;_geo_cn_body.f[1974:1977]&quot;);
select -add ($char + &quot;_geo_cn_body.f[2143:2147]&quot;);
select -add ($char + &quot;_geo_cn_body.f[2154]&quot;);
select -add ($char + &quot;_geo_cn_body.f[4664:4669]&quot;);
select -add ($char + &quot;_geo_cn_body.f[4683:4815]&quot;);
select -add ($char + &quot;_geo_cn_body.f[4933:5093]&quot;);
select -add ($char + &quot;_geo_cn_body.f[5119:5215]&quot;);
select -add ($char + &quot;_geo_cn_body.f[5250:5696]&quot;);
select -add ($char + &quot;_geo_cn_body.f[5728:5929]&quot;);
select -add ($char + &quot;_geo_cn_body.f[6603:6955]&quot;);
select -add ($char + &quot;_geo_cn_body.f[6960:6969]&quot;);
select -add ($char + &quot;_geo_cn_body.f[6971:7234]&quot;);
select -add ($char + &quot;_geo_cn_body.f[7236:7791]&quot;);
select -add ($char + &quot;_geo_cn_body.f[8070:8071]&quot;);
select -add ($char + &quot;_geo_cn_body.f[8218:8232]&quot;);
select -add ($char + &quot;_geo_cn_body.f[8235:8243]&quot;);
select -add ($char + &quot;_geo_cn_body.f[8245]&quot;);
select -add ($char + &quot;_geo_cn_body.f[8248:8274]&quot;);
select -add ($char + &quot;_geo_cn_body.f[8301:8303]&quot;);
select -add ($char + &quot;_geo_cn_body.f[8305:8313]&quot;);
select -add ($char + &quot;_geo_cn_body.f[8319:8340]&quot;);
select -add ($char + &quot;_geo_cn_body.f[8353:8364]&quot;);
select -add ($char + &quot;_geo_cn_body.f[8369:8372]&quot;);
select -add ($char + &quot;_geo_cn_body.f[8538:8542]&quot;);
select -add ($char + &quot;_geo_cn_body.f[8549]&quot;);
select -add ($char + &quot;_geo_cn_body.f[11059:11064]&quot;);
select -add ($char + &quot;_geo_cn_body.f[11078:11210]&quot;);
select -add ($char + &quot;_geo_cn_body.f[11328:11488]&quot;);
select -add ($char + &quot;_geo_cn_body.f[11514:11610]&quot;);
select -add ($char + &quot;_geo_cn_body.f[11645:12091]&quot;);
select -add ($char + &quot;_geo_cn_body.f[12123:12324]&quot;);
sets -e -forceElement ($char + &quot;_previes_transSG&quot;);
setAttr ($char + &quot;_ac_cn_tongue1.v&quot;) 0;
setAttr ($char + &quot;_ac_cn_tongue2.v&quot;) 0;
setAttr ($char + &quot;_ac_cn_tongue3.v&quot;) 0;
setAttr ($char + &quot;_ac_cn_tongue4.v&quot;) 0;
setAttr ($char + &quot;_ac_up_teeth.v&quot;) 0;
setAttr ($char + &quot;_ac_dw_teeth.v&quot;) 0;
setAttr ($char + &quot;_offset_ac_cn_neck.v&quot;) 0;
setAttr ($char + &quot;_offset_ac_cn_head.v&quot;) 0;
setAttr ($char + &quot;_offset_ac_cn_eyes.v&quot;) 0;
setAttr ($char + &quot;_grp_cn_extras.head_vis&quot;) 0;
select -cl;
}
}
if($check == 1)
{
float $head_check_01 = `getAttr ($char + &quot;_ac_cn_vis.quality&quot;)`;
if ($head_check_01 == 0)
{
select -r ($char + &quot;_hair_preview_grp&quot;);
sets -e -forceElement ($char + &quot;_preview_hair_shaderSG&quot;);
select -r ($char + &quot;_hair_preview_geo_01&quot;);
sets -e -forceElement ($char + &quot;_preview_tshirt_shaderSG&quot;);
select -r ($char + &quot;_geo_cn_proxy004&quot;);
select -add ($char + &quot;_geo_cn_proxy005&quot;);
select -add ($char + &quot;_geo_cn_proxy006&quot;);
select -add ($char + &quot;_geo_cn_proxy007&quot;);
sets -e -forceElement ($char + &quot;_preview_skin_shaderSG&quot;);
setAttr ($char + &quot;_ac_cn_tongue1.v&quot;) 1;
setAttr ($char + &quot;_ac_cn_tongue2.v&quot;) 1;
setAttr ($char + &quot;_ac_cn_tongue3.v&quot;) 1;
setAttr ($char + &quot;_ac_cn_tongue4.v&quot;) 1;
setAttr ($char + &quot;_ac_up_teeth.v&quot;) 1;
setAttr ($char + &quot;_ac_dw_teeth.v&quot;) 1;
setAttr ($char + &quot;_offset_ac_cn_neck.v&quot;) 1;
setAttr ($char + &quot;_offset_ac_cn_head.v&quot;) 1;
setAttr ($char + &quot;_offset_ac_cn_eyes.v&quot;) 1;
setAttr ($char + &quot;_grp_cn_extras.head_vis&quot;) 1;
select -cl;
}
if ($head_check_01 == 1)
{
select -r ($char + &quot;_hair_preview_grp&quot;);
sets -e -forceElement ($char + &quot;_preview_hair_shaderSG&quot;);
select -r ($char + &quot;_hair_preview_geo_01&quot;);
sets -e -forceElement ($char + &quot;_preview_tshirt_shaderSG&quot;);
select -r ($char + &quot;_grp_up_teeths_geo&quot;);
sets -e -forceElement ($char + &quot;_preview_teeth_shaderSG&quot;);
select -r ($char + &quot;_geo_up_ence&quot;);
sets -e -forceElement ($char + &quot;_preview_lips_shaderSG&quot;);
select -r ($char + &quot;_grp_dw_teeths_geo&quot;);
sets -e -forceElement ($char + &quot;_preview_teeth_shaderSG&quot;);
select -r ($char + &quot;_geo_dw_ence&quot;);
sets -e -forceElement ($char + &quot;_preview_lips_shaderSG&quot;);
select -r ($char + &quot;_geo_cn_tongue&quot;);
sets -e -forceElement ($char + &quot;_preview_tongue_shaderSG&quot;);
select -r ($char + &quot;_geo_lf_eyebrow&quot;);
select -add ($char + &quot;_geo_rg_eyebrow&quot;);
select -add ($char + &quot;_geo_rgup_eyelash&quot;);
select -add ($char + &quot;_geo_rgdw_eyelash&quot;);
select -add ($char + &quot;_geo_lfup_eyelash&quot;);
select -add ($char + &quot;_geo_lfdw_eyelash&quot;);
sets -e -forceElement ($char + &quot;_preview_hair_shaderSG&quot;);
select -r ($char + &quot;_geo_lf_pupile&quot;);
select -add ($char + &quot;_geo_rg_pupile&quot;);
sets -e -forceElement ($char + &quot;_preview_pupile_shaderSG&quot;);
select -r ($char + &quot;_geo_lf_eye&quot;);
select -add ($char + &quot;_geo_rg_eye&quot;);
sets -e -forceElement ($char + &quot;_preview_eye_shaderSG&quot;);
select -r ($char + &quot;_geo_lf_eye.f[320:339]&quot;); select -add ($char + &quot;_geo_lf_eye.f[360:379]&quot;); select -add ($char + &quot;_geo_lf_eye.f[381:382]&quot;);
select -add ($char + &quot;_geo_lf_eye.f[384]&quot;); select -add ($char + &quot;_geo_lf_eye.f[386]&quot;); select -add ($char + &quot;_geo_lf_eye.f[388]&quot;);
select -add ($char + &quot;_geo_lf_eye.f[390]&quot;); select -add ($char + &quot;_geo_lf_eye.f[392]&quot;); select -add ($char + &quot;_geo_lf_eye.f[394]&quot;);
select -add ($char + &quot;_geo_lf_eye.f[396]&quot;); select -add ($char + &quot;_geo_lf_eye.f[398]&quot;); select -add ($char + &quot;_geo_lf_eye.f[400]&quot;);
select -add ($char + &quot;_geo_lf_eye.f[402]&quot;); select -add ($char + &quot;_geo_lf_eye.f[404]&quot;); select -add ($char + &quot;_geo_lf_eye.f[406]&quot;);
select -add ($char + &quot;_geo_lf_eye.f[408]&quot;); select -add ($char + &quot;_geo_lf_eye.f[410]&quot;); select -add ($char + &quot;_geo_lf_eye.f[412]&quot;);
select -add ($char + &quot;_geo_lf_eye.f[414]&quot;); select -add ($char + &quot;_geo_lf_eye.f[416]&quot;); select -add ($char + &quot;_geo_lf_eye.f[418]&quot;); select -add ($char + &quot;_geo_lf_eye.f[440:479]&quot;);
select -add ($char + &quot;_geo_rg_eye.f[320:339]&quot;); select -add ($char + &quot;_geo_rg_eye.f[360:379]&quot;); select -add ($char + &quot;_geo_rg_eye.f[381:382]&quot;);
select -add ($char + &quot;_geo_rg_eye.f[384]&quot;); select -add ($char + &quot;_geo_rg_eye.f[386]&quot;); select -add ($char + &quot;_geo_rg_eye.f[388]&quot;);
select -add ($char + &quot;_geo_rg_eye.f[390]&quot;); select -add ($char + &quot;_geo_rg_eye.f[392]&quot;); select -add ($char + &quot;_geo_rg_eye.f[394]&quot;);
select -add ($char + &quot;_geo_rg_eye.f[396]&quot;); select -add ($char + &quot;_geo_rg_eye.f[398]&quot;); select -add ($char + &quot;_geo_rg_eye.f[400]&quot;);
select -add ($char + &quot;_geo_rg_eye.f[402]&quot;); select -add ($char + &quot;_geo_rg_eye.f[404]&quot;); select -add ($char + &quot;_geo_rg_eye.f[406]&quot;);
select -add ($char + &quot;_geo_rg_eye.f[408]&quot;); select -add ($char + &quot;_geo_rg_eye.f[410]&quot;); select -add ($char + &quot;_geo_rg_eye.f[412]&quot;);
select -add ($char + &quot;_geo_rg_eye.f[414]&quot;); select -add ($char + &quot;_geo_rg_eye.f[416]&quot;); select -add ($char + &quot;_geo_rg_eye.f[418]&quot;); select -add ($char + &quot;_geo_rg_eye.f[440:479]&quot;);
sets -e -forceElement ($char + &quot;_preview_iris_shaderSG&quot;);
select -r ($char + &quot;_geo_lf_eye_02&quot;);
select -add ($char + &quot;_geo_rg_eye_02&quot;);
sets -e -forceElement ($char + &quot;_preview_eye02_shaderSG&quot;);
select -r ($char + &quot;_geo_cn_body.f[208:560]&quot;);
select -add ($char + &quot;_geo_cn_body.f[565:574]&quot;);
select -add ($char + &quot;_geo_cn_body.f[576:839]&quot;);
select -add ($char + &quot;_geo_cn_body.f[841:1396]&quot;);
select -add ($char + &quot;_geo_cn_body.f[1675:1676]&quot;);
select -add ($char + &quot;_geo_cn_body.f[1823:1837]&quot;);
select -add ($char + &quot;_geo_cn_body.f[1840:1848]&quot;);
select -add ($char + &quot;_geo_cn_body.f[1850]&quot;);
select -add ($char + &quot;_geo_cn_body.f[1853:1879]&quot;);
select -add ($char + &quot;_geo_cn_body.f[1906:1908]&quot;);
select -add ($char + &quot;_geo_cn_body.f[1910:1918]&quot;);
select -add ($char + &quot;_geo_cn_body.f[1924:1945]&quot;);
select -add ($char + &quot;_geo_cn_body.f[1958:1969]&quot;);
select -add ($char + &quot;_geo_cn_body.f[1974:1977]&quot;);
select -add ($char + &quot;_geo_cn_body.f[2143:2147]&quot;);
select -add ($char + &quot;_geo_cn_body.f[2154]&quot;);
select -add ($char + &quot;_geo_cn_body.f[4664:4669]&quot;);
select -add ($char + &quot;_geo_cn_body.f[4683:4815]&quot;);
select -add ($char + &quot;_geo_cn_body.f[4933:5093]&quot;);
select -add ($char + &quot;_geo_cn_body.f[5119:5215]&quot;);
select -add ($char + &quot;_geo_cn_body.f[5250:5696]&quot;);
select -add ($char + &quot;_geo_cn_body.f[5728:5929]&quot;);
select -add ($char + &quot;_geo_cn_body.f[6603:6955]&quot;);
select -add ($char + &quot;_geo_cn_body.f[6960:6969]&quot;);
select -add ($char + &quot;_geo_cn_body.f[6971:7234]&quot;);
select -add ($char + &quot;_geo_cn_body.f[7236:7791]&quot;);
select -add ($char + &quot;_geo_cn_body.f[8070:8071]&quot;);
select -add ($char + &quot;_geo_cn_body.f[8218:8232]&quot;);
select -add ($char + &quot;_geo_cn_body.f[8235:8243]&quot;);
select -add ($char + &quot;_geo_cn_body.f[8245]&quot;);
select -add ($char + &quot;_geo_cn_body.f[8248:8274]&quot;);
select -add ($char + &quot;_geo_cn_body.f[8301:8303]&quot;);
select -add ($char + &quot;_geo_cn_body.f[8305:8313]&quot;);
select -add ($char + &quot;_geo_cn_body.f[8319:8340]&quot;);
select -add ($char + &quot;_geo_cn_body.f[8353:8364]&quot;);
select -add ($char + &quot;_geo_cn_body.f[8369:8372]&quot;);
select -add ($char + &quot;_geo_cn_body.f[8538:8542]&quot;);
select -add ($char + &quot;_geo_cn_body.f[8549]&quot;);
select -add ($char + &quot;_geo_cn_body.f[11059:11064]&quot;);
select -add ($char + &quot;_geo_cn_body.f[11078:11210]&quot;);
select -add ($char + &quot;_geo_cn_body.f[11328:11488]&quot;);
select -add ($char + &quot;_geo_cn_body.f[11514:11610]&quot;);
select -add ($char + &quot;_geo_cn_body.f[11645:12091]&quot;);
select -add ($char + &quot;_geo_cn_body.f[12123:12324]&quot;);
sets -e -forceElement ($char + &quot;_preview_skin_shaderSG&quot;);
select -r ($char + &quot;_geo_cn_body.f[275:279]&quot;); select -add ($char + &quot;_geo_cn_body.f[299:301]&quot;); select -add ($char + &quot;_geo_cn_body.f[309]&quot;); select -add ($char + &quot;_geo_cn_body.f[322]&quot;); select -add ($char + &quot;_geo_cn_body.f[333:334]&quot;); select -add ($char + &quot;_geo_cn_body.f[342]&quot;); select -add ($char + &quot;_geo_cn_body.f[379]&quot;); select -add ($char + &quot;_geo_cn_body.f[469:481]&quot;); select -add ($char + &quot;_geo_cn_body.f[1063:1384]&quot;); select -add ($char + &quot;_geo_cn_body.f[1910]&quot;); select -add ($char + &quot;_geo_cn_body.f[4727:4754]&quot;); select -add ($char + &quot;_geo_cn_body.f[5189:5215]&quot;); select -add ($char + &quot;_geo_cn_body.f[5270:5296]&quot;); select -add ($char + &quot;_geo_cn_body.f[5465:5480]&quot;); select -add ($char + &quot;_geo_cn_body.f[5512:5539]&quot;); select -add ($char + &quot;_geo_cn_body.f[5649:5676]&quot;); select -add ($char + &quot;_geo_cn_body.f[5733:5750]&quot;); select -add ($char + &quot;_geo_cn_body.f[6670:6674]&quot;); select -add ($char + &quot;_geo_cn_body.f[6694:6696]&quot;); select -add ($char + &quot;_geo_cn_body.f[6704]&quot;); select -add ($char + &quot;_geo_cn_body.f[6717]&quot;); select -add ($char + &quot;_geo_cn_body.f[6728:6729]&quot;); select -add ($char + &quot;_geo_cn_body.f[6737]&quot;); select -add ($char + &quot;_geo_cn_body.f[6774]&quot;); select -add ($char + &quot;_geo_cn_body.f[6864:6876]&quot;); select -add ($char + &quot;_geo_cn_body.f[7458:7779]&quot;); select -add ($char + &quot;_geo_cn_body.f[8305]&quot;); select -add ($char + &quot;_geo_cn_body.f[11122:11149]&quot;); select -add ($char + &quot;_geo_cn_body.f[11584:11610]&quot;); select -add ($char + &quot;_geo_cn_body.f[11665:11691]&quot;); select -add ($char + &quot;_geo_cn_body.f[11860:11875]&quot;); select -add ($char + &quot;_geo_cn_body.f[11907:11934]&quot;); select -add ($char + &quot;_geo_cn_body.f[12044:12071]&quot;); select -add ($char + &quot;_geo_cn_body.f[12128:12145]&quot;);
sets -e -forceElement ($char + &quot;_preview_lips_shaderSG&quot;);
setAttr ($char + &quot;_ac_cn_tongue1.v&quot;) 1;
setAttr ($char + &quot;_ac_cn_tongue2.v&quot;) 1;
setAttr ($char + &quot;_ac_cn_tongue3.v&quot;) 1;
setAttr ($char + &quot;_ac_cn_tongue4.v&quot;) 1;
setAttr ($char + &quot;_ac_up_teeth.v&quot;) 1;
setAttr ($char + &quot;_ac_dw_teeth.v&quot;) 1;
setAttr ($char + &quot;_offset_ac_cn_neck.v&quot;) 1;
setAttr ($char + &quot;_offset_ac_cn_head.v&quot;) 1;
setAttr ($char + &quot;_offset_ac_cn_eyes.v&quot;) 1;
setAttr ($char + &quot;_grp_cn_extras.head_vis&quot;) 1;
select -cl;
}
}
}
merry_c_check_head_vis;</postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton122">
<type>attributeButton</type>
<parent>panel4</parent>
<zValue>0</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>729</x>
<y>384</y>
</position>
<size>
<width>99</width>
<height>17</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Torso Vis</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>177</r>
<g>99</g>
<b>159</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>bool</attrCategory>
<node>Mery_ac_cn_global</node>
<attrType>bool</attrType>
<attrShortName>arrow_vis</attrShortName>
<attrLongName>arrow_vis</attrLongName>
<attrNiceName>Arrow Vis</attrNiceName>
<value>1</value>
<min>0</min>
<max>1</max>
<default>0</default>
<enum></enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand>global proc merry_c_check_torso_vis()
{
string $char = `MGPicker -q -ns`+&quot;:Mery&quot;;
string $cAttrBtn = `MGPicker -q -ci`;
float $check = `MGPickerItem -q -atv $cAttrBtn`;
if($check == 0)
{
float $torso_check_01 = `getAttr ($char + &quot;_ac_cn_vis.quality&quot;)`;
if ($torso_check_01 == 0)
{
select -r ($char + &quot;_geo_cn_proxy068&quot;);
select -add ($char + &quot;_geo_cn_proxy069&quot;);
select -add ($char + &quot;_geo_cn_proxy070&quot;);
select -add ($char + &quot;_geo_cn_proxy071&quot;);
select -add ($char + &quot;_geo_cn_proxy072&quot;);
select -add ($char + &quot;_geo_cn_proxy073&quot;);
select -add ($char + &quot;_geo_cn_proxy074&quot;);
select -add ($char + &quot;_geo_cn_proxy075&quot;);
select -add ($char + &quot;_geo_cn_proxy076&quot;);
select -add ($char + &quot;_geo_cn_proxy077&quot;);
select -add ($char + &quot;_geo_cn_proxy008&quot;);
select -add ($char + &quot;_geo_cn_proxy009&quot;);
select -add ($char + &quot;_geo_cn_proxy003&quot;);
sets -e -forceElement ($char + &quot;_previes_transSG&quot;);
setAttr ($char + &quot;_offset_ac_cn_torso.visibility&quot;) 0;
setAttr ($char + &quot;_grp_cn_extras.torso_vis&quot;) 0;
select -cl;
}
if ($torso_check_01 == 1)
{
float $torso_check_02 = `getAttr ($char + &quot;_ac_cn_vis.shirt&quot;)`;
if ($torso_check_02 == 1)
{
select -r ($char + &quot;_grp_cn_shirt_geo&quot;);
sets -e -forceElement ($char + &quot;_previes_transSG&quot;);
}
float $torso_check_02 = `getAttr ($char + &quot;_ac_cn_vis.t_shirt&quot;)`;
if ($torso_check_02 == 1)
{
select -r ($char + &quot;_geo_cn_tshirt&quot;);
sets -e -forceElement ($char + &quot;_previes_transSG&quot;);
}
select -r ($char + &quot;_geo_cn_body.f[32:67]&quot;); select -add ($char + &quot;_geo_cn_body.f[71:74]&quot;); select -add ($char + &quot;_geo_cn_body.f[84:91]&quot;); select -add ($char + &quot;_geo_cn_body.f[101:104]&quot;); select -add ($char + &quot;_geo_cn_body.f[107:110]&quot;); select -add ($char + &quot;_geo_cn_body.f[113:116]&quot;); select -add ($char + &quot;_geo_cn_body.f[124:127]&quot;); select -add ($char + &quot;_geo_cn_body.f[561:564]&quot;);
select -add ($char + &quot;_geo_cn_body.f[575]&quot;); select -add ($char + &quot;_geo_cn_body.f[840]&quot;); select -add ($char + &quot;_geo_cn_body.f[1397:1471]&quot;); select -add ($char + &quot;_geo_cn_body.f[1527:1579]&quot;); select -add ($char + &quot;_geo_cn_body.f[1585:1597]&quot;); select -add ($char + &quot;_geo_cn_body.f[1616:1674]&quot;); select -add ($char + &quot;_geo_cn_body.f[1677:1720]&quot;); select -add ($char + &quot;_geo_cn_body.f[1727:1733]&quot;);
select -add ($char + &quot;_geo_cn_body.f[1740:1747]&quot;); select -add ($char + &quot;_geo_cn_body.f[1838:1839]&quot;); select -add ($char + &quot;_geo_cn_body.f[1849]&quot;); select -add ($char + &quot;_geo_cn_body.f[1851:1852]&quot;); select -add ($char + &quot;_geo_cn_body.f[1880:1905]&quot;); select -add ($char + &quot;_geo_cn_body.f[1909]&quot;); select -add ($char + &quot;_geo_cn_body.f[1919:1923]&quot;); select -add ($char + &quot;_geo_cn_body.f[1946:1957]&quot;);
select -add ($char + &quot;_geo_cn_body.f[1970:1973]&quot;); select -add ($char + &quot;_geo_cn_body.f[2148:2153]&quot;); select -add ($char + &quot;_geo_cn_body.f[2177:2192]&quot;); select -add ($char + &quot;_geo_cn_body.f[2417:2432]&quot;); select -add ($char + &quot;_geo_cn_body.f[2449:2455]&quot;); select -add ($char + &quot;_geo_cn_body.f[2472]&quot;); select -add ($char + &quot;_geo_cn_body.f[2494:2508]&quot;); select -add ($char + &quot;_geo_cn_body.f[2546:2554]&quot;);
select -add ($char + &quot;_geo_cn_body.f[2592:2611]&quot;); select -add ($char + &quot;_geo_cn_body.f[4446:4471]&quot;); select -add ($char + &quot;_geo_cn_body.f[4670:4682]&quot;); select -add ($char + &quot;_geo_cn_body.f[4816:4828]&quot;); select -add ($char + &quot;_geo_cn_body.f[5094:5118]&quot;); select -add ($char + &quot;_geo_cn_body.f[5216:5249]&quot;); select -add ($char + &quot;_geo_cn_body.f[5697:5727]&quot;);
select -add ($char + &quot;_geo_cn_body.f[5930:5946]&quot;); select -add ($char + &quot;_geo_cn_body.f[6427:6462]&quot;); select -add ($char + &quot;_geo_cn_body.f[6466:6469]&quot;); select -add ($char + &quot;_geo_cn_body.f[6479:6486]&quot;); select -add ($char + &quot;_geo_cn_body.f[6496:6499]&quot;); select -add ($char + &quot;_geo_cn_body.f[6502:6505]&quot;); select -add ($char + &quot;_geo_cn_body.f[6508:6511]&quot;); select -add ($char + &quot;_geo_cn_body.f[6519:6522]&quot;);
select -add ($char + &quot;_geo_cn_body.f[6956:6959]&quot;); select -add ($char + &quot;_geo_cn_body.f[6970]&quot;); select -add ($char + &quot;_geo_cn_body.f[7235]&quot;); select -add ($char + &quot;_geo_cn_body.f[7792:7866]&quot;); select -add ($char + &quot;_geo_cn_body.f[7922:7974]&quot;); select -add ($char + &quot;_geo_cn_body.f[7980:7992]&quot;); select -add ($char + &quot;_geo_cn_body.f[8011:8069]&quot;); select -add ($char + &quot;_geo_cn_body.f[8072:8115]&quot;);
select -add ($char + &quot;_geo_cn_body.f[8122:8128]&quot;); select -add ($char + &quot;_geo_cn_body.f[8135:8142]&quot;); select -add ($char + &quot;_geo_cn_body.f[8233:8234]&quot;); select -add ($char + &quot;_geo_cn_body.f[8244]&quot;); select -add ($char + &quot;_geo_cn_body.f[8246:8247]&quot;); select -add ($char + &quot;_geo_cn_body.f[8275:8300]&quot;); select -add ($char + &quot;_geo_cn_body.f[8304]&quot;); select -add ($char + &quot;_geo_cn_body.f[8314:8318]&quot;); select -add ($char + &quot;_geo_cn_body.f[8341:8352]&quot;);
select -add ($char + &quot;_geo_cn_body.f[8365:8368]&quot;); select -add ($char + &quot;_geo_cn_body.f[8543:8548]&quot;); select -add ($char + &quot;_geo_cn_body.f[8572:8587]&quot;); select -add ($char + &quot;_geo_cn_body.f[8812:8827]&quot;); select -add ($char + &quot;_geo_cn_body.f[8844:8850]&quot;); select -add ($char + &quot;_geo_cn_body.f[8867]&quot;); select -add ($char + &quot;_geo_cn_body.f[8889:8903]&quot;); select -add ($char + &quot;_geo_cn_body.f[8941:8949]&quot;);
select -add ($char + &quot;_geo_cn_body.f[8987:9006]&quot;); select -add ($char + &quot;_geo_cn_body.f[10841:10866]&quot;); select -add ($char + &quot;_geo_cn_body.f[11065:11077]&quot;); select -add ($char + &quot;_geo_cn_body.f[11211:11223]&quot;); select -add ($char + &quot;_geo_cn_body.f[11489:11513]&quot;); select -add ($char + &quot;_geo_cn_body.f[11611:11644]&quot;); select -add ($char + &quot;_geo_cn_body.f[12092:12122]&quot;); select -add ($char + &quot;_geo_cn_body.f[12325:12341]&quot;);
sets -e -forceElement ($char + &quot;_previes_transSG&quot;);
setAttr ($char + &quot;_offset_ac_cn_torso.visibility&quot;) 0;
setAttr ($char + &quot;_grp_cn_extras.torso_vis&quot;) 0;
select -cl;
}
}
if($check == 1)
{
float $torso_check_01 = `getAttr ($char + &quot;_ac_cn_vis.quality&quot;)`;
if ($torso_check_01 == 0)
{
select -r ($char + &quot;_geo_cn_proxy068&quot;);
select -add ($char + &quot;_geo_cn_proxy069&quot;);
select -add ($char + &quot;_geo_cn_proxy070&quot;);
select -add ($char + &quot;_geo_cn_proxy071&quot;);
select -add ($char + &quot;_geo_cn_proxy072&quot;);
select -add ($char + &quot;_geo_cn_proxy073&quot;);
select -add ($char + &quot;_geo_cn_proxy074&quot;);
select -add ($char + &quot;_geo_cn_proxy075&quot;);
select -add ($char + &quot;_geo_cn_proxy076&quot;);
select -add ($char + &quot;_geo_cn_proxy077&quot;);
select -add ($char + &quot;_geo_cn_proxy009&quot;);
sets -e -forceElement ($char + &quot;_preview_tshirt_shaderSG&quot;);
select -r ($char + &quot;_geo_cn_proxy003&quot;);
sets -e -forceElement ($char + &quot;_preview_pants_shaderSG&quot;);
select -r ($char + &quot;_geo_cn_proxy008&quot;);
sets -e -forceElement ($char + &quot;_preview_skin_shaderSG&quot;);
setAttr ($char + &quot;_offset_ac_cn_torso.visibility&quot;) 1;
setAttr ($char + &quot;_grp_cn_extras.torso_vis&quot;) 1;
select -cl;
}
if ($torso_check_01 == 1)
{
float $torso_check_02 = `getAttr ($char + &quot;_ac_cn_vis.shirt&quot;)`;
if ($torso_check_02 == 1)
{
select -r ($char + &quot;_grp_cn_shirt_geo&quot;);
sets -e -forceElement ($char + &quot;_preview_shirt_shaderSG&quot;);
select -r ($char + &quot;_geo_cn_shirtpin01&quot;);
select -add ($char + &quot;_geo_cn_shirtpin02&quot;);
select -add ($char + &quot;_geo_cn_shirtpin03&quot;);
select -add ($char + &quot;_geo_cn_shirtpin04&quot;);
sets -e -forceElement ($char + &quot;_preview_buttom_shaderSG&quot;);
}
float $torso_check_02 = `getAttr ($char + &quot;_ac_cn_vis.t_shirt&quot;)`;
if ($torso_check_02 == 1)
{
select -r ($char + &quot;_geo_cn_tshirt&quot;);
sets -e -forceElement ($char + &quot;_preview_tshirt_shaderSG&quot;);
}
select -r ($char + &quot;_geo_cn_body.f[32:67]&quot;); select -add ($char + &quot;_geo_cn_body.f[71:74]&quot;); select -add ($char + &quot;_geo_cn_body.f[84:91]&quot;); select -add ($char + &quot;_geo_cn_body.f[101:104]&quot;); select -add ($char + &quot;_geo_cn_body.f[107:110]&quot;); select -add ($char + &quot;_geo_cn_body.f[113:116]&quot;); select -add ($char + &quot;_geo_cn_body.f[124:127]&quot;); select -add ($char + &quot;_geo_cn_body.f[561:564]&quot;);
select -add ($char + &quot;_geo_cn_body.f[575]&quot;); select -add ($char + &quot;_geo_cn_body.f[840]&quot;); select -add ($char + &quot;_geo_cn_body.f[1397:1471]&quot;); select -add ($char + &quot;_geo_cn_body.f[1527:1579]&quot;); select -add ($char + &quot;_geo_cn_body.f[1585:1597]&quot;); select -add ($char + &quot;_geo_cn_body.f[1616:1674]&quot;); select -add ($char + &quot;_geo_cn_body.f[1677:1720]&quot;); select -add ($char + &quot;_geo_cn_body.f[1727:1733]&quot;);
select -add ($char + &quot;_geo_cn_body.f[1740:1747]&quot;); select -add ($char + &quot;_geo_cn_body.f[1838:1839]&quot;); select -add ($char + &quot;_geo_cn_body.f[1849]&quot;); select -add ($char + &quot;_geo_cn_body.f[1851:1852]&quot;); select -add ($char + &quot;_geo_cn_body.f[1880:1905]&quot;); select -add ($char + &quot;_geo_cn_body.f[1909]&quot;); select -add ($char + &quot;_geo_cn_body.f[1919:1923]&quot;); select -add ($char + &quot;_geo_cn_body.f[1946:1957]&quot;);
select -add ($char + &quot;_geo_cn_body.f[1970:1973]&quot;); select -add ($char + &quot;_geo_cn_body.f[2148:2153]&quot;); select -add ($char + &quot;_geo_cn_body.f[2177:2192]&quot;); select -add ($char + &quot;_geo_cn_body.f[2417:2432]&quot;); select -add ($char + &quot;_geo_cn_body.f[2449:2455]&quot;); select -add ($char + &quot;_geo_cn_body.f[2472]&quot;); select -add ($char + &quot;_geo_cn_body.f[2494:2508]&quot;); select -add ($char + &quot;_geo_cn_body.f[2546:2554]&quot;);
select -add ($char + &quot;_geo_cn_body.f[2592:2611]&quot;); select -add ($char + &quot;_geo_cn_body.f[4446:4471]&quot;); select -add ($char + &quot;_geo_cn_body.f[4670:4682]&quot;); select -add ($char + &quot;_geo_cn_body.f[4816:4828]&quot;); select -add ($char + &quot;_geo_cn_body.f[5094:5118]&quot;); select -add ($char + &quot;_geo_cn_body.f[5216:5249]&quot;); select -add ($char + &quot;_geo_cn_body.f[5697:5727]&quot;);
select -add ($char + &quot;_geo_cn_body.f[5930:5946]&quot;); select -add ($char + &quot;_geo_cn_body.f[6427:6462]&quot;); select -add ($char + &quot;_geo_cn_body.f[6466:6469]&quot;); select -add ($char + &quot;_geo_cn_body.f[6479:6486]&quot;); select -add ($char + &quot;_geo_cn_body.f[6496:6499]&quot;); select -add ($char + &quot;_geo_cn_body.f[6502:6505]&quot;); select -add ($char + &quot;_geo_cn_body.f[6508:6511]&quot;); select -add ($char + &quot;_geo_cn_body.f[6519:6522]&quot;);
select -add ($char + &quot;_geo_cn_body.f[6956:6959]&quot;); select -add ($char + &quot;_geo_cn_body.f[6970]&quot;); select -add ($char + &quot;_geo_cn_body.f[7235]&quot;); select -add ($char + &quot;_geo_cn_body.f[7792:7866]&quot;); select -add ($char + &quot;_geo_cn_body.f[7922:7974]&quot;); select -add ($char + &quot;_geo_cn_body.f[7980:7992]&quot;); select -add ($char + &quot;_geo_cn_body.f[8011:8069]&quot;); select -add ($char + &quot;_geo_cn_body.f[8072:8115]&quot;);
select -add ($char + &quot;_geo_cn_body.f[8122:8128]&quot;); select -add ($char + &quot;_geo_cn_body.f[8135:8142]&quot;); select -add ($char + &quot;_geo_cn_body.f[8233:8234]&quot;); select -add ($char + &quot;_geo_cn_body.f[8244]&quot;); select -add ($char + &quot;_geo_cn_body.f[8246:8247]&quot;); select -add ($char + &quot;_geo_cn_body.f[8275:8300]&quot;); select -add ($char + &quot;_geo_cn_body.f[8304]&quot;); select -add ($char + &quot;_geo_cn_body.f[8314:8318]&quot;); select -add ($char + &quot;_geo_cn_body.f[8341:8352]&quot;);
select -add ($char + &quot;_geo_cn_body.f[8365:8368]&quot;); select -add ($char + &quot;_geo_cn_body.f[8543:8548]&quot;); select -add ($char + &quot;_geo_cn_body.f[8572:8587]&quot;); select -add ($char + &quot;_geo_cn_body.f[8812:8827]&quot;); select -add ($char + &quot;_geo_cn_body.f[8844:8850]&quot;); select -add ($char + &quot;_geo_cn_body.f[8867]&quot;); select -add ($char + &quot;_geo_cn_body.f[8889:8903]&quot;); select -add ($char + &quot;_geo_cn_body.f[8941:8949]&quot;);
select -add ($char + &quot;_geo_cn_body.f[8987:9006]&quot;); select -add ($char + &quot;_geo_cn_body.f[10841:10866]&quot;); select -add ($char + &quot;_geo_cn_body.f[11065:11077]&quot;); select -add ($char + &quot;_geo_cn_body.f[11211:11223]&quot;); select -add ($char + &quot;_geo_cn_body.f[11489:11513]&quot;); select -add ($char + &quot;_geo_cn_body.f[11611:11644]&quot;); select -add ($char + &quot;_geo_cn_body.f[12092:12122]&quot;); select -add ($char + &quot;_geo_cn_body.f[12325:12341]&quot;);
sets -e -forceElement ($char + &quot;_preview_skin_shaderSG&quot;);
setAttr ($char + &quot;_offset_ac_cn_torso.visibility&quot;) 1;
setAttr ($char + &quot;_grp_cn_extras.torso_vis&quot;) 1;
select -cl;
}
}
}
merry_c_check_torso_vis;</postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton123">
<type>attributeButton</type>
<parent>panel4</parent>
<zValue>0</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>729</x>
<y>402</y>
</position>
<size>
<width>99</width>
<height>17</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Right Arm Vis</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>177</r>
<g>99</g>
<b>159</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>bool</attrCategory>
<node>Mery_ac_cn_global</node>
<attrType>bool</attrType>
<attrShortName>arrow_vis</attrShortName>
<attrLongName>arrow_vis</attrLongName>
<attrNiceName>Arrow Vis</attrNiceName>
<value>1</value>
<min>0</min>
<max>1</max>
<default>0</default>
<enum></enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand>global proc merry_c_check_rg_arm_vis()
{
string $char = `MGPicker -q -ns`+&quot;:Mery&quot;;
string $cAttrBtn = `MGPicker -q -ci`;
float $check = `MGPickerItem -q -atv $cAttrBtn`;
if($check == 0)
{
float $rg_arm_check_01 = `getAttr ($char + &quot;_ac_cn_vis.quality&quot;)`;
if ($rg_arm_check_01 == 0)
{
select -r ($char + &quot;_geo_cn_proxy016&quot;);
select -add ($char + &quot;_geo_cn_proxy018&quot;);
select -add ($char + &quot;_geo_cn_proxy022&quot;);
select -add ($char + &quot;_geo_cn_proxy023&quot;);
select -add ($char + &quot;_geo_cn_proxy024&quot;);
select -add ($char + &quot;_geo_cn_proxy028&quot;);
select -add ($char + &quot;_geo_cn_proxy029&quot;);
select -add ($char + &quot;_geo_cn_proxy030&quot;);
select -add ($char + &quot;_geo_cn_proxy034&quot;);
select -add ($char + &quot;_geo_cn_proxy035&quot;);
select -add ($char + &quot;_geo_cn_proxy036&quot;);
select -add ($char + &quot;_geo_cn_proxy040&quot;);
select -add ($char + &quot;_geo_cn_proxy041&quot;);
select -add ($char + &quot;_geo_cn_proxy042&quot;);
select -add ($char + &quot;_geo_cn_proxy045&quot;);
select -add ($char + &quot;_geo_cn_proxy046&quot;);
select -add ($char + &quot;_geo_cn_proxy049&quot;);
select -add ($char + &quot;_geo_cn_proxy050&quot;);
select -add ($char + &quot;_geo_cn_proxy052&quot;);
select -add ($char + &quot;_geo_cn_proxy054&quot;);
select -add ($char + &quot;_geo_cn_proxy055&quot;);
select -add ($char + &quot;_geo_cn_proxy057&quot;);
select -add ($char + &quot;_geo_cn_proxy059&quot;);
select -add ($char + &quot;_geo_cn_proxy060&quot;);
select -add ($char + &quot;_geo_cn_proxy061&quot;);
select -add ($char + &quot;_geo_cn_proxy062&quot;);
select -add ($char + &quot;_geo_cn_proxy064&quot;);
select -add ($char + &quot;_geo_cn_proxy065&quot;);
select -add ($char + &quot;_geo_cn_proxy067&quot;);
select -add ($char + &quot;_geo_cn_proxy094&quot;);
sets -e -forceElement ($char + &quot;_previes_transSG&quot;);
setAttr ($char + &quot;_grp_rg_arm_bend_controls.visibility&quot;) 0;
setAttr ($char + &quot;_offset_ac_rg_arm_control.visibility&quot;) 0;
setAttr ($char + &quot;_offset_ac_rg_elbow.visibility&quot;) 0;
setAttr ($char + &quot;_offset_ac_rg_elbowPivot.visibility&quot;) 0;
setAttr ($char + &quot;_offset_ac_rg_ikhand.visibility&quot;) 0;
setAttr ($char + &quot;_offset_ac_rg_fkhand.visibility&quot;) 0;
setAttr ($char + &quot;_offset_ac_rg_lowarm.visibility&quot;) 0;
setAttr ($char + &quot;_offset_ac_rg_uparm.visibility&quot;) 0;
setAttr ($char + &quot;_grp_rg_fingers.visibility&quot;) 0;
setAttr ($char + &quot;_grp_cn_extras.rg_arm_vis&quot;) 0;
select -cl;
}
if ($rg_arm_check_01 == 1)
{
select -r ($char + &quot;_geo_cn_body.f[7867:7921]&quot;); select -add ($char + &quot;_geo_cn_body.f[7975:7979]&quot;); select -add ($char + &quot;_geo_cn_body.f[7993:8010]&quot;); select -add ($char + &quot;_geo_cn_body.f[8116:8121]&quot;); select -add ($char + &quot;_geo_cn_body.f[8129:8134]&quot;); select -add ($char + &quot;_geo_cn_body.f[8143:8217]&quot;);
select -add ($char + &quot;_geo_cn_body.f[8373:8537]&quot;); select -add ($char + &quot;_geo_cn_body.f[8550:8571]&quot;); select -add ($char + &quot;_geo_cn_body.f[8588:8811]&quot;); select -add ($char + &quot;_geo_cn_body.f[8828:8843]&quot;); select -add ($char + &quot;_geo_cn_body.f[8851:8866]&quot;); select -add ($char + &quot;_geo_cn_body.f[8868:8888]&quot;);
select -add ($char + &quot;_geo_cn_body.f[8904:8940]&quot;); select -add ($char + &quot;_geo_cn_body.f[8950:8986]&quot;); select -add ($char + &quot;_geo_cn_body.f[9007:10840]&quot;); select -add ($char + &quot;_geo_cn_body.f[10867:11058]&quot;); select -add ($char + &quot;_geo_cn_body.f[11224:11327]&quot;); select -add ($char + &quot;_geo_cn_body.f[12838:12885]&quot;);
sets -e -forceElement ($char + &quot;_previes_transSG&quot;);
setAttr ($char + &quot;_grp_rg_arm_bend_controls.visibility&quot;) 0;
setAttr ($char + &quot;_offset_ac_rg_arm_control.visibility&quot;) 0;
setAttr ($char + &quot;_offset_ac_rg_elbow.visibility&quot;) 0;
setAttr ($char + &quot;_offset_ac_rg_elbowPivot.visibility&quot;) 0;
setAttr ($char + &quot;_offset_ac_rg_ikhand.visibility&quot;) 0;
setAttr ($char + &quot;_offset_ac_rg_fkhand.visibility&quot;) 0;
setAttr ($char + &quot;_offset_ac_rg_lowarm.visibility&quot;) 0;
setAttr ($char + &quot;_offset_ac_rg_uparm.visibility&quot;) 0;
setAttr ($char + &quot;_grp_rg_fingers.visibility&quot;) 0;
setAttr ($char + &quot;_grp_cn_extras.rg_arm_vis&quot;) 0;
select -cl;
}
}
if($check == 1)
{
float $rg_arm_check_01 = `getAttr ($char + &quot;_ac_cn_vis.quality&quot;)`;
if ($rg_arm_check_01 == 0)
{
select -r ($char + &quot;_geo_cn_proxy016&quot;);
select -add ($char + &quot;_geo_cn_proxy018&quot;);
select -add ($char + &quot;_geo_cn_proxy022&quot;);
select -add ($char + &quot;_geo_cn_proxy023&quot;);
select -add ($char + &quot;_geo_cn_proxy024&quot;);
select -add ($char + &quot;_geo_cn_proxy028&quot;);
select -add ($char + &quot;_geo_cn_proxy029&quot;);
select -add ($char + &quot;_geo_cn_proxy030&quot;);
select -add ($char + &quot;_geo_cn_proxy034&quot;);
select -add ($char + &quot;_geo_cn_proxy035&quot;);
select -add ($char + &quot;_geo_cn_proxy036&quot;);
select -add ($char + &quot;_geo_cn_proxy040&quot;);
select -add ($char + &quot;_geo_cn_proxy041&quot;);
select -add ($char + &quot;_geo_cn_proxy042&quot;);
select -add ($char + &quot;_geo_cn_proxy045&quot;);
select -add ($char + &quot;_geo_cn_proxy046&quot;);
select -add ($char + &quot;_geo_cn_proxy049&quot;);
select -add ($char + &quot;_geo_cn_proxy050&quot;);
select -add ($char + &quot;_geo_cn_proxy052&quot;);
select -add ($char + &quot;_geo_cn_proxy054&quot;);
select -add ($char + &quot;_geo_cn_proxy055&quot;);
select -add ($char + &quot;_geo_cn_proxy057&quot;);
select -add ($char + &quot;_geo_cn_proxy059&quot;);
select -add ($char + &quot;_geo_cn_proxy060&quot;);
select -add ($char + &quot;_geo_cn_proxy061&quot;);
select -add ($char + &quot;_geo_cn_proxy062&quot;);
select -add ($char + &quot;_geo_cn_proxy064&quot;);
select -add ($char + &quot;_geo_cn_proxy065&quot;);
select -add ($char + &quot;_geo_cn_proxy067&quot;);
select -add ($char + &quot;_geo_cn_proxy094&quot;);
sets -e -forceElement ($char + &quot;_preview_skin_shaderSG&quot;);
setAttr ($char + &quot;_grp_rg_arm_bend_controls.visibility&quot;) 1;
setAttr ($char + &quot;_offset_ac_rg_arm_control.visibility&quot;) 1;
setAttr ($char + &quot;_offset_ac_rg_elbow.visibility&quot;) 1;
setAttr ($char + &quot;_offset_ac_rg_elbowPivot.visibility&quot;) 1;
setAttr ($char + &quot;_offset_ac_rg_ikhand.visibility&quot;) 1;
setAttr ($char + &quot;_offset_ac_rg_fkhand.visibility&quot;) 1;
setAttr ($char + &quot;_offset_ac_rg_lowarm.visibility&quot;) 1;
setAttr ($char + &quot;_offset_ac_rg_uparm.visibility&quot;) 1;
setAttr ($char + &quot;_grp_rg_fingers.visibility&quot;) 1;
setAttr ($char + &quot;_grp_cn_extras.rg_arm_vis&quot;) 1;
select -cl;
}
if ($rg_arm_check_01 == 1)
{
select -r ($char + &quot;_geo_cn_body.f[7867:7921]&quot;); select -add ($char + &quot;_geo_cn_body.f[7975:7979]&quot;); select -add ($char + &quot;_geo_cn_body.f[7993:8010]&quot;); select -add ($char + &quot;_geo_cn_body.f[8116:8121]&quot;); select -add ($char + &quot;_geo_cn_body.f[8129:8134]&quot;); select -add ($char + &quot;_geo_cn_body.f[8143:8217]&quot;);
select -add ($char + &quot;_geo_cn_body.f[8373:8537]&quot;); select -add ($char + &quot;_geo_cn_body.f[8550:8571]&quot;); select -add ($char + &quot;_geo_cn_body.f[8588:8811]&quot;); select -add ($char + &quot;_geo_cn_body.f[8828:8843]&quot;); select -add ($char + &quot;_geo_cn_body.f[8851:8866]&quot;); select -add ($char + &quot;_geo_cn_body.f[8868:8888]&quot;);
select -add ($char + &quot;_geo_cn_body.f[8904:8940]&quot;); select -add ($char + &quot;_geo_cn_body.f[8950:8986]&quot;); select -add ($char + &quot;_geo_cn_body.f[9007:10840]&quot;); select -add ($char + &quot;_geo_cn_body.f[10867:11058]&quot;); select -add ($char + &quot;_geo_cn_body.f[11224:11327]&quot;); select -add ($char + &quot;_geo_cn_body.f[12838:12885]&quot;);
sets -e -forceElement ($char + &quot;_preview_skin_shaderSG&quot;);
setAttr ($char + &quot;_grp_rg_arm_bend_controls.visibility&quot;) 1;
setAttr ($char + &quot;_offset_ac_rg_arm_control.visibility&quot;) 1;
setAttr ($char + &quot;_offset_ac_rg_elbow.visibility&quot;) 1;
setAttr ($char + &quot;_offset_ac_rg_elbowPivot.visibility&quot;) 1;
setAttr ($char + &quot;_offset_ac_rg_ikhand.visibility&quot;) 1;
setAttr ($char + &quot;_offset_ac_rg_fkhand.visibility&quot;) 1;
setAttr ($char + &quot;_offset_ac_rg_lowarm.visibility&quot;) 1;
setAttr ($char + &quot;_offset_ac_rg_uparm.visibility&quot;) 1;
setAttr ($char + &quot;_grp_rg_fingers.visibility&quot;) 1;
setAttr ($char + &quot;_grp_cn_extras.rg_arm_vis&quot;) 1;
select -cl;
}
}
}
merry_c_check_rg_arm_vis;</postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton126">
<type>attributeButton</type>
<parent>panel4</parent>
<zValue>0</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>729</x>
<y>420</y>
</position>
<size>
<width>99</width>
<height>17</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Left Arm Vis</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>177</r>
<g>99</g>
<b>159</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>bool</attrCategory>
<node>Mery_ac_cn_global</node>
<attrType>bool</attrType>
<attrShortName>arrow_vis</attrShortName>
<attrLongName>arrow_vis</attrLongName>
<attrNiceName>Arrow Vis</attrNiceName>
<value>1</value>
<min>0</min>
<max>1</max>
<default>0</default>
<enum></enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand>global proc merry_c_check_lf_arm_vis()
{
string $char = `MGPicker -q -ns`+&quot;:Mery&quot;;
string $cAttrBtn = `MGPicker -q -ci`;
float $check = `MGPickerItem -q -atv $cAttrBtn`;
if($check == 0)
{
float $lf_arm_check_01 = `getAttr ($char + &quot;_ac_cn_vis.quality&quot;)`;
if ($lf_arm_check_01 == 0)
{
select -r ($char + &quot;_geo_cn_proxy010&quot;);
select -add ($char + &quot;_geo_cn_proxy011&quot;);
select -add ($char + &quot;_geo_cn_proxy012&quot;);
select -add ($char + &quot;_geo_cn_proxy013&quot;);
select -add ($char + &quot;_geo_cn_proxy014&quot;);
select -add ($char + &quot;_geo_cn_proxy015&quot;);
select -add ($char + &quot;_geo_cn_proxy017&quot;);
select -add ($char + &quot;_geo_cn_proxy019&quot;);
select -add ($char + &quot;_geo_cn_proxy020&quot;);
select -add ($char + &quot;_geo_cn_proxy021&quot;);
select -add ($char + &quot;_geo_cn_proxy025&quot;);
select -add ($char + &quot;_geo_cn_proxy026&quot;);
select -add ($char + &quot;_geo_cn_proxy027&quot;);
select -add ($char + &quot;_geo_cn_proxy031&quot;);
select -add ($char + &quot;_geo_cn_proxy032&quot;);
select -add ($char + &quot;_geo_cn_proxy033&quot;);
select -add ($char + &quot;_geo_cn_proxy037&quot;);
select -add ($char + &quot;_geo_cn_proxy038&quot;);
select -add ($char + &quot;_geo_cn_proxy039&quot;);
select -add ($char + &quot;_geo_cn_proxy043&quot;);
select -add ($char + &quot;_geo_cn_proxy044&quot;);
select -add ($char + &quot;_geo_cn_proxy047&quot;);
select -add ($char + &quot;_geo_cn_proxy048&quot;);
select -add ($char + &quot;_geo_cn_proxy051&quot;);
select -add ($char + &quot;_geo_cn_proxy053&quot;);
select -add ($char + &quot;_geo_cn_proxy056&quot;);
select -add ($char + &quot;_geo_cn_proxy058&quot;);
select -add ($char + &quot;_geo_cn_proxy063&quot;);
select -add ($char + &quot;_geo_cn_proxy066&quot;);
select -add ($char + &quot;_geo_cn_proxy093&quot;);
sets -e -forceElement ($char + &quot;_previes_transSG&quot;);
setAttr ($char + &quot;_grp_lf_arm_bend_controls.visibility&quot;) 0;
setAttr ($char + &quot;_offset_ac_lf_arm_control.visibility&quot;) 0;
setAttr ($char + &quot;_offset_ac_lf_elbow.visibility&quot;) 0;
setAttr ($char + &quot;_offset_ac_lf_elbowPivot.visibility&quot;) 0;
setAttr ($char + &quot;_offset_ac_lf_ikhand.visibility&quot;) 0;
setAttr ($char + &quot;_offset_ac_lf_fkhand.visibility&quot;) 0;
setAttr ($char + &quot;_offset_ac_lf_lowarm.visibility&quot;) 0;
setAttr ($char + &quot;_offset_ac_lf_uparm.visibility&quot;) 0;
setAttr ($char + &quot;_grp_lf_fingers.visibility&quot;) 0;
setAttr ($char + &quot;_ac_lf_bracelet01.visibility&quot;) 0;
setAttr ($char + &quot;_ac_lf_bracelet02.visibility&quot;) 0;
setAttr ($char + &quot;_ac_lf_bracelet03.visibility&quot;) 0;
setAttr ($char + &quot;_grp_cn_extras.lf_arm_vis&quot;) 0;
select -cl;
}
if ($lf_arm_check_01 == 1)
{
select -r ($char + &quot;_geo_cn_body.f[1472:1526]&quot;); select -add ($char + &quot;_geo_cn_body.f[1580:1584]&quot;); select -add ($char + &quot;_geo_cn_body.f[1598:1615]&quot;);
select -add ($char + &quot;_geo_cn_body.f[1721:1726]&quot;); select -add ($char + &quot;_geo_cn_body.f[1734:1739]&quot;); select -add ($char + &quot;_geo_cn_body.f[1748:1822]&quot;);
select -add ($char + &quot;_geo_cn_body.f[1978:2142]&quot;); select -add ($char + &quot;_geo_cn_body.f[2155:2176]&quot;); select -add ($char + &quot;_geo_cn_body.f[2193:2416]&quot;);
select -add ($char + &quot;_geo_cn_body.f[2433:2448]&quot;); select -add ($char + &quot;_geo_cn_body.f[2456:2471]&quot;); select -add ($char + &quot;_geo_cn_body.f[2473:2493]&quot;);
select -add ($char + &quot;_geo_cn_body.f[2509:2545]&quot;); select -add ($char + &quot;_geo_cn_body.f[2555:2591]&quot;); select -add ($char + &quot;_geo_cn_body.f[2612:4445]&quot;);
select -add ($char + &quot;_geo_cn_body.f[4472:4663]&quot;); select -add ($char + &quot;_geo_cn_body.f[4829:4932]&quot;); select -add ($char + &quot;_geo_cn_body.f[12790:12837]&quot;);
select -add ($char + &quot;_geo_lf_bracelet01&quot;);
select -add ($char + &quot;_geo_lf_bracelet02&quot;);
select -add ($char + &quot;_geo_lf_bracelet03&quot;);
sets -e -forceElement ($char + &quot;_previes_transSG&quot;);
setAttr ($char + &quot;_grp_lf_arm_bend_controls.visibility&quot;) 0;
setAttr ($char + &quot;_offset_ac_lf_arm_control.visibility&quot;) 0;
setAttr ($char + &quot;_offset_ac_lf_elbow.visibility&quot;) 0;
setAttr ($char + &quot;_offset_ac_lf_elbowPivot.visibility&quot;) 0;
setAttr ($char + &quot;_offset_ac_lf_ikhand.visibility&quot;) 0;
setAttr ($char + &quot;_offset_ac_lf_fkhand.visibility&quot;) 0;
setAttr ($char + &quot;_offset_ac_lf_lowarm.visibility&quot;) 0;
setAttr ($char + &quot;_offset_ac_lf_uparm.visibility&quot;) 0;
setAttr ($char + &quot;_grp_lf_fingers.visibility&quot;) 0;
setAttr ($char + &quot;_ac_lf_bracelet01.visibility&quot;) 0;
setAttr ($char + &quot;_ac_lf_bracelet02.visibility&quot;) 0;
setAttr ($char + &quot;_ac_lf_bracelet03.visibility&quot;) 0;
setAttr ($char + &quot;_grp_cn_extras.lf_arm_vis&quot;) 0;
select -cl;
}
}
if($check == 1)
{
float $lf_arm_check_01 = `getAttr ($char + &quot;_ac_cn_vis.quality&quot;)`;
if ($lf_arm_check_01 == 0)
{
select -r ($char + &quot;_geo_cn_proxy010&quot;);
select -add ($char + &quot;_geo_cn_proxy011&quot;);
select -add ($char + &quot;_geo_cn_proxy012&quot;);
select -add ($char + &quot;_geo_cn_proxy013&quot;);
select -add ($char + &quot;_geo_cn_proxy014&quot;);
select -add ($char + &quot;_geo_cn_proxy015&quot;);
select -add ($char + &quot;_geo_cn_proxy017&quot;);
select -add ($char + &quot;_geo_cn_proxy019&quot;);
select -add ($char + &quot;_geo_cn_proxy020&quot;);
select -add ($char + &quot;_geo_cn_proxy021&quot;);
select -add ($char + &quot;_geo_cn_proxy025&quot;);
select -add ($char + &quot;_geo_cn_proxy026&quot;);
select -add ($char + &quot;_geo_cn_proxy027&quot;);
select -add ($char + &quot;_geo_cn_proxy031&quot;);
select -add ($char + &quot;_geo_cn_proxy032&quot;);
select -add ($char + &quot;_geo_cn_proxy033&quot;);
select -add ($char + &quot;_geo_cn_proxy037&quot;);
select -add ($char + &quot;_geo_cn_proxy038&quot;);
select -add ($char + &quot;_geo_cn_proxy039&quot;);
select -add ($char + &quot;_geo_cn_proxy043&quot;);
select -add ($char + &quot;_geo_cn_proxy044&quot;);
select -add ($char + &quot;_geo_cn_proxy047&quot;);
select -add ($char + &quot;_geo_cn_proxy048&quot;);
select -add ($char + &quot;_geo_cn_proxy051&quot;);
select -add ($char + &quot;_geo_cn_proxy053&quot;);
select -add ($char + &quot;_geo_cn_proxy056&quot;);
select -add ($char + &quot;_geo_cn_proxy058&quot;);
select -add ($char + &quot;_geo_cn_proxy063&quot;);
select -add ($char + &quot;_geo_cn_proxy066&quot;);
select -add ($char + &quot;_geo_cn_proxy093&quot;);
sets -e -forceElement ($char + &quot;_preview_skin_shaderSG&quot;);
setAttr ($char + &quot;_grp_lf_arm_bend_controls.visibility&quot;) 1;
setAttr ($char + &quot;_offset_ac_lf_arm_control.visibility&quot;) 1;
setAttr ($char + &quot;_offset_ac_lf_elbow.visibility&quot;) 1;
setAttr ($char + &quot;_offset_ac_lf_elbowPivot.visibility&quot;) 1;
setAttr ($char + &quot;_offset_ac_lf_ikhand.visibility&quot;) 1;
setAttr ($char + &quot;_offset_ac_lf_fkhand.visibility&quot;) 1;
setAttr ($char + &quot;_offset_ac_lf_lowarm.visibility&quot;) 1;
setAttr ($char + &quot;_offset_ac_lf_uparm.visibility&quot;) 1;
setAttr ($char + &quot;_grp_lf_fingers.visibility&quot;) 1;
setAttr ($char + &quot;_ac_lf_bracelet01.visibility&quot;) 1;
setAttr ($char + &quot;_ac_lf_bracelet02.visibility&quot;) 1;
setAttr ($char + &quot;_ac_lf_bracelet03.visibility&quot;) 1;
setAttr ($char + &quot;_grp_cn_extras.lf_arm_vis&quot;) 1;
select -cl;
}
if ($lf_arm_check_01 == 1)
{
float $lf_arm_check_02 = `getAttr ($char + &quot;_ac_cn_vis.bracelet&quot;)`;
if ($lf_arm_check_02 == 1)
{
select -r ($char + &quot;_geo_lf_bracelet01&quot;);
select -add ($char + &quot;_geo_lf_bracelet02&quot;);
select -add ($char + &quot;_geo_lf_bracelet03&quot;);
sets -e -forceElement ($char + &quot;_preview_bracelet_shaderSG&quot;);select -r ($char + &quot;_geo_cn_tshirt&quot;);
}
select -r ($char + &quot;_geo_cn_body.f[1472:1526]&quot;); select -add ($char + &quot;_geo_cn_body.f[1580:1584]&quot;); select -add ($char + &quot;_geo_cn_body.f[1598:1615]&quot;);
select -add ($char + &quot;_geo_cn_body.f[1721:1726]&quot;); select -add ($char + &quot;_geo_cn_body.f[1734:1739]&quot;); select -add ($char + &quot;_geo_cn_body.f[1748:1822]&quot;);
select -add ($char + &quot;_geo_cn_body.f[1978:2142]&quot;); select -add ($char + &quot;_geo_cn_body.f[2155:2176]&quot;); select -add ($char + &quot;_geo_cn_body.f[2193:2416]&quot;);
select -add ($char + &quot;_geo_cn_body.f[2433:2448]&quot;); select -add ($char + &quot;_geo_cn_body.f[2456:2471]&quot;); select -add ($char + &quot;_geo_cn_body.f[2473:2493]&quot;);
select -add ($char + &quot;_geo_cn_body.f[2509:2545]&quot;); select -add ($char + &quot;_geo_cn_body.f[2555:2591]&quot;); select -add ($char + &quot;_geo_cn_body.f[2612:4445]&quot;);
select -add ($char + &quot;_geo_cn_body.f[4472:4663]&quot;); select -add ($char + &quot;_geo_cn_body.f[4829:4932]&quot;); select -add ($char + &quot;_geo_cn_body.f[12790:12837]&quot;);
sets -e -forceElement ($char + &quot;_preview_skin_shaderSG&quot;);
setAttr ($char + &quot;_grp_lf_arm_bend_controls.visibility&quot;) 1;
setAttr ($char + &quot;_offset_ac_lf_arm_control.visibility&quot;) 1;
setAttr ($char + &quot;_offset_ac_lf_elbow.visibility&quot;) 1;
setAttr ($char + &quot;_offset_ac_lf_elbowPivot.visibility&quot;) 1;
setAttr ($char + &quot;_offset_ac_lf_ikhand.visibility&quot;) 1;
setAttr ($char + &quot;_offset_ac_lf_fkhand.visibility&quot;) 1;
setAttr ($char + &quot;_offset_ac_lf_lowarm.visibility&quot;) 1;
setAttr ($char + &quot;_offset_ac_lf_uparm.visibility&quot;) 1;
setAttr ($char + &quot;_grp_lf_fingers.visibility&quot;) 1;
setAttr ($char + &quot;_ac_lf_bracelet01.visibility&quot;) 1;
setAttr ($char + &quot;_ac_lf_bracelet02.visibility&quot;) 1;
setAttr ($char + &quot;_ac_lf_bracelet03.visibility&quot;) 1;
setAttr ($char + &quot;_grp_cn_extras.lf_arm_vis&quot;) 1;
select -cl;
}
}
}
merry_c_check_lf_arm_vis;</postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton127">
<type>attributeButton</type>
<parent>panel4</parent>
<zValue>0</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>729</x>
<y>438</y>
</position>
<size>
<width>99</width>
<height>17</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Right Leg Vis</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>177</r>
<g>99</g>
<b>159</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>bool</attrCategory>
<node>Mery_ac_cn_global</node>
<attrType>bool</attrType>
<attrShortName>arrow_vis</attrShortName>
<attrLongName>arrow_vis</attrLongName>
<attrNiceName>Arrow Vis</attrNiceName>
<value>1</value>
<min>0</min>
<max>1</max>
<default>0</default>
<enum></enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand>global proc merry_c_check_rg_leg_vis()
{
string $char = `MGPicker -q -ns`+&quot;:Mery&quot;;
string $cAttrBtn = `MGPicker -q -ci`;
float $check = `MGPickerItem -q -atv $cAttrBtn`;
if($check == 0)
{
float $rg_leg_check_01 = `getAttr ($char + &quot;_ac_cn_vis.quality&quot;)`;
if ($rg_leg_check_01 == 0)
{
select -r ($char + &quot;_geo_cn_proxy079&quot;);
select -add ($char + &quot;_geo_cn_proxy081&quot;);
select -add ($char + &quot;_geo_cn_proxy083&quot;);
select -add ($char + &quot;_geo_cn_proxy085&quot;);
select -add ($char + &quot;_geo_cn_proxy087&quot;);
select -add ($char + &quot;_geo_cn_proxy089&quot;);
select -add ($char + &quot;_geo_cn_proxy091&quot;);
select -add ($char + &quot;_geo_cn_proxy095&quot;);
select -add ($char + &quot;_geo_cn_proxy097&quot;);
select -add ($char + &quot;_geo_cn_proxy100&quot;);
select -add ($char + &quot;_geo_cn_proxy101&quot;);
select -add ($char + &quot;_geo_cn_proxy002&quot;);
sets -e -forceElement ($char + &quot;_previes_transSG&quot;);
setAttr ($char + &quot;_grp_rg_leg.visibility&quot;) 0;
setAttr ($char + &quot;_grp_cn_extras.rg_leg_vis&quot;) 0;
select -cl;
}
if ($rg_leg_check_01 == 1)
{
float $rg_leg_check_02 = `getAttr ($char + &quot;_ac_cn_vis.pants&quot;)`;
if ($rg_leg_check_02 == 1)
{
select -r ($char + &quot;_geo_cn_pants.f[642:1295]&quot;);
select -add ($char + &quot;_geo_cn_pants.f[1326:1343]&quot;);
sets -e -forceElement ($char + &quot;_previes_transSG&quot;);
}
float $rg_leg_check_02 = `getAttr ($char + &quot;_ac_cn_vis.long_pants&quot;)`;
if ($rg_leg_check_02 == 1)
{
select -r($char + &quot;_geo_cn_longpants.f[1868:3615]&quot;); select -add ($char + &quot;_geo_cn_longpants.f[3624:3645]&quot;);
select -add ($char + &quot;_geo_cn_longpants.f[3676:3697]&quot;); select -add ($char + &quot;_geo_cn_longpants.f[3726:3747]&quot;);
select -add ($char + &quot;_geo_cn_longpants.f[3770:3791]&quot;); select -add ($char + &quot;_geo_cn_longpants.f[3884]&quot;);
select -add ($char + &quot;_geo_cn_longpants.f[3900:3924]&quot;);
sets -e -forceElement ($char + &quot;_previes_transSG&quot;);
}
float $rg_leg_check_02 = `getAttr ($char + &quot;_ac_cn_vis.shorts&quot;)`;
if ($rg_leg_check_02 == 1)
{
select -r ($char + &quot;_geo_cn_shorts.f[0:45]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[92:226]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[303:305]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[361:391]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[423:434]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[436:437]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[467:494]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[518:526]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[540:553]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[565:577]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[579:602]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[606]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[608]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[645:669]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[685]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[688:702]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[718:732]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[750:774]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[794:796]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[799:868]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[886:900]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[902:905]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[922:939]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[951:952]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[954:957]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[974:989]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[1022:1085]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[1118:1145]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[1174:1181]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[1190:1195]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[1202:1203]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[1208:1209]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[1212:1213]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[1216:1219]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[1222:1223]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[1232:1242]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[1246:1250]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[1252:1285]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[1320:1321]&quot;);
select -add ($char + &quot;_geo_cn_band01&quot;);
select -add ($char + &quot;_geo_cn_band03&quot;);
select -add ($char + &quot;_geo_cn_band04&quot;);
sets -e -forceElement ($char + &quot;_previes_transSG&quot;);
}
float $rg_leg_check_02 = `getAttr ($char + &quot;_ac_cn_vis.skirt&quot;)`;
if ($rg_leg_check_02 == 1)
{
select -r ($char + &quot;_geo_cn_skirt.f[384:775]&quot;);
select -add ($char + &quot;_geo_cn_skirt.f[792:799]&quot;);
select -add ($char + &quot;_geo_cn_skirt.f[813:828]&quot;);
sets -e -forceElement ($char + &quot;_previes_transSG&quot;);
}
float $rg_leg_check_02 = `getAttr ($char + &quot;_ac_cn_vis.socks&quot;)`;
if ($rg_leg_check_02 == 1)
{
select -r ($char + &quot;_geo_rg_sock&quot;);
sets -e -forceElement ($char + &quot;_previes_transSG&quot;);
}
float $rg_leg_check_02 = `getAttr ($char + &quot;_ac_cn_vis.belt&quot;)`;
if ($rg_leg_check_02 == 1)
{
select -r ($char + &quot;_geo_cn_belt.f[54:99]&quot;); select -add ($char + &quot;_geo_cn_belt.f[102]&quot;); select -add ($char + &quot;_geo_cn_belt.f[111:133]&quot;); select -add ($char + &quot;_geo_cn_belt.f[153:155]&quot;); select -add ($char + &quot;_geo_cn_belt.f[159:176]&quot;); select -add ($char + &quot;_geo_cn_belt.f[196:198]&quot;); select -add ($char + &quot;_geo_cn_belt.f[218:223]&quot;); select -add ($char + &quot;_geo_cn_belt.f[235:259]&quot;);
select -add ($char + &quot;_geo_cn_belt.f[281:286]&quot;); select -add ($char + &quot;_geo_cn_belt.f[308:332]&quot;); select -add ($char + &quot;_geo_cn_belt.f[358:383]&quot;); select -add ($char + &quot;_geo_cn_belt.f[392]&quot;); select -add ($char + &quot;_geo_cn_belt.f[394:414]&quot;); select -add ($char + &quot;_geo_cn_belt.f[434]&quot;); select -add ($char + &quot;_geo_cn_belt.f[436]&quot;); select -add ($char + &quot;_geo_cn_belt.f[447:459]&quot;);
select -add ($char + &quot;_geo_cn_belt.f[498:547]&quot;); select -add ($char + &quot;_geo_cn_belt.f[550:551]&quot;); select -add ($char + &quot;_geo_cn_belt.f[560:582]&quot;); select -add ($char + &quot;_geo_cn_belt.f[602:604]&quot;); select -add ($char + &quot;_geo_cn_belt.f[608:630]&quot;); select -add ($char + &quot;_geo_cn_belt.f[650:652]&quot;); select -add ($char + &quot;_geo_cn_belt.f[672:799]&quot;); select -add ($char + &quot;_geo_cn_belt.f[811:835]&quot;);
select -add ($char + &quot;_geo_cn_belt.f[857:862]&quot;); select -add ($char + &quot;_geo_cn_belt.f[884:908]&quot;); select -add ($char + &quot;_geo_cn_belt.f[934:950]&quot;); select -add ($char + &quot;_geo_cn_belt.f[952:959]&quot;); select -add ($char + &quot;_geo_cn_belt.f[968]&quot;); select -add ($char + &quot;_geo_cn_belt.f[970:990]&quot;); select -add ($char + &quot;_geo_cn_belt.f[1010]&quot;); select -add ($char + &quot;_geo_cn_belt.f[1012]&quot;);
select -add ($char + &quot;_geo_cn_belt.f[1023:1035]&quot;); select -add ($char + &quot;_geo_cn_belt.f[1056:1072]&quot;); select -add ($char + &quot;_geo_cn_belt.f[1074:1081]&quot;); select -add ($char + &quot;_geo_cn_belt.f[1090]&quot;); select -add ($char + &quot;_geo_cn_belt.f[1092:1112]&quot;); select -add ($char + &quot;_geo_cn_belt.f[1132]&quot;); select -add ($char + &quot;_geo_cn_belt.f[1134]&quot;); select -add ($char + &quot;_geo_cn_belt.f[1145:1163]&quot;);
select -add ($char + &quot;_geo_cn_belt.f[1627:1738]&quot;);
select -add ($char + &quot;_geo_cn_belt.f[1851:2074]&quot;);
select -add ($char + &quot;_geo_cn_belt.f[1164:1404]&quot;);
select -add ($char + &quot;_geo_cn_belt.f[0:15]&quot;);
sets -e -forceElement ($char + &quot;_previes_transSG&quot;);
}
select -add ($char + &quot;_geo_rg_shoefront&quot;);
select -add ($char + &quot;_geo_rg_shoetongue&quot;);
select -add ($char + &quot;_geo_rg_shoefabric&quot;);
select -add ($char + &quot;_geo_rg_shoelace01&quot;);
select -add ($char + &quot;_geo_rg_shoelace02&quot;);
select -add ($char + &quot;_geo_rg_shoelace03&quot;);
select -add ($char + &quot;_geo_rg_shoelace04&quot;);
select -add ($char + &quot;_geo_rg_shoelace05&quot;);
select -add ($char + &quot;_geo_rg_shoelace06&quot;);
select -add ($char + &quot;_geo_rg_shoelace07&quot;);
select -add ($char + &quot;_geo_rg_shoelace08&quot;);
select -add ($char + &quot;_geo_rg_shoelace09&quot;);
select -add ($char + &quot;_geo_rg_shoelace10&quot;);
select -add ($char + &quot;_geo_rg_shoelace11&quot;);
select -add ($char + &quot;_geo_rg_shoelace12&quot;);
select -add ($char + &quot;_geo_rg_shoelace13&quot;);
select -add ($char + &quot;_geo_rg_shoelace14&quot;);
select -add ($char + &quot;_geo_rg_shoelace15&quot;);
select -add ($char + &quot;_geo_rg_shoelace16&quot;);
select -add ($char + &quot;_geo_rg_shoelace17&quot;);
select -add ($char + &quot;_geo_rg_shoelace18&quot;);
select -add ($char + &quot;_geo_rg_shoelace19&quot;);
select -add ($char + &quot;_geo_rg_tack01&quot;);
select -add ($char + &quot;_geo_rg_tack02&quot;);
select -add ($char + &quot;_geo_rg_tack03&quot;);
select -add ($char + &quot;_geo_rg_tack04&quot;);
select -add ($char + &quot;_geo_rg_tack05&quot;);
select -add ($char + &quot;_geo_rg_tack06&quot;);
select -add ($char + &quot;_geo_rg_tack07&quot;);
select -add ($char + &quot;_geo_rg_tack08&quot;);
select -add ($char + &quot;_geo_rg_tack09&quot;);
select -add ($char + &quot;_geo_rg_tack10&quot;);
select -add ($char + &quot;_geo_rg_tack11&quot;);
select -add ($char + &quot;_geo_rg_tack12&quot;);
select -add ($char + &quot;_geo_rg_tack13&quot;);
select -add ($char + &quot;_geo_rg_tack14&quot;);
select -add ($char + &quot;_geo_rg_tack15&quot;);
select -add ($char + &quot;_geo_rg_tack16&quot;);
select -add ($char + &quot;_geo_rg_tack17&quot;);
select -add ($char + &quot;_geo_rg_tack18&quot;);
select -add ($char + &quot;_geo_cn_body.f[6395:6426]&quot;); select -add ($char + &quot;_geo_cn_body.f[6463:6465]&quot;);
select -add ($char + &quot;_geo_cn_body.f[6470:6478]&quot;); select -add ($char + &quot;_geo_cn_body.f[6487:6495]&quot;);
select -add ($char + &quot;_geo_cn_body.f[6500:6501]&quot;); select -add ($char + &quot;_geo_cn_body.f[6506:6507]&quot;);
select -add ($char + &quot;_geo_cn_body.f[6512:6518]&quot;); select -add ($char + &quot;_geo_cn_body.f[6523:6602]&quot;);
select -add ($char + &quot;_geo_cn_body.f[12342:12789]&quot;);
sets -e -forceElement ($char + &quot;_previes_transSG&quot;);
setAttr ($char + &quot;_grp_rg_leg.visibility&quot;) 0;
setAttr ($char + &quot;_grp_cn_extras.rg_leg_vis&quot;) 0;
select -cl;
}
}
if($check == 1)
{
float $rg_leg_check_01 = `getAttr ($char + &quot;_ac_cn_vis.quality&quot;)`;
if ($rg_leg_check_01 == 0)
{
select -r ($char + &quot;_geo_cn_proxy079&quot;);
select -add ($char + &quot;_geo_cn_proxy002&quot;);
select -add ($char + &quot;_geo_cn_proxy081&quot;);
select -add ($char + &quot;_geo_cn_proxy083&quot;);
select -add ($char + &quot;_geo_cn_proxy085&quot;);
select -add ($char + &quot;_geo_cn_proxy087&quot;);
select -add ($char + &quot;_geo_cn_proxy089&quot;);
select -add ($char + &quot;_geo_cn_proxy091&quot;);
select -add ($char + &quot;_geo_cn_proxy095&quot;);
sets -e -forceElement ($char + &quot;_preview_pants_shaderSG&quot;);
select -r ($char + &quot;_geo_cn_proxy101&quot;);
select -add ($char + &quot;_geo_cn_proxy100&quot;);
sets -e -forceElement ($char + &quot;_preview_shoes_shaderSG&quot;);
select -r ($char + &quot;_geo_cn_proxy097&quot;);
select -add ($char + &quot;_geo_cn_proxy100.f[0:13]&quot;);
select -add ($char + &quot;_geo_cn_proxy100.f[15:18]&quot;);
select -add ($char + &quot;_geo_cn_proxy100.f[27:30]&quot;);
select -add ($char + &quot;_geo_cn_proxy100.f[33:36]&quot;);
select -add ($char + &quot;_geo_cn_proxy100.f[40:51]&quot;);
select -add ($char + &quot;_geo_cn_proxy100.f[64]&quot;);
select -add ($char + &quot;_geo_cn_proxy100.f[66]&quot;);
sets -e -forceElement ($char + &quot;_preview_shoerRubber01_shaderSG&quot;);
setAttr ($char + &quot;_grp_rg_leg.visibility&quot;) 1;
setAttr ($char + &quot;_grp_cn_extras.rg_leg_vis&quot;) 1;
select -cl;
}
if ($rg_leg_check_01 == 1)
{
float $rg_leg_check_02 = `getAttr ($char + &quot;_ac_cn_vis.pants&quot;)`;
if ($rg_leg_check_02 == 1)
{
select -r ($char + &quot;_geo_cn_pants.f[642:1295]&quot;);
select -add ($char + &quot;_geo_cn_pants.f[1326:1343]&quot;);
sets -e -forceElement ($char + &quot;_preview_pants_shaderSG&quot;);
}
float $rg_leg_check_02 = `getAttr ($char + &quot;_ac_cn_vis.long_pants&quot;)`;
if ($rg_leg_check_02 == 1)
{
select -r ($char + &quot;_geo_cn_longpants.f[1868:3615]&quot;); select -add ($char + &quot;_geo_cn_longpants.f[3624:3645]&quot;);
select -add ($char + &quot;_geo_cn_longpants.f[3676:3697]&quot;); select -add ($char + &quot;_geo_cn_longpants.f[3726:3747]&quot;);
select -add ($char + &quot;_geo_cn_longpants.f[3770:3791]&quot;); select -add ($char + &quot;_geo_cn_longpants.f[3884]&quot;);
select -add ($char + &quot;_geo_cn_longpants.f[3900:3924]&quot;);
sets -e -forceElement ($char + &quot;_preview_longPants_shaderSG&quot;);
}
float $rg_leg_check_02 = `getAttr ($char + &quot;_ac_cn_vis.shorts&quot;)`;
if ($rg_leg_check_02 == 1)
{
select -r ($char + &quot;_geo_cn_shorts.f[0:45]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[92:226]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[303:305]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[361:391]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[423:434]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[436:437]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[467:494]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[518:526]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[540:553]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[565:577]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[579:602]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[606]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[608]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[645:669]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[685]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[688:702]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[718:732]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[750:774]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[794:796]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[799:868]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[886:900]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[902:905]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[922:939]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[951:952]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[954:957]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[974:989]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[1022:1085]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[1118:1145]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[1174:1181]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[1190:1195]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[1202:1203]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[1208:1209]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[1212:1213]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[1216:1219]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[1222:1223]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[1232:1242]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[1246:1250]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[1252:1285]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[1320:1321]&quot;);
select -add ($char + &quot;_geo_cn_band01&quot;);
select -add ($char + &quot;_geo_cn_band03&quot;);
select -add ($char + &quot;_geo_cn_band04&quot;);
sets -e -forceElement ($char + &quot;_preview_shorts_shaderSG&quot;);
}
float $rg_leg_check_02 = `getAttr ($char + &quot;_ac_cn_vis.skirt&quot;)`;
if ($rg_leg_check_02 == 1)
{
select -r ($char + &quot;_geo_cn_skirt.f[384:775]&quot;);
select -add ($char + &quot;_geo_cn_skirt.f[792:799]&quot;);
select -add ($char + &quot;_geo_cn_skirt.f[813:828]&quot;);
sets -e -forceElement ($char + &quot;_preview_skirt_shaderSG&quot;);
}
float $rg_leg_check_02 = `getAttr ($char + &quot;_ac_cn_vis.socks&quot;)`;
if ($rg_leg_check_02 == 1)
{
select -r ($char + &quot;_geo_rg_sock&quot;);
sets -e -forceElement ($char + &quot;_preview_sock_shaderSG&quot;);
}
float $rg_leg_check_02 = `getAttr ($char + &quot;_ac_cn_vis.belt&quot;)`;
if ($rg_leg_check_02 == 1)
{
select -r ($char + &quot;_geo_cn_belt.f[54:99]&quot;); select -add ($char + &quot;_geo_cn_belt.f[102]&quot;); select -add ($char + &quot;_geo_cn_belt.f[111:133]&quot;); select -add ($char + &quot;_geo_cn_belt.f[153:155]&quot;); select -add ($char + &quot;_geo_cn_belt.f[159:176]&quot;); select -add ($char + &quot;_geo_cn_belt.f[196:198]&quot;); select -add ($char + &quot;_geo_cn_belt.f[218:223]&quot;); select -add ($char + &quot;_geo_cn_belt.f[235:259]&quot;);
select -add ($char + &quot;_geo_cn_belt.f[281:286]&quot;); select -add ($char + &quot;_geo_cn_belt.f[308:332]&quot;); select -add ($char + &quot;_geo_cn_belt.f[358:383]&quot;); select -add ($char + &quot;_geo_cn_belt.f[392]&quot;); select -add ($char + &quot;_geo_cn_belt.f[394:414]&quot;); select -add ($char + &quot;_geo_cn_belt.f[434]&quot;); select -add ($char + &quot;_geo_cn_belt.f[436]&quot;); select -add ($char + &quot;_geo_cn_belt.f[447:459]&quot;);
select -add ($char + &quot;_geo_cn_belt.f[498:547]&quot;); select -add ($char + &quot;_geo_cn_belt.f[550:551]&quot;); select -add ($char + &quot;_geo_cn_belt.f[560:582]&quot;); select -add ($char + &quot;_geo_cn_belt.f[602:604]&quot;); select -add ($char + &quot;_geo_cn_belt.f[608:630]&quot;); select -add ($char + &quot;_geo_cn_belt.f[650:652]&quot;); select -add ($char + &quot;_geo_cn_belt.f[672:799]&quot;); select -add ($char + &quot;_geo_cn_belt.f[811:835]&quot;);
select -add ($char + &quot;_geo_cn_belt.f[857:862]&quot;); select -add ($char + &quot;_geo_cn_belt.f[884:908]&quot;); select -add ($char + &quot;_geo_cn_belt.f[934:950]&quot;); select -add ($char + &quot;_geo_cn_belt.f[952:959]&quot;); select -add ($char + &quot;_geo_cn_belt.f[968]&quot;); select -add ($char + &quot;_geo_cn_belt.f[970:990]&quot;); select -add ($char + &quot;_geo_cn_belt.f[1010]&quot;); select -add ($char + &quot;_geo_cn_belt.f[1012]&quot;);
select -add ($char + &quot;_geo_cn_belt.f[1023:1035]&quot;); select -add ($char + &quot;_geo_cn_belt.f[1056:1072]&quot;); select -add ($char + &quot;_geo_cn_belt.f[1074:1081]&quot;); select -add ($char + &quot;_geo_cn_belt.f[1090]&quot;); select -add ($char + &quot;_geo_cn_belt.f[1092:1112]&quot;); select -add ($char + &quot;_geo_cn_belt.f[1132]&quot;); select -add ($char + &quot;_geo_cn_belt.f[1134]&quot;); select -add ($char + &quot;_geo_cn_belt.f[1145:1163]&quot;);
sets -e -forceElement ($char + &quot;_preview_belt02_shaderSG&quot;);
select -r ($char + &quot;_geo_cn_belt.f[1627:1738]&quot;);
select -add ($char + &quot;_geo_cn_belt.f[1851:2074]&quot;);
select -add ($char + &quot;_geo_cn_belt.f[0:15]&quot;);
sets -e -forceElement ($char + &quot;_preview_longPants_shaderSG&quot;);
select -r ($char + &quot;_geo_cn_belt.f[1164:1404]&quot;);
sets -e -forceElement ($char + &quot;_preview_belt01_shaderSG&quot;);
}
select -r ($char + &quot;_geo_rg_shoefront&quot;);
select -add ($char + &quot;_geo_rg_shoetongue&quot;);
sets -e -forceElement ($char + &quot;_preview_shoerRubber01_shaderSG&quot;);
select -r ($char + &quot;_geo_rg_shoefabric&quot;);
sets -e -forceElement ($char + &quot;_preview_shoes_shaderSG&quot;);
select -r ($char + &quot;_geo_rg_shoelace01&quot;);
select -add ($char + &quot;_geo_rg_shoelace02&quot;);
select -add ($char + &quot;_geo_rg_shoelace03&quot;);
select -add ($char + &quot;_geo_rg_shoelace04&quot;);
select -add ($char + &quot;_geo_rg_shoelace05&quot;);
select -add ($char + &quot;_geo_rg_shoelace06&quot;);
select -add ($char + &quot;_geo_rg_shoelace07&quot;);
select -add ($char + &quot;_geo_rg_shoelace08&quot;);
select -add ($char + &quot;_geo_rg_shoelace09&quot;);
select -add ($char + &quot;_geo_rg_shoelace10&quot;);
select -add ($char + &quot;_geo_rg_shoelace11&quot;);
select -add ($char + &quot;_geo_rg_shoelace12&quot;);
select -add ($char + &quot;_geo_rg_shoelace13&quot;);
select -add ($char + &quot;_geo_rg_shoelace14&quot;);
select -add ($char + &quot;_geo_rg_shoelace15&quot;);
select -add ($char + &quot;_geo_rg_shoelace16&quot;);
select -add ($char + &quot;_geo_rg_shoelace17&quot;);
select -add ($char + &quot;_geo_rg_shoelace18&quot;);
select -add ($char + &quot;_geo_rg_shoelace19&quot;);
sets -e -forceElement ($char + &quot;_preview_shoesLace_shaderSG&quot;);
select -r ($char + &quot;_geo_rg_tack01&quot;);
select -add ($char + &quot;_geo_rg_tack02&quot;);
select -add ($char + &quot;_geo_rg_tack03&quot;);
select -add ($char + &quot;_geo_rg_tack04&quot;);
select -add ($char + &quot;_geo_rg_tack05&quot;);
select -add ($char + &quot;_geo_rg_tack06&quot;);
select -add ($char + &quot;_geo_rg_tack07&quot;);
select -add ($char + &quot;_geo_rg_tack08&quot;);
select -add ($char + &quot;_geo_rg_tack09&quot;);
select -add ($char + &quot;_geo_rg_tack10&quot;);
select -add ($char + &quot;_geo_rg_tack11&quot;);
select -add ($char + &quot;_geo_rg_tack12&quot;);
select -add ($char + &quot;_geo_rg_tack13&quot;);
select -add ($char + &quot;_geo_rg_tack14&quot;);
select -add ($char + &quot;_geo_rg_tack15&quot;);
select -add ($char + &quot;_geo_rg_tack16&quot;);
select -add ($char + &quot;_geo_rg_tack17&quot;);
select -add ($char + &quot;_geo_rg_tack18&quot;);
sets -e -forceElement ($char + &quot;_preview_shoesMetal_shaderSG&quot;);
select -r ($char + &quot;_geo_cn_body.f[6395:6426]&quot;); select -add ($char + &quot;_geo_cn_body.f[6463:6465]&quot;);
select -add ($char + &quot;_geo_cn_body.f[6470:6478]&quot;); select -add ($char + &quot;_geo_cn_body.f[6487:6495]&quot;);
select -add ($char + &quot;_geo_cn_body.f[6500:6501]&quot;); select -add ($char + &quot;_geo_cn_body.f[6506:6507]&quot;);
select -add ($char + &quot;_geo_cn_body.f[6512:6518]&quot;); select -add ($char + &quot;_geo_cn_body.f[6523:6602]&quot;);
select -add ($char + &quot;_geo_cn_body.f[12342:12789]&quot;);
sets -e -forceElement ($char + &quot;_preview_skin_shaderSG&quot;);
setAttr ($char + &quot;_grp_rg_leg.visibility&quot;) 1;
setAttr ($char + &quot;_grp_cn_extras.rg_leg_vis&quot;) 1;
select -cl;
}
}
}
merry_c_check_rg_leg_vis;</postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton128">
<type>attributeButton</type>
<parent>panel4</parent>
<zValue>0</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>729</x>
<y>456</y>
</position>
<size>
<width>99</width>
<height>17</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Left Leg Vis</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>177</r>
<g>99</g>
<b>159</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>bool</attrCategory>
<node>Mery_ac_cn_global</node>
<attrType>bool</attrType>
<attrShortName>arrow_vis</attrShortName>
<attrLongName>arrow_vis</attrLongName>
<attrNiceName>Arrow Vis</attrNiceName>
<value>1</value>
<min>0</min>
<max>1</max>
<default>0</default>
<enum></enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand>global proc merry_c_check_lf_leg_vis()
{
string $char = `MGPicker -q -ns`+&quot;:Mery&quot;;
string $cAttrBtn = `MGPicker -q -ci`;
float $check = `MGPickerItem -q -atv $cAttrBtn`;
if($check == 0)
{
float $lf_leg_check_01 = `getAttr ($char + &quot;_ac_cn_vis.quality&quot;)`;
if ($lf_leg_check_01 == 0)
{
select -r ($char + &quot;_geo_cn_proxy001&quot;);
select -add ($char + &quot;_geo_cn_proxy078&quot;);
select -add ($char + &quot;_geo_cn_proxy080&quot;);
select -add ($char + &quot;_geo_cn_proxy082&quot;);
select -add ($char + &quot;_geo_cn_proxy084&quot;);
select -add ($char + &quot;_geo_cn_proxy086&quot;);
select -add ($char + &quot;_geo_cn_proxy088&quot;);
select -add ($char + &quot;_geo_cn_proxy090&quot;);
select -add ($char + &quot;_geo_cn_proxy092&quot;);
select -add ($char + &quot;_geo_cn_proxy096&quot;);
select -add ($char + &quot;_geo_cn_proxy098&quot;);
select -add ($char + &quot;_geo_cn_proxy099&quot;);
sets -e -forceElement ($char + &quot;_previes_transSG&quot;);
setAttr ($char + &quot;_grp_lf_leg.visibility&quot;) 0;
setAttr ($char + &quot;_grp_cn_extras.lf_leg_vis&quot;) 0;
select -cl;
}
if ($lf_leg_check_01 == 1)
{
float $lf_leg_check_02 = `getAttr ($char + &quot;_ac_cn_vis.pants&quot;)`;
if ($lf_leg_check_02 == 1)
{
select -r ($char + &quot;_geo_cn_pants.f[0:641]&quot;);
select -add ($char + &quot;_geo_cn_pants.f[1296:1325]&quot;);
sets -e -forceElement ($char + &quot;_previes_transSG&quot;);
}
float $lf_leg_check_02 = `getAttr ($char + &quot;_ac_cn_vis.long_pants&quot;)`;
if ($lf_leg_check_02 == 1)
{
select -r ($char + &quot;_geo_cn_longpants.f[0:1867]&quot;); select -add ($char + &quot;_geo_cn_longpants.f[3616:3623]&quot;);
select -add ($char + &quot;_geo_cn_longpants.f[3646:3675]&quot;); select -add ($char + &quot;_geo_cn_longpants.f[3698:3725]&quot;);
select -add ($char + &quot;_geo_cn_longpants.f[3748:3769]&quot;); select -add ($char + &quot;_geo_cn_longpants.f[3792:3883]&quot;);
select -add ($char + &quot;_geo_cn_longpants.f[3885:3899]&quot;); select -add ($char + &quot;_geo_cn_longpants.f[3925:3928]&quot;);
sets -e -forceElement ($char + &quot;_previes_transSG&quot;);
}
float $lf_leg_check_02 = `getAttr ($char + &quot;_ac_cn_vis.shorts&quot;)`;
if ($lf_leg_check_02 == 1)
{
select -r ($char + &quot;_geo_cn_shorts.f[46:91]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[227:302]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[306:360]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[392:422]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[435]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[438:466]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[495:517]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[527:539]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[554:564]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[578]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[603:605]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[607]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[609:644]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[670:684]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[686:687]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[703:717]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[733:749]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[775:793]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[797:798]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[869:885]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[901]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[906:921]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[940:950]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[953]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[958:973]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[990:1021]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[1086:1117]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[1146:1173]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[1182:1189]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[1196:1201]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[1204:1207]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[1210:1211]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[1214:1215]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[1220:1221]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[1224:1231]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[1243:1245]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[1251]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[1286:1319]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[1322:1339]&quot;);
select -add ($char + &quot;_geo_cn_band01&quot;);
select -add ($char + &quot;_geo_cn_band02&quot;);
select -add ($char + &quot;_geo_cn_band05&quot;);
select -add ($char + &quot;_geo_cn_pin&quot;);
sets -e -forceElement ($char + &quot;_previes_transSG&quot;);
}
float $lf_leg_check_02 = `getAttr ($char + &quot;_ac_cn_vis.skirt&quot;)`;
if ($lf_leg_check_02 == 1)
{
select -r ($char + &quot;_geo_cn_skirt.f[0:383]&quot;);
select -add ($char + &quot;_geo_cn_skirt.f[776:791]&quot;);
select -add ($char + &quot;_geo_cn_skirt.f[800:812]&quot;);
select -add ($char + &quot;_geo_cn_skirt.f[829:831]&quot;);
sets -e -forceElement ($char + &quot;_previes_transSG&quot;);
}
float $lf_leg_check_02 = `getAttr ($char + &quot;_ac_cn_vis.socks&quot;)`;
if ($lf_leg_check_02 == 1)
{
select -r ($char + &quot;_geo_lf_sock&quot;);
sets -e -forceElement ($char + &quot;_previes_transSG&quot;);
}
float $lf_leg_check_02 = `getAttr ($char + &quot;_ac_cn_vis.belt&quot;)`;
if ($lf_leg_check_02 == 1)
{
select -r ($char + &quot;_geo_cn_belt.f[16:53]&quot;); select -add ($char + &quot;_geo_cn_belt.f[86:91]&quot;); select -add ($char + &quot;_geo_cn_belt.f[100:101]&quot;); select -add ($char + &quot;_geo_cn_belt.f[103:110]&quot;); select -add ($char + &quot;_geo_cn_belt.f[134:158]&quot;); select -add ($char + &quot;_geo_cn_belt.f[177:217]&quot;);
select -add ($char + &quot;_geo_cn_belt.f[224:234]&quot;); select -add ($char + &quot;_geo_cn_belt.f[260:307]&quot;); select -add ($char + &quot;_geo_cn_belt.f[333:357]&quot;); select -add ($char + &quot;_geo_cn_belt.f[374:376]&quot;); select -add ($char + &quot;_geo_cn_belt.f[384:391]&quot;); select -add ($char + &quot;_geo_cn_belt.f[393]&quot;);
select -add ($char + &quot;_geo_cn_belt.f[415:446]&quot;); select -add ($char + &quot;_geo_cn_belt.f[460:497]&quot;); select -add ($char + &quot;_geo_cn_belt.f[530:535]&quot;); select -add ($char + &quot;_geo_cn_belt.f[548:549]&quot;); select -add ($char + &quot;_geo_cn_belt.f[552:559]&quot;); select -add ($char + &quot;_geo_cn_belt.f[583:607]&quot;);
select -add ($char + &quot;_geo_cn_belt.f[631:671]&quot;); select -add ($char + &quot;_geo_cn_belt.f[763:764]&quot;); select -add ($char + &quot;_geo_cn_belt.f[800:810]&quot;); select -add ($char + &quot;_geo_cn_belt.f[836:883]&quot;); select -add ($char + &quot;_geo_cn_belt.f[909:933]&quot;); select -add ($char + &quot;_geo_cn_belt.f[950:952]&quot;);
select -add ($char + &quot;_geo_cn_belt.f[960:967]&quot;); select -add ($char + &quot;_geo_cn_belt.f[969]&quot;); select -add ($char + &quot;_geo_cn_belt.f[991:1022]&quot;); select -add ($char + &quot;_geo_cn_belt.f[1036:1055]&quot;); select -add ($char + &quot;_geo_cn_belt.f[1072:1074]&quot;); select -add ($char + &quot;_geo_cn_belt.f[1082:1089]&quot;);
select -add ($char + &quot;_geo_cn_belt.f[1091]&quot;); select -add ($char + &quot;_geo_cn_belt.f[1113:1144]&quot;);
select -add ($char + &quot;_geo_cn_belt.f[1963:2074]&quot;);
select -add ($char + &quot;_geo_cn_belt.f[1739:1850]&quot;);
select -add ($char + &quot;_geo_cn_belt.f[1515:1626]&quot;);
select -add ($char + &quot;_geo_cn_belt.f[1405:1514]&quot;);
sets -e -forceElement ($char + &quot;_previes_transSG&quot;);
}
select -r ($char + &quot;_geo_lf_shoefront&quot;);
select -add ($char + &quot;_geo_lf_shoetongue&quot;);
select -add ($char + &quot;_geo_lf_shoefabric&quot;);
select -add ($char + &quot;_geo_lf_shoelace01&quot;);
select -add ($char + &quot;_geo_lf_shoelace02&quot;);
select -add ($char + &quot;_geo_lf_shoelace03&quot;);
select -add ($char + &quot;_geo_lf_shoelace04&quot;);
select -add ($char + &quot;_geo_lf_shoelace05&quot;);
select -add ($char + &quot;_geo_lf_shoelace06&quot;);
select -add ($char + &quot;_geo_lf_shoelace07&quot;);
select -add ($char + &quot;_geo_lf_shoelace08&quot;);
select -add ($char + &quot;_geo_lf_shoelace09&quot;);
select -add ($char + &quot;_geo_lf_shoelace10&quot;);
select -add ($char + &quot;_geo_lf_shoelace11&quot;);
select -add ($char + &quot;_geo_lf_shoelace12&quot;);
select -add ($char + &quot;_geo_lf_shoelace13&quot;);
select -add ($char + &quot;_geo_lf_shoelace14&quot;);
select -add ($char + &quot;_geo_lf_shoelace15&quot;);
select -add ($char + &quot;_geo_lf_shoelace16&quot;);
select -add ($char + &quot;_geo_lf_shoelace17&quot;);
select -add ($char + &quot;_geo_lf_shoelace18&quot;);
select -add ($char + &quot;_geo_lf_shoelace19&quot;);
select -add ($char + &quot;_geo_lf_tack01&quot;);
select -add ($char + &quot;_geo_lf_tack02&quot;);
select -add ($char + &quot;_geo_lf_tack03&quot;);
select -add ($char + &quot;_geo_lf_tack04&quot;);
select -add ($char + &quot;_geo_lf_tack05&quot;);
select -add ($char + &quot;_geo_lf_tack06&quot;);
select -add ($char + &quot;_geo_lf_tack07&quot;);
select -add ($char + &quot;_geo_lf_tack08&quot;);
select -add ($char + &quot;_geo_lf_tack09&quot;);
select -add ($char + &quot;_geo_lf_tack10&quot;);
select -add ($char + &quot;_geo_lf_tack11&quot;);
select -add ($char + &quot;_geo_lf_tack12&quot;);
select -add ($char + &quot;_geo_lf_tack13&quot;);
select -add ($char + &quot;_geo_lf_tack14&quot;);
select -add ($char + &quot;_geo_lf_tack15&quot;);
select -add ($char + &quot;_geo_lf_tack16&quot;);
select -add ($char + &quot;_geo_lf_tack17&quot;);
select -add ($char + &quot;_geo_lf_tack18&quot;);
select -add ($char + &quot;_geo_cn_body.f[0:31]&quot;); select -add ($char + &quot;_geo_cn_body.f[68:70]&quot;);
select -add ($char + &quot;_geo_cn_body.f[75:83]&quot;); select -add ($char + &quot;_geo_cn_body.f[92:100]&quot;);
select -add ($char + &quot;_geo_cn_body.f[105:106]&quot;); select -add ($char + &quot;_geo_cn_body.f[111:112]&quot;);
select -add ($char + &quot;_geo_cn_body.f[117:123]&quot;); select -add ($char + &quot;_geo_cn_body.f[128:207]&quot;);
select -add ($char + &quot;_geo_cn_body.f[5947:6394]&quot;);
sets -e -forceElement ($char + &quot;_previes_transSG&quot;);
setAttr ($char + &quot;_grp_lf_leg.visibility&quot;) 0;
setAttr ($char + &quot;_grp_cn_extras.lf_leg_vis&quot;) 0;
select -cl;
}
}
if($check == 1)
{
float $lf_leg_check_01 = `getAttr ($char + &quot;_ac_cn_vis.quality&quot;)`;
if ($lf_leg_check_01 == 0)
{
select -r ($char + &quot;_geo_cn_proxy001&quot;);
select -add ($char + &quot;_geo_cn_proxy078&quot;);
select -add ($char + &quot;_geo_cn_proxy080&quot;);
select -add ($char + &quot;_geo_cn_proxy082&quot;);
select -add ($char + &quot;_geo_cn_proxy084&quot;);
select -add ($char + &quot;_geo_cn_proxy086&quot;);
select -add ($char + &quot;_geo_cn_proxy088&quot;);
select -add ($char + &quot;_geo_cn_proxy090&quot;);
select -add ($char + &quot;_geo_cn_proxy092&quot;);
sets -e -forceElement ($char + &quot;_preview_pants_shaderSG&quot;);
select -r ($char + &quot;_geo_cn_proxy098&quot;);
select -add ($char + &quot;_geo_cn_proxy099&quot;);
sets -e -forceElement ($char + &quot;_preview_shoes_shaderSG&quot;);
select -r ($char + &quot;_geo_cn_proxy096&quot;);
select -add ($char + &quot;_geo_cn_proxy099.f[0:13]&quot;);
select -add ($char + &quot;_geo_cn_proxy099.f[15:18]&quot;);
select -add ($char + &quot;_geo_cn_proxy099.f[27:30]&quot;);
select -add ($char + &quot;_geo_cn_proxy099.f[33:36]&quot;);
select -add ($char + &quot;_geo_cn_proxy099.f[40:51]&quot;);
select -add ($char + &quot;_geo_cn_proxy099.f[64]&quot;);
select -add ($char + &quot;_geo_cn_proxy099.f[66]&quot;);
sets -e -forceElement ($char + &quot;_preview_shoerRubber01_shaderSG&quot;);
setAttr ($char + &quot;_grp_lf_leg.visibility&quot;) 1;
setAttr ($char + &quot;_grp_cn_extras.lf_leg_vis&quot;) 1;
select -cl;
}
if ($lf_leg_check_01 == 1)
{
float $lf_leg_check_02 = `getAttr ($char + &quot;_ac_cn_vis.pants&quot;)`;
if ($lf_leg_check_02 == 1)
{
select -r ($char + &quot;_geo_cn_pants.f[0:641]&quot;);
select -add ($char + &quot;_geo_cn_pants.f[1296:1325]&quot;);
sets -e -forceElement ($char + &quot;_preview_pants_shaderSG&quot;);
}
float $lf_leg_check_02 = `getAttr ($char + &quot;_ac_cn_vis.long_pants&quot;)`;
if ($lf_leg_check_02 == 1)
{
select -r ($char + &quot;_geo_cn_longpants.f[0:1867]&quot;); select -add ($char + &quot;_geo_cn_longpants.f[3616:3623]&quot;);
select -add ($char + &quot;_geo_cn_longpants.f[3646:3675]&quot;); select -add ($char + &quot;_geo_cn_longpants.f[3698:3725]&quot;);
select -add ($char + &quot;_geo_cn_longpants.f[3748:3769]&quot;); select -add ($char + &quot;_geo_cn_longpants.f[3792:3883]&quot;);
select -add ($char + &quot;_geo_cn_longpants.f[3885:3899]&quot;); select -add ($char + &quot;_geo_cn_longpants.f[3925:3928]&quot;);
sets -e -forceElement ($char + &quot;_preview_longPants_shaderSG&quot;);
}
float $lf_leg_check_02 = `getAttr ($char + &quot;_ac_cn_vis.shorts&quot;)`;
if ($lf_leg_check_02 == 1)
{
select -r ($char + &quot;_geo_cn_shorts.f[46:91]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[227:302]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[306:360]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[392:422]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[435]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[438:466]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[495:517]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[527:539]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[554:564]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[578]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[603:605]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[607]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[609:644]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[670:684]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[686:687]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[703:717]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[733:749]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[775:793]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[797:798]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[869:885]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[901]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[906:921]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[940:950]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[953]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[958:973]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[990:1021]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[1086:1117]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[1146:1173]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[1182:1189]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[1196:1201]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[1204:1207]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[1210:1211]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[1214:1215]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[1220:1221]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[1224:1231]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[1243:1245]&quot;);
select -add ($char + &quot;_geo_cn_shorts.f[1251]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[1286:1319]&quot;); select -add ($char + &quot;_geo_cn_shorts.f[1322:1339]&quot;);
select -add ($char + &quot;_geo_cn_band01&quot;);
select -add ($char + &quot;_geo_cn_band02&quot;);
select -add ($char + &quot;_geo_cn_band05&quot;);
select -add ($char + &quot;_geo_cn_pin&quot;);
sets -e -forceElement ($char + &quot;_preview_shorts_shaderSG&quot;);
}
float $lf_leg_check_02 = `getAttr ($char + &quot;_ac_cn_vis.skirt&quot;)`;
if ($lf_leg_check_02 == 1)
{
select -r ($char + &quot;_geo_cn_skirt.f[0:383]&quot;);
select -add ($char + &quot;_geo_cn_skirt.f[776:791]&quot;);
select -add ($char + &quot;_geo_cn_skirt.f[800:812]&quot;);
select -add ($char + &quot;_geo_cn_skirt.f[829:831]&quot;);
sets -e -forceElement ($char + &quot;_preview_skirt_shaderSG&quot;);
}
float $lf_leg_check_02 = `getAttr ($char + &quot;_ac_cn_vis.socks&quot;)`;
if ($lf_leg_check_02 == 1)
{
select -r ($char + &quot;_geo_lf_sock&quot;);
sets -e -forceElement ($char + &quot;_preview_sock_shaderSG&quot;);
}
float $lf_leg_check_02 = `getAttr ($char + &quot;_ac_cn_vis.belt&quot;)`;
if ($lf_leg_check_02 == 1)
{
select -r ($char + &quot;_geo_cn_belt.f[16:53]&quot;); select -add ($char + &quot;_geo_cn_belt.f[86:91]&quot;); select -add ($char + &quot;_geo_cn_belt.f[100:101]&quot;); select -add ($char + &quot;_geo_cn_belt.f[103:110]&quot;); select -add ($char + &quot;_geo_cn_belt.f[134:158]&quot;); select -add ($char + &quot;_geo_cn_belt.f[177:217]&quot;);
select -add ($char + &quot;_geo_cn_belt.f[224:234]&quot;); select -add ($char + &quot;_geo_cn_belt.f[260:307]&quot;); select -add ($char + &quot;_geo_cn_belt.f[333:357]&quot;); select -add ($char + &quot;_geo_cn_belt.f[374:376]&quot;); select -add ($char + &quot;_geo_cn_belt.f[384:391]&quot;); select -add ($char + &quot;_geo_cn_belt.f[393]&quot;);
select -add ($char + &quot;_geo_cn_belt.f[415:446]&quot;); select -add ($char + &quot;_geo_cn_belt.f[460:497]&quot;); select -add ($char + &quot;_geo_cn_belt.f[530:535]&quot;); select -add ($char + &quot;_geo_cn_belt.f[548:549]&quot;); select -add ($char + &quot;_geo_cn_belt.f[552:559]&quot;); select -add ($char + &quot;_geo_cn_belt.f[583:607]&quot;);
select -add ($char + &quot;_geo_cn_belt.f[631:671]&quot;); select -add ($char + &quot;_geo_cn_belt.f[763:764]&quot;); select -add ($char + &quot;_geo_cn_belt.f[800:810]&quot;); select -add ($char + &quot;_geo_cn_belt.f[836:883]&quot;); select -add ($char + &quot;_geo_cn_belt.f[909:933]&quot;); select -add ($char + &quot;_geo_cn_belt.f[950:952]&quot;);
select -add ($char + &quot;_geo_cn_belt.f[960:967]&quot;); select -add ($char + &quot;_geo_cn_belt.f[969]&quot;); select -add ($char + &quot;_geo_cn_belt.f[991:1022]&quot;); select -add ($char + &quot;_geo_cn_belt.f[1036:1055]&quot;); select -add ($char + &quot;_geo_cn_belt.f[1072:1074]&quot;); select -add ($char + &quot;_geo_cn_belt.f[1082:1089]&quot;);
select -add ($char + &quot;_geo_cn_belt.f[1091]&quot;); select -add ($char + &quot;_geo_cn_belt.f[1113:1144]&quot;);
select -add ($char + &quot;_geo_cn_belt.f[1963:2074]&quot;);
select -add ($char + &quot;_geo_cn_belt.f[1739:1850]&quot;);
select -add ($char + &quot;_geo_cn_belt.f[1515:1626]&quot;);
select -add ($char + &quot;_geo_cn_belt.f[1405:1514]&quot;);
sets -e -forceElement ($char + &quot;_preview_belt02_shaderSG&quot;);
}
select -r ($char + &quot;_geo_lf_shoefront&quot;);
select -add ($char + &quot;_geo_lf_shoetongue&quot;);
sets -e -forceElement ($char + &quot;_preview_shoerRubber01_shaderSG&quot;);
select -r ($char + &quot;_geo_lf_shoefabric&quot;);
sets -e -forceElement ($char + &quot;_preview_shoes_shaderSG&quot;);
select -r ($char + &quot;_geo_lf_shoelace01&quot;);
select -add ($char + &quot;_geo_lf_shoelace02&quot;);
select -add ($char + &quot;_geo_lf_shoelace03&quot;);
select -add ($char + &quot;_geo_lf_shoelace04&quot;);
select -add ($char + &quot;_geo_lf_shoelace05&quot;);
select -add ($char + &quot;_geo_lf_shoelace06&quot;);
select -add ($char + &quot;_geo_lf_shoelace07&quot;);
select -add ($char + &quot;_geo_lf_shoelace08&quot;);
select -add ($char + &quot;_geo_lf_shoelace09&quot;);
select -add ($char + &quot;_geo_lf_shoelace10&quot;);
select -add ($char + &quot;_geo_lf_shoelace11&quot;);
select -add ($char + &quot;_geo_lf_shoelace12&quot;);
select -add ($char + &quot;_geo_lf_shoelace13&quot;);
select -add ($char + &quot;_geo_lf_shoelace14&quot;);
select -add ($char + &quot;_geo_lf_shoelace15&quot;);
select -add ($char + &quot;_geo_lf_shoelace16&quot;);
select -add ($char + &quot;_geo_lf_shoelace17&quot;);
select -add ($char + &quot;_geo_lf_shoelace18&quot;);
select -add ($char + &quot;_geo_lf_shoelace19&quot;);
sets -e -forceElement ($char + &quot;_preview_shoesLace_shaderSG&quot;);
select -r ($char + &quot;_geo_lf_tack01&quot;);
select -add ($char + &quot;_geo_lf_tack02&quot;);
select -add ($char + &quot;_geo_lf_tack03&quot;);
select -add ($char + &quot;_geo_lf_tack04&quot;);
select -add ($char + &quot;_geo_lf_tack05&quot;);
select -add ($char + &quot;_geo_lf_tack06&quot;);
select -add ($char + &quot;_geo_lf_tack07&quot;);
select -add ($char + &quot;_geo_lf_tack08&quot;);
select -add ($char + &quot;_geo_lf_tack09&quot;);
select -add ($char + &quot;_geo_lf_tack10&quot;);
select -add ($char + &quot;_geo_lf_tack11&quot;);
select -add ($char + &quot;_geo_lf_tack12&quot;);
select -add ($char + &quot;_geo_lf_tack13&quot;);
select -add ($char + &quot;_geo_lf_tack14&quot;);
select -add ($char + &quot;_geo_lf_tack15&quot;);
select -add ($char + &quot;_geo_lf_tack16&quot;);
select -add ($char + &quot;_geo_lf_tack17&quot;);
select -add ($char + &quot;_geo_lf_tack18&quot;);
sets -e -forceElement ($char + &quot;_preview_shoesMetal_shaderSG&quot;);
select -r ($char + &quot;_geo_cn_body.f[0:31]&quot;); select -add ($char + &quot;_geo_cn_body.f[68:70]&quot;);
select -add ($char + &quot;_geo_cn_body.f[75:83]&quot;); select -add ($char + &quot;_geo_cn_body.f[92:100]&quot;);
select -add ($char + &quot;_geo_cn_body.f[105:106]&quot;); select -add ($char + &quot;_geo_cn_body.f[111:112]&quot;);
select -add ($char + &quot;_geo_cn_body.f[117:123]&quot;); select -add ($char + &quot;_geo_cn_body.f[128:207]&quot;);
select -add ($char + &quot;_geo_cn_body.f[5947:6394]&quot;);
sets -e -forceElement ($char + &quot;_preview_skin_shaderSG&quot;);
setAttr ($char + &quot;_grp_lf_leg.visibility&quot;) 1;
setAttr ($char + &quot;_grp_cn_extras.lf_leg_vis&quot;) 1;
select -cl;
}
}
}
merry_c_check_lf_leg_vis;</postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton1">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0001</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>133</x>
<y>106</y>
</position>
<size>
<width>55</width>
<height>7</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>226</r>
<g>215</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_cn_head</objects>
<shape>
<type>rectangle</type>
<roundness>3</roundness>
</shape>
</item>
<item id="selectButton2">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0002</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>149</x>
<y>130</y>
</position>
<size>
<width>23</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>226</r>
<g>215</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_cn_neck</objects>
<shape>
<type>rectangle</type>
<roundness>3</roundness>
</shape>
</item>
<item id="commandButton16">
<type>commandButton</type>
<parent>panel1</parent>
<zValue>0.0002</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>231</x>
<y>85</y>
</position>
<size>
<width>78</width>
<height>17</height>
</size>
<margin>
<left>3</left>
<right>11</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>102</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text>Viewport</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>center</vAlign>
<color>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes>Viewport features.</notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<command type="mel">//Select all objects envolved in current picker panel's Select-Buttons &amp; Sliders.
//Ctrl Key: Deselect, Shift Key: Invert Select, Ctrl+Shift Keys: Add Select.
MGP_SelectAll_viaCurrentPanel_Ex;</command>
<menu>
<markingMenu>1</markingMenu>
<popup>both</popup>
<menuItem>
<separator>0</separator>
<radioPosition>N</radioPosition>
<type>mel</type>
<label>Show None</label>
<command>//Hide all types of objects for current actived 3d view.
//Hold control key to apply to all visible views.
MGP_ViewShowNone_Ex;</command>
</menuItem>
<menuItem>
<separator>0</separator>
<radioPosition>W</radioPosition>
<type>mel</type>
<label>Playblast</label>
<command>//Display only geometries for current actived 3d view.
//Hold control key to apply to all visible views.
MGP_ViewShowOnlyGeometry_Ex;</command>
</menuItem>
<menuItem>
<separator>0</separator>
<radioPosition>E</radioPosition>
<type>mel</type>
<label>Animation</label>
<command>//Display only geometries and nurbsCurves for current actived 3d view.
//Hold control key to apply to all visible views.
MGP_ViewShowOnlyGeometryWithCurve_Ex;</command>
</menuItem>
<menuItem>
<separator>0</separator>
<radioPosition>S</radioPosition>
<type>mel</type>
<label>Show All</label>
<command>//Display all types of objects for current actived 3d view.
//Hold control key to apply to all visible views.
MGP_ViewShowAll_Ex;</command>
</menuItem>
</menu>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="commandButton19">
<type>commandButton</type>
<parent>panel1</parent>
<zValue>0.0002</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>10</x>
<y>122</y>
</position>
<size>
<width>74</width>
<height>17</height>
</size>
<margin>
<left>5</left>
<right>2</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>102</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text>Switcher</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>center</vAlign>
<color>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes>Switch FK/IK for limbs. Click and drag to trigger the marking menu.</notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<command type="mel">//Select all objects envolved in current picker panel's Select-Buttons &amp; Sliders.
//Ctrl Key: Deselect, Shift Key: Invert Select, Ctrl+Shift Keys: Add Select.
MGP_SelectAll_viaCurrentPanel_Ex;</command>
<menu>
<markingMenu>1</markingMenu>
<popup>both</popup>
<menuItem>
<separator>0</separator>
<radioPosition>NW</radioPosition>
<type>mel</type>
<label>Right Arm IK/FK</label>
<command>//Comando para cambio entre fk y ik del brazo derecho
global proc mery_c_rg_fkik_arm_change ()
{
string $char = `MGPicker -q -ns`;
$state = `getAttr ($char + &quot;:Mery_ac_rg_arm_control.fk_ik&quot;)`;
if ($state == 1)
{
float $elbow_arc = `getAttr ($char + &quot;:Mery_ac_rg_arm_control.elbow_arc&quot;)`;
float $arm_arc = `getAttr ($char + &quot;:Mery_ac_rg_arm_control.arm_arc&quot;)`;
setAttr ($char + &quot;:Mery_ac_rg_arm_control.elbow_arc&quot;) 0;
setAttr ($char + &quot;:Mery_ac_rg_arm_control.arm_arc&quot;) 0;
setAttr ($char + &quot;:Mery_ac_rg_uparm.rot_order&quot;) 0;
setAttr ($char + &quot;:Mery_ac_rg_lowarm.rot_order&quot;) 0;
setAttr ($char + &quot;:Mery_ac_rg_fkhand.rot_order&quot;) 0;
float $uparm_rotation[] = `xform -q -ws -ro ($char + &quot;:Mery_loc_rg_uparm_change&quot;)`;
float $lowarm_rotation[] = `xform -q -ws -ro ($char + &quot;:Mery_loc_rg_lowarm_change&quot;)`;
float $fkhand_rotation[] = `xform -q -ws -ro ($char + &quot;:Mery_loc_rg_fkhand_change&quot;)`;
float $uparm_posicion01[] = `xform -q -ws -t ($char + &quot;:Mery_loc_rg_uparm_change&quot;)`;
float $lowarm_posicion01[] = `xform -q -ws -t ($char + &quot;:Mery_loc_rg_lowarm_change&quot;)`;
float $fkhand_posicion01[] = `xform -q -ws -t ($char + &quot;:Mery_loc_rg_fkhand_change&quot;)`;
float $temp = ($lowarm_posicion01[0] - $uparm_posicion01[0]);
float $temp2 = `pow $temp 2`;
float $temp = ($lowarm_posicion01[1] - $uparm_posicion01[1]);
float $temp3 = `pow $temp 2`;
float $temp = ($lowarm_posicion01[2] - $uparm_posicion01[2]);
float $temp4 = `pow $temp 2`;
float $uparm_distancia01 = `sqrt ($temp2 + $temp3 + $temp4)`;
float $temp = ($fkhand_posicion01[0] - $lowarm_posicion01[0]);
float $temp2 = `pow $temp 2`;
float $temp = ($fkhand_posicion01[1] - $lowarm_posicion01[1]);
float $temp3 = `pow $temp 2`;
float $temp = ($fkhand_posicion01[2] - $lowarm_posicion01[2]);
float $temp4 = `pow $temp 2`;
float $lowarm_distancia01 = `sqrt ($temp2 + $temp3 + $temp4)`;
setAttr ($char + &quot;:Mery_ac_rg_arm_control.fk_ik&quot;) 0;
setAttr ($char + &quot;:Mery_ac_rg_uparm.r&quot;) 0 0 0;
setAttr ($char + &quot;:Mery_ac_rg_uparm.stretchy&quot;) 1;
setAttr ($char + &quot;:Mery_ac_rg_lowarm.r&quot;) 0 0 0;
setAttr ($char + &quot;:Mery_ac_rg_lowarm.stretchy&quot;) 1;
float $uparm_dist_base = `getAttr ($char + &quot;:Mery_sk_rg_lowarm.tx&quot;)`;
float $lowarm_dist_base = `getAttr ($char + &quot;:Mery_sk_rg_armEnd.tx&quot;)`;
float $global_scale = `getAttr ($char + &quot;:Mery_ac_cn_global.global_scale&quot;)`;
float $uparm_distancia02 = ($uparm_dist_base * $global_scale);
float $lowarm_distancia02 = ($lowarm_dist_base * $global_scale);
float $uparm_stretchy = ($uparm_distancia01 / $uparm_distancia02);
float $lowarm_stretchy = ($lowarm_distancia01 / $lowarm_distancia02);
setAttr ($char + &quot;:Mery_ac_rg_uparm.stretchy&quot;) $uparm_stretchy;
setAttr ($char + &quot;:Mery_ac_rg_lowarm.stretchy&quot;) $lowarm_stretchy;
setAttr ($char + &quot;:Mery_ac_rg_arm_control.elbow_arc&quot;) $elbow_arc;
setAttr ($char + &quot;:Mery_ac_rg_arm_control.arm_arc&quot;) $arm_arc;
xform -ws -ro $uparm_rotation[0] $uparm_rotation[1] $uparm_rotation[2] ($char + &quot;:Mery_ac_rg_uparm&quot;);
xform -ws -ro $lowarm_rotation[0] $lowarm_rotation[1] $lowarm_rotation[2] ($char + &quot;:Mery_ac_rg_lowarm&quot;);
xform -ws -ro $fkhand_rotation[0] $fkhand_rotation[1] $fkhand_rotation[2] ($char + &quot;:Mery_ac_rg_fkhand&quot;);
}
else
{
setAttr ($char + &quot;:Mery_ac_rg_elbowPivot.elbow_lock&quot;) 0;
float $elbow_arc = `getAttr ($char + &quot;:Mery_ac_rg_arm_control.elbow_arc&quot;)`;
float $arm_arc = `getAttr ($char + &quot;:Mery_ac_rg_arm_control.arm_arc&quot;)`;
setAttr ($char + &quot;:Mery_ac_rg_arm_control.elbow_arc&quot;) 0;
setAttr ($char + &quot;:Mery_ac_rg_arm_control.arm_arc&quot;) 0;
setAttr ($char + &quot;:Mery_ac_rg_ikhand.rot_order&quot;) 0;
float $elbow_position[] = `xform -q -ws -t ($char + &quot;:Mery_loc_rg_elbow_change&quot;)`;
float $elbowPivot_position[] = `xform -q -ws -t ($char + &quot;:Mery_loc_rg_elbowPivot_change&quot;)`;
float $ikhand_position[] = `xform -q -ws -t ($char + &quot;:Mery_loc_rg_ikhand_change&quot;)`;
float $ikhand_rotation[] = `xform -q -ws -ro ($char + &quot;:Mery_loc_rg_ikhand_change&quot;)`;
setAttr ($char + &quot;:Mery_ac_rg_arm_control.fk_ik&quot;) 1;
setAttr ($char + &quot;:Mery_ac_rg_ikhand.stretchy&quot;) 1;
xform -ws -t $ikhand_position[0] $ikhand_position[1] $ikhand_position[2] ($char + &quot;:Mery_ac_rg_ikhand&quot;);
xform -ws -ro $ikhand_rotation[0] $ikhand_rotation[1] $ikhand_rotation[2] ($char + &quot;:Mery_ac_rg_ikhand&quot;);
xform -ws -t $elbowPivot_position[0] $elbowPivot_position[1] $elbowPivot_position[2] ($char + &quot;:Mery_ac_rg_elbowPivot&quot;);
xform -ws -t $elbow_position[0] $elbow_position[1] $elbow_position[2] ($char + &quot;:Mery_ac_rg_elbow&quot;);
setAttr ($char + &quot;:Mery_ac_rg_arm_control.elbow_arc&quot;) $elbow_arc;
setAttr ($char + &quot;:Mery_ac_rg_arm_control.arm_arc&quot;) $arm_arc;
}
}
mery_c_rg_fkik_arm_change;
MGPicker -e -syncPickerValue;</command>
</menuItem>
<menuItem>
<separator>0</separator>
<radioPosition>NE</radioPosition>
<type>mel</type>
<label>Left Arm IK/FK</label>
<command>global proc mery_c_lf_fkik_arm_change ()
{
string $char = `MGPicker -q -ns`+&quot;:Mery&quot;;
$state = `getAttr ($char + &quot;_ac_lf_arm_control.fk_ik&quot;)`;
if ($state == 1)
{
float $elbow_arc = `getAttr ($char + &quot;_ac_lf_arm_control.elbow_arc&quot;)`;
float $arm_arc = `getAttr ($char + &quot;_ac_lf_arm_control.arm_arc&quot;)`;
setAttr ($char + &quot;_ac_lf_arm_control.elbow_arc&quot;) 0;
setAttr ($char + &quot;_ac_lf_arm_control.arm_arc&quot;) 0;
setAttr ($char + &quot;_ac_lf_uparm.rot_order&quot;) 0;
setAttr ($char + &quot;_ac_lf_lowarm.rot_order&quot;) 0;
setAttr ($char + &quot;_ac_lf_fkhand.rot_order&quot;) 0;
float $uparm_rotation[] = `xform -q -ws -ro ($char + &quot;_loc_lf_uparm_change&quot;)`;
float $lowarm_rotation[] = `xform -q -ws -ro ($char + &quot;_loc_lf_lowarm_change&quot;)`;
float $fkhand_rotation[] = `xform -q -ws -ro ($char + &quot;_loc_lf_fkhand_change&quot;)`;
float $uparm_posicion01[] = `xform -q -ws -t ($char + &quot;_loc_lf_uparm_change&quot;)`;
float $lowarm_posicion01[] = `xform -q -ws -t ($char + &quot;_loc_lf_lowarm_change&quot;)`;
float $fkhand_posicion01[] = `xform -q -ws -t ($char + &quot;_loc_lf_fkhand_change&quot;)`;
float $temp = ($lowarm_posicion01[0] - $uparm_posicion01[0]);
float $temp2 = `pow $temp 2`;
float $temp = ($lowarm_posicion01[1] - $uparm_posicion01[1]);
float $temp3 = `pow $temp 2`;
float $temp = ($lowarm_posicion01[2] - $uparm_posicion01[2]);
float $temp4 = `pow $temp 2`;
float $uparm_distancia01 = `sqrt ($temp2 + $temp3 + $temp4)`;
float $temp = ($fkhand_posicion01[0] - $lowarm_posicion01[0]);
float $temp2 = `pow $temp 2`;
float $temp = ($fkhand_posicion01[1] - $lowarm_posicion01[1]);
float $temp3 = `pow $temp 2`;
float $temp = ($fkhand_posicion01[2] - $lowarm_posicion01[2]);
float $temp4 = `pow $temp 2`;
float $lowarm_distancia01 = `sqrt ($temp2 + $temp3 + $temp4)`;
setAttr ($char + &quot;_ac_lf_arm_control.fk_ik&quot;) 0;
setAttr ($char + &quot;_ac_lf_uparm.r&quot;) 0 0 0;
setAttr ($char + &quot;_ac_lf_uparm.stretchy&quot;) 1;
setAttr ($char + &quot;_ac_lf_lowarm.r&quot;) 0 0 0;
setAttr ($char + &quot;_ac_lf_lowarm.stretchy&quot;) 1;
float $uparm_dist_base = `getAttr ($char + &quot;_sk_lf_lowarm.tx&quot;)`;
float $lowarm_dist_base = `getAttr ($char + &quot;_sk_lf_armEnd.tx&quot;)`;
float $global_scale = `getAttr ($char + &quot;_ac_cn_global.global_scale&quot;)`;
float $uparm_distancia02 = ($uparm_dist_base * $global_scale);
float $lowarm_distancia02 = ($lowarm_dist_base * $global_scale);
float $uparm_stretchy = ($uparm_distancia01 / $uparm_distancia02);
float $lowarm_stretchy = ($lowarm_distancia01 / $lowarm_distancia02);
setAttr ($char + &quot;_ac_lf_uparm.stretchy&quot;) $uparm_stretchy;
setAttr ($char + &quot;_ac_lf_lowarm.stretchy&quot;) $lowarm_stretchy;
setAttr ($char + &quot;_ac_lf_arm_control.elbow_arc&quot;) $elbow_arc;
setAttr ($char + &quot;_ac_lf_arm_control.arm_arc&quot;) $arm_arc;
xform -ws -ro $uparm_rotation[0] $uparm_rotation[1] $uparm_rotation[2] ($char + &quot;_ac_lf_uparm&quot;);
xform -ws -ro $lowarm_rotation[0] $lowarm_rotation[1] $lowarm_rotation[2] ($char + &quot;_ac_lf_lowarm&quot;);
xform -ws -ro $fkhand_rotation[0] $fkhand_rotation[1] $fkhand_rotation[2] ($char + &quot;_ac_lf_fkhand&quot;);
}
else
{
setAttr ($char + &quot;_ac_lf_elbowPivot.elbow_lock&quot;) 0;
float $elbow_arc = `getAttr ($char + &quot;_ac_lf_arm_control.elbow_arc&quot;)`;
float $arm_arc = `getAttr ($char + &quot;_ac_lf_arm_control.arm_arc&quot;)`;
setAttr ($char + &quot;_ac_lf_arm_control.elbow_arc&quot;) 0;
setAttr ($char + &quot;_ac_lf_arm_control.arm_arc&quot;) 0;
setAttr ($char + &quot;_ac_lf_ikhand.rot_order&quot;) 0;
float $elbow_position[] = `xform -q -ws -t ($char + &quot;_loc_lf_elbow_change&quot;)`;
float $elbowPivot_position[] = `xform -q -ws -t ($char + &quot;_loc_lf_elbowPivot_change&quot;)`;
float $ikhand_position[] = `xform -q -ws -t ($char + &quot;_loc_lf_ikhand_change&quot;)`;
float $ikhand_rotation[] = `xform -q -ws -ro ($char + &quot;_loc_lf_ikhand_change&quot;)`;
setAttr ($char + &quot;_ac_lf_arm_control.fk_ik&quot;) 1;
setAttr ($char + &quot;_ac_lf_ikhand.stretchy&quot;) 1;
xform -ws -t $ikhand_position[0] $ikhand_position[1] $ikhand_position[2] ($char + &quot;_ac_lf_ikhand&quot;);
xform -ws -ro $ikhand_rotation[0] $ikhand_rotation[1] $ikhand_rotation[2] ($char + &quot;_ac_lf_ikhand&quot;);
xform -ws -t $elbowPivot_position[0] $elbowPivot_position[1] $elbowPivot_position[2] ($char + &quot;_ac_lf_elbowPivot&quot;);
xform -ws -t $elbow_position[0] $elbow_position[1] $elbow_position[2] ($char + &quot;_ac_lf_elbow&quot;);
setAttr ($char + &quot;_ac_lf_arm_control.elbow_arc&quot;) $elbow_arc;
setAttr ($char + &quot;_ac_lf_arm_control.arm_arc&quot;) $arm_arc;
}
}
mery_c_lf_fkik_arm_change;
MGPicker -e -syncPickerValue;</command>
</menuItem>
<menuItem>
<separator>0</separator>
<radioPosition>SW</radioPosition>
<type>mel</type>
<label>Right Leg IK/FK</label>
<command>global proc mery_c_rg_fkik_leg_change ()
{
string $char = `MGPicker -q -ns`+&quot;:Mery&quot;;
$state = `getAttr ($char + &quot;_ac_rg_leg_control.fk_ik&quot;)`;
if ($state == 1)
{
float $knee_arc = `getAttr ($char + &quot;_ac_rg_leg_control.knee_arc&quot;)`;
float $leg_arc = `getAttr ($char + &quot;_ac_rg_leg_control.leg_arc&quot;)`;
setAttr ($char + &quot;_ac_rg_leg_control.knee_arc&quot;) 0;
setAttr ($char + &quot;_ac_rg_leg_control.leg_arc&quot;) 0;
setAttr ($char + &quot;_ac_rg_upleg.rot_order&quot;) 0;
setAttr ($char + &quot;_ac_rg_lowleg.rot_order&quot;) 0;
setAttr ($char + &quot;_ac_rg_fkfoot.rot_order&quot;) 0;
float $upleg_rotation[] = `xform -q -ws -ro ($char + &quot;_loc_rg_upleg_change&quot;)`;
float $lowleg_rotation[] = `xform -q -ws -ro ($char + &quot;_loc_rg_lowleg_change&quot;)`;
float $fkfoot_rotation[] = `xform -q -ws -ro ($char + &quot;_loc_rg_fkfoot_change&quot;)`;
float $toe_rotation[] = `xform -q -ws -ro ($char + &quot;_ac_rg_toe&quot;)`;
float $upleg_posicion01[] = `xform -q -ws -t ($char + &quot;_loc_rg_upleg_change&quot;)`;
float $lowleg_posicion01[] = `xform -q -ws -t ($char + &quot;_loc_rg_lowleg_change&quot;)`;
float $fkfoot_posicion01[] = `xform -q -ws -t ($char + &quot;_loc_rg_fkfoot_change&quot;)`;
float $temp = ($lowleg_posicion01[0] - $upleg_posicion01[0]);
float $temp2 = `pow $temp 2`;
float $temp = ($lowleg_posicion01[1] - $upleg_posicion01[1]);
float $temp3 = `pow $temp 2`;
float $temp = ($lowleg_posicion01[2] - $upleg_posicion01[2]);
float $temp4 = `pow $temp 2`;
float $upleg_distancia01 = `sqrt ($temp2 + $temp3 + $temp4)`;
float $temp = ($fkfoot_posicion01[0] - $lowleg_posicion01[0]);
float $temp2 = `pow $temp 2`;
float $temp = ($fkfoot_posicion01[1] - $lowleg_posicion01[1]);
float $temp3 = `pow $temp 2`;
float $temp = ($fkfoot_posicion01[2] - $lowleg_posicion01[2]);
float $temp4 = `pow $temp 2`;
float $lowleg_distancia01 = `sqrt ($temp2 + $temp3 + $temp4)`;
setAttr ($char + &quot;_ac_rg_leg_control.fk_ik&quot;) 0;
setAttr ($char + &quot;_ac_rg_upleg.r&quot;) 0 0 0;
setAttr ($char + &quot;_ac_rg_upleg.stretchy&quot;) 1;
setAttr ($char + &quot;_ac_rg_lowleg.r&quot;) 0 0 0;
setAttr ($char + &quot;_ac_rg_lowleg.stretchy&quot;) 1;
float $upleg_dist_base = `getAttr ($char + &quot;_sk_rg_lowleg.tx&quot;)`;
float $lowleg_dist_base = `getAttr ($char + &quot;_sk_rg_legEnd.tx&quot;)`;
float $global_scale = `getAttr ($char + &quot;_ac_cn_global.global_scale&quot;)`;
float $upleg_distancia02 = ($upleg_dist_base * $global_scale);
float $lowleg_distancia02 = ($lowleg_dist_base * $global_scale);
float $upleg_stretchy = ($upleg_distancia01 / $upleg_distancia02);
float $lowleg_stretchy = ($lowleg_distancia01 / $lowleg_distancia02);
xform -ws -ro $upleg_rotation[0] $upleg_rotation[1] $upleg_rotation[2] ($char + &quot;_ac_rg_upleg&quot;);
xform -ws -ro $lowleg_rotation[0] $lowleg_rotation[1] $lowleg_rotation[2] ($char + &quot;_ac_rg_lowleg&quot;);
xform -ws -ro $fkfoot_rotation[0] $fkfoot_rotation[1] $fkfoot_rotation[2] ($char + &quot;_ac_rg_fkfoot&quot;);
xform -ws -ro $toe_rotation[0] $toe_rotation[1] $toe_rotation[2] ($char + &quot;_ac_rg_toe&quot;);
setAttr ($char + &quot;_ac_rg_upleg.stretchy&quot;) $upleg_stretchy;
setAttr ($char + &quot;_ac_rg_lowleg.stretchy&quot;) $lowleg_stretchy;
setAttr ($char + &quot;_ac_rg_leg_control.knee_arc&quot;) $knee_arc;
setAttr ($char + &quot;_ac_rg_leg_control.leg_arc&quot;) $leg_arc;
}
else
{
setAttr ($char + &quot;_ac_rg_kneePivot.knee_lock&quot;) 0;
float $knee_arc = `getAttr ($char + &quot;_ac_rg_leg_control.knee_arc&quot;)`;
float $leg_arc = `getAttr ($char + &quot;_ac_rg_leg_control.leg_arc&quot;)`;
setAttr ($char + &quot;_ac_rg_leg_control.knee_arc&quot;) 0;
setAttr ($char + &quot;_ac_rg_leg_control.leg_arc&quot;) 0;
setAttr ($char + &quot;_ac_rg_ikfoot.rot_order&quot;) 0;
setAttr ($char + &quot;_ac_rg_ikfoot.ball_lift&quot;) 0;
setAttr ($char + &quot;_ac_rg_ikfoot.toe_lift&quot;) 0;
setAttr ($char + &quot;_ac_rg_ikfoot.heel_lift&quot;) 0;
setAttr ($char + &quot;_ac_rg_ikfoot.lean&quot;) 0;
setAttr ($char + &quot;_ac_rg_ikfoot.side&quot;) 0;
setAttr ($char + &quot;_ac_rg_ikfoot.heel_spin&quot;) 0;
setAttr ($char + &quot;_ac_rg_ikfoot.toe_spin&quot;) 0;
float $knee_position[] = `xform -q -ws -t ($char + &quot;_loc_rg_knee_change&quot;)`;
float $kneePivot_position[] = `xform -q -ws -t ($char + &quot;_loc_rg_kneePivot_change&quot;)`;
float $ikfoot_position[] = `xform -q -ws -t ($char + &quot;_loc_rg_ikfoot_change&quot;)`;
float $ikfoot_rotation[] = `xform -q -ws -ro ($char + &quot;_loc_rg_ikfoot_change&quot;)`;
float $toe_rotation[] = `xform -q -ws -ro ($char + &quot;_ac_rg_toe&quot;)`;
setAttr ($char + &quot;_ac_rg_leg_control.fk_ik&quot;) 1;
setAttr ($char + &quot;_ac_rg_ikfoot.stretchy&quot;) 1;
xform -ws -t $ikfoot_position[0] $ikfoot_position[1] $ikfoot_position[2] ($char + &quot;_ac_rg_ikfoot&quot;);
xform -ws -ro $ikfoot_rotation[0] $ikfoot_rotation[1] $ikfoot_rotation[2] ($char + &quot;_ac_rg_ikfoot&quot;);
xform -ws -t $kneePivot_position[0] $kneePivot_position[1] $kneePivot_position[2] ($char + &quot;_ac_rg_kneePivot&quot;);
xform -ws -t $knee_position[0] $knee_position[1] $knee_position[2] ($char + &quot;_ac_rg_knee&quot;);
xform -ws -ro $toe_rotation[0] $toe_rotation[1] $toe_rotation[2] ($char + &quot;_ac_rg_toe&quot;);
setAttr ($char + &quot;_ac_rg_leg_control.knee_arc&quot;) $knee_arc;
setAttr ($char + &quot;_ac_rg_leg_control.leg_arc&quot;) $leg_arc;
}
}
mery_c_rg_fkik_leg_change;
MGPicker -e -syncPickerValue;</command>
</menuItem>
<menuItem>
<separator>0</separator>
<radioPosition>SE</radioPosition>
<type>mel</type>
<label>Left Leg IK/FK</label>
<command>global proc mery_c_lf_fkik_leg_change ()
{
string $char = `MGPicker -q -ns`+&quot;:Mery&quot;;
$state = `getAttr ($char + &quot;_ac_lf_leg_control.fk_ik&quot;)`;
if ($state == 1)
{
float $knee_arc = `getAttr ($char + &quot;_ac_lf_leg_control.knee_arc&quot;)`;
float $leg_arc = `getAttr ($char + &quot;_ac_lf_leg_control.leg_arc&quot;)`;
setAttr ($char + &quot;_ac_lf_leg_control.knee_arc&quot;) 0;
setAttr ($char + &quot;_ac_lf_leg_control.leg_arc&quot;) 0;
setAttr ($char + &quot;_ac_lf_upleg.rot_order&quot;) 0;
setAttr ($char + &quot;_ac_lf_lowleg.rot_order&quot;) 0;
setAttr ($char + &quot;_ac_lf_fkfoot.rot_order&quot;) 0;
float $upleg_rotation[] = `xform -q -ws -ro ($char + &quot;_loc_lf_upleg_change&quot;)`;
float $lowleg_rotation[] = `xform -q -ws -ro ($char + &quot;_loc_lf_lowleg_change&quot;)`;
float $fkfoot_rotation[] = `xform -q -ws -ro ($char + &quot;_loc_lf_fkfoot_change&quot;)`;
float $toe_rotation[] = `xform -q -ws -ro ($char + &quot;_ac_lf_toe&quot;)`;
float $upleg_posicion01[] = `xform -q -ws -t ($char + &quot;_loc_lf_upleg_change&quot;)`;
float $lowleg_posicion01[] = `xform -q -ws -t ($char + &quot;_loc_lf_lowleg_change&quot;)`;
float $fkfoot_posicion01[] = `xform -q -ws -t ($char + &quot;_loc_lf_fkfoot_change&quot;)`;
float $temp = ($lowleg_posicion01[0] - $upleg_posicion01[0]);
float $temp2 = `pow $temp 2`;
float $temp = ($lowleg_posicion01[1] - $upleg_posicion01[1]);
float $temp3 = `pow $temp 2`;
float $temp = ($lowleg_posicion01[2] - $upleg_posicion01[2]);
float $temp4 = `pow $temp 2`;
float $upleg_distancia01 = `sqrt ($temp2 + $temp3 + $temp4)`;
float $temp = ($fkfoot_posicion01[0] - $lowleg_posicion01[0]);
float $temp2 = `pow $temp 2`;
float $temp = ($fkfoot_posicion01[1] - $lowleg_posicion01[1]);
float $temp3 = `pow $temp 2`;
float $temp = ($fkfoot_posicion01[2] - $lowleg_posicion01[2]);
float $temp4 = `pow $temp 2`;
float $lowleg_distancia01 = `sqrt ($temp2 + $temp3 + $temp4)`;
setAttr ($char + &quot;_ac_lf_leg_control.fk_ik&quot;) 0;
setAttr ($char + &quot;_ac_lf_upleg.r&quot;) 0 0 0;
setAttr ($char + &quot;_ac_lf_upleg.stretchy&quot;) 1;
setAttr ($char + &quot;_ac_lf_lowleg.r&quot;) 0 0 0;
setAttr ($char + &quot;_ac_lf_lowleg.stretchy&quot;) 1;
float $upleg_dist_base = `getAttr ($char + &quot;_sk_lf_lowleg.tx&quot;)`;
float $lowleg_dist_base = `getAttr ($char + &quot;_sk_lf_legEnd.tx&quot;)`;
float $global_scale = `getAttr ($char + &quot;_ac_cn_global.global_scale&quot;)`;
float $upleg_distancia02 = ($upleg_dist_base * $global_scale);
float $lowleg_distancia02 = ($lowleg_dist_base * $global_scale);
float $upleg_stretchy = ($upleg_distancia01 / $upleg_distancia02);
float $lowleg_stretchy = ($lowleg_distancia01 / $lowleg_distancia02);
xform -ws -ro $upleg_rotation[0] $upleg_rotation[1] $upleg_rotation[2] ($char + &quot;_ac_lf_upleg&quot;);
xform -ws -ro $lowleg_rotation[0] $lowleg_rotation[1] $lowleg_rotation[2] ($char + &quot;_ac_lf_lowleg&quot;);
xform -ws -ro $fkfoot_rotation[0] $fkfoot_rotation[1] $fkfoot_rotation[2] ($char + &quot;_ac_lf_fkfoot&quot;);
xform -ws -ro $toe_rotation[0] $toe_rotation[1] $toe_rotation[2] ($char + &quot;_ac_lf_toe&quot;);
setAttr ($char + &quot;_ac_lf_upleg.stretchy&quot;) $upleg_stretchy;
setAttr ($char + &quot;_ac_lf_lowleg.stretchy&quot;) $lowleg_stretchy;
setAttr ($char + &quot;_ac_lf_leg_control.knee_arc&quot;) $knee_arc;
setAttr ($char + &quot;_ac_lf_leg_control.leg_arc&quot;) $leg_arc;
}
else
{
setAttr ($char + &quot;_ac_lf_kneePivot.knee_lock&quot;) 0;
float $knee_arc = `getAttr ($char + &quot;_ac_lf_leg_control.knee_arc&quot;)`;
float $leg_arc = `getAttr ($char + &quot;_ac_lf_leg_control.leg_arc&quot;)`;
setAttr ($char + &quot;_ac_lf_leg_control.knee_arc&quot;) 0;
setAttr ($char + &quot;_ac_lf_leg_control.leg_arc&quot;) 0;
setAttr ($char + &quot;_ac_lf_ikfoot.rot_order&quot;) 0;
setAttr ($char + &quot;_ac_lf_ikfoot.ball_lift&quot;) 0;
setAttr ($char + &quot;_ac_lf_ikfoot.toe_lift&quot;) 0;
setAttr ($char + &quot;_ac_lf_ikfoot.heel_lift&quot;) 0;
setAttr ($char + &quot;_ac_lf_ikfoot.lean&quot;) 0;
setAttr ($char + &quot;_ac_lf_ikfoot.side&quot;) 0;
setAttr ($char + &quot;_ac_lf_ikfoot.heel_spin&quot;) 0;
setAttr ($char + &quot;_ac_lf_ikfoot.toe_spin&quot;) 0;
float $knee_position[] = `xform -q -ws -t ($char + &quot;_loc_lf_knee_change&quot;)`;
float $kneePivot_position[] = `xform -q -ws -t ($char + &quot;_loc_lf_kneePivot_change&quot;)`;
float $ikfoot_position[] = `xform -q -ws -t ($char + &quot;_loc_lf_ikfoot_change&quot;)`;
float $ikfoot_rotation[] = `xform -q -ws -ro ($char + &quot;_loc_lf_ikfoot_change&quot;)`;
float $toe_rotation[] = `xform -q -ws -ro ($char + &quot;_ac_lf_toe&quot;)`;
setAttr ($char + &quot;_ac_lf_leg_control.fk_ik&quot;) 1;
setAttr ($char + &quot;_ac_lf_ikfoot.stretchy&quot;) 1;
xform -ws -t $ikfoot_position[0] $ikfoot_position[1] $ikfoot_position[2] ($char + &quot;_ac_lf_ikfoot&quot;);
xform -ws -ro $ikfoot_rotation[0] $ikfoot_rotation[1] $ikfoot_rotation[2] ($char + &quot;_ac_lf_ikfoot&quot;);
xform -ws -t $kneePivot_position[0] $kneePivot_position[1] $kneePivot_position[2] ($char + &quot;_ac_lf_kneePivot&quot;);
xform -ws -t $knee_position[0] $knee_position[1] $knee_position[2] ($char + &quot;_ac_lf_knee&quot;);
xform -ws -ro $toe_rotation[0] $toe_rotation[1] $toe_rotation[2] ($char + &quot;_ac_lf_toe&quot;);
setAttr ($char + &quot;_ac_lf_leg_control.knee_arc&quot;) $knee_arc;
setAttr ($char + &quot;_ac_lf_leg_control.leg_arc&quot;) $leg_arc;
}
}
mery_c_lf_fkik_leg_change;
MGPicker -e -syncPickerValue;</command>
</menuItem>
</menu>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="commandButton20">
<type>commandButton</type>
<parent>panel1</parent>
<zValue>0.0002</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>10</x>
<y>140</y>
</position>
<size>
<width>74</width>
<height>17</height>
</size>
<margin>
<left>5</left>
<right>2</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>102</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text>Flip &amp; Mirror</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>center</vAlign>
<color>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes>Flip and mirror pose featues.</notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<command type="mel"></command>
<menu>
<markingMenu>0</markingMenu>
<popup>both</popup>
<menuItem>
<separator>0</separator>
<radioPosition></radioPosition>
<type>mel</type>
<label>Flip Pose</label>
<command>global proc mery_c_mirrorpose ()
{
string $char = `MGPicker -q -ns`+&quot;:Mery&quot;;
float $torso[] = `xform -q -ws -m ($char + &quot;_ac_cn_torso&quot;)`;
float $hip[] = `xform -q -ws -m ($char + &quot;_ac_cn_hip&quot;)`;
float $fkback01[] = `getAttr ($char + &quot;_ac_cn_fkback01.r&quot;)`;
float $fkback02[] = `getAttr ($char + &quot;_ac_cn_fkback02.r&quot;)`;
float $chest[] = `xform -q -ws -m ($char + &quot;_ac_cn_chest&quot;)`;
float $neck[] = `getAttr ($char + &quot;_ac_cn_neck.r&quot;)`;
float $head[] = `xform -q -ws -m ($char + &quot;_ac_cn_head&quot;)`;
float $rg_clavicle[] = `xform -q -ws -m ($char + &quot;_ac_rg_clavicle&quot;)`;
float $lf_clavicle[] = `xform -q -ws -m ($char + &quot;_ac_lf_clavicle&quot;)`;
float $rg_clavicle_st = `getAttr ($char + &quot;_ac_rg_clavicle.stretchy&quot;)`;
float $lf_clavicle_st = `getAttr ($char + &quot;_ac_lf_clavicle.stretchy&quot;)`;
float $rg_arm_fkik = `getAttr ($char + &quot;_ac_rg_arm_control.fk_ik&quot;)`;
float $rg_arm_arc = `getAttr ($char + &quot;_ac_rg_arm_control.arm_arc&quot;)`;
float $rg_elbow_arc = `getAttr ($char + &quot;_ac_rg_arm_control.elbow_arc&quot;)`;
float $lf_arm_fkik = `getAttr ($char + &quot;_ac_lf_arm_control.fk_ik&quot;)`;
float $lf_arm_arc = `getAttr ($char + &quot;_ac_lf_arm_control.arm_arc&quot;)`;
float $lf_elbow_arc = `getAttr ($char + &quot;_ac_lf_arm_control.elbow_arc&quot;)`;
float $rg_ikhand_ord = `getAttr ($char + &quot;_ac_rg_ikhand.rot_order&quot;)`;
float $rg_ikhand[] = `xform -q -ws -m ($char + &quot;_ac_rg_ikhand&quot;)`;
float $lf_ikhand_ord = `getAttr ($char + &quot;_ac_lf_ikhand.rot_order&quot;)`;
float $lf_ikhand[] = `xform -q -ws -m ($char + &quot;_ac_lf_ikhand&quot;)`;
float $rg_ikhand_s[] = `getAttr ($char + &quot;_ac_rg_ikhand.s&quot;)`;
float $lf_ikhand_s[] = `getAttr ($char + &quot;_ac_lf_ikhand.s&quot;)`;
float $rg_ikhand_st = `getAttr ($char + &quot;_ac_rg_ikhand.stretchy&quot;)`;
float $lf_ikhand_st = `getAttr ($char + &quot;_ac_lf_ikhand.stretchy&quot;)`;
float $rg_elbowPivot[] = `xform -q -ws -m ($char + &quot;_ac_rg_elbowPivot&quot;)`;
float $lf_elbowPivot[] = `xform -q -ws -m ($char + &quot;_ac_lf_elbowPivot&quot;)`;
float $rg_elbowPivot_lock = `getAttr ($char + &quot;_ac_rg_elbowPivot.elbow_lock&quot;)`;
float $lf_elbowPivot_lock = `getAttr ($char + &quot;_ac_lf_elbowPivot.elbow_lock&quot;)`;
float $rg_elbow[] = `xform -q -ws -m ($char + &quot;_ac_rg_elbow&quot;)`;
float $lf_elbow[] = `xform -q -ws -m ($char + &quot;_ac_lf_elbow&quot;)`;
float $rg_uparm_ord = `getAttr ($char + &quot;_ac_rg_uparm.rot_order&quot;)`;
float $rg_uparm[] = `xform -q -ws -m ($char + &quot;_ac_rg_uparm&quot;)`;
float $lf_uparm_ord = `getAttr ($char + &quot;_ac_lf_uparm.rot_order&quot;)`;
float $lf_uparm[] = `xform -q -ws -m ($char + &quot;_ac_lf_uparm&quot;)`;
float $rg_uparm_st = `getAttr ($char + &quot;_ac_rg_uparm.stretchy&quot;)`;
float $lf_uparm_st = `getAttr ($char + &quot;_ac_lf_uparm.stretchy&quot;)`;
float $rg_lowarm_ord = `getAttr ($char + &quot;_ac_rg_lowarm.rot_order&quot;)`;
float $rg_lowarm[] = `getAttr ($char + &quot;_ac_rg_lowarm.r&quot;)`;
float $lf_lowarm_ord = `getAttr ($char + &quot;_ac_lf_lowarm.rot_order&quot;)`;
float $lf_lowarm[] = `getAttr ($char + &quot;_ac_lf_lowarm.r&quot;)`;
float $rg_lowarm_st = `getAttr ($char + &quot;_ac_rg_lowarm.stretchy&quot;)`;
float $lf_lowarm_st = `getAttr ($char + &quot;_ac_lf_lowarm.stretchy&quot;)`;
float $rg_fkhand_ord = `getAttr ($char + &quot;_ac_rg_fkhand.rot_order&quot;)`;
float $rg_fkhand[] = `getAttr ($char + &quot;_ac_rg_fkhand.r&quot;)`;
float $lf_fkhand_ord = `getAttr ($char + &quot;_ac_lf_fkhand.rot_order&quot;)`;
float $lf_fkhand[] = `getAttr ($char + &quot;_ac_lf_fkhand.r&quot;)`;
float $rg_fkhand_s[] = `getAttr ($char + &quot;_ac_rg_fkhand.s&quot;)`;
float $lf_fkhand_s[] = `getAttr ($char + &quot;_ac_lf_fkhand.s&quot;)`;
float $rg_bendy01[] = `xform -q -ws -m ($char + &quot;_ac_rg_uparm_bend01&quot;)`;
float $rg_bendy02[] = `xform -q -ws -m ($char + &quot;_ac_rg_uparm_bend02&quot;)`;
float $rg_bendy03[] = `xform -q -ws -m ($char + &quot;_ac_rg_lowarm_bend01&quot;)`;
float $rg_bendy04[] = `xform -q -ws -m ($char + &quot;_ac_rg_lowarm_bend02&quot;)`;
float $lf_bendy01[] = `xform -q -ws -m ($char + &quot;_ac_lf_uparm_bend01&quot;)`;
float $lf_bendy02[] = `xform -q -ws -m ($char + &quot;_ac_lf_uparm_bend02&quot;)`;
float $lf_bendy03[] = `xform -q -ws -m ($char + &quot;_ac_lf_lowarm_bend01&quot;)`;
float $lf_bendy04[] = `xform -q -ws -m ($char + &quot;_ac_lf_lowarm_bend02&quot;)`;
float $rg_leg_fkik = `getAttr ($char + &quot;_ac_rg_leg_control.fk_ik&quot;)`;
float $rg_leg_arc = `getAttr ($char + &quot;_ac_rg_leg_control.leg_arc&quot;)`;
float $rg_knee_arc = `getAttr ($char + &quot;_ac_rg_leg_control.knee_arc&quot;)`;
float $lf_leg_fkik = `getAttr ($char + &quot;_ac_lf_leg_control.fk_ik&quot;)`;
float $lf_leg_arc = `getAttr ($char + &quot;_ac_lf_leg_control.leg_arc&quot;)`;
float $lf_knee_arc = `getAttr ($char + &quot;_ac_lf_leg_control.knee_arc&quot;)`;
float $rg_ikfoot_ord = `getAttr ($char + &quot;_ac_rg_ikfoot.rot_order&quot;)`;
float $lf_ikfoot_ord = `getAttr ($char + &quot;_ac_lf_ikfoot.rot_order&quot;)`;
float $rg_ikfoot[] = `xform -q -ws -m ($char + &quot;_ac_rg_ikfoot&quot;)`;
float $lf_ikfoot[] = `xform -q -ws -m ($char + &quot;_ac_lf_ikfoot&quot;)`;
float $rg_ikfoot_st = `getAttr ($char + &quot;_ac_rg_ikfoot.stretchy&quot;)`;
float $lf_ikfoot_st = `getAttr ($char + &quot;_ac_lf_ikfoot.stretchy&quot;)`;
float $rg_kneePivot[] = `xform -q -ws -m ($char + &quot;_ac_rg_kneePivot&quot;)`;
float $lf_kneePivot[] = `xform -q -ws -m ($char + &quot;_ac_lf_kneePivot&quot;)`;
float $rg_kneePivot_lock = `getAttr ($char + &quot;_ac_rg_kneePivot.knee_lock&quot;)`;
float $lf_kneePivot_lock = `getAttr ($char + &quot;_ac_lf_kneePivot.knee_lock&quot;)`;
float $rg_knee[] = `xform -q -ws -m ($char + &quot;_ac_rg_knee&quot;)`;
float $lf_knee[] = `xform -q -ws -m ($char + &quot;_ac_lf_knee&quot;)`;
float $rg_upleg[] = `getAttr ($char + &quot;_ac_rg_upleg.r&quot;)`;
float $lf_upleg[] = `getAttr ($char + &quot;_ac_lf_upleg.r&quot;)`;
float $rg_upleg_st = `getAttr ($char + &quot;_ac_rg_upleg.stretchy&quot;)`;
float $lf_upleg_st = `getAttr ($char + &quot;_ac_lf_upleg.stretchy&quot;)`;
float $rg_upleg_ord = `getAttr ($char + &quot;_ac_rg_upleg.rot_order&quot;)`;
float $lf_upleg_ord = `getAttr ($char + &quot;_ac_lf_upleg.rot_order&quot;)`;
float $rg_lowleg[] = `getAttr ($char + &quot;_ac_rg_lowleg.r&quot;)`;
float $lf_lowleg[] = `getAttr ($char + &quot;_ac_lf_lowleg.r&quot;)`;
float $rg_lowleg_st = `getAttr ($char + &quot;_ac_rg_lowleg.stretchy&quot;)`;
float $lf_lowleg_st = `getAttr ($char + &quot;_ac_lf_lowleg.stretchy&quot;)`;
float $rg_lowleg_ord = `getAttr ($char + &quot;_ac_rg_lowleg.rot_order&quot;)`;
float $lf_lowleg_ord = `getAttr ($char + &quot;_ac_lf_lowleg.rot_order&quot;)`;
float $rg_fkfoot[] = `getAttr ($char + &quot;_ac_rg_fkfoot.r&quot;)`;
float $lf_fkfoot[] = `getAttr ($char + &quot;_ac_lf_fkfoot.r&quot;)`;
float $rg_fkfoot_ord = `getAttr ($char + &quot;_ac_rg_fkfoot.rot_order&quot;)`;
float $lf_fkfoot_ord = `getAttr ($char + &quot;_ac_lf_fkfoot.rot_order&quot;)`;
float $rg_toe[] = `getAttr ($char + &quot;_ac_rg_toe.r&quot;)`;
float $lf_toe[] = `getAttr ($char + &quot;_ac_lf_toe.r&quot;)`;
$lf_ikfoot_ball_l = `getAttr ($char + &quot;_ac_lf_ikfoot.ball_lift&quot;)`;
$lf_ikfoot_toe_l = `getAttr ($char + &quot;_ac_lf_ikfoot.toe_lift&quot;)`;
$lf_ikfoot_heel_l = `getAttr ($char + &quot;_ac_lf_ikfoot.heel_lift&quot;)`;
$lf_ikfoot_lean = `getAttr ($char + &quot;_ac_lf_ikfoot.lean&quot;)`;
$lf_ikfoot_side = `getAttr ($char + &quot;_ac_lf_ikfoot.side&quot;)`;
$lf_ikfoot_heel_s = `getAttr ($char + &quot;_ac_lf_ikfoot.heel_spin&quot;)`;
$lf_ikfoot_toe_s = `getAttr ($char + &quot;_ac_lf_ikfoot.toe_spin&quot;)`;
$rg_ikfoot_ball_l = `getAttr ($char + &quot;_ac_rg_ikfoot.ball_lift&quot;)`;
$rg_ikfoot_toe_l = `getAttr ($char + &quot;_ac_rg_ikfoot.toe_lift&quot;)`;
$rg_ikfoot_heel_l = `getAttr ($char + &quot;_ac_rg_ikfoot.heel_lift&quot;)`;
$rg_ikfoot_lean = `getAttr ($char + &quot;_ac_rg_ikfoot.lean&quot;)`;
$rg_ikfoot_side = `getAttr ($char + &quot;_ac_rg_ikfoot.side&quot;)`;
$rg_ikfoot_heel_s = `getAttr ($char + &quot;_ac_rg_ikfoot.heel_spin&quot;)`;
$rg_ikfoot_toe_s = `getAttr ($char + &quot;_ac_rg_ikfoot.toe_spin&quot;)`;
float $rg_leg_bendy01[] = `xform -q -ws -m ($char + &quot;_ac_rg_upleg_bend01&quot;)`;
float $rg_leg_bendy02[] = `xform -q -ws -m ($char + &quot;_ac_rg_upleg_bend02&quot;)`;
float $rg_leg_bendy03[] = `xform -q -ws -m ($char + &quot;_ac_rg_lowleg_bend01&quot;)`;
float $rg_leg_bendy04[] = `xform -q -ws -m ($char + &quot;_ac_rg_lowleg_bend02&quot;)`;
float $lf_leg_bendy01[] = `xform -q -ws -m ($char + &quot;_ac_lf_upleg_bend01&quot;)`;
float $lf_leg_bendy02[] = `xform -q -ws -m ($char + &quot;_ac_lf_upleg_bend02&quot;)`;
float $lf_leg_bendy03[] = `xform -q -ws -m ($char + &quot;_ac_lf_lowleg_bend01&quot;)`;
float $lf_leg_bendy04[] = `xform -q -ws -m ($char + &quot;_ac_lf_lowleg_bend02&quot;)`;
if (objExists ($char + &quot;_ac_rg_uparm.const&quot;)) $rg_uparm_const = `getAttr ($char + &quot;_ac_rg_uparm.const&quot;)`;
if (objExists ($char + &quot;_ac_lf_uparm.const&quot;)) $lf_uparm_const = `getAttr ($char + &quot;_ac_lf_uparm.const&quot;)`;
if (objExists ($char + &quot;_ac_rg_ikhand.const&quot;)) $rg_ikhand_const = `getAttr ($char + &quot;_ac_rg_ikhand.const&quot;)`;
if (objExists ($char + &quot;_ac_lf_ikhand.const&quot;)) $lf_ikhand_const = `getAttr ($char + &quot;_ac_lf_ikhand.const&quot;)`;
if (objExists ($char + &quot;_ac_rg_ikfoot.const&quot;)) $rg_ikfoot_const = `getAttr ($char + &quot;_ac_rg_ikfoot.const&quot;)`;
if (objExists ($char + &quot;_ac_lf_ikfoot.const&quot;)) $lf_ikfoot_const = `getAttr ($char + &quot;_ac_lf_ikfoot.const&quot;)`;
float $rg_cup = `getAttr ($char + &quot;_ac_rg_hand_cup.tz&quot;)`;
float $lf_cup = `getAttr ($char + &quot;_ac_lf_hand_cup.tz&quot;)`;
float $rg_pinky_base[]; float $rg_pinky01[]; float $rg_pinky02[]; float $rg_pinky03[]; float $rg_pinky_base_s[]; float $rg_pinky01_s[]; float $rg_pinky02_S[]; float $rg_pinky03_s[];
float $rg_ring_base[]; float $rg_ring01[]; float $rg_ring02[]; float $rg_ring03[]; float $rg_ring_base_s[]; float $rg_ring01_s[]; float $rg_ring02_s[]; float $rg_ring03_s[];
float $rg_middle_base[]; float $rg_middle01[]; float $rg_middle02[]; float $rg_middle03[]; float $rg_middle_base_s[]; float $rg_middle01_s[]; float $rg_middle02_s[]; float $rg_middle03_s[];
float $rg_index_base[]; float $rg_index01[]; float $rg_index02[]; float $rg_index03[]; float $rg_index_base_s[]; float $rg_index01_s[]; float $rg_index02_s[]; float $rg_index03_s[];
float $rg_thumb01[]; float $rg_thumb02[]; float $rg_thumb03[]; float $rg_thumb01_s[]; float $rg_thumb02_s[]; float $rg_thumb03_s[];
float $lf_pinky_base[]; float $lf_pinky01[]; float $lf_pinky02[]; float $lf_pinky03[]; float $lf_pinky_base_s[]; float $lf_pinky01_s[]; float $lf_pinky02_S[]; float $lf_pinky03_s[];
float $lf_ring_base[]; float $lf_ring01[]; float $lf_ring02[]; float $lf_ring03[]; float $lf_ring_base_s[]; float $lf_ring01_s[]; float $lf_ring02_s[]; float $lf_ring03_s[];
float $lf_middle_base[]; float $lf_middle01[]; float $lf_middle02[]; float $lf_middle03[]; float $lf_middle_base_s[]; float $lf_middle01_s[]; float $lf_middle02_s[]; float $lf_middle03_s[];
float $lf_index_base[]; float $lf_index01[]; float $lf_index02[]; float $lf_index03[]; float $lf_index_base_s[]; float $lf_index01_s[]; float $lf_index02_s[]; float $lf_index03_s[];
float $lf_thumb01[]; float $lf_thumb02[]; float $lf_thumb03[]; float $lf_thumb01_s[]; float $lf_thumb02_s[]; float $lf_thumb03_s[];
if (objExists ($char + &quot;_ac_rg_pinky_base&quot;)) $rg_pinky_base = `getAttr ($char + &quot;_ac_rg_pinky_base.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_pinky01&quot;)) $rg_pinky01 = `getAttr ($char + &quot;_ac_rg_pinky01.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_pinky02&quot;)) $rg_pinky02 = `getAttr ($char + &quot;_ac_rg_pinky02.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_pinky03&quot;)) $rg_pinky03 = `getAttr ($char + &quot;_ac_rg_pinky03.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_ring_base&quot;)) $rg_ring_base = `getAttr ($char + &quot;_ac_rg_ring_base.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_ring01&quot;)) $rg_ring01 = `getAttr ($char + &quot;_ac_rg_ring01.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_ring02&quot;)) $rg_ring02 = `getAttr ($char + &quot;_ac_rg_ring02.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_ring03&quot;)) $rg_ring03 = `getAttr ($char + &quot;_ac_rg_ring03.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_middle_base&quot;)) $rg_middle_base = `getAttr ($char + &quot;_ac_rg_middle_base.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_middle01&quot;)) $rg_middle01 = `getAttr ($char + &quot;_ac_rg_middle01.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_middle02&quot;)) $rg_middle02 = `getAttr ($char + &quot;_ac_rg_middle02.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_middle03&quot;)) $rg_middle03 = `getAttr ($char + &quot;_ac_rg_middle03.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_index_base&quot;)) $rg_index_base = `getAttr ($char + &quot;_ac_rg_index_base.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_index01&quot;)) $rg_index01 = `getAttr ($char + &quot;_ac_rg_index01.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_index02&quot;)) $rg_index02 = `getAttr ($char + &quot;_ac_rg_index02.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_index03&quot;)) $rg_index03 = `getAttr ($char + &quot;_ac_rg_index03.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_thumb01&quot;)) $rg_thumb01 = `getAttr ($char + &quot;_ac_rg_thumb01.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_thumb02&quot;)) $rg_thumb02 = `getAttr ($char + &quot;_ac_rg_thumb02.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_thumb03&quot;)) $rg_thumb03 = `getAttr ($char + &quot;_ac_rg_thumb03.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_pinky_base&quot;)) $lf_pinky_base = `getAttr ($char + &quot;_ac_lf_pinky_base.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_pinky01&quot;)) $lf_pinky01 = `getAttr ($char + &quot;_ac_lf_pinky01.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_pinky02&quot;)) $lf_pinky02 = `getAttr ($char + &quot;_ac_lf_pinky02.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_pinky03&quot;)) $lf_pinky03 = `getAttr ($char + &quot;_ac_lf_pinky03.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_ring_base&quot;)) $lf_ring_base = `getAttr ($char + &quot;_ac_lf_ring_base.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_ring01&quot;)) $lf_ring01 = `getAttr ($char + &quot;_ac_lf_ring01.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_ring02&quot;)) $lf_ring02 = `getAttr ($char + &quot;_ac_lf_ring02.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_ring03&quot;)) $lf_ring03 = `getAttr ($char + &quot;_ac_lf_ring03.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_middle_base&quot;)) $lf_middle_base = `getAttr ($char + &quot;_ac_lf_middle_base.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_middle01&quot;)) $lf_middle01 = `getAttr ($char + &quot;_ac_lf_middle01.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_middle02&quot;)) $lf_middle02 = `getAttr ($char + &quot;_ac_lf_middle02.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_middle03&quot;)) $lf_middle03 = `getAttr ($char + &quot;_ac_lf_middle03.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_index_base&quot;)) $lf_index_base = `getAttr ($char + &quot;_ac_lf_index_base.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_index01&quot;)) $lf_index01 = `getAttr ($char + &quot;_ac_lf_index01.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_index02&quot;)) $lf_index02 = `getAttr ($char + &quot;_ac_lf_index02.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_index03&quot;)) $lf_index03 = `getAttr ($char + &quot;_ac_lf_index03.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_thumb01&quot;)) $lf_thumb01 = `getAttr ($char + &quot;_ac_lf_thumb01.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_thumb02&quot;)) $lf_thumb02 = `getAttr ($char + &quot;_ac_lf_thumb02.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_thumb03&quot;)) $lf_thumb03 = `getAttr ($char + &quot;_ac_lf_thumb03.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_pinky_base&quot;)) $rg_pinky_base_s = `getAttr ($char + &quot;_ac_rg_pinky_base.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_pinky01&quot;)) $rg_pinky01_s = `getAttr ($char + &quot;_ac_rg_pinky01.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_pinky02&quot;)) $rg_pinky02_s = `getAttr ($char + &quot;_ac_rg_pinky02.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_pinky03&quot;)) $rg_pinky03_s = `getAttr ($char + &quot;_ac_rg_pinky03.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_ring_base&quot;)) $rg_ring_base_s = `getAttr ($char + &quot;_ac_rg_ring_base.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_ring01&quot;)) $rg_ring01_s = `getAttr ($char + &quot;_ac_rg_ring01.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_ring02&quot;)) $rg_ring02_s = `getAttr ($char + &quot;_ac_rg_ring02.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_ring03&quot;)) $rg_ring03_s = `getAttr ($char + &quot;_ac_rg_ring03.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_middle_base&quot;)) $rg_middle_base_s = `getAttr ($char + &quot;_ac_rg_middle_base.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_middle01&quot;)) $rg_middle01_s = `getAttr ($char + &quot;_ac_rg_middle01.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_middle02&quot;)) $rg_middle02_s = `getAttr ($char + &quot;_ac_rg_middle02.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_middle03&quot;)) $rg_middle03_s = `getAttr ($char + &quot;_ac_rg_middle03.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_index_base&quot;)) $rg_index_base_s = `getAttr ($char + &quot;_ac_rg_index_base.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_index01&quot;)) $rg_index01_s = `getAttr ($char + &quot;_ac_rg_index01.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_index02&quot;)) $rg_index02_s = `getAttr ($char + &quot;_ac_rg_index02.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_index03&quot;)) $rg_index03_s = `getAttr ($char + &quot;_ac_rg_index03.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_thumb01&quot;)) $rg_thumb01_s = `getAttr ($char + &quot;_ac_rg_thumb01.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_thumb02&quot;)) $rg_thumb02_s = `getAttr ($char + &quot;_ac_rg_thumb02.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_thumb03&quot;)) $rg_thumb03_s = `getAttr ($char + &quot;_ac_rg_thumb03.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_pinky_base&quot;)) $lf_pinky_base_s = `getAttr ($char + &quot;_ac_lf_pinky_base.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_pinky01&quot;)) $lf_pinky01_s = `getAttr ($char + &quot;_ac_lf_pinky01.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_pinky02&quot;)) $lf_pinky02_s = `getAttr ($char + &quot;_ac_lf_pinky02.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_pinky03&quot;)) $lf_pinky03_s = `getAttr ($char + &quot;_ac_lf_pinky03.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_ring_base&quot;)) $lf_ring_base_s = `getAttr ($char + &quot;_ac_lf_ring_base.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_ring01&quot;)) $lf_ring01_s = `getAttr ($char + &quot;_ac_lf_ring01.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_ring02&quot;)) $lf_ring02_s = `getAttr ($char + &quot;_ac_lf_ring02.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_ring03&quot;)) $lf_ring03_s = `getAttr ($char + &quot;_ac_lf_ring03.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_middle_base&quot;)) $lf_middle_base_s = `getAttr ($char + &quot;_ac_lf_middle_base.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_middle01&quot;)) $lf_middle01_s = `getAttr ($char + &quot;_ac_lf_middle01.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_middle02&quot;)) $lf_middle02_s = `getAttr ($char + &quot;_ac_lf_middle02.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_middle03&quot;)) $lf_middle03_s = `getAttr ($char + &quot;_ac_lf_middle03.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_index_base&quot;)) $lf_index_base_s = `getAttr ($char + &quot;_ac_lf_index_base.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_index01&quot;)) $lf_index01_s = `getAttr ($char + &quot;_ac_lf_index01.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_index02&quot;)) $lf_index02_s = `getAttr ($char + &quot;_ac_lf_index02.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_index03&quot;)) $lf_index03_s = `getAttr ($char + &quot;_ac_lf_index03.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_thumb01&quot;)) $lf_thumb01_s = `getAttr ($char + &quot;_ac_lf_thumb01.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_thumb02&quot;)) $lf_thumb02_s = `getAttr ($char + &quot;_ac_lf_thumb02.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_thumb03&quot;)) $lf_thumb03_s = `getAttr ($char + &quot;_ac_lf_thumb03.s&quot;)`;
xform -ws -m $torso[0] $torso[1] $torso[2] $torso[3] $torso[4] $torso[5] $torso[6] $torso[7] $torso[8] $torso[9] $torso[10] $torso[11] $torso[12] $torso[13] $torso[14] $torso[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_torso = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_torso * -1);
float $r_torso[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_torso[0] ($r_torso[1] * -1) ($r_torso[2] * -1);
float $torso_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $torso_f[0] $torso_f[1] $torso_f[2] $torso_f[3] $torso_f[4] $torso_f[5] $torso_f[6] $torso_f[7] $torso_f[8] $torso_f[9] $torso_f[10] $torso_f[11] $torso_f[12] $torso_f[13] $torso_f[14] $torso_f[15] ($char + &quot;_ac_cn_torso&quot;);
xform -ws -m $hip[0] $hip[1] $hip[2] $hip[3] $hip[4] $hip[5] $hip[6] $hip[7] $hip[8] $hip[9] $hip[10] $hip[11] $hip[12] $hip[13] $hip[14] $hip[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_hip = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_hip * -1);
float $r_hip[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_hip[0] ($r_hip[1] * -1) ($r_hip[2] * -1);
float $hip_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $hip_f[0] $hip_f[1] $hip_f[2] $hip_f[3] $hip_f[4] $hip_f[5] $hip_f[6] $hip_f[7] $hip_f[8] $hip_f[9] $hip_f[10] $hip_f[11] $hip_f[12] $hip_f[13] $hip_f[14] $hip_f[15] ($char + &quot;_ac_cn_hip&quot;);
setAttr ($char + &quot;_ac_cn_fkback01.r&quot;) $fkback01[0] ($fkback01[1] * -1) ($fkback01[2] * -1);
setAttr ($char + &quot;_ac_cn_fkback02.r&quot;) $fkback02[0] ($fkback02[1] * -1) ($fkback02[2] * -1);
xform -ws -m $chest[0] $chest[1] $chest[2] $chest[3] $chest[4] $chest[5] $chest[6] $chest[7] $chest[8] $chest[9] $chest[10] $chest[11] $chest[12] $chest[13] $chest[14] $chest[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_chest = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_chest * -1);
float $r_chest[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_chest[0] ($r_chest[1] * -1) ($r_chest[2] * -1);
float $chest_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $chest_f[0] $chest_f[1] $chest_f[2] $chest_f[3] $chest_f[4] $chest_f[5] $chest_f[6] $chest_f[7] $chest_f[8] $chest_f[9] $chest_f[10] $chest_f[11] $chest_f[12] $chest_f[13] $chest_f[14] $chest_f[15] ($char + &quot;_ac_cn_chest&quot;);
setAttr ($char + &quot;_ac_cn_neck.r&quot;) $neck[0] ($neck[1] * -1) ($neck[2] * -1);
xform -ws -m $head[0] $head[1] $head[2] $head[3] $head[4] $head[5] $head[6] $head[7] $head[8] $head[9] $head[10] $head[11] $head[12] $head[13] $head[14] $head[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_head = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_head * -1);
float $r_head[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_head[0] ($r_head[1] * -1) ($r_head[2] * -1);
float $head_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $head_f[0] $head_f[1] $head_f[2] $head_f[3] $head_f[4] $head_f[5] $head_f[6] $head_f[7] $head_f[8] $head_f[9] $head_f[10] $head_f[11] $head_f[12] $head_f[13] $head_f[14] $head_f[15] ($char + &quot;_ac_cn_head&quot;);
if (objExists ($char + &quot;_ac_cn_jaw&quot;))
{
float $jaw_t[] = `getAttr ($char + &quot;_ac_cn_jaw.t&quot;)`;
float $jaw_r[] = `getAttr ($char + &quot;_ac_cn_jaw.r&quot;)`;
setAttr ($char + &quot;_ac_cn_jaw.t&quot;) ($jaw_t[0] * -1) $jaw_t[1] $jaw_t[2];
setAttr ($char + &quot;_ac_cn_jaw.r&quot;) $jaw_r[0] ($jaw_r[1] * -1) ($jaw_r[2] * -1);
}
xform -ws -m $rg_clavicle[0] $rg_clavicle[1] $rg_clavicle[2] $rg_clavicle[3] $rg_clavicle[4] $rg_clavicle[5] $rg_clavicle[6] $rg_clavicle[7] $rg_clavicle[8] $rg_clavicle[9] $rg_clavicle[10] $rg_clavicle[11] $rg_clavicle[12] $rg_clavicle[13] $rg_clavicle[14]$rg_clavicle[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_clavicle = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_clavicle * -1);
float $r_rg_clavicle[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_clavicle[0] ($r_rg_clavicle[1] * -1) ($r_rg_clavicle[2] * -1);
float $rg_clavicle_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_clavicle[0] $lf_clavicle[1] $lf_clavicle[2] $lf_clavicle[3] $lf_clavicle[4] $lf_clavicle[5] $lf_clavicle[6] $lf_clavicle[7] $lf_clavicle[8] $lf_clavicle[9] $lf_clavicle[10] $lf_clavicle[11] $lf_clavicle[12] $lf_clavicle[13] $lf_clavicle[14]$lf_clavicle[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_clavicle = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_clavicle * -1);
float $r_lf_clavicle[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_clavicle[0] ($r_lf_clavicle[1] * -1) ($r_lf_clavicle[2] * -1);
float $lf_clavicle_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
setAttr ($char + &quot;_ac_lf_clavicle.stretchy&quot;) $rg_clavicle_st;
setAttr ($char + &quot;_ac_rg_clavicle.stretchy&quot;) $lf_clavicle_st;
xform -ws -m $rg_clavicle_f[0] $rg_clavicle_f[1] $rg_clavicle_f[2] $rg_clavicle_f[3] $rg_clavicle_f[4] $rg_clavicle_f[5] $rg_clavicle_f[6] $rg_clavicle_f[7] $rg_clavicle_f[8] $rg_clavicle_f[9] $rg_clavicle_f[10] $rg_clavicle_f[11] $rg_clavicle_f[12] $rg_clavicle_f[13] $rg_clavicle_f[14]$rg_clavicle_f[15] ($char + &quot;_ac_lf_clavicle&quot;);
xform -ws -m $lf_clavicle_f[0] $lf_clavicle_f[1] $lf_clavicle_f[2] $lf_clavicle_f[3] $lf_clavicle_f[4] $lf_clavicle_f[5] $lf_clavicle_f[6] $lf_clavicle_f[7] $lf_clavicle_f[8] $lf_clavicle_f[9] $lf_clavicle_f[10] $lf_clavicle_f[11] $lf_clavicle_f[12] $lf_clavicle_f[13] $lf_clavicle_f[14]$lf_clavicle_f[15] ($char + &quot;_ac_rg_clavicle&quot;);
setAttr ($char + &quot;_ac_rg_arm_control.fk_ik&quot;) $lf_arm_fkik;
setAttr ($char + &quot;_ac_rg_arm_control.arm_arc&quot;) $lf_arm_arc;
setAttr ($char + &quot;_ac_rg_arm_control.elbow_arc&quot;) $lf_elbow_arc;
setAttr ($char + &quot;_ac_lf_arm_control.fk_ik&quot;) $rg_arm_fkik;
setAttr ($char + &quot;_ac_lf_arm_control.arm_arc&quot;) $rg_arm_arc;
setAttr ($char + &quot;_ac_lf_arm_control.elbow_arc&quot;) $rg_elbow_arc;
setAttr ($char + &quot;_ac_rg_ikhand.const&quot;) $lf_ikhand_const;
setAttr ($char + &quot;_ac_rg_ikhand.stretchy&quot;) $lf_ikhand_st;
setAttr ($char + &quot;_ac_rg_ikhand.rot_order&quot;) $lf_ikhand_ord;
setAttr ($char + &quot;_ac_lf_ikhand.const&quot;) $rg_ikhand_const;
setAttr ($char + &quot;_ac_lf_ikhand.stretchy&quot;) $rg_ikhand_st;
setAttr ($char + &quot;_ac_lf_ikhand.rot_order&quot;) $rg_ikhand_ord;
xform -ws -m $lf_ikhand[0] $lf_ikhand[1] $lf_ikhand[2] $lf_ikhand[3] $lf_ikhand[4] $lf_ikhand[5] $lf_ikhand[6] $lf_ikhand[7] $lf_ikhand[8] $lf_ikhand[9] $lf_ikhand[10] $lf_ikhand[11] $lf_ikhand[12] $lf_ikhand[13] $lf_ikhand[14]$lf_ikhand[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_ikhand = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_ikhand * -1);
float $r_lf_ikhand[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_ikhand[0] ($r_lf_ikhand[1] * -1) ($r_lf_ikhand[2] * -1);
float $lf_ikhand_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_ikhand_f[0] $lf_ikhand_f[1] $lf_ikhand_f[2] $lf_ikhand_f[3] $lf_ikhand_f[4] $lf_ikhand_f[5] $lf_ikhand_f[6] $lf_ikhand_f[7] $lf_ikhand_f[8] $lf_ikhand_f[9] $lf_ikhand_f[10] $lf_ikhand_f[11] $lf_ikhand_f[12] $lf_ikhand_f[13] $lf_ikhand_f[14]$lf_ikhand_f[15] ($char + &quot;_ac_rg_ikhand&quot;);
xform -ws -m $rg_ikhand[0] $rg_ikhand[1] $rg_ikhand[2] $rg_ikhand[3] $rg_ikhand[4] $rg_ikhand[5] $rg_ikhand[6] $rg_ikhand[7] $rg_ikhand[8] $rg_ikhand[9] $rg_ikhand[10] $rg_ikhand[11] $rg_ikhand[12] $rg_ikhand[13] $rg_ikhand[14]$rg_ikhand[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_ikhand = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_ikhand * -1);
float $r_rg_ikhand[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_ikhand[0] ($r_rg_ikhand[1] * -1) ($r_rg_ikhand[2] * -1);
float $rg_ikhand_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_ikhand_f[0] $rg_ikhand_f[1] $rg_ikhand_f[2] $rg_ikhand_f[3] $rg_ikhand_f[4] $rg_ikhand_f[5] $rg_ikhand_f[6] $rg_ikhand_f[7] $rg_ikhand_f[8] $rg_ikhand_f[9] $rg_ikhand_f[10] $rg_ikhand_f[11] $rg_ikhand_f[12] $rg_ikhand_f[13] $rg_ikhand_f[14]$rg_ikhand_f[15] ($char + &quot;_ac_lf_ikhand&quot;);
xform -ws -m $rg_ikhand_f[0] $rg_ikhand_f[1] $rg_ikhand_f[2] $rg_ikhand_f[3] $rg_ikhand_f[4] $rg_ikhand_f[5] $rg_ikhand_f[6] $rg_ikhand_f[7] $rg_ikhand_f[8] $rg_ikhand_f[9] $rg_ikhand_f[10] $rg_ikhand_f[11] $rg_ikhand_f[12] $rg_ikhand_f[13] $rg_ikhand_f[14]$rg_ikhand_f[15] ($char + &quot;_ac_lf_ikhand&quot;);
xform -ws -m $lf_ikhand_f[0] $lf_ikhand_f[1] $lf_ikhand_f[2] $lf_ikhand_f[3] $lf_ikhand_f[4] $lf_ikhand_f[5] $lf_ikhand_f[6] $lf_ikhand_f[7] $lf_ikhand_f[8] $lf_ikhand_f[9] $lf_ikhand_f[10] $lf_ikhand_f[11] $lf_ikhand_f[12] $lf_ikhand_f[13] $lf_ikhand_f[14]$lf_ikhand_f[15] ($char + &quot;_ac_rg_ikhand&quot;);
setAttr ($char + &quot;_ac_rg_ikhand.s&quot;) $lf_ikhand_s[0] $lf_ikhand_s[1] $lf_ikhand_s[2];
setAttr ($char + &quot;_ac_lf_ikhand.s&quot;) $rg_ikhand_s[0] $rg_ikhand_s[1] $rg_ikhand_s[2];
setAttr ($char + &quot;_ac_rg_elbowPivot.elbow_lock&quot;) $lf_elbowPivot_lock;
setAttr ($char + &quot;_ac_lf_elbowPivot.elbow_lock&quot;) $rg_elbowPivot_lock;
xform -ws -m $lf_elbowPivot[0] $lf_elbowPivot[1] $lf_elbowPivot[2] $lf_elbowPivot[3] $lf_elbowPivot[4] $lf_elbowPivot[5] $lf_elbowPivot[6] $lf_elbowPivot[7] $lf_elbowPivot[8] $lf_elbowPivot[9] $lf_elbowPivot[10] $lf_elbowPivot[11] $lf_elbowPivot[12] $lf_elbowPivot[13] $lf_elbowPivot[14]$lf_elbowPivot[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_elbowPivot = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_elbowPivot * -1);
float $r_lf_elbowPivot[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_elbowPivot[0] ($r_lf_elbowPivot[1] * -1) ($r_lf_elbowPivot[2] * -1);
float $lf_elbowPivot_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_elbowPivot_f[0] $lf_elbowPivot_f[1] $lf_elbowPivot_f[2] $lf_elbowPivot_f[3] $lf_elbowPivot_f[4] $lf_elbowPivot_f[5] $lf_elbowPivot_f[6] $lf_elbowPivot_f[7] $lf_elbowPivot_f[8] $lf_elbowPivot_f[9] $lf_elbowPivot_f[10] $lf_elbowPivot_f[11] $lf_elbowPivot_f[12] $lf_elbowPivot_f[13] $lf_elbowPivot_f[14]$lf_elbowPivot_f[15] ($char + &quot;_ac_rg_elbowPivot&quot;);
xform -ws -m $rg_elbowPivot[0] $rg_elbowPivot[1] $rg_elbowPivot[2] $rg_elbowPivot[3] $rg_elbowPivot[4] $rg_elbowPivot[5] $rg_elbowPivot[6] $rg_elbowPivot[7] $rg_elbowPivot[8] $rg_elbowPivot[9] $rg_elbowPivot[10] $rg_elbowPivot[11] $rg_elbowPivot[12] $rg_elbowPivot[13] $rg_elbowPivot[14]$rg_elbowPivot[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_elbowPivot = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_elbowPivot * -1);
float $r_rg_elbowPivot[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_elbowPivot[0] ($r_rg_elbowPivot[1] * -1) ($r_rg_elbowPivot[2] * -1);
float $rg_elbowPivot_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_elbowPivot_f[0] $rg_elbowPivot_f[1] $rg_elbowPivot_f[2] $rg_elbowPivot_f[3] $rg_elbowPivot_f[4] $rg_elbowPivot_f[5] $rg_elbowPivot_f[6] $rg_elbowPivot_f[7] $rg_elbowPivot_f[8] $rg_elbowPivot_f[9] $rg_elbowPivot_f[10] $rg_elbowPivot_f[11] $rg_elbowPivot_f[12] $rg_elbowPivot_f[13] $rg_elbowPivot_f[14]$rg_elbowPivot_f[15] ($char + &quot;_ac_lf_elbowPivot&quot;);
xform -ws -m $lf_elbow[0] $lf_elbow[1] $lf_elbow[2] $lf_elbow[3] $lf_elbow[4] $lf_elbow[5] $lf_elbow[6] $lf_elbow[7] $lf_elbow[8] $lf_elbow[9] $lf_elbow[10] $lf_elbow[11] $lf_elbow[12] $lf_elbow[13] $lf_elbow[14]$lf_elbow[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_elbow = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_elbow * -1);
float $r_lf_elbow[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_elbow[0] ($r_lf_elbow[1] * -1) ($r_lf_elbow[2] * -1);
float $lf_elbow_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_elbow_f[0] $lf_elbow_f[1] $lf_elbow_f[2] $lf_elbow_f[3] $lf_elbow_f[4] $lf_elbow_f[5] $lf_elbow_f[6] $lf_elbow_f[7] $lf_elbow_f[8] $lf_elbow_f[9] $lf_elbow_f[10] $lf_elbow_f[11] $lf_elbow_f[12] $lf_elbow_f[13] $lf_elbow_f[14]$lf_elbow_f[15] ($char + &quot;_ac_rg_elbow&quot;);
xform -ws -m $rg_elbow[0] $rg_elbow[1] $rg_elbow[2] $rg_elbow[3] $rg_elbow[4] $rg_elbow[5] $rg_elbow[6] $rg_elbow[7] $rg_elbow[8] $rg_elbow[9] $rg_elbow[10] $rg_elbow[11] $rg_elbow[12] $rg_elbow[13] $rg_elbow[14] $rg_elbow[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_elbow = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_elbow * -1);
float $r_rg_elbow[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_elbow[0] ($r_rg_elbow[1] * -1) ($r_rg_elbow[2] * -1);
float $rg_elbow_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_elbow_f[0] $rg_elbow_f[1] $rg_elbow_f[2] $rg_elbow_f[3] $rg_elbow_f[4] $rg_elbow_f[5] $rg_elbow_f[6] $rg_elbow_f[7] $rg_elbow_f[8] $rg_elbow_f[9] $rg_elbow_f[10] $rg_elbow_f[11] $rg_elbow_f[12] $rg_elbow_f[13] $rg_elbow_f[14]$rg_elbow_f[15] ($char + &quot;_ac_lf_elbow&quot;);
setAttr ($char + &quot;_ac_rg_uparm.rot_order&quot;) $lf_uparm_ord;
setAttr ($char + &quot;_ac_lf_uparm.rot_order&quot;) $rg_uparm_ord;
xform -ws -m $rg_uparm[0] $rg_uparm[1] $rg_uparm[2] $rg_uparm[3] $rg_uparm[4] $rg_uparm[5] $rg_uparm[6] $rg_uparm[7] $rg_uparm[8] $rg_uparm[9] $rg_uparm[10] $rg_uparm[11] $rg_uparm[12] $rg_uparm[13] $rg_uparm[14] $rg_uparm[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_uparm = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_uparm * -1);
float $r_rg_uparm[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_uparm[0] ($r_rg_uparm[1] * -1) ($r_rg_uparm[2] * -1);
float $rg_uparm_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_uparm_f[0] $rg_uparm_f[1] $rg_uparm_f[2] $rg_uparm_f[3] $rg_uparm_f[4] $rg_uparm_f[5] $rg_uparm_f[6] $rg_uparm_f[7] $rg_uparm_f[8] $rg_uparm_f[9] $rg_uparm_f[10] $rg_uparm_f[11] $rg_uparm_f[12] $rg_uparm_f[13] $rg_uparm_f[14]$rg_uparm_f[15] ($char + &quot;_ac_lf_uparm&quot;);
xform -ws -m $lf_uparm[0] $lf_uparm[1] $lf_uparm[2] $lf_uparm[3] $lf_uparm[4] $lf_uparm[5] $lf_uparm[6] $lf_uparm[7] $lf_uparm[8] $lf_uparm[9] $lf_uparm[10] $lf_uparm[11] $lf_uparm[12] $lf_uparm[13] $lf_uparm[14] $lf_uparm[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_uparm = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_uparm * -1);
float $r_lf_uparm[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_uparm[0] ($r_lf_uparm[1] * -1) ($r_lf_uparm[2] * -1);
float $lf_uparm_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_uparm_f[0] $lf_uparm_f[1] $lf_uparm_f[2] $lf_uparm_f[3] $lf_uparm_f[4] $lf_uparm_f[5] $lf_uparm_f[6] $lf_uparm_f[7] $lf_uparm_f[8] $lf_uparm_f[9] $lf_uparm_f[10] $lf_uparm_f[11] $lf_uparm_f[12] $lf_uparm_f[13] $lf_uparm_f[14]$lf_uparm_f[15] ($char + &quot;_ac_rg_uparm&quot;);
setAttr ($char + &quot;_ac_rg_uparm.stretchy&quot;) $lf_uparm_st;
setAttr ($char + &quot;_ac_lf_uparm.stretchy&quot;) $rg_uparm_st;
setAttr ($char + &quot;_ac_rg_lowarm.rot_order&quot;) $lf_lowarm_ord;
setAttr ($char + &quot;_ac_lf_lowarm.rot_order&quot;) $rg_lowarm_ord;
setAttr ($char + &quot;_ac_rg_lowarm.r&quot;) $lf_lowarm[0] ($lf_lowarm[1] * -1) ($lf_lowarm[2] * -1);
setAttr ($char + &quot;_ac_lf_lowarm.r&quot;) $rg_lowarm[0] ($rg_lowarm[1] * -1) ($rg_lowarm[2] * -1);
setAttr ($char + &quot;_ac_rg_lowarm.stretchy&quot;) $lf_lowarm_st;
setAttr ($char + &quot;_ac_lf_lowarm.stretchy&quot;) $rg_lowarm_st;
setAttr ($char + &quot;_ac_rg_fkhand.rot_order&quot;) $lf_fkhand_ord;
setAttr ($char + &quot;_ac_lf_fkhand.rot_order&quot;) $rg_fkhand_ord;
setAttr ($char + &quot;_ac_rg_fkhand.r&quot;) $lf_fkhand[0] ($lf_fkhand[1] * -1) ($lf_fkhand[2] * -1);
setAttr ($char + &quot;_ac_lf_fkhand.r&quot;) $rg_fkhand[0] ($rg_fkhand[1] * -1) ($rg_fkhand[2] * -1);
setAttr ($char + &quot;_ac_rg_fkhand.s&quot;) $lf_fkhand_s[0] $lf_fkhand_s[1] $lf_fkhand_s[2];
setAttr ($char + &quot;_ac_lf_fkhand.s&quot;) $rg_fkhand_s[0] $rg_fkhand_s[1] $rg_fkhand_s[2];
xform -ws -m $rg_bendy01[0] $rg_bendy01[1] $rg_bendy01[2] $rg_bendy01[3] $rg_bendy01[4] $rg_bendy01[5] $rg_bendy01[6] $rg_bendy01[7] $rg_bendy01[8] $rg_bendy01[9] $rg_bendy01[10] $rg_bendy01[11] $rg_bendy01[12] $rg_bendy01[13] $rg_bendy01[14]$rg_bendy01[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_bendy01 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_bendy01 * -1);
float $r_rg_bendy01[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_bendy01[0] ($r_rg_bendy01[1] * -1) ($r_rg_bendy01[2] * -1);
float $rg_bendy01_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_bendy01_f[0] $rg_bendy01_f[1] $rg_bendy01_f[2] $rg_bendy01_f[3] $rg_bendy01_f[4] $rg_bendy01_f[5] $rg_bendy01_f[6] $rg_bendy01_f[7] $rg_bendy01_f[8] $rg_bendy01_f[9] $rg_bendy01_f[10] $rg_bendy01_f[11] $rg_bendy01_f[12] $rg_bendy01_f[13] $rg_bendy01_f[14]$rg_bendy01_f[15] ($char + &quot;_ac_lf_uparm_bend01&quot;);
xform -ws -m $rg_bendy02[0] $rg_bendy02[1] $rg_bendy02[2] $rg_bendy02[3] $rg_bendy02[4] $rg_bendy02[5] $rg_bendy02[6] $rg_bendy02[7] $rg_bendy02[8] $rg_bendy02[9] $rg_bendy02[10] $rg_bendy02[11] $rg_bendy02[12] $rg_bendy02[13] $rg_bendy02[14]$rg_bendy02[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_bendy02 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_bendy02 * -1);
float $r_rg_bendy02[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_bendy02[0] ($r_rg_bendy02[1] * -1) ($r_rg_bendy02[2] * -1);
float $rg_bendy02_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_bendy02_f[0] $rg_bendy02_f[1] $rg_bendy02_f[2] $rg_bendy02_f[3] $rg_bendy02_f[4] $rg_bendy02_f[5] $rg_bendy02_f[6] $rg_bendy02_f[7] $rg_bendy02_f[8] $rg_bendy02_f[9] $rg_bendy02_f[10] $rg_bendy02_f[11] $rg_bendy02_f[12] $rg_bendy02_f[13] $rg_bendy02_f[14]$rg_bendy02_f[15] ($char + &quot;_ac_lf_uparm_bend02&quot;);
xform -ws -m $rg_bendy03[0] $rg_bendy03[1] $rg_bendy03[2] $rg_bendy03[3] $rg_bendy03[4] $rg_bendy03[5] $rg_bendy03[6] $rg_bendy03[7] $rg_bendy03[8] $rg_bendy03[9] $rg_bendy03[10] $rg_bendy03[11] $rg_bendy03[12] $rg_bendy03[13] $rg_bendy03[14]$rg_bendy03[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_bendy03 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_bendy03 * -1);
float $r_rg_bendy03[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_bendy03[0] ($r_rg_bendy03[1] * -1) ($r_rg_bendy03[2] * -1);
float $rg_bendy03_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_bendy03_f[0] $rg_bendy03_f[1] $rg_bendy03_f[2] $rg_bendy03_f[3] $rg_bendy03_f[4] $rg_bendy03_f[5] $rg_bendy03_f[6] $rg_bendy03_f[7] $rg_bendy03_f[8] $rg_bendy03_f[9] $rg_bendy03_f[10] $rg_bendy03_f[11] $rg_bendy03_f[12] $rg_bendy03_f[13] $rg_bendy03_f[14]$rg_bendy03_f[15] ($char + &quot;_ac_lf_lowarm_bend01&quot;);
xform -ws -m $rg_bendy04[0] $rg_bendy04[1] $rg_bendy04[2] $rg_bendy04[3] $rg_bendy04[4] $rg_bendy04[5] $rg_bendy04[6] $rg_bendy04[7] $rg_bendy04[8] $rg_bendy04[9] $rg_bendy04[10] $rg_bendy04[11] $rg_bendy04[12] $rg_bendy04[13] $rg_bendy04[14]$rg_bendy04[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_bendy04 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_bendy04 * -1);
float $r_rg_bendy04[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_bendy04[0] ($r_rg_bendy04[1] * -1) ($r_rg_bendy04[2] * -1);
float $rg_bendy04_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_bendy04_f[0] $rg_bendy04_f[1] $rg_bendy04_f[2] $rg_bendy04_f[3] $rg_bendy04_f[4] $rg_bendy04_f[5] $rg_bendy04_f[6] $rg_bendy04_f[7] $rg_bendy04_f[8] $rg_bendy04_f[9] $rg_bendy04_f[10] $rg_bendy04_f[11] $rg_bendy04_f[12] $rg_bendy04_f[13] $rg_bendy04_f[14]$rg_bendy04_f[15] ($char + &quot;_ac_lf_lowarm_bend02&quot;);
xform -ws -m $lf_bendy01[0] $lf_bendy01[1] $lf_bendy01[2] $lf_bendy01[3] $lf_bendy01[4] $lf_bendy01[5] $lf_bendy01[6] $lf_bendy01[7] $lf_bendy01[8] $lf_bendy01[9] $lf_bendy01[10] $lf_bendy01[11] $lf_bendy01[12] $lf_bendy01[13] $lf_bendy01[14]$lf_bendy01[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_bendy01 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_bendy01 * -1);
float $r_lf_bendy01[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_bendy01[0] ($r_lf_bendy01[1] * -1) ($r_lf_bendy01[2] * -1);
float $lf_bendy01_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_bendy01_f[0] $lf_bendy01_f[1] $lf_bendy01_f[2] $lf_bendy01_f[3] $lf_bendy01_f[4] $lf_bendy01_f[5] $lf_bendy01_f[6] $lf_bendy01_f[7] $lf_bendy01_f[8] $lf_bendy01_f[9] $lf_bendy01_f[10] $lf_bendy01_f[11] $lf_bendy01_f[12] $lf_bendy01_f[13] $lf_bendy01_f[14]$lf_bendy01_f[15] ($char + &quot;_ac_rg_uparm_bend01&quot;);
xform -ws -m $lf_bendy02[0] $lf_bendy02[1] $lf_bendy02[2] $lf_bendy02[3] $lf_bendy02[4] $lf_bendy02[5] $lf_bendy02[6] $lf_bendy02[7] $lf_bendy02[8] $lf_bendy02[9] $lf_bendy02[10] $lf_bendy02[11] $lf_bendy02[12] $lf_bendy02[13] $lf_bendy02[14]$lf_bendy02[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_bendy02 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_bendy02 * -1);
float $r_lf_bendy02[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_bendy02[0] ($r_lf_bendy02[1] * -1) ($r_lf_bendy02[2] * -1);
float $lf_bendy02_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_bendy02_f[0] $lf_bendy02_f[1] $lf_bendy02_f[2] $lf_bendy02_f[3] $lf_bendy02_f[4] $lf_bendy02_f[5] $lf_bendy02_f[6] $lf_bendy02_f[7] $lf_bendy02_f[8] $lf_bendy02_f[9] $lf_bendy02_f[10] $lf_bendy02_f[11] $lf_bendy02_f[12] $lf_bendy02_f[13] $lf_bendy02_f[14]$lf_bendy02_f[15] ($char + &quot;_ac_rg_uparm_bend02&quot;);
xform -ws -m $lf_bendy03[0] $lf_bendy03[1] $lf_bendy03[2] $lf_bendy03[3] $lf_bendy03[4] $lf_bendy03[5] $lf_bendy03[6] $lf_bendy03[7] $lf_bendy03[8] $lf_bendy03[9] $lf_bendy03[10] $lf_bendy03[11] $lf_bendy03[12] $lf_bendy03[13] $lf_bendy03[14]$lf_bendy03[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_bendy03 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_bendy03 * -1);
float $r_lf_bendy03[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_bendy03[0] ($r_lf_bendy03[1] * -1) ($r_lf_bendy03[2] * -1);
float $lf_bendy03_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_bendy03_f[0] $lf_bendy03_f[1] $lf_bendy03_f[2] $lf_bendy03_f[3] $lf_bendy03_f[4] $lf_bendy03_f[5] $lf_bendy03_f[6] $lf_bendy03_f[7] $lf_bendy03_f[8] $lf_bendy03_f[9] $lf_bendy03_f[10] $lf_bendy03_f[11] $lf_bendy03_f[12] $lf_bendy03_f[13] $lf_bendy03_f[14]$lf_bendy03_f[15] ($char + &quot;_ac_rg_lowarm_bend01&quot;);
xform -ws -m $lf_bendy04[0] $lf_bendy04[1] $lf_bendy04[2] $lf_bendy04[3] $lf_bendy04[4] $lf_bendy04[5] $lf_bendy04[6] $lf_bendy04[7] $lf_bendy04[8] $lf_bendy04[9] $lf_bendy04[10] $lf_bendy04[11] $lf_bendy04[12] $lf_bendy04[13] $lf_bendy04[14]$lf_bendy04[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_bendy04 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_bendy04 * -1);
float $r_lf_bendy04[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_bendy04[0] ($r_lf_bendy04[1] * -1) ($r_lf_bendy04[2] * -1);
float $lf_bendy04_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_bendy04_f[0] $lf_bendy04_f[1] $lf_bendy04_f[2] $lf_bendy04_f[3] $lf_bendy04_f[4] $lf_bendy04_f[5] $lf_bendy04_f[6] $lf_bendy04_f[7] $lf_bendy04_f[8] $lf_bendy04_f[9] $lf_bendy04_f[10] $lf_bendy04_f[11] $lf_bendy04_f[12] $lf_bendy04_f[13] $lf_bendy04_f[14]$lf_bendy04_f[15] ($char + &quot;_ac_rg_lowarm_bend02&quot;);
if (objExists ($char + &quot;_ac_rg_pinky_base&quot;)) setAttr ($char + &quot;_ac_rg_pinky_base.r&quot;) $lf_pinky_base[0] $lf_pinky_base[1] $lf_pinky_base[2];
if (objExists ($char + &quot;_ac_rg_pinky01&quot;)) setAttr ($char + &quot;_ac_rg_pinky01.r&quot;) $lf_pinky01[0] $lf_pinky01[1] $lf_pinky01[2];
if (objExists ($char + &quot;_ac_rg_pinky02&quot;)) setAttr ($char + &quot;_ac_rg_pinky02.r&quot;) $lf_pinky02[0] $lf_pinky02[1] $lf_pinky02[2];
if (objExists ($char + &quot;_ac_rg_pinky03&quot;)) setAttr ($char + &quot;_ac_rg_pinky03.r&quot;) $lf_pinky03[0] $lf_pinky03[1] $lf_pinky03[2];
if (objExists ($char + &quot;_ac_rg_ring_base&quot;)) setAttr ($char + &quot;_ac_rg_ring_base.r&quot;) $lf_ring_base[0] $lf_ring_base[1] $lf_ring_base[2];
if (objExists ($char + &quot;_ac_rg_ring01&quot;)) setAttr ($char + &quot;_ac_rg_ring01.r&quot;) $lf_ring01[0] $lf_ring01[1] $lf_ring01[2];
if (objExists ($char + &quot;_ac_rg_ring02&quot;)) setAttr ($char + &quot;_ac_rg_ring02.r&quot;) $lf_ring02[0] $lf_ring02[1] $lf_ring02[2];
if (objExists ($char + &quot;_ac_rg_ring03&quot;)) setAttr ($char + &quot;_ac_rg_ring03.r&quot;) $lf_ring03[0] $lf_ring03[1] $lf_ring03[2];
if (objExists ($char + &quot;_ac_rg_middle_base&quot;)) setAttr ($char + &quot;_ac_rg_middle_base.r&quot;) $lf_middle_base[0] $lf_middle_base[1] $lf_middle_base[2];
if (objExists ($char + &quot;_ac_rg_middle01&quot;)) setAttr ($char + &quot;_ac_rg_middle01.r&quot;) $lf_middle01[0] $lf_middle01[1] $lf_middle01[2];
if (objExists ($char + &quot;_ac_rg_middle02&quot;)) setAttr ($char + &quot;_ac_rg_middle02.r&quot;) $lf_middle02[0] $lf_middle02[1] $lf_middle02[2];
if (objExists ($char + &quot;_ac_rg_middle03&quot;)) setAttr ($char + &quot;_ac_rg_middle03.r&quot;) $lf_middle03[0] $lf_middle03[1] $lf_middle03[2];
if (objExists ($char + &quot;_ac_rg_index_base&quot;)) setAttr ($char + &quot;_ac_rg_index_base.r&quot;) $lf_index_base[0] $lf_index_base[1] $lf_index_base[2];
if (objExists ($char + &quot;_ac_rg_index01&quot;)) setAttr ($char + &quot;_ac_rg_index01.r&quot;) $lf_index01[0] $lf_index01[1] $lf_index01[2];
if (objExists ($char + &quot;_ac_rg_index02&quot;)) setAttr ($char + &quot;_ac_rg_index02.r&quot;) $lf_index02[0] $lf_index02[1] $lf_index02[2];
if (objExists ($char + &quot;_ac_rg_index03&quot;)) setAttr ($char + &quot;_ac_rg_index03.r&quot;) $lf_index03[0] $lf_index03[1] $lf_index03[2];
if (objExists ($char + &quot;_ac_rg_thumb01&quot;)) setAttr ($char + &quot;_ac_rg_thumb01.r&quot;) $lf_thumb01[0] $lf_thumb01[1] $lf_thumb01[2];
if (objExists ($char + &quot;_ac_rg_thumb02&quot;)) setAttr ($char + &quot;_ac_rg_thumb02.r&quot;) $lf_thumb02[0] $lf_thumb02[1] $lf_thumb02[2];
if (objExists ($char + &quot;_ac_rg_thumb03&quot;)) setAttr ($char + &quot;_ac_rg_thumb03.r&quot;) $lf_thumb03[0] $lf_thumb03[1] $lf_thumb03[2];
if (objExists ($char + &quot;_ac_lf_pinky_base&quot;)) setAttr ($char + &quot;_ac_lf_pinky_base.r&quot;) $rg_pinky_base[0] $rg_pinky_base[1] $rg_pinky_base[2];
if (objExists ($char + &quot;_ac_lf_pinky01&quot;)) setAttr ($char + &quot;_ac_lf_pinky01.r&quot;) $rg_pinky01[0] $rg_pinky01[1] $rg_pinky01[2];
if (objExists ($char + &quot;_ac_lf_pinky02&quot;)) setAttr ($char + &quot;_ac_lf_pinky02.r&quot;) $rg_pinky02[0] $rg_pinky02[1] $rg_pinky02[2];
if (objExists ($char + &quot;_ac_lf_pinky03&quot;)) setAttr ($char + &quot;_ac_lf_pinky03.r&quot;) $rg_pinky03[0] $rg_pinky03[1] $rg_pinky03[2];
if (objExists ($char + &quot;_ac_lf_ring_base&quot;)) setAttr ($char + &quot;_ac_lf_ring_base.r&quot;) $rg_ring_base[0] $rg_ring_base[1] $rg_ring_base[2];
if (objExists ($char + &quot;_ac_lf_ring01&quot;)) setAttr ($char + &quot;_ac_lf_ring01.r&quot;) $rg_ring01[0] $rg_ring01[1] $rg_ring01[2];
if (objExists ($char + &quot;_ac_lf_ring02&quot;)) setAttr ($char + &quot;_ac_lf_ring02.r&quot;) $rg_ring02[0] $rg_ring02[1] $rg_ring02[2];
if (objExists ($char + &quot;_ac_lf_ring03&quot;)) setAttr ($char + &quot;_ac_lf_ring03.r&quot;) $rg_ring03[0] $rg_ring03[1] $rg_ring03[2];
if (objExists ($char + &quot;_ac_lf_middle_base&quot;)) setAttr ($char + &quot;_ac_lf_middle_base.r&quot;) $rg_middle_base[0] $rg_middle_base[1] $rg_middle_base[2];
if (objExists ($char + &quot;_ac_lf_middle01&quot;)) setAttr ($char + &quot;_ac_lf_middle01.r&quot;) $rg_middle01[0] $rg_middle01[1] $rg_middle01[2];
if (objExists ($char + &quot;_ac_lf_middle02&quot;)) setAttr ($char + &quot;_ac_lf_middle02.r&quot;) $rg_middle02[0] $rg_middle02[1] $rg_middle02[2];
if (objExists ($char + &quot;_ac_lf_middle03&quot;)) setAttr ($char + &quot;_ac_lf_middle03.r&quot;) $rg_middle03[0] $rg_middle03[1] $rg_middle03[2];
if (objExists ($char + &quot;_ac_lf_index_base&quot;)) setAttr ($char + &quot;_ac_lf_index_base.r&quot;) $rg_index_base[0] $rg_index_base[1] $rg_index_base[2];
if (objExists ($char + &quot;_ac_lf_index01&quot;)) setAttr ($char + &quot;_ac_lf_index01.r&quot;) $rg_index01[0] $rg_index01[1] $rg_index01[2];
if (objExists ($char + &quot;_ac_lf_index02&quot;)) setAttr ($char + &quot;_ac_lf_index02.r&quot;) $rg_index02[0] $rg_index02[1] $rg_index02[2];
if (objExists ($char + &quot;_ac_lf_index03&quot;)) setAttr ($char + &quot;_ac_lf_index03.r&quot;) $rg_index03[0] $rg_index03[1] $rg_index03[2];
if (objExists ($char + &quot;_ac_lf_thumb01&quot;)) setAttr ($char + &quot;_ac_lf_thumb01.r&quot;) $rg_thumb01[0] $rg_thumb01[1] $rg_thumb01[2];
if (objExists ($char + &quot;_ac_lf_thumb02&quot;)) setAttr ($char + &quot;_ac_lf_thumb02.r&quot;) $rg_thumb02[0] $rg_thumb02[1] $rg_thumb02[2];
if (objExists ($char + &quot;_ac_lf_thumb03&quot;)) setAttr ($char + &quot;_ac_lf_thumb03.r&quot;) $rg_thumb03[0] $rg_thumb03[1] $rg_thumb03[2];
if (objExists ($char + &quot;_ac_rg_pinky_base&quot;)) setAttr ($char + &quot;_ac_rg_pinky_base.s&quot;) $lf_pinky_base_s[0] $lf_pinky_base_s[1] $lf_pinky_base_s[2];
if (objExists ($char + &quot;_ac_rg_pinky01&quot;)) setAttr ($char + &quot;_ac_rg_pinky01.s&quot;) $lf_pinky01_s[0] $lf_pinky01_s[1] $lf_pinky01_s[2];
if (objExists ($char + &quot;_ac_rg_pinky02&quot;)) setAttr ($char + &quot;_ac_rg_pinky02.s&quot;) $lf_pinky02_s[0] $lf_pinky02_s[1] $lf_pinky02_s[2];
if (objExists ($char + &quot;_ac_rg_pinky03&quot;)) setAttr ($char + &quot;_ac_rg_pinky03.s&quot;) $lf_pinky03_s[0] $lf_pinky03_s[1] $lf_pinky03_s[2];
if (objExists ($char + &quot;_ac_rg_ring_base&quot;)) setAttr ($char + &quot;_ac_rg_ring_base.s&quot;) $lf_ring_base_s[0] $lf_ring_base_s[1] $lf_ring_base_s[2];
if (objExists ($char + &quot;_ac_rg_ring01&quot;)) setAttr ($char + &quot;_ac_rg_ring01.s&quot;) $lf_ring01_s[0] $lf_ring01_s[1] $lf_ring01_s[2];
if (objExists ($char + &quot;_ac_rg_ring02&quot;)) setAttr ($char + &quot;_ac_rg_ring02.s&quot;) $lf_ring02_s[0] $lf_ring02_s[1] $lf_ring02_s[2];
if (objExists ($char + &quot;_ac_rg_ring03&quot;)) setAttr ($char + &quot;_ac_rg_ring03.s&quot;) $lf_ring03_s[0] $lf_ring03_s[1] $lf_ring03_s[2];
if (objExists ($char + &quot;_ac_rg_middle_base&quot;)) setAttr ($char + &quot;_ac_rg_middle_base.s&quot;) $lf_middle_base_s[0] $lf_middle_base_s[1] $lf_middle_base_s[2];
if (objExists ($char + &quot;_ac_rg_middle01&quot;)) setAttr ($char + &quot;_ac_rg_middle01.s&quot;) $lf_middle01_s[0] $lf_middle01_s[1] $lf_middle01_s[2];
if (objExists ($char + &quot;_ac_rg_middle02&quot;)) setAttr ($char + &quot;_ac_rg_middle02.s&quot;) $lf_middle02_s[0] $lf_middle02_s[1] $lf_middle02_s[2];
if (objExists ($char + &quot;_ac_rg_middle03&quot;)) setAttr ($char + &quot;_ac_rg_middle03.s&quot;) $lf_middle03_s[0] $lf_middle03_s[1] $lf_middle03_s[2];
if (objExists ($char + &quot;_ac_rg_index_base&quot;)) setAttr ($char + &quot;_ac_rg_index_base.s&quot;) $lf_index_base_s[0] $lf_index_base_s[1] $lf_index_base_s[2];
if (objExists ($char + &quot;_ac_rg_index01&quot;)) setAttr ($char + &quot;_ac_rg_index01.s&quot;) $lf_index01_s[0] $lf_index01_s[1] $lf_index01_s[2];
if (objExists ($char + &quot;_ac_rg_index02&quot;)) setAttr ($char + &quot;_ac_rg_index02.s&quot;) $lf_index02_s[0] $lf_index02_s[1] $lf_index02_s[2];
if (objExists ($char + &quot;_ac_rg_index03&quot;)) setAttr ($char + &quot;_ac_rg_index03.s&quot;) $lf_index03_s[0] $lf_index03_s[1] $lf_index03_s[2];
if (objExists ($char + &quot;_ac_rg_thumb01&quot;)) setAttr ($char + &quot;_ac_rg_thumb01.s&quot;) $lf_thumb01_s[0] $lf_thumb01_s[1] $lf_thumb01_s[2];
if (objExists ($char + &quot;_ac_rg_thumb02&quot;)) setAttr ($char + &quot;_ac_rg_thumb02.s&quot;) $lf_thumb02_s[0] $lf_thumb02_s[1] $lf_thumb02_s[2];
if (objExists ($char + &quot;_ac_rg_thumb03&quot;)) setAttr ($char + &quot;_ac_rg_thumb03.s&quot;) $lf_thumb03_s[0] $lf_thumb03_s[1] $lf_thumb03_s[2];
if (objExists ($char + &quot;_ac_lf_pinky_base&quot;)) setAttr ($char + &quot;_ac_lf_pinky_base.s&quot;) $rg_pinky_base_s[0] $rg_pinky_base_s[1] $rg_pinky_base_s[2];
if (objExists ($char + &quot;_ac_lf_pinky01&quot;)) setAttr ($char + &quot;_ac_lf_pinky01.s&quot;) $rg_pinky01_s[0] $rg_pinky01_s[1] $rg_pinky01_s[2];
if (objExists ($char + &quot;_ac_lf_pinky02&quot;)) setAttr ($char + &quot;_ac_lf_pinky02.s&quot;) $rg_pinky02_s[0] $rg_pinky02_s[1] $rg_pinky02_s[2];
if (objExists ($char + &quot;_ac_lf_pinky03&quot;)) setAttr ($char + &quot;_ac_lf_pinky03.s&quot;) $rg_pinky03_s[0] $rg_pinky03_s[1] $rg_pinky03_s[2];
if (objExists ($char + &quot;_ac_lf_ring_base&quot;)) setAttr ($char + &quot;_ac_lf_ring_base.s&quot;) $rg_ring_base_s[0] $rg_ring_base_s[1] $rg_ring_base_s[2];
if (objExists ($char + &quot;_ac_lf_ring01&quot;)) setAttr ($char + &quot;_ac_lf_ring01.s&quot;) $rg_ring01_s[0] $rg_ring01_s[1] $rg_ring01_s[2];
if (objExists ($char + &quot;_ac_lf_ring02&quot;)) setAttr ($char + &quot;_ac_lf_ring02.s&quot;) $rg_ring02_s[0] $rg_ring02_s[1] $rg_ring02_s[2];
if (objExists ($char + &quot;_ac_lf_ring03&quot;)) setAttr ($char + &quot;_ac_lf_ring03.s&quot;) $rg_ring03_s[0] $rg_ring03_s[1] $rg_ring03_s[2];
if (objExists ($char + &quot;_ac_lf_middle_base&quot;)) setAttr ($char + &quot;_ac_lf_middle_base.s&quot;) $rg_middle_base_s[0] $rg_middle_base_s[1] $rg_middle_base_s[2];
if (objExists ($char + &quot;_ac_lf_middle01&quot;)) setAttr ($char + &quot;_ac_lf_middle01.s&quot;) $rg_middle01_s[0] $rg_middle01_s[1] $rg_middle01_s[2];
if (objExists ($char + &quot;_ac_lf_middle02&quot;)) setAttr ($char + &quot;_ac_lf_middle02.s&quot;) $rg_middle02_s[0] $rg_middle02_s[1] $rg_middle02_s[2];
if (objExists ($char + &quot;_ac_lf_middle03&quot;)) setAttr ($char + &quot;_ac_lf_middle03.s&quot;) $rg_middle03_s[0] $rg_middle03_s[1] $rg_middle03_s[2];
if (objExists ($char + &quot;_ac_lf_index_base&quot;)) setAttr ($char + &quot;_ac_lf_index_base.s&quot;) $rg_index_base_s[0] $rg_index_base_s[1] $rg_index_base_s[2];
if (objExists ($char + &quot;_ac_lf_index01&quot;)) setAttr ($char + &quot;_ac_lf_index01.s&quot;) $rg_index01_s[0] $rg_index01_s[1] $rg_index01_s[2];
if (objExists ($char + &quot;_ac_lf_index02&quot;)) setAttr ($char + &quot;_ac_lf_index02.s&quot;) $rg_index02_s[0] $rg_index02_s[1] $rg_index02_s[2];
if (objExists ($char + &quot;_ac_lf_index03&quot;)) setAttr ($char + &quot;_ac_lf_index03.s&quot;) $rg_index03_s[0] $rg_index03_s[1] $rg_index03_s[2];
if (objExists ($char + &quot;_ac_lf_thumb01&quot;)) setAttr ($char + &quot;_ac_lf_thumb01.s&quot;) $rg_thumb01_s[0] $rg_thumb01_s[1] $rg_thumb01_s[2];
if (objExists ($char + &quot;_ac_lf_thumb02&quot;)) setAttr ($char + &quot;_ac_lf_thumb02.s&quot;) $rg_thumb02_s[0] $rg_thumb02_s[1] $rg_thumb02_s[2];
if (objExists ($char + &quot;_ac_lf_thumb03&quot;)) setAttr ($char + &quot;_ac_lf_thumb03.s&quot;) $rg_thumb03_s[0] $rg_thumb03_s[1] $rg_thumb03_s[2];
setAttr ($char + &quot;_ac_rg_hand_cup.tz&quot;) $lf_cup;
setAttr ($char + &quot;_ac_lf_hand_cup.tz&quot;) $rg_cup;
setAttr ($char + &quot;_ac_rg_leg_control.fk_ik&quot;) $lf_leg_fkik;
setAttr ($char + &quot;_ac_rg_leg_control.leg_arc&quot;) $lf_leg_arc;
setAttr ($char + &quot;_ac_rg_leg_control.knee_arc&quot;) $lf_knee_arc;
setAttr ($char + &quot;_ac_lf_leg_control.fk_ik&quot;) $rg_leg_fkik;
setAttr ($char + &quot;_ac_lf_leg_control.leg_arc&quot;) $rg_leg_arc;
setAttr ($char + &quot;_ac_lf_leg_control.knee_arc&quot;) $rg_knee_arc;
setAttr ($char + &quot;_ac_rg_ikfoot.const&quot;) $lf_ikfoot_const;
setAttr ($char + &quot;_ac_rg_ikfoot.stretchy&quot;) $lf_ikfoot_st;
setAttr ($char + &quot;_ac_rg_ikfoot.rot_order&quot;) $lf_ikfoot_ord;
setAttr ($char + &quot;_ac_lf_ikfoot.const&quot;) $rg_ikfoot_const;
setAttr ($char + &quot;_ac_lf_ikfoot.stretchy&quot;) $rg_ikfoot_st;
setAttr ($char + &quot;_ac_lf_ikfoot.rot_order&quot;) $rg_ikfoot_ord;
xform -ws -m $lf_ikfoot[0] $lf_ikfoot[1] $lf_ikfoot[2] $lf_ikfoot[3] $lf_ikfoot[4] $lf_ikfoot[5] $lf_ikfoot[6] $lf_ikfoot[7] $lf_ikfoot[8] $lf_ikfoot[9] $lf_ikfoot[10] $lf_ikfoot[11] $lf_ikfoot[12] $lf_ikfoot[13] $lf_ikfoot[14]$lf_ikfoot[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_ikfoot = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_ikfoot * -1);
float $r_lf_ikfoot[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_ikfoot[0] ($r_lf_ikfoot[1] * -1) ($r_lf_ikfoot[2] * -1);
float $lf_ikfoot_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_ikfoot_f[0] $lf_ikfoot_f[1] $lf_ikfoot_f[2] $lf_ikfoot_f[3] $lf_ikfoot_f[4] $lf_ikfoot_f[5] $lf_ikfoot_f[6] $lf_ikfoot_f[7] $lf_ikfoot_f[8] $lf_ikfoot_f[9] $lf_ikfoot_f[10] $lf_ikfoot_f[11] $lf_ikfoot_f[12] $lf_ikfoot_f[13] $lf_ikfoot_f[14]$lf_ikfoot_f[15] ($char + &quot;_ac_rg_ikfoot&quot;);
xform -ws -m $rg_ikfoot[0] $rg_ikfoot[1] $rg_ikfoot[2] $rg_ikfoot[3] $rg_ikfoot[4] $rg_ikfoot[5] $rg_ikfoot[6] $rg_ikfoot[7] $rg_ikfoot[8] $rg_ikfoot[9] $rg_ikfoot[10] $rg_ikfoot[11] $rg_ikfoot[12] $rg_ikfoot[13] $rg_ikfoot[14]$rg_ikfoot[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_ikfoot = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_ikfoot * -1);
float $r_rg_ikfoot[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_ikfoot[0] ($r_rg_ikfoot[1] * -1) ($r_rg_ikfoot[2] * -1);
float $rg_ikfoot_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_ikfoot_f[0] $rg_ikfoot_f[1] $rg_ikfoot_f[2] $rg_ikfoot_f[3] $rg_ikfoot_f[4] $rg_ikfoot_f[5] $rg_ikfoot_f[6] $rg_ikfoot_f[7] $rg_ikfoot_f[8] $rg_ikfoot_f[9] $rg_ikfoot_f[10] $rg_ikfoot_f[11] $rg_ikfoot_f[12] $rg_ikfoot_f[13] $rg_ikfoot_f[14]$rg_ikfoot_f[15] ($char + &quot;_ac_lf_ikfoot&quot;);
xform -ws -m $rg_ikfoot_f[0] $rg_ikfoot_f[1] $rg_ikfoot_f[2] $rg_ikfoot_f[3] $rg_ikfoot_f[4] $rg_ikfoot_f[5] $rg_ikfoot_f[6] $rg_ikfoot_f[7] $rg_ikfoot_f[8] $rg_ikfoot_f[9] $rg_ikfoot_f[10] $rg_ikfoot_f[11] $rg_ikfoot_f[12] $rg_ikfoot_f[13] $rg_ikfoot_f[14]$rg_ikfoot_f[15] ($char + &quot;_ac_lf_ikfoot&quot;);
xform -ws -m $lf_ikfoot_f[0] $lf_ikfoot_f[1] $lf_ikfoot_f[2] $lf_ikfoot_f[3] $lf_ikfoot_f[4] $lf_ikfoot_f[5] $lf_ikfoot_f[6] $lf_ikfoot_f[7] $lf_ikfoot_f[8] $lf_ikfoot_f[9] $lf_ikfoot_f[10] $lf_ikfoot_f[11] $lf_ikfoot_f[12] $lf_ikfoot_f[13] $lf_ikfoot_f[14]$lf_ikfoot_f[15] ($char + &quot;_ac_rg_ikfoot&quot;);
setAttr ($char + &quot;_ac_rg_ikfoot.ball_lift&quot;) $lf_ikfoot_ball_l;
setAttr ($char + &quot;_ac_rg_ikfoot.toe_lift&quot;) $lf_ikfoot_toe_l;
setAttr ($char + &quot;_ac_rg_ikfoot.heel_lift&quot;) $lf_ikfoot_heel_l;
setAttr ($char + &quot;_ac_rg_ikfoot.lean&quot;) $lf_ikfoot_lean;
setAttr ($char + &quot;_ac_rg_ikfoot.side&quot;) $lf_ikfoot_side;
setAttr ($char + &quot;_ac_rg_ikfoot.heel_spin&quot;) $lf_ikfoot_heel_s;
setAttr ($char + &quot;_ac_rg_ikfoot.toe_spin&quot;) $lf_ikfoot_toe_s;
setAttr ($char + &quot;_ac_lf_ikfoot.ball_lift&quot;) $rg_ikfoot_ball_l;
setAttr ($char + &quot;_ac_lf_ikfoot.toe_lift&quot;) $rg_ikfoot_toe_l;
setAttr ($char + &quot;_ac_lf_ikfoot.heel_lift&quot;) $rg_ikfoot_heel_l;
setAttr ($char + &quot;_ac_lf_ikfoot.lean&quot;) $rg_ikfoot_lean;
setAttr ($char + &quot;_ac_lf_ikfoot.side&quot;) $rg_ikfoot_side;
setAttr ($char + &quot;_ac_lf_ikfoot.heel_spin&quot;) $rg_ikfoot_heel_s;
setAttr ($char + &quot;_ac_lf_ikfoot.toe_spin&quot;) $rg_ikfoot_toe_s;
xform -ws -m $lf_kneePivot[0] $lf_kneePivot[1] $lf_kneePivot[2] $lf_kneePivot[3] $lf_kneePivot[4] $lf_kneePivot[5] $lf_kneePivot[6] $lf_kneePivot[7] $lf_kneePivot[8] $lf_kneePivot[9] $lf_kneePivot[10] $lf_kneePivot[11] $lf_kneePivot[12] $lf_kneePivot[13] $lf_kneePivot[14]$lf_kneePivot[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_kneePivot = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_kneePivot * -1);
float $r_lf_kneePivot[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_kneePivot[0] ($r_lf_kneePivot[1] * -1) ($r_lf_kneePivot[2] * -1);
float $lf_kneePivot_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_kneePivot_f[0] $lf_kneePivot_f[1] $lf_kneePivot_f[2] $lf_kneePivot_f[3] $lf_kneePivot_f[4] $lf_kneePivot_f[5] $lf_kneePivot_f[6] $lf_kneePivot_f[7] $lf_kneePivot_f[8] $lf_kneePivot_f[9] $lf_kneePivot_f[10] $lf_kneePivot_f[11] $lf_kneePivot_f[12] $lf_kneePivot_f[13] $lf_kneePivot_f[14]$lf_kneePivot_f[15] ($char + &quot;_ac_rg_kneePivot&quot;);
xform -ws -m $rg_kneePivot[0] $rg_kneePivot[1] $rg_kneePivot[2] $rg_kneePivot[3] $rg_kneePivot[4] $rg_kneePivot[5] $rg_kneePivot[6] $rg_kneePivot[7] $rg_kneePivot[8] $rg_kneePivot[9] $rg_kneePivot[10] $rg_kneePivot[11] $rg_kneePivot[12] $rg_kneePivot[13] $rg_kneePivot[14]$rg_kneePivot[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_kneePivot = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_kneePivot * -1);
float $r_rg_kneePivot[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_kneePivot[0] ($r_rg_kneePivot[1] * -1) ($r_rg_kneePivot[2] * -1);
float $rg_kneePivot_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_kneePivot_f[0] $rg_kneePivot_f[1] $rg_kneePivot_f[2] $rg_kneePivot_f[3] $rg_kneePivot_f[4] $rg_kneePivot_f[5] $rg_kneePivot_f[6] $rg_kneePivot_f[7] $rg_kneePivot_f[8] $rg_kneePivot_f[9] $rg_kneePivot_f[10] $rg_kneePivot_f[11] $rg_kneePivot_f[12] $rg_kneePivot_f[13] $rg_kneePivot_f[14]$rg_kneePivot_f[15] ($char + &quot;_ac_lf_kneePivot&quot;);
xform -ws -m $lf_knee[0] $lf_knee[1] $lf_knee[2] $lf_knee[3] $lf_knee[4] $lf_knee[5] $lf_knee[6] $lf_knee[7] $lf_knee[8] $lf_knee[9] $lf_knee[10] $lf_knee[11] $lf_knee[12] $lf_knee[13] $lf_knee[14]$lf_knee[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_knee = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_knee * -1);
float $r_lf_knee[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_knee[0] ($r_lf_knee[1] * -1) ($r_lf_knee[2] * -1);
float $lf_knee_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_knee_f[0] $lf_knee_f[1] $lf_knee_f[2] $lf_knee_f[3] $lf_knee_f[4] $lf_knee_f[5] $lf_knee_f[6] $lf_knee_f[7] $lf_knee_f[8] $lf_knee_f[9] $lf_knee_f[10] $lf_knee_f[11] $lf_knee_f[12] $lf_knee_f[13] $lf_knee_f[14]$lf_knee_f[15] ($char + &quot;_ac_rg_knee&quot;);
xform -ws -m $rg_knee[0] $rg_knee[1] $rg_knee[2] $rg_knee[3] $rg_knee[4] $rg_knee[5] $rg_knee[6] $rg_knee[7] $rg_knee[8] $rg_knee[9] $rg_knee[10] $rg_knee[11] $rg_knee[12] $rg_knee[13] $rg_knee[14]$rg_knee[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_knee = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_knee * -1);
float $r_rg_knee[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_knee[0] ($r_rg_knee[1] * -1) ($r_rg_knee[2] * -1);
float $rg_knee_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_knee_f[0] $rg_knee_f[1] $rg_knee_f[2] $rg_knee_f[3] $rg_knee_f[4] $rg_knee_f[5] $rg_knee_f[6] $rg_knee_f[7] $rg_knee_f[8] $rg_knee_f[9] $rg_knee_f[10] $rg_knee_f[11] $rg_knee_f[12] $rg_knee_f[13] $rg_knee_f[14]$rg_knee_f[15] ($char + &quot;_ac_lf_knee&quot;);
setAttr ($char + &quot;_ac_rg_upleg.rot_order&quot;) $lf_upleg_ord;
setAttr ($char + &quot;_ac_lf_upleg.rot_order&quot;) $rg_upleg_ord;
setAttr ($char + &quot;_ac_rg_upleg.r&quot;) $lf_upleg[0] ($lf_upleg[1] * -1) ($lf_upleg[2] * -1);
setAttr ($char + &quot;_ac_lf_upleg.r&quot;) $rg_upleg[0] ($rg_upleg[1] * -1) ($rg_upleg[2] * -1);
setAttr ($char + &quot;_ac_rg_upleg.stretchy&quot;) $lf_upleg_st;
setAttr ($char + &quot;_ac_lf_upleg.stretchy&quot;) $rg_upleg_st;
setAttr ($char + &quot;_ac_rg_lowleg.rot_order&quot;) $lf_lowleg_ord;
setAttr ($char + &quot;_ac_lf_lowleg.rot_order&quot;) $rg_lowleg_ord;
setAttr ($char + &quot;_ac_rg_lowleg.r&quot;) $lf_lowleg[0] ($lf_lowleg[1] * -1) ($lf_lowleg[2] * -1);
setAttr ($char + &quot;_ac_lf_lowleg.r&quot;) $rg_lowleg[0] ($rg_lowleg[1] * -1) ($rg_lowleg[2] * -1);
setAttr ($char + &quot;_ac_rg_lowleg.stretchy&quot;) $lf_lowleg_st;
setAttr ($char + &quot;_ac_lf_lowleg.stretchy&quot;) $rg_lowleg_st;
setAttr ($char + &quot;_ac_rg_fkfoot.rot_order&quot;) $lf_fkfoot_ord;
setAttr ($char + &quot;_ac_lf_fkfoot.rot_order&quot;) $rg_fkfoot_ord;
setAttr ($char + &quot;_ac_rg_fkfoot.r&quot;) $lf_fkfoot[0] ($lf_fkfoot[1] * -1) ($lf_fkfoot[2] * -1);
setAttr ($char + &quot;_ac_lf_fkfoot.r&quot;) $rg_fkfoot[0] ($rg_fkfoot[1] * -1) ($rg_fkfoot[2] * -1);
setAttr ($char + &quot;_ac_rg_toe.r&quot;) $lf_toe[0] ($lf_toe[1] * -1) ($lf_toe[2] * -1);
setAttr ($char + &quot;_ac_lf_toe.r&quot;) $rg_toe[0] ($rg_toe[1] * -1) ($rg_toe[2] * -1);
xform -ws -m $rg_leg_bendy01[0] $rg_leg_bendy01[1] $rg_leg_bendy01[2] $rg_leg_bendy01[3] $rg_leg_bendy01[4] $rg_leg_bendy01[5] $rg_leg_bendy01[6] $rg_leg_bendy01[7] $rg_leg_bendy01[8] $rg_leg_bendy01[9] $rg_leg_bendy01[10] $rg_leg_bendy01[11] $rg_leg_bendy01[12] $rg_leg_bendy01[13] $rg_leg_bendy01[14]$rg_leg_bendy01[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_leg_bendy01 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_leg_bendy01 * -1);
float $r_rg_leg_bendy01[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_leg_bendy01[0] ($r_rg_leg_bendy01[1] * -1) ($r_rg_leg_bendy01[2] * -1);
float $rg_leg_bendy01_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_leg_bendy01_f[0] $rg_leg_bendy01_f[1] $rg_leg_bendy01_f[2] $rg_leg_bendy01_f[3] $rg_leg_bendy01_f[4] $rg_leg_bendy01_f[5] $rg_leg_bendy01_f[6] $rg_leg_bendy01_f[7] $rg_leg_bendy01_f[8] $rg_leg_bendy01_f[9] $rg_leg_bendy01_f[10] $rg_leg_bendy01_f[11] $rg_leg_bendy01_f[12] $rg_leg_bendy01_f[13] $rg_leg_bendy01_f[14]$rg_leg_bendy01_f[15] ($char + &quot;_ac_lf_upleg_bend01&quot;);
xform -ws -m $rg_leg_bendy02[0] $rg_leg_bendy02[1] $rg_leg_bendy02[2] $rg_leg_bendy02[3] $rg_leg_bendy02[4] $rg_leg_bendy02[5] $rg_leg_bendy02[6] $rg_leg_bendy02[7] $rg_leg_bendy02[8] $rg_leg_bendy02[9] $rg_leg_bendy02[10] $rg_leg_bendy02[11] $rg_leg_bendy02[12] $rg_leg_bendy02[13] $rg_leg_bendy02[14]$rg_leg_bendy02[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_leg_bendy02 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_leg_bendy02 * -1);
float $r_rg_leg_bendy02[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_leg_bendy02[0] ($r_rg_leg_bendy02[1] * -1) ($r_rg_leg_bendy02[2] * -1);
float $rg_leg_bendy02_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_leg_bendy02_f[0] $rg_leg_bendy02_f[1] $rg_leg_bendy02_f[2] $rg_leg_bendy02_f[3] $rg_leg_bendy02_f[4] $rg_leg_bendy02_f[5] $rg_leg_bendy02_f[6] $rg_leg_bendy02_f[7] $rg_leg_bendy02_f[8] $rg_leg_bendy02_f[9] $rg_leg_bendy02_f[10] $rg_leg_bendy02_f[11] $rg_leg_bendy02_f[12] $rg_leg_bendy02_f[13] $rg_leg_bendy02_f[14]$rg_leg_bendy02_f[15] ($char + &quot;_ac_lf_upleg_bend02&quot;);
xform -ws -m $rg_leg_bendy03[0] $rg_leg_bendy03[1] $rg_leg_bendy03[2] $rg_leg_bendy03[3] $rg_leg_bendy03[4] $rg_leg_bendy03[5] $rg_leg_bendy03[6] $rg_leg_bendy03[7] $rg_leg_bendy03[8] $rg_leg_bendy03[9] $rg_leg_bendy03[10] $rg_leg_bendy03[11] $rg_leg_bendy03[12] $rg_leg_bendy03[13] $rg_leg_bendy03[14]$rg_leg_bendy03[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_leg_bendy03 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_leg_bendy03 * -1);
float $r_rg_leg_bendy03[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_leg_bendy03[0] ($r_rg_leg_bendy03[1] * -1) ($r_rg_leg_bendy03[2] * -1);
float $rg_leg_bendy03_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_leg_bendy03_f[0] $rg_leg_bendy03_f[1] $rg_leg_bendy03_f[2] $rg_leg_bendy03_f[3] $rg_leg_bendy03_f[4] $rg_leg_bendy03_f[5] $rg_leg_bendy03_f[6] $rg_leg_bendy03_f[7] $rg_leg_bendy03_f[8] $rg_leg_bendy03_f[9] $rg_leg_bendy03_f[10] $rg_leg_bendy03_f[11] $rg_leg_bendy03_f[12] $rg_leg_bendy03_f[13] $rg_leg_bendy03_f[14]$rg_leg_bendy03_f[15] ($char + &quot;_ac_lf_lowleg_bend01&quot;);
xform -ws -m $rg_leg_bendy04[0] $rg_leg_bendy04[1] $rg_leg_bendy04[2] $rg_leg_bendy04[3] $rg_leg_bendy04[4] $rg_leg_bendy04[5] $rg_leg_bendy04[6] $rg_leg_bendy04[7] $rg_leg_bendy04[8] $rg_leg_bendy04[9] $rg_leg_bendy04[10] $rg_leg_bendy04[11] $rg_leg_bendy04[12] $rg_leg_bendy04[13] $rg_leg_bendy04[14]$rg_leg_bendy04[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_leg_bendy04 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_leg_bendy04 * -1);
float $r_rg_leg_bendy04[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_leg_bendy04[0] ($r_rg_leg_bendy04[1] * -1) ($r_rg_leg_bendy04[2] * -1);
float $rg_leg_bendy04_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_leg_bendy04_f[0] $rg_leg_bendy04_f[1] $rg_leg_bendy04_f[2] $rg_leg_bendy04_f[3] $rg_leg_bendy04_f[4] $rg_leg_bendy04_f[5] $rg_leg_bendy04_f[6] $rg_leg_bendy04_f[7] $rg_leg_bendy04_f[8] $rg_leg_bendy04_f[9] $rg_leg_bendy04_f[10] $rg_leg_bendy04_f[11] $rg_leg_bendy04_f[12] $rg_leg_bendy04_f[13] $rg_leg_bendy04_f[14]$rg_leg_bendy04_f[15] ($char + &quot;_ac_lf_lowleg_bend02&quot;);
xform -ws -m $lf_leg_bendy01[0] $lf_leg_bendy01[1] $lf_leg_bendy01[2] $lf_leg_bendy01[3] $lf_leg_bendy01[4] $lf_leg_bendy01[5] $lf_leg_bendy01[6] $lf_leg_bendy01[7] $lf_leg_bendy01[8] $lf_leg_bendy01[9] $lf_leg_bendy01[10] $lf_leg_bendy01[11] $lf_leg_bendy01[12] $lf_leg_bendy01[13] $lf_leg_bendy01[14]$lf_leg_bendy01[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_leg_bendy01 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_leg_bendy01 * -1);
float $r_lf_leg_bendy01[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_leg_bendy01[0] ($r_lf_leg_bendy01[1] * -1) ($r_lf_leg_bendy01[2] * -1);
float $lf_leg_bendy01_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_leg_bendy01_f[0] $lf_leg_bendy01_f[1] $lf_leg_bendy01_f[2] $lf_leg_bendy01_f[3] $lf_leg_bendy01_f[4] $lf_leg_bendy01_f[5] $lf_leg_bendy01_f[6] $lf_leg_bendy01_f[7] $lf_leg_bendy01_f[8] $lf_leg_bendy01_f[9] $lf_leg_bendy01_f[10] $lf_leg_bendy01_f[11] $lf_leg_bendy01_f[12] $lf_leg_bendy01_f[13] $lf_leg_bendy01_f[14]$lf_leg_bendy01_f[15] ($char + &quot;_ac_rg_upleg_bend01&quot;);
xform -ws -m $lf_leg_bendy02[0] $lf_leg_bendy02[1] $lf_leg_bendy02[2] $lf_leg_bendy02[3] $lf_leg_bendy02[4] $lf_leg_bendy02[5] $lf_leg_bendy02[6] $lf_leg_bendy02[7] $lf_leg_bendy02[8] $lf_leg_bendy02[9] $lf_leg_bendy02[10] $lf_leg_bendy02[11] $lf_leg_bendy02[12] $lf_leg_bendy02[13] $lf_leg_bendy02[14]$lf_leg_bendy02[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_leg_bendy02 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_leg_bendy02 * -1);
float $r_lf_leg_bendy02[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_leg_bendy02[0] ($r_lf_leg_bendy02[1] * -1) ($r_lf_leg_bendy02[2] * -1);
float $lf_leg_bendy02_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_leg_bendy02_f[0] $lf_leg_bendy02_f[1] $lf_leg_bendy02_f[2] $lf_leg_bendy02_f[3] $lf_leg_bendy02_f[4] $lf_leg_bendy02_f[5] $lf_leg_bendy02_f[6] $lf_leg_bendy02_f[7] $lf_leg_bendy02_f[8] $lf_leg_bendy02_f[9] $lf_leg_bendy02_f[10] $lf_leg_bendy02_f[11] $lf_leg_bendy02_f[12] $lf_leg_bendy02_f[13] $lf_leg_bendy02_f[14]$lf_leg_bendy02_f[15] ($char + &quot;_ac_rg_upleg_bend02&quot;);
xform -ws -m $lf_leg_bendy03[0] $lf_leg_bendy03[1] $lf_leg_bendy03[2] $lf_leg_bendy03[3] $lf_leg_bendy03[4] $lf_leg_bendy03[5] $lf_leg_bendy03[6] $lf_leg_bendy03[7] $lf_leg_bendy03[8] $lf_leg_bendy03[9] $lf_leg_bendy03[10] $lf_leg_bendy03[11] $lf_leg_bendy03[12] $lf_leg_bendy03[13] $lf_leg_bendy03[14]$lf_leg_bendy03[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_leg_bendy03 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_leg_bendy03 * -1);
float $r_lf_leg_bendy03[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_leg_bendy03[0] ($r_lf_leg_bendy03[1] * -1) ($r_lf_leg_bendy03[2] * -1);
float $lf_leg_bendy03_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_leg_bendy03_f[0] $lf_leg_bendy03_f[1] $lf_leg_bendy03_f[2] $lf_leg_bendy03_f[3] $lf_leg_bendy03_f[4] $lf_leg_bendy03_f[5] $lf_leg_bendy03_f[6] $lf_leg_bendy03_f[7] $lf_leg_bendy03_f[8] $lf_leg_bendy03_f[9] $lf_leg_bendy03_f[10] $lf_leg_bendy03_f[11] $lf_leg_bendy03_f[12] $lf_leg_bendy03_f[13] $lf_leg_bendy03_f[14]$lf_leg_bendy03_f[15] ($char + &quot;_ac_rg_lowleg_bend01&quot;);
xform -ws -m $lf_leg_bendy04[0] $lf_leg_bendy04[1] $lf_leg_bendy04[2] $lf_leg_bendy04[3] $lf_leg_bendy04[4] $lf_leg_bendy04[5] $lf_leg_bendy04[6] $lf_leg_bendy04[7] $lf_leg_bendy04[8] $lf_leg_bendy04[9] $lf_leg_bendy04[10] $lf_leg_bendy04[11] $lf_leg_bendy04[12] $lf_leg_bendy04[13] $lf_leg_bendy04[14]$lf_leg_bendy04[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_leg_bendy04 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_leg_bendy04 * -1);
float $r_lf_leg_bendy04[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_leg_bendy04[0] ($r_lf_leg_bendy04[1] * -1) ($r_lf_leg_bendy04[2] * -1);
float $lf_leg_bendy04_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_leg_bendy04_f[0] $lf_leg_bendy04_f[1] $lf_leg_bendy04_f[2] $lf_leg_bendy04_f[3] $lf_leg_bendy04_f[4] $lf_leg_bendy04_f[5] $lf_leg_bendy04_f[6] $lf_leg_bendy04_f[7] $lf_leg_bendy04_f[8] $lf_leg_bendy04_f[9] $lf_leg_bendy04_f[10] $lf_leg_bendy04_f[11] $lf_leg_bendy04_f[12] $lf_leg_bendy04_f[13] $lf_leg_bendy04_f[14]$lf_leg_bendy04_f[15] ($char + &quot;_ac_rg_lowleg_bend02&quot;);
}
mery_c_mirrorpose;</command>
</menuItem>
<menuItem>
<separator>1</separator>
</menuItem>
<menuItem>
<separator>0</separator>
<radioPosition></radioPosition>
<type>mel</type>
<label>Flip Arms</label>
<command>global proc merry_c_mirrorarms ()
{
string $char = `MGPicker -q -ns`+&quot;:Mery&quot;;
float $rg_clavicle[] = `xform -q -ws -m ($char + &quot;_ac_rg_clavicle&quot;)`;
float $lf_clavicle[] = `xform -q -ws -m ($char + &quot;_ac_lf_clavicle&quot;)`;
float $rg_clavicle_st = `getAttr ($char + &quot;_ac_rg_clavicle.stretchy&quot;)`;
float $lf_clavicle_st = `getAttr ($char + &quot;_ac_lf_clavicle.stretchy&quot;)`;
float $rg_arm_fkik = `getAttr ($char + &quot;_ac_rg_arm_control.fk_ik&quot;)`;
float $rg_arm_arc = `getAttr ($char + &quot;_ac_rg_arm_control.arm_arc&quot;)`;
float $rg_elbow_arc = `getAttr ($char + &quot;_ac_rg_arm_control.elbow_arc&quot;)`;
float $lf_arm_fkik = `getAttr ($char + &quot;_ac_lf_arm_control.fk_ik&quot;)`;
float $lf_arm_arc = `getAttr ($char + &quot;_ac_lf_arm_control.arm_arc&quot;)`;
float $lf_elbow_arc = `getAttr ($char + &quot;_ac_lf_arm_control.elbow_arc&quot;)`;
float $rg_ikhand_ord = `getAttr ($char + &quot;_ac_rg_ikhand.rot_order&quot;)`;
float $rg_ikhand[] = `xform -q -ws -m ($char + &quot;_ac_rg_ikhand&quot;)`;
float $lf_ikhand_ord = `getAttr ($char + &quot;_ac_lf_ikhand.rot_order&quot;)`;
float $lf_ikhand[] = `xform -q -ws -m ($char + &quot;_ac_lf_ikhand&quot;)`;
float $rg_ikhand_s[] = `getAttr ($char + &quot;_ac_rg_ikhand.s&quot;)`;
float $lf_ikhand_s[] = `getAttr ($char + &quot;_ac_lf_ikhand.s&quot;)`;
float $rg_ikhand_st = `getAttr ($char + &quot;_ac_rg_ikhand.stretchy&quot;)`;
float $lf_ikhand_st = `getAttr ($char + &quot;_ac_lf_ikhand.stretchy&quot;)`;
float $rg_elbowPivot[] = `xform -q -ws -m ($char + &quot;_ac_rg_elbowPivot&quot;)`;
float $lf_elbowPivot[] = `xform -q -ws -m ($char + &quot;_ac_lf_elbowPivot&quot;)`;
float $rg_elbowPivot_lock = `getAttr ($char + &quot;_ac_rg_elbowPivot.elbow_lock&quot;)`;
float $lf_elbowPivot_lock = `getAttr ($char + &quot;_ac_lf_elbowPivot.elbow_lock&quot;)`;
float $rg_elbow[] = `xform -q -ws -m ($char + &quot;_ac_rg_elbow&quot;)`;
float $lf_elbow[] = `xform -q -ws -m ($char + &quot;_ac_lf_elbow&quot;)`;
float $rg_uparm_ord = `getAttr ($char + &quot;_ac_rg_uparm.rot_order&quot;)`;
float $rg_uparm[] = `xform -q -ws -m ($char + &quot;_ac_rg_uparm&quot;)`;
float $lf_uparm_ord = `getAttr ($char + &quot;_ac_lf_uparm.rot_order&quot;)`;
float $lf_uparm[] = `xform -q -ws -m ($char + &quot;_ac_lf_uparm&quot;)`;
float $rg_uparm_st = `getAttr ($char + &quot;_ac_rg_uparm.stretchy&quot;)`;
float $lf_uparm_st = `getAttr ($char + &quot;_ac_lf_uparm.stretchy&quot;)`;
float $rg_lowarm_ord = `getAttr ($char + &quot;_ac_rg_lowarm.rot_order&quot;)`;
float $rg_lowarm[] = `getAttr ($char + &quot;_ac_rg_lowarm.r&quot;)`;
float $lf_lowarm_ord = `getAttr ($char + &quot;_ac_lf_lowarm.rot_order&quot;)`;
float $lf_lowarm[] = `getAttr ($char + &quot;_ac_lf_lowarm.r&quot;)`;
float $rg_lowarm_st = `getAttr ($char + &quot;_ac_rg_lowarm.stretchy&quot;)`;
float $lf_lowarm_st = `getAttr ($char + &quot;_ac_lf_lowarm.stretchy&quot;)`;
float $rg_fkhand_ord = `getAttr ($char + &quot;_ac_rg_fkhand.rot_order&quot;)`;
float $rg_fkhand[] = `getAttr ($char + &quot;_ac_rg_fkhand.r&quot;)`;
float $lf_fkhand_ord = `getAttr ($char + &quot;_ac_lf_fkhand.rot_order&quot;)`;
float $lf_fkhand[] = `getAttr ($char + &quot;_ac_lf_fkhand.r&quot;)`;
float $rg_fkhand_s[] = `getAttr ($char + &quot;_ac_rg_fkhand.s&quot;)`;
float $lf_fkhand_s[] = `getAttr ($char + &quot;_ac_lf_fkhand.s&quot;)`;
float $rg_bendy01[] = `xform -q -ws -m ($char + &quot;_ac_rg_uparm_bend01&quot;)`;
float $rg_bendy02[] = `xform -q -ws -m ($char + &quot;_ac_rg_uparm_bend02&quot;)`;
float $rg_bendy03[] = `xform -q -ws -m ($char + &quot;_ac_rg_lowarm_bend01&quot;)`;
float $rg_bendy04[] = `xform -q -ws -m ($char + &quot;_ac_rg_lowarm_bend02&quot;)`;
float $lf_bendy01[] = `xform -q -ws -m ($char + &quot;_ac_lf_uparm_bend01&quot;)`;
float $lf_bendy02[] = `xform -q -ws -m ($char + &quot;_ac_lf_uparm_bend02&quot;)`;
float $lf_bendy03[] = `xform -q -ws -m ($char + &quot;_ac_lf_lowarm_bend01&quot;)`;
float $lf_bendy04[] = `xform -q -ws -m ($char + &quot;_ac_lf_lowarm_bend02&quot;)`;
if (objExists ($char + &quot;_ac_rg_uparm.const&quot;)) $rg_uparm_const = `getAttr ($char + &quot;_ac_rg_uparm.const&quot;)`;
if (objExists ($char + &quot;_ac_lf_uparm.const&quot;)) $lf_uparm_const = `getAttr ($char + &quot;_ac_lf_uparm.const&quot;)`;
if (objExists ($char + &quot;_ac_rg_ikhand.const&quot;)) $rg_ikhand_const = `getAttr ($char + &quot;_ac_rg_ikhand.const&quot;)`;
if (objExists ($char + &quot;_ac_lf_ikhand.const&quot;)) $lf_ikhand_const = `getAttr ($char + &quot;_ac_lf_ikhand.const&quot;)`;
float $rg_pinky_base[]; float $rg_pinky01[]; float $rg_pinky02[]; float $rg_pinky03[]; float $rg_pinky_base_s[]; float $rg_pinky01_s[]; float $rg_pinky02_S[]; float $rg_pinky03_s[];
float $rg_ring_base[]; float $rg_ring01[]; float $rg_ring02[]; float $rg_ring03[]; float $rg_ring_base_s[]; float $rg_ring01_s[]; float $rg_ring02_s[]; float $rg_ring03_s[];
float $rg_middle_base[]; float $rg_middle01[]; float $rg_middle02[]; float $rg_middle03[]; float $rg_middle_base_s[]; float $rg_middle01_s[]; float $rg_middle02_s[]; float $rg_middle03_s[];
float $rg_index_base[]; float $rg_index01[]; float $rg_index02[]; float $rg_index03[]; float $rg_index_base_s[]; float $rg_index01_s[]; float $rg_index02_s[]; float $rg_index03_s[];
float $rg_thumb01[]; float $rg_thumb02[]; float $rg_thumb03[]; float $rg_thumb01_s[]; float $rg_thumb02_s[]; float $rg_thumb03_s[];
float $lf_pinky_base[]; float $lf_pinky01[]; float $lf_pinky02[]; float $lf_pinky03[]; float $lf_pinky_base_s[]; float $lf_pinky01_s[]; float $lf_pinky02_S[]; float $lf_pinky03_s[];
float $lf_ring_base[]; float $lf_ring01[]; float $lf_ring02[]; float $lf_ring03[]; float $lf_ring_base_s[]; float $lf_ring01_s[]; float $lf_ring02_s[]; float $lf_ring03_s[];
float $lf_middle_base[]; float $lf_middle01[]; float $lf_middle02[]; float $lf_middle03[]; float $lf_middle_base_s[]; float $lf_middle01_s[]; float $lf_middle02_s[]; float $lf_middle03_s[];
float $lf_index_base[]; float $lf_index01[]; float $lf_index02[]; float $lf_index03[]; float $lf_index_base_s[]; float $lf_index01_s[]; float $lf_index02_s[]; float $lf_index03_s[];
float $lf_thumb01[]; float $lf_thumb02[]; float $lf_thumb03[]; float $lf_thumb01_s[]; float $lf_thumb02_s[]; float $lf_thumb03_s[];
if (objExists ($char + &quot;_ac_rg_pinky_base&quot;)) $rg_pinky_base = `getAttr ($char + &quot;_ac_rg_pinky_base.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_pinky01&quot;)) $rg_pinky01 = `getAttr ($char + &quot;_ac_rg_pinky01.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_pinky02&quot;)) $rg_pinky02 = `getAttr ($char + &quot;_ac_rg_pinky02.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_pinky03&quot;)) $rg_pinky03 = `getAttr ($char + &quot;_ac_rg_pinky03.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_ring_base&quot;)) $rg_ring_base = `getAttr ($char + &quot;_ac_rg_ring_base.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_ring01&quot;)) $rg_ring01 = `getAttr ($char + &quot;_ac_rg_ring01.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_ring02&quot;)) $rg_ring02 = `getAttr ($char + &quot;_ac_rg_ring02.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_ring03&quot;)) $rg_ring03 = `getAttr ($char + &quot;_ac_rg_ring03.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_middle_base&quot;)) $rg_middle_base = `getAttr ($char + &quot;_ac_rg_middle_base.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_middle01&quot;)) $rg_middle01 = `getAttr ($char + &quot;_ac_rg_middle01.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_middle02&quot;)) $rg_middle02 = `getAttr ($char + &quot;_ac_rg_middle02.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_middle03&quot;)) $rg_middle03 = `getAttr ($char + &quot;_ac_rg_middle03.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_index_base&quot;)) $rg_index_base = `getAttr ($char + &quot;_ac_rg_index_base.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_index01&quot;)) $rg_index01 = `getAttr ($char + &quot;_ac_rg_index01.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_index02&quot;)) $rg_index02 = `getAttr ($char + &quot;_ac_rg_index02.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_index03&quot;)) $rg_index03 = `getAttr ($char + &quot;_ac_rg_index03.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_thumb01&quot;)) $rg_thumb01 = `getAttr ($char + &quot;_ac_rg_thumb01.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_thumb02&quot;)) $rg_thumb02 = `getAttr ($char + &quot;_ac_rg_thumb02.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_thumb03&quot;)) $rg_thumb03 = `getAttr ($char + &quot;_ac_rg_thumb03.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_pinky_base&quot;)) $lf_pinky_base = `getAttr ($char + &quot;_ac_lf_pinky_base.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_pinky01&quot;)) $lf_pinky01 = `getAttr ($char + &quot;_ac_lf_pinky01.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_pinky02&quot;)) $lf_pinky02 = `getAttr ($char + &quot;_ac_lf_pinky02.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_pinky03&quot;)) $lf_pinky03 = `getAttr ($char + &quot;_ac_lf_pinky03.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_ring_base&quot;)) $lf_ring_base = `getAttr ($char + &quot;_ac_lf_ring_base.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_ring01&quot;)) $lf_ring01 = `getAttr ($char + &quot;_ac_lf_ring01.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_ring02&quot;)) $lf_ring02 = `getAttr ($char + &quot;_ac_lf_ring02.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_ring03&quot;)) $lf_ring03 = `getAttr ($char + &quot;_ac_lf_ring03.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_middle_base&quot;)) $lf_middle_base = `getAttr ($char + &quot;_ac_lf_middle_base.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_middle01&quot;)) $lf_middle01 = `getAttr ($char + &quot;_ac_lf_middle01.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_middle02&quot;)) $lf_middle02 = `getAttr ($char + &quot;_ac_lf_middle02.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_middle03&quot;)) $lf_middle03 = `getAttr ($char + &quot;_ac_lf_middle03.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_index_base&quot;)) $lf_index_base = `getAttr ($char + &quot;_ac_lf_index_base.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_index01&quot;)) $lf_index01 = `getAttr ($char + &quot;_ac_lf_index01.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_index02&quot;)) $lf_index02 = `getAttr ($char + &quot;_ac_lf_index02.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_index03&quot;)) $lf_index03 = `getAttr ($char + &quot;_ac_lf_index03.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_thumb01&quot;)) $lf_thumb01 = `getAttr ($char + &quot;_ac_lf_thumb01.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_thumb02&quot;)) $lf_thumb02 = `getAttr ($char + &quot;_ac_lf_thumb02.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_thumb03&quot;)) $lf_thumb03 = `getAttr ($char + &quot;_ac_lf_thumb03.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_pinky_base&quot;)) $rg_pinky_base_s = `getAttr ($char + &quot;_ac_rg_pinky_base.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_pinky01&quot;)) $rg_pinky01_s = `getAttr ($char + &quot;_ac_rg_pinky01.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_pinky02&quot;)) $rg_pinky02_s = `getAttr ($char + &quot;_ac_rg_pinky02.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_pinky03&quot;)) $rg_pinky03_s = `getAttr ($char + &quot;_ac_rg_pinky03.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_ring_base&quot;)) $rg_ring_base_s = `getAttr ($char + &quot;_ac_rg_ring_base.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_ring01&quot;)) $rg_ring01_s = `getAttr ($char + &quot;_ac_rg_ring01.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_ring02&quot;)) $rg_ring02_s = `getAttr ($char + &quot;_ac_rg_ring02.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_ring03&quot;)) $rg_ring03_s = `getAttr ($char + &quot;_ac_rg_ring03.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_middle_base&quot;)) $rg_middle_base_s = `getAttr ($char + &quot;_ac_rg_middle_base.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_middle01&quot;)) $rg_middle01_s = `getAttr ($char + &quot;_ac_rg_middle01.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_middle02&quot;)) $rg_middle02_s = `getAttr ($char + &quot;_ac_rg_middle02.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_middle03&quot;)) $rg_middle03_s = `getAttr ($char + &quot;_ac_rg_middle03.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_index_base&quot;)) $rg_index_base_s = `getAttr ($char + &quot;_ac_rg_index_base.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_index01&quot;)) $rg_index01_s = `getAttr ($char + &quot;_ac_rg_index01.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_index02&quot;)) $rg_index02_s = `getAttr ($char + &quot;_ac_rg_index02.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_index03&quot;)) $rg_index03_s = `getAttr ($char + &quot;_ac_rg_index03.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_thumb01&quot;)) $rg_thumb01_s = `getAttr ($char + &quot;_ac_rg_thumb01.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_thumb02&quot;)) $rg_thumb02_s = `getAttr ($char + &quot;_ac_rg_thumb02.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_thumb03&quot;)) $rg_thumb03_s = `getAttr ($char + &quot;_ac_rg_thumb03.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_pinky_base&quot;)) $lf_pinky_base_s = `getAttr ($char + &quot;_ac_lf_pinky_base.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_pinky01&quot;)) $lf_pinky01_s = `getAttr ($char + &quot;_ac_lf_pinky01.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_pinky02&quot;)) $lf_pinky02_s = `getAttr ($char + &quot;_ac_lf_pinky02.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_pinky03&quot;)) $lf_pinky03_s = `getAttr ($char + &quot;_ac_lf_pinky03.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_ring_base&quot;)) $lf_ring_base_s = `getAttr ($char + &quot;_ac_lf_ring_base.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_ring01&quot;)) $lf_ring01_s = `getAttr ($char + &quot;_ac_lf_ring01.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_ring02&quot;)) $lf_ring02_s = `getAttr ($char + &quot;_ac_lf_ring02.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_ring03&quot;)) $lf_ring03_s = `getAttr ($char + &quot;_ac_lf_ring03.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_middle_base&quot;)) $lf_middle_base_s = `getAttr ($char + &quot;_ac_lf_middle_base.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_middle01&quot;)) $lf_middle01_s = `getAttr ($char + &quot;_ac_lf_middle01.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_middle02&quot;)) $lf_middle02_s = `getAttr ($char + &quot;_ac_lf_middle02.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_middle03&quot;)) $lf_middle03_s = `getAttr ($char + &quot;_ac_lf_middle03.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_index_base&quot;)) $lf_index_base_s = `getAttr ($char + &quot;_ac_lf_index_base.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_index01&quot;)) $lf_index01_s = `getAttr ($char + &quot;_ac_lf_index01.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_index02&quot;)) $lf_index02_s = `getAttr ($char + &quot;_ac_lf_index02.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_index03&quot;)) $lf_index03_s = `getAttr ($char + &quot;_ac_lf_index03.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_thumb01&quot;)) $lf_thumb01_s = `getAttr ($char + &quot;_ac_lf_thumb01.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_thumb02&quot;)) $lf_thumb02_s = `getAttr ($char + &quot;_ac_lf_thumb02.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_thumb03&quot;)) $lf_thumb03_s = `getAttr ($char + &quot;_ac_lf_thumb03.s&quot;)`;
float $rg_cup = `getAttr ($char + &quot;_ac_rg_hand_cup.tz&quot;)`;
float $lf_cup = `getAttr ($char + &quot;_ac_lf_hand_cup.tz&quot;)`;
xform -ws -m $rg_clavicle[0] $rg_clavicle[1] $rg_clavicle[2] $rg_clavicle[3] $rg_clavicle[4] $rg_clavicle[5] $rg_clavicle[6] $rg_clavicle[7] $rg_clavicle[8] $rg_clavicle[9] $rg_clavicle[10] $rg_clavicle[11] $rg_clavicle[12] $rg_clavicle[13] $rg_clavicle[14]$rg_clavicle[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_clavicle = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_clavicle * -1);
float $r_rg_clavicle[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_clavicle[0] ($r_rg_clavicle[1] * -1) ($r_rg_clavicle[2] * -1);
float $rg_clavicle_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_clavicle[0] $lf_clavicle[1] $lf_clavicle[2] $lf_clavicle[3] $lf_clavicle[4] $lf_clavicle[5] $lf_clavicle[6] $lf_clavicle[7] $lf_clavicle[8] $lf_clavicle[9] $lf_clavicle[10] $lf_clavicle[11] $lf_clavicle[12] $lf_clavicle[13] $lf_clavicle[14]$lf_clavicle[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_clavicle = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_clavicle * -1);
float $r_lf_clavicle[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_clavicle[0] ($r_lf_clavicle[1] * -1) ($r_lf_clavicle[2] * -1);
float $lf_clavicle_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
setAttr ($char + &quot;_ac_lf_clavicle.stretchy&quot;) $rg_clavicle_st;
setAttr ($char + &quot;_ac_rg_clavicle.stretchy&quot;) $lf_clavicle_st;
xform -ws -m $rg_clavicle_f[0] $rg_clavicle_f[1] $rg_clavicle_f[2] $rg_clavicle_f[3] $rg_clavicle_f[4] $rg_clavicle_f[5] $rg_clavicle_f[6] $rg_clavicle_f[7] $rg_clavicle_f[8] $rg_clavicle_f[9] $rg_clavicle_f[10] $rg_clavicle_f[11] $rg_clavicle_f[12] $rg_clavicle_f[13] $rg_clavicle_f[14]$rg_clavicle_f[15] ($char + &quot;_ac_lf_clavicle&quot;);
xform -ws -m $lf_clavicle_f[0] $lf_clavicle_f[1] $lf_clavicle_f[2] $lf_clavicle_f[3] $lf_clavicle_f[4] $lf_clavicle_f[5] $lf_clavicle_f[6] $lf_clavicle_f[7] $lf_clavicle_f[8] $lf_clavicle_f[9] $lf_clavicle_f[10] $lf_clavicle_f[11] $lf_clavicle_f[12] $lf_clavicle_f[13] $lf_clavicle_f[14]$lf_clavicle_f[15] ($char + &quot;_ac_rg_clavicle&quot;);
setAttr ($char + &quot;_ac_rg_arm_control.fk_ik&quot;) $lf_arm_fkik;
setAttr ($char + &quot;_ac_rg_arm_control.arm_arc&quot;) $lf_arm_arc;
setAttr ($char + &quot;_ac_rg_arm_control.elbow_arc&quot;) $lf_elbow_arc;
setAttr ($char + &quot;_ac_lf_arm_control.fk_ik&quot;) $rg_arm_fkik;
setAttr ($char + &quot;_ac_lf_arm_control.arm_arc&quot;) $rg_arm_arc;
setAttr ($char + &quot;_ac_lf_arm_control.elbow_arc&quot;) $rg_elbow_arc;
setAttr ($char + &quot;_ac_rg_ikhand.const&quot;) $lf_ikhand_const;
setAttr ($char + &quot;_ac_rg_ikhand.stretchy&quot;) $lf_ikhand_st;
setAttr ($char + &quot;_ac_rg_ikhand.rot_order&quot;) $lf_ikhand_ord;
setAttr ($char + &quot;_ac_lf_ikhand.const&quot;) $rg_ikhand_const;
setAttr ($char + &quot;_ac_lf_ikhand.stretchy&quot;) $rg_ikhand_st;
setAttr ($char + &quot;_ac_lf_ikhand.rot_order&quot;) $rg_ikhand_ord;
xform -ws -m $lf_ikhand[0] $lf_ikhand[1] $lf_ikhand[2] $lf_ikhand[3] $lf_ikhand[4] $lf_ikhand[5] $lf_ikhand[6] $lf_ikhand[7] $lf_ikhand[8] $lf_ikhand[9] $lf_ikhand[10] $lf_ikhand[11] $lf_ikhand[12] $lf_ikhand[13] $lf_ikhand[14]$lf_ikhand[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_ikhand = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_ikhand * -1);
float $r_lf_ikhand[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_ikhand[0] ($r_lf_ikhand[1] * -1) ($r_lf_ikhand[2] * -1);
float $lf_ikhand_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_ikhand_f[0] $lf_ikhand_f[1] $lf_ikhand_f[2] $lf_ikhand_f[3] $lf_ikhand_f[4] $lf_ikhand_f[5] $lf_ikhand_f[6] $lf_ikhand_f[7] $lf_ikhand_f[8] $lf_ikhand_f[9] $lf_ikhand_f[10] $lf_ikhand_f[11] $lf_ikhand_f[12] $lf_ikhand_f[13] $lf_ikhand_f[14]$lf_ikhand_f[15] ($char + &quot;_ac_rg_ikhand&quot;);
xform -ws -m $rg_ikhand[0] $rg_ikhand[1] $rg_ikhand[2] $rg_ikhand[3] $rg_ikhand[4] $rg_ikhand[5] $rg_ikhand[6] $rg_ikhand[7] $rg_ikhand[8] $rg_ikhand[9] $rg_ikhand[10] $rg_ikhand[11] $rg_ikhand[12] $rg_ikhand[13] $rg_ikhand[14]$rg_ikhand[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_ikhand = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_ikhand * -1);
float $r_rg_ikhand[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_ikhand[0] ($r_rg_ikhand[1] * -1) ($r_rg_ikhand[2] * -1);
float $rg_ikhand_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_ikhand_f[0] $rg_ikhand_f[1] $rg_ikhand_f[2] $rg_ikhand_f[3] $rg_ikhand_f[4] $rg_ikhand_f[5] $rg_ikhand_f[6] $rg_ikhand_f[7] $rg_ikhand_f[8] $rg_ikhand_f[9] $rg_ikhand_f[10] $rg_ikhand_f[11] $rg_ikhand_f[12] $rg_ikhand_f[13] $rg_ikhand_f[14]$rg_ikhand_f[15] ($char + &quot;_ac_lf_ikhand&quot;);
xform -ws -m $rg_ikhand_f[0] $rg_ikhand_f[1] $rg_ikhand_f[2] $rg_ikhand_f[3] $rg_ikhand_f[4] $rg_ikhand_f[5] $rg_ikhand_f[6] $rg_ikhand_f[7] $rg_ikhand_f[8] $rg_ikhand_f[9] $rg_ikhand_f[10] $rg_ikhand_f[11] $rg_ikhand_f[12] $rg_ikhand_f[13] $rg_ikhand_f[14]$rg_ikhand_f[15] ($char + &quot;_ac_lf_ikhand&quot;);
xform -ws -m $lf_ikhand_f[0] $lf_ikhand_f[1] $lf_ikhand_f[2] $lf_ikhand_f[3] $lf_ikhand_f[4] $lf_ikhand_f[5] $lf_ikhand_f[6] $lf_ikhand_f[7] $lf_ikhand_f[8] $lf_ikhand_f[9] $lf_ikhand_f[10] $lf_ikhand_f[11] $lf_ikhand_f[12] $lf_ikhand_f[13] $lf_ikhand_f[14]$lf_ikhand_f[15] ($char + &quot;_ac_rg_ikhand&quot;);
setAttr ($char + &quot;_ac_rg_ikhand.s&quot;) $lf_ikhand_s[0] $lf_ikhand_s[1] $lf_ikhand_s[2];
setAttr ($char + &quot;_ac_lf_ikhand.s&quot;) $rg_ikhand_s[0] $rg_ikhand_s[1] $rg_ikhand_s[2];
setAttr ($char + &quot;_ac_rg_elbowPivot.elbow_lock&quot;) $lf_elbowPivot_lock;
setAttr ($char + &quot;_ac_lf_elbowPivot.elbow_lock&quot;) $rg_elbowPivot_lock;
xform -ws -m $lf_elbowPivot[0] $lf_elbowPivot[1] $lf_elbowPivot[2] $lf_elbowPivot[3] $lf_elbowPivot[4] $lf_elbowPivot[5] $lf_elbowPivot[6] $lf_elbowPivot[7] $lf_elbowPivot[8] $lf_elbowPivot[9] $lf_elbowPivot[10] $lf_elbowPivot[11] $lf_elbowPivot[12] $lf_elbowPivot[13] $lf_elbowPivot[14]$lf_elbowPivot[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_elbowPivot = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_elbowPivot * -1);
float $r_lf_elbowPivot[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_elbowPivot[0] ($r_lf_elbowPivot[1] * -1) ($r_lf_elbowPivot[2] * -1);
float $lf_elbowPivot_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_elbowPivot_f[0] $lf_elbowPivot_f[1] $lf_elbowPivot_f[2] $lf_elbowPivot_f[3] $lf_elbowPivot_f[4] $lf_elbowPivot_f[5] $lf_elbowPivot_f[6] $lf_elbowPivot_f[7] $lf_elbowPivot_f[8] $lf_elbowPivot_f[9] $lf_elbowPivot_f[10] $lf_elbowPivot_f[11] $lf_elbowPivot_f[12] $lf_elbowPivot_f[13] $lf_elbowPivot_f[14]$lf_elbowPivot_f[15] ($char + &quot;_ac_rg_elbowPivot&quot;);
xform -ws -m $rg_elbowPivot[0] $rg_elbowPivot[1] $rg_elbowPivot[2] $rg_elbowPivot[3] $rg_elbowPivot[4] $rg_elbowPivot[5] $rg_elbowPivot[6] $rg_elbowPivot[7] $rg_elbowPivot[8] $rg_elbowPivot[9] $rg_elbowPivot[10] $rg_elbowPivot[11] $rg_elbowPivot[12] $rg_elbowPivot[13] $rg_elbowPivot[14]$rg_elbowPivot[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_elbowPivot = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_elbowPivot * -1);
float $r_rg_elbowPivot[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_elbowPivot[0] ($r_rg_elbowPivot[1] * -1) ($r_rg_elbowPivot[2] * -1);
float $rg_elbowPivot_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_elbowPivot_f[0] $rg_elbowPivot_f[1] $rg_elbowPivot_f[2] $rg_elbowPivot_f[3] $rg_elbowPivot_f[4] $rg_elbowPivot_f[5] $rg_elbowPivot_f[6] $rg_elbowPivot_f[7] $rg_elbowPivot_f[8] $rg_elbowPivot_f[9] $rg_elbowPivot_f[10] $rg_elbowPivot_f[11] $rg_elbowPivot_f[12] $rg_elbowPivot_f[13] $rg_elbowPivot_f[14]$rg_elbowPivot_f[15] ($char + &quot;_ac_lf_elbowPivot&quot;);
xform -ws -m $lf_elbow[0] $lf_elbow[1] $lf_elbow[2] $lf_elbow[3] $lf_elbow[4] $lf_elbow[5] $lf_elbow[6] $lf_elbow[7] $lf_elbow[8] $lf_elbow[9] $lf_elbow[10] $lf_elbow[11] $lf_elbow[12] $lf_elbow[13] $lf_elbow[14]$lf_elbow[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_elbow = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_elbow * -1);
float $r_lf_elbow[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_elbow[0] ($r_lf_elbow[1] * -1) ($r_lf_elbow[2] * -1);
float $lf_elbow_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_elbow_f[0] $lf_elbow_f[1] $lf_elbow_f[2] $lf_elbow_f[3] $lf_elbow_f[4] $lf_elbow_f[5] $lf_elbow_f[6] $lf_elbow_f[7] $lf_elbow_f[8] $lf_elbow_f[9] $lf_elbow_f[10] $lf_elbow_f[11] $lf_elbow_f[12] $lf_elbow_f[13] $lf_elbow_f[14]$lf_elbow_f[15] ($char + &quot;_ac_rg_elbow&quot;);
xform -ws -m $rg_elbow[0] $rg_elbow[1] $rg_elbow[2] $rg_elbow[3] $rg_elbow[4] $rg_elbow[5] $rg_elbow[6] $rg_elbow[7] $rg_elbow[8] $rg_elbow[9] $rg_elbow[10] $rg_elbow[11] $rg_elbow[12] $rg_elbow[13] $rg_elbow[14] $rg_elbow[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_elbow = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_elbow * -1);
float $r_rg_elbow[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_elbow[0] ($r_rg_elbow[1] * -1) ($r_rg_elbow[2] * -1);
float $rg_elbow_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_elbow_f[0] $rg_elbow_f[1] $rg_elbow_f[2] $rg_elbow_f[3] $rg_elbow_f[4] $rg_elbow_f[5] $rg_elbow_f[6] $rg_elbow_f[7] $rg_elbow_f[8] $rg_elbow_f[9] $rg_elbow_f[10] $rg_elbow_f[11] $rg_elbow_f[12] $rg_elbow_f[13] $rg_elbow_f[14]$rg_elbow_f[15] ($char + &quot;_ac_lf_elbow&quot;);
setAttr ($char + &quot;_ac_rg_uparm.rot_order&quot;) $lf_uparm_ord;
setAttr ($char + &quot;_ac_lf_uparm.rot_order&quot;) $rg_uparm_ord;
xform -ws -m $rg_uparm[0] $rg_uparm[1] $rg_uparm[2] $rg_uparm[3] $rg_uparm[4] $rg_uparm[5] $rg_uparm[6] $rg_uparm[7] $rg_uparm[8] $rg_uparm[9] $rg_uparm[10] $rg_uparm[11] $rg_uparm[12] $rg_uparm[13] $rg_uparm[14] $rg_uparm[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_uparm = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_uparm * -1);
float $r_rg_uparm[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_uparm[0] ($r_rg_uparm[1] * -1) ($r_rg_uparm[2] * -1);
float $rg_uparm_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_uparm_f[0] $rg_uparm_f[1] $rg_uparm_f[2] $rg_uparm_f[3] $rg_uparm_f[4] $rg_uparm_f[5] $rg_uparm_f[6] $rg_uparm_f[7] $rg_uparm_f[8] $rg_uparm_f[9] $rg_uparm_f[10] $rg_uparm_f[11] $rg_uparm_f[12] $rg_uparm_f[13] $rg_uparm_f[14]$rg_uparm_f[15] ($char + &quot;_ac_lf_uparm&quot;);
xform -ws -m $lf_uparm[0] $lf_uparm[1] $lf_uparm[2] $lf_uparm[3] $lf_uparm[4] $lf_uparm[5] $lf_uparm[6] $lf_uparm[7] $lf_uparm[8] $lf_uparm[9] $lf_uparm[10] $lf_uparm[11] $lf_uparm[12] $lf_uparm[13] $lf_uparm[14] $lf_uparm[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_uparm = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_uparm * -1);
float $r_lf_uparm[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_uparm[0] ($r_lf_uparm[1] * -1) ($r_lf_uparm[2] * -1);
float $lf_uparm_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_uparm_f[0] $lf_uparm_f[1] $lf_uparm_f[2] $lf_uparm_f[3] $lf_uparm_f[4] $lf_uparm_f[5] $lf_uparm_f[6] $lf_uparm_f[7] $lf_uparm_f[8] $lf_uparm_f[9] $lf_uparm_f[10] $lf_uparm_f[11] $lf_uparm_f[12] $lf_uparm_f[13] $lf_uparm_f[14]$lf_uparm_f[15] ($char + &quot;_ac_rg_uparm&quot;);
setAttr ($char + &quot;_ac_rg_uparm.stretchy&quot;) $lf_uparm_st;
setAttr ($char + &quot;_ac_lf_uparm.stretchy&quot;) $rg_uparm_st;
setAttr ($char + &quot;_ac_rg_lowarm.rot_order&quot;) $lf_lowarm_ord;
setAttr ($char + &quot;_ac_lf_lowarm.rot_order&quot;) $rg_lowarm_ord;
setAttr ($char + &quot;_ac_rg_lowarm.r&quot;) $lf_lowarm[0] ($lf_lowarm[1] * -1) ($lf_lowarm[2] * -1);
setAttr ($char + &quot;_ac_lf_lowarm.r&quot;) $rg_lowarm[0] ($rg_lowarm[1] * -1) ($rg_lowarm[2] * -1);
setAttr ($char + &quot;_ac_rg_lowarm.stretchy&quot;) $lf_lowarm_st;
setAttr ($char + &quot;_ac_lf_lowarm.stretchy&quot;) $rg_lowarm_st;
setAttr ($char + &quot;_ac_rg_fkhand.rot_order&quot;) $lf_fkhand_ord;
setAttr ($char + &quot;_ac_lf_fkhand.rot_order&quot;) $rg_fkhand_ord;
setAttr ($char + &quot;_ac_rg_fkhand.r&quot;) $lf_fkhand[0] ($lf_fkhand[1] * -1) ($lf_fkhand[2] * -1);
setAttr ($char + &quot;_ac_lf_fkhand.r&quot;) $rg_fkhand[0] ($rg_fkhand[1] * -1) ($rg_fkhand[2] * -1);
setAttr ($char + &quot;_ac_rg_fkhand.s&quot;) $lf_fkhand_s[0] $lf_fkhand_s[1] $lf_fkhand_s[2];
setAttr ($char + &quot;_ac_lf_fkhand.s&quot;) $rg_fkhand_s[0] $rg_fkhand_s[1] $rg_fkhand_s[2];
xform -ws -m $rg_bendy01[0] $rg_bendy01[1] $rg_bendy01[2] $rg_bendy01[3] $rg_bendy01[4] $rg_bendy01[5] $rg_bendy01[6] $rg_bendy01[7] $rg_bendy01[8] $rg_bendy01[9] $rg_bendy01[10] $rg_bendy01[11] $rg_bendy01[12] $rg_bendy01[13] $rg_bendy01[14]$rg_bendy01[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_bendy01 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_bendy01 * -1);
float $r_rg_bendy01[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_bendy01[0] ($r_rg_bendy01[1] * -1) ($r_rg_bendy01[2] * -1);
float $rg_bendy01_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_bendy01_f[0] $rg_bendy01_f[1] $rg_bendy01_f[2] $rg_bendy01_f[3] $rg_bendy01_f[4] $rg_bendy01_f[5] $rg_bendy01_f[6] $rg_bendy01_f[7] $rg_bendy01_f[8] $rg_bendy01_f[9] $rg_bendy01_f[10] $rg_bendy01_f[11] $rg_bendy01_f[12] $rg_bendy01_f[13] $rg_bendy01_f[14]$rg_bendy01_f[15] ($char + &quot;_ac_lf_uparm_bend01&quot;);
xform -ws -m $rg_bendy02[0] $rg_bendy02[1] $rg_bendy02[2] $rg_bendy02[3] $rg_bendy02[4] $rg_bendy02[5] $rg_bendy02[6] $rg_bendy02[7] $rg_bendy02[8] $rg_bendy02[9] $rg_bendy02[10] $rg_bendy02[11] $rg_bendy02[12] $rg_bendy02[13] $rg_bendy02[14]$rg_bendy02[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_bendy02 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_bendy02 * -1);
float $r_rg_bendy02[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_bendy02[0] ($r_rg_bendy02[1] * -1) ($r_rg_bendy02[2] * -1);
float $rg_bendy02_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_bendy02_f[0] $rg_bendy02_f[1] $rg_bendy02_f[2] $rg_bendy02_f[3] $rg_bendy02_f[4] $rg_bendy02_f[5] $rg_bendy02_f[6] $rg_bendy02_f[7] $rg_bendy02_f[8] $rg_bendy02_f[9] $rg_bendy02_f[10] $rg_bendy02_f[11] $rg_bendy02_f[12] $rg_bendy02_f[13] $rg_bendy02_f[14]$rg_bendy02_f[15] ($char + &quot;_ac_lf_uparm_bend02&quot;);
xform -ws -m $rg_bendy03[0] $rg_bendy03[1] $rg_bendy03[2] $rg_bendy03[3] $rg_bendy03[4] $rg_bendy03[5] $rg_bendy03[6] $rg_bendy03[7] $rg_bendy03[8] $rg_bendy03[9] $rg_bendy03[10] $rg_bendy03[11] $rg_bendy03[12] $rg_bendy03[13] $rg_bendy03[14]$rg_bendy03[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_bendy03 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_bendy03 * -1);
float $r_rg_bendy03[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_bendy03[0] ($r_rg_bendy03[1] * -1) ($r_rg_bendy03[2] * -1);
float $rg_bendy03_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_bendy03_f[0] $rg_bendy03_f[1] $rg_bendy03_f[2] $rg_bendy03_f[3] $rg_bendy03_f[4] $rg_bendy03_f[5] $rg_bendy03_f[6] $rg_bendy03_f[7] $rg_bendy03_f[8] $rg_bendy03_f[9] $rg_bendy03_f[10] $rg_bendy03_f[11] $rg_bendy03_f[12] $rg_bendy03_f[13] $rg_bendy03_f[14]$rg_bendy03_f[15] ($char + &quot;_ac_lf_lowarm_bend01&quot;);
xform -ws -m $rg_bendy04[0] $rg_bendy04[1] $rg_bendy04[2] $rg_bendy04[3] $rg_bendy04[4] $rg_bendy04[5] $rg_bendy04[6] $rg_bendy04[7] $rg_bendy04[8] $rg_bendy04[9] $rg_bendy04[10] $rg_bendy04[11] $rg_bendy04[12] $rg_bendy04[13] $rg_bendy04[14]$rg_bendy04[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_bendy04 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_bendy04 * -1);
float $r_rg_bendy04[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_bendy04[0] ($r_rg_bendy04[1] * -1) ($r_rg_bendy04[2] * -1);
float $rg_bendy04_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_bendy04_f[0] $rg_bendy04_f[1] $rg_bendy04_f[2] $rg_bendy04_f[3] $rg_bendy04_f[4] $rg_bendy04_f[5] $rg_bendy04_f[6] $rg_bendy04_f[7] $rg_bendy04_f[8] $rg_bendy04_f[9] $rg_bendy04_f[10] $rg_bendy04_f[11] $rg_bendy04_f[12] $rg_bendy04_f[13] $rg_bendy04_f[14]$rg_bendy04_f[15] ($char + &quot;_ac_lf_lowarm_bend02&quot;);
xform -ws -m $lf_bendy01[0] $lf_bendy01[1] $lf_bendy01[2] $lf_bendy01[3] $lf_bendy01[4] $lf_bendy01[5] $lf_bendy01[6] $lf_bendy01[7] $lf_bendy01[8] $lf_bendy01[9] $lf_bendy01[10] $lf_bendy01[11] $lf_bendy01[12] $lf_bendy01[13] $lf_bendy01[14]$lf_bendy01[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_bendy01 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_bendy01 * -1);
float $r_lf_bendy01[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_bendy01[0] ($r_lf_bendy01[1] * -1) ($r_lf_bendy01[2] * -1);
float $lf_bendy01_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_bendy01_f[0] $lf_bendy01_f[1] $lf_bendy01_f[2] $lf_bendy01_f[3] $lf_bendy01_f[4] $lf_bendy01_f[5] $lf_bendy01_f[6] $lf_bendy01_f[7] $lf_bendy01_f[8] $lf_bendy01_f[9] $lf_bendy01_f[10] $lf_bendy01_f[11] $lf_bendy01_f[12] $lf_bendy01_f[13] $lf_bendy01_f[14]$lf_bendy01_f[15] ($char + &quot;_ac_rg_uparm_bend01&quot;);
xform -ws -m $lf_bendy02[0] $lf_bendy02[1] $lf_bendy02[2] $lf_bendy02[3] $lf_bendy02[4] $lf_bendy02[5] $lf_bendy02[6] $lf_bendy02[7] $lf_bendy02[8] $lf_bendy02[9] $lf_bendy02[10] $lf_bendy02[11] $lf_bendy02[12] $lf_bendy02[13] $lf_bendy02[14]$lf_bendy02[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_bendy02 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_bendy02 * -1);
float $r_lf_bendy02[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_bendy02[0] ($r_lf_bendy02[1] * -1) ($r_lf_bendy02[2] * -1);
float $lf_bendy02_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_bendy02_f[0] $lf_bendy02_f[1] $lf_bendy02_f[2] $lf_bendy02_f[3] $lf_bendy02_f[4] $lf_bendy02_f[5] $lf_bendy02_f[6] $lf_bendy02_f[7] $lf_bendy02_f[8] $lf_bendy02_f[9] $lf_bendy02_f[10] $lf_bendy02_f[11] $lf_bendy02_f[12] $lf_bendy02_f[13] $lf_bendy02_f[14]$lf_bendy02_f[15] ($char + &quot;_ac_rg_uparm_bend02&quot;);
xform -ws -m $lf_bendy03[0] $lf_bendy03[1] $lf_bendy03[2] $lf_bendy03[3] $lf_bendy03[4] $lf_bendy03[5] $lf_bendy03[6] $lf_bendy03[7] $lf_bendy03[8] $lf_bendy03[9] $lf_bendy03[10] $lf_bendy03[11] $lf_bendy03[12] $lf_bendy03[13] $lf_bendy03[14]$lf_bendy03[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_bendy03 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_bendy03 * -1);
float $r_lf_bendy03[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_bendy03[0] ($r_lf_bendy03[1] * -1) ($r_lf_bendy03[2] * -1);
float $lf_bendy03_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_bendy03_f[0] $lf_bendy03_f[1] $lf_bendy03_f[2] $lf_bendy03_f[3] $lf_bendy03_f[4] $lf_bendy03_f[5] $lf_bendy03_f[6] $lf_bendy03_f[7] $lf_bendy03_f[8] $lf_bendy03_f[9] $lf_bendy03_f[10] $lf_bendy03_f[11] $lf_bendy03_f[12] $lf_bendy03_f[13] $lf_bendy03_f[14]$lf_bendy03_f[15] ($char + &quot;_ac_rg_lowarm_bend01&quot;);
xform -ws -m $lf_bendy04[0] $lf_bendy04[1] $lf_bendy04[2] $lf_bendy04[3] $lf_bendy04[4] $lf_bendy04[5] $lf_bendy04[6] $lf_bendy04[7] $lf_bendy04[8] $lf_bendy04[9] $lf_bendy04[10] $lf_bendy04[11] $lf_bendy04[12] $lf_bendy04[13] $lf_bendy04[14]$lf_bendy04[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_bendy04 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_bendy04 * -1);
float $r_lf_bendy04[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_bendy04[0] ($r_lf_bendy04[1] * -1) ($r_lf_bendy04[2] * -1);
float $lf_bendy04_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_bendy04_f[0] $lf_bendy04_f[1] $lf_bendy04_f[2] $lf_bendy04_f[3] $lf_bendy04_f[4] $lf_bendy04_f[5] $lf_bendy04_f[6] $lf_bendy04_f[7] $lf_bendy04_f[8] $lf_bendy04_f[9] $lf_bendy04_f[10] $lf_bendy04_f[11] $lf_bendy04_f[12] $lf_bendy04_f[13] $lf_bendy04_f[14]$lf_bendy04_f[15] ($char + &quot;_ac_rg_lowarm_bend02&quot;);
if (objExists ($char + &quot;_ac_rg_pinky_base&quot;)) setAttr ($char + &quot;_ac_rg_pinky_base.r&quot;) $lf_pinky_base[0] $lf_pinky_base[1] $lf_pinky_base[2];
if (objExists ($char + &quot;_ac_rg_pinky01&quot;)) setAttr ($char + &quot;_ac_rg_pinky01.r&quot;) $lf_pinky01[0] $lf_pinky01[1] $lf_pinky01[2];
if (objExists ($char + &quot;_ac_rg_pinky02&quot;)) setAttr ($char + &quot;_ac_rg_pinky02.r&quot;) $lf_pinky02[0] $lf_pinky02[1] $lf_pinky02[2];
if (objExists ($char + &quot;_ac_rg_pinky03&quot;)) setAttr ($char + &quot;_ac_rg_pinky03.r&quot;) $lf_pinky03[0] $lf_pinky03[1] $lf_pinky03[2];
if (objExists ($char + &quot;_ac_rg_ring_base&quot;)) setAttr ($char + &quot;_ac_rg_ring_base.r&quot;) $lf_ring_base[0] $lf_ring_base[1] $lf_ring_base[2];
if (objExists ($char + &quot;_ac_rg_ring01&quot;)) setAttr ($char + &quot;_ac_rg_ring01.r&quot;) $lf_ring01[0] $lf_ring01[1] $lf_ring01[2];
if (objExists ($char + &quot;_ac_rg_ring02&quot;)) setAttr ($char + &quot;_ac_rg_ring02.r&quot;) $lf_ring02[0] $lf_ring02[1] $lf_ring02[2];
if (objExists ($char + &quot;_ac_rg_ring03&quot;)) setAttr ($char + &quot;_ac_rg_ring03.r&quot;) $lf_ring03[0] $lf_ring03[1] $lf_ring03[2];
if (objExists ($char + &quot;_ac_rg_middle_base&quot;)) setAttr ($char + &quot;_ac_rg_middle_base.r&quot;) $lf_middle_base[0] $lf_middle_base[1] $lf_middle_base[2];
if (objExists ($char + &quot;_ac_rg_middle01&quot;)) setAttr ($char + &quot;_ac_rg_middle01.r&quot;) $lf_middle01[0] $lf_middle01[1] $lf_middle01[2];
if (objExists ($char + &quot;_ac_rg_middle02&quot;)) setAttr ($char + &quot;_ac_rg_middle02.r&quot;) $lf_middle02[0] $lf_middle02[1] $lf_middle02[2];
if (objExists ($char + &quot;_ac_rg_middle03&quot;)) setAttr ($char + &quot;_ac_rg_middle03.r&quot;) $lf_middle03[0] $lf_middle03[1] $lf_middle03[2];
if (objExists ($char + &quot;_ac_rg_index_base&quot;)) setAttr ($char + &quot;_ac_rg_index_base.r&quot;) $lf_index_base[0] $lf_index_base[1] $lf_index_base[2];
if (objExists ($char + &quot;_ac_rg_index01&quot;)) setAttr ($char + &quot;_ac_rg_index01.r&quot;) $lf_index01[0] $lf_index01[1] $lf_index01[2];
if (objExists ($char + &quot;_ac_rg_index02&quot;)) setAttr ($char + &quot;_ac_rg_index02.r&quot;) $lf_index02[0] $lf_index02[1] $lf_index02[2];
if (objExists ($char + &quot;_ac_rg_index03&quot;)) setAttr ($char + &quot;_ac_rg_index03.r&quot;) $lf_index03[0] $lf_index03[1] $lf_index03[2];
if (objExists ($char + &quot;_ac_rg_thumb01&quot;)) setAttr ($char + &quot;_ac_rg_thumb01.r&quot;) $lf_thumb01[0] $lf_thumb01[1] $lf_thumb01[2];
if (objExists ($char + &quot;_ac_rg_thumb02&quot;)) setAttr ($char + &quot;_ac_rg_thumb02.r&quot;) $lf_thumb02[0] $lf_thumb02[1] $lf_thumb02[2];
if (objExists ($char + &quot;_ac_rg_thumb03&quot;)) setAttr ($char + &quot;_ac_rg_thumb03.r&quot;) $lf_thumb03[0] $lf_thumb03[1] $lf_thumb03[2];
if (objExists ($char + &quot;_ac_lf_pinky_base&quot;)) setAttr ($char + &quot;_ac_lf_pinky_base.r&quot;) $rg_pinky_base[0] $rg_pinky_base[1] $rg_pinky_base[2];
if (objExists ($char + &quot;_ac_lf_pinky01&quot;)) setAttr ($char + &quot;_ac_lf_pinky01.r&quot;) $rg_pinky01[0] $rg_pinky01[1] $rg_pinky01[2];
if (objExists ($char + &quot;_ac_lf_pinky02&quot;)) setAttr ($char + &quot;_ac_lf_pinky02.r&quot;) $rg_pinky02[0] $rg_pinky02[1] $rg_pinky02[2];
if (objExists ($char + &quot;_ac_lf_pinky03&quot;)) setAttr ($char + &quot;_ac_lf_pinky03.r&quot;) $rg_pinky03[0] $rg_pinky03[1] $rg_pinky03[2];
if (objExists ($char + &quot;_ac_lf_ring_base&quot;)) setAttr ($char + &quot;_ac_lf_ring_base.r&quot;) $rg_ring_base[0] $rg_ring_base[1] $rg_ring_base[2];
if (objExists ($char + &quot;_ac_lf_ring01&quot;)) setAttr ($char + &quot;_ac_lf_ring01.r&quot;) $rg_ring01[0] $rg_ring01[1] $rg_ring01[2];
if (objExists ($char + &quot;_ac_lf_ring02&quot;)) setAttr ($char + &quot;_ac_lf_ring02.r&quot;) $rg_ring02[0] $rg_ring02[1] $rg_ring02[2];
if (objExists ($char + &quot;_ac_lf_ring03&quot;)) setAttr ($char + &quot;_ac_lf_ring03.r&quot;) $rg_ring03[0] $rg_ring03[1] $rg_ring03[2];
if (objExists ($char + &quot;_ac_lf_middle_base&quot;)) setAttr ($char + &quot;_ac_lf_middle_base.r&quot;) $rg_middle_base[0] $rg_middle_base[1] $rg_middle_base[2];
if (objExists ($char + &quot;_ac_lf_middle01&quot;)) setAttr ($char + &quot;_ac_lf_middle01.r&quot;) $rg_middle01[0] $rg_middle01[1] $rg_middle01[2];
if (objExists ($char + &quot;_ac_lf_middle02&quot;)) setAttr ($char + &quot;_ac_lf_middle02.r&quot;) $rg_middle02[0] $rg_middle02[1] $rg_middle02[2];
if (objExists ($char + &quot;_ac_lf_middle03&quot;)) setAttr ($char + &quot;_ac_lf_middle03.r&quot;) $rg_middle03[0] $rg_middle03[1] $rg_middle03[2];
if (objExists ($char + &quot;_ac_lf_index_base&quot;)) setAttr ($char + &quot;_ac_lf_index_base.r&quot;) $rg_index_base[0] $rg_index_base[1] $rg_index_base[2];
if (objExists ($char + &quot;_ac_lf_index01&quot;)) setAttr ($char + &quot;_ac_lf_index01.r&quot;) $rg_index01[0] $rg_index01[1] $rg_index01[2];
if (objExists ($char + &quot;_ac_lf_index02&quot;)) setAttr ($char + &quot;_ac_lf_index02.r&quot;) $rg_index02[0] $rg_index02[1] $rg_index02[2];
if (objExists ($char + &quot;_ac_lf_index03&quot;)) setAttr ($char + &quot;_ac_lf_index03.r&quot;) $rg_index03[0] $rg_index03[1] $rg_index03[2];
if (objExists ($char + &quot;_ac_lf_thumb01&quot;)) setAttr ($char + &quot;_ac_lf_thumb01.r&quot;) $rg_thumb01[0] $rg_thumb01[1] $rg_thumb01[2];
if (objExists ($char + &quot;_ac_lf_thumb02&quot;)) setAttr ($char + &quot;_ac_lf_thumb02.r&quot;) $rg_thumb02[0] $rg_thumb02[1] $rg_thumb02[2];
if (objExists ($char + &quot;_ac_lf_thumb03&quot;)) setAttr ($char + &quot;_ac_lf_thumb03.r&quot;) $rg_thumb03[0] $rg_thumb03[1] $rg_thumb03[2];
if (objExists ($char + &quot;_ac_rg_pinky_base&quot;)) setAttr ($char + &quot;_ac_rg_pinky_base.s&quot;) $lf_pinky_base_s[0] $lf_pinky_base_s[1] $lf_pinky_base_s[2];
if (objExists ($char + &quot;_ac_rg_pinky01&quot;)) setAttr ($char + &quot;_ac_rg_pinky01.s&quot;) $lf_pinky01_s[0] $lf_pinky01_s[1] $lf_pinky01_s[2];
if (objExists ($char + &quot;_ac_rg_pinky02&quot;)) setAttr ($char + &quot;_ac_rg_pinky02.s&quot;) $lf_pinky02_s[0] $lf_pinky02_s[1] $lf_pinky02_s[2];
if (objExists ($char + &quot;_ac_rg_pinky03&quot;)) setAttr ($char + &quot;_ac_rg_pinky03.s&quot;) $lf_pinky03_s[0] $lf_pinky03_s[1] $lf_pinky03_s[2];
if (objExists ($char + &quot;_ac_rg_ring_base&quot;)) setAttr ($char + &quot;_ac_rg_ring_base.s&quot;) $lf_ring_base_s[0] $lf_ring_base_s[1] $lf_ring_base_s[2];
if (objExists ($char + &quot;_ac_rg_ring01&quot;)) setAttr ($char + &quot;_ac_rg_ring01.s&quot;) $lf_ring01_s[0] $lf_ring01_s[1] $lf_ring01_s[2];
if (objExists ($char + &quot;_ac_rg_ring02&quot;)) setAttr ($char + &quot;_ac_rg_ring02.s&quot;) $lf_ring02_s[0] $lf_ring02_s[1] $lf_ring02_s[2];
if (objExists ($char + &quot;_ac_rg_ring03&quot;)) setAttr ($char + &quot;_ac_rg_ring03.s&quot;) $lf_ring03_s[0] $lf_ring03_s[1] $lf_ring03_s[2];
if (objExists ($char + &quot;_ac_rg_middle_base&quot;)) setAttr ($char + &quot;_ac_rg_middle_base.s&quot;) $lf_middle_base_s[0] $lf_middle_base_s[1] $lf_middle_base_s[2];
if (objExists ($char + &quot;_ac_rg_middle01&quot;)) setAttr ($char + &quot;_ac_rg_middle01.s&quot;) $lf_middle01_s[0] $lf_middle01_s[1] $lf_middle01_s[2];
if (objExists ($char + &quot;_ac_rg_middle02&quot;)) setAttr ($char + &quot;_ac_rg_middle02.s&quot;) $lf_middle02_s[0] $lf_middle02_s[1] $lf_middle02_s[2];
if (objExists ($char + &quot;_ac_rg_middle03&quot;)) setAttr ($char + &quot;_ac_rg_middle03.s&quot;) $lf_middle03_s[0] $lf_middle03_s[1] $lf_middle03_s[2];
if (objExists ($char + &quot;_ac_rg_index_base&quot;)) setAttr ($char + &quot;_ac_rg_index_base.s&quot;) $lf_index_base_s[0] $lf_index_base_s[1] $lf_index_base_s[2];
if (objExists ($char + &quot;_ac_rg_index01&quot;)) setAttr ($char + &quot;_ac_rg_index01.s&quot;) $lf_index01_s[0] $lf_index01_s[1] $lf_index01_s[2];
if (objExists ($char + &quot;_ac_rg_index02&quot;)) setAttr ($char + &quot;_ac_rg_index02.s&quot;) $lf_index02_s[0] $lf_index02_s[1] $lf_index02_s[2];
if (objExists ($char + &quot;_ac_rg_index03&quot;)) setAttr ($char + &quot;_ac_rg_index03.s&quot;) $lf_index03_s[0] $lf_index03_s[1] $lf_index03_s[2];
if (objExists ($char + &quot;_ac_rg_thumb01&quot;)) setAttr ($char + &quot;_ac_rg_thumb01.s&quot;) $lf_thumb01_s[0] $lf_thumb01_s[1] $lf_thumb01_s[2];
if (objExists ($char + &quot;_ac_rg_thumb02&quot;)) setAttr ($char + &quot;_ac_rg_thumb02.s&quot;) $lf_thumb02_s[0] $lf_thumb02_s[1] $lf_thumb02_s[2];
if (objExists ($char + &quot;_ac_rg_thumb03&quot;)) setAttr ($char + &quot;_ac_rg_thumb03.s&quot;) $lf_thumb03_s[0] $lf_thumb03_s[1] $lf_thumb03_s[2];
if (objExists ($char + &quot;_ac_lf_pinky_base&quot;)) setAttr ($char + &quot;_ac_lf_pinky_base.s&quot;) $rg_pinky_base_s[0] $rg_pinky_base_s[1] $rg_pinky_base_s[2];
if (objExists ($char + &quot;_ac_lf_pinky01&quot;)) setAttr ($char + &quot;_ac_lf_pinky01.s&quot;) $rg_pinky01_s[0] $rg_pinky01_s[1] $rg_pinky01_s[2];
if (objExists ($char + &quot;_ac_lf_pinky02&quot;)) setAttr ($char + &quot;_ac_lf_pinky02.s&quot;) $rg_pinky02_s[0] $rg_pinky02_s[1] $rg_pinky02_s[2];
if (objExists ($char + &quot;_ac_lf_pinky03&quot;)) setAttr ($char + &quot;_ac_lf_pinky03.s&quot;) $rg_pinky03_s[0] $rg_pinky03_s[1] $rg_pinky03_s[2];
if (objExists ($char + &quot;_ac_lf_ring_base&quot;)) setAttr ($char + &quot;_ac_lf_ring_base.s&quot;) $rg_ring_base_s[0] $rg_ring_base_s[1] $rg_ring_base_s[2];
if (objExists ($char + &quot;_ac_lf_ring01&quot;)) setAttr ($char + &quot;_ac_lf_ring01.s&quot;) $rg_ring01_s[0] $rg_ring01_s[1] $rg_ring01_s[2];
if (objExists ($char + &quot;_ac_lf_ring02&quot;)) setAttr ($char + &quot;_ac_lf_ring02.s&quot;) $rg_ring02_s[0] $rg_ring02_s[1] $rg_ring02_s[2];
if (objExists ($char + &quot;_ac_lf_ring03&quot;)) setAttr ($char + &quot;_ac_lf_ring03.s&quot;) $rg_ring03_s[0] $rg_ring03_s[1] $rg_ring03_s[2];
if (objExists ($char + &quot;_ac_lf_middle_base&quot;)) setAttr ($char + &quot;_ac_lf_middle_base.s&quot;) $rg_middle_base_s[0] $rg_middle_base_s[1] $rg_middle_base_s[2];
if (objExists ($char + &quot;_ac_lf_middle01&quot;)) setAttr ($char + &quot;_ac_lf_middle01.s&quot;) $rg_middle01_s[0] $rg_middle01_s[1] $rg_middle01_s[2];
if (objExists ($char + &quot;_ac_lf_middle02&quot;)) setAttr ($char + &quot;_ac_lf_middle02.s&quot;) $rg_middle02_s[0] $rg_middle02_s[1] $rg_middle02_s[2];
if (objExists ($char + &quot;_ac_lf_middle03&quot;)) setAttr ($char + &quot;_ac_lf_middle03.s&quot;) $rg_middle03_s[0] $rg_middle03_s[1] $rg_middle03_s[2];
if (objExists ($char + &quot;_ac_lf_index_base&quot;)) setAttr ($char + &quot;_ac_lf_index_base.s&quot;) $rg_index_base_s[0] $rg_index_base_s[1] $rg_index_base_s[2];
if (objExists ($char + &quot;_ac_lf_index01&quot;)) setAttr ($char + &quot;_ac_lf_index01.s&quot;) $rg_index01_s[0] $rg_index01_s[1] $rg_index01_s[2];
if (objExists ($char + &quot;_ac_lf_index02&quot;)) setAttr ($char + &quot;_ac_lf_index02.s&quot;) $rg_index02_s[0] $rg_index02_s[1] $rg_index02_s[2];
if (objExists ($char + &quot;_ac_lf_index03&quot;)) setAttr ($char + &quot;_ac_lf_index03.s&quot;) $rg_index03_s[0] $rg_index03_s[1] $rg_index03_s[2];
if (objExists ($char + &quot;_ac_lf_thumb01&quot;)) setAttr ($char + &quot;_ac_lf_thumb01.s&quot;) $rg_thumb01_s[0] $rg_thumb01_s[1] $rg_thumb01_s[2];
if (objExists ($char + &quot;_ac_lf_thumb02&quot;)) setAttr ($char + &quot;_ac_lf_thumb02.s&quot;) $rg_thumb02_s[0] $rg_thumb02_s[1] $rg_thumb02_s[2];
if (objExists ($char + &quot;_ac_lf_thumb03&quot;)) setAttr ($char + &quot;_ac_lf_thumb03.s&quot;) $rg_thumb03_s[0] $rg_thumb03_s[1] $rg_thumb03_s[2];
setAttr ($char + &quot;_ac_rg_hand_cup.tz&quot;) $lf_cup;
setAttr ($char + &quot;_ac_lf_hand_cup.tz&quot;) $rg_cup;
}
merry_c_mirrorarms;</command>
</menuItem>
<menuItem>
<separator>0</separator>
<radioPosition></radioPosition>
<type>mel</type>
<label>Flip Legs</label>
<command>global proc merry_c_mirrorlegs ()
{
string $char = `MGPicker -q -ns`+&quot;:Mery&quot;;
float $rg_leg_fkik = `getAttr ($char + &quot;_ac_rg_leg_control.fk_ik&quot;)`;
float $rg_leg_arc = `getAttr ($char + &quot;_ac_rg_leg_control.leg_arc&quot;)`;
float $rg_knee_arc = `getAttr ($char + &quot;_ac_rg_leg_control.knee_arc&quot;)`;
float $lf_leg_fkik = `getAttr ($char + &quot;_ac_lf_leg_control.fk_ik&quot;)`;
float $lf_leg_arc = `getAttr ($char + &quot;_ac_lf_leg_control.leg_arc&quot;)`;
float $lf_knee_arc = `getAttr ($char + &quot;_ac_lf_leg_control.knee_arc&quot;)`;
float $rg_ikfoot_ord = `getAttr ($char + &quot;_ac_rg_ikfoot.rot_order&quot;)`;
float $lf_ikfoot_ord = `getAttr ($char + &quot;_ac_lf_ikfoot.rot_order&quot;)`;
float $rg_ikfoot[] = `xform -q -ws -m ($char + &quot;_ac_rg_ikfoot&quot;)`;
float $lf_ikfoot[] = `xform -q -ws -m ($char + &quot;_ac_lf_ikfoot&quot;)`;
float $rg_ikfoot_st = `getAttr ($char + &quot;_ac_rg_ikfoot.stretchy&quot;)`;
float $lf_ikfoot_st = `getAttr ($char + &quot;_ac_lf_ikfoot.stretchy&quot;)`;
float $rg_kneePivot[] = `xform -q -ws -m ($char + &quot;_ac_rg_kneePivot&quot;)`;
float $lf_kneePivot[] = `xform -q -ws -m ($char + &quot;_ac_lf_kneePivot&quot;)`;
float $rg_kneePivot_lock = `getAttr ($char + &quot;_ac_rg_kneePivot.knee_lock&quot;)`;
float $lf_kneePivot_lock = `getAttr ($char + &quot;_ac_lf_kneePivot.knee_lock&quot;)`;
float $rg_knee[] = `xform -q -ws -m ($char + &quot;_ac_rg_knee&quot;)`;
float $lf_knee[] = `xform -q -ws -m ($char + &quot;_ac_lf_knee&quot;)`;
float $rg_upleg[] = `getAttr ($char + &quot;_ac_rg_upleg.r&quot;)`;
float $lf_upleg[] = `getAttr ($char + &quot;_ac_lf_upleg.r&quot;)`;
float $rg_upleg_st = `getAttr ($char + &quot;_ac_rg_upleg.stretchy&quot;)`;
float $lf_upleg_st = `getAttr ($char + &quot;_ac_lf_upleg.stretchy&quot;)`;
float $rg_upleg_ord = `getAttr ($char + &quot;_ac_rg_upleg.rot_order&quot;)`;
float $lf_upleg_ord = `getAttr ($char + &quot;_ac_lf_upleg.rot_order&quot;)`;
float $rg_lowleg[] = `getAttr ($char + &quot;_ac_rg_lowleg.r&quot;)`;
float $lf_lowleg[] = `getAttr ($char + &quot;_ac_lf_lowleg.r&quot;)`;
float $rg_lowleg_st = `getAttr ($char + &quot;_ac_rg_lowleg.stretchy&quot;)`;
float $lf_lowleg_st = `getAttr ($char + &quot;_ac_lf_lowleg.stretchy&quot;)`;
float $rg_lowleg_ord = `getAttr ($char + &quot;_ac_rg_lowleg.rot_order&quot;)`;
float $lf_lowleg_ord = `getAttr ($char + &quot;_ac_lf_lowleg.rot_order&quot;)`;
float $rg_fkfoot[] = `getAttr ($char + &quot;_ac_rg_fkfoot.r&quot;)`;
float $lf_fkfoot[] = `getAttr ($char + &quot;_ac_lf_fkfoot.r&quot;)`;
float $rg_fkfoot_ord = `getAttr ($char + &quot;_ac_rg_fkfoot.rot_order&quot;)`;
float $lf_fkfoot_ord = `getAttr ($char + &quot;_ac_lf_fkfoot.rot_order&quot;)`;
float $rg_toe[] = `getAttr ($char + &quot;_ac_rg_toe.r&quot;)`;
float $lf_toe[] = `getAttr ($char + &quot;_ac_lf_toe.r&quot;)`;
$lf_ikfoot_ball_l = `getAttr ($char + &quot;_ac_lf_ikfoot.ball_lift&quot;)`;
$lf_ikfoot_toe_l = `getAttr ($char + &quot;_ac_lf_ikfoot.toe_lift&quot;)`;
$lf_ikfoot_heel_l = `getAttr ($char + &quot;_ac_lf_ikfoot.heel_lift&quot;)`;
$lf_ikfoot_lean = `getAttr ($char + &quot;_ac_lf_ikfoot.lean&quot;)`;
$lf_ikfoot_side = `getAttr ($char + &quot;_ac_lf_ikfoot.side&quot;)`;
$lf_ikfoot_heel_s = `getAttr ($char + &quot;_ac_lf_ikfoot.heel_spin&quot;)`;
$lf_ikfoot_toe_s = `getAttr ($char + &quot;_ac_lf_ikfoot.toe_spin&quot;)`;
$rg_ikfoot_ball_l = `getAttr ($char + &quot;_ac_rg_ikfoot.ball_lift&quot;)`;
$rg_ikfoot_toe_l = `getAttr ($char + &quot;_ac_rg_ikfoot.toe_lift&quot;)`;
$rg_ikfoot_heel_l = `getAttr ($char + &quot;_ac_rg_ikfoot.heel_lift&quot;)`;
$rg_ikfoot_lean = `getAttr ($char + &quot;_ac_rg_ikfoot.lean&quot;)`;
$rg_ikfoot_side = `getAttr ($char + &quot;_ac_rg_ikfoot.side&quot;)`;
$rg_ikfoot_heel_s = `getAttr ($char + &quot;_ac_rg_ikfoot.heel_spin&quot;)`;
$rg_ikfoot_toe_s = `getAttr ($char + &quot;_ac_rg_ikfoot.toe_spin&quot;)`;
float $rg_leg_bendy01[] = `xform -q -ws -m ($char + &quot;_ac_rg_upleg_bend01&quot;)`;
float $rg_leg_bendy02[] = `xform -q -ws -m ($char + &quot;_ac_rg_upleg_bend02&quot;)`;
float $rg_leg_bendy03[] = `xform -q -ws -m ($char + &quot;_ac_rg_lowleg_bend01&quot;)`;
float $rg_leg_bendy04[] = `xform -q -ws -m ($char + &quot;_ac_rg_lowleg_bend02&quot;)`;
float $lf_leg_bendy01[] = `xform -q -ws -m ($char + &quot;_ac_lf_upleg_bend01&quot;)`;
float $lf_leg_bendy02[] = `xform -q -ws -m ($char + &quot;_ac_lf_upleg_bend02&quot;)`;
float $lf_leg_bendy03[] = `xform -q -ws -m ($char + &quot;_ac_lf_lowleg_bend01&quot;)`;
float $lf_leg_bendy04[] = `xform -q -ws -m ($char + &quot;_ac_lf_lowleg_bend02&quot;)`;
if (objExists ($char + &quot;_ac_rg_ikfoot.const&quot;)) $rg_ikfoot_const = `getAttr ($char + &quot;_ac_rg_ikfoot.const&quot;)`;
if (objExists ($char + &quot;_ac_lf_ikfoot.const&quot;)) $lf_ikfoot_const = `getAttr ($char + &quot;_ac_lf_ikfoot.const&quot;)`;
setAttr ($char + &quot;_ac_rg_leg_control.fk_ik&quot;) $lf_leg_fkik;
setAttr ($char + &quot;_ac_rg_leg_control.leg_arc&quot;) $lf_leg_arc;
setAttr ($char + &quot;_ac_rg_leg_control.knee_arc&quot;) $lf_knee_arc;
setAttr ($char + &quot;_ac_lf_leg_control.fk_ik&quot;) $rg_leg_fkik;
setAttr ($char + &quot;_ac_lf_leg_control.leg_arc&quot;) $rg_leg_arc;
setAttr ($char + &quot;_ac_lf_leg_control.knee_arc&quot;) $rg_knee_arc;
setAttr ($char + &quot;_ac_rg_ikfoot.const&quot;) $lf_ikfoot_const;
setAttr ($char + &quot;_ac_rg_ikfoot.stretchy&quot;) $lf_ikfoot_st;
setAttr ($char + &quot;_ac_rg_ikfoot.rot_order&quot;) $lf_ikfoot_ord;
setAttr ($char + &quot;_ac_lf_ikfoot.const&quot;) $rg_ikfoot_const;
setAttr ($char + &quot;_ac_lf_ikfoot.stretchy&quot;) $rg_ikfoot_st;
setAttr ($char + &quot;_ac_lf_ikfoot.rot_order&quot;) $rg_ikfoot_ord;
xform -ws -m $lf_ikfoot[0] $lf_ikfoot[1] $lf_ikfoot[2] $lf_ikfoot[3] $lf_ikfoot[4] $lf_ikfoot[5] $lf_ikfoot[6] $lf_ikfoot[7] $lf_ikfoot[8] $lf_ikfoot[9] $lf_ikfoot[10] $lf_ikfoot[11] $lf_ikfoot[12] $lf_ikfoot[13] $lf_ikfoot[14]$lf_ikfoot[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_ikfoot = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_ikfoot * -1);
float $r_lf_ikfoot[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_ikfoot[0] ($r_lf_ikfoot[1] * -1) ($r_lf_ikfoot[2] * -1);
float $lf_ikfoot_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_ikfoot_f[0] $lf_ikfoot_f[1] $lf_ikfoot_f[2] $lf_ikfoot_f[3] $lf_ikfoot_f[4] $lf_ikfoot_f[5] $lf_ikfoot_f[6] $lf_ikfoot_f[7] $lf_ikfoot_f[8] $lf_ikfoot_f[9] $lf_ikfoot_f[10] $lf_ikfoot_f[11] $lf_ikfoot_f[12] $lf_ikfoot_f[13] $lf_ikfoot_f[14]$lf_ikfoot_f[15] ($char + &quot;_ac_rg_ikfoot&quot;);
xform -ws -m $rg_ikfoot[0] $rg_ikfoot[1] $rg_ikfoot[2] $rg_ikfoot[3] $rg_ikfoot[4] $rg_ikfoot[5] $rg_ikfoot[6] $rg_ikfoot[7] $rg_ikfoot[8] $rg_ikfoot[9] $rg_ikfoot[10] $rg_ikfoot[11] $rg_ikfoot[12] $rg_ikfoot[13] $rg_ikfoot[14]$rg_ikfoot[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_ikfoot = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_ikfoot * -1);
float $r_rg_ikfoot[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_ikfoot[0] ($r_rg_ikfoot[1] * -1) ($r_rg_ikfoot[2] * -1);
float $rg_ikfoot_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_ikfoot_f[0] $rg_ikfoot_f[1] $rg_ikfoot_f[2] $rg_ikfoot_f[3] $rg_ikfoot_f[4] $rg_ikfoot_f[5] $rg_ikfoot_f[6] $rg_ikfoot_f[7] $rg_ikfoot_f[8] $rg_ikfoot_f[9] $rg_ikfoot_f[10] $rg_ikfoot_f[11] $rg_ikfoot_f[12] $rg_ikfoot_f[13] $rg_ikfoot_f[14]$rg_ikfoot_f[15] ($char + &quot;_ac_lf_ikfoot&quot;);
xform -ws -m $rg_ikfoot_f[0] $rg_ikfoot_f[1] $rg_ikfoot_f[2] $rg_ikfoot_f[3] $rg_ikfoot_f[4] $rg_ikfoot_f[5] $rg_ikfoot_f[6] $rg_ikfoot_f[7] $rg_ikfoot_f[8] $rg_ikfoot_f[9] $rg_ikfoot_f[10] $rg_ikfoot_f[11] $rg_ikfoot_f[12] $rg_ikfoot_f[13] $rg_ikfoot_f[14]$rg_ikfoot_f[15] ($char + &quot;_ac_lf_ikfoot&quot;);
xform -ws -m $lf_ikfoot_f[0] $lf_ikfoot_f[1] $lf_ikfoot_f[2] $lf_ikfoot_f[3] $lf_ikfoot_f[4] $lf_ikfoot_f[5] $lf_ikfoot_f[6] $lf_ikfoot_f[7] $lf_ikfoot_f[8] $lf_ikfoot_f[9] $lf_ikfoot_f[10] $lf_ikfoot_f[11] $lf_ikfoot_f[12] $lf_ikfoot_f[13] $lf_ikfoot_f[14]$lf_ikfoot_f[15] ($char + &quot;_ac_rg_ikfoot&quot;);
setAttr ($char + &quot;_ac_rg_ikfoot.ball_lift&quot;) $lf_ikfoot_ball_l;
setAttr ($char + &quot;_ac_rg_ikfoot.toe_lift&quot;) $lf_ikfoot_toe_l;
setAttr ($char + &quot;_ac_rg_ikfoot.heel_lift&quot;) $lf_ikfoot_heel_l;
setAttr ($char + &quot;_ac_rg_ikfoot.lean&quot;) $lf_ikfoot_lean;
setAttr ($char + &quot;_ac_rg_ikfoot.side&quot;) $lf_ikfoot_side;
setAttr ($char + &quot;_ac_rg_ikfoot.heel_spin&quot;) $lf_ikfoot_heel_s;
setAttr ($char + &quot;_ac_rg_ikfoot.toe_spin&quot;) $lf_ikfoot_toe_s;
setAttr ($char + &quot;_ac_lf_ikfoot.ball_lift&quot;) $rg_ikfoot_ball_l;
setAttr ($char + &quot;_ac_lf_ikfoot.toe_lift&quot;) $rg_ikfoot_toe_l;
setAttr ($char + &quot;_ac_lf_ikfoot.heel_lift&quot;) $rg_ikfoot_heel_l;
setAttr ($char + &quot;_ac_lf_ikfoot.lean&quot;) $rg_ikfoot_lean;
setAttr ($char + &quot;_ac_lf_ikfoot.side&quot;) $rg_ikfoot_side;
setAttr ($char + &quot;_ac_lf_ikfoot.heel_spin&quot;) $rg_ikfoot_heel_s;
setAttr ($char + &quot;_ac_lf_ikfoot.toe_spin&quot;) $rg_ikfoot_toe_s;
xform -ws -m $lf_kneePivot[0] $lf_kneePivot[1] $lf_kneePivot[2] $lf_kneePivot[3] $lf_kneePivot[4] $lf_kneePivot[5] $lf_kneePivot[6] $lf_kneePivot[7] $lf_kneePivot[8] $lf_kneePivot[9] $lf_kneePivot[10] $lf_kneePivot[11] $lf_kneePivot[12] $lf_kneePivot[13] $lf_kneePivot[14]$lf_kneePivot[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_kneePivot = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_kneePivot * -1);
float $r_lf_kneePivot[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_kneePivot[0] ($r_lf_kneePivot[1] * -1) ($r_lf_kneePivot[2] * -1);
float $lf_kneePivot_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_kneePivot_f[0] $lf_kneePivot_f[1] $lf_kneePivot_f[2] $lf_kneePivot_f[3] $lf_kneePivot_f[4] $lf_kneePivot_f[5] $lf_kneePivot_f[6] $lf_kneePivot_f[7] $lf_kneePivot_f[8] $lf_kneePivot_f[9] $lf_kneePivot_f[10] $lf_kneePivot_f[11] $lf_kneePivot_f[12] $lf_kneePivot_f[13] $lf_kneePivot_f[14]$lf_kneePivot_f[15] ($char + &quot;_ac_rg_kneePivot&quot;);
xform -ws -m $rg_kneePivot[0] $rg_kneePivot[1] $rg_kneePivot[2] $rg_kneePivot[3] $rg_kneePivot[4] $rg_kneePivot[5] $rg_kneePivot[6] $rg_kneePivot[7] $rg_kneePivot[8] $rg_kneePivot[9] $rg_kneePivot[10] $rg_kneePivot[11] $rg_kneePivot[12] $rg_kneePivot[13] $rg_kneePivot[14]$rg_kneePivot[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_kneePivot = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_kneePivot * -1);
float $r_rg_kneePivot[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_kneePivot[0] ($r_rg_kneePivot[1] * -1) ($r_rg_kneePivot[2] * -1);
float $rg_kneePivot_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_kneePivot_f[0] $rg_kneePivot_f[1] $rg_kneePivot_f[2] $rg_kneePivot_f[3] $rg_kneePivot_f[4] $rg_kneePivot_f[5] $rg_kneePivot_f[6] $rg_kneePivot_f[7] $rg_kneePivot_f[8] $rg_kneePivot_f[9] $rg_kneePivot_f[10] $rg_kneePivot_f[11] $rg_kneePivot_f[12] $rg_kneePivot_f[13] $rg_kneePivot_f[14]$rg_kneePivot_f[15] ($char + &quot;_ac_lf_kneePivot&quot;);
xform -ws -m $lf_knee[0] $lf_knee[1] $lf_knee[2] $lf_knee[3] $lf_knee[4] $lf_knee[5] $lf_knee[6] $lf_knee[7] $lf_knee[8] $lf_knee[9] $lf_knee[10] $lf_knee[11] $lf_knee[12] $lf_knee[13] $lf_knee[14]$lf_knee[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_knee = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_knee * -1);
float $r_lf_knee[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_knee[0] ($r_lf_knee[1] * -1) ($r_lf_knee[2] * -1);
float $lf_knee_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_knee_f[0] $lf_knee_f[1] $lf_knee_f[2] $lf_knee_f[3] $lf_knee_f[4] $lf_knee_f[5] $lf_knee_f[6] $lf_knee_f[7] $lf_knee_f[8] $lf_knee_f[9] $lf_knee_f[10] $lf_knee_f[11] $lf_knee_f[12] $lf_knee_f[13] $lf_knee_f[14]$lf_knee_f[15] ($char + &quot;_ac_rg_knee&quot;);
xform -ws -m $rg_knee[0] $rg_knee[1] $rg_knee[2] $rg_knee[3] $rg_knee[4] $rg_knee[5] $rg_knee[6] $rg_knee[7] $rg_knee[8] $rg_knee[9] $rg_knee[10] $rg_knee[11] $rg_knee[12] $rg_knee[13] $rg_knee[14]$rg_knee[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_knee = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_knee * -1);
float $r_rg_knee[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_knee[0] ($r_rg_knee[1] * -1) ($r_rg_knee[2] * -1);
float $rg_knee_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_knee_f[0] $rg_knee_f[1] $rg_knee_f[2] $rg_knee_f[3] $rg_knee_f[4] $rg_knee_f[5] $rg_knee_f[6] $rg_knee_f[7] $rg_knee_f[8] $rg_knee_f[9] $rg_knee_f[10] $rg_knee_f[11] $rg_knee_f[12] $rg_knee_f[13] $rg_knee_f[14]$rg_knee_f[15] ($char + &quot;_ac_lf_knee&quot;);
setAttr ($char + &quot;_ac_rg_upleg.rot_order&quot;) $lf_upleg_ord;
setAttr ($char + &quot;_ac_lf_upleg.rot_order&quot;) $rg_upleg_ord;
setAttr ($char + &quot;_ac_rg_upleg.r&quot;) $lf_upleg[0] ($lf_upleg[1] * -1) ($lf_upleg[2] * -1);
setAttr ($char + &quot;_ac_lf_upleg.r&quot;) $rg_upleg[0] ($rg_upleg[1] * -1) ($rg_upleg[2] * -1);
setAttr ($char + &quot;_ac_rg_upleg.stretchy&quot;) $lf_upleg_st;
setAttr ($char + &quot;_ac_lf_upleg.stretchy&quot;) $rg_upleg_st;
setAttr ($char + &quot;_ac_rg_lowleg.rot_order&quot;) $lf_lowleg_ord;
setAttr ($char + &quot;_ac_lf_lowleg.rot_order&quot;) $rg_lowleg_ord;
setAttr ($char + &quot;_ac_rg_lowleg.r&quot;) $lf_lowleg[0] ($lf_lowleg[1] * -1) ($lf_lowleg[2] * -1);
setAttr ($char + &quot;_ac_lf_lowleg.r&quot;) $rg_lowleg[0] ($rg_lowleg[1] * -1) ($rg_lowleg[2] * -1);
setAttr ($char + &quot;_ac_rg_lowleg.stretchy&quot;) $lf_lowleg_st;
setAttr ($char + &quot;_ac_lf_lowleg.stretchy&quot;) $rg_lowleg_st;
setAttr ($char + &quot;_ac_rg_fkfoot.rot_order&quot;) $lf_fkfoot_ord;
setAttr ($char + &quot;_ac_lf_fkfoot.rot_order&quot;) $rg_fkfoot_ord;
setAttr ($char + &quot;_ac_rg_fkfoot.r&quot;) $lf_fkfoot[0] ($lf_fkfoot[1] * -1) ($lf_fkfoot[2] * -1);
setAttr ($char + &quot;_ac_lf_fkfoot.r&quot;) $rg_fkfoot[0] ($rg_fkfoot[1] * -1) ($rg_fkfoot[2] * -1);
setAttr ($char + &quot;_ac_rg_toe.r&quot;) $lf_toe[0] ($lf_toe[1] * -1) ($lf_toe[2] * -1);
setAttr ($char + &quot;_ac_lf_toe.r&quot;) $rg_toe[0] ($rg_toe[1] * -1) ($rg_toe[2] * -1);
xform -ws -m $rg_leg_bendy01[0] $rg_leg_bendy01[1] $rg_leg_bendy01[2] $rg_leg_bendy01[3] $rg_leg_bendy01[4] $rg_leg_bendy01[5] $rg_leg_bendy01[6] $rg_leg_bendy01[7] $rg_leg_bendy01[8] $rg_leg_bendy01[9] $rg_leg_bendy01[10] $rg_leg_bendy01[11] $rg_leg_bendy01[12] $rg_leg_bendy01[13] $rg_leg_bendy01[14]$rg_leg_bendy01[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_leg_bendy01 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_leg_bendy01 * -1);
float $r_rg_leg_bendy01[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_leg_bendy01[0] ($r_rg_leg_bendy01[1] * -1) ($r_rg_leg_bendy01[2] * -1);
float $rg_leg_bendy01_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_leg_bendy01_f[0] $rg_leg_bendy01_f[1] $rg_leg_bendy01_f[2] $rg_leg_bendy01_f[3] $rg_leg_bendy01_f[4] $rg_leg_bendy01_f[5] $rg_leg_bendy01_f[6] $rg_leg_bendy01_f[7] $rg_leg_bendy01_f[8] $rg_leg_bendy01_f[9] $rg_leg_bendy01_f[10] $rg_leg_bendy01_f[11] $rg_leg_bendy01_f[12] $rg_leg_bendy01_f[13] $rg_leg_bendy01_f[14]$rg_leg_bendy01_f[15] ($char + &quot;_ac_lf_upleg_bend01&quot;);
xform -ws -m $rg_leg_bendy02[0] $rg_leg_bendy02[1] $rg_leg_bendy02[2] $rg_leg_bendy02[3] $rg_leg_bendy02[4] $rg_leg_bendy02[5] $rg_leg_bendy02[6] $rg_leg_bendy02[7] $rg_leg_bendy02[8] $rg_leg_bendy02[9] $rg_leg_bendy02[10] $rg_leg_bendy02[11] $rg_leg_bendy02[12] $rg_leg_bendy02[13] $rg_leg_bendy02[14]$rg_leg_bendy02[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_leg_bendy02 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_leg_bendy02 * -1);
float $r_rg_leg_bendy02[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_leg_bendy02[0] ($r_rg_leg_bendy02[1] * -1) ($r_rg_leg_bendy02[2] * -1);
float $rg_leg_bendy02_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_leg_bendy02_f[0] $rg_leg_bendy02_f[1] $rg_leg_bendy02_f[2] $rg_leg_bendy02_f[3] $rg_leg_bendy02_f[4] $rg_leg_bendy02_f[5] $rg_leg_bendy02_f[6] $rg_leg_bendy02_f[7] $rg_leg_bendy02_f[8] $rg_leg_bendy02_f[9] $rg_leg_bendy02_f[10] $rg_leg_bendy02_f[11] $rg_leg_bendy02_f[12] $rg_leg_bendy02_f[13] $rg_leg_bendy02_f[14]$rg_leg_bendy02_f[15] ($char + &quot;_ac_lf_upleg_bend02&quot;);
xform -ws -m $rg_leg_bendy03[0] $rg_leg_bendy03[1] $rg_leg_bendy03[2] $rg_leg_bendy03[3] $rg_leg_bendy03[4] $rg_leg_bendy03[5] $rg_leg_bendy03[6] $rg_leg_bendy03[7] $rg_leg_bendy03[8] $rg_leg_bendy03[9] $rg_leg_bendy03[10] $rg_leg_bendy03[11] $rg_leg_bendy03[12] $rg_leg_bendy03[13] $rg_leg_bendy03[14]$rg_leg_bendy03[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_leg_bendy03 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_leg_bendy03 * -1);
float $r_rg_leg_bendy03[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_leg_bendy03[0] ($r_rg_leg_bendy03[1] * -1) ($r_rg_leg_bendy03[2] * -1);
float $rg_leg_bendy03_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_leg_bendy03_f[0] $rg_leg_bendy03_f[1] $rg_leg_bendy03_f[2] $rg_leg_bendy03_f[3] $rg_leg_bendy03_f[4] $rg_leg_bendy03_f[5] $rg_leg_bendy03_f[6] $rg_leg_bendy03_f[7] $rg_leg_bendy03_f[8] $rg_leg_bendy03_f[9] $rg_leg_bendy03_f[10] $rg_leg_bendy03_f[11] $rg_leg_bendy03_f[12] $rg_leg_bendy03_f[13] $rg_leg_bendy03_f[14]$rg_leg_bendy03_f[15] ($char + &quot;_ac_lf_lowleg_bend01&quot;);
xform -ws -m $rg_leg_bendy04[0] $rg_leg_bendy04[1] $rg_leg_bendy04[2] $rg_leg_bendy04[3] $rg_leg_bendy04[4] $rg_leg_bendy04[5] $rg_leg_bendy04[6] $rg_leg_bendy04[7] $rg_leg_bendy04[8] $rg_leg_bendy04[9] $rg_leg_bendy04[10] $rg_leg_bendy04[11] $rg_leg_bendy04[12] $rg_leg_bendy04[13] $rg_leg_bendy04[14]$rg_leg_bendy04[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_leg_bendy04 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_leg_bendy04 * -1);
float $r_rg_leg_bendy04[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_leg_bendy04[0] ($r_rg_leg_bendy04[1] * -1) ($r_rg_leg_bendy04[2] * -1);
float $rg_leg_bendy04_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_leg_bendy04_f[0] $rg_leg_bendy04_f[1] $rg_leg_bendy04_f[2] $rg_leg_bendy04_f[3] $rg_leg_bendy04_f[4] $rg_leg_bendy04_f[5] $rg_leg_bendy04_f[6] $rg_leg_bendy04_f[7] $rg_leg_bendy04_f[8] $rg_leg_bendy04_f[9] $rg_leg_bendy04_f[10] $rg_leg_bendy04_f[11] $rg_leg_bendy04_f[12] $rg_leg_bendy04_f[13] $rg_leg_bendy04_f[14]$rg_leg_bendy04_f[15] ($char + &quot;_ac_lf_lowleg_bend02&quot;);
xform -ws -m $lf_leg_bendy01[0] $lf_leg_bendy01[1] $lf_leg_bendy01[2] $lf_leg_bendy01[3] $lf_leg_bendy01[4] $lf_leg_bendy01[5] $lf_leg_bendy01[6] $lf_leg_bendy01[7] $lf_leg_bendy01[8] $lf_leg_bendy01[9] $lf_leg_bendy01[10] $lf_leg_bendy01[11] $lf_leg_bendy01[12] $lf_leg_bendy01[13] $lf_leg_bendy01[14]$lf_leg_bendy01[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_leg_bendy01 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_leg_bendy01 * -1);
float $r_lf_leg_bendy01[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_leg_bendy01[0] ($r_lf_leg_bendy01[1] * -1) ($r_lf_leg_bendy01[2] * -1);
float $lf_leg_bendy01_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_leg_bendy01_f[0] $lf_leg_bendy01_f[1] $lf_leg_bendy01_f[2] $lf_leg_bendy01_f[3] $lf_leg_bendy01_f[4] $lf_leg_bendy01_f[5] $lf_leg_bendy01_f[6] $lf_leg_bendy01_f[7] $lf_leg_bendy01_f[8] $lf_leg_bendy01_f[9] $lf_leg_bendy01_f[10] $lf_leg_bendy01_f[11] $lf_leg_bendy01_f[12] $lf_leg_bendy01_f[13] $lf_leg_bendy01_f[14]$lf_leg_bendy01_f[15] ($char + &quot;_ac_rg_upleg_bend01&quot;);
xform -ws -m $lf_leg_bendy02[0] $lf_leg_bendy02[1] $lf_leg_bendy02[2] $lf_leg_bendy02[3] $lf_leg_bendy02[4] $lf_leg_bendy02[5] $lf_leg_bendy02[6] $lf_leg_bendy02[7] $lf_leg_bendy02[8] $lf_leg_bendy02[9] $lf_leg_bendy02[10] $lf_leg_bendy02[11] $lf_leg_bendy02[12] $lf_leg_bendy02[13] $lf_leg_bendy02[14]$lf_leg_bendy02[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_leg_bendy02 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_leg_bendy02 * -1);
float $r_lf_leg_bendy02[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_leg_bendy02[0] ($r_lf_leg_bendy02[1] * -1) ($r_lf_leg_bendy02[2] * -1);
float $lf_leg_bendy02_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_leg_bendy02_f[0] $lf_leg_bendy02_f[1] $lf_leg_bendy02_f[2] $lf_leg_bendy02_f[3] $lf_leg_bendy02_f[4] $lf_leg_bendy02_f[5] $lf_leg_bendy02_f[6] $lf_leg_bendy02_f[7] $lf_leg_bendy02_f[8] $lf_leg_bendy02_f[9] $lf_leg_bendy02_f[10] $lf_leg_bendy02_f[11] $lf_leg_bendy02_f[12] $lf_leg_bendy02_f[13] $lf_leg_bendy02_f[14]$lf_leg_bendy02_f[15] ($char + &quot;_ac_rg_upleg_bend02&quot;);
xform -ws -m $lf_leg_bendy03[0] $lf_leg_bendy03[1] $lf_leg_bendy03[2] $lf_leg_bendy03[3] $lf_leg_bendy03[4] $lf_leg_bendy03[5] $lf_leg_bendy03[6] $lf_leg_bendy03[7] $lf_leg_bendy03[8] $lf_leg_bendy03[9] $lf_leg_bendy03[10] $lf_leg_bendy03[11] $lf_leg_bendy03[12] $lf_leg_bendy03[13] $lf_leg_bendy03[14]$lf_leg_bendy03[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_leg_bendy03 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_leg_bendy03 * -1);
float $r_lf_leg_bendy03[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_leg_bendy03[0] ($r_lf_leg_bendy03[1] * -1) ($r_lf_leg_bendy03[2] * -1);
float $lf_leg_bendy03_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_leg_bendy03_f[0] $lf_leg_bendy03_f[1] $lf_leg_bendy03_f[2] $lf_leg_bendy03_f[3] $lf_leg_bendy03_f[4] $lf_leg_bendy03_f[5] $lf_leg_bendy03_f[6] $lf_leg_bendy03_f[7] $lf_leg_bendy03_f[8] $lf_leg_bendy03_f[9] $lf_leg_bendy03_f[10] $lf_leg_bendy03_f[11] $lf_leg_bendy03_f[12] $lf_leg_bendy03_f[13] $lf_leg_bendy03_f[14]$lf_leg_bendy03_f[15] ($char + &quot;_ac_rg_lowleg_bend01&quot;);
xform -ws -m $lf_leg_bendy04[0] $lf_leg_bendy04[1] $lf_leg_bendy04[2] $lf_leg_bendy04[3] $lf_leg_bendy04[4] $lf_leg_bendy04[5] $lf_leg_bendy04[6] $lf_leg_bendy04[7] $lf_leg_bendy04[8] $lf_leg_bendy04[9] $lf_leg_bendy04[10] $lf_leg_bendy04[11] $lf_leg_bendy04[12] $lf_leg_bendy04[13] $lf_leg_bendy04[14]$lf_leg_bendy04[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_leg_bendy04 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_leg_bendy04 * -1);
float $r_lf_leg_bendy04[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_leg_bendy04[0] ($r_lf_leg_bendy04[1] * -1) ($r_lf_leg_bendy04[2] * -1);
float $lf_leg_bendy04_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_leg_bendy04_f[0] $lf_leg_bendy04_f[1] $lf_leg_bendy04_f[2] $lf_leg_bendy04_f[3] $lf_leg_bendy04_f[4] $lf_leg_bendy04_f[5] $lf_leg_bendy04_f[6] $lf_leg_bendy04_f[7] $lf_leg_bendy04_f[8] $lf_leg_bendy04_f[9] $lf_leg_bendy04_f[10] $lf_leg_bendy04_f[11] $lf_leg_bendy04_f[12] $lf_leg_bendy04_f[13] $lf_leg_bendy04_f[14]$lf_leg_bendy04_f[15] ($char + &quot;_ac_rg_lowleg_bend02&quot;);
}
merry_c_mirrorlegs;</command>
</menuItem>
<menuItem>
<separator>1</separator>
</menuItem>
<menuItem>
<separator>0</separator>
<radioPosition></radioPosition>
<type>mel</type>
<label>Mirror Right Arm To Left</label>
<command>global proc merry_c_mirror_rglf_arm ()
{
string $char = `MGPicker -q -ns`+&quot;:Mery&quot;;
float $rg_clavicle[] = `xform -q -ws -m ($char + &quot;_ac_rg_clavicle&quot;)`;
float $rg_clavicle_st = `getAttr ($char + &quot;_ac_rg_clavicle.stretchy&quot;)`;
float $rg_arm_fkik = `getAttr ($char + &quot;_ac_rg_arm_control.fk_ik&quot;)`;
float $rg_arm_arc = `getAttr ($char + &quot;_ac_rg_arm_control.arm_arc&quot;)`;
float $rg_elbow_arc = `getAttr ($char + &quot;_ac_rg_arm_control.elbow_arc&quot;)`;
float $rg_ikhand_ord = `getAttr ($char + &quot;_ac_rg_ikhand.rot_order&quot;)`;
float $rg_ikhand[] = `xform -q -ws -m ($char + &quot;_ac_rg_ikhand&quot;)`;
float $rg_ikhand_s[] = `getAttr ($char + &quot;_ac_rg_ikhand.s&quot;)`;
float $rg_ikhand_st = `getAttr ($char + &quot;_ac_rg_ikhand.stretchy&quot;)`;
float $rg_elbowPivot[] = `xform -q -ws -m ($char + &quot;_ac_rg_elbowPivot&quot;)`;
float $rg_elbowPivot_lock = `getAttr ($char + &quot;_ac_rg_elbowPivot.elbow_lock&quot;)`;
float $rg_elbow[] = `xform -q -ws -m ($char + &quot;_ac_rg_elbow&quot;)`;
float $rg_uparm_ord = `getAttr ($char + &quot;_ac_rg_uparm.rot_order&quot;)`;
float $rg_uparm[] = `xform -q -ws -m ($char + &quot;_ac_rg_uparm&quot;)`;
float $rg_uparm_st = `getAttr ($char + &quot;_ac_rg_uparm.stretchy&quot;)`;
float $rg_lowarm_ord = `getAttr ($char + &quot;_ac_rg_lowarm.rot_order&quot;)`;
float $rg_lowarm[] = `getAttr ($char + &quot;_ac_rg_lowarm.r&quot;)`;
float $rg_lowarm_st = `getAttr ($char + &quot;_ac_rg_lowarm.stretchy&quot;)`;
float $rg_fkhand_ord = `getAttr ($char + &quot;_ac_rg_fkhand.rot_order&quot;)`;
float $rg_fkhand[] = `getAttr ($char + &quot;_ac_rg_fkhand.r&quot;)`;
float $rg_fkhand_s[] = `getAttr ($char + &quot;_ac_rg_fkhand.s&quot;)`;
float $rg_bendy01[] = `xform -q -ws -m ($char + &quot;_ac_rg_uparm_bend01&quot;)`;
float $rg_bendy02[] = `xform -q -ws -m ($char + &quot;_ac_rg_uparm_bend02&quot;)`;
float $rg_bendy03[] = `xform -q -ws -m ($char + &quot;_ac_rg_lowarm_bend01&quot;)`;
float $rg_bendy04[] = `xform -q -ws -m ($char + &quot;_ac_rg_lowarm_bend02&quot;)`;
if (objExists ($char + &quot;_ac_rg_uparm.const&quot;)) $rg_uparm_const = `getAttr ($char + &quot;_ac_rg_uparm.const&quot;)`;
if (objExists ($char + &quot;_ac_rg_ikhand.const&quot;)) $rg_ikhand_const = `getAttr ($char + &quot;_ac_rg_ikhand.const&quot;)`;
xform -ws -m $rg_clavicle[0] $rg_clavicle[1] $rg_clavicle[2] $rg_clavicle[3] $rg_clavicle[4] $rg_clavicle[5] $rg_clavicle[6] $rg_clavicle[7] $rg_clavicle[8] $rg_clavicle[9] $rg_clavicle[10] $rg_clavicle[11] $rg_clavicle[12] $rg_clavicle[13] $rg_clavicle[14]$rg_clavicle[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_clavicle = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_clavicle * -1);
float $r_rg_clavicle[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_clavicle[0] ($r_rg_clavicle[1] * -1) ($r_rg_clavicle[2] * -1);
float $rg_clavicle_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
setAttr ($char + &quot;_ac_lf_clavicle.stretchy&quot;) $rg_clavicle_st;
xform -ws -m $rg_clavicle_f[0] $rg_clavicle_f[1] $rg_clavicle_f[2] $rg_clavicle_f[3] $rg_clavicle_f[4] $rg_clavicle_f[5] $rg_clavicle_f[6] $rg_clavicle_f[7] $rg_clavicle_f[8] $rg_clavicle_f[9] $rg_clavicle_f[10] $rg_clavicle_f[11] $rg_clavicle_f[12] $rg_clavicle_f[13] $rg_clavicle_f[14]$rg_clavicle_f[15] ($char + &quot;_ac_lf_clavicle&quot;);
setAttr ($char + &quot;_ac_lf_arm_control.fk_ik&quot;) $rg_arm_fkik;
setAttr ($char + &quot;_ac_lf_arm_control.arm_arc&quot;) $rg_arm_arc;
setAttr ($char + &quot;_ac_lf_arm_control.elbow_arc&quot;) $rg_elbow_arc;
setAttr ($char + &quot;_ac_lf_ikhand.const&quot;) $rg_ikhand_const;
setAttr ($char + &quot;_ac_lf_ikhand.stretchy&quot;) $rg_ikhand_st;
setAttr ($char + &quot;_ac_lf_ikhand.rot_order&quot;) $rg_ikhand_ord;
xform -ws -m $rg_ikhand[0] $rg_ikhand[1] $rg_ikhand[2] $rg_ikhand[3] $rg_ikhand[4] $rg_ikhand[5] $rg_ikhand[6] $rg_ikhand[7] $rg_ikhand[8] $rg_ikhand[9] $rg_ikhand[10] $rg_ikhand[11] $rg_ikhand[12] $rg_ikhand[13] $rg_ikhand[14]$rg_ikhand[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_ikhand = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_ikhand * -1);
float $r_rg_ikhand[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_ikhand[0] ($r_rg_ikhand[1] * -1) ($r_rg_ikhand[2] * -1);
float $rg_ikhand_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_ikhand_f[0] $rg_ikhand_f[1] $rg_ikhand_f[2] $rg_ikhand_f[3] $rg_ikhand_f[4] $rg_ikhand_f[5] $rg_ikhand_f[6] $rg_ikhand_f[7] $rg_ikhand_f[8] $rg_ikhand_f[9] $rg_ikhand_f[10] $rg_ikhand_f[11] $rg_ikhand_f[12] $rg_ikhand_f[13] $rg_ikhand_f[14]$rg_ikhand_f[15] ($char + &quot;_ac_lf_ikhand&quot;);
xform -ws -m $rg_ikhand_f[0] $rg_ikhand_f[1] $rg_ikhand_f[2] $rg_ikhand_f[3] $rg_ikhand_f[4] $rg_ikhand_f[5] $rg_ikhand_f[6] $rg_ikhand_f[7] $rg_ikhand_f[8] $rg_ikhand_f[9] $rg_ikhand_f[10] $rg_ikhand_f[11] $rg_ikhand_f[12] $rg_ikhand_f[13] $rg_ikhand_f[14]$rg_ikhand_f[15] ($char + &quot;_ac_lf_ikhand&quot;);
setAttr ($char + &quot;_ac_lf_ikhand.s&quot;) $rg_ikhand_s[0] $rg_ikhand_s[1] $rg_ikhand_s[2];
setAttr ($char + &quot;_ac_lf_elbowPivot.elbow_lock&quot;) $rg_elbowPivot_lock;
xform -ws -m $rg_elbowPivot[0] $rg_elbowPivot[1] $rg_elbowPivot[2] $rg_elbowPivot[3] $rg_elbowPivot[4] $rg_elbowPivot[5] $rg_elbowPivot[6] $rg_elbowPivot[7] $rg_elbowPivot[8] $rg_elbowPivot[9] $rg_elbowPivot[10] $rg_elbowPivot[11] $rg_elbowPivot[12] $rg_elbowPivot[13] $rg_elbowPivot[14]$rg_elbowPivot[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_elbowPivot = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_elbowPivot * -1);
float $r_rg_elbowPivot[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_elbowPivot[0] ($r_rg_elbowPivot[1] * -1) ($r_rg_elbowPivot[2] * -1);
float $rg_elbowPivot_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_elbowPivot_f[0] $rg_elbowPivot_f[1] $rg_elbowPivot_f[2] $rg_elbowPivot_f[3] $rg_elbowPivot_f[4] $rg_elbowPivot_f[5] $rg_elbowPivot_f[6] $rg_elbowPivot_f[7] $rg_elbowPivot_f[8] $rg_elbowPivot_f[9] $rg_elbowPivot_f[10] $rg_elbowPivot_f[11] $rg_elbowPivot_f[12] $rg_elbowPivot_f[13] $rg_elbowPivot_f[14]$rg_elbowPivot_f[15] ($char + &quot;_ac_lf_elbowPivot&quot;);
xform -ws -m $rg_elbow[0] $rg_elbow[1] $rg_elbow[2] $rg_elbow[3] $rg_elbow[4] $rg_elbow[5] $rg_elbow[6] $rg_elbow[7] $rg_elbow[8] $rg_elbow[9] $rg_elbow[10] $rg_elbow[11] $rg_elbow[12] $rg_elbow[13] $rg_elbow[14] $rg_elbow[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_elbow = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_elbow * -1);
float $r_rg_elbow[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_elbow[0] ($r_rg_elbow[1] * -1) ($r_rg_elbow[2] * -1);
float $rg_elbow_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_elbow_f[0] $rg_elbow_f[1] $rg_elbow_f[2] $rg_elbow_f[3] $rg_elbow_f[4] $rg_elbow_f[5] $rg_elbow_f[6] $rg_elbow_f[7] $rg_elbow_f[8] $rg_elbow_f[9] $rg_elbow_f[10] $rg_elbow_f[11] $rg_elbow_f[12] $rg_elbow_f[13] $rg_elbow_f[14]$rg_elbow_f[15] ($char + &quot;_ac_lf_elbow&quot;);
setAttr ($char + &quot;_ac_lf_uparm.rot_order&quot;) $rg_uparm_ord;
xform -ws -m $rg_uparm[0] $rg_uparm[1] $rg_uparm[2] $rg_uparm[3] $rg_uparm[4] $rg_uparm[5] $rg_uparm[6] $rg_uparm[7] $rg_uparm[8] $rg_uparm[9] $rg_uparm[10] $rg_uparm[11] $rg_uparm[12] $rg_uparm[13] $rg_uparm[14] $rg_uparm[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_uparm = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_uparm * -1);
float $r_rg_uparm[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_uparm[0] ($r_rg_uparm[1] * -1) ($r_rg_uparm[2] * -1);
float $rg_uparm_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_uparm_f[0] $rg_uparm_f[1] $rg_uparm_f[2] $rg_uparm_f[3] $rg_uparm_f[4] $rg_uparm_f[5] $rg_uparm_f[6] $rg_uparm_f[7] $rg_uparm_f[8] $rg_uparm_f[9] $rg_uparm_f[10] $rg_uparm_f[11] $rg_uparm_f[12] $rg_uparm_f[13] $rg_uparm_f[14]$rg_uparm_f[15] ($char + &quot;_ac_lf_uparm&quot;);
setAttr ($char + &quot;_ac_lf_uparm.stretchy&quot;) $rg_uparm_st;
setAttr ($char + &quot;_ac_lf_lowarm.rot_order&quot;) $rg_lowarm_ord;
setAttr ($char + &quot;_ac_lf_lowarm.r&quot;) $rg_lowarm[0] ($rg_lowarm[1] * -1) ($rg_lowarm[2] * -1);
setAttr ($char + &quot;_ac_lf_lowarm.stretchy&quot;) $rg_lowarm_st;
setAttr ($char + &quot;_ac_lf_fkhand.rot_order&quot;) $rg_fkhand_ord;
setAttr ($char + &quot;_ac_lf_fkhand.r&quot;) $rg_fkhand[0] ($rg_fkhand[1] * -1) ($rg_fkhand[2] * -1);
setAttr ($char + &quot;_ac_lf_fkhand.s&quot;) $rg_fkhand_s[0] $rg_fkhand_s[1] $rg_fkhand_s[2];
xform -ws -m $rg_bendy01[0] $rg_bendy01[1] $rg_bendy01[2] $rg_bendy01[3] $rg_bendy01[4] $rg_bendy01[5] $rg_bendy01[6] $rg_bendy01[7] $rg_bendy01[8] $rg_bendy01[9] $rg_bendy01[10] $rg_bendy01[11] $rg_bendy01[12] $rg_bendy01[13] $rg_bendy01[14]$rg_bendy01[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_bendy01 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_bendy01 * -1);
float $r_rg_bendy01[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_bendy01[0] ($r_rg_bendy01[1] * -1) ($r_rg_bendy01[2] * -1);
float $rg_bendy01_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_bendy01_f[0] $rg_bendy01_f[1] $rg_bendy01_f[2] $rg_bendy01_f[3] $rg_bendy01_f[4] $rg_bendy01_f[5] $rg_bendy01_f[6] $rg_bendy01_f[7] $rg_bendy01_f[8] $rg_bendy01_f[9] $rg_bendy01_f[10] $rg_bendy01_f[11] $rg_bendy01_f[12] $rg_bendy01_f[13] $rg_bendy01_f[14]$rg_bendy01_f[15] ($char + &quot;_ac_lf_uparm_bend01&quot;);
xform -ws -m $rg_bendy02[0] $rg_bendy02[1] $rg_bendy02[2] $rg_bendy02[3] $rg_bendy02[4] $rg_bendy02[5] $rg_bendy02[6] $rg_bendy02[7] $rg_bendy02[8] $rg_bendy02[9] $rg_bendy02[10] $rg_bendy02[11] $rg_bendy02[12] $rg_bendy02[13] $rg_bendy02[14]$rg_bendy02[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_bendy02 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_bendy02 * -1);
float $r_rg_bendy02[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_bendy02[0] ($r_rg_bendy02[1] * -1) ($r_rg_bendy02[2] * -1);
float $rg_bendy02_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_bendy02_f[0] $rg_bendy02_f[1] $rg_bendy02_f[2] $rg_bendy02_f[3] $rg_bendy02_f[4] $rg_bendy02_f[5] $rg_bendy02_f[6] $rg_bendy02_f[7] $rg_bendy02_f[8] $rg_bendy02_f[9] $rg_bendy02_f[10] $rg_bendy02_f[11] $rg_bendy02_f[12] $rg_bendy02_f[13] $rg_bendy02_f[14]$rg_bendy02_f[15] ($char + &quot;_ac_lf_uparm_bend02&quot;);
xform -ws -m $rg_bendy03[0] $rg_bendy03[1] $rg_bendy03[2] $rg_bendy03[3] $rg_bendy03[4] $rg_bendy03[5] $rg_bendy03[6] $rg_bendy03[7] $rg_bendy03[8] $rg_bendy03[9] $rg_bendy03[10] $rg_bendy03[11] $rg_bendy03[12] $rg_bendy03[13] $rg_bendy03[14]$rg_bendy03[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_bendy03 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_bendy03 * -1);
float $r_rg_bendy03[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_bendy03[0] ($r_rg_bendy03[1] * -1) ($r_rg_bendy03[2] * -1);
float $rg_bendy03_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_bendy03_f[0] $rg_bendy03_f[1] $rg_bendy03_f[2] $rg_bendy03_f[3] $rg_bendy03_f[4] $rg_bendy03_f[5] $rg_bendy03_f[6] $rg_bendy03_f[7] $rg_bendy03_f[8] $rg_bendy03_f[9] $rg_bendy03_f[10] $rg_bendy03_f[11] $rg_bendy03_f[12] $rg_bendy03_f[13] $rg_bendy03_f[14]$rg_bendy03_f[15] ($char + &quot;_ac_lf_lowarm_bend01&quot;);
xform -ws -m $rg_bendy04[0] $rg_bendy04[1] $rg_bendy04[2] $rg_bendy04[3] $rg_bendy04[4] $rg_bendy04[5] $rg_bendy04[6] $rg_bendy04[7] $rg_bendy04[8] $rg_bendy04[9] $rg_bendy04[10] $rg_bendy04[11] $rg_bendy04[12] $rg_bendy04[13] $rg_bendy04[14]$rg_bendy04[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_bendy04 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_bendy04 * -1);
float $r_rg_bendy04[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_bendy04[0] ($r_rg_bendy04[1] * -1) ($r_rg_bendy04[2] * -1);
float $rg_bendy04_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_bendy04_f[0] $rg_bendy04_f[1] $rg_bendy04_f[2] $rg_bendy04_f[3] $rg_bendy04_f[4] $rg_bendy04_f[5] $rg_bendy04_f[6] $rg_bendy04_f[7] $rg_bendy04_f[8] $rg_bendy04_f[9] $rg_bendy04_f[10] $rg_bendy04_f[11] $rg_bendy04_f[12] $rg_bendy04_f[13] $rg_bendy04_f[14]$rg_bendy04_f[15] ($char + &quot;_ac_lf_lowarm_bend02&quot;);
}
merry_c_mirror_rglf_arm;</command>
</menuItem>
<menuItem>
<separator>0</separator>
<radioPosition></radioPosition>
<type>mel</type>
<label>Mirror Left Arm To Right</label>
<command>global proc merry_c_mirror_lfrg_arm ()
{
string $char = `MGPicker -q -ns`+&quot;:Mery&quot;;
float $lf_clavicle[] = `xform -q -ws -m ($char + &quot;_ac_lf_clavicle&quot;)`;
float $lf_clavicle_st = `getAttr ($char + &quot;_ac_lf_clavicle.stretchy&quot;)`;
float $lf_arm_fkik = `getAttr ($char + &quot;_ac_lf_arm_control.fk_ik&quot;)`;
float $lf_arm_arc = `getAttr ($char + &quot;_ac_lf_arm_control.arm_arc&quot;)`;
float $lf_elbow_arc = `getAttr ($char + &quot;_ac_lf_arm_control.elbow_arc&quot;)`;
float $lf_ikhand_ord = `getAttr ($char + &quot;_ac_lf_ikhand.rot_order&quot;)`;
float $lf_ikhand[] = `xform -q -ws -m ($char + &quot;_ac_lf_ikhand&quot;)`;
float $lf_ikhand_s[] = `getAttr ($char + &quot;_ac_lf_ikhand.s&quot;)`;
float $lf_ikhand_st = `getAttr ($char + &quot;_ac_lf_ikhand.stretchy&quot;)`;
float $lf_elbowPivot[] = `xform -q -ws -m ($char + &quot;_ac_lf_elbowPivot&quot;)`;
float $lf_elbowPivot_lock = `getAttr ($char + &quot;_ac_lf_elbowPivot.elbow_lock&quot;)`;
float $lf_elbow[] = `xform -q -ws -m ($char + &quot;_ac_lf_elbow&quot;)`;
float $lf_uparm_ord = `getAttr ($char + &quot;_ac_lf_uparm.rot_order&quot;)`;
float $lf_uparm[] = `xform -q -ws -m ($char + &quot;_ac_lf_uparm&quot;)`;
float $lf_uparm_st = `getAttr ($char + &quot;_ac_lf_uparm.stretchy&quot;)`;
float $lf_lowarm_ord = `getAttr ($char + &quot;_ac_lf_lowarm.rot_order&quot;)`;
float $lf_lowarm[] = `getAttr ($char + &quot;_ac_lf_lowarm.r&quot;)`;
float $lf_lowarm_st = `getAttr ($char + &quot;_ac_lf_lowarm.stretchy&quot;)`;
float $lf_fkhand_ord = `getAttr ($char + &quot;_ac_lf_fkhand.rot_order&quot;)`;
float $lf_fkhand[] = `getAttr ($char + &quot;_ac_lf_fkhand.r&quot;)`;
float $lf_fkhand_s[] = `getAttr ($char + &quot;_ac_lf_fkhand.s&quot;)`;
float $lf_bendy01[] = `xform -q -ws -m ($char + &quot;_ac_lf_uparm_bend01&quot;)`;
float $lf_bendy02[] = `xform -q -ws -m ($char + &quot;_ac_lf_uparm_bend02&quot;)`;
float $lf_bendy03[] = `xform -q -ws -m ($char + &quot;_ac_lf_lowarm_bend01&quot;)`;
float $lf_bendy04[] = `xform -q -ws -m ($char + &quot;_ac_lf_lowarm_bend02&quot;)`;
if (objExists ($char + &quot;_ac_lf_uparm.const&quot;)) $lf_uparm_const = `getAttr ($char + &quot;_ac_lf_uparm.const&quot;)`;
if (objExists ($char + &quot;_ac_lf_ikhand.const&quot;)) $lf_ikhand_const = `getAttr ($char + &quot;_ac_lf_ikhand.const&quot;)`;
xform -ws -m $lf_clavicle[0] $lf_clavicle[1] $lf_clavicle[2] $lf_clavicle[3] $lf_clavicle[4] $lf_clavicle[5] $lf_clavicle[6] $lf_clavicle[7] $lf_clavicle[8] $lf_clavicle[9] $lf_clavicle[10] $lf_clavicle[11] $lf_clavicle[12] $lf_clavicle[13] $lf_clavicle[14]$lf_clavicle[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_clavicle = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_clavicle * -1);
float $r_lf_clavicle[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_clavicle[0] ($r_lf_clavicle[1] * -1) ($r_lf_clavicle[2] * -1);
float $lf_clavicle_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
setAttr ($char + &quot;_ac_rg_clavicle.stretchy&quot;) $lf_clavicle_st;
xform -ws -m $lf_clavicle_f[0] $lf_clavicle_f[1] $lf_clavicle_f[2] $lf_clavicle_f[3] $lf_clavicle_f[4] $lf_clavicle_f[5] $lf_clavicle_f[6] $lf_clavicle_f[7] $lf_clavicle_f[8] $lf_clavicle_f[9] $lf_clavicle_f[10] $lf_clavicle_f[11] $lf_clavicle_f[12] $lf_clavicle_f[13] $lf_clavicle_f[14]$lf_clavicle_f[15] ($char + &quot;_ac_rg_clavicle&quot;);
setAttr ($char + &quot;_ac_rg_arm_control.fk_ik&quot;) $lf_arm_fkik;
setAttr ($char + &quot;_ac_rg_arm_control.arm_arc&quot;) $lf_arm_arc;
setAttr ($char + &quot;_ac_rg_arm_control.elbow_arc&quot;) $lf_elbow_arc;
setAttr ($char + &quot;_ac_rg_ikhand.const&quot;) $lf_ikhand_const;
setAttr ($char + &quot;_ac_rg_ikhand.stretchy&quot;) $lf_ikhand_st;
setAttr ($char + &quot;_ac_rg_ikhand.rot_order&quot;) $lf_ikhand_ord;
xform -ws -m $lf_ikhand[0] $lf_ikhand[1] $lf_ikhand[2] $lf_ikhand[3] $lf_ikhand[4] $lf_ikhand[5] $lf_ikhand[6] $lf_ikhand[7] $lf_ikhand[8] $lf_ikhand[9] $lf_ikhand[10] $lf_ikhand[11] $lf_ikhand[12] $lf_ikhand[13] $lf_ikhand[14]$lf_ikhand[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_ikhand = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_ikhand * -1);
float $r_lf_ikhand[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_ikhand[0] ($r_lf_ikhand[1] * -1) ($r_lf_ikhand[2] * -1);
float $lf_ikhand_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_ikhand_f[0] $lf_ikhand_f[1] $lf_ikhand_f[2] $lf_ikhand_f[3] $lf_ikhand_f[4] $lf_ikhand_f[5] $lf_ikhand_f[6] $lf_ikhand_f[7] $lf_ikhand_f[8] $lf_ikhand_f[9] $lf_ikhand_f[10] $lf_ikhand_f[11] $lf_ikhand_f[12] $lf_ikhand_f[13] $lf_ikhand_f[14]$lf_ikhand_f[15] ($char + &quot;_ac_rg_ikhand&quot;);
setAttr ($char + &quot;_ac_rg_ikhand.s&quot;) $lf_ikhand_s[0] $lf_ikhand_s[1] $lf_ikhand_s[2];
setAttr ($char + &quot;_ac_rg_elbowPivot.elbow_lock&quot;) $lf_elbowPivot_lock;
xform -ws -m $lf_elbowPivot[0] $lf_elbowPivot[1] $lf_elbowPivot[2] $lf_elbowPivot[3] $lf_elbowPivot[4] $lf_elbowPivot[5] $lf_elbowPivot[6] $lf_elbowPivot[7] $lf_elbowPivot[8] $lf_elbowPivot[9] $lf_elbowPivot[10] $lf_elbowPivot[11] $lf_elbowPivot[12] $lf_elbowPivot[13] $lf_elbowPivot[14]$lf_elbowPivot[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_elbowPivot = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_elbowPivot * -1);
float $r_lf_elbowPivot[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_elbowPivot[0] ($r_lf_elbowPivot[1] * -1) ($r_lf_elbowPivot[2] * -1);
float $lf_elbowPivot_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_elbowPivot_f[0] $lf_elbowPivot_f[1] $lf_elbowPivot_f[2] $lf_elbowPivot_f[3] $lf_elbowPivot_f[4] $lf_elbowPivot_f[5] $lf_elbowPivot_f[6] $lf_elbowPivot_f[7] $lf_elbowPivot_f[8] $lf_elbowPivot_f[9] $lf_elbowPivot_f[10] $lf_elbowPivot_f[11] $lf_elbowPivot_f[12] $lf_elbowPivot_f[13] $lf_elbowPivot_f[14]$lf_elbowPivot_f[15] ($char + &quot;_ac_rg_elbowPivot&quot;);
xform -ws -m $lf_elbow[0] $lf_elbow[1] $lf_elbow[2] $lf_elbow[3] $lf_elbow[4] $lf_elbow[5] $lf_elbow[6] $lf_elbow[7] $lf_elbow[8] $lf_elbow[9] $lf_elbow[10] $lf_elbow[11] $lf_elbow[12] $lf_elbow[13] $lf_elbow[14]$lf_elbow[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_elbow = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_elbow * -1);
float $r_lf_elbow[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_elbow[0] ($r_lf_elbow[1] * -1) ($r_lf_elbow[2] * -1);
float $lf_elbow_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_elbow_f[0] $lf_elbow_f[1] $lf_elbow_f[2] $lf_elbow_f[3] $lf_elbow_f[4] $lf_elbow_f[5] $lf_elbow_f[6] $lf_elbow_f[7] $lf_elbow_f[8] $lf_elbow_f[9] $lf_elbow_f[10] $lf_elbow_f[11] $lf_elbow_f[12] $lf_elbow_f[13] $lf_elbow_f[14]$lf_elbow_f[15] ($char + &quot;_ac_rg_elbow&quot;);
setAttr ($char + &quot;_ac_rg_uparm.rot_order&quot;) $lf_uparm_ord;
xform -ws -m $lf_uparm[0] $lf_uparm[1] $lf_uparm[2] $lf_uparm[3] $lf_uparm[4] $lf_uparm[5] $lf_uparm[6] $lf_uparm[7] $lf_uparm[8] $lf_uparm[9] $lf_uparm[10] $lf_uparm[11] $lf_uparm[12] $lf_uparm[13] $lf_uparm[14] $lf_uparm[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_uparm = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_uparm * -1);
float $r_lf_uparm[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_uparm[0] ($r_lf_uparm[1] * -1) ($r_lf_uparm[2] * -1);
float $lf_uparm_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_uparm_f[0] $lf_uparm_f[1] $lf_uparm_f[2] $lf_uparm_f[3] $lf_uparm_f[4] $lf_uparm_f[5] $lf_uparm_f[6] $lf_uparm_f[7] $lf_uparm_f[8] $lf_uparm_f[9] $lf_uparm_f[10] $lf_uparm_f[11] $lf_uparm_f[12] $lf_uparm_f[13] $lf_uparm_f[14]$lf_uparm_f[15] ($char + &quot;_ac_rg_uparm&quot;);
setAttr ($char + &quot;_ac_rg_uparm.stretchy&quot;) $lf_uparm_st;
setAttr ($char + &quot;_ac_rg_lowarm.rot_order&quot;) $lf_lowarm_ord;
setAttr ($char + &quot;_ac_rg_lowarm.r&quot;) $lf_lowarm[0] ($lf_lowarm[1] * -1) ($lf_lowarm[2] * -1);
setAttr ($char + &quot;_ac_rg_lowarm.stretchy&quot;) $lf_lowarm_st;
setAttr ($char + &quot;_ac_rg_fkhand.rot_order&quot;) $lf_fkhand_ord;
setAttr ($char + &quot;_ac_rg_fkhand.r&quot;) $lf_fkhand[0] ($lf_fkhand[1] * -1) ($lf_fkhand[2] * -1);
setAttr ($char + &quot;_ac_rg_fkhand.s&quot;) $lf_fkhand_s[0] $lf_fkhand_s[1] $lf_fkhand_s[2];
xform -ws -m $lf_bendy01[0] $lf_bendy01[1] $lf_bendy01[2] $lf_bendy01[3] $lf_bendy01[4] $lf_bendy01[5] $lf_bendy01[6] $lf_bendy01[7] $lf_bendy01[8] $lf_bendy01[9] $lf_bendy01[10] $lf_bendy01[11] $lf_bendy01[12] $lf_bendy01[13] $lf_bendy01[14]$lf_bendy01[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_bendy01 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_bendy01 * -1);
float $r_lf_bendy01[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_bendy01[0] ($r_lf_bendy01[1] * -1) ($r_lf_bendy01[2] * -1);
float $lf_bendy01_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_bendy01_f[0] $lf_bendy01_f[1] $lf_bendy01_f[2] $lf_bendy01_f[3] $lf_bendy01_f[4] $lf_bendy01_f[5] $lf_bendy01_f[6] $lf_bendy01_f[7] $lf_bendy01_f[8] $lf_bendy01_f[9] $lf_bendy01_f[10] $lf_bendy01_f[11] $lf_bendy01_f[12] $lf_bendy01_f[13] $lf_bendy01_f[14]$lf_bendy01_f[15] ($char + &quot;_ac_rg_uparm_bend01&quot;);
xform -ws -m $lf_bendy02[0] $lf_bendy02[1] $lf_bendy02[2] $lf_bendy02[3] $lf_bendy02[4] $lf_bendy02[5] $lf_bendy02[6] $lf_bendy02[7] $lf_bendy02[8] $lf_bendy02[9] $lf_bendy02[10] $lf_bendy02[11] $lf_bendy02[12] $lf_bendy02[13] $lf_bendy02[14]$lf_bendy02[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_bendy02 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_bendy02 * -1);
float $r_lf_bendy02[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_bendy02[0] ($r_lf_bendy02[1] * -1) ($r_lf_bendy02[2] * -1);
float $lf_bendy02_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_bendy02_f[0] $lf_bendy02_f[1] $lf_bendy02_f[2] $lf_bendy02_f[3] $lf_bendy02_f[4] $lf_bendy02_f[5] $lf_bendy02_f[6] $lf_bendy02_f[7] $lf_bendy02_f[8] $lf_bendy02_f[9] $lf_bendy02_f[10] $lf_bendy02_f[11] $lf_bendy02_f[12] $lf_bendy02_f[13] $lf_bendy02_f[14]$lf_bendy02_f[15] ($char + &quot;_ac_rg_uparm_bend02&quot;);
xform -ws -m $lf_bendy03[0] $lf_bendy03[1] $lf_bendy03[2] $lf_bendy03[3] $lf_bendy03[4] $lf_bendy03[5] $lf_bendy03[6] $lf_bendy03[7] $lf_bendy03[8] $lf_bendy03[9] $lf_bendy03[10] $lf_bendy03[11] $lf_bendy03[12] $lf_bendy03[13] $lf_bendy03[14]$lf_bendy03[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_bendy03 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_bendy03 * -1);
float $r_lf_bendy03[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_bendy03[0] ($r_lf_bendy03[1] * -1) ($r_lf_bendy03[2] * -1);
float $lf_bendy03_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_bendy03_f[0] $lf_bendy03_f[1] $lf_bendy03_f[2] $lf_bendy03_f[3] $lf_bendy03_f[4] $lf_bendy03_f[5] $lf_bendy03_f[6] $lf_bendy03_f[7] $lf_bendy03_f[8] $lf_bendy03_f[9] $lf_bendy03_f[10] $lf_bendy03_f[11] $lf_bendy03_f[12] $lf_bendy03_f[13] $lf_bendy03_f[14]$lf_bendy03_f[15] ($char + &quot;_ac_rg_lowarm_bend01&quot;);
xform -ws -m $lf_bendy04[0] $lf_bendy04[1] $lf_bendy04[2] $lf_bendy04[3] $lf_bendy04[4] $lf_bendy04[5] $lf_bendy04[6] $lf_bendy04[7] $lf_bendy04[8] $lf_bendy04[9] $lf_bendy04[10] $lf_bendy04[11] $lf_bendy04[12] $lf_bendy04[13] $lf_bendy04[14]$lf_bendy04[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_bendy04 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_bendy04 * -1);
float $r_lf_bendy04[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_bendy04[0] ($r_lf_bendy04[1] * -1) ($r_lf_bendy04[2] * -1);
float $lf_bendy04_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_bendy04_f[0] $lf_bendy04_f[1] $lf_bendy04_f[2] $lf_bendy04_f[3] $lf_bendy04_f[4] $lf_bendy04_f[5] $lf_bendy04_f[6] $lf_bendy04_f[7] $lf_bendy04_f[8] $lf_bendy04_f[9] $lf_bendy04_f[10] $lf_bendy04_f[11] $lf_bendy04_f[12] $lf_bendy04_f[13] $lf_bendy04_f[14]$lf_bendy04_f[15] ($char + &quot;_ac_rg_lowarm_bend02&quot;);
}
merry_c_mirror_lfrg_arm;</command>
</menuItem>
<menuItem>
<separator>1</separator>
</menuItem>
<menuItem>
<separator>0</separator>
<radioPosition></radioPosition>
<type>mel</type>
<label>Mirror Right Fingers To Left</label>
<command>global proc merry_c_mirror_rglf_fingers ()
{
string $char = `MGPicker -q -ns`+&quot;:Mery&quot;;
float $rg_pinky_base[]; float $rg_pinky01[]; float $rg_pinky02[]; float $rg_pinky03[]; float $rg_pinky_base_s[]; float $rg_pinky01_s[]; float $rg_pinky02_S[]; float $rg_pinky03_s[];
float $rg_ring_base[]; float $rg_ring01[]; float $rg_ring02[]; float $rg_ring03[]; float $rg_ring_base_s[]; float $rg_ring01_s[]; float $rg_ring02_s[]; float $rg_ring03_s[];
float $rg_middle_base[]; float $rg_middle01[]; float $rg_middle02[]; float $rg_middle03[]; float $rg_middle_base_s[]; float $rg_middle01_s[]; float $rg_middle02_s[]; float $rg_middle03_s[];
float $rg_index_base[]; float $rg_index01[]; float $rg_index02[]; float $rg_index03[]; float $rg_index_base_s[]; float $rg_index01_s[]; float $rg_index02_s[]; float $rg_index03_s[];
float $rg_thumb01[]; float $rg_thumb02[]; float $rg_thumb03[]; float $rg_thumb01_s[]; float $rg_thumb02_s[]; float $rg_thumb03_s[];
if (objExists ($char + &quot;_ac_rg_pinky_base&quot;)) $rg_pinky_base = `getAttr ($char + &quot;_ac_rg_pinky_base.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_pinky01&quot;)) $rg_pinky01 = `getAttr ($char + &quot;_ac_rg_pinky01.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_pinky02&quot;)) $rg_pinky02 = `getAttr ($char + &quot;_ac_rg_pinky02.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_pinky03&quot;)) $rg_pinky03 = `getAttr ($char + &quot;_ac_rg_pinky03.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_ring_base&quot;)) $rg_ring_base = `getAttr ($char + &quot;_ac_rg_ring_base.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_ring01&quot;)) $rg_ring01 = `getAttr ($char + &quot;_ac_rg_ring01.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_ring02&quot;)) $rg_ring02 = `getAttr ($char + &quot;_ac_rg_ring02.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_ring03&quot;)) $rg_ring03 = `getAttr ($char + &quot;_ac_rg_ring03.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_middle_base&quot;)) $rg_middle_base = `getAttr ($char + &quot;_ac_rg_middle_base.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_middle01&quot;)) $rg_middle01 = `getAttr ($char + &quot;_ac_rg_middle01.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_middle02&quot;)) $rg_middle02 = `getAttr ($char + &quot;_ac_rg_middle02.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_middle03&quot;)) $rg_middle03 = `getAttr ($char + &quot;_ac_rg_middle03.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_index_base&quot;)) $rg_index_base = `getAttr ($char + &quot;_ac_rg_index_base.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_index01&quot;)) $rg_index01 = `getAttr ($char + &quot;_ac_rg_index01.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_index02&quot;)) $rg_index02 = `getAttr ($char + &quot;_ac_rg_index02.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_index03&quot;)) $rg_index03 = `getAttr ($char + &quot;_ac_rg_index03.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_thumb01&quot;)) $rg_thumb01 = `getAttr ($char + &quot;_ac_rg_thumb01.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_thumb02&quot;)) $rg_thumb02 = `getAttr ($char + &quot;_ac_rg_thumb02.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_thumb03&quot;)) $rg_thumb03 = `getAttr ($char + &quot;_ac_rg_thumb03.r&quot;)`;
if (objExists ($char + &quot;_ac_rg_pinky_base&quot;)) $rg_pinky_base_s = `getAttr ($char + &quot;_ac_rg_pinky_base.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_pinky01&quot;)) $rg_pinky01_s = `getAttr ($char + &quot;_ac_rg_pinky01.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_pinky02&quot;)) $rg_pinky02_s = `getAttr ($char + &quot;_ac_rg_pinky02.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_pinky03&quot;)) $rg_pinky03_s = `getAttr ($char + &quot;_ac_rg_pinky03.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_ring_base&quot;)) $rg_ring_base_s = `getAttr ($char + &quot;_ac_rg_ring_base.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_ring01&quot;)) $rg_ring01_s = `getAttr ($char + &quot;_ac_rg_ring01.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_ring02&quot;)) $rg_ring02_s = `getAttr ($char + &quot;_ac_rg_ring02.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_ring03&quot;)) $rg_ring03_s = `getAttr ($char + &quot;_ac_rg_ring03.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_middle_base&quot;)) $rg_middle_base_s = `getAttr ($char + &quot;_ac_rg_middle_base.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_middle01&quot;)) $rg_middle01_s = `getAttr ($char + &quot;_ac_rg_middle01.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_middle02&quot;)) $rg_middle02_s = `getAttr ($char + &quot;_ac_rg_middle02.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_middle03&quot;)) $rg_middle03_s = `getAttr ($char + &quot;_ac_rg_middle03.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_index_base&quot;)) $rg_index_base_s = `getAttr ($char + &quot;_ac_rg_index_base.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_index01&quot;)) $rg_index01_s = `getAttr ($char + &quot;_ac_rg_index01.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_index02&quot;)) $rg_index02_s = `getAttr ($char + &quot;_ac_rg_index02.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_index03&quot;)) $rg_index03_s = `getAttr ($char + &quot;_ac_rg_index03.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_thumb01&quot;)) $rg_thumb01_s = `getAttr ($char + &quot;_ac_rg_thumb01.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_thumb02&quot;)) $rg_thumb02_s = `getAttr ($char + &quot;_ac_rg_thumb02.s&quot;)`;
if (objExists ($char + &quot;_ac_rg_thumb03&quot;)) $rg_thumb03_s = `getAttr ($char + &quot;_ac_rg_thumb03.s&quot;)`;
float $rg_cup = `getAttr ($char + &quot;_ac_rg_hand_cup.tz&quot;)`;
if (objExists ($char + &quot;_ac_lf_pinky_base&quot;)) setAttr ($char + &quot;_ac_lf_pinky_base.r&quot;) $rg_pinky_base[0] $rg_pinky_base[1] $rg_pinky_base[2];
if (objExists ($char + &quot;_ac_lf_pinky01&quot;)) setAttr ($char + &quot;_ac_lf_pinky01.r&quot;) $rg_pinky01[0] $rg_pinky01[1] $rg_pinky01[2];
if (objExists ($char + &quot;_ac_lf_pinky02&quot;)) setAttr ($char + &quot;_ac_lf_pinky02.r&quot;) $rg_pinky02[0] $rg_pinky02[1] $rg_pinky02[2];
if (objExists ($char + &quot;_ac_lf_pinky03&quot;)) setAttr ($char + &quot;_ac_lf_pinky03.r&quot;) $rg_pinky03[0] $rg_pinky03[1] $rg_pinky03[2];
if (objExists ($char + &quot;_ac_lf_ring_base&quot;)) setAttr ($char + &quot;_ac_lf_ring_base.r&quot;) $rg_ring_base[0] $rg_ring_base[1] $rg_ring_base[2];
if (objExists ($char + &quot;_ac_lf_ring01&quot;)) setAttr ($char + &quot;_ac_lf_ring01.r&quot;) $rg_ring01[0] $rg_ring01[1] $rg_ring01[2];
if (objExists ($char + &quot;_ac_lf_ring02&quot;)) setAttr ($char + &quot;_ac_lf_ring02.r&quot;) $rg_ring02[0] $rg_ring02[1] $rg_ring02[2];
if (objExists ($char + &quot;_ac_lf_ring03&quot;)) setAttr ($char + &quot;_ac_lf_ring03.r&quot;) $rg_ring03[0] $rg_ring03[1] $rg_ring03[2];
if (objExists ($char + &quot;_ac_lf_middle_base&quot;)) setAttr ($char + &quot;_ac_lf_middle_base.r&quot;) $rg_middle_base[0] $rg_middle_base[1] $rg_middle_base[2];
if (objExists ($char + &quot;_ac_lf_middle01&quot;)) setAttr ($char + &quot;_ac_lf_middle01.r&quot;) $rg_middle01[0] $rg_middle01[1] $rg_middle01[2];
if (objExists ($char + &quot;_ac_lf_middle02&quot;)) setAttr ($char + &quot;_ac_lf_middle02.r&quot;) $rg_middle02[0] $rg_middle02[1] $rg_middle02[2];
if (objExists ($char + &quot;_ac_lf_middle03&quot;)) setAttr ($char + &quot;_ac_lf_middle03.r&quot;) $rg_middle03[0] $rg_middle03[1] $rg_middle03[2];
if (objExists ($char + &quot;_ac_lf_index_base&quot;)) setAttr ($char + &quot;_ac_lf_index_base.r&quot;) $rg_index_base[0] $rg_index_base[1] $rg_index_base[2];
if (objExists ($char + &quot;_ac_lf_index01&quot;)) setAttr ($char + &quot;_ac_lf_index01.r&quot;) $rg_index01[0] $rg_index01[1] $rg_index01[2];
if (objExists ($char + &quot;_ac_lf_index02&quot;)) setAttr ($char + &quot;_ac_lf_index02.r&quot;) $rg_index02[0] $rg_index02[1] $rg_index02[2];
if (objExists ($char + &quot;_ac_lf_index03&quot;)) setAttr ($char + &quot;_ac_lf_index03.r&quot;) $rg_index03[0] $rg_index03[1] $rg_index03[2];
if (objExists ($char + &quot;_ac_lf_thumb01&quot;)) setAttr ($char + &quot;_ac_lf_thumb01.r&quot;) $rg_thumb01[0] $rg_thumb01[1] $rg_thumb01[2];
if (objExists ($char + &quot;_ac_lf_thumb02&quot;)) setAttr ($char + &quot;_ac_lf_thumb02.r&quot;) $rg_thumb02[0] $rg_thumb02[1] $rg_thumb02[2];
if (objExists ($char + &quot;_ac_lf_thumb03&quot;)) setAttr ($char + &quot;_ac_lf_thumb03.r&quot;) $rg_thumb03[0] $rg_thumb03[1] $rg_thumb03[2];
if (objExists ($char + &quot;_ac_lf_pinky_base&quot;)) setAttr ($char + &quot;_ac_lf_pinky_base.s&quot;) $rg_pinky_base_s[0] $rg_pinky_base_s[1] $rg_pinky_base_s[2];
if (objExists ($char + &quot;_ac_lf_pinky01&quot;)) setAttr ($char + &quot;_ac_lf_pinky01.s&quot;) $rg_pinky01_s[0] $rg_pinky01_s[1] $rg_pinky01_s[2];
if (objExists ($char + &quot;_ac_lf_pinky02&quot;)) setAttr ($char + &quot;_ac_lf_pinky02.s&quot;) $rg_pinky02_s[0] $rg_pinky02_s[1] $rg_pinky02_s[2];
if (objExists ($char + &quot;_ac_lf_pinky03&quot;)) setAttr ($char + &quot;_ac_lf_pinky03.s&quot;) $rg_pinky03_s[0] $rg_pinky03_s[1] $rg_pinky03_s[2];
if (objExists ($char + &quot;_ac_lf_ring_base&quot;)) setAttr ($char + &quot;_ac_lf_ring_base.s&quot;) $rg_ring_base_s[0] $rg_ring_base_s[1] $rg_ring_base_s[2];
if (objExists ($char + &quot;_ac_lf_ring01&quot;)) setAttr ($char + &quot;_ac_lf_ring01.s&quot;) $rg_ring01_s[0] $rg_ring01_s[1] $rg_ring01_s[2];
if (objExists ($char + &quot;_ac_lf_ring02&quot;)) setAttr ($char + &quot;_ac_lf_ring02.s&quot;) $rg_ring02_s[0] $rg_ring02_s[1] $rg_ring02_s[2];
if (objExists ($char + &quot;_ac_lf_ring03&quot;)) setAttr ($char + &quot;_ac_lf_ring03.s&quot;) $rg_ring03_s[0] $rg_ring03_s[1] $rg_ring03_s[2];
if (objExists ($char + &quot;_ac_lf_middle_base&quot;)) setAttr ($char + &quot;_ac_lf_middle_base.s&quot;) $rg_middle_base_s[0] $rg_middle_base_s[1] $rg_middle_base_s[2];
if (objExists ($char + &quot;_ac_lf_middle01&quot;)) setAttr ($char + &quot;_ac_lf_middle01.s&quot;) $rg_middle01_s[0] $rg_middle01_s[1] $rg_middle01_s[2];
if (objExists ($char + &quot;_ac_lf_middle02&quot;)) setAttr ($char + &quot;_ac_lf_middle02.s&quot;) $rg_middle02_s[0] $rg_middle02_s[1] $rg_middle02_s[2];
if (objExists ($char + &quot;_ac_lf_middle03&quot;)) setAttr ($char + &quot;_ac_lf_middle03.s&quot;) $rg_middle03_s[0] $rg_middle03_s[1] $rg_middle03_s[2];
if (objExists ($char + &quot;_ac_lf_index_base&quot;)) setAttr ($char + &quot;_ac_lf_index_base.s&quot;) $rg_index_base_s[0] $rg_index_base_s[1] $rg_index_base_s[2];
if (objExists ($char + &quot;_ac_lf_index01&quot;)) setAttr ($char + &quot;_ac_lf_index01.s&quot;) $rg_index01_s[0] $rg_index01_s[1] $rg_index01_s[2];
if (objExists ($char + &quot;_ac_lf_index02&quot;)) setAttr ($char + &quot;_ac_lf_index02.s&quot;) $rg_index02_s[0] $rg_index02_s[1] $rg_index02_s[2];
if (objExists ($char + &quot;_ac_lf_index03&quot;)) setAttr ($char + &quot;_ac_lf_index03.s&quot;) $rg_index03_s[0] $rg_index03_s[1] $rg_index03_s[2];
if (objExists ($char + &quot;_ac_lf_thumb01&quot;)) setAttr ($char + &quot;_ac_lf_thumb01.s&quot;) $rg_thumb01_s[0] $rg_thumb01_s[1] $rg_thumb01_s[2];
if (objExists ($char + &quot;_ac_lf_thumb02&quot;)) setAttr ($char + &quot;_ac_lf_thumb02.s&quot;) $rg_thumb02_s[0] $rg_thumb02_s[1] $rg_thumb02_s[2];
if (objExists ($char + &quot;_ac_lf_thumb03&quot;)) setAttr ($char + &quot;_ac_lf_thumb03.s&quot;) $rg_thumb03_s[0] $rg_thumb03_s[1] $rg_thumb03_s[2];
setAttr ($char + &quot;_ac_lf_hand_cup.tz&quot;) $rg_cup;
}
merry_c_mirror_rglf_fingers;</command>
</menuItem>
<menuItem>
<separator>1</separator>
</menuItem>
<menuItem>
<separator>0</separator>
<radioPosition></radioPosition>
<type>mel</type>
<label>Mirror Right Leg To Left</label>
<command>global proc merry_c_mirror_rglf_leg ()
{
string $char = `MGPicker -q -ns`+&quot;:Mery&quot;;
float $rg_leg_fkik = `getAttr ($char + &quot;_ac_rg_leg_control.fk_ik&quot;)`;
float $rg_leg_arc = `getAttr ($char + &quot;_ac_rg_leg_control.leg_arc&quot;)`;
float $rg_knee_arc = `getAttr ($char + &quot;_ac_rg_leg_control.knee_arc&quot;)`;
float $rg_ikfoot_ord = `getAttr ($char + &quot;_ac_rg_ikfoot.rot_order&quot;)`;
float $rg_ikfoot[] = `xform -q -ws -m ($char + &quot;_ac_rg_ikfoot&quot;)`;
float $rg_ikfoot_st = `getAttr ($char + &quot;_ac_rg_ikfoot.stretchy&quot;)`;
float $rg_kneePivot[] = `xform -q -ws -m ($char + &quot;_ac_rg_kneePivot&quot;)`;
float $rg_kneePivot_lock = `getAttr ($char + &quot;_ac_rg_kneePivot.knee_lock&quot;)`;
float $rg_knee[] = `xform -q -ws -m ($char + &quot;_ac_rg_knee&quot;)`;
float $rg_upleg[] = `getAttr ($char + &quot;_ac_rg_upleg.r&quot;)`;
float $rg_upleg_st = `getAttr ($char + &quot;_ac_rg_upleg.stretchy&quot;)`;
float $rg_upleg_ord = `getAttr ($char + &quot;_ac_rg_upleg.rot_order&quot;)`;
float $rg_lowleg[] = `getAttr ($char + &quot;_ac_rg_lowleg.r&quot;)`;
float $rg_lowleg_st = `getAttr ($char + &quot;_ac_rg_lowleg.stretchy&quot;)`;
float $rg_lowleg_ord = `getAttr ($char + &quot;_ac_rg_lowleg.rot_order&quot;)`;
float $rg_fkfoot[] = `getAttr ($char + &quot;_ac_rg_fkfoot.r&quot;)`;
float $rg_fkfoot_ord = `getAttr ($char + &quot;_ac_rg_fkfoot.rot_order&quot;)`;
float $rg_toe[] = `getAttr ($char + &quot;_ac_rg_toe.r&quot;)`;
$rg_ikfoot_ball_l = `getAttr ($char + &quot;_ac_rg_ikfoot.ball_lift&quot;)`;
$rg_ikfoot_toe_l = `getAttr ($char + &quot;_ac_rg_ikfoot.toe_lift&quot;)`;
$rg_ikfoot_heel_l = `getAttr ($char + &quot;_ac_rg_ikfoot.heel_lift&quot;)`;
$rg_ikfoot_lean = `getAttr ($char + &quot;_ac_rg_ikfoot.lean&quot;)`;
$rg_ikfoot_side = `getAttr ($char + &quot;_ac_rg_ikfoot.side&quot;)`;
$rg_ikfoot_heel_s = `getAttr ($char + &quot;_ac_rg_ikfoot.heel_spin&quot;)`;
$rg_ikfoot_toe_s = `getAttr ($char + &quot;_ac_rg_ikfoot.toe_spin&quot;)`;
float $rg_leg_bendy01[] = `xform -q -ws -m ($char + &quot;_ac_rg_upleg_bend01&quot;)`;
float $rg_leg_bendy02[] = `xform -q -ws -m ($char + &quot;_ac_rg_upleg_bend02&quot;)`;
float $rg_leg_bendy03[] = `xform -q -ws -m ($char + &quot;_ac_rg_lowleg_bend01&quot;)`;
float $rg_leg_bendy04[] = `xform -q -ws -m ($char + &quot;_ac_rg_lowleg_bend02&quot;)`;
if (objExists ($char + &quot;_ac_rg_ikfoot.const&quot;)) $rg_ikfoot_const = `getAttr ($char + &quot;_ac_rg_ikfoot.const&quot;)`;
setAttr ($char + &quot;_ac_lf_leg_control.fk_ik&quot;) $rg_leg_fkik;
setAttr ($char + &quot;_ac_lf_leg_control.leg_arc&quot;) $rg_leg_arc;
setAttr ($char + &quot;_ac_lf_leg_control.knee_arc&quot;) $rg_knee_arc;
setAttr ($char + &quot;_ac_lf_ikfoot.const&quot;) $rg_ikfoot_const;
setAttr ($char + &quot;_ac_lf_ikfoot.stretchy&quot;) $rg_ikfoot_st;
setAttr ($char + &quot;_ac_lf_ikfoot.rot_order&quot;) $rg_ikfoot_ord;
xform -ws -m $rg_ikfoot[0] $rg_ikfoot[1] $rg_ikfoot[2] $rg_ikfoot[3] $rg_ikfoot[4] $rg_ikfoot[5] $rg_ikfoot[6] $rg_ikfoot[7] $rg_ikfoot[8] $rg_ikfoot[9] $rg_ikfoot[10] $rg_ikfoot[11] $rg_ikfoot[12] $rg_ikfoot[13] $rg_ikfoot[14]$rg_ikfoot[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_ikfoot = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_ikfoot * -1);
float $r_rg_ikfoot[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_ikfoot[0] ($r_rg_ikfoot[1] * -1) ($r_rg_ikfoot[2] * -1);
float $rg_ikfoot_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_ikfoot_f[0] $rg_ikfoot_f[1] $rg_ikfoot_f[2] $rg_ikfoot_f[3] $rg_ikfoot_f[4] $rg_ikfoot_f[5] $rg_ikfoot_f[6] $rg_ikfoot_f[7] $rg_ikfoot_f[8] $rg_ikfoot_f[9] $rg_ikfoot_f[10] $rg_ikfoot_f[11] $rg_ikfoot_f[12] $rg_ikfoot_f[13] $rg_ikfoot_f[14]$rg_ikfoot_f[15] ($char + &quot;_ac_lf_ikfoot&quot;);
xform -ws -m $rg_ikfoot_f[0] $rg_ikfoot_f[1] $rg_ikfoot_f[2] $rg_ikfoot_f[3] $rg_ikfoot_f[4] $rg_ikfoot_f[5] $rg_ikfoot_f[6] $rg_ikfoot_f[7] $rg_ikfoot_f[8] $rg_ikfoot_f[9] $rg_ikfoot_f[10] $rg_ikfoot_f[11] $rg_ikfoot_f[12] $rg_ikfoot_f[13] $rg_ikfoot_f[14]$rg_ikfoot_f[15] ($char + &quot;_ac_lf_ikfoot&quot;);
setAttr ($char + &quot;_ac_lf_ikfoot.ball_lift&quot;) $rg_ikfoot_ball_l;
setAttr ($char + &quot;_ac_lf_ikfoot.toe_lift&quot;) $rg_ikfoot_toe_l;
setAttr ($char + &quot;_ac_lf_ikfoot.heel_lift&quot;) $rg_ikfoot_heel_l;
setAttr ($char + &quot;_ac_lf_ikfoot.lean&quot;) $rg_ikfoot_lean;
setAttr ($char + &quot;_ac_lf_ikfoot.side&quot;) $rg_ikfoot_side;
setAttr ($char + &quot;_ac_lf_ikfoot.heel_spin&quot;) $rg_ikfoot_heel_s;
setAttr ($char + &quot;_ac_lf_ikfoot.toe_spin&quot;) $rg_ikfoot_toe_s;
xform -ws -m $rg_kneePivot[0] $rg_kneePivot[1] $rg_kneePivot[2] $rg_kneePivot[3] $rg_kneePivot[4] $rg_kneePivot[5] $rg_kneePivot[6] $rg_kneePivot[7] $rg_kneePivot[8] $rg_kneePivot[9] $rg_kneePivot[10] $rg_kneePivot[11] $rg_kneePivot[12] $rg_kneePivot[13] $rg_kneePivot[14]$rg_kneePivot[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_kneePivot = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_kneePivot * -1);
float $r_rg_kneePivot[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_kneePivot[0] ($r_rg_kneePivot[1] * -1) ($r_rg_kneePivot[2] * -1);
float $rg_kneePivot_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_kneePivot_f[0] $rg_kneePivot_f[1] $rg_kneePivot_f[2] $rg_kneePivot_f[3] $rg_kneePivot_f[4] $rg_kneePivot_f[5] $rg_kneePivot_f[6] $rg_kneePivot_f[7] $rg_kneePivot_f[8] $rg_kneePivot_f[9] $rg_kneePivot_f[10] $rg_kneePivot_f[11] $rg_kneePivot_f[12] $rg_kneePivot_f[13] $rg_kneePivot_f[14]$rg_kneePivot_f[15] ($char + &quot;_ac_lf_kneePivot&quot;);
xform -ws -m $rg_knee[0] $rg_knee[1] $rg_knee[2] $rg_knee[3] $rg_knee[4] $rg_knee[5] $rg_knee[6] $rg_knee[7] $rg_knee[8] $rg_knee[9] $rg_knee[10] $rg_knee[11] $rg_knee[12] $rg_knee[13] $rg_knee[14]$rg_knee[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_knee = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_knee * -1);
float $r_rg_knee[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_knee[0] ($r_rg_knee[1] * -1) ($r_rg_knee[2] * -1);
float $rg_knee_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_knee_f[0] $rg_knee_f[1] $rg_knee_f[2] $rg_knee_f[3] $rg_knee_f[4] $rg_knee_f[5] $rg_knee_f[6] $rg_knee_f[7] $rg_knee_f[8] $rg_knee_f[9] $rg_knee_f[10] $rg_knee_f[11] $rg_knee_f[12] $rg_knee_f[13] $rg_knee_f[14]$rg_knee_f[15] ($char + &quot;_ac_lf_knee&quot;);
setAttr ($char + &quot;_ac_lf_upleg.rot_order&quot;) $rg_upleg_ord;
setAttr ($char + &quot;_ac_lf_upleg.r&quot;) $rg_upleg[0] ($rg_upleg[1] * -1) ($rg_upleg[2] * -1);
setAttr ($char + &quot;_ac_lf_upleg.stretchy&quot;) $rg_upleg_st;
setAttr ($char + &quot;_ac_lf_lowleg.rot_order&quot;) $rg_lowleg_ord;
setAttr ($char + &quot;_ac_lf_lowleg.r&quot;) $rg_lowleg[0] ($rg_lowleg[1] * -1) ($rg_lowleg[2] * -1);
setAttr ($char + &quot;_ac_lf_lowleg.stretchy&quot;) $rg_lowleg_st;
setAttr ($char + &quot;_ac_lf_fkfoot.rot_order&quot;) $rg_fkfoot_ord;
setAttr ($char + &quot;_ac_lf_fkfoot.r&quot;) $rg_fkfoot[0] ($rg_fkfoot[1] * -1) ($rg_fkfoot[2] * -1);
setAttr ($char + &quot;_ac_lf_toe.r&quot;) $rg_toe[0] ($rg_toe[1] * -1) ($rg_toe[2] * -1);
xform -ws -m $rg_leg_bendy01[0] $rg_leg_bendy01[1] $rg_leg_bendy01[2] $rg_leg_bendy01[3] $rg_leg_bendy01[4] $rg_leg_bendy01[5] $rg_leg_bendy01[6] $rg_leg_bendy01[7] $rg_leg_bendy01[8] $rg_leg_bendy01[9] $rg_leg_bendy01[10] $rg_leg_bendy01[11] $rg_leg_bendy01[12] $rg_leg_bendy01[13] $rg_leg_bendy01[14]$rg_leg_bendy01[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_leg_bendy01 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_leg_bendy01 * -1);
float $r_rg_leg_bendy01[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_leg_bendy01[0] ($r_rg_leg_bendy01[1] * -1) ($r_rg_leg_bendy01[2] * -1);
float $rg_leg_bendy01_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_leg_bendy01_f[0] $rg_leg_bendy01_f[1] $rg_leg_bendy01_f[2] $rg_leg_bendy01_f[3] $rg_leg_bendy01_f[4] $rg_leg_bendy01_f[5] $rg_leg_bendy01_f[6] $rg_leg_bendy01_f[7] $rg_leg_bendy01_f[8] $rg_leg_bendy01_f[9] $rg_leg_bendy01_f[10] $rg_leg_bendy01_f[11] $rg_leg_bendy01_f[12] $rg_leg_bendy01_f[13] $rg_leg_bendy01_f[14]$rg_leg_bendy01_f[15] ($char + &quot;_ac_lf_upleg_bend01&quot;);
xform -ws -m $rg_leg_bendy02[0] $rg_leg_bendy02[1] $rg_leg_bendy02[2] $rg_leg_bendy02[3] $rg_leg_bendy02[4] $rg_leg_bendy02[5] $rg_leg_bendy02[6] $rg_leg_bendy02[7] $rg_leg_bendy02[8] $rg_leg_bendy02[9] $rg_leg_bendy02[10] $rg_leg_bendy02[11] $rg_leg_bendy02[12] $rg_leg_bendy02[13] $rg_leg_bendy02[14]$rg_leg_bendy02[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_leg_bendy02 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_leg_bendy02 * -1);
float $r_rg_leg_bendy02[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_leg_bendy02[0] ($r_rg_leg_bendy02[1] * -1) ($r_rg_leg_bendy02[2] * -1);
float $rg_leg_bendy02_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_leg_bendy02_f[0] $rg_leg_bendy02_f[1] $rg_leg_bendy02_f[2] $rg_leg_bendy02_f[3] $rg_leg_bendy02_f[4] $rg_leg_bendy02_f[5] $rg_leg_bendy02_f[6] $rg_leg_bendy02_f[7] $rg_leg_bendy02_f[8] $rg_leg_bendy02_f[9] $rg_leg_bendy02_f[10] $rg_leg_bendy02_f[11] $rg_leg_bendy02_f[12] $rg_leg_bendy02_f[13] $rg_leg_bendy02_f[14]$rg_leg_bendy02_f[15] ($char + &quot;_ac_lf_upleg_bend02&quot;);
xform -ws -m $rg_leg_bendy03[0] $rg_leg_bendy03[1] $rg_leg_bendy03[2] $rg_leg_bendy03[3] $rg_leg_bendy03[4] $rg_leg_bendy03[5] $rg_leg_bendy03[6] $rg_leg_bendy03[7] $rg_leg_bendy03[8] $rg_leg_bendy03[9] $rg_leg_bendy03[10] $rg_leg_bendy03[11] $rg_leg_bendy03[12] $rg_leg_bendy03[13] $rg_leg_bendy03[14]$rg_leg_bendy03[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_leg_bendy03 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_leg_bendy03 * -1);
float $r_rg_leg_bendy03[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_leg_bendy03[0] ($r_rg_leg_bendy03[1] * -1) ($r_rg_leg_bendy03[2] * -1);
float $rg_leg_bendy03_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_leg_bendy03_f[0] $rg_leg_bendy03_f[1] $rg_leg_bendy03_f[2] $rg_leg_bendy03_f[3] $rg_leg_bendy03_f[4] $rg_leg_bendy03_f[5] $rg_leg_bendy03_f[6] $rg_leg_bendy03_f[7] $rg_leg_bendy03_f[8] $rg_leg_bendy03_f[9] $rg_leg_bendy03_f[10] $rg_leg_bendy03_f[11] $rg_leg_bendy03_f[12] $rg_leg_bendy03_f[13] $rg_leg_bendy03_f[14]$rg_leg_bendy03_f[15] ($char + &quot;_ac_lf_lowleg_bend01&quot;);
xform -ws -m $rg_leg_bendy04[0] $rg_leg_bendy04[1] $rg_leg_bendy04[2] $rg_leg_bendy04[3] $rg_leg_bendy04[4] $rg_leg_bendy04[5] $rg_leg_bendy04[6] $rg_leg_bendy04[7] $rg_leg_bendy04[8] $rg_leg_bendy04[9] $rg_leg_bendy04[10] $rg_leg_bendy04[11] $rg_leg_bendy04[12] $rg_leg_bendy04[13] $rg_leg_bendy04[14]$rg_leg_bendy04[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_rg_leg_bendy04 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_rg_leg_bendy04 * -1);
float $r_rg_leg_bendy04[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_rg_leg_bendy04[0] ($r_rg_leg_bendy04[1] * -1) ($r_rg_leg_bendy04[2] * -1);
float $rg_leg_bendy04_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $rg_leg_bendy04_f[0] $rg_leg_bendy04_f[1] $rg_leg_bendy04_f[2] $rg_leg_bendy04_f[3] $rg_leg_bendy04_f[4] $rg_leg_bendy04_f[5] $rg_leg_bendy04_f[6] $rg_leg_bendy04_f[7] $rg_leg_bendy04_f[8] $rg_leg_bendy04_f[9] $rg_leg_bendy04_f[10] $rg_leg_bendy04_f[11] $rg_leg_bendy04_f[12] $rg_leg_bendy04_f[13] $rg_leg_bendy04_f[14]$rg_leg_bendy04_f[15] ($char + &quot;_ac_lf_lowleg_bend02&quot;);
}
merry_c_mirror_rglf_leg;</command>
</menuItem>
<menuItem>
<separator>0</separator>
<radioPosition></radioPosition>
<type>mel</type>
<label>Mirror Left Leg To Right</label>
<command>global proc merry_c_mirror_lfrg_leg ()
{
string $char = `textField -q -tx chartextF`;
float $lf_leg_fkik = `getAttr ($char + &quot;_ac_lf_leg_control.fk_ik&quot;)`;
float $lf_leg_arc = `getAttr ($char + &quot;_ac_lf_leg_control.leg_arc&quot;)`;
float $lf_knee_arc = `getAttr ($char + &quot;_ac_lf_leg_control.knee_arc&quot;)`;
float $lf_ikfoot_ord = `getAttr ($char + &quot;_ac_lf_ikfoot.rot_order&quot;)`;
float $lf_ikfoot[] = `xform -q -ws -m ($char + &quot;_ac_lf_ikfoot&quot;)`;
float $lf_ikfoot_st = `getAttr ($char + &quot;_ac_lf_ikfoot.stretchy&quot;)`;
float $lf_kneePivot[] = `xform -q -ws -m ($char + &quot;_ac_lf_kneePivot&quot;)`;
float $lf_kneePivot_lock = `getAttr ($char + &quot;_ac_lf_kneePivot.knee_lock&quot;)`;
float $lf_knee[] = `xform -q -ws -m ($char + &quot;_ac_lf_knee&quot;)`;
float $lf_upleg[] = `getAttr ($char + &quot;_ac_lf_upleg.r&quot;)`;
float $lf_upleg_st = `getAttr ($char + &quot;_ac_lf_upleg.stretchy&quot;)`;
float $lf_upleg_ord = `getAttr ($char + &quot;_ac_lf_upleg.rot_order&quot;)`;
float $lf_lowleg[] = `getAttr ($char + &quot;_ac_lf_lowleg.r&quot;)`;
float $lf_lowleg_st = `getAttr ($char + &quot;_ac_lf_lowleg.stretchy&quot;)`;
float $lf_lowleg_ord = `getAttr ($char + &quot;_ac_lf_lowleg.rot_order&quot;)`;
float $lf_fkfoot[] = `getAttr ($char + &quot;_ac_lf_fkfoot.r&quot;)`;
float $lf_fkfoot_ord = `getAttr ($char + &quot;_ac_lf_fkfoot.rot_order&quot;)`;
float $lf_toe[] = `getAttr ($char + &quot;_ac_lf_toe.r&quot;)`;
$lf_ikfoot_ball_l = `getAttr ($char + &quot;_ac_lf_ikfoot.ball_lift&quot;)`;
$lf_ikfoot_toe_l = `getAttr ($char + &quot;_ac_lf_ikfoot.toe_lift&quot;)`;
$lf_ikfoot_heel_l = `getAttr ($char + &quot;_ac_lf_ikfoot.heel_lift&quot;)`;
$lf_ikfoot_lean = `getAttr ($char + &quot;_ac_lf_ikfoot.lean&quot;)`;
$lf_ikfoot_side = `getAttr ($char + &quot;_ac_lf_ikfoot.side&quot;)`;
$lf_ikfoot_heel_s = `getAttr ($char + &quot;_ac_lf_ikfoot.heel_spin&quot;)`;
$lf_ikfoot_toe_s = `getAttr ($char + &quot;_ac_lf_ikfoot.toe_spin&quot;)`;
float $lf_leg_bendy01[] = `xform -q -ws -m ($char + &quot;_ac_lf_upleg_bend01&quot;)`;
float $lf_leg_bendy02[] = `xform -q -ws -m ($char + &quot;_ac_lf_upleg_bend02&quot;)`;
float $lf_leg_bendy03[] = `xform -q -ws -m ($char + &quot;_ac_lf_lowleg_bend01&quot;)`;
float $lf_leg_bendy04[] = `xform -q -ws -m ($char + &quot;_ac_lf_lowleg_bend02&quot;)`;
if (objExists ($char + &quot;_ac_lf_ikfoot.const&quot;)) $lf_ikfoot_const = `getAttr ($char + &quot;_ac_lf_ikfoot.const&quot;)`;
setAttr ($char + &quot;_ac_rg_leg_control.fk_ik&quot;) $lf_leg_fkik;
setAttr ($char + &quot;_ac_rg_leg_control.leg_arc&quot;) $lf_leg_arc;
setAttr ($char + &quot;_ac_rg_leg_control.knee_arc&quot;) $lf_knee_arc;
setAttr ($char + &quot;_ac_rg_ikfoot.const&quot;) $lf_ikfoot_const;
setAttr ($char + &quot;_ac_rg_ikfoot.stretchy&quot;) $lf_ikfoot_st;
setAttr ($char + &quot;_ac_rg_ikfoot.rot_order&quot;) $lf_ikfoot_ord;
xform -ws -m $lf_ikfoot[0] $lf_ikfoot[1] $lf_ikfoot[2] $lf_ikfoot[3] $lf_ikfoot[4] $lf_ikfoot[5] $lf_ikfoot[6] $lf_ikfoot[7] $lf_ikfoot[8] $lf_ikfoot[9] $lf_ikfoot[10] $lf_ikfoot[11] $lf_ikfoot[12] $lf_ikfoot[13] $lf_ikfoot[14]$lf_ikfoot[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_ikfoot = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_ikfoot * -1);
float $r_lf_ikfoot[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_ikfoot[0] ($r_lf_ikfoot[1] * -1) ($r_lf_ikfoot[2] * -1);
float $lf_ikfoot_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_ikfoot_f[0] $lf_ikfoot_f[1] $lf_ikfoot_f[2] $lf_ikfoot_f[3] $lf_ikfoot_f[4] $lf_ikfoot_f[5] $lf_ikfoot_f[6] $lf_ikfoot_f[7] $lf_ikfoot_f[8] $lf_ikfoot_f[9] $lf_ikfoot_f[10] $lf_ikfoot_f[11] $lf_ikfoot_f[12] $lf_ikfoot_f[13] $lf_ikfoot_f[14]$lf_ikfoot_f[15] ($char + &quot;_ac_rg_ikfoot&quot;);
xform -ws -m $lf_ikfoot_f[0] $lf_ikfoot_f[1] $lf_ikfoot_f[2] $lf_ikfoot_f[3] $lf_ikfoot_f[4] $lf_ikfoot_f[5] $lf_ikfoot_f[6] $lf_ikfoot_f[7] $lf_ikfoot_f[8] $lf_ikfoot_f[9] $lf_ikfoot_f[10] $lf_ikfoot_f[11] $lf_ikfoot_f[12] $lf_ikfoot_f[13] $lf_ikfoot_f[14]$lf_ikfoot_f[15] ($char + &quot;_ac_rg_ikfoot&quot;);
setAttr ($char + &quot;_ac_rg_ikfoot.ball_lift&quot;) $lf_ikfoot_ball_l;
setAttr ($char + &quot;_ac_rg_ikfoot.toe_lift&quot;) $lf_ikfoot_toe_l;
setAttr ($char + &quot;_ac_rg_ikfoot.heel_lift&quot;) $lf_ikfoot_heel_l;
setAttr ($char + &quot;_ac_rg_ikfoot.lean&quot;) $lf_ikfoot_lean;
setAttr ($char + &quot;_ac_rg_ikfoot.side&quot;) $lf_ikfoot_side;
setAttr ($char + &quot;_ac_rg_ikfoot.heel_spin&quot;) $lf_ikfoot_heel_s;
setAttr ($char + &quot;_ac_rg_ikfoot.toe_spin&quot;) $lf_ikfoot_toe_s;
xform -ws -m $lf_kneePivot[0] $lf_kneePivot[1] $lf_kneePivot[2] $lf_kneePivot[3] $lf_kneePivot[4] $lf_kneePivot[5] $lf_kneePivot[6] $lf_kneePivot[7] $lf_kneePivot[8] $lf_kneePivot[9] $lf_kneePivot[10] $lf_kneePivot[11] $lf_kneePivot[12] $lf_kneePivot[13] $lf_kneePivot[14]$lf_kneePivot[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_kneePivot = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_kneePivot * -1);
float $r_lf_kneePivot[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_kneePivot[0] ($r_lf_kneePivot[1] * -1) ($r_lf_kneePivot[2] * -1);
float $lf_kneePivot_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_kneePivot_f[0] $lf_kneePivot_f[1] $lf_kneePivot_f[2] $lf_kneePivot_f[3] $lf_kneePivot_f[4] $lf_kneePivot_f[5] $lf_kneePivot_f[6] $lf_kneePivot_f[7] $lf_kneePivot_f[8] $lf_kneePivot_f[9] $lf_kneePivot_f[10] $lf_kneePivot_f[11] $lf_kneePivot_f[12] $lf_kneePivot_f[13] $lf_kneePivot_f[14]$lf_kneePivot_f[15] ($char + &quot;_ac_rg_kneePivot&quot;);
xform -ws -m $lf_knee[0] $lf_knee[1] $lf_knee[2] $lf_knee[3] $lf_knee[4] $lf_knee[5] $lf_knee[6] $lf_knee[7] $lf_knee[8] $lf_knee[9] $lf_knee[10] $lf_knee[11] $lf_knee[12] $lf_knee[13] $lf_knee[14]$lf_knee[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_knee = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_knee * -1);
float $r_lf_knee[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_knee[0] ($r_lf_knee[1] * -1) ($r_lf_knee[2] * -1);
float $lf_knee_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_knee_f[0] $lf_knee_f[1] $lf_knee_f[2] $lf_knee_f[3] $lf_knee_f[4] $lf_knee_f[5] $lf_knee_f[6] $lf_knee_f[7] $lf_knee_f[8] $lf_knee_f[9] $lf_knee_f[10] $lf_knee_f[11] $lf_knee_f[12] $lf_knee_f[13] $lf_knee_f[14]$lf_knee_f[15] ($char + &quot;_ac_rg_knee&quot;);
setAttr ($char + &quot;_ac_rg_upleg.rot_order&quot;) $lf_upleg_ord;
setAttr ($char + &quot;_ac_rg_upleg.r&quot;) $lf_upleg[0] ($lf_upleg[1] * -1) ($lf_upleg[2] * -1);
setAttr ($char + &quot;_ac_rg_upleg.stretchy&quot;) $lf_upleg_st;
setAttr ($char + &quot;_ac_rg_lowleg.rot_order&quot;) $lf_lowleg_ord;
setAttr ($char + &quot;_ac_rg_lowleg.r&quot;) $lf_lowleg[0] ($lf_lowleg[1] * -1) ($lf_lowleg[2] * -1);
setAttr ($char + &quot;_ac_rg_lowleg.stretchy&quot;) $lf_lowleg_st;
setAttr ($char + &quot;_ac_rg_fkfoot.rot_order&quot;) $lf_fkfoot_ord;
setAttr ($char + &quot;_ac_rg_fkfoot.r&quot;) $lf_fkfoot[0] ($lf_fkfoot[1] * -1) ($lf_fkfoot[2] * -1);
setAttr ($char + &quot;_ac_rg_toe.r&quot;) $lf_toe[0] ($lf_toe[1] * -1) ($lf_toe[2] * -1);
xform -ws -m $lf_leg_bendy01[0] $lf_leg_bendy01[1] $lf_leg_bendy01[2] $lf_leg_bendy01[3] $lf_leg_bendy01[4] $lf_leg_bendy01[5] $lf_leg_bendy01[6] $lf_leg_bendy01[7] $lf_leg_bendy01[8] $lf_leg_bendy01[9] $lf_leg_bendy01[10] $lf_leg_bendy01[11] $lf_leg_bendy01[12] $lf_leg_bendy01[13] $lf_leg_bendy01[14]$lf_leg_bendy01[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_leg_bendy01 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_leg_bendy01 * -1);
float $r_lf_leg_bendy01[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_leg_bendy01[0] ($r_lf_leg_bendy01[1] * -1) ($r_lf_leg_bendy01[2] * -1);
float $lf_leg_bendy01_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_leg_bendy01_f[0] $lf_leg_bendy01_f[1] $lf_leg_bendy01_f[2] $lf_leg_bendy01_f[3] $lf_leg_bendy01_f[4] $lf_leg_bendy01_f[5] $lf_leg_bendy01_f[6] $lf_leg_bendy01_f[7] $lf_leg_bendy01_f[8] $lf_leg_bendy01_f[9] $lf_leg_bendy01_f[10] $lf_leg_bendy01_f[11] $lf_leg_bendy01_f[12] $lf_leg_bendy01_f[13] $lf_leg_bendy01_f[14]$lf_leg_bendy01_f[15] ($char + &quot;_ac_rg_upleg_bend01&quot;);
xform -ws -m $lf_leg_bendy02[0] $lf_leg_bendy02[1] $lf_leg_bendy02[2] $lf_leg_bendy02[3] $lf_leg_bendy02[4] $lf_leg_bendy02[5] $lf_leg_bendy02[6] $lf_leg_bendy02[7] $lf_leg_bendy02[8] $lf_leg_bendy02[9] $lf_leg_bendy02[10] $lf_leg_bendy02[11] $lf_leg_bendy02[12] $lf_leg_bendy02[13] $lf_leg_bendy02[14]$lf_leg_bendy02[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_leg_bendy02 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_leg_bendy02 * -1);
float $r_lf_leg_bendy02[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_leg_bendy02[0] ($r_lf_leg_bendy02[1] * -1) ($r_lf_leg_bendy02[2] * -1);
float $lf_leg_bendy02_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_leg_bendy02_f[0] $lf_leg_bendy02_f[1] $lf_leg_bendy02_f[2] $lf_leg_bendy02_f[3] $lf_leg_bendy02_f[4] $lf_leg_bendy02_f[5] $lf_leg_bendy02_f[6] $lf_leg_bendy02_f[7] $lf_leg_bendy02_f[8] $lf_leg_bendy02_f[9] $lf_leg_bendy02_f[10] $lf_leg_bendy02_f[11] $lf_leg_bendy02_f[12] $lf_leg_bendy02_f[13] $lf_leg_bendy02_f[14]$lf_leg_bendy02_f[15] ($char + &quot;_ac_rg_upleg_bend02&quot;);
xform -ws -m $lf_leg_bendy03[0] $lf_leg_bendy03[1] $lf_leg_bendy03[2] $lf_leg_bendy03[3] $lf_leg_bendy03[4] $lf_leg_bendy03[5] $lf_leg_bendy03[6] $lf_leg_bendy03[7] $lf_leg_bendy03[8] $lf_leg_bendy03[9] $lf_leg_bendy03[10] $lf_leg_bendy03[11] $lf_leg_bendy03[12] $lf_leg_bendy03[13] $lf_leg_bendy03[14]$lf_leg_bendy03[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_leg_bendy03 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_leg_bendy03 * -1);
float $r_lf_leg_bendy03[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_leg_bendy03[0] ($r_lf_leg_bendy03[1] * -1) ($r_lf_leg_bendy03[2] * -1);
float $lf_leg_bendy03_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_leg_bendy03_f[0] $lf_leg_bendy03_f[1] $lf_leg_bendy03_f[2] $lf_leg_bendy03_f[3] $lf_leg_bendy03_f[4] $lf_leg_bendy03_f[5] $lf_leg_bendy03_f[6] $lf_leg_bendy03_f[7] $lf_leg_bendy03_f[8] $lf_leg_bendy03_f[9] $lf_leg_bendy03_f[10] $lf_leg_bendy03_f[11] $lf_leg_bendy03_f[12] $lf_leg_bendy03_f[13] $lf_leg_bendy03_f[14]$lf_leg_bendy03_f[15] ($char + &quot;_ac_rg_lowleg_bend01&quot;);
xform -ws -m $lf_leg_bendy04[0] $lf_leg_bendy04[1] $lf_leg_bendy04[2] $lf_leg_bendy04[3] $lf_leg_bendy04[4] $lf_leg_bendy04[5] $lf_leg_bendy04[6] $lf_leg_bendy04[7] $lf_leg_bendy04[8] $lf_leg_bendy04[9] $lf_leg_bendy04[10] $lf_leg_bendy04[11] $lf_leg_bendy04[12] $lf_leg_bendy04[13] $lf_leg_bendy04[14]$lf_leg_bendy04[15] ($char + &quot;_loc_cn_mirror_pos&quot;);
float $t_lf_leg_bendy04 = `getAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.tx&quot;) ($t_lf_leg_bendy04 * -1);
float $r_lf_leg_bendy04[] = `getAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;)`;
setAttr ($char + &quot;_loc_cn_mirror_pos.r&quot;) $r_lf_leg_bendy04[0] ($r_lf_leg_bendy04[1] * -1) ($r_lf_leg_bendy04[2] * -1);
float $lf_leg_bendy04_f[] = `xform -q -ws -m ($char + &quot;_loc_cn_mirror_pos&quot;)`;
xform -ws -m $lf_leg_bendy04_f[0] $lf_leg_bendy04_f[1] $lf_leg_bendy04_f[2] $lf_leg_bendy04_f[3] $lf_leg_bendy04_f[4] $lf_leg_bendy04_f[5] $lf_leg_bendy04_f[6] $lf_leg_bendy04_f[7] $lf_leg_bendy04_f[8] $lf_leg_bendy04_f[9] $lf_leg_bendy04_f[10] $lf_leg_bendy04_f[11] $lf_leg_bendy04_f[12] $lf_leg_bendy04_f[13] $lf_leg_bendy04_f[14]$lf_leg_bendy04_f[15] ($char + &quot;_ac_rg_lowleg_bend02&quot;);
}
merry_c_mirror_lfrg_leg;</command>
</menuItem>
<menuItem>
<separator>0</separator>
<radioPosition></radioPosition>
<type>mel</type>
<label>Mirror Left Fingers To Right</label>
<command>global proc merry_c_mirror_lfrg_fingers ()
{
string $char = `MGPicker -q -ns`+&quot;:Mery&quot;;
float $lf_pinky_base[]; float $lf_pinky01[]; float $lf_pinky02[]; float $lf_pinky03[]; float $lf_pinky_base_s[]; float $lf_pinky01_s[]; float $lf_pinky02_S[]; float $lf_pinky03_s[];
float $lf_ring_base[]; float $lf_ring01[]; float $lf_ring02[]; float $lf_ring03[]; float $lf_ring_base_s[]; float $lf_ring01_s[]; float $lf_ring02_s[]; float $lf_ring03_s[];
float $lf_middle_base[]; float $lf_middle01[]; float $lf_middle02[]; float $lf_middle03[]; float $lf_middle_base_s[]; float $lf_middle01_s[]; float $lf_middle02_s[]; float $lf_middle03_s[];
float $lf_index_base[]; float $lf_index01[]; float $lf_index02[]; float $lf_index03[]; float $lf_index_base_s[]; float $lf_index01_s[]; float $lf_index02_s[]; float $lf_index03_s[];
float $lf_thumb01[]; float $lf_thumb02[]; float $lf_thumb03[]; float $lf_thumb01_s[]; float $lf_thumb02_s[]; float $lf_thumb03_s[];
if (objExists ($char + &quot;_ac_lf_pinky_base&quot;)) $lf_pinky_base = `getAttr ($char + &quot;_ac_lf_pinky_base.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_pinky01&quot;)) $lf_pinky01 = `getAttr ($char + &quot;_ac_lf_pinky01.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_pinky02&quot;)) $lf_pinky02 = `getAttr ($char + &quot;_ac_lf_pinky02.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_pinky03&quot;)) $lf_pinky03 = `getAttr ($char + &quot;_ac_lf_pinky03.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_ring_base&quot;)) $lf_ring_base = `getAttr ($char + &quot;_ac_lf_ring_base.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_ring01&quot;)) $lf_ring01 = `getAttr ($char + &quot;_ac_lf_ring01.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_ring02&quot;)) $lf_ring02 = `getAttr ($char + &quot;_ac_lf_ring02.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_ring03&quot;)) $lf_ring03 = `getAttr ($char + &quot;_ac_lf_ring03.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_middle_base&quot;)) $lf_middle_base = `getAttr ($char + &quot;_ac_lf_middle_base.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_middle01&quot;)) $lf_middle01 = `getAttr ($char + &quot;_ac_lf_middle01.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_middle02&quot;)) $lf_middle02 = `getAttr ($char + &quot;_ac_lf_middle02.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_middle03&quot;)) $lf_middle03 = `getAttr ($char + &quot;_ac_lf_middle03.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_index_base&quot;)) $lf_index_base = `getAttr ($char + &quot;_ac_lf_index_base.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_index01&quot;)) $lf_index01 = `getAttr ($char + &quot;_ac_lf_index01.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_index02&quot;)) $lf_index02 = `getAttr ($char + &quot;_ac_lf_index02.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_index03&quot;)) $lf_index03 = `getAttr ($char + &quot;_ac_lf_index03.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_thumb01&quot;)) $lf_thumb01 = `getAttr ($char + &quot;_ac_lf_thumb01.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_thumb02&quot;)) $lf_thumb02 = `getAttr ($char + &quot;_ac_lf_thumb02.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_thumb03&quot;)) $lf_thumb03 = `getAttr ($char + &quot;_ac_lf_thumb03.r&quot;)`;
if (objExists ($char + &quot;_ac_lf_pinky_base&quot;)) $lf_pinky_base_s = `getAttr ($char + &quot;_ac_lf_pinky_base.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_pinky01&quot;)) $lf_pinky01_s = `getAttr ($char + &quot;_ac_lf_pinky01.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_pinky02&quot;)) $lf_pinky02_s = `getAttr ($char + &quot;_ac_lf_pinky02.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_pinky03&quot;)) $lf_pinky03_s = `getAttr ($char + &quot;_ac_lf_pinky03.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_ring_base&quot;)) $lf_ring_base_s = `getAttr ($char + &quot;_ac_lf_ring_base.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_ring01&quot;)) $lf_ring01_s = `getAttr ($char + &quot;_ac_lf_ring01.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_ring02&quot;)) $lf_ring02_s = `getAttr ($char + &quot;_ac_lf_ring02.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_ring03&quot;)) $lf_ring03_s = `getAttr ($char + &quot;_ac_lf_ring03.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_middle_base&quot;)) $lf_middle_base_s = `getAttr ($char + &quot;_ac_lf_middle_base.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_middle01&quot;)) $lf_middle01_s = `getAttr ($char + &quot;_ac_lf_middle01.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_middle02&quot;)) $lf_middle02_s = `getAttr ($char + &quot;_ac_lf_middle02.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_middle03&quot;)) $lf_middle03_s = `getAttr ($char + &quot;_ac_lf_middle03.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_index_base&quot;)) $lf_index_base_s = `getAttr ($char + &quot;_ac_lf_index_base.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_index01&quot;)) $lf_index01_s = `getAttr ($char + &quot;_ac_lf_index01.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_index02&quot;)) $lf_index02_s = `getAttr ($char + &quot;_ac_lf_index02.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_index03&quot;)) $lf_index03_s = `getAttr ($char + &quot;_ac_lf_index03.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_thumb01&quot;)) $lf_thumb01_s = `getAttr ($char + &quot;_ac_lf_thumb01.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_thumb02&quot;)) $lf_thumb02_s = `getAttr ($char + &quot;_ac_lf_thumb02.s&quot;)`;
if (objExists ($char + &quot;_ac_lf_thumb03&quot;)) $lf_thumb03_s = `getAttr ($char + &quot;_ac_lf_thumb03.s&quot;)`;
float $lf_cup = `getAttr ($char + &quot;_ac_lf_hand_cup.tz&quot;)`;
if (objExists ($char + &quot;_ac_rg_pinky_base&quot;)) setAttr ($char + &quot;_ac_rg_pinky_base.r&quot;) $lf_pinky_base[0] $lf_pinky_base[1] $lf_pinky_base[2];
if (objExists ($char + &quot;_ac_rg_pinky01&quot;)) setAttr ($char + &quot;_ac_rg_pinky01.r&quot;) $lf_pinky01[0] $lf_pinky01[1] $lf_pinky01[2];
if (objExists ($char + &quot;_ac_rg_pinky02&quot;)) setAttr ($char + &quot;_ac_rg_pinky02.r&quot;) $lf_pinky02[0] $lf_pinky02[1] $lf_pinky02[2];
if (objExists ($char + &quot;_ac_rg_pinky03&quot;)) setAttr ($char + &quot;_ac_rg_pinky03.r&quot;) $lf_pinky03[0] $lf_pinky03[1] $lf_pinky03[2];
if (objExists ($char + &quot;_ac_rg_ring_base&quot;)) setAttr ($char + &quot;_ac_rg_ring_base.r&quot;) $lf_ring_base[0] $lf_ring_base[1] $lf_ring_base[2];
if (objExists ($char + &quot;_ac_rg_ring01&quot;)) setAttr ($char + &quot;_ac_rg_ring01.r&quot;) $lf_ring01[0] $lf_ring01[1] $lf_ring01[2];
if (objExists ($char + &quot;_ac_rg_ring02&quot;)) setAttr ($char + &quot;_ac_rg_ring02.r&quot;) $lf_ring02[0] $lf_ring02[1] $lf_ring02[2];
if (objExists ($char + &quot;_ac_rg_ring03&quot;)) setAttr ($char + &quot;_ac_rg_ring03.r&quot;) $lf_ring03[0] $lf_ring03[1] $lf_ring03[2];
if (objExists ($char + &quot;_ac_rg_middle_base&quot;)) setAttr ($char + &quot;_ac_rg_middle_base.r&quot;) $lf_middle_base[0] $lf_middle_base[1] $lf_middle_base[2];
if (objExists ($char + &quot;_ac_rg_middle01&quot;)) setAttr ($char + &quot;_ac_rg_middle01.r&quot;) $lf_middle01[0] $lf_middle01[1] $lf_middle01[2];
if (objExists ($char + &quot;_ac_rg_middle02&quot;)) setAttr ($char + &quot;_ac_rg_middle02.r&quot;) $lf_middle02[0] $lf_middle02[1] $lf_middle02[2];
if (objExists ($char + &quot;_ac_rg_middle03&quot;)) setAttr ($char + &quot;_ac_rg_middle03.r&quot;) $lf_middle03[0] $lf_middle03[1] $lf_middle03[2];
if (objExists ($char + &quot;_ac_rg_index_base&quot;)) setAttr ($char + &quot;_ac_rg_index_base.r&quot;) $lf_index_base[0] $lf_index_base[1] $lf_index_base[2];
if (objExists ($char + &quot;_ac_rg_index01&quot;)) setAttr ($char + &quot;_ac_rg_index01.r&quot;) $lf_index01[0] $lf_index01[1] $lf_index01[2];
if (objExists ($char + &quot;_ac_rg_index02&quot;)) setAttr ($char + &quot;_ac_rg_index02.r&quot;) $lf_index02[0] $lf_index02[1] $lf_index02[2];
if (objExists ($char + &quot;_ac_rg_index03&quot;)) setAttr ($char + &quot;_ac_rg_index03.r&quot;) $lf_index03[0] $lf_index03[1] $lf_index03[2];
if (objExists ($char + &quot;_ac_rg_thumb01&quot;)) setAttr ($char + &quot;_ac_rg_thumb01.r&quot;) $lf_thumb01[0] $lf_thumb01[1] $lf_thumb01[2];
if (objExists ($char + &quot;_ac_rg_thumb02&quot;)) setAttr ($char + &quot;_ac_rg_thumb02.r&quot;) $lf_thumb02[0] $lf_thumb02[1] $lf_thumb02[2];
if (objExists ($char + &quot;_ac_rg_thumb03&quot;)) setAttr ($char + &quot;_ac_rg_thumb03.r&quot;) $lf_thumb03[0] $lf_thumb03[1] $lf_thumb03[2];
if (objExists ($char + &quot;_ac_rg_pinky_base&quot;)) setAttr ($char + &quot;_ac_rg_pinky_base.s&quot;) $lf_pinky_base_s[0] $lf_pinky_base_s[1] $lf_pinky_base_s[2];
if (objExists ($char + &quot;_ac_rg_pinky01&quot;)) setAttr ($char + &quot;_ac_rg_pinky01.s&quot;) $lf_pinky01_s[0] $lf_pinky01_s[1] $lf_pinky01_s[2];
if (objExists ($char + &quot;_ac_rg_pinky02&quot;)) setAttr ($char + &quot;_ac_rg_pinky02.s&quot;) $lf_pinky02_s[0] $lf_pinky02_s[1] $lf_pinky02_s[2];
if (objExists ($char + &quot;_ac_rg_pinky03&quot;)) setAttr ($char + &quot;_ac_rg_pinky03.s&quot;) $lf_pinky03_s[0] $lf_pinky03_s[1] $lf_pinky03_s[2];
if (objExists ($char + &quot;_ac_rg_ring_base&quot;)) setAttr ($char + &quot;_ac_rg_ring_base.s&quot;) $lf_ring_base_s[0] $lf_ring_base_s[1] $lf_ring_base_s[2];
if (objExists ($char + &quot;_ac_rg_ring01&quot;)) setAttr ($char + &quot;_ac_rg_ring01.s&quot;) $lf_ring01_s[0] $lf_ring01_s[1] $lf_ring01_s[2];
if (objExists ($char + &quot;_ac_rg_ring02&quot;)) setAttr ($char + &quot;_ac_rg_ring02.s&quot;) $lf_ring02_s[0] $lf_ring02_s[1] $lf_ring02_s[2];
if (objExists ($char + &quot;_ac_rg_ring03&quot;)) setAttr ($char + &quot;_ac_rg_ring03.s&quot;) $lf_ring03_s[0] $lf_ring03_s[1] $lf_ring03_s[2];
if (objExists ($char + &quot;_ac_rg_middle_base&quot;)) setAttr ($char + &quot;_ac_rg_middle_base.s&quot;) $lf_middle_base_s[0] $lf_middle_base_s[1] $lf_middle_base_s[2];
if (objExists ($char + &quot;_ac_rg_middle01&quot;)) setAttr ($char + &quot;_ac_rg_middle01.s&quot;) $lf_middle01_s[0] $lf_middle01_s[1] $lf_middle01_s[2];
if (objExists ($char + &quot;_ac_rg_middle02&quot;)) setAttr ($char + &quot;_ac_rg_middle02.s&quot;) $lf_middle02_s[0] $lf_middle02_s[1] $lf_middle02_s[2];
if (objExists ($char + &quot;_ac_rg_middle03&quot;)) setAttr ($char + &quot;_ac_rg_middle03.s&quot;) $lf_middle03_s[0] $lf_middle03_s[1] $lf_middle03_s[2];
if (objExists ($char + &quot;_ac_rg_index_base&quot;)) setAttr ($char + &quot;_ac_rg_index_base.s&quot;) $lf_index_base_s[0] $lf_index_base_s[1] $lf_index_base_s[2];
if (objExists ($char + &quot;_ac_rg_index01&quot;)) setAttr ($char + &quot;_ac_rg_index01.s&quot;) $lf_index01_s[0] $lf_index01_s[1] $lf_index01_s[2];
if (objExists ($char + &quot;_ac_rg_index02&quot;)) setAttr ($char + &quot;_ac_rg_index02.s&quot;) $lf_index02_s[0] $lf_index02_s[1] $lf_index02_s[2];
if (objExists ($char + &quot;_ac_rg_index03&quot;)) setAttr ($char + &quot;_ac_rg_index03.s&quot;) $lf_index03_s[0] $lf_index03_s[1] $lf_index03_s[2];
if (objExists ($char + &quot;_ac_rg_thumb01&quot;)) setAttr ($char + &quot;_ac_rg_thumb01.s&quot;) $lf_thumb01_s[0] $lf_thumb01_s[1] $lf_thumb01_s[2];
if (objExists ($char + &quot;_ac_rg_thumb02&quot;)) setAttr ($char + &quot;_ac_rg_thumb02.s&quot;) $lf_thumb02_s[0] $lf_thumb02_s[1] $lf_thumb02_s[2];
if (objExists ($char + &quot;_ac_rg_thumb03&quot;)) setAttr ($char + &quot;_ac_rg_thumb03.s&quot;) $lf_thumb03_s[0] $lf_thumb03_s[1] $lf_thumb03_s[2];
setAttr ($char + &quot;_ac_rg_hand_cup.tz&quot;) $lf_cup;
}
merry_c_mirror_lfrg_fingers;</command>
</menuItem>
</menu>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="commandButton24">
<type>commandButton</type>
<parent>panel5</parent>
<zValue>0.0003</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>347</x>
<y>30</y>
</position>
<size>
<width>70</width>
<height>15</height>
</size>
<margin>
<left>3</left>
<right>11</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>102</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text>Viewport</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>center</vAlign>
<color>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes>Viewport features.</notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<command type="mel">//Select all objects envolved in current picker panel's Select-Buttons &amp; Sliders.
//Ctrl Key: Deselect, Shift Key: Invert Select, Ctrl+Shift Keys: Add Select.
MGP_SelectAll_viaCurrentPanel_Ex;</command>
<menu>
<markingMenu>1</markingMenu>
<popup>both</popup>
<menuItem>
<separator>0</separator>
<radioPosition>N</radioPosition>
<type>mel</type>
<label>Show None</label>
<command>//Hide all types of objects for current actived 3d view.
//Hold control key to apply to all visible views.
MGP_ViewShowNone_Ex;</command>
</menuItem>
<menuItem>
<separator>0</separator>
<radioPosition>W</radioPosition>
<type>mel</type>
<label>Playblast</label>
<command>//Display only geometries for current actived 3d view.
//Hold control key to apply to all visible views.
MGP_ViewShowOnlyGeometry_Ex;</command>
</menuItem>
<menuItem>
<separator>0</separator>
<radioPosition>E</radioPosition>
<type>mel</type>
<label>Animation</label>
<command>//Display only geometries and nurbsCurves for current actived 3d view.
//Hold control key to apply to all visible views.
MGP_ViewShowOnlyGeometryWithCurve_Ex;</command>
</menuItem>
<menuItem>
<separator>0</separator>
<radioPosition>S</radioPosition>
<type>mel</type>
<label>Show All</label>
<command>//Display all types of objects for current actived 3d view.
//Hold control key to apply to all visible views.
MGP_ViewShowAll_Ex;</command>
</menuItem>
</menu>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton3">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0003</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>140</x>
<y>145</y>
</position>
<size>
<width>41</width>
<height>10</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>226</r>
<g>215</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_cn_chest</objects>
<shape>
<type>bezier</type>
<closeCurve>1</closeCurve>
<bezierCurve>
<bezierPoint>21.7734 8.55605,34.166 8.55605,9.38088 8.55605,1</bezierPoint>
<bezierPoint>41.5334 2.00199,39.3722 -1.19212,43.6947 5.1961,1</bezierPoint>
<bezierPoint>21.7734 4.27164,7.13997 4.27164,36.4069 4.27164,1</bezierPoint>
<bezierPoint>1.49539 2.45941,-1.47627 4.94372,4.46706 -0.0249003,1</bezierPoint>
</bezierCurve>
</shape>
</item>
<item id="selectButton4">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0004</zValue>
<mirror>selectButton9</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>188</x>
<y>151</y>
</position>
<size>
<width>10</width>
<height>10</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>203</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_uparm</objects>
<shape>
<type>circle</type>
</shape>
</item>
<item id="selectButton102">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0005</zValue>
<mirror>selectButton122</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>244</x>
<y>252</y>
</position>
<size>
<width>14</width>
<height>14</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>203</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>9</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_pinky03,Mery_ac_lf_pinky02,Mery_ac_lf_pinky01,Mery_ac_lf_pinky_base,Mery_ac_lf_ring03,Mery_ac_lf_ring02,Mery_ac_lf_ring01,Mery_ac_lf_ring_base,Mery_ac_lf_middle03,Mery_ac_lf_middle02,Mery_ac_lf_middle01,Mery_ac_lf_middle_base,Mery_ac_lf_index03,Mery_ac_lf_index02,Mery_ac_lf_index01,Mery_ac_lf_index_base,Mery_ac_lf_thumb03,Mery_ac_lf_thumb02,Mery_ac_lf_thumb01,Mery_ac_lf_hand_cup</objects>
<shape>
<type>circle</type>
</shape>
</item>
<item id="selectButton5">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0005</zValue>
<mirror>selectButton8</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>183</x>
<y>132</y>
</position>
<size>
<width>13</width>
<height>13</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>203</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>60</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_clavicle</objects>
<shape>
<type>bezier</type>
<closeCurve>1</closeCurve>
<bezierCurve>
<bezierPoint>9.13772 1,11.1665 1,7.1089 1,1</bezierPoint>
<bezierPoint>13.8977 5.77745,13.8977 9.59941,13.8977 1.95549,1</bezierPoint>
<bezierPoint>8.98166 10.6345,7.57709 10.6345,10.3862 10.6345,1</bezierPoint>
<bezierPoint>6.40662 9.59941,6.40662 9.51979,6.40662 9.67904,1</bezierPoint>
<bezierPoint>2.11487 13.8195,0.427003 14.1797,2.78063 12.9378,1</bezierPoint>
<bezierPoint>1.15706 12.7336,1.15706 12.7336,1.15706 12.7336,1</bezierPoint>
<bezierPoint>5.3922 8.5643,5.3922 8.5643,5.3922 8.5643,1</bezierPoint>
<bezierPoint>4.61189 5.37933,4.61189 3.07023,4.61189 7.68843,1</bezierPoint>
</bezierCurve>
</shape>
</item>
<item id="selectButton122">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0005</zValue>
<mirror>selectButton102</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>63</x>
<y>252</y>
</position>
<size>
<width>14</width>
<height>14</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>16</r>
<g>132</g>
<b>255</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>33</r>
<g>33</g>
<b>110</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>9</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_pinky03,Mery_ac_rg_pinky02,Mery_ac_rg_pinky01,Mery_ac_rg_pinky_base,Mery_ac_rg_ring03,Mery_ac_rg_ring02,Mery_ac_rg_ring01,Mery_ac_rg_ring_base,Mery_ac_rg_middle03,Mery_ac_rg_middle02,Mery_ac_rg_middle01,Mery_ac_rg_middle_base,Mery_ac_rg_index03,Mery_ac_rg_index02,Mery_ac_rg_index01,Mery_ac_rg_index_base,Mery_ac_rg_thumb03,Mery_ac_rg_thumb02,Mery_ac_rg_thumb01,Mery_ac_rg_hand_cup</objects>
<shape>
<type>circle</type>
</shape>
</item>
<item id="commandButton17">
<type>commandButton</type>
<parent>panel1</parent>
<zValue>0.0006</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>231</x>
<y>31</y>
</position>
<size>
<width>78</width>
<height>17</height>
</size>
<margin>
<left>2</left>
<right>11</right>
<top>3</top>
<bottom>5</bottom>
</margin>
<fillColor>
<r>25</r>
<g>25</g>
<b>25</b>
<alaph>114</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>115</alaph>
</color>
</stroke>
<label>
<text>Select</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<command type="mel"></command>
<menu>
<markingMenu>0</markingMenu>
<popup>both</popup>
<menuItem>
<separator>0</separator>
<radioPosition></radioPosition>
<type>mel</type>
<label>Select All</label>
<command>//Select all selectButton &amp; Slider members of current picker.
//The int arg stands for the selection mode, 0 for replace selection,1 for add selection, 2 for remove selection, 3 for invert selection.
MGP_EvalPickerAllSelectButtons 0;
</command>
</menuItem>
<menuItem>
<separator>1</separator>
</menuItem>
<menuItem>
<separator>0</separator>
<radioPosition></radioPosition>
<type>mel</type>
<label>Select Body</label>
<command>//Select all selectButton &amp; Slider members of the picker panel with the panel index.
//The first int arg stands for the selection mode, 0 for replace selection,1 for add selection, 2 for remove selection, 3 for invert selection.
//the second int arg stands for the target picker panel index.
MGP_EvalPanelAllSelectButtons_viaPanelIndex 0 0;
</command>
</menuItem>
<menuItem>
<separator>0</separator>
<radioPosition></radioPosition>
<type>mel</type>
<label>Select Faical</label>
<command>//Select all selectButton &amp; Slider members of the picker panel with the panel index.
//The first int arg stands for the selection mode, 0 for replace selection,1 for add selection, 2 for remove selection, 3 for invert selection.
//the second int arg stands for the target picker panel index.
MGP_EvalPanelAllSelectButtons_viaPanelIndex 0 1;
</command>
</menuItem>
<menuItem>
<separator>1</separator>
</menuItem>
<menuItem>
<separator>0</separator>
<radioPosition></radioPosition>
<type>mel</type>
<label>Mirror Selection</label>
<command>//Mirror selection based on the mirror relationship of the Select-Buttons in current picker panel.
//Normal: Switch between mirrored object selection, Ctrl+Shift Keys: Add Select.
MGP_MirrorSelectViaPanel_Ex;</command>
</menuItem>
<menuItem>
<separator>0</separator>
<radioPosition></radioPosition>
<type>mel</type>
<label>Add Mirror Selection</label>
<command>MGP_MirrorSelection 1; //Mirror selection via current picker panel's mirror relationship.</command>
</menuItem>
</menu>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="commandButton18">
<type>commandButton</type>
<parent>panel1</parent>
<zValue>0.0006</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>231</x>
<y>67</y>
</position>
<size>
<width>78</width>
<height>17</height>
</size>
<margin>
<left>2</left>
<right>11</right>
<top>3</top>
<bottom>5</bottom>
</margin>
<fillColor>
<r>25</r>
<g>25</g>
<b>25</b>
<alaph>114</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>115</alaph>
</color>
</stroke>
<label>
<text>Reset</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<command type="mel"></command>
<menu>
<markingMenu>0</markingMenu>
<popup>both</popup>
<menuItem>
<separator>0</separator>
<radioPosition></radioPosition>
<type>mel</type>
<label>Reset Selection</label>
<command>//Reset all the keyable attribute of the selected objects.
MGP_ResetSelectionAttributes;</command>
</menuItem>
<menuItem>
<separator>1</separator>
</menuItem>
<menuItem>
<separator>0</separator>
<radioPosition></radioPosition>
<type>mel</type>
<label>Reset Selection Translation</label>
<command>//Reset the translation of the selected objects.
MGP_ResetTransform_ViaSelection 0; //arg 0: for reseting translation
//arg 1: for reseting rotatation
//arg 2: for reseting scale.</command>
</menuItem>
<menuItem>
<separator>0</separator>
<radioPosition></radioPosition>
<type>mel</type>
<label>Reset Selection Rotation</label>
<command>//Reset the transformation of the selected objects.
MGP_ResetTransform_ViaSelection 1; //arg 0: for reseting translation
//arg 1: for reseting rotatation
//arg 2: for reseting scale.
</command>
</menuItem>
<menuItem>
<separator>1</separator>
</menuItem>
<menuItem>
<separator>0</separator>
<radioPosition></radioPosition>
<type>mel</type>
<label>Reset Body</label>
<command>MGP_ApplyPose {&quot;Mery_ac_lf_leg_control.fk_ik=1&quot;,
&quot;Mery_ac_lf_leg_control.bend_vis=0&quot;,
&quot;Mery_ac_lf_leg_control.leg_arc=0&quot;,
&quot;Mery_ac_lf_leg_control.knee_arc=0&quot;,
&quot;Mery_ac_rg_arm_control.fk_ik=0&quot;,
&quot;Mery_ac_rg_arm_control.bend_vis=0&quot;,
&quot;Mery_ac_rg_arm_control.arm_arc=0&quot;,
&quot;Mery_ac_rg_arm_control.elbow_arc=0&quot;,
&quot;Mery_ac_lf_arm_control.fk_ik=0&quot;,
&quot;Mery_ac_lf_arm_control.bend_vis=0&quot;,
&quot;Mery_ac_lf_arm_control.arm_arc=0&quot;,
&quot;Mery_ac_lf_arm_control.elbow_arc=0&quot;,
&quot;Mery_ac_cn_nose.rotateX=0&quot;,
&quot;Mery_ac_cn_nose.rotateY=0&quot;,
&quot;Mery_ac_cn_nose.rotateZ=0&quot;,
&quot;Mery_ac_cn_nose.scaleX=1&quot;,
&quot;Mery_ac_cn_nose.scaleY=1&quot;,
&quot;Mery_ac_cn_nose.scaleZ=1&quot;,
&quot;Mery_ac_rg_ear.rotateX=0&quot;,
&quot;Mery_ac_rg_ear.rotateY=0&quot;,
&quot;Mery_ac_rg_ear.rotateZ=0&quot;,
&quot;Mery_ac_lf_ear.rotateX=0&quot;,
&quot;Mery_ac_lf_ear.rotateY=0&quot;,
&quot;Mery_ac_lf_ear.rotateZ=0&quot;,
&quot;Mery_ac_cn_head_dw_ss.translateX=0&quot;,
&quot;Mery_ac_cn_head_dw_ss.translateY=0&quot;,
&quot;Mery_ac_cn_head_dw_ss.translateZ=0&quot;,
&quot;Mery_ac_cn_head_dw_ss.rotateX=0&quot;,
&quot;Mery_ac_cn_head_dw_ss.rotateY=0&quot;,
&quot;Mery_ac_cn_head_dw_ss.rotateZ=0&quot;,
&quot;Mery_ac_cn_head_dw_ss.scaleX=1&quot;,
&quot;Mery_ac_cn_head_dw_ss.scaleY=1&quot;,
&quot;Mery_ac_cn_head_dw_ss.scaleZ=1&quot;,
&quot;Mery_ac_cn_head_dw_ss.ss_activation=1&quot;,
&quot;Mery_ac_cn_head_up_ss.translateX=0&quot;,
&quot;Mery_ac_cn_head_up_ss.translateY=0&quot;,
&quot;Mery_ac_cn_head_up_ss.translateZ=0&quot;,
&quot;Mery_ac_cn_head_up_ss.rotateX=0&quot;,
&quot;Mery_ac_cn_head_up_ss.rotateY=0&quot;,
&quot;Mery_ac_cn_head_up_ss.rotateZ=0&quot;,
&quot;Mery_ac_cn_head_up_ss.scaleX=1&quot;,
&quot;Mery_ac_cn_head_up_ss.scaleY=1&quot;,
&quot;Mery_ac_cn_head_up_ss.scaleZ=1&quot;,
&quot;Mery_ac_cn_head_up_ss.ss_activation=1&quot;,
&quot;Mery_ac_rg_lowleg_bend02.translateX=0&quot;,
&quot;Mery_ac_rg_lowleg_bend02.translateY=0&quot;,
&quot;Mery_ac_rg_lowleg_bend02.translateZ=0&quot;,
&quot;Mery_ac_lf_lowleg_bend02.translateX=0&quot;,
&quot;Mery_ac_lf_lowleg_bend02.translateY=0&quot;,
&quot;Mery_ac_lf_lowleg_bend02.translateZ=0&quot;,
&quot;Mery_ac_rg_lowleg_bend01.translateX=0&quot;,
&quot;Mery_ac_rg_lowleg_bend01.translateY=0&quot;,
&quot;Mery_ac_rg_lowleg_bend01.translateZ=0&quot;,
&quot;Mery_ac_lf_lowleg_bend01.translateX=0&quot;,
&quot;Mery_ac_lf_lowleg_bend01.translateY=0&quot;,
&quot;Mery_ac_lf_lowleg_bend01.translateZ=0&quot;,
&quot;Mery_ac_rg_upleg_bend02.translateX=0&quot;,
&quot;Mery_ac_rg_upleg_bend02.translateY=0&quot;,
&quot;Mery_ac_rg_upleg_bend02.translateZ=0&quot;,
&quot;Mery_ac_lf_upleg_bend02.translateX=0&quot;,
&quot;Mery_ac_lf_upleg_bend02.translateY=0&quot;,
&quot;Mery_ac_lf_upleg_bend02.translateZ=0&quot;,
&quot;Mery_ac_rg_upleg_bend01.translateX=0&quot;,
&quot;Mery_ac_rg_upleg_bend01.translateY=0&quot;,
&quot;Mery_ac_rg_upleg_bend01.translateZ=0&quot;,
&quot;Mery_ac_lf_upleg_bend01.translateX=0&quot;,
&quot;Mery_ac_lf_upleg_bend01.translateY=0&quot;,
&quot;Mery_ac_lf_upleg_bend01.translateZ=0&quot;,
&quot;Mery_ac_lf_lowarm_bend02.translateX=0&quot;,
&quot;Mery_ac_lf_lowarm_bend02.translateY=0&quot;,
&quot;Mery_ac_lf_lowarm_bend02.translateZ=0&quot;,
&quot;Mery_ac_rg_lowarm_bend02.translateX=0&quot;,
&quot;Mery_ac_rg_lowarm_bend02.translateY=0&quot;,
&quot;Mery_ac_rg_lowarm_bend02.translateZ=0&quot;,
&quot;Mery_ac_lf_lowarm_bend01.translateX=0&quot;,
&quot;Mery_ac_lf_lowarm_bend01.translateY=0&quot;,
&quot;Mery_ac_lf_lowarm_bend01.translateZ=0&quot;,
&quot;Mery_ac_rg_lowarm_bend01.translateX=0&quot;,
&quot;Mery_ac_rg_lowarm_bend01.translateY=0&quot;,
&quot;Mery_ac_rg_lowarm_bend01.translateZ=0&quot;,
&quot;Mery_ac_lf_uparm_bend02.translateX=0&quot;,
&quot;Mery_ac_lf_uparm_bend02.translateY=0&quot;,
&quot;Mery_ac_lf_uparm_bend02.translateZ=0&quot;,
&quot;Mery_ac_rg_uparm_bend02.translateX=0&quot;,
&quot;Mery_ac_rg_uparm_bend02.translateY=0&quot;,
&quot;Mery_ac_rg_uparm_bend02.translateZ=0&quot;,
&quot;Mery_ac_lf_uparm_bend01.translateX=0&quot;,
&quot;Mery_ac_lf_uparm_bend01.translateY=0&quot;,
&quot;Mery_ac_lf_uparm_bend01.translateZ=0&quot;,
&quot;Mery_ac_rg_uparm_bend01.translateX=0&quot;,
&quot;Mery_ac_rg_uparm_bend01.translateY=0&quot;,
&quot;Mery_ac_rg_uparm_bend01.translateZ=0&quot;,
&quot;Mery_ac_lf_ikhand.translateX=0&quot;,
&quot;Mery_ac_lf_ikhand.translateY=0&quot;,
&quot;Mery_ac_lf_ikhand.translateZ=0&quot;,
&quot;Mery_ac_lf_ikhand.rotateX=0&quot;,
&quot;Mery_ac_lf_ikhand.rotateY=0&quot;,
&quot;Mery_ac_lf_ikhand.rotateZ=0&quot;,
&quot;Mery_ac_lf_ikhand.scaleX=1&quot;,
&quot;Mery_ac_lf_ikhand.scaleY=1&quot;,
&quot;Mery_ac_lf_ikhand.scaleZ=1&quot;,
&quot;Mery_ac_lf_ikhand.stretchy=1&quot;,
&quot;Mery_ac_lf_ikhand.const=0&quot;,
&quot;Mery_ac_lf_ikhand.loc_follow_vis=0&quot;,
&quot;Mery_ac_lf_ikhand.rot_order=0&quot;,
&quot;Mery_ac_rg_ikhand.translateX=0&quot;,
&quot;Mery_ac_rg_ikhand.translateY=0&quot;,
&quot;Mery_ac_rg_ikhand.translateZ=0&quot;,
&quot;Mery_ac_rg_ikhand.rotateX=0&quot;,
&quot;Mery_ac_rg_ikhand.rotateY=0&quot;,
&quot;Mery_ac_rg_ikhand.rotateZ=0&quot;,
&quot;Mery_ac_rg_ikhand.scaleX=1&quot;,
&quot;Mery_ac_rg_ikhand.scaleY=1&quot;,
&quot;Mery_ac_rg_ikhand.scaleZ=1&quot;,
&quot;Mery_ac_rg_ikhand.stretchy=1&quot;,
&quot;Mery_ac_rg_ikhand.const=0&quot;,
&quot;Mery_ac_rg_ikhand.loc_follow_vis=0&quot;,
&quot;Mery_ac_rg_ikhand.rot_order=0&quot;,
&quot;Mery_ac_lf_elbow.translateX=0&quot;,
&quot;Mery_ac_lf_elbow.translateY=0&quot;,
&quot;Mery_ac_lf_elbow.translateZ=0&quot;,
&quot;Mery_ac_rg_elbow.translateX=0&quot;,
&quot;Mery_ac_rg_elbow.translateY=0&quot;,
&quot;Mery_ac_rg_elbow.translateZ=0&quot;,
&quot;Mery_ac_lf_eye.translateX=0&quot;,
&quot;Mery_ac_lf_eye.translateY=0&quot;,
&quot;Mery_ac_lf_eye.translateZ=0&quot;,
&quot;Mery_ac_lf_eye.rotateX=0&quot;,
&quot;Mery_ac_lf_eye.rotateY=0&quot;,
&quot;Mery_ac_lf_eye.rotateZ=0&quot;,
&quot;Mery_ac_rg_eye.translateX=0&quot;,
&quot;Mery_ac_rg_eye.translateY=0&quot;,
&quot;Mery_ac_rg_eye.translateZ=0&quot;,
&quot;Mery_ac_rg_eye.rotateX=0&quot;,
&quot;Mery_ac_rg_eye.rotateY=0&quot;,
&quot;Mery_ac_rg_eye.rotateZ=0&quot;,
&quot;Mery_ac_cn_eyes.translateX=0&quot;,
&quot;Mery_ac_cn_eyes.translateY=0&quot;,
&quot;Mery_ac_cn_eyes.translateZ=0&quot;,
&quot;Mery_ac_cn_eyes.rotateX=0&quot;,
&quot;Mery_ac_cn_eyes.rotateY=0&quot;,
&quot;Mery_ac_cn_eyes.rotateZ=0&quot;,
&quot;Mery_ac_cn_eyes.head_follow=1&quot;,
&quot;Mery_ac_rg_pinky03.rotateX=0&quot;,
&quot;Mery_ac_rg_pinky03.rotateY=0&quot;,
&quot;Mery_ac_rg_pinky03.rotateZ=0&quot;,
&quot;Mery_ac_rg_pinky03.scaleX=1&quot;,
&quot;Mery_ac_rg_pinky03.scaleY=1&quot;,
&quot;Mery_ac_rg_pinky03.scaleZ=1&quot;,
&quot;Mery_ac_rg_ring03.rotateX=0&quot;,
&quot;Mery_ac_rg_ring03.rotateY=0&quot;,
&quot;Mery_ac_rg_ring03.rotateZ=0&quot;,
&quot;Mery_ac_rg_ring03.scaleX=1&quot;,
&quot;Mery_ac_rg_ring03.scaleY=1&quot;,
&quot;Mery_ac_rg_ring03.scaleZ=1&quot;,
&quot;Mery_ac_rg_middle03.rotateX=0&quot;,
&quot;Mery_ac_rg_middle03.rotateY=0&quot;,
&quot;Mery_ac_rg_middle03.rotateZ=0&quot;,
&quot;Mery_ac_rg_middle03.scaleX=1&quot;,
&quot;Mery_ac_rg_middle03.scaleY=1&quot;,
&quot;Mery_ac_rg_middle03.scaleZ=1&quot;,
&quot;Mery_ac_rg_index03.rotateX=0&quot;,
&quot;Mery_ac_rg_index03.rotateY=0&quot;,
&quot;Mery_ac_rg_index03.rotateZ=0&quot;,
&quot;Mery_ac_rg_index03.scaleX=1&quot;,
&quot;Mery_ac_rg_index03.scaleY=1&quot;,
&quot;Mery_ac_rg_index03.scaleZ=1&quot;,
&quot;Mery_ac_lf_pinky03.rotateX=0&quot;,
&quot;Mery_ac_lf_pinky03.rotateY=0&quot;,
&quot;Mery_ac_lf_pinky03.rotateZ=0&quot;,
&quot;Mery_ac_lf_pinky03.scaleX=1&quot;,
&quot;Mery_ac_lf_pinky03.scaleY=1&quot;,
&quot;Mery_ac_lf_pinky03.scaleZ=1&quot;,
&quot;Mery_ac_lf_ring03.rotateX=0&quot;,
&quot;Mery_ac_lf_ring03.rotateY=0&quot;,
&quot;Mery_ac_lf_ring03.rotateZ=0&quot;,
&quot;Mery_ac_lf_ring03.scaleX=1&quot;,
&quot;Mery_ac_lf_ring03.scaleY=1&quot;,
&quot;Mery_ac_lf_ring03.scaleZ=1&quot;,
&quot;Mery_ac_lf_middle03.rotateX=0&quot;,
&quot;Mery_ac_lf_middle03.rotateY=0&quot;,
&quot;Mery_ac_lf_middle03.rotateZ=0&quot;,
&quot;Mery_ac_lf_middle03.scaleX=1&quot;,
&quot;Mery_ac_lf_middle03.scaleY=1&quot;,
&quot;Mery_ac_lf_middle03.scaleZ=1&quot;,
&quot;Mery_ac_lf_index03.rotateX=0&quot;,
&quot;Mery_ac_lf_index03.rotateY=0&quot;,
&quot;Mery_ac_lf_index03.rotateZ=0&quot;,
&quot;Mery_ac_lf_index03.scaleX=1&quot;,
&quot;Mery_ac_lf_index03.scaleY=1&quot;,
&quot;Mery_ac_lf_index03.scaleZ=1&quot;,
&quot;Mery_ac_rg_pinky02.rotateX=0&quot;,
&quot;Mery_ac_rg_pinky02.rotateY=0&quot;,
&quot;Mery_ac_rg_pinky02.rotateZ=0&quot;,
&quot;Mery_ac_rg_pinky02.scaleX=1&quot;,
&quot;Mery_ac_rg_pinky02.scaleY=1&quot;,
&quot;Mery_ac_rg_pinky02.scaleZ=1&quot;,
&quot;Mery_ac_rg_ring02.rotateX=0&quot;,
&quot;Mery_ac_rg_ring02.rotateY=0&quot;,
&quot;Mery_ac_rg_ring02.rotateZ=0&quot;,
&quot;Mery_ac_rg_ring02.scaleX=1&quot;,
&quot;Mery_ac_rg_ring02.scaleY=1&quot;,
&quot;Mery_ac_rg_ring02.scaleZ=1&quot;,
&quot;Mery_ac_rg_middle02.rotateX=0&quot;,
&quot;Mery_ac_rg_middle02.rotateY=0&quot;,
&quot;Mery_ac_rg_middle02.rotateZ=0&quot;,
&quot;Mery_ac_rg_middle02.scaleX=1&quot;,
&quot;Mery_ac_rg_middle02.scaleY=1&quot;,
&quot;Mery_ac_rg_middle02.scaleZ=1&quot;,
&quot;Mery_ac_rg_index02.rotateX=0&quot;,
&quot;Mery_ac_rg_index02.rotateY=0&quot;,
&quot;Mery_ac_rg_index02.rotateZ=0&quot;,
&quot;Mery_ac_rg_index02.scaleX=1&quot;,
&quot;Mery_ac_rg_index02.scaleY=1&quot;,
&quot;Mery_ac_rg_index02.scaleZ=1&quot;,
&quot;Mery_ac_lf_pinky02.rotateX=0&quot;,
&quot;Mery_ac_lf_pinky02.rotateY=0&quot;,
&quot;Mery_ac_lf_pinky02.rotateZ=0&quot;,
&quot;Mery_ac_lf_pinky02.scaleX=1&quot;,
&quot;Mery_ac_lf_pinky02.scaleY=1&quot;,
&quot;Mery_ac_lf_pinky02.scaleZ=1&quot;,
&quot;Mery_ac_lf_ring02.rotateX=0&quot;,
&quot;Mery_ac_lf_ring02.rotateY=0&quot;,
&quot;Mery_ac_lf_ring02.rotateZ=0&quot;,
&quot;Mery_ac_lf_ring02.scaleX=1&quot;,
&quot;Mery_ac_lf_ring02.scaleY=1&quot;,
&quot;Mery_ac_lf_ring02.scaleZ=1&quot;,
&quot;Mery_ac_lf_middle02.rotateX=0&quot;,
&quot;Mery_ac_lf_middle02.rotateY=0&quot;,
&quot;Mery_ac_lf_middle02.rotateZ=0&quot;,
&quot;Mery_ac_lf_middle02.scaleX=1&quot;,
&quot;Mery_ac_lf_middle02.scaleY=1&quot;,
&quot;Mery_ac_lf_middle02.scaleZ=1&quot;,
&quot;Mery_ac_lf_index02.rotateX=0&quot;,
&quot;Mery_ac_lf_index02.rotateY=0&quot;,
&quot;Mery_ac_lf_index02.rotateZ=0&quot;,
&quot;Mery_ac_lf_index02.scaleX=1&quot;,
&quot;Mery_ac_lf_index02.scaleY=1&quot;,
&quot;Mery_ac_lf_index02.scaleZ=1&quot;,
&quot;Mery_ac_rg_pinky01.rotateX=0&quot;,
&quot;Mery_ac_rg_pinky01.rotateY=0&quot;,
&quot;Mery_ac_rg_pinky01.rotateZ=0&quot;,
&quot;Mery_ac_rg_pinky01.scaleX=1&quot;,
&quot;Mery_ac_rg_pinky01.scaleY=1&quot;,
&quot;Mery_ac_rg_pinky01.scaleZ=1&quot;,
&quot;Mery_ac_rg_ring01.rotateX=0&quot;,
&quot;Mery_ac_rg_ring01.rotateY=0&quot;,
&quot;Mery_ac_rg_ring01.rotateZ=0&quot;,
&quot;Mery_ac_rg_ring01.scaleX=1&quot;,
&quot;Mery_ac_rg_ring01.scaleY=1&quot;,
&quot;Mery_ac_rg_ring01.scaleZ=1&quot;,
&quot;Mery_ac_rg_middle01.rotateX=0&quot;,
&quot;Mery_ac_rg_middle01.rotateY=0&quot;,
&quot;Mery_ac_rg_middle01.rotateZ=0&quot;,
&quot;Mery_ac_rg_middle01.scaleX=1&quot;,
&quot;Mery_ac_rg_middle01.scaleY=1&quot;,
&quot;Mery_ac_rg_middle01.scaleZ=1&quot;,
&quot;Mery_ac_rg_index01.rotateX=0&quot;,
&quot;Mery_ac_rg_index01.rotateY=0&quot;,
&quot;Mery_ac_rg_index01.rotateZ=0&quot;,
&quot;Mery_ac_rg_index01.scaleX=1&quot;,
&quot;Mery_ac_rg_index01.scaleY=1&quot;,
&quot;Mery_ac_rg_index01.scaleZ=1&quot;,
&quot;Mery_ac_rg_hand_cup.translateZ=0&quot;,
&quot;Mery_ac_lf_pinky01.rotateX=0&quot;,
&quot;Mery_ac_lf_pinky01.rotateY=0&quot;,
&quot;Mery_ac_lf_pinky01.rotateZ=0&quot;,
&quot;Mery_ac_lf_pinky01.scaleX=1&quot;,
&quot;Mery_ac_lf_pinky01.scaleY=1&quot;,
&quot;Mery_ac_lf_pinky01.scaleZ=1&quot;,
&quot;Mery_ac_lf_ring01.rotateX=0&quot;,
&quot;Mery_ac_lf_ring01.rotateY=0&quot;,
&quot;Mery_ac_lf_ring01.rotateZ=0&quot;,
&quot;Mery_ac_lf_ring01.scaleX=1&quot;,
&quot;Mery_ac_lf_ring01.scaleY=1&quot;,
&quot;Mery_ac_lf_ring01.scaleZ=1&quot;,
&quot;Mery_ac_lf_middle01.rotateX=0&quot;,
&quot;Mery_ac_lf_middle01.rotateY=0&quot;,
&quot;Mery_ac_lf_middle01.rotateZ=0&quot;,
&quot;Mery_ac_lf_middle01.scaleX=1&quot;,
&quot;Mery_ac_lf_middle01.scaleY=1&quot;,
&quot;Mery_ac_lf_middle01.scaleZ=1&quot;,
&quot;Mery_ac_lf_index01.rotateX=0&quot;,
&quot;Mery_ac_lf_index01.rotateY=0&quot;,
&quot;Mery_ac_lf_index01.rotateZ=0&quot;,
&quot;Mery_ac_lf_index01.scaleX=1&quot;,
&quot;Mery_ac_lf_index01.scaleY=1&quot;,
&quot;Mery_ac_lf_index01.scaleZ=1&quot;,
&quot;Mery_ac_lf_hand_cup.translateZ=0&quot;,
&quot;Mery_ac_lf_pinky_base.rotateX=0&quot;,
&quot;Mery_ac_lf_pinky_base.rotateY=0&quot;,
&quot;Mery_ac_lf_pinky_base.rotateZ=0&quot;,
&quot;Mery_ac_lf_pinky_base.scaleX=1&quot;,
&quot;Mery_ac_lf_pinky_base.scaleY=1&quot;,
&quot;Mery_ac_lf_pinky_base.scaleZ=1&quot;,
&quot;Mery_ac_lf_ring_base.rotateX=0&quot;,
&quot;Mery_ac_lf_ring_base.rotateY=0&quot;,
&quot;Mery_ac_lf_ring_base.rotateZ=0&quot;,
&quot;Mery_ac_lf_ring_base.scaleX=1&quot;,
&quot;Mery_ac_lf_ring_base.scaleY=1&quot;,
&quot;Mery_ac_lf_ring_base.scaleZ=1&quot;,
&quot;Mery_ac_lf_middle_base.rotateX=0&quot;,
&quot;Mery_ac_lf_middle_base.rotateY=0&quot;,
&quot;Mery_ac_lf_middle_base.rotateZ=0&quot;,
&quot;Mery_ac_lf_middle_base.scaleX=1&quot;,
&quot;Mery_ac_lf_middle_base.scaleY=1&quot;,
&quot;Mery_ac_lf_middle_base.scaleZ=1&quot;,
&quot;Mery_ac_lf_index_base.rotateX=0&quot;,
&quot;Mery_ac_lf_index_base.rotateY=0&quot;,
&quot;Mery_ac_lf_index_base.rotateZ=0&quot;,
&quot;Mery_ac_lf_index_base.scaleX=1&quot;,
&quot;Mery_ac_lf_index_base.scaleY=1&quot;,
&quot;Mery_ac_lf_index_base.scaleZ=1&quot;,
&quot;Mery_ac_rg_pinky_base.rotateX=0&quot;,
&quot;Mery_ac_rg_pinky_base.rotateY=0&quot;,
&quot;Mery_ac_rg_pinky_base.rotateZ=0&quot;,
&quot;Mery_ac_rg_pinky_base.scaleX=1&quot;,
&quot;Mery_ac_rg_pinky_base.scaleY=1&quot;,
&quot;Mery_ac_rg_pinky_base.scaleZ=1&quot;,
&quot;Mery_ac_rg_ring_base.rotateX=0&quot;,
&quot;Mery_ac_rg_ring_base.rotateY=0&quot;,
&quot;Mery_ac_rg_ring_base.rotateZ=0&quot;,
&quot;Mery_ac_rg_ring_base.scaleX=1&quot;,
&quot;Mery_ac_rg_ring_base.scaleY=1&quot;,
&quot;Mery_ac_rg_ring_base.scaleZ=1&quot;,
&quot;Mery_ac_rg_middle_base.rotateX=0&quot;,
&quot;Mery_ac_rg_middle_base.rotateY=0&quot;,
&quot;Mery_ac_rg_middle_base.rotateZ=0&quot;,
&quot;Mery_ac_rg_middle_base.scaleX=1&quot;,
&quot;Mery_ac_rg_middle_base.scaleY=1&quot;,
&quot;Mery_ac_rg_middle_base.scaleZ=1&quot;,
&quot;Mery_ac_rg_index_base.rotateX=0&quot;,
&quot;Mery_ac_rg_index_base.rotateY=0&quot;,
&quot;Mery_ac_rg_index_base.rotateZ=0&quot;,
&quot;Mery_ac_rg_index_base.scaleX=1&quot;,
&quot;Mery_ac_rg_index_base.scaleY=1&quot;,
&quot;Mery_ac_rg_index_base.scaleZ=1&quot;,
&quot;Mery_ac_cn_global.translateX=0&quot;,
&quot;Mery_ac_cn_global.translateY=0&quot;,
&quot;Mery_ac_cn_global.translateZ=0&quot;,
&quot;Mery_ac_cn_global.rotateX=0&quot;,
&quot;Mery_ac_cn_global.rotateY=0&quot;,
&quot;Mery_ac_cn_global.rotateZ=0&quot;,
&quot;Mery_ac_cn_global.global_scale=1&quot;,
&quot;Mery_ac_cn_global.const=0&quot;,
&quot;Mery_ac_cn_global.loc_follow_vis=0&quot;,
&quot;Mery_ac_cn_global.arrow_vis=0&quot;,
&quot;Mery_ac_rg_toe.rotateX=0&quot;,
&quot;Mery_ac_rg_toe.rotateY=0&quot;,
&quot;Mery_ac_rg_toe.rotateZ=0&quot;,
&quot;Mery_ac_lf_toe.rotateX=0&quot;,
&quot;Mery_ac_lf_toe.rotateY=0&quot;,
&quot;Mery_ac_lf_toe.rotateZ=0&quot;,
&quot;Mery_ac_lf_fkfoot.rotateX=0&quot;,
&quot;Mery_ac_lf_fkfoot.rotateY=0&quot;,
&quot;Mery_ac_lf_fkfoot.rotateZ=0&quot;,
&quot;Mery_ac_lf_fkfoot.rot_order=0&quot;,
&quot;Mery_ac_lf_upleg.rotateX=0&quot;,
&quot;Mery_ac_lf_upleg.rotateY=0&quot;,
&quot;Mery_ac_lf_upleg.rotateZ=0&quot;,
&quot;Mery_ac_lf_upleg.stretchy=1&quot;,
&quot;Mery_ac_lf_upleg.rot_order=0&quot;,
&quot;Mery_ac_rg_upleg.rotateX=0&quot;,
&quot;Mery_ac_rg_upleg.rotateY=0&quot;,
&quot;Mery_ac_rg_upleg.rotateZ=0&quot;,
&quot;Mery_ac_rg_upleg.stretchy=1&quot;,
&quot;Mery_ac_rg_upleg.rot_order=0&quot;,
&quot;Mery_ac_rg_fkfoot.rotateX=0&quot;,
&quot;Mery_ac_rg_fkfoot.rotateY=0&quot;,
&quot;Mery_ac_rg_fkfoot.rotateZ=0&quot;,
&quot;Mery_ac_rg_fkfoot.rot_order=0&quot;,
&quot;Mery_ac_lf_thumb03.rotateX=0&quot;,
&quot;Mery_ac_lf_thumb03.rotateY=0&quot;,
&quot;Mery_ac_lf_thumb03.rotateZ=0&quot;,
&quot;Mery_ac_lf_thumb03.scaleX=1&quot;,
&quot;Mery_ac_lf_thumb03.scaleY=1&quot;,
&quot;Mery_ac_lf_thumb03.scaleZ=1&quot;,
&quot;Mery_ac_rg_thumb03.rotateX=0&quot;,
&quot;Mery_ac_rg_thumb03.rotateY=0&quot;,
&quot;Mery_ac_rg_thumb03.rotateZ=0&quot;,
&quot;Mery_ac_rg_thumb03.scaleX=1&quot;,
&quot;Mery_ac_rg_thumb03.scaleY=1&quot;,
&quot;Mery_ac_rg_thumb03.scaleZ=1&quot;,
&quot;Mery_ac_rg_ikfoot._____=0&quot;,
&quot;Mery_ac_rg_ikfoot.translateX=0&quot;,
&quot;Mery_ac_rg_ikfoot.translateY=0&quot;,
&quot;Mery_ac_rg_ikfoot.translateZ=0&quot;,
&quot;Mery_ac_rg_ikfoot.rotateX=0&quot;,
&quot;Mery_ac_rg_ikfoot.rotateY=0&quot;,
&quot;Mery_ac_rg_ikfoot.rotateZ=0&quot;,
&quot;Mery_ac_rg_ikfoot.ball_lift=0&quot;,
&quot;Mery_ac_rg_ikfoot.toe_lift=0&quot;,
&quot;Mery_ac_rg_ikfoot.heel_lift=0&quot;,
&quot;Mery_ac_rg_ikfoot.lean=0&quot;,
&quot;Mery_ac_rg_ikfoot.side=0&quot;,
&quot;Mery_ac_rg_ikfoot.heel_spin=0&quot;,
&quot;Mery_ac_rg_ikfoot.toe_spin=0&quot;,
&quot;Mery_ac_rg_ikfoot.stretchy=1&quot;,
&quot;Mery_ac_rg_ikfoot.const=0&quot;,
&quot;Mery_ac_rg_ikfoot.loc_follow_vis=0&quot;,
&quot;Mery_ac_rg_ikfoot.rot_order=0&quot;,
&quot;Mery_ac_lf_ikfoot._____=0&quot;,
&quot;Mery_ac_lf_ikfoot.translateX=0&quot;,
&quot;Mery_ac_lf_ikfoot.translateY=0&quot;,
&quot;Mery_ac_lf_ikfoot.translateZ=0&quot;,
&quot;Mery_ac_lf_ikfoot.rotateX=0&quot;,
&quot;Mery_ac_lf_ikfoot.rotateY=0&quot;,
&quot;Mery_ac_lf_ikfoot.rotateZ=0&quot;,
&quot;Mery_ac_lf_ikfoot.ball_lift=0&quot;,
&quot;Mery_ac_lf_ikfoot.toe_lift=0&quot;,
&quot;Mery_ac_lf_ikfoot.heel_lift=0&quot;,
&quot;Mery_ac_lf_ikfoot.lean=0&quot;,
&quot;Mery_ac_lf_ikfoot.side=0&quot;,
&quot;Mery_ac_lf_ikfoot.heel_spin=0&quot;,
&quot;Mery_ac_lf_ikfoot.toe_spin=0&quot;,
&quot;Mery_ac_lf_ikfoot.stretchy=1&quot;,
&quot;Mery_ac_lf_ikfoot.const=0&quot;,
&quot;Mery_ac_lf_ikfoot.loc_follow_vis=0&quot;,
&quot;Mery_ac_lf_ikfoot.rot_order=0&quot;,
&quot;Mery_ac_lf_thumb02.rotateX=0&quot;,
&quot;Mery_ac_lf_thumb02.rotateY=0&quot;,
&quot;Mery_ac_lf_thumb02.rotateZ=0&quot;,
&quot;Mery_ac_lf_thumb02.scaleX=1&quot;,
&quot;Mery_ac_lf_thumb02.scaleY=1&quot;,
&quot;Mery_ac_lf_thumb02.scaleZ=1&quot;,
&quot;Mery_ac_rg_thumb02.rotateX=0&quot;,
&quot;Mery_ac_rg_thumb02.rotateY=0&quot;,
&quot;Mery_ac_rg_thumb02.rotateZ=0&quot;,
&quot;Mery_ac_rg_thumb02.scaleX=1&quot;,
&quot;Mery_ac_rg_thumb02.scaleY=1&quot;,
&quot;Mery_ac_rg_thumb02.scaleZ=1&quot;,
&quot;Mery_ac_lf_elbowPivot.translateX=0&quot;,
&quot;Mery_ac_lf_elbowPivot.translateY=0&quot;,
&quot;Mery_ac_lf_elbowPivot.translateZ=0&quot;,
&quot;Mery_ac_lf_elbowPivot.elbow_lock=0&quot;,
&quot;Mery_ac_rg_elbowPivot.translateX=0&quot;,
&quot;Mery_ac_rg_elbowPivot.translateY=0&quot;,
&quot;Mery_ac_rg_elbowPivot.translateZ=0&quot;,
&quot;Mery_ac_rg_elbowPivot.elbow_lock=0&quot;,
&quot;Mery_ac_lf_kneePivot.translateX=0&quot;,
&quot;Mery_ac_lf_kneePivot.translateY=0&quot;,
&quot;Mery_ac_lf_kneePivot.translateZ=0&quot;,
&quot;Mery_ac_lf_kneePivot.knee_lock=0&quot;,
&quot;Mery_ac_lf_thumb01.rotateX=0&quot;,
&quot;Mery_ac_lf_thumb01.rotateY=0&quot;,
&quot;Mery_ac_lf_thumb01.rotateZ=0&quot;,
&quot;Mery_ac_lf_thumb01.scaleX=1&quot;,
&quot;Mery_ac_lf_thumb01.scaleY=1&quot;,
&quot;Mery_ac_lf_thumb01.scaleZ=1&quot;,
&quot;Mery_ac_rg_thumb01.rotateX=0&quot;,
&quot;Mery_ac_rg_thumb01.rotateY=0&quot;,
&quot;Mery_ac_rg_thumb01.rotateZ=0&quot;,
&quot;Mery_ac_rg_thumb01.scaleX=1&quot;,
&quot;Mery_ac_rg_thumb01.scaleY=1&quot;,
&quot;Mery_ac_rg_thumb01.scaleZ=1&quot;,
&quot;Mery_ac_rg_kneePivot.translateX=0&quot;,
&quot;Mery_ac_rg_kneePivot.translateY=0&quot;,
&quot;Mery_ac_rg_kneePivot.translateZ=0&quot;,
&quot;Mery_ac_rg_kneePivot.knee_lock=0&quot;,
&quot;Mery_ac_lf_knee.translateX=0&quot;,
&quot;Mery_ac_lf_knee.translateY=0&quot;,
&quot;Mery_ac_lf_knee.translateZ=0&quot;,
&quot;Mery_ac_rg_lowleg.rotateX=0&quot;,
&quot;Mery_ac_rg_lowleg.rotateY=0&quot;,
&quot;Mery_ac_rg_lowleg.rotateZ=0&quot;,
&quot;Mery_ac_rg_lowleg.stretchy=1&quot;,
&quot;Mery_ac_rg_lowleg.rot_order=0&quot;,
&quot;Mery_ac_rg_knee.translateX=0&quot;,
&quot;Mery_ac_rg_knee.translateY=0&quot;,
&quot;Mery_ac_rg_knee.translateZ=0&quot;,
&quot;Mery_ac_cn_hip.back_length=1&quot;,
&quot;Mery_ac_cn_hip.translateX=0&quot;,
&quot;Mery_ac_cn_hip.translateY=0&quot;,
&quot;Mery_ac_cn_hip.translateZ=0&quot;,
&quot;Mery_ac_cn_hip.rotateX=0&quot;,
&quot;Mery_ac_cn_hip.rotateY=0&quot;,
&quot;Mery_ac_cn_hip.rotateZ=0&quot;,
&quot;Mery_ac_cn_hip.rot_order=0&quot;,
&quot;Mery_ac_cn_torso.translateX=0&quot;,
&quot;Mery_ac_cn_torso.translateY=0&quot;,
&quot;Mery_ac_cn_torso.translateZ=0&quot;,
&quot;Mery_ac_cn_torso.rotateX=0&quot;,
&quot;Mery_ac_cn_torso.rotateY=0&quot;,
&quot;Mery_ac_cn_torso.rotateZ=0&quot;,
&quot;Mery_ac_cn_torso.const=0&quot;,
&quot;Mery_ac_cn_torso.loc_follow_vis=0&quot;,
&quot;Mery_ac_cn_torso.rot_order=0&quot;,
&quot;Mery_ac_cn_fkback01.rotateX=0&quot;,
&quot;Mery_ac_cn_fkback01.rotateY=0&quot;,
&quot;Mery_ac_cn_fkback01.rotateZ=0&quot;,
&quot;Mery_ac_cn_fkback02.rotateX=0&quot;,
&quot;Mery_ac_cn_fkback02.rotateY=0&quot;,
&quot;Mery_ac_cn_fkback02.rotateZ=0&quot;,
&quot;Mery_ac_lf_fkhand.rotateX=0&quot;,
&quot;Mery_ac_lf_fkhand.rotateY=0&quot;,
&quot;Mery_ac_lf_fkhand.rotateZ=0&quot;,
&quot;Mery_ac_lf_fkhand.scaleX=1&quot;,
&quot;Mery_ac_lf_fkhand.scaleY=1&quot;,
&quot;Mery_ac_lf_fkhand.scaleZ=1&quot;,
&quot;Mery_ac_lf_fkhand.rot_order=0&quot;,
&quot;Mery_ac_rg_fkhand.rotateX=0&quot;,
&quot;Mery_ac_rg_fkhand.rotateY=0&quot;,
&quot;Mery_ac_rg_fkhand.rotateZ=0&quot;,
&quot;Mery_ac_rg_fkhand.scaleX=1&quot;,
&quot;Mery_ac_rg_fkhand.scaleY=1&quot;,
&quot;Mery_ac_rg_fkhand.scaleZ=1&quot;,
&quot;Mery_ac_rg_fkhand.rot_order=0&quot;,
&quot;Mery_ac_rg_lowarm.rotateX=0&quot;,
&quot;Mery_ac_rg_lowarm.rotateY=0&quot;,
&quot;Mery_ac_rg_lowarm.rotateZ=0&quot;,
&quot;Mery_ac_rg_lowarm.stretchy=1&quot;,
&quot;Mery_ac_rg_lowarm.rot_order=0&quot;,
&quot;Mery_ac_lf_lowarm.rotateX=0&quot;,
&quot;Mery_ac_lf_lowarm.rotateY=0&quot;,
&quot;Mery_ac_lf_lowarm.rotateZ=0&quot;,
&quot;Mery_ac_lf_lowarm.stretchy=1&quot;,
&quot;Mery_ac_lf_lowarm.rot_order=0&quot;,
&quot;Mery_ac_rg_uparm.rotateX=0&quot;,
&quot;Mery_ac_rg_uparm.rotateY=0&quot;,
&quot;Mery_ac_rg_uparm.rotateZ=0&quot;,
&quot;Mery_ac_rg_uparm.stretchy=1&quot;,
&quot;Mery_ac_rg_uparm.const=1&quot;,
&quot;Mery_ac_rg_uparm.rot_order=0&quot;,
&quot;Mery_ac_rg_clavicle.translateX=0&quot;,
&quot;Mery_ac_rg_clavicle.translateY=0&quot;,
&quot;Mery_ac_rg_clavicle.translateZ=0&quot;,
&quot;Mery_ac_rg_clavicle.rotateX=0&quot;,
&quot;Mery_ac_rg_clavicle.rotateY=0&quot;,
&quot;Mery_ac_rg_clavicle.rotateZ=0&quot;,
&quot;Mery_ac_rg_clavicle.stretchy=1&quot;,
&quot;Mery_ac_rg_breast.translateX=0&quot;,
&quot;Mery_ac_rg_breast.translateY=0&quot;,
&quot;Mery_ac_rg_breast.translateZ=0&quot;,
&quot;Mery_ac_rg_breast.rotateX=0&quot;,
&quot;Mery_ac_rg_breast.rotateY=0&quot;,
&quot;Mery_ac_rg_breast.rotateZ=0&quot;,
&quot;Mery_ac_rg_breast.scaleX=1&quot;,
&quot;Mery_ac_rg_breast.scaleY=1&quot;,
&quot;Mery_ac_rg_breast.scaleZ=1&quot;,
&quot;Mery_ac_lf_breast.translateX=0&quot;,
&quot;Mery_ac_lf_breast.translateY=0&quot;,
&quot;Mery_ac_lf_breast.translateZ=0&quot;,
&quot;Mery_ac_lf_breast.rotateX=0&quot;,
&quot;Mery_ac_lf_breast.rotateY=0&quot;,
&quot;Mery_ac_lf_breast.rotateZ=0&quot;,
&quot;Mery_ac_lf_breast.scaleX=1&quot;,
&quot;Mery_ac_lf_breast.scaleY=1&quot;,
&quot;Mery_ac_lf_breast.scaleZ=1&quot;,
&quot;Mery_ac_lf_clavicle.translateX=0&quot;,
&quot;Mery_ac_lf_clavicle.translateY=0&quot;,
&quot;Mery_ac_lf_clavicle.translateZ=0&quot;,
&quot;Mery_ac_lf_clavicle.rotateX=0&quot;,
&quot;Mery_ac_lf_clavicle.rotateY=0&quot;,
&quot;Mery_ac_lf_clavicle.rotateZ=0&quot;,
&quot;Mery_ac_lf_clavicle.stretchy=1&quot;,
&quot;Mery_ac_lf_uparm.rotateX=0&quot;,
&quot;Mery_ac_lf_uparm.rotateY=0&quot;,
&quot;Mery_ac_lf_uparm.rotateZ=0&quot;,
&quot;Mery_ac_lf_uparm.stretchy=1&quot;,
&quot;Mery_ac_lf_uparm.const=1&quot;,
&quot;Mery_ac_lf_uparm.rot_order=0&quot;,
&quot;Mery_ac_cn_chest.back_length=1&quot;,
&quot;Mery_ac_cn_chest.translateX=0&quot;,
&quot;Mery_ac_cn_chest.translateY=0&quot;,
&quot;Mery_ac_cn_chest.translateZ=0&quot;,
&quot;Mery_ac_cn_chest.rotateX=0&quot;,
&quot;Mery_ac_cn_chest.rotateY=0&quot;,
&quot;Mery_ac_cn_chest.rotateZ=0&quot;,
&quot;Mery_ac_cn_chest.back_SS=0&quot;,
&quot;Mery_ac_cn_chest.rot_order=0&quot;,
&quot;Mery_ac_cn_neck.neck_length=1&quot;,
&quot;Mery_ac_cn_neck.rotateX=0&quot;,
&quot;Mery_ac_cn_neck.rotateY=0&quot;,
&quot;Mery_ac_cn_neck.rotateZ=0&quot;,
&quot;Mery_ac_cn_head.neck_length=1&quot;,
&quot;Mery_ac_cn_head.translateX=0&quot;,
&quot;Mery_ac_cn_head.translateY=0&quot;,
&quot;Mery_ac_cn_head.translateZ=0&quot;,
&quot;Mery_ac_cn_head.rotateX=0&quot;,
&quot;Mery_ac_cn_head.rotateY=0&quot;,
&quot;Mery_ac_cn_head.rotateZ=0&quot;,
&quot;Mery_ac_cn_head.neck_follow=0&quot;,
&quot;Mery_ac_cn_head.head_scale=1&quot;,
&quot;Mery_ac_cn_head.rot_order=0&quot;,
&quot;Mery_ac_cn_head.local_vis=0&quot;,
&quot;Mery_ac_cn_head.hair_controls=0&quot;,
&quot;Mery_ac_cn_vis.cloth=0&quot;,
&quot;Mery_ac_cn_vis.quality=1&quot;,
&quot;Mery_ac_cn_vis.curves=1&quot;,
&quot;Mery_ac_cn_vis.facials=1&quot;,
&quot;Mery_ac_cn_vis.hair=1&quot;,
&quot;Mery_ac_cn_vis.shirt=1&quot;,
&quot;Mery_ac_cn_vis.t_shirt=0&quot;,
&quot;Mery_ac_cn_vis.pants=0&quot;,
&quot;Mery_ac_cn_vis.long_pants=1&quot;,
&quot;Mery_ac_cn_vis.shorts=0&quot;,
&quot;Mery_ac_cn_vis.skirt=0&quot;,
&quot;Mery_ac_cn_vis.socks=0&quot;,
&quot;Mery_ac_cn_vis.belt=0&quot;,
&quot;Mery_ac_cn_vis.bracelet=0&quot;};</command>
</menuItem>
<menuItem>
<separator>0</separator>
<radioPosition></radioPosition>
<type>mel</type>
<label>Reset Facial</label>
<command>MGP_ApplyPose {&quot;Mery_ac_rg_lowlid03_sg.translateX=0&quot;,
&quot;Mery_ac_rg_lowlid03_sg.translateY=0&quot;,
&quot;Mery_ac_rg_lowlid02_sg.translateX=0&quot;,
&quot;Mery_ac_rg_lowlid02_sg.translateY=0&quot;,
&quot;Mery_ac_rg_lowlid01_sg.translateX=0&quot;,
&quot;Mery_ac_rg_lowlid01_sg.translateY=0&quot;,
&quot;Mery_ac_rg_suplid03_sg.translateX=0&quot;,
&quot;Mery_ac_rg_suplid03_sg.translateY=0&quot;,
&quot;Mery_ac_rg_suplid02_sg.translateX=0&quot;,
&quot;Mery_ac_rg_suplid02_sg.translateY=0&quot;,
&quot;Mery_ac_rg_suplid01_sg.translateX=0&quot;,
&quot;Mery_ac_rg_suplid01_sg.translateY=0&quot;,
&quot;Mery_ac_lf_lowlid03_sg.translateX=0&quot;,
&quot;Mery_ac_lf_lowlid03_sg.translateY=0&quot;,
&quot;Mery_ac_lf_lowlid02_sg.translateX=0&quot;,
&quot;Mery_ac_lf_lowlid02_sg.translateY=0&quot;,
&quot;Mery_ac_lf_lowlid01_sg.translateX=0&quot;,
&quot;Mery_ac_lf_lowlid01_sg.translateY=0&quot;,
&quot;Mery_ac_lf_suplid03_sg.translateX=0&quot;,
&quot;Mery_ac_lf_suplid03_sg.translateY=0&quot;,
&quot;Mery_ac_lf_suplid02_sg.translateX=0&quot;,
&quot;Mery_ac_lf_suplid02_sg.translateY=0&quot;,
&quot;Mery_ac_lf_suplid01_sg.translateX=0&quot;,
&quot;Mery_ac_lf_suplid01_sg.translateY=0&quot;,
&quot;Mery_ac_general_rg_brow.translateY=0&quot;,
&quot;Mery_ac_lf_pupila.translateY=0&quot;,
&quot;Mery_ac_lf_iris.translateY=0&quot;,
&quot;Mery_ac_rg_iris.translateY=0&quot;,
&quot;Mery_ac_rg_pupila.translateY=0&quot;,
&quot;Mery_ac_lf_infLid_move_sg.translateX=0&quot;,
&quot;Mery_ac_lf_infLid_move_sg.translateY=0&quot;,
&quot;Mery_ac_lf_infLid_move_sg.rotateZ=0&quot;,
&quot;Mery_ac_lf_supfLid_move_sg.translateX=0&quot;,
&quot;Mery_ac_lf_supfLid_move_sg.translateY=0&quot;,
&quot;Mery_ac_lf_supfLid_move_sg.rotateZ=0&quot;,
&quot;Mery_ac_rg_supfLid_move_sg.translateX=0&quot;,
&quot;Mery_ac_rg_supfLid_move_sg.translateY=0&quot;,
&quot;Mery_ac_rg_supfLid_move_sg.rotateZ=0&quot;,
&quot;Mery_ac_rg_inffLid_move_sg.translateX=0&quot;,
&quot;Mery_ac_rg_inffLid_move_sg.translateY=0&quot;,
&quot;Mery_ac_rg_inffLid_move_sg.rotateZ=0&quot;,
&quot;Mery_ac_rg_stickyLips_control.translateY=0&quot;,
&quot;Mery_ac_lf_stickyLips_control.translateY=0&quot;,
&quot;Mery_ac_lf_tinyCorner_control.translateX=0&quot;,
&quot;Mery_ac_lf_tinyCorner_control.translateY=0&quot;,
&quot;Mery_ac_rg_tinyCorner_control.translateX=0&quot;,
&quot;Mery_ac_rg_tinyCorner_control.translateY=0&quot;,
&quot;Mery_ac_loLip_01_control.translateX=0&quot;,
&quot;Mery_ac_loLip_01_control.translateY=0&quot;,
&quot;Mery_ac_loLip_02_control.translateX=0&quot;,
&quot;Mery_ac_loLip_02_control.translateY=0&quot;,
&quot;Mery_ac_loLip_03_control.translateX=0&quot;,
&quot;Mery_ac_loLip_03_control.translateY=0&quot;,
&quot;Mery_ac_loLip_04_control.translateX=0&quot;,
&quot;Mery_ac_loLip_04_control.translateY=0&quot;,
&quot;Mery_ac_loLip_05_control.translateX=0&quot;,
&quot;Mery_ac_loLip_05_control.translateY=0&quot;,
&quot;Mery_ac_upLip_05_control.translateX=0&quot;,
&quot;Mery_ac_upLip_05_control.translateY=0&quot;,
&quot;Mery_ac_upLip_04_control.translateX=0&quot;,
&quot;Mery_ac_upLip_04_control.translateY=0&quot;,
&quot;Mery_ac_upLip_03_control.translateX=0&quot;,
&quot;Mery_ac_upLip_03_control.translateY=0&quot;,
&quot;Mery_ac_upLip_02_control.translateX=0&quot;,
&quot;Mery_ac_upLip_02_control.translateY=0&quot;,
&quot;Mery_ac_upLip_01_control.translateX=0&quot;,
&quot;Mery_ac_upLip_01_control.translateY=0&quot;,
&quot;Mery_ac_cn_inout_mouth.translateY=0&quot;,
&quot;Mery_ac_lf_cheekbone.translateY=0&quot;,
&quot;Mery_ac_rg_cheekbone.translateY=0&quot;,
&quot;Mery_ac_cn_mouth_move.translateX=0&quot;,
&quot;Mery_ac_cn_mouth_move.translateY=0&quot;,
&quot;Mery_ac_cn_mouth_move.rotateZ=0&quot;,
&quot;Mery_ac_dw_lf_lip_inout.translateY=0&quot;,
&quot;Mery_ac_dw_rg_lip_inout.translateY=0&quot;,
&quot;Mery_ac_up_lf_lip_inout.translateY=0&quot;,
&quot;Mery_ac_up_rg_lip_inout.translateY=0&quot;,
&quot;Mery_ac_lf_moflete.translateY=0&quot;,
&quot;Mery_ac_rg_moflete.translateY=0&quot;,
&quot;Mery_ac_jaw_front.translateX=0&quot;,
&quot;Mery_ac_cn_jaw_control.translateX=0&quot;,
&quot;Mery_ac_cn_jaw_control.translateY=0&quot;,
&quot;Mery_ac_cn_jaw_control.rotateZ=0&quot;,
&quot;Mery_ac_lf_corner_control.translateX=0&quot;,
&quot;Mery_ac_lf_corner_control.translateY=0&quot;,
&quot;Mery_ac_rg_corner_control.translateX=0&quot;,
&quot;Mery_ac_rg_corner_control.translateY=0&quot;,
&quot;Mery_ac_lf_nose.translateY=0&quot;,
&quot;Mery_ac_rg_nose.translateY=0&quot;,
&quot;Mery_ac_lf_entrecejo.translateX=0&quot;,
&quot;Mery_ac_lf_entrecejo.translateZ=0&quot;,
&quot;Mery_ac_rg_entrecejo.translateX=0&quot;,
&quot;Mery_ac_rg_entrecejo.translateZ=0&quot;,
&quot;Mery_ac_general_lf_brow.translateY=0&quot;,
&quot;Mery_ac_lf_brow03.translateY=0&quot;,
&quot;Mery_ac_lf_brow02.translateY=0&quot;,
&quot;Mery_ac_lf_brow01.translateY=0&quot;,
&quot;Mery_ac_rg_brow03.translateY=0&quot;,
&quot;Mery_ac_rg_brow02.translateY=0&quot;,
&quot;Mery_ac_rg_brow01.translateY=0&quot;};</command>
</menuItem>
<menuItem>
<separator>1</separator>
</menuItem>
<menuItem>
<separator>0</separator>
<radioPosition></radioPosition>
<type>mel</type>
<label>Reset All</label>
<command>MGP_ApplyPose {&quot;Mery_ac_cn_vis.cloth=0&quot;,
&quot;Mery_ac_cn_vis.quality=1&quot;,
&quot;Mery_ac_cn_vis.curves=1&quot;,
&quot;Mery_ac_cn_vis.facials=1&quot;,
&quot;Mery_ac_cn_vis.hair=1&quot;,
&quot;Mery_ac_cn_vis.shirt=1&quot;,
&quot;Mery_ac_cn_vis.t_shirt=0&quot;,
&quot;Mery_ac_cn_vis.pants=0&quot;,
&quot;Mery_ac_cn_vis.long_pants=1&quot;,
&quot;Mery_ac_cn_vis.shorts=0&quot;,
&quot;Mery_ac_cn_vis.skirt=0&quot;,
&quot;Mery_ac_cn_vis.socks=0&quot;,
&quot;Mery_ac_cn_vis.belt=0&quot;,
&quot;Mery_ac_cn_vis.bracelet=0&quot;,
&quot;Mery_ac_cn_head.neck_length=1&quot;,
&quot;Mery_ac_cn_head.translateX=0&quot;,
&quot;Mery_ac_cn_head.translateY=0&quot;,
&quot;Mery_ac_cn_head.translateZ=0&quot;,
&quot;Mery_ac_cn_head.rotateX=0&quot;,
&quot;Mery_ac_cn_head.rotateY=0&quot;,
&quot;Mery_ac_cn_head.rotateZ=0&quot;,
&quot;Mery_ac_cn_head.neck_follow=0&quot;,
&quot;Mery_ac_cn_head.head_scale=1&quot;,
&quot;Mery_ac_cn_head.rot_order=0&quot;,
&quot;Mery_ac_cn_head.local_vis=0&quot;,
&quot;Mery_ac_cn_head.hair_controls=0&quot;,
&quot;Mery_ac_cn_neck.neck_length=1&quot;,
&quot;Mery_ac_cn_neck.rotateX=0&quot;,
&quot;Mery_ac_cn_neck.rotateY=0&quot;,
&quot;Mery_ac_cn_neck.rotateZ=0&quot;,
&quot;Mery_ac_cn_chest.back_length=1&quot;,
&quot;Mery_ac_cn_chest.translateX=0&quot;,
&quot;Mery_ac_cn_chest.translateY=0&quot;,
&quot;Mery_ac_cn_chest.translateZ=0&quot;,
&quot;Mery_ac_cn_chest.rotateX=0&quot;,
&quot;Mery_ac_cn_chest.rotateY=0&quot;,
&quot;Mery_ac_cn_chest.rotateZ=0&quot;,
&quot;Mery_ac_cn_chest.back_SS=0&quot;,
&quot;Mery_ac_cn_chest.rot_order=0&quot;,
&quot;Mery_ac_lf_uparm.rotateX=0&quot;,
&quot;Mery_ac_lf_uparm.rotateY=0&quot;,
&quot;Mery_ac_lf_uparm.rotateZ=0&quot;,
&quot;Mery_ac_lf_uparm.stretchy=1&quot;,
&quot;Mery_ac_lf_uparm.const=1&quot;,
&quot;Mery_ac_lf_uparm.rot_order=0&quot;,
&quot;Mery_ac_lf_pinky03.rotateX=0&quot;,
&quot;Mery_ac_lf_pinky03.rotateY=0&quot;,
&quot;Mery_ac_lf_pinky03.rotateZ=0&quot;,
&quot;Mery_ac_lf_pinky03.scaleX=1&quot;,
&quot;Mery_ac_lf_pinky03.scaleY=1&quot;,
&quot;Mery_ac_lf_pinky03.scaleZ=1&quot;,
&quot;Mery_ac_lf_pinky02.rotateX=0&quot;,
&quot;Mery_ac_lf_pinky02.rotateY=0&quot;,
&quot;Mery_ac_lf_pinky02.rotateZ=0&quot;,
&quot;Mery_ac_lf_pinky02.scaleX=1&quot;,
&quot;Mery_ac_lf_pinky02.scaleY=1&quot;,
&quot;Mery_ac_lf_pinky02.scaleZ=1&quot;,
&quot;Mery_ac_lf_pinky01.rotateX=0&quot;,
&quot;Mery_ac_lf_pinky01.rotateY=0&quot;,
&quot;Mery_ac_lf_pinky01.rotateZ=0&quot;,
&quot;Mery_ac_lf_pinky01.scaleX=1&quot;,
&quot;Mery_ac_lf_pinky01.scaleY=1&quot;,
&quot;Mery_ac_lf_pinky01.scaleZ=1&quot;,
&quot;Mery_ac_lf_pinky_base.rotateX=0&quot;,
&quot;Mery_ac_lf_pinky_base.rotateY=0&quot;,
&quot;Mery_ac_lf_pinky_base.rotateZ=0&quot;,
&quot;Mery_ac_lf_pinky_base.scaleX=1&quot;,
&quot;Mery_ac_lf_pinky_base.scaleY=1&quot;,
&quot;Mery_ac_lf_pinky_base.scaleZ=1&quot;,
&quot;Mery_ac_lf_ring03.rotateX=0&quot;,
&quot;Mery_ac_lf_ring03.rotateY=0&quot;,
&quot;Mery_ac_lf_ring03.rotateZ=0&quot;,
&quot;Mery_ac_lf_ring03.scaleX=1&quot;,
&quot;Mery_ac_lf_ring03.scaleY=1&quot;,
&quot;Mery_ac_lf_ring03.scaleZ=1&quot;,
&quot;Mery_ac_lf_ring02.rotateX=0&quot;,
&quot;Mery_ac_lf_ring02.rotateY=0&quot;,
&quot;Mery_ac_lf_ring02.rotateZ=0&quot;,
&quot;Mery_ac_lf_ring02.scaleX=1&quot;,
&quot;Mery_ac_lf_ring02.scaleY=1&quot;,
&quot;Mery_ac_lf_ring02.scaleZ=1&quot;,
&quot;Mery_ac_lf_ring01.rotateX=0&quot;,
&quot;Mery_ac_lf_ring01.rotateY=0&quot;,
&quot;Mery_ac_lf_ring01.rotateZ=0&quot;,
&quot;Mery_ac_lf_ring01.scaleX=1&quot;,
&quot;Mery_ac_lf_ring01.scaleY=1&quot;,
&quot;Mery_ac_lf_ring01.scaleZ=1&quot;,
&quot;Mery_ac_lf_ring_base.rotateX=0&quot;,
&quot;Mery_ac_lf_ring_base.rotateY=0&quot;,
&quot;Mery_ac_lf_ring_base.rotateZ=0&quot;,
&quot;Mery_ac_lf_ring_base.scaleX=1&quot;,
&quot;Mery_ac_lf_ring_base.scaleY=1&quot;,
&quot;Mery_ac_lf_ring_base.scaleZ=1&quot;,
&quot;Mery_ac_lf_middle03.rotateX=0&quot;,
&quot;Mery_ac_lf_middle03.rotateY=0&quot;,
&quot;Mery_ac_lf_middle03.rotateZ=0&quot;,
&quot;Mery_ac_lf_middle03.scaleX=1&quot;,
&quot;Mery_ac_lf_middle03.scaleY=1&quot;,
&quot;Mery_ac_lf_middle03.scaleZ=1&quot;,
&quot;Mery_ac_lf_middle02.rotateX=0&quot;,
&quot;Mery_ac_lf_middle02.rotateY=0&quot;,
&quot;Mery_ac_lf_middle02.rotateZ=0&quot;,
&quot;Mery_ac_lf_middle02.scaleX=1&quot;,
&quot;Mery_ac_lf_middle02.scaleY=1&quot;,
&quot;Mery_ac_lf_middle02.scaleZ=1&quot;,
&quot;Mery_ac_lf_middle01.rotateX=0&quot;,
&quot;Mery_ac_lf_middle01.rotateY=0&quot;,
&quot;Mery_ac_lf_middle01.rotateZ=0&quot;,
&quot;Mery_ac_lf_middle01.scaleX=1&quot;,
&quot;Mery_ac_lf_middle01.scaleY=1&quot;,
&quot;Mery_ac_lf_middle01.scaleZ=1&quot;,
&quot;Mery_ac_lf_middle_base.rotateX=0&quot;,
&quot;Mery_ac_lf_middle_base.rotateY=0&quot;,
&quot;Mery_ac_lf_middle_base.rotateZ=0&quot;,
&quot;Mery_ac_lf_middle_base.scaleX=1&quot;,
&quot;Mery_ac_lf_middle_base.scaleY=1&quot;,
&quot;Mery_ac_lf_middle_base.scaleZ=1&quot;,
&quot;Mery_ac_lf_index03.rotateX=0&quot;,
&quot;Mery_ac_lf_index03.rotateY=0&quot;,
&quot;Mery_ac_lf_index03.rotateZ=0&quot;,
&quot;Mery_ac_lf_index03.scaleX=1&quot;,
&quot;Mery_ac_lf_index03.scaleY=1&quot;,
&quot;Mery_ac_lf_index03.scaleZ=1&quot;,
&quot;Mery_ac_lf_index02.rotateX=0&quot;,
&quot;Mery_ac_lf_index02.rotateY=0&quot;,
&quot;Mery_ac_lf_index02.rotateZ=0&quot;,
&quot;Mery_ac_lf_index02.scaleX=1&quot;,
&quot;Mery_ac_lf_index02.scaleY=1&quot;,
&quot;Mery_ac_lf_index02.scaleZ=1&quot;,
&quot;Mery_ac_lf_index01.rotateX=0&quot;,
&quot;Mery_ac_lf_index01.rotateY=0&quot;,
&quot;Mery_ac_lf_index01.rotateZ=0&quot;,
&quot;Mery_ac_lf_index01.scaleX=1&quot;,
&quot;Mery_ac_lf_index01.scaleY=1&quot;,
&quot;Mery_ac_lf_index01.scaleZ=1&quot;,
&quot;Mery_ac_lf_index_base.rotateX=0&quot;,
&quot;Mery_ac_lf_index_base.rotateY=0&quot;,
&quot;Mery_ac_lf_index_base.rotateZ=0&quot;,
&quot;Mery_ac_lf_index_base.scaleX=1&quot;,
&quot;Mery_ac_lf_index_base.scaleY=1&quot;,
&quot;Mery_ac_lf_index_base.scaleZ=1&quot;,
&quot;Mery_ac_lf_thumb03.rotateX=0&quot;,
&quot;Mery_ac_lf_thumb03.rotateY=0&quot;,
&quot;Mery_ac_lf_thumb03.rotateZ=0&quot;,
&quot;Mery_ac_lf_thumb03.scaleX=1&quot;,
&quot;Mery_ac_lf_thumb03.scaleY=1&quot;,
&quot;Mery_ac_lf_thumb03.scaleZ=1&quot;,
&quot;Mery_ac_lf_thumb02.rotateX=0&quot;,
&quot;Mery_ac_lf_thumb02.rotateY=0&quot;,
&quot;Mery_ac_lf_thumb02.rotateZ=0&quot;,
&quot;Mery_ac_lf_thumb02.scaleX=1&quot;,
&quot;Mery_ac_lf_thumb02.scaleY=1&quot;,
&quot;Mery_ac_lf_thumb02.scaleZ=1&quot;,
&quot;Mery_ac_lf_thumb01.rotateX=0&quot;,
&quot;Mery_ac_lf_thumb01.rotateY=0&quot;,
&quot;Mery_ac_lf_thumb01.rotateZ=0&quot;,
&quot;Mery_ac_lf_thumb01.scaleX=1&quot;,
&quot;Mery_ac_lf_thumb01.scaleY=1&quot;,
&quot;Mery_ac_lf_thumb01.scaleZ=1&quot;,
&quot;Mery_ac_lf_hand_cup.translateZ=0&quot;,
&quot;Mery_ac_lf_clavicle.translateX=0&quot;,
&quot;Mery_ac_lf_clavicle.translateY=0&quot;,
&quot;Mery_ac_lf_clavicle.translateZ=0&quot;,
&quot;Mery_ac_lf_clavicle.rotateX=0&quot;,
&quot;Mery_ac_lf_clavicle.rotateY=0&quot;,
&quot;Mery_ac_lf_clavicle.rotateZ=0&quot;,
&quot;Mery_ac_lf_clavicle.stretchy=1&quot;,
&quot;Mery_ac_rg_pinky03.rotateX=0&quot;,
&quot;Mery_ac_rg_pinky03.rotateY=0&quot;,
&quot;Mery_ac_rg_pinky03.rotateZ=0&quot;,
&quot;Mery_ac_rg_pinky03.scaleX=1&quot;,
&quot;Mery_ac_rg_pinky03.scaleY=1&quot;,
&quot;Mery_ac_rg_pinky03.scaleZ=1&quot;,
&quot;Mery_ac_rg_pinky02.rotateX=0&quot;,
&quot;Mery_ac_rg_pinky02.rotateY=0&quot;,
&quot;Mery_ac_rg_pinky02.rotateZ=0&quot;,
&quot;Mery_ac_rg_pinky02.scaleX=1&quot;,
&quot;Mery_ac_rg_pinky02.scaleY=1&quot;,
&quot;Mery_ac_rg_pinky02.scaleZ=1&quot;,
&quot;Mery_ac_rg_pinky01.rotateX=0&quot;,
&quot;Mery_ac_rg_pinky01.rotateY=0&quot;,
&quot;Mery_ac_rg_pinky01.rotateZ=0&quot;,
&quot;Mery_ac_rg_pinky01.scaleX=1&quot;,
&quot;Mery_ac_rg_pinky01.scaleY=1&quot;,
&quot;Mery_ac_rg_pinky01.scaleZ=1&quot;,
&quot;Mery_ac_rg_pinky_base.rotateX=0&quot;,
&quot;Mery_ac_rg_pinky_base.rotateY=0&quot;,
&quot;Mery_ac_rg_pinky_base.rotateZ=0&quot;,
&quot;Mery_ac_rg_pinky_base.scaleX=1&quot;,
&quot;Mery_ac_rg_pinky_base.scaleY=1&quot;,
&quot;Mery_ac_rg_pinky_base.scaleZ=1&quot;,
&quot;Mery_ac_rg_ring03.rotateX=0&quot;,
&quot;Mery_ac_rg_ring03.rotateY=0&quot;,
&quot;Mery_ac_rg_ring03.rotateZ=0&quot;,
&quot;Mery_ac_rg_ring03.scaleX=1&quot;,
&quot;Mery_ac_rg_ring03.scaleY=1&quot;,
&quot;Mery_ac_rg_ring03.scaleZ=1&quot;,
&quot;Mery_ac_rg_ring02.rotateX=0&quot;,
&quot;Mery_ac_rg_ring02.rotateY=0&quot;,
&quot;Mery_ac_rg_ring02.rotateZ=0&quot;,
&quot;Mery_ac_rg_ring02.scaleX=1&quot;,
&quot;Mery_ac_rg_ring02.scaleY=1&quot;,
&quot;Mery_ac_rg_ring02.scaleZ=1&quot;,
&quot;Mery_ac_rg_ring01.rotateX=0&quot;,
&quot;Mery_ac_rg_ring01.rotateY=0&quot;,
&quot;Mery_ac_rg_ring01.rotateZ=0&quot;,
&quot;Mery_ac_rg_ring01.scaleX=1&quot;,
&quot;Mery_ac_rg_ring01.scaleY=1&quot;,
&quot;Mery_ac_rg_ring01.scaleZ=1&quot;,
&quot;Mery_ac_rg_ring_base.rotateX=0&quot;,
&quot;Mery_ac_rg_ring_base.rotateY=0&quot;,
&quot;Mery_ac_rg_ring_base.rotateZ=0&quot;,
&quot;Mery_ac_rg_ring_base.scaleX=1&quot;,
&quot;Mery_ac_rg_ring_base.scaleY=1&quot;,
&quot;Mery_ac_rg_ring_base.scaleZ=1&quot;,
&quot;Mery_ac_rg_middle03.rotateX=0&quot;,
&quot;Mery_ac_rg_middle03.rotateY=0&quot;,
&quot;Mery_ac_rg_middle03.rotateZ=0&quot;,
&quot;Mery_ac_rg_middle03.scaleX=1&quot;,
&quot;Mery_ac_rg_middle03.scaleY=1&quot;,
&quot;Mery_ac_rg_middle03.scaleZ=1&quot;,
&quot;Mery_ac_rg_middle02.rotateX=0&quot;,
&quot;Mery_ac_rg_middle02.rotateY=0&quot;,
&quot;Mery_ac_rg_middle02.rotateZ=0&quot;,
&quot;Mery_ac_rg_middle02.scaleX=1&quot;,
&quot;Mery_ac_rg_middle02.scaleY=1&quot;,
&quot;Mery_ac_rg_middle02.scaleZ=1&quot;,
&quot;Mery_ac_rg_middle01.rotateX=0&quot;,
&quot;Mery_ac_rg_middle01.rotateY=0&quot;,
&quot;Mery_ac_rg_middle01.rotateZ=0&quot;,
&quot;Mery_ac_rg_middle01.scaleX=1&quot;,
&quot;Mery_ac_rg_middle01.scaleY=1&quot;,
&quot;Mery_ac_rg_middle01.scaleZ=1&quot;,
&quot;Mery_ac_rg_middle_base.rotateX=0&quot;,
&quot;Mery_ac_rg_middle_base.rotateY=0&quot;,
&quot;Mery_ac_rg_middle_base.rotateZ=0&quot;,
&quot;Mery_ac_rg_middle_base.scaleX=1&quot;,
&quot;Mery_ac_rg_middle_base.scaleY=1&quot;,
&quot;Mery_ac_rg_middle_base.scaleZ=1&quot;,
&quot;Mery_ac_rg_index03.rotateX=0&quot;,
&quot;Mery_ac_rg_index03.rotateY=0&quot;,
&quot;Mery_ac_rg_index03.rotateZ=0&quot;,
&quot;Mery_ac_rg_index03.scaleX=1&quot;,
&quot;Mery_ac_rg_index03.scaleY=1&quot;,
&quot;Mery_ac_rg_index03.scaleZ=1&quot;,
&quot;Mery_ac_rg_index02.rotateX=0&quot;,
&quot;Mery_ac_rg_index02.rotateY=0&quot;,
&quot;Mery_ac_rg_index02.rotateZ=0&quot;,
&quot;Mery_ac_rg_index02.scaleX=1&quot;,
&quot;Mery_ac_rg_index02.scaleY=1&quot;,
&quot;Mery_ac_rg_index02.scaleZ=1&quot;,
&quot;Mery_ac_rg_index01.rotateX=0&quot;,
&quot;Mery_ac_rg_index01.rotateY=0&quot;,
&quot;Mery_ac_rg_index01.rotateZ=0&quot;,
&quot;Mery_ac_rg_index01.scaleX=1&quot;,
&quot;Mery_ac_rg_index01.scaleY=1&quot;,
&quot;Mery_ac_rg_index01.scaleZ=1&quot;,
&quot;Mery_ac_rg_index_base.rotateX=0&quot;,
&quot;Mery_ac_rg_index_base.rotateY=0&quot;,
&quot;Mery_ac_rg_index_base.rotateZ=0&quot;,
&quot;Mery_ac_rg_index_base.scaleX=1&quot;,
&quot;Mery_ac_rg_index_base.scaleY=1&quot;,
&quot;Mery_ac_rg_index_base.scaleZ=1&quot;,
&quot;Mery_ac_rg_thumb03.rotateX=0&quot;,
&quot;Mery_ac_rg_thumb03.rotateY=0&quot;,
&quot;Mery_ac_rg_thumb03.rotateZ=0&quot;,
&quot;Mery_ac_rg_thumb03.scaleX=1&quot;,
&quot;Mery_ac_rg_thumb03.scaleY=1&quot;,
&quot;Mery_ac_rg_thumb03.scaleZ=1&quot;,
&quot;Mery_ac_rg_thumb02.rotateX=0&quot;,
&quot;Mery_ac_rg_thumb02.rotateY=0&quot;,
&quot;Mery_ac_rg_thumb02.rotateZ=0&quot;,
&quot;Mery_ac_rg_thumb02.scaleX=1&quot;,
&quot;Mery_ac_rg_thumb02.scaleY=1&quot;,
&quot;Mery_ac_rg_thumb02.scaleZ=1&quot;,
&quot;Mery_ac_rg_thumb01.rotateX=0&quot;,
&quot;Mery_ac_rg_thumb01.rotateY=0&quot;,
&quot;Mery_ac_rg_thumb01.rotateZ=0&quot;,
&quot;Mery_ac_rg_thumb01.scaleX=1&quot;,
&quot;Mery_ac_rg_thumb01.scaleY=1&quot;,
&quot;Mery_ac_rg_thumb01.scaleZ=1&quot;,
&quot;Mery_ac_rg_hand_cup.translateZ=0&quot;,
&quot;Mery_ac_lf_breast.translateX=0&quot;,
&quot;Mery_ac_lf_breast.translateY=0&quot;,
&quot;Mery_ac_lf_breast.translateZ=0&quot;,
&quot;Mery_ac_lf_breast.rotateX=0&quot;,
&quot;Mery_ac_lf_breast.rotateY=0&quot;,
&quot;Mery_ac_lf_breast.rotateZ=0&quot;,
&quot;Mery_ac_lf_breast.scaleX=1&quot;,
&quot;Mery_ac_lf_breast.scaleY=1&quot;,
&quot;Mery_ac_lf_breast.scaleZ=1&quot;,
&quot;Mery_ac_rg_breast.translateX=0&quot;,
&quot;Mery_ac_rg_breast.translateY=0&quot;,
&quot;Mery_ac_rg_breast.translateZ=0&quot;,
&quot;Mery_ac_rg_breast.rotateX=0&quot;,
&quot;Mery_ac_rg_breast.rotateY=0&quot;,
&quot;Mery_ac_rg_breast.rotateZ=0&quot;,
&quot;Mery_ac_rg_breast.scaleX=1&quot;,
&quot;Mery_ac_rg_breast.scaleY=1&quot;,
&quot;Mery_ac_rg_breast.scaleZ=1&quot;,
&quot;Mery_ac_rg_clavicle.translateX=0&quot;,
&quot;Mery_ac_rg_clavicle.translateY=0&quot;,
&quot;Mery_ac_rg_clavicle.translateZ=0&quot;,
&quot;Mery_ac_rg_clavicle.rotateX=0&quot;,
&quot;Mery_ac_rg_clavicle.rotateY=0&quot;,
&quot;Mery_ac_rg_clavicle.rotateZ=0&quot;,
&quot;Mery_ac_rg_clavicle.stretchy=1&quot;,
&quot;Mery_ac_rg_uparm.rotateX=0&quot;,
&quot;Mery_ac_rg_uparm.rotateY=0&quot;,
&quot;Mery_ac_rg_uparm.rotateZ=0&quot;,
&quot;Mery_ac_rg_uparm.stretchy=1&quot;,
&quot;Mery_ac_rg_uparm.const=1&quot;,
&quot;Mery_ac_rg_uparm.rot_order=0&quot;,
&quot;Mery_ac_lf_lowarm.rotateX=0&quot;,
&quot;Mery_ac_lf_lowarm.rotateY=0&quot;,
&quot;Mery_ac_lf_lowarm.rotateZ=0&quot;,
&quot;Mery_ac_lf_lowarm.stretchy=1&quot;,
&quot;Mery_ac_lf_lowarm.rot_order=0&quot;,
&quot;Mery_ac_rg_lowarm.rotateX=0&quot;,
&quot;Mery_ac_rg_lowarm.rotateY=0&quot;,
&quot;Mery_ac_rg_lowarm.rotateZ=0&quot;,
&quot;Mery_ac_rg_lowarm.stretchy=1&quot;,
&quot;Mery_ac_rg_lowarm.rot_order=0&quot;,
&quot;Mery_ac_rg_fkhand.rotateX=0&quot;,
&quot;Mery_ac_rg_fkhand.rotateY=0&quot;,
&quot;Mery_ac_rg_fkhand.rotateZ=0&quot;,
&quot;Mery_ac_rg_fkhand.scaleX=1&quot;,
&quot;Mery_ac_rg_fkhand.scaleY=1&quot;,
&quot;Mery_ac_rg_fkhand.scaleZ=1&quot;,
&quot;Mery_ac_rg_fkhand.rot_order=0&quot;,
&quot;Mery_ac_lf_fkhand.rotateX=0&quot;,
&quot;Mery_ac_lf_fkhand.rotateY=0&quot;,
&quot;Mery_ac_lf_fkhand.rotateZ=0&quot;,
&quot;Mery_ac_lf_fkhand.scaleX=1&quot;,
&quot;Mery_ac_lf_fkhand.scaleY=1&quot;,
&quot;Mery_ac_lf_fkhand.scaleZ=1&quot;,
&quot;Mery_ac_lf_fkhand.rot_order=0&quot;,
&quot;Mery_ac_cn_fkback02.rotateX=0&quot;,
&quot;Mery_ac_cn_fkback02.rotateY=0&quot;,
&quot;Mery_ac_cn_fkback02.rotateZ=0&quot;,
&quot;Mery_ac_cn_fkback01.rotateX=0&quot;,
&quot;Mery_ac_cn_fkback01.rotateY=0&quot;,
&quot;Mery_ac_cn_fkback01.rotateZ=0&quot;,
&quot;Mery_ac_cn_torso.translateX=0&quot;,
&quot;Mery_ac_cn_torso.translateY=0&quot;,
&quot;Mery_ac_cn_torso.translateZ=0&quot;,
&quot;Mery_ac_cn_torso.rotateX=0&quot;,
&quot;Mery_ac_cn_torso.rotateY=0&quot;,
&quot;Mery_ac_cn_torso.rotateZ=0&quot;,
&quot;Mery_ac_cn_torso.const=0&quot;,
&quot;Mery_ac_cn_torso.loc_follow_vis=0&quot;,
&quot;Mery_ac_cn_torso.rot_order=0&quot;,
&quot;Mery_ac_cn_hip.back_length=1&quot;,
&quot;Mery_ac_cn_hip.translateX=0&quot;,
&quot;Mery_ac_cn_hip.translateY=0&quot;,
&quot;Mery_ac_cn_hip.translateZ=0&quot;,
&quot;Mery_ac_cn_hip.rotateX=0&quot;,
&quot;Mery_ac_cn_hip.rotateY=0&quot;,
&quot;Mery_ac_cn_hip.rotateZ=0&quot;,
&quot;Mery_ac_cn_hip.rot_order=0&quot;,
&quot;Mery_ac_lf_knee.translateX=0&quot;,
&quot;Mery_ac_lf_knee.translateY=0&quot;,
&quot;Mery_ac_lf_knee.translateZ=0&quot;,
&quot;Mery_ac_rg_knee.translateX=0&quot;,
&quot;Mery_ac_rg_knee.translateY=0&quot;,
&quot;Mery_ac_rg_knee.translateZ=0&quot;,
&quot;Mery_ac_rg_lowleg.rotateX=0&quot;,
&quot;Mery_ac_rg_lowleg.rotateY=0&quot;,
&quot;Mery_ac_rg_lowleg.rotateZ=0&quot;,
&quot;Mery_ac_rg_lowleg.stretchy=1&quot;,
&quot;Mery_ac_rg_lowleg.rot_order=0&quot;,
&quot;Mery_ac_rg_kneePivot.translateX=0&quot;,
&quot;Mery_ac_rg_kneePivot.translateY=0&quot;,
&quot;Mery_ac_rg_kneePivot.translateZ=0&quot;,
&quot;Mery_ac_rg_kneePivot.knee_lock=0&quot;,
&quot;Mery_ac_lf_kneePivot.translateX=0&quot;,
&quot;Mery_ac_lf_kneePivot.translateY=0&quot;,
&quot;Mery_ac_lf_kneePivot.translateZ=0&quot;,
&quot;Mery_ac_lf_kneePivot.knee_lock=0&quot;,
&quot;Mery_ac_rg_elbowPivot.translateX=0&quot;,
&quot;Mery_ac_rg_elbowPivot.translateY=0&quot;,
&quot;Mery_ac_rg_elbowPivot.translateZ=0&quot;,
&quot;Mery_ac_rg_elbowPivot.elbow_lock=0&quot;,
&quot;Mery_ac_lf_elbowPivot.translateX=0&quot;,
&quot;Mery_ac_lf_elbowPivot.translateY=0&quot;,
&quot;Mery_ac_lf_elbowPivot.translateZ=0&quot;,
&quot;Mery_ac_lf_elbowPivot.elbow_lock=0&quot;,
&quot;Mery_ac_lf_ikfoot._____=0&quot;,
&quot;Mery_ac_lf_ikfoot.translateX=0&quot;,
&quot;Mery_ac_lf_ikfoot.translateY=0&quot;,
&quot;Mery_ac_lf_ikfoot.translateZ=0&quot;,
&quot;Mery_ac_lf_ikfoot.rotateX=0&quot;,
&quot;Mery_ac_lf_ikfoot.rotateY=0&quot;,
&quot;Mery_ac_lf_ikfoot.rotateZ=0&quot;,
&quot;Mery_ac_lf_ikfoot.ball_lift=0&quot;,
&quot;Mery_ac_lf_ikfoot.toe_lift=0&quot;,
&quot;Mery_ac_lf_ikfoot.heel_lift=0&quot;,
&quot;Mery_ac_lf_ikfoot.lean=0&quot;,
&quot;Mery_ac_lf_ikfoot.side=0&quot;,
&quot;Mery_ac_lf_ikfoot.heel_spin=0&quot;,
&quot;Mery_ac_lf_ikfoot.toe_spin=0&quot;,
&quot;Mery_ac_lf_ikfoot.stretchy=1&quot;,
&quot;Mery_ac_lf_ikfoot.const=0&quot;,
&quot;Mery_ac_lf_ikfoot.loc_follow_vis=0&quot;,
&quot;Mery_ac_lf_ikfoot.rot_order=0&quot;,
&quot;Mery_ac_rg_ikfoot._____=0&quot;,
&quot;Mery_ac_rg_ikfoot.translateX=0&quot;,
&quot;Mery_ac_rg_ikfoot.translateY=0&quot;,
&quot;Mery_ac_rg_ikfoot.translateZ=0&quot;,
&quot;Mery_ac_rg_ikfoot.rotateX=0&quot;,
&quot;Mery_ac_rg_ikfoot.rotateY=0&quot;,
&quot;Mery_ac_rg_ikfoot.rotateZ=0&quot;,
&quot;Mery_ac_rg_ikfoot.ball_lift=0&quot;,
&quot;Mery_ac_rg_ikfoot.toe_lift=0&quot;,
&quot;Mery_ac_rg_ikfoot.heel_lift=0&quot;,
&quot;Mery_ac_rg_ikfoot.lean=0&quot;,
&quot;Mery_ac_rg_ikfoot.side=0&quot;,
&quot;Mery_ac_rg_ikfoot.heel_spin=0&quot;,
&quot;Mery_ac_rg_ikfoot.toe_spin=0&quot;,
&quot;Mery_ac_rg_ikfoot.stretchy=1&quot;,
&quot;Mery_ac_rg_ikfoot.const=0&quot;,
&quot;Mery_ac_rg_ikfoot.loc_follow_vis=0&quot;,
&quot;Mery_ac_rg_ikfoot.rot_order=0&quot;,
&quot;Mery_ac_rg_fkfoot.rotateX=0&quot;,
&quot;Mery_ac_rg_fkfoot.rotateY=0&quot;,
&quot;Mery_ac_rg_fkfoot.rotateZ=0&quot;,
&quot;Mery_ac_rg_fkfoot.rot_order=0&quot;,
&quot;Mery_ac_rg_upleg.rotateX=0&quot;,
&quot;Mery_ac_rg_upleg.rotateY=0&quot;,
&quot;Mery_ac_rg_upleg.rotateZ=0&quot;,
&quot;Mery_ac_rg_upleg.stretchy=1&quot;,
&quot;Mery_ac_rg_upleg.rot_order=0&quot;,
&quot;Mery_ac_lf_upleg.rotateX=0&quot;,
&quot;Mery_ac_lf_upleg.rotateY=0&quot;,
&quot;Mery_ac_lf_upleg.rotateZ=0&quot;,
&quot;Mery_ac_lf_upleg.stretchy=1&quot;,
&quot;Mery_ac_lf_upleg.rot_order=0&quot;,
&quot;Mery_ac_lf_fkfoot.rotateX=0&quot;,
&quot;Mery_ac_lf_fkfoot.rotateY=0&quot;,
&quot;Mery_ac_lf_fkfoot.rotateZ=0&quot;,
&quot;Mery_ac_lf_fkfoot.rot_order=0&quot;,
&quot;Mery_ac_lf_toe.rotateX=0&quot;,
&quot;Mery_ac_lf_toe.rotateY=0&quot;,
&quot;Mery_ac_lf_toe.rotateZ=0&quot;,
&quot;Mery_ac_rg_toe.rotateX=0&quot;,
&quot;Mery_ac_rg_toe.rotateY=0&quot;,
&quot;Mery_ac_rg_toe.rotateZ=0&quot;,
&quot;Mery_ac_cn_global.translateX=0&quot;,
&quot;Mery_ac_cn_global.translateY=0&quot;,
&quot;Mery_ac_cn_global.translateZ=0&quot;,
&quot;Mery_ac_cn_global.rotateX=0&quot;,
&quot;Mery_ac_cn_global.rotateY=0&quot;,
&quot;Mery_ac_cn_global.rotateZ=0&quot;,
&quot;Mery_ac_cn_global.global_scale=1&quot;,
&quot;Mery_ac_cn_global.const=0&quot;,
&quot;Mery_ac_cn_global.loc_follow_vis=0&quot;,
&quot;Mery_ac_cn_global.arrow_vis=0&quot;,
&quot;Mery_ac_cn_eyes.translateX=0&quot;,
&quot;Mery_ac_cn_eyes.translateY=0&quot;,
&quot;Mery_ac_cn_eyes.translateZ=0&quot;,
&quot;Mery_ac_cn_eyes.rotateX=0&quot;,
&quot;Mery_ac_cn_eyes.rotateY=0&quot;,
&quot;Mery_ac_cn_eyes.rotateZ=0&quot;,
&quot;Mery_ac_cn_eyes.head_follow=1&quot;,
&quot;Mery_ac_rg_eye.translateX=0&quot;,
&quot;Mery_ac_rg_eye.translateY=0&quot;,
&quot;Mery_ac_rg_eye.translateZ=0&quot;,
&quot;Mery_ac_rg_eye.rotateX=0&quot;,
&quot;Mery_ac_rg_eye.rotateY=0&quot;,
&quot;Mery_ac_rg_eye.rotateZ=0&quot;,
&quot;Mery_ac_lf_eye.translateX=0&quot;,
&quot;Mery_ac_lf_eye.translateY=0&quot;,
&quot;Mery_ac_lf_eye.translateZ=0&quot;,
&quot;Mery_ac_lf_eye.rotateX=0&quot;,
&quot;Mery_ac_lf_eye.rotateY=0&quot;,
&quot;Mery_ac_lf_eye.rotateZ=0&quot;,
&quot;Mery_ac_rg_elbow.translateX=0&quot;,
&quot;Mery_ac_rg_elbow.translateY=0&quot;,
&quot;Mery_ac_rg_elbow.translateZ=0&quot;,
&quot;Mery_ac_lf_elbow.translateX=0&quot;,
&quot;Mery_ac_lf_elbow.translateY=0&quot;,
&quot;Mery_ac_lf_elbow.translateZ=0&quot;,
&quot;Mery_ac_rg_ikhand.translateX=0&quot;,
&quot;Mery_ac_rg_ikhand.translateY=0&quot;,
&quot;Mery_ac_rg_ikhand.translateZ=0&quot;,
&quot;Mery_ac_rg_ikhand.rotateX=0&quot;,
&quot;Mery_ac_rg_ikhand.rotateY=0&quot;,
&quot;Mery_ac_rg_ikhand.rotateZ=0&quot;,
&quot;Mery_ac_rg_ikhand.scaleX=1&quot;,
&quot;Mery_ac_rg_ikhand.scaleY=1&quot;,
&quot;Mery_ac_rg_ikhand.scaleZ=1&quot;,
&quot;Mery_ac_rg_ikhand.stretchy=1&quot;,
&quot;Mery_ac_rg_ikhand.const=0&quot;,
&quot;Mery_ac_rg_ikhand.loc_follow_vis=0&quot;,
&quot;Mery_ac_rg_ikhand.rot_order=0&quot;,
&quot;Mery_ac_lf_ikhand.translateX=0&quot;,
&quot;Mery_ac_lf_ikhand.translateY=0&quot;,
&quot;Mery_ac_lf_ikhand.translateZ=0&quot;,
&quot;Mery_ac_lf_ikhand.rotateX=0&quot;,
&quot;Mery_ac_lf_ikhand.rotateY=0&quot;,
&quot;Mery_ac_lf_ikhand.rotateZ=0&quot;,
&quot;Mery_ac_lf_ikhand.scaleX=1&quot;,
&quot;Mery_ac_lf_ikhand.scaleY=1&quot;,
&quot;Mery_ac_lf_ikhand.scaleZ=1&quot;,
&quot;Mery_ac_lf_ikhand.stretchy=1&quot;,
&quot;Mery_ac_lf_ikhand.const=0&quot;,
&quot;Mery_ac_lf_ikhand.loc_follow_vis=0&quot;,
&quot;Mery_ac_lf_ikhand.rot_order=0&quot;,
&quot;Mery_ac_rg_uparm_bend01.translateX=0&quot;,
&quot;Mery_ac_rg_uparm_bend01.translateY=0&quot;,
&quot;Mery_ac_rg_uparm_bend01.translateZ=0&quot;,
&quot;Mery_ac_lf_uparm_bend01.translateX=0&quot;,
&quot;Mery_ac_lf_uparm_bend01.translateY=0&quot;,
&quot;Mery_ac_lf_uparm_bend01.translateZ=0&quot;,
&quot;Mery_ac_rg_uparm_bend02.translateX=0&quot;,
&quot;Mery_ac_rg_uparm_bend02.translateY=0&quot;,
&quot;Mery_ac_rg_uparm_bend02.translateZ=0&quot;,
&quot;Mery_ac_lf_uparm_bend02.translateX=0&quot;,
&quot;Mery_ac_lf_uparm_bend02.translateY=0&quot;,
&quot;Mery_ac_lf_uparm_bend02.translateZ=0&quot;,
&quot;Mery_ac_rg_lowarm_bend01.translateX=0&quot;,
&quot;Mery_ac_rg_lowarm_bend01.translateY=0&quot;,
&quot;Mery_ac_rg_lowarm_bend01.translateZ=0&quot;,
&quot;Mery_ac_lf_lowarm_bend01.translateX=0&quot;,
&quot;Mery_ac_lf_lowarm_bend01.translateY=0&quot;,
&quot;Mery_ac_lf_lowarm_bend01.translateZ=0&quot;,
&quot;Mery_ac_rg_lowarm_bend02.translateX=0&quot;,
&quot;Mery_ac_rg_lowarm_bend02.translateY=0&quot;,
&quot;Mery_ac_rg_lowarm_bend02.translateZ=0&quot;,
&quot;Mery_ac_lf_lowarm_bend02.translateX=0&quot;,
&quot;Mery_ac_lf_lowarm_bend02.translateY=0&quot;,
&quot;Mery_ac_lf_lowarm_bend02.translateZ=0&quot;,
&quot;Mery_ac_lf_upleg_bend01.translateX=0&quot;,
&quot;Mery_ac_lf_upleg_bend01.translateY=0&quot;,
&quot;Mery_ac_lf_upleg_bend01.translateZ=0&quot;,
&quot;Mery_ac_rg_upleg_bend01.translateX=0&quot;,
&quot;Mery_ac_rg_upleg_bend01.translateY=0&quot;,
&quot;Mery_ac_rg_upleg_bend01.translateZ=0&quot;,
&quot;Mery_ac_lf_upleg_bend02.translateX=0&quot;,
&quot;Mery_ac_lf_upleg_bend02.translateY=0&quot;,
&quot;Mery_ac_lf_upleg_bend02.translateZ=0&quot;,
&quot;Mery_ac_rg_upleg_bend02.translateX=0&quot;,
&quot;Mery_ac_rg_upleg_bend02.translateY=0&quot;,
&quot;Mery_ac_rg_upleg_bend02.translateZ=0&quot;,
&quot;Mery_ac_lf_lowleg_bend01.translateX=0&quot;,
&quot;Mery_ac_lf_lowleg_bend01.translateY=0&quot;,
&quot;Mery_ac_lf_lowleg_bend01.translateZ=0&quot;,
&quot;Mery_ac_rg_lowleg_bend01.translateX=0&quot;,
&quot;Mery_ac_rg_lowleg_bend01.translateY=0&quot;,
&quot;Mery_ac_rg_lowleg_bend01.translateZ=0&quot;,
&quot;Mery_ac_lf_lowleg_bend02.translateX=0&quot;,
&quot;Mery_ac_lf_lowleg_bend02.translateY=0&quot;,
&quot;Mery_ac_lf_lowleg_bend02.translateZ=0&quot;,
&quot;Mery_ac_rg_lowleg_bend02.translateX=0&quot;,
&quot;Mery_ac_rg_lowleg_bend02.translateY=0&quot;,
&quot;Mery_ac_rg_lowleg_bend02.translateZ=0&quot;,
&quot;Mery_ac_cn_head_up_ss.translateX=0&quot;,
&quot;Mery_ac_cn_head_up_ss.translateY=0&quot;,
&quot;Mery_ac_cn_head_up_ss.translateZ=0&quot;,
&quot;Mery_ac_cn_head_up_ss.rotateX=0&quot;,
&quot;Mery_ac_cn_head_up_ss.rotateY=0&quot;,
&quot;Mery_ac_cn_head_up_ss.rotateZ=0&quot;,
&quot;Mery_ac_cn_head_up_ss.scaleX=1&quot;,
&quot;Mery_ac_cn_head_up_ss.scaleY=1&quot;,
&quot;Mery_ac_cn_head_up_ss.scaleZ=1&quot;,
&quot;Mery_ac_cn_head_up_ss.ss_activation=1&quot;,
&quot;Mery_ac_cn_head_dw_ss.translateX=0&quot;,
&quot;Mery_ac_cn_head_dw_ss.translateY=0&quot;,
&quot;Mery_ac_cn_head_dw_ss.translateZ=0&quot;,
&quot;Mery_ac_cn_head_dw_ss.rotateX=0&quot;,
&quot;Mery_ac_cn_head_dw_ss.rotateY=0&quot;,
&quot;Mery_ac_cn_head_dw_ss.rotateZ=0&quot;,
&quot;Mery_ac_cn_head_dw_ss.scaleX=1&quot;,
&quot;Mery_ac_cn_head_dw_ss.scaleY=1&quot;,
&quot;Mery_ac_cn_head_dw_ss.scaleZ=1&quot;,
&quot;Mery_ac_cn_head_dw_ss.ss_activation=1&quot;,
&quot;Mery_ac_lf_ear.rotateX=0&quot;,
&quot;Mery_ac_lf_ear.rotateY=0&quot;,
&quot;Mery_ac_lf_ear.rotateZ=0&quot;,
&quot;Mery_ac_rg_ear.rotateX=0&quot;,
&quot;Mery_ac_rg_ear.rotateY=0&quot;,
&quot;Mery_ac_rg_ear.rotateZ=0&quot;,
&quot;Mery_ac_cn_nose.rotateX=0&quot;,
&quot;Mery_ac_cn_nose.rotateY=0&quot;,
&quot;Mery_ac_cn_nose.rotateZ=0&quot;,
&quot;Mery_ac_cn_nose.scaleX=1&quot;,
&quot;Mery_ac_cn_nose.scaleY=1&quot;,
&quot;Mery_ac_cn_nose.scaleZ=1&quot;,
&quot;Mery_ac_lf_arm_control.fk_ik=0&quot;,
&quot;Mery_ac_lf_arm_control.bend_vis=0&quot;,
&quot;Mery_ac_lf_arm_control.arm_arc=0&quot;,
&quot;Mery_ac_lf_arm_control.elbow_arc=0&quot;,
&quot;Mery_ac_rg_arm_control.fk_ik=0&quot;,
&quot;Mery_ac_rg_arm_control.bend_vis=0&quot;,
&quot;Mery_ac_rg_arm_control.arm_arc=0&quot;,
&quot;Mery_ac_rg_arm_control.elbow_arc=0&quot;,
&quot;Mery_ac_lf_leg_control.fk_ik=1&quot;,
&quot;Mery_ac_lf_leg_control.bend_vis=0&quot;,
&quot;Mery_ac_lf_leg_control.leg_arc=0&quot;,
&quot;Mery_ac_lf_leg_control.knee_arc=0&quot;,
&quot;Mery_ac_rg_brow01.translateY=0&quot;,
&quot;Mery_ac_rg_brow02.translateY=0&quot;,
&quot;Mery_ac_rg_brow03.translateY=0&quot;,
&quot;Mery_ac_lf_brow01.translateY=0&quot;,
&quot;Mery_ac_lf_brow02.translateY=0&quot;,
&quot;Mery_ac_lf_brow03.translateY=0&quot;,
&quot;Mery_ac_general_lf_brow.translateY=0&quot;,
&quot;Mery_ac_rg_entrecejo.translateX=0&quot;,
&quot;Mery_ac_rg_entrecejo.translateZ=0&quot;,
&quot;Mery_ac_lf_entrecejo.translateX=0&quot;,
&quot;Mery_ac_lf_entrecejo.translateZ=0&quot;,
&quot;Mery_ac_rg_nose.translateY=0&quot;,
&quot;Mery_ac_lf_nose.translateY=0&quot;,
&quot;Mery_ac_rg_corner_control.translateX=0&quot;,
&quot;Mery_ac_rg_corner_control.translateY=0&quot;,
&quot;Mery_ac_lf_corner_control.translateX=0&quot;,
&quot;Mery_ac_lf_corner_control.translateY=0&quot;,
&quot;Mery_ac_cn_jaw_control.translateX=0&quot;,
&quot;Mery_ac_cn_jaw_control.translateY=0&quot;,
&quot;Mery_ac_cn_jaw_control.rotateZ=0&quot;,
&quot;Mery_ac_jaw_front.translateX=0&quot;,
&quot;Mery_ac_rg_moflete.translateY=0&quot;,
&quot;Mery_ac_lf_moflete.translateY=0&quot;,
&quot;Mery_ac_up_rg_lip_inout.translateY=0&quot;,
&quot;Mery_ac_up_lf_lip_inout.translateY=0&quot;,
&quot;Mery_ac_dw_rg_lip_inout.translateY=0&quot;,
&quot;Mery_ac_dw_lf_lip_inout.translateY=0&quot;,
&quot;Mery_ac_cn_mouth_move.translateX=0&quot;,
&quot;Mery_ac_cn_mouth_move.translateY=0&quot;,
&quot;Mery_ac_cn_mouth_move.rotateZ=0&quot;,
&quot;Mery_ac_rg_cheekbone.translateY=0&quot;,
&quot;Mery_ac_lf_cheekbone.translateY=0&quot;,
&quot;Mery_ac_cn_inout_mouth.translateY=0&quot;,
&quot;Mery_ac_upLip_01_control.translateX=0&quot;,
&quot;Mery_ac_upLip_01_control.translateY=0&quot;,
&quot;Mery_ac_upLip_02_control.translateX=0&quot;,
&quot;Mery_ac_upLip_02_control.translateY=0&quot;,
&quot;Mery_ac_upLip_03_control.translateX=0&quot;,
&quot;Mery_ac_upLip_03_control.translateY=0&quot;,
&quot;Mery_ac_upLip_04_control.translateX=0&quot;,
&quot;Mery_ac_upLip_04_control.translateY=0&quot;,
&quot;Mery_ac_upLip_05_control.translateX=0&quot;,
&quot;Mery_ac_upLip_05_control.translateY=0&quot;,
&quot;Mery_ac_loLip_05_control.translateX=0&quot;,
&quot;Mery_ac_loLip_05_control.translateY=0&quot;,
&quot;Mery_ac_loLip_04_control.translateX=0&quot;,
&quot;Mery_ac_loLip_04_control.translateY=0&quot;,
&quot;Mery_ac_loLip_03_control.translateX=0&quot;,
&quot;Mery_ac_loLip_03_control.translateY=0&quot;,
&quot;Mery_ac_loLip_02_control.translateX=0&quot;,
&quot;Mery_ac_loLip_02_control.translateY=0&quot;,
&quot;Mery_ac_loLip_01_control.translateX=0&quot;,
&quot;Mery_ac_loLip_01_control.translateY=0&quot;,
&quot;Mery_ac_rg_tinyCorner_control.translateX=0&quot;,
&quot;Mery_ac_rg_tinyCorner_control.translateY=0&quot;,
&quot;Mery_ac_lf_tinyCorner_control.translateX=0&quot;,
&quot;Mery_ac_lf_tinyCorner_control.translateY=0&quot;,
&quot;Mery_ac_lf_stickyLips_control.translateY=0&quot;,
&quot;Mery_ac_rg_stickyLips_control.translateY=0&quot;,
&quot;Mery_ac_rg_inffLid_move_sg.translateX=0&quot;,
&quot;Mery_ac_rg_inffLid_move_sg.translateY=0&quot;,
&quot;Mery_ac_rg_inffLid_move_sg.rotateZ=0&quot;,
&quot;Mery_ac_rg_supfLid_move_sg.translateX=0&quot;,
&quot;Mery_ac_rg_supfLid_move_sg.translateY=0&quot;,
&quot;Mery_ac_rg_supfLid_move_sg.rotateZ=0&quot;,
&quot;Mery_ac_lf_supfLid_move_sg.translateX=0&quot;,
&quot;Mery_ac_lf_supfLid_move_sg.translateY=0&quot;,
&quot;Mery_ac_lf_supfLid_move_sg.rotateZ=0&quot;,
&quot;Mery_ac_lf_infLid_move_sg.translateX=0&quot;,
&quot;Mery_ac_lf_infLid_move_sg.translateY=0&quot;,
&quot;Mery_ac_lf_infLid_move_sg.rotateZ=0&quot;,
&quot;Mery_ac_rg_pupila.translateY=0&quot;,
&quot;Mery_ac_rg_iris.translateY=0&quot;,
&quot;Mery_ac_lf_iris.translateY=0&quot;,
&quot;Mery_ac_lf_pupila.translateY=0&quot;,
&quot;Mery_ac_general_rg_brow.translateY=0&quot;,
&quot;Mery_ac_lf_suplid01_sg.translateX=0&quot;,
&quot;Mery_ac_lf_suplid01_sg.translateY=0&quot;,
&quot;Mery_ac_lf_suplid02_sg.translateX=0&quot;,
&quot;Mery_ac_lf_suplid02_sg.translateY=0&quot;,
&quot;Mery_ac_lf_suplid03_sg.translateX=0&quot;,
&quot;Mery_ac_lf_suplid03_sg.translateY=0&quot;,
&quot;Mery_ac_lf_lowlid01_sg.translateX=0&quot;,
&quot;Mery_ac_lf_lowlid01_sg.translateY=0&quot;,
&quot;Mery_ac_lf_lowlid02_sg.translateX=0&quot;,
&quot;Mery_ac_lf_lowlid02_sg.translateY=0&quot;,
&quot;Mery_ac_lf_lowlid03_sg.translateX=0&quot;,
&quot;Mery_ac_lf_lowlid03_sg.translateY=0&quot;,
&quot;Mery_ac_rg_suplid01_sg.translateX=0&quot;,
&quot;Mery_ac_rg_suplid01_sg.translateY=0&quot;,
&quot;Mery_ac_rg_suplid02_sg.translateX=0&quot;,
&quot;Mery_ac_rg_suplid02_sg.translateY=0&quot;,
&quot;Mery_ac_rg_suplid03_sg.translateX=0&quot;,
&quot;Mery_ac_rg_suplid03_sg.translateY=0&quot;,
&quot;Mery_ac_rg_lowlid01_sg.translateX=0&quot;,
&quot;Mery_ac_rg_lowlid01_sg.translateY=0&quot;,
&quot;Mery_ac_rg_lowlid02_sg.translateX=0&quot;,
&quot;Mery_ac_rg_lowlid02_sg.translateY=0&quot;,
&quot;Mery_ac_rg_lowlid03_sg.translateX=0&quot;,
&quot;Mery_ac_rg_lowlid03_sg.translateY=0&quot;};</command>
</menuItem>
</menu>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton6">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0006</zValue>
<mirror>selectButton7</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>170</x>
<y>165</y>
</position>
<size>
<width>10</width>
<height>10</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>203</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>60</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_breast</objects>
<shape>
<type>circle</type>
</shape>
</item>
<item id="commandButton15">
<type>commandButton</type>
<parent>panel1</parent>
<zValue>0.0006</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>231</x>
<y>49</y>
</position>
<size>
<width>78</width>
<height>17</height>
</size>
<margin>
<left>2</left>
<right>11</right>
<top>3</top>
<bottom>5</bottom>
</margin>
<fillColor>
<r>25</r>
<g>25</g>
<b>25</b>
<alaph>114</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>115</alaph>
</color>
</stroke>
<label>
<text>Keyframe</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<command type="mel"></command>
<menu>
<markingMenu>0</markingMenu>
<popup>both</popup>
<menuItem>
<separator>0</separator>
<radioPosition></radioPosition>
<type>mel</type>
<label>Keyframe Body</label>
<command>//Select all selectButton &amp; Slider members of the picker panel with the panel index.
//The first int arg stands for the selection mode, 0 for replace selection,1 for add selection, 2 for remove selection, 3 for invert selection.
//the second int arg stands for the target picker panel index.
MGP_EvalPanelAllSelectButtons_viaPanelIndex 0 0;
setKeyframe;</command>
</menuItem>
<menuItem>
<separator>0</separator>
<radioPosition></radioPosition>
<type>mel</type>
<label>Keyframe Facial</label>
<command>//Select all selectButton &amp; Slider members of the picker panel with the panel index.
//The first int arg stands for the selection mode, 0 for replace selection,1 for add selection, 2 for remove selection, 3 for invert selection.
//the second int arg stands for the target picker panel index.
MGP_EvalPanelAllSelectButtons_viaPanelIndex 0 1;
setKeyframe;</command>
</menuItem>
<menuItem>
<separator>0</separator>
<radioPosition></radioPosition>
<type>mel</type>
<label>Keyframe All</label>
<command> //Keyframe all the Select-Button &amp; Slider memebers from current picker.
MGP_KeyframeCurrentPicker; </command>
</menuItem>
<menuItem>
<separator>1</separator>
</menuItem>
<menuItem>
<separator>0</separator>
<radioPosition></radioPosition>
<type>mel</type>
<label>Keyframe Changed Channels</label>
<command>//Set keyframs at current frame, only on those channels are of non-default values.
MG_SetKeyframeNonDefaultChannels; </command>
</menuItem>
<menuItem>
<separator>0</separator>
<radioPosition></radioPosition>
<type>mel</type>
<label>Keyframe Only Keyframed Channels</label>
<command>//Set keyframe on the attributes only if their are already keyframed.
MGP_SetKeyframeForOnlyKeyframed; </command>
</menuItem>
<menuItem>
<separator>1</separator>
</menuItem>
<menuItem>
<separator>0</separator>
<radioPosition></radioPosition>
<type>mel</type>
<label>Keyframe Each Keytick</label>
<command>//Set keyframe each keytick within current visible time range.
//This ensures each selected object all have keys at same frames:
MGP_SetKeyframeEachKeyOrGap 0; //arg: 0 for each keytick, 1 for each certain frames.</command>
</menuItem>
<menuItem>
<separator>0</separator>
<radioPosition></radioPosition>
<type>mel</type>
<label>Keyframe Each Certain Frames..</label>
<command>//Popup dialog asking for frame count,and keyframe object at each frame count.
MGP_SetKeyframeEachKeyOrGap 1; //Arg: 0 for each keytick, 1 for each certain frames.</command>
</menuItem>
</menu>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton7">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0007</zValue>
<mirror>selectButton6</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>139</x>
<y>165</y>
</position>
<size>
<width>10</width>
<height>10</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>16</r>
<g>132</g>
<b>255</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>33</r>
<g>33</g>
<b>110</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_breast</objects>
<shape>
<type>circle</type>
</shape>
</item>
<item id="selectButton8">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0008</zValue>
<mirror>selectButton5</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>125</x>
<y>132</y>
</position>
<size>
<width>13</width>
<height>13</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>16</r>
<g>132</g>
<b>255</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>33</r>
<g>33</g>
<b>110</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_clavicle</objects>
<shape>
<type>bezier</type>
<closeCurve>1</closeCurve>
<bezierCurve>
<bezierPoint>5.75993 1,3.73111 1,7.78876 1,1</bezierPoint>
<bezierPoint>1 5.77745,1 9.59941,1 1.95549,1</bezierPoint>
<bezierPoint>5.916 10.6345,7.32057 10.6345,4.51143 10.6345,1</bezierPoint>
<bezierPoint>8.49104 9.59941,8.49104 9.51979,8.49104 9.67904,1</bezierPoint>
<bezierPoint>12.7828 13.8195,14.4707 14.1797,12.117 12.9378,0</bezierPoint>
<bezierPoint>13.7406 12.7336,13.7406 12.7336,13.7406 12.7336,1</bezierPoint>
<bezierPoint>9.50546 8.5643,9.50546 8.5643,9.50546 8.5643,1</bezierPoint>
<bezierPoint>10.2858 5.37933,10.2858 3.07023,10.2858 7.68843,1</bezierPoint>
</bezierCurve>
</shape>
</item>
<item id="selectButton9">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0009</zValue>
<mirror>selectButton4</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>123</x>
<y>151</y>
</position>
<size>
<width>10</width>
<height>10</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>16</r>
<g>132</g>
<b>255</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>33</r>
<g>33</g>
<b>110</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_uparm</objects>
<shape>
<type>circle</type>
</shape>
</item>
<item id="selectButton10">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.001</zValue>
<mirror>selectButton11</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>206</x>
<y>187</y>
</position>
<size>
<width>10</width>
<height>10</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>203</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_lowarm</objects>
<shape>
<type>circle</type>
</shape>
</item>
<item id="selectButton11">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0011</zValue>
<mirror>selectButton10</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>103</x>
<y>189</y>
</position>
<size>
<width>10</width>
<height>10</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>16</r>
<g>132</g>
<b>255</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>33</r>
<g>33</g>
<b>110</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_lowarm</objects>
<shape>
<type>circle</type>
</shape>
</item>
<item id="selectButton12">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0012</zValue>
<mirror>selectButton13</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>79</x>
<y>233</y>
</position>
<size>
<width>10</width>
<height>10</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>16</r>
<g>132</g>
<b>255</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>33</r>
<g>33</g>
<b>110</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_fkhand</objects>
<shape>
<type>circle</type>
</shape>
</item>
<item id="selectButton13">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0013</zValue>
<mirror>selectButton12</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>232</x>
<y>235</y>
</position>
<size>
<width>10</width>
<height>10</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>203</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_fkhand</objects>
<shape>
<type>circle</type>
</shape>
</item>
<item id="selectButton14">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0014</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>135</x>
<y>192</y>
</position>
<size>
<width>51</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>226</r>
<g>215</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_cn_fkback02</objects>
<shape>
<type>rectangle</type>
<roundness>0</roundness>
</shape>
</item>
<item id="selectButton15">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0015</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>138</x>
<y>212</y>
</position>
<size>
<width>45</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>226</r>
<g>215</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_cn_fkback01</objects>
<shape>
<type>rectangle</type>
<roundness>0</roundness>
</shape>
</item>
<item id="selectButton16">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0016</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>121</x>
<y>230</y>
</position>
<size>
<width>77</width>
<height>10</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>227</r>
<g>172</g>
<b>121</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_cn_torso</objects>
<shape>
<type>ellipse</type>
</shape>
</item>
<item id="selectButton17">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0017</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>140</x>
<y>243</y>
</position>
<size>
<width>41</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>226</r>
<g>215</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_cn_hip</objects>
<shape>
<type>rectangle</type>
<roundness>3</roundness>
</shape>
</item>
<item id="selectButton18">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0018</zValue>
<mirror>selectButton19</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>169</x>
<y>325</y>
</position>
<size>
<width>16</width>
<height>10</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>203</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>60</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_knee</objects>
<shape>
<type>rectangle</type>
<roundness>1</roundness>
</shape>
</item>
<item id="selectButton19">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0019</zValue>
<mirror>selectButton18</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>136</x>
<y>325</y>
</position>
<size>
<width>16</width>
<height>10</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>16</r>
<g>132</g>
<b>255</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>33</r>
<g>33</g>
<b>110</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_knee</objects>
<shape>
<type>rectangle</type>
<roundness>1</roundness>
</shape>
</item>
<item id="selectButton72">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0019</zValue>
<mirror>selectButton56</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>136</x>
<y>326</y>
</position>
<size>
<width>16</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>16</r>
<g>132</g>
<b>255</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>33</r>
<g>33</g>
<b>110</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_lowleg</objects>
<shape>
<type>ellipse</type>
</shape>
</item>
<item id="selectButton56">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0019</zValue>
<mirror>selectButton72</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>169</x>
<y>326</y>
</position>
<size>
<width>16</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>203</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>60</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_knee</objects>
<shape>
<type>ellipse</type>
</shape>
</item>
<item id="selectButton20">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.002</zValue>
<mirror>selectButton21</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>113</x>
<y>320</y>
</position>
<size>
<width>18</width>
<height>18</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>16</r>
<g>132</g>
<b>255</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>33</r>
<g>33</g>
<b>110</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Translate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_kneePivot</objects>
<shape>
<type>polygon</type>
<roundness>0</roundness>
<polygon>
<polygonPoint>10.9537,4.04687</polygonPoint>
<polygonPoint>8.05892,1</polygonPoint>
<polygonPoint>5.25553,4.14273</polygonPoint>
<polygonPoint>7.17554,4.10625</polygonPoint>
<polygonPoint>7.25637,6.39927</polygonPoint>
<polygonPoint>4.72037,9.00969</polygonPoint>
<polygonPoint>2.51903,9.03134</polygonPoint>
<polygonPoint>2.55537,6.87244</polygonPoint>
<polygonPoint>-0.704772,9.81899</polygonPoint>
<polygonPoint>2.42565,13.0603</polygonPoint>
<polygonPoint>2.50857,10.9075</polygonPoint>
<polygonPoint>4.72037,10.8694</polygonPoint>
<polygonPoint>7.12694,13.2837</polygonPoint>
<polygonPoint>7.11012,15.5018</polygonPoint>
<polygonPoint>5.20125,15.5859</polygonPoint>
<polygonPoint>8.12074,18.9535</polygonPoint>
<polygonPoint>11.0838,15.5094</polygonPoint>
<polygonPoint>9.20049,15.4461</polygonPoint>
<polygonPoint>9.23784,13.2586</polygonPoint>
<polygonPoint>11.6194,10.8226</polygonPoint>
<polygonPoint>13.6936,10.7812</polygonPoint>
<polygonPoint>13.6936,12.7733</polygonPoint>
<polygonPoint>17.0984,9.9874</polygonPoint>
<polygonPoint>13.8593,7.05132</polygonPoint>
<polygonPoint>13.81,8.82091</polygonPoint>
<polygonPoint>11.6194,8.86051</polygonPoint>
<polygonPoint>9.23784,6.59339</polygonPoint>
<polygonPoint>9.19599,4.10625</polygonPoint>
</polygon>
</shape>
</item>
<item id="selectButton104">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.002</zValue>
<mirror>selectButton82</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>27</x>
<y>277</y>
</position>
<size>
<width>9</width>
<height>7</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>16</r>
<g>132</g>
<b>255</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>33</r>
<g>33</g>
<b>110</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_thumb01</objects>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton82">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.002</zValue>
<mirror>selectButton104</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>285</x>
<y>277</y>
</position>
<size>
<width>9</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>203</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_thumb01</objects>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton21">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0021</zValue>
<mirror>selectButton20</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>190</x>
<y>320</y>
</position>
<size>
<width>18</width>
<height>18</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>203</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>60</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Translate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_kneePivot</objects>
<shape>
<type>polygon</type>
<roundness>0</roundness>
<polygon>
<polygonPoint>7.14475,4.04687</polygonPoint>
<polygonPoint>10.0395,1</polygonPoint>
<polygonPoint>12.8429,4.14273</polygonPoint>
<polygonPoint>10.9229,4.10625</polygonPoint>
<polygonPoint>10.842,6.39927</polygonPoint>
<polygonPoint>13.378,9.00969</polygonPoint>
<polygonPoint>15.5794,9.03134</polygonPoint>
<polygonPoint>15.543,6.87244</polygonPoint>
<polygonPoint>18.8032,9.81899</polygonPoint>
<polygonPoint>15.6728,13.0603</polygonPoint>
<polygonPoint>15.5898,10.9075</polygonPoint>
<polygonPoint>13.378,10.8694</polygonPoint>
<polygonPoint>10.9715,13.2837</polygonPoint>
<polygonPoint>10.9883,15.5018</polygonPoint>
<polygonPoint>12.8972,15.5859</polygonPoint>
<polygonPoint>9.97767,18.9535</polygonPoint>
<polygonPoint>7.01464,15.5094</polygonPoint>
<polygonPoint>8.89792,15.4461</polygonPoint>
<polygonPoint>8.86057,13.2586</polygonPoint>
<polygonPoint>6.47903,10.8226</polygonPoint>
<polygonPoint>4.40483,10.7812</polygonPoint>
<polygonPoint>4.40483,12.7733</polygonPoint>
<polygonPoint>1,9.9874</polygonPoint>
<polygonPoint>4.23913,7.05132</polygonPoint>
<polygonPoint>4.28845,8.82091</polygonPoint>
<polygonPoint>6.47903,8.86051</polygonPoint>
<polygonPoint>8.86057,6.59339</polygonPoint>
<polygonPoint>8.90242,4.10625</polygonPoint>
</polygon>
</shape>
</item>
<item id="selectButton47">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0021</zValue>
<mirror>selectButton39</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>114</x>
<y>201</y>
</position>
<size>
<width>20</width>
<height>20</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>16</r>
<g>132</g>
<b>255</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>33</r>
<g>33</g>
<b>110</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Translate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_elbowPivot</objects>
<shape>
<type>polygon</type>
<roundness>0</roundness>
<polygon>
<polygonPoint>12.1725,4.38541</polygonPoint>
<polygonPoint>8.95612,1</polygonPoint>
<polygonPoint>5.84125,4.49193</polygonPoint>
<polygonPoint>7.97459,4.45139</polygonPoint>
<polygonPoint>8.0644,6.99919</polygonPoint>
<polygonPoint>5.24663,9.89965</polygonPoint>
<polygonPoint>2.80069,9.92371</polygonPoint>
<polygonPoint>2.84106,7.52494</polygonPoint>
<polygonPoint>-0.781312,10.7989</polygonPoint>
<polygonPoint>2.69694,14.4003</polygonPoint>
<polygonPoint>2.78906,12.0083</polygonPoint>
<polygonPoint>5.24663,11.966</polygonPoint>
<polygonPoint>7.92059,14.6486</polygonPoint>
<polygonPoint>7.9019,17.1131</polygonPoint>
<polygonPoint>5.78094,17.2066</polygonPoint>
<polygonPoint>9.02481,20.9483</polygonPoint>
<polygonPoint>12.3171,17.1215</polygonPoint>
<polygonPoint>10.2245,17.0513</polygonPoint>
<polygonPoint>10.266,14.6207</polygonPoint>
<polygonPoint>12.9122,11.914</polygonPoint>
<polygonPoint>15.2169,11.868</polygonPoint>
<polygonPoint>15.2169,14.0814</polygonPoint>
<polygonPoint>19,10.986</polygonPoint>
<polygonPoint>15.401,7.72369</polygonPoint>
<polygonPoint>15.3462,9.6899</polygonPoint>
<polygonPoint>12.9122,9.7339</polygonPoint>
<polygonPoint>10.266,7.21487</polygonPoint>
<polygonPoint>10.2195,4.45139</polygonPoint>
</polygon>
</shape>
</item>
<item id="selectButton39">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0021</zValue>
<mirror>selectButton47</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>187</x>
<y>201</y>
</position>
<size>
<width>20</width>
<height>20</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>203</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>60</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Translate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_elbowPivot</objects>
<shape>
<type>polygon</type>
<roundness>0</roundness>
<polygon>
<polygonPoint>7.8275,4.38541</polygonPoint>
<polygonPoint>11.0439,1</polygonPoint>
<polygonPoint>14.1588,4.49193</polygonPoint>
<polygonPoint>12.0254,4.45139</polygonPoint>
<polygonPoint>11.9356,6.99919</polygonPoint>
<polygonPoint>14.7534,9.89965</polygonPoint>
<polygonPoint>17.1993,9.92371</polygonPoint>
<polygonPoint>17.1589,7.52494</polygonPoint>
<polygonPoint>20.7813,10.7989</polygonPoint>
<polygonPoint>17.3031,14.4003</polygonPoint>
<polygonPoint>17.2109,12.0083</polygonPoint>
<polygonPoint>14.7534,11.966</polygonPoint>
<polygonPoint>12.0794,14.6486</polygonPoint>
<polygonPoint>12.0981,17.1131</polygonPoint>
<polygonPoint>14.2191,17.2066</polygonPoint>
<polygonPoint>10.9752,20.9483</polygonPoint>
<polygonPoint>7.68294,17.1215</polygonPoint>
<polygonPoint>9.77546,17.0513</polygonPoint>
<polygonPoint>9.73396,14.6207</polygonPoint>
<polygonPoint>7.08781,11.914</polygonPoint>
<polygonPoint>4.78315,11.868</polygonPoint>
<polygonPoint>4.78315,14.0814</polygonPoint>
<polygonPoint>1,10.986</polygonPoint>
<polygonPoint>4.59903,7.72369</polygonPoint>
<polygonPoint>4.65384,9.6899</polygonPoint>
<polygonPoint>7.08781,9.7339</polygonPoint>
<polygonPoint>9.73396,7.21487</polygonPoint>
<polygonPoint>9.78046,4.45139</polygonPoint>
</polygon>
</shape>
</item>
<item id="selectButton110">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0022</zValue>
<mirror>selectButton91</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>27</x>
<y>295</y>
</position>
<size>
<width>9</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>16</r>
<g>132</g>
<b>255</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>33</r>
<g>33</g>
<b>110</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_thumb02</objects>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton91">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0022</zValue>
<mirror>selectButton110</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>285</x>
<y>295</y>
</position>
<size>
<width>9</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>203</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_thumb02</objects>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton22">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0022</zValue>
<mirror>selectButton23</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>165</x>
<y>441</y>
</position>
<size>
<width>37</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>203</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>60</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_ikfoot</objects>
<shape>
<type>rectangle</type>
<roundness>1</roundness>
</shape>
</item>
<item id="selectButton57">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0023</zValue>
<mirror>selectButton73</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>164</x>
<y>420</y>
</position>
<size>
<width>26</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>203</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>60</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_fkfoot</objects>
<shape>
<type>ellipse</type>
</shape>
</item>
<item id="selectButton23">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0023</zValue>
<mirror>selectButton22</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>119</x>
<y>441</y>
</position>
<size>
<width>37</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>16</r>
<g>132</g>
<b>255</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>33</r>
<g>33</g>
<b>110</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_ikfoot</objects>
<shape>
<type>rectangle</type>
<roundness>1</roundness>
</shape>
</item>
<item id="selectButton106">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0023</zValue>
<mirror>selectButton87</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>27</x>
<y>313</y>
</position>
<size>
<width>9</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>16</r>
<g>132</g>
<b>255</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>33</r>
<g>33</g>
<b>110</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_thumb03</objects>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton87">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0023</zValue>
<mirror>selectButton106</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>285</x>
<y>313</y>
</position>
<size>
<width>9</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>203</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_thumb03</objects>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton73">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0023</zValue>
<mirror>selectButton57</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>131</x>
<y>420</y>
</position>
<size>
<width>26</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>16</r>
<g>132</g>
<b>255</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>33</r>
<g>33</g>
<b>110</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_fkfoot</objects>
<shape>
<type>ellipse</type>
</shape>
</item>
<item id="selectButton71">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0023</zValue>
<mirror>selectButton59</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>126</x>
<y>254</y>
</position>
<size>
<width>32</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>16</r>
<g>132</g>
<b>255</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>33</r>
<g>33</g>
<b>110</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_upleg</objects>
<shape>
<type>ellipse</type>
</shape>
</item>
<item id="selectButton59">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0023</zValue>
<mirror>selectButton71</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>163</x>
<y>254</y>
</position>
<size>
<width>32</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>203</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>60</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_upleg</objects>
<shape>
<type>ellipse</type>
</shape>
</item>
<item id="selectButton127">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0024</zValue>
<mirror>selectButton94</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>42</x>
<y>277</y>
</position>
<size>
<width>9</width>
<height>7</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>16</r>
<g>132</g>
<b>255</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>33</r>
<g>33</g>
<b>110</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_index_base</objects>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton94">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0024</zValue>
<mirror>selectButton127</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>270</x>
<y>277</y>
</position>
<size>
<width>9</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>203</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_index_base</objects>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton24">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0024</zValue>
<mirror>selectButton25</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>177</x>
<y>430</y>
</position>
<size>
<width>22</width>
<height>10</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>203</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>60</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_toe</objects>
<shape>
<type>bezier</type>
<closeCurve>1</closeCurve>
<bezierCurve>
<bezierPoint>2.60815 7.50918,0.0259684 6.74885,6.63115 7.50918,0</bezierPoint>
<bezierPoint>3.70945 3.13402,6.74978 0.985585,0.669126 5.28246,1</bezierPoint>
<bezierPoint>11.5525 1,13.7137 1,9.39128 1,1</bezierPoint>
<bezierPoint>19.7171 3.3373,21.6382 5.30804,17.796 1.36655,1</bezierPoint>
<bezierPoint>21.488 7.50918,21.8543 7.50918,23.079 6.98899,0</bezierPoint>
</bezierCurve>
</shape>
</item>
<item id="selectButton25">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0025</zValue>
<mirror>selectButton24</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>122</x>
<y>430</y>
</position>
<size>
<width>22</width>
<height>10</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>16</r>
<g>132</g>
<b>255</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>33</r>
<g>33</g>
<b>110</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_toe</objects>
<shape>
<type>bezier</type>
<closeCurve>1</closeCurve>
<bezierCurve>
<bezierPoint>19.3918 7.50918,21.974 6.74885,15.3688 7.50918,1</bezierPoint>
<bezierPoint>18.2905 3.13402,15.2502 0.985585,21.3309 5.28246,1</bezierPoint>
<bezierPoint>10.4475 1,8.28627 1,12.6087 1,1</bezierPoint>
<bezierPoint>2.28286 3.3373,0.361771 5.30804,4.20395 1.36655,1</bezierPoint>
<bezierPoint>0.511966 7.50918,0.145705 7.50918,-1.07905 6.98899,1</bezierPoint>
</bezierCurve>
</shape>
</item>
<item id="selectButton92">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0025</zValue>
<mirror>selectButton116</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>270</x>
<y>305</y>
</position>
<size>
<width>9</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>203</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_index01</objects>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton70">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0025</zValue>
<mirror>selectButton58</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>126</x>
<y>433</y>
</position>
<size>
<width>22</width>
<height>10</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>16</r>
<g>132</g>
<b>255</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>33</r>
<g>33</g>
<b>110</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_toe</objects>
<shape>
<type>bezier</type>
<closeCurve>1</closeCurve>
<bezierCurve>
<bezierPoint>19.3918 7.50918,21.974 6.74885,15.3688 7.50918,1</bezierPoint>
<bezierPoint>18.2905 3.13402,15.2502 0.985585,21.3309 5.28246,1</bezierPoint>
<bezierPoint>10.4475 1,8.28627 1,12.6087 1,1</bezierPoint>
<bezierPoint>2.28286 3.3373,0.361771 5.30804,4.20395 1.36655,1</bezierPoint>
<bezierPoint>0.511966 7.50918,0.145705 7.50918,-1.07905 6.98899,1</bezierPoint>
</bezierCurve>
</shape>
</item>
<item id="selectButton58">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0025</zValue>
<mirror>selectButton70</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>173</x>
<y>433</y>
</position>
<size>
<width>22</width>
<height>10</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>203</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>60</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_toe</objects>
<shape>
<type>bezier</type>
<closeCurve>1</closeCurve>
<bezierCurve>
<bezierPoint>2.60815 7.50918,0.0259684 6.74885,6.63115 7.50918,0</bezierPoint>
<bezierPoint>3.70945 3.13402,6.74978 0.985585,0.669126 5.28246,1</bezierPoint>
<bezierPoint>11.5525 1,13.7137 1,9.39128 1,1</bezierPoint>
<bezierPoint>19.7171 3.3373,21.6382 5.30804,17.796 1.36655,1</bezierPoint>
<bezierPoint>21.488 7.50918,21.8543 7.50918,23.079 6.98899,0</bezierPoint>
</bezierCurve>
</shape>
</item>
<item id="selectButton116">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0025</zValue>
<mirror>selectButton92</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>42</x>
<y>305</y>
</position>
<size>
<width>9</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>16</r>
<g>132</g>
<b>255</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>33</r>
<g>33</g>
<b>110</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_index01</objects>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton26">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0026</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>93</x>
<y>453</y>
</position>
<size>
<width>134</width>
<height>10</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>227</r>
<g>172</g>
<b>121</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_cn_global</objects>
<shape>
<type>rectangle</type>
<roundness>3</roundness>
</shape>
</item>
<item id="selectButton123">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0026</zValue>
<mirror>selectButton81</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>42</x>
<y>323</y>
</position>
<size>
<width>9</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>16</r>
<g>132</g>
<b>255</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>33</r>
<g>33</g>
<b>110</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_index02</objects>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton81">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0026</zValue>
<mirror>selectButton123</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>270</x>
<y>323</y>
</position>
<size>
<width>9</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>203</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_index02</objects>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton90">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0027</zValue>
<mirror>selectButton124</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>271</x>
<y>340</y>
</position>
<size>
<width>9</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>203</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_index03</objects>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton124">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0027</zValue>
<mirror>selectButton90</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>42</x>
<y>340</y>
</position>
<size>
<width>8</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>16</r>
<g>132</g>
<b>255</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>33</r>
<g>33</g>
<b>110</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_index03</objects>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton86">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0028</zValue>
<mirror>selectButton126</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>257</x>
<y>277</y>
</position>
<size>
<width>9</width>
<height>7</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>203</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_middle_base</objects>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton126">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0028</zValue>
<mirror>selectButton86</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>55</x>
<y>277</y>
</position>
<size>
<width>9</width>
<height>7</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>16</r>
<g>132</g>
<b>255</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>33</r>
<g>33</g>
<b>110</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_middle_base</objects>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton83">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0029</zValue>
<mirror>selectButton109</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>257</x>
<y>305</y>
</position>
<size>
<width>9</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>203</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_middle01</objects>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton109">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0029</zValue>
<mirror>selectButton83</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>55</x>
<y>305</y>
</position>
<size>
<width>9</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>16</r>
<g>132</g>
<b>255</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>33</r>
<g>33</g>
<b>110</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_middle01</objects>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton97">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.003</zValue>
<mirror>selectButton119</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>257</x>
<y>323</y>
</position>
<size>
<width>9</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>203</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_middle02</objects>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton119">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.003</zValue>
<mirror>selectButton97</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>55</x>
<y>323</y>
</position>
<size>
<width>9</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>16</r>
<g>132</g>
<b>255</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>33</r>
<g>33</g>
<b>110</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_middle02</objects>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton84">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0031</zValue>
<mirror>selectButton115</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>258</x>
<y>340</y>
</position>
<size>
<width>8</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>203</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_middle03</objects>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton115">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0031</zValue>
<mirror>selectButton84</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>55</x>
<y>340</y>
</position>
<size>
<width>8</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>16</r>
<g>132</g>
<b>255</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>33</r>
<g>33</g>
<b>110</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_middle03</objects>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton95">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0032</zValue>
<mirror>selectButton107</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>244</x>
<y>277</y>
</position>
<size>
<width>9</width>
<height>7</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>203</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_ring_base</objects>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton107">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0032</zValue>
<mirror>selectButton95</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>68</x>
<y>277</y>
</position>
<size>
<width>9</width>
<height>7</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>16</r>
<g>132</g>
<b>255</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>33</r>
<g>33</g>
<b>110</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_ring_base</objects>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton79">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0033</zValue>
<mirror>selectButton108</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>244</x>
<y>305</y>
</position>
<size>
<width>9</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>203</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_ring01</objects>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton108">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0033</zValue>
<mirror>selectButton79</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>68</x>
<y>305</y>
</position>
<size>
<width>9</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>16</r>
<g>132</g>
<b>255</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>33</r>
<g>33</g>
<b>110</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_ring01</objects>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton88">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0034</zValue>
<mirror>selectButton112</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>244</x>
<y>323</y>
</position>
<size>
<width>9</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>203</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_ring02</objects>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton112">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0034</zValue>
<mirror>selectButton88</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>68</x>
<y>323</y>
</position>
<size>
<width>9</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>16</r>
<g>132</g>
<b>255</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>33</r>
<g>33</g>
<b>110</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_ring02</objects>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton100">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0035</zValue>
<mirror>selectButton111</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>245</x>
<y>340</y>
</position>
<size>
<width>8</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>203</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_ring03</objects>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton111">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0035</zValue>
<mirror>selectButton100</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>68</x>
<y>340</y>
</position>
<size>
<width>8</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>16</r>
<g>132</g>
<b>255</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>33</r>
<g>33</g>
<b>110</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_ring03</objects>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton80">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0036</zValue>
<mirror>selectButton114</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>231</x>
<y>277</y>
</position>
<size>
<width>9</width>
<height>7</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>203</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_pinky_base</objects>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton125">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0036</zValue>
<mirror>selectButton98</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>96</x>
<y>277</y>
</position>
<size>
<width>8</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>16</r>
<g>132</g>
<b>255</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>33</r>
<g>33</g>
<b>110</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_pinky_base,Mery_ac_rg_ring_base,Mery_ac_rg_middle_base,Mery_ac_rg_index_base</objects>
<shape>
<type>circle</type>
</shape>
</item>
<item id="selectButton114">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0036</zValue>
<mirror>selectButton80</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>81</x>
<y>277</y>
</position>
<size>
<width>9</width>
<height>7</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>16</r>
<g>132</g>
<b>255</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>33</r>
<g>33</g>
<b>110</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_pinky_base</objects>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton98">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0036</zValue>
<mirror>selectButton125</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>217</x>
<y>277</y>
</position>
<size>
<width>8</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>203</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_pinky_base,Mery_ac_lf_ring_base,Mery_ac_lf_middle_base,Mery_ac_lf_index_base</objects>
<shape>
<type>circle</type>
</shape>
</item>
<item id="selectButton103">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0037</zValue>
<mirror>selectButton128</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>210</x>
<y>262</y>
</position>
<size>
<width>18</width>
<height>11</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>203</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_hand_cup</objects>
<shape>
<type>polygon</type>
<roundness>0</roundness>
<polygon>
<polygonPoint>5.63245,1</polygonPoint>
<polygonPoint>5.63245,3.40264</polygonPoint>
<polygonPoint>14.1356,3.42559</polygonPoint>
<polygonPoint>14.067,1</polygonPoint>
<polygonPoint>18.9315,5.91919</polygonPoint>
<polygonPoint>14.2727,10.7087</polygonPoint>
<polygonPoint>14.1356,8.39256</polygonPoint>
<polygonPoint>5.70099,8.58636</polygonPoint>
<polygonPoint>5.70099,10.7305</polygonPoint>
<polygonPoint>1,5.80601</polygonPoint>
</polygon>
</shape>
</item>
<item id="selectButton101">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0037</zValue>
<mirror>selectButton117</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>217</x>
<y>305</y>
</position>
<size>
<width>8</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>203</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_pinky01,Mery_ac_lf_ring01,Mery_ac_lf_middle01,Mery_ac_lf_index01</objects>
<shape>
<type>circle</type>
</shape>
</item>
<item id="selectButton96">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0037</zValue>
<mirror>selectButton113</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>231</x>
<y>305</y>
</position>
<size>
<width>9</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>203</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_pinky01</objects>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton128">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0037</zValue>
<mirror>selectButton103</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>93</x>
<y>262</y>
</position>
<size>
<width>18</width>
<height>11</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>16</r>
<g>132</g>
<b>255</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>33</r>
<g>33</g>
<b>110</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_hand_cup</objects>
<shape>
<type>polygon</type>
<roundness>0</roundness>
<polygon>
<polygonPoint>12.3675,1</polygonPoint>
<polygonPoint>12.3675,3.40264</polygonPoint>
<polygonPoint>3.86444,3.42559</polygonPoint>
<polygonPoint>3.93302,1</polygonPoint>
<polygonPoint>-0.93154,5.91919</polygonPoint>
<polygonPoint>3.72734,10.7087</polygonPoint>
<polygonPoint>3.86444,8.39256</polygonPoint>
<polygonPoint>12.299,8.58636</polygonPoint>
<polygonPoint>12.299,10.7305</polygonPoint>
<polygonPoint>17,5.80601</polygonPoint>
</polygon>
</shape>
</item>
<item id="selectButton117">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0037</zValue>
<mirror>selectButton101</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>96</x>
<y>305</y>
</position>
<size>
<width>8</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>16</r>
<g>132</g>
<b>255</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>33</r>
<g>33</g>
<b>110</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_pinky01,Mery_ac_rg_ring01,Mery_ac_rg_middle01,Mery_ac_rg_index01</objects>
<shape>
<type>circle</type>
</shape>
</item>
<item id="selectButton113">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0037</zValue>
<mirror>selectButton96</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>81</x>
<y>305</y>
</position>
<size>
<width>9</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>16</r>
<g>132</g>
<b>255</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>33</r>
<g>33</g>
<b>110</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_pinky01</objects>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton105">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0038</zValue>
<mirror>selectButton99</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>81</x>
<y>323</y>
</position>
<size>
<width>9</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>16</r>
<g>132</g>
<b>255</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>33</r>
<g>33</g>
<b>110</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_pinky02</objects>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton99">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0038</zValue>
<mirror>selectButton105</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>231</x>
<y>323</y>
</position>
<size>
<width>9</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>203</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_pinky02</objects>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton93">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0038</zValue>
<mirror>selectButton121</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>217</x>
<y>323</y>
</position>
<size>
<width>8</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>203</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_pinky02,Mery_ac_lf_ring02,Mery_ac_lf_middle02,Mery_ac_lf_index02</objects>
<shape>
<type>circle</type>
</shape>
</item>
<item id="selectButton121">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0038</zValue>
<mirror>selectButton93</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>96</x>
<y>323</y>
</position>
<size>
<width>8</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>16</r>
<g>132</g>
<b>255</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>33</r>
<g>33</g>
<b>110</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_pinky02,Mery_ac_rg_ring02,Mery_ac_rg_middle02,Mery_ac_rg_index02</objects>
<shape>
<type>circle</type>
</shape>
</item>
<item id="selectButton129">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0039</zValue>
<name></name>
<interactive>0</interactive>
<position>
<x>284</x>
<y>451</y>
</position>
<size>
<width>14</width>
<height>14</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>90</r>
<g>73</g>
<b>61</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>22</r>
<g>154</g>
<b>218</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects></objects>
<shape>
<type>circle</type>
</shape>
</item>
<item id="selectButton118">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0039</zValue>
<mirror>selectButton89</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>96</x>
<y>340</y>
</position>
<size>
<width>8</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>16</r>
<g>132</g>
<b>255</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>33</r>
<g>33</g>
<b>110</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_pinky03,Mery_ac_rg_ring03,Mery_ac_rg_middle03,Mery_ac_rg_index03</objects>
<shape>
<type>circle</type>
</shape>
</item>
<item id="selectButton89">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0039</zValue>
<mirror>selectButton118</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>217</x>
<y>340</y>
</position>
<size>
<width>8</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>203</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_pinky03,Mery_ac_lf_ring03,Mery_ac_lf_middle03,Mery_ac_lf_index03</objects>
<shape>
<type>circle</type>
</shape>
</item>
<item id="selectButton85">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0039</zValue>
<mirror>selectButton120</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>232</x>
<y>340</y>
</position>
<size>
<width>8</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>203</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_pinky03</objects>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton120">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0039</zValue>
<mirror>selectButton85</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>81</x>
<y>340</y>
</position>
<size>
<width>8</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>16</r>
<g>132</g>
<b>255</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>33</r>
<g>33</g>
<b>110</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Rotate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_pinky03</objects>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton30">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0303</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>81</x>
<y>93</y>
</position>
<size>
<width>22</width>
<height>17</height>
</size>
<margin>
<left>4</left>
<right>2</right>
<top>4</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>226</r>
<g>215</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_cn_eyes</objects>
<shape>
<type>rectangle</type>
<roundness>6</roundness>
</shape>
</item>
<item id="selectButton33">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0303</zValue>
<mirror>selectButton32</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>66</x>
<y>96</y>
</position>
<size>
<width>10</width>
<height>10</height>
</size>
<margin>
<left>4</left>
<right>2</right>
<top>4</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>39</r>
<g>147</g>
<b>255</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Translate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_eye</objects>
<shape>
<type>circle</type>
</shape>
</item>
<item id="selectButton32">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0303</zValue>
<mirror>selectButton33</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>107</x>
<y>96</y>
</position>
<size>
<width>10</width>
<height>10</height>
</size>
<margin>
<left>4</left>
<right>2</right>
<top>4</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>234</r>
<g>23</g>
<b>23</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Switch To Translate</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_eye</objects>
<shape>
<type>circle</type>
</shape>
</item>
<item id="selectButton48">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0305</zValue>
<mirror>selectButton37</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>101.518</x>
<y>187.424</y>
</position>
<size>
<width>15</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>16</r>
<g>132</g>
<b>255</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>33</r>
<g>33</g>
<b>110</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>26</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_elbow</objects>
<shape>
<type>ellipse</type>
</shape>
</item>
<item id="selectButton37">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0305</zValue>
<mirror>selectButton48</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>206</x>
<y>194</y>
</position>
<size>
<width>15</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>203</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>60</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>-26</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_elbow</objects>
<shape>
<type>ellipse</type>
</shape>
</item>
<item id="selectButton49">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0306</zValue>
<mirror>selectButton38</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>74.8093</x>
<y>226.733</y>
</position>
<size>
<width>24</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>16</r>
<g>132</g>
<b>255</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>33</r>
<g>33</g>
<b>110</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>28</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_ikhand</objects>
<shape>
<type>ellipse</type>
</shape>
</item>
<item id="selectButton38">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0306</zValue>
<mirror>selectButton49</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>225</x>
<y>238</y>
</position>
<size>
<width>24</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>203</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>60</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>-28</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_ikhand</objects>
<shape>
<type>ellipse</type>
</shape>
</item>
<item id="selectButton50">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0307</zValue>
<mirror>selectButton42</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>117.608</x>
<y>160</y>
</position>
<size>
<width>12</width>
<height>7</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>179</g>
<b>103</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>30</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_uparm_bend01</objects>
<shape>
<type>rectangle</type>
<roundness>3</roundness>
</shape>
</item>
<item id="selectButton42">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0307</zValue>
<mirror>selectButton50</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>193</x>
<y>166</y>
</position>
<size>
<width>12</width>
<height>7</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>179</g>
<b>103</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>-30</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_uparm_bend01</objects>
<shape>
<type>rectangle</type>
<roundness>3</roundness>
</shape>
</item>
<item id="selectButton53">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0308</zValue>
<mirror>selectButton43</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>111.608</x>
<y>174</y>
</position>
<size>
<width>12</width>
<height>7</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>179</g>
<b>103</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>30</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_uparm_bend02</objects>
<shape>
<type>rectangle</type>
<roundness>3</roundness>
</shape>
</item>
<item id="selectButton43">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0308</zValue>
<mirror>selectButton53</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>199</x>
<y>180</y>
</position>
<size>
<width>12</width>
<height>7</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>179</g>
<b>103</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>-30</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_uparm_bend02</objects>
<shape>
<type>rectangle</type>
<roundness>3</roundness>
</shape>
</item>
<item id="selectButton52">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0309</zValue>
<mirror>selectButton44</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>98.6077</x>
<y>200</y>
</position>
<size>
<width>12</width>
<height>7</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>179</g>
<b>103</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>30</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_lowarm_bend01</objects>
<shape>
<type>rectangle</type>
<roundness>3</roundness>
</shape>
</item>
<item id="selectButton44">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.0309</zValue>
<mirror>selectButton52</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>212</x>
<y>206</y>
</position>
<size>
<width>12</width>
<height>7</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>179</g>
<b>103</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>-30</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_lowarm_bend01</objects>
<shape>
<type>rectangle</type>
<roundness>3</roundness>
</shape>
</item>
<item id="selectButton51">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.031</zValue>
<mirror>selectButton45</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>90.3397</x>
<y>216</y>
</position>
<size>
<width>10</width>
<height>7</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>179</g>
<b>103</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>30</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_lowarm_bend02</objects>
<shape>
<type>rectangle</type>
<roundness>3</roundness>
</shape>
</item>
<item id="selectButton45">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.031</zValue>
<mirror>selectButton51</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>222</x>
<y>221</y>
</position>
<size>
<width>10</width>
<height>7</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>179</g>
<b>103</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>-30</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_lowarm_bend02</objects>
<shape>
<type>rectangle</type>
<roundness>3</roundness>
</shape>
</item>
<item id="text13">
<type>text</type>
<parent>panel4</parent>
<zValue>0.0314</zValue>
<name></name>
<interactive>0</interactive>
<position>
<x>728</x>
<y>58</y>
</position>
<size>
<width>61</width>
<height>19</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>25</r>
<g>25</g>
<b>25</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>204</r>
<g>204</g>
<b>204</b>
<alaph>199</alaph>
</color>
</stroke>
<label>
<text>Misc</text>
<font>Arial Black</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>143</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>0</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<bgRect>0</bgRect>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="text12">
<type>text</type>
<parent>panel4</parent>
<zValue>0.0315</zValue>
<name></name>
<interactive>0</interactive>
<position>
<x>728</x>
<y>149</y>
</position>
<size>
<width>51</width>
<height>19</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>25</r>
<g>25</g>
<b>25</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>204</r>
<g>204</g>
<b>204</b>
<alaph>199</alaph>
</color>
</stroke>
<label>
<text>Cloth</text>
<font>Arial Black</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>143</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>0</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<bgRect>0</bgRect>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="text40">
<type>text</type>
<parent>panel4</parent>
<zValue>0.0315</zValue>
<name></name>
<interactive>0</interactive>
<position>
<x>727</x>
<y>330</y>
</position>
<size>
<width>61</width>
<height>19</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>25</r>
<g>25</g>
<b>25</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>204</r>
<g>204</g>
<b>204</b>
<alaph>199</alaph>
</color>
</stroke>
<label>
<text>Visibility</text>
<font>Arial Black</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>143</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>0</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<bgRect>0</bgRect>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="commandButton11">
<type>commandButton</type>
<parent>panel4</parent>
<zValue>0.0316</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>814</x>
<y>60</y>
</position>
<size>
<width>14</width>
<height>14</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>51</r>
<g>51</g>
<b>51</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text>R</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>9</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<command type="mel">MGP_ApplyPose {&quot;Mery_ac_cn_vis.quality=1&quot;,
&quot;Mery_ac_cn_vis.curves=1&quot;,
&quot;Mery_ac_cn_vis.facials=1&quot;,
&quot;Mery_ac_cn_vis.hair=1&quot;};
MGPicker -e -syncPickerValue;</command>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="commandButton14">
<type>commandButton</type>
<parent>panel4</parent>
<zValue>0.0316</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>791</x>
<y>60</y>
</position>
<size>
<width>21</width>
<height>14</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>51</r>
<g>51</g>
<b>51</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text>RA</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>9</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<command type="mel">MGP_ApplyPose {&quot;Mery_ac_cn_vis.quality=1&quot;,
&quot;Mery_ac_cn_vis.curves=1&quot;,
&quot;Mery_ac_cn_vis.facials=1&quot;,
&quot;Mery_ac_cn_vis.hair=1&quot;,
&quot;Mery_ac_cn_vis.shirt=1&quot;,
&quot;Mery_ac_cn_vis.t_shirt=0&quot;,
&quot;Mery_ac_cn_vis.pants=0&quot;,
&quot;Mery_ac_cn_vis.long_pants=1&quot;,
&quot;Mery_ac_cn_vis.shorts=0&quot;,
&quot;Mery_ac_cn_vis.skirt=0&quot;,
&quot;Mery_ac_cn_vis.socks=0&quot;,
&quot;Mery_ac_cn_vis.belt=0&quot;,
&quot;Mery_ac_cn_vis.bracelet=0&quot;};
MGPickerItem -e -atv 0 attributeButton120;
MGPickerItem -e -atv 1 attributeButton121;
MGPickerItem -e -atv 1 attributeButton122;
MGPickerItem -e -atv 1 attributeButton123;
MGPickerItem -e -atv 1 attributeButton126;
MGPickerItem -e -atv 1 attributeButton127;
MGPickerItem -e -atv 1 attributeButton128;
MGPicker -e -syncPickerValue;</command>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="commandButton13">
<type>commandButton</type>
<parent>panel4</parent>
<zValue>0.0316</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>814</x>
<y>151</y>
</position>
<size>
<width>14</width>
<height>14</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>51</r>
<g>51</g>
<b>51</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text>R</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>9</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<command type="mel">MGP_ApplyPose {&quot;Mery_ac_cn_vis.shirt=1&quot;,
&quot;Mery_ac_cn_vis.t_shirt=0&quot;,
&quot;Mery_ac_cn_vis.pants=0&quot;,
&quot;Mery_ac_cn_vis.long_pants=1&quot;,
&quot;Mery_ac_cn_vis.shorts=0&quot;,
&quot;Mery_ac_cn_vis.skirt=0&quot;,
&quot;Mery_ac_cn_vis.socks=0&quot;,
&quot;Mery_ac_cn_vis.belt=0&quot;,
&quot;Mery_ac_cn_vis.bracelet=0&quot;};
MGPicker -e -syncPickerValue;</command>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="commandButton21">
<type>commandButton</type>
<parent>panel4</parent>
<zValue>0.0316</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>814</x>
<y>332</y>
</position>
<size>
<width>14</width>
<height>14</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>51</r>
<g>51</g>
<b>51</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text>R</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>9</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<command type="mel">MGPickerItem -e -atv 0 attributeButton120;
MGPickerItem -e -atv 1 attributeButton121;
MGPickerItem -e -atv 1 attributeButton122;
MGPickerItem -e -atv 1 attributeButton123;
MGPickerItem -e -atv 1 attributeButton126;
MGPickerItem -e -atv 1 attributeButton127;
MGPickerItem -e -atv 1 attributeButton128;</command>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton60">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.1006</zValue>
<mirror>selectButton68</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>164</x>
<y>277</y>
</position>
<size>
<width>25</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>179</g>
<b>103</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_upleg_bend01</objects>
<shape>
<type>rectangle</type>
<roundness>3</roundness>
</shape>
</item>
<item id="selectButton68">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.1006</zValue>
<mirror>selectButton60</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>132</x>
<y>277</y>
</position>
<size>
<width>25</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>179</g>
<b>103</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_upleg_bend01</objects>
<shape>
<type>rectangle</type>
<roundness>3</roundness>
</shape>
</item>
<item id="selectButton61">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.1007</zValue>
<mirror>selectButton69</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>167</x>
<y>302</y>
</position>
<size>
<width>20</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>179</g>
<b>103</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_upleg_bend02</objects>
<shape>
<type>rectangle</type>
<roundness>3</roundness>
</shape>
</item>
<item id="selectButton69">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.1007</zValue>
<mirror>selectButton61</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>134</x>
<y>302</y>
</position>
<size>
<width>20</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>179</g>
<b>103</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_upleg_bend02</objects>
<shape>
<type>rectangle</type>
<roundness>3</roundness>
</shape>
</item>
<item id="selectButton62">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.1008</zValue>
<mirror>selectButton66</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>165</x>
<y>354</y>
</position>
<size>
<width>20</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>179</g>
<b>103</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_lowleg_bend01</objects>
<shape>
<type>rectangle</type>
<roundness>3</roundness>
</shape>
</item>
<item id="selectButton66">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.1008</zValue>
<mirror>selectButton62</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>136</x>
<y>354</y>
</position>
<size>
<width>20</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>179</g>
<b>103</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_lowleg_bend01</objects>
<shape>
<type>rectangle</type>
<roundness>3</roundness>
</shape>
</item>
<item id="selectButton63">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.1009</zValue>
<mirror>selectButton67</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>168</x>
<y>388</y>
</position>
<size>
<width>15</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>179</g>
<b>103</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_lowleg_bend02</objects>
<shape>
<type>rectangle</type>
<roundness>3</roundness>
</shape>
</item>
<item id="selectButton67">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.1009</zValue>
<mirror>selectButton63</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>138</x>
<y>388</y>
</position>
<size>
<width>15</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>179</g>
<b>103</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_lowleg_bend02</objects>
<shape>
<type>rectangle</type>
<roundness>3</roundness>
</shape>
</item>
<item id="attributeButton26">
<type>attributeButton</type>
<parent>panel1</parent>
<zValue>0.101</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>141</x>
<y>29</y>
</position>
<size>
<width>40</width>
<height>32</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>226</r>
<g>215</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text>Local Vis</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>9</size>
<hAlign>center</hAlign>
<vAlign>bottom</vAlign>
<color>
<r>25</r>
<g>25</g>
<b>25</b>
<alaph>181</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>25</r>
<g>25</g>
<b>25</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_cn_head</node>
<attrType>bool</attrType>
<attrShortName>local_vis</attrShortName>
<attrLongName>local_vis</attrLongName>
<attrNiceName>Local Vis</attrNiceName>
<value>0</value>
<min>0</min>
<max>1</max>
<default>0</default>
<enum></enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand></postChangeCommand>
</attribute>
<shape>
<type>widgetControl</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton74">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.1011</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>151</x>
<y>66</y>
</position>
<size>
<width>20</width>
<height>6</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>226</r>
<g>215</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_cn_head_up_ss</objects>
<shape>
<type>ellipse</type>
</shape>
</item>
<item id="selectButton75">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.1012</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>151</x>
<y>119</y>
</position>
<size>
<width>20</width>
<height>6</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>226</r>
<g>215</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_cn_head_dw_ss</objects>
<shape>
<type>ellipse</type>
</shape>
</item>
<item id="selectButton78">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.1013</zValue>
<mirror>selectButton77</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>180</x>
<y>94</y>
</position>
<size>
<width>8</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>226</r>
<g>215</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_ear</objects>
<shape>
<type>circle</type>
</shape>
</item>
<item id="selectButton77">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.1013</zValue>
<mirror>selectButton78</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>133</x>
<y>94</y>
</position>
<size>
<width>8</width>
<height>8</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>226</r>
<g>215</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_ear</objects>
<shape>
<type>circle</type>
</shape>
</item>
<item id="selectButton76">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.1013</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>154</x>
<y>96</y>
</position>
<size>
<width>13</width>
<height>6</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>226</r>
<g>215</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_cn_nose</objects>
<shape>
<type>ellipse</type>
</shape>
</item>
<item id="selectButton36">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.1015</zValue>
<mirror>selectButton46</mirror>
<name></name>
<interactive>0</interactive>
<position>
<x>194</x>
<y>28</y>
</position>
<size>
<width>114</width>
<height>195</height>
</size>
<margin>
<left>4</left>
<right>2</right>
<top>3</top>
<bottom>4</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>229</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>117</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Arial Black</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>bottom</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects></objects>
<shape>
<type>polygon</type>
<roundness>2</roundness>
<polygon>
<polygonPoint>1,1</polygonPoint>
<polygonPoint>114,1</polygonPoint>
<polygonPoint>114,169</polygonPoint>
<polygonPoint>68.1563,179.659</polygonPoint>
<polygonPoint>67.8515,195.293</polygonPoint>
<polygonPoint>50.5559,195.831</polygonPoint>
<polygonPoint>50.4324,179.646</polygonPoint>
<polygonPoint>1,169</polygonPoint>
</polygon>
</shape>
</item>
<item id="attributeButton9">
<type>attributeButton</type>
<parent>panel1</parent>
<zValue>0.1021</zValue>
<mirror>attributeButton11</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>201</x>
<y>175</y>
</position>
<size>
<width>101</width>
<height>19</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Elbow Arc</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>255</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_lf_arm_control</node>
<attrType>double</attrType>
<attrShortName>elbow_arc</attrShortName>
<attrLongName>elbow_arc</attrLongName>
<attrNiceName>Elbow Arc</attrNiceName>
<value>0</value>
<min>-100000</min>
<max>50</max>
<default>0</default>
<enum></enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand></postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton7">
<type>attributeButton</type>
<parent>panel1</parent>
<zValue>0.1021</zValue>
<mirror>attributeButton15</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>201</x>
<y>155</y>
</position>
<size>
<width>101</width>
<height>19</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Arm Arc</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>255</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_lf_arm_control</node>
<attrType>double</attrType>
<attrShortName>arm_arc</attrShortName>
<attrLongName>arm_arc</attrLongName>
<attrNiceName>Arm Arc</attrNiceName>
<value>0</value>
<min>-100</min>
<max>100</max>
<default>0</default>
<enum></enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand></postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton5">
<type>attributeButton</type>
<parent>panel1</parent>
<zValue>0.1021</zValue>
<mirror>attributeButton14</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>201</x>
<y>135</y>
</position>
<size>
<width>101</width>
<height>19</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Bend Vis</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>255</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_lf_arm_control</node>
<attrType>bool</attrType>
<attrShortName>bend_vis</attrShortName>
<attrLongName>bend_vis</attrLongName>
<attrNiceName>Bend Vis</attrNiceName>
<value>0</value>
<min>0</min>
<max>1</max>
<default>0</default>
<enum></enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand></postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton3">
<type>attributeButton</type>
<parent>panel1</parent>
<zValue>0.1021</zValue>
<mirror>attributeButton13</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>201</x>
<y>115</y>
</position>
<size>
<width>101</width>
<height>19</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Fk Ik</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>255</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_lf_arm_control</node>
<attrType>double</attrType>
<attrShortName>fk_ik</attrShortName>
<attrLongName>fk_ik</attrLongName>
<attrNiceName>Fk Ik</attrNiceName>
<value>1</value>
<min>0</min>
<max>1</max>
<default>0</default>
<enum></enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand>{
//get current item id:
string $cAttrBtn = `MGPicker -q -ci`;
float $fkik = `MGPickerItem -q -atv $cAttrBtn`;
//now get the state of sub-ctl visibility:
string $ikAttrBtn = &quot;attributeButton134&quot;;
string $ikAttrBtn1 = &quot;attributeButton136&quot;;
string $fkAttrBtn = &quot;attributeButton132&quot;;
string $fkAttrBtn1 = &quot;attributeButton130&quot;;
float $enableCol[] = {1,0,0,1};
float $disableCol[] = {.5,.5,.5,1};
if($fkik &lt; 0.5)
{
MGPickerItem -e -vc $enableCol[0] $enableCol[1] $enableCol[2] $enableCol[3] $fkAttrBtn;
MGPickerItem -e -vc $enableCol[0] $enableCol[1] $enableCol[2] $enableCol[3] $fkAttrBtn1;
MGPickerItem -e -vc $disableCol[0] $disableCol[1] $disableCol[2] $disableCol[3] $ikAttrBtn;
MGPickerItem -e -vc $disableCol[0] $disableCol[1] $disableCol[2] $disableCol[3] $ikAttrBtn1;
}
else
{
MGPickerItem -e -vc $disableCol[0] $disableCol[1] $disableCol[2] $disableCol[3] $fkAttrBtn;
MGPickerItem -e -vc $disableCol[0] $disableCol[1] $disableCol[2] $disableCol[3] $fkAttrBtn1;
MGPickerItem -e -vc $enableCol[0] $enableCol[1] $enableCol[2] $enableCol[3] $ikAttrBtn;
MGPickerItem -e -vc $enableCol[0] $enableCol[1] $enableCol[2] $enableCol[3] $ikAttrBtn1;
}
}</postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton34">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.1325</zValue>
<mirror>selectButton35</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>247</x>
<y>208</y>
</position>
<size>
<width>12</width>
<height>12</height>
</size>
<margin>
<left>4</left>
<right>2</right>
<top>4</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>203</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>60</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_arm_control</objects>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton10">
<type>attributeButton</type>
<parent>panel1</parent>
<zValue>0.2017</zValue>
<mirror>attributeButton12</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>240</x>
<y>202</y>
</position>
<size>
<width>27</width>
<height>26</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>0</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes>Click to pop up the options.</notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>102</r>
<g>128</g>
<b>179</b>
<alaph>0</alaph>
</valueColor>
<attribute>
<attrCategory>bool</attrCategory>
<node></node>
<attrType>bool</attrType>
<attrShortName></attrShortName>
<attrLongName></attrLongName>
<attrNiceName>Attr</attrNiceName>
<value>0</value>
<min>-100000</min>
<max>100000</max>
<default>0</default>
<enum></enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand>{
//Switch the fill color of the background cog select-button.
string $selectButton = &quot;selectButton34&quot;;
string $attrBtn = `MGPicker -q -ci`;
//float $fillColorsOn []={0.996078, 0.670588, 0.0666667,1};
float $fillColorsOn []={0.886275,0.843137, 0.211765, 1};
float $fillColorsOff []={0.796078, 0, 0, 1};
int $state = `MGPickerItem -q -attributeValue $attrBtn`;
if(!$state)
{
MGPickerItem -e -fc $fillColorsOff[0] $fillColorsOff[1] $fillColorsOff[2] $fillColorsOff[3] $selectButton;
}
else
{
MGPickerItem -e -fc $fillColorsOn[0] $fillColorsOn[1] $fillColorsOn[2] $fillColorsOn[3] $selectButton;
}
}</postChangeCommand>
</attribute>
<shape>
<type>widgetControl</type>
<roundness>0</roundness>
</shape>
</item>
<item id="selectButton46">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.2018</zValue>
<mirror>selectButton36</mirror>
<name></name>
<interactive>0</interactive>
<position>
<x>13</x>
<y>28</y>
</position>
<size>
<width>114</width>
<height>195</height>
</size>
<margin>
<left>2</left>
<right>4</right>
<top>3</top>
<bottom>4</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>229</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>117</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Arial Black</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>bottom</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects></objects>
<shape>
<type>polygon</type>
<roundness>2</roundness>
<polygon>
<polygonPoint>113,1</polygonPoint>
<polygonPoint>0,1</polygonPoint>
<polygonPoint>0,169</polygonPoint>
<polygonPoint>45.8437,179.659</polygonPoint>
<polygonPoint>46.1485,195.293</polygonPoint>
<polygonPoint>63.4441,195.831</polygonPoint>
<polygonPoint>63.5676,179.646</polygonPoint>
<polygonPoint>113,169</polygonPoint>
</polygon>
</shape>
</item>
<item id="attributeButton11">
<type>attributeButton</type>
<parent>panel1</parent>
<zValue>0.2024</zValue>
<mirror>attributeButton9</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>19</x>
<y>175</y>
</position>
<size>
<width>101</width>
<height>19</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Elbow Arc</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>8</r>
<g>170</g>
<b>250</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_rg_arm_control</node>
<attrType>double</attrType>
<attrShortName>elbow_arc</attrShortName>
<attrLongName>elbow_arc</attrLongName>
<attrNiceName>Elbow Arc</attrNiceName>
<value>0</value>
<min>-100000</min>
<max>50</max>
<default>0</default>
<enum></enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand></postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton15">
<type>attributeButton</type>
<parent>panel1</parent>
<zValue>0.2024</zValue>
<mirror>attributeButton7</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>19</x>
<y>155</y>
</position>
<size>
<width>101</width>
<height>19</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Arm Arc</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>8</r>
<g>170</g>
<b>250</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_rg_arm_control</node>
<attrType>double</attrType>
<attrShortName>arm_arc</attrShortName>
<attrLongName>arm_arc</attrLongName>
<attrNiceName>Arm Arc</attrNiceName>
<value>0</value>
<min>-100</min>
<max>100</max>
<default>0</default>
<enum></enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand></postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton14">
<type>attributeButton</type>
<parent>panel1</parent>
<zValue>0.2024</zValue>
<mirror>attributeButton5</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>19</x>
<y>135</y>
</position>
<size>
<width>101</width>
<height>19</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Bend Vis</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>8</r>
<g>170</g>
<b>250</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_rg_arm_control</node>
<attrType>bool</attrType>
<attrShortName>bend_vis</attrShortName>
<attrLongName>bend_vis</attrLongName>
<attrNiceName>Bend Vis</attrNiceName>
<value>0</value>
<min>0</min>
<max>1</max>
<default>0</default>
<enum></enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand></postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton13">
<type>attributeButton</type>
<parent>panel1</parent>
<zValue>0.2024</zValue>
<mirror>attributeButton3</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>19</x>
<y>115</y>
</position>
<size>
<width>101</width>
<height>19</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Fk Ik</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>8</r>
<g>170</g>
<b>250</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_rg_arm_control</node>
<attrType>double</attrType>
<attrShortName>fk_ik</attrShortName>
<attrLongName>fk_ik</attrLongName>
<attrNiceName>Fk Ik</attrNiceName>
<value>1</value>
<min>0</min>
<max>1</max>
<default>0</default>
<enum></enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand>{
//get current item id:
string $cAttrBtn = `MGPicker -q -ci`;
float $fkik = `MGPickerItem -q -atv $cAttrBtn`;
//now get the state of sub-ctl visibility:
string $ikAttrBtn = &quot;attributeButton140&quot;;
string $ikAttrBtn1 = &quot;attributeButton137&quot;;
string $fkAttrBtn = &quot;attributeButton139&quot;;
string $fkAttrBtn1 = &quot;attributeButton138&quot;;
float $enableCol[] = {0.0313725, 0.666667, 0.980392,1};
float $disableCol[] = {.5,.5,.5,1};
if($fkik &lt; 0.5)
{
MGPickerItem -e -vc $enableCol[0] $enableCol[1] $enableCol[2] $enableCol[3] $fkAttrBtn;
MGPickerItem -e -vc $enableCol[0] $enableCol[1] $enableCol[2] $enableCol[3] $fkAttrBtn1;
MGPickerItem -e -vc $disableCol[0] $disableCol[1] $disableCol[2] $disableCol[3] $ikAttrBtn;
MGPickerItem -e -vc $disableCol[0] $disableCol[1] $disableCol[2] $disableCol[3] $ikAttrBtn1;
}
else
{
MGPickerItem -e -vc $disableCol[0] $disableCol[1] $disableCol[2] $disableCol[3] $fkAttrBtn;
MGPickerItem -e -vc $disableCol[0] $disableCol[1] $disableCol[2] $disableCol[3] $fkAttrBtn1;
MGPickerItem -e -vc $enableCol[0] $enableCol[1] $enableCol[2] $enableCol[3] $ikAttrBtn;
MGPickerItem -e -vc $enableCol[0] $enableCol[1] $enableCol[2] $enableCol[3] $ikAttrBtn1;
}
}</postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton35">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.2328</zValue>
<mirror>selectButton34</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>62</x>
<y>208</y>
</position>
<size>
<width>12</width>
<height>12</height>
</size>
<margin>
<left>2</left>
<right>4</right>
<top>4</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>16</r>
<g>132</g>
<b>255</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>33</r>
<g>33</g>
<b>110</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_rg_arm_control</objects>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton12">
<type>attributeButton</type>
<parent>panel1</parent>
<zValue>0.302</zValue>
<mirror>attributeButton10</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>54</x>
<y>202</y>
</position>
<size>
<width>27</width>
<height>26</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>0</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes>Click to pop up the options.</notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>102</r>
<g>128</g>
<b>179</b>
<alaph>0</alaph>
</valueColor>
<attribute>
<attrCategory>bool</attrCategory>
<node></node>
<attrType>bool</attrType>
<attrShortName></attrShortName>
<attrLongName></attrLongName>
<attrNiceName>Attr</attrNiceName>
<value>0</value>
<min>-100000</min>
<max>100000</max>
<default>0</default>
<enum></enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand>{
//Switch the fill color of the background cog select-button.
string $selectButton = &quot;selectButton35&quot;;
string $attrBtn = `MGPicker -q -ci`;
//float $fillColorsOn []={0.996078, 0.670588, 0.0666667,1};
float $fillColorsOn []={0.886275,0.843137, 0.211765, 1};
float $fillColorsOff []={0.0627451, 0.517647, 1, 1};
int $state = `MGPickerItem -q -attributeValue $attrBtn`;
if(!$state)
{
MGPickerItem -e -fc $fillColorsOff[0] $fillColorsOff[1] $fillColorsOff[2] $fillColorsOff[3] $selectButton;
}
else
{
MGPickerItem -e -fc $fillColorsOn[0] $fillColorsOn[1] $fillColorsOn[2] $fillColorsOn[3] $selectButton;
}
}</postChangeCommand>
</attribute>
<shape>
<type>widgetControl</type>
<roundness>0</roundness>
</shape>
</item>
<item id="selectButton64">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.3021</zValue>
<mirror>selectButton54</mirror>
<name></name>
<interactive>0</interactive>
<position>
<x>13</x>
<y>271</y>
</position>
<size>
<width>112</width>
<height>173</height>
</size>
<margin>
<left>2</left>
<right>4</right>
<top>3</top>
<bottom>4</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>229</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>117</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Arial Black</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>bottom</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects></objects>
<shape>
<type>polygon</type>
<roundness>2</roundness>
<polygon>
<polygonPoint>111,1</polygonPoint>
<polygonPoint>0,1</polygonPoint>
<polygonPoint>0,147</polygonPoint>
<polygonPoint>57.8652,156.562</polygonPoint>
<polygonPoint>57.9271,173.657</polygonPoint>
<polygonPoint>76.7505,173.829</polygonPoint>
<polygonPoint>76.7065,155.84</polygonPoint>
<polygonPoint>111,147</polygonPoint>
</polygon>
</shape>
</item>
<item id="attributeButton23">
<type>attributeButton</type>
<parent>panel1</parent>
<zValue>0.3027</zValue>
<mirror>attributeButton17</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>18</x>
<y>336</y>
</position>
<size>
<width>101</width>
<height>19</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Fk Ik</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>8</r>
<g>170</g>
<b>250</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_rg_leg_control</node>
<attrType>double</attrType>
<attrShortName>fk_ik</attrShortName>
<attrLongName>fk_ik</attrLongName>
<attrNiceName>Fk Ik</attrNiceName>
<value>1</value>
<min>0</min>
<max>1</max>
<default>1</default>
<enum></enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand>{
//get current item id:
string $cAttrBtn = `MGPicker -q -ci`;
float $fkik = `MGPickerItem -q -atv $cAttrBtn`;
//now get the state of sub-ctl visibility:
string $ikAttrBtn = &quot;attributeButton152&quot;;
string $ikAttrBtn1 = &quot;attributeButton153&quot;;
string $fkAttrBtn = &quot;attributeButton154&quot;;
float $enableCol[] = {0.0313725, 0.666667, 0.980392,1};
float $disableCol[] = {.5,.5,.5,1};
if($fkik &lt; 0.5)
{
MGPickerItem -e -vc $enableCol[0] $enableCol[1] $enableCol[2] $enableCol[3] $fkAttrBtn;
MGPickerItem -e -vc $disableCol[0] $disableCol[1] $disableCol[2] $disableCol[3] $ikAttrBtn;
MGPickerItem -e -vc $disableCol[0] $disableCol[1] $disableCol[2] $disableCol[3] $ikAttrBtn1;
}
else
{
MGPickerItem -e -vc $disableCol[0] $disableCol[1] $disableCol[2] $disableCol[3] $fkAttrBtn;
MGPickerItem -e -vc $enableCol[0] $enableCol[1] $enableCol[2] $enableCol[3] $ikAttrBtn;
MGPickerItem -e -vc $enableCol[0] $enableCol[1] $enableCol[2] $enableCol[3] $ikAttrBtn1;
}
}</postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton22">
<type>attributeButton</type>
<parent>panel1</parent>
<zValue>0.3027</zValue>
<mirror>attributeButton16</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>18</x>
<y>396</y>
</position>
<size>
<width>101</width>
<height>19</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Knee Arc</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>8</r>
<g>170</g>
<b>250</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_rg_leg_control</node>
<attrType>double</attrType>
<attrShortName>knee_arc</attrShortName>
<attrLongName>knee_arc</attrLongName>
<attrNiceName>Knee Arc</attrNiceName>
<value>0</value>
<min>-100000</min>
<max>50</max>
<default>0</default>
<enum></enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand></postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton25">
<type>attributeButton</type>
<parent>panel1</parent>
<zValue>0.3027</zValue>
<mirror>attributeButton19</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>18</x>
<y>376</y>
</position>
<size>
<width>101</width>
<height>19</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Leg Arc</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>8</r>
<g>170</g>
<b>250</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_rg_leg_control</node>
<attrType>double</attrType>
<attrShortName>leg_arc</attrShortName>
<attrLongName>leg_arc</attrLongName>
<attrNiceName>Leg Arc</attrNiceName>
<value>0</value>
<min>-100</min>
<max>100</max>
<default>0</default>
<enum></enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand></postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton24">
<type>attributeButton</type>
<parent>panel1</parent>
<zValue>0.3027</zValue>
<mirror>attributeButton18</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>18</x>
<y>356</y>
</position>
<size>
<width>101</width>
<height>19</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Bend Vis</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>8</r>
<g>170</g>
<b>250</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_rg_leg_control</node>
<attrType>bool</attrType>
<attrShortName>bend_vis</attrShortName>
<attrLongName>bend_vis</attrLongName>
<attrNiceName>Bend Vis</attrNiceName>
<value>0</value>
<min>0</min>
<max>1</max>
<default>0</default>
<enum></enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand></postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton65">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.3028</zValue>
<mirror>selectButton55</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>74</x>
<y>429</y>
</position>
<size>
<width>13</width>
<height>13</height>
</size>
<margin>
<left>2</left>
<right>4</right>
<top>3</top>
<bottom>4</bottom>
</margin>
<fillColor>
<r>16</r>
<g>132</g>
<b>255</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>33</r>
<g>33</g>
<b>110</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Arial Black</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>bottom</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_leg_control</objects>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton21">
<type>attributeButton</type>
<parent>panel1</parent>
<zValue>0.3029</zValue>
<mirror>attributeButton20</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>67</x>
<y>423</y>
</position>
<size>
<width>27</width>
<height>26</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>0</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes>Click to pop up the options.</notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>102</r>
<g>128</g>
<b>179</b>
<alaph>0</alaph>
</valueColor>
<attribute>
<attrCategory>bool</attrCategory>
<node></node>
<attrType>bool</attrType>
<attrShortName></attrShortName>
<attrLongName></attrLongName>
<attrNiceName>Attr</attrNiceName>
<value>0</value>
<min>-100000</min>
<max>100000</max>
<default>0</default>
<enum></enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand>{
//Switch the fill color of the background cog select-button.
string $selectButton = &quot;selectButton65&quot;;
string $attrBtn = `MGPicker -q -ci`;
//float $fillColorsOn []={0.996078, 0.670588, 0.0666667,1};
float $fillColorsOn []={0.886275,0.843137, 0.211765, 1};
float $fillColorsOff []={0.0627451, 0.517647, 1, 1};
int $state = `MGPickerItem -q -attributeValue $attrBtn`;
if(!$state)
{
MGPickerItem -e -fc $fillColorsOff[0] $fillColorsOff[1] $fillColorsOff[2] $fillColorsOff[3] $selectButton;
}
else
{
MGPickerItem -e -fc $fillColorsOn[0] $fillColorsOn[1] $fillColorsOn[2] $fillColorsOn[3] $selectButton;
}
}</postChangeCommand>
</attribute>
<shape>
<type>widgetControl</type>
<roundness>0</roundness>
</shape>
</item>
<item id="selectButton54">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.303</zValue>
<mirror>selectButton64</mirror>
<name></name>
<interactive>0</interactive>
<position>
<x>196</x>
<y>271</y>
</position>
<size>
<width>112</width>
<height>173</height>
</size>
<margin>
<left>4</left>
<right>2</right>
<top>3</top>
<bottom>4</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>229</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>117</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Arial Black</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>bottom</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects></objects>
<shape>
<type>polygon</type>
<roundness>2</roundness>
<polygon>
<polygonPoint>1,1</polygonPoint>
<polygonPoint>112,1</polygonPoint>
<polygonPoint>112,147</polygonPoint>
<polygonPoint>54.1348,156.562</polygonPoint>
<polygonPoint>54.0729,173.657</polygonPoint>
<polygonPoint>35.2495,173.829</polygonPoint>
<polygonPoint>35.2935,155.84</polygonPoint>
<polygonPoint>1,147</polygonPoint>
</polygon>
</shape>
</item>
<item id="attributeButton17">
<type>attributeButton</type>
<parent>panel1</parent>
<zValue>0.3036</zValue>
<mirror>attributeButton23</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>201</x>
<y>336</y>
</position>
<size>
<width>101</width>
<height>19</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Fk Ik</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>255</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_lf_leg_control</node>
<attrType>double</attrType>
<attrShortName>fk_ik</attrShortName>
<attrLongName>fk_ik</attrLongName>
<attrNiceName>Fk Ik</attrNiceName>
<value>1</value>
<min>0</min>
<max>1</max>
<default>1</default>
<enum></enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand>{
//get current item id:
string $cAttrBtn = `MGPicker -q -ci`;
float $fkik = `MGPickerItem -q -atv $cAttrBtn`;
//now get the state of sub-ctl visibility:
string $ikAttrBtn = &quot;attributeButton147&quot;;
string $ikAttrBtn1 = &quot;attributeButton149&quot;;
string $fkAttrBtn = &quot;attributeButton151&quot;;
float $enableCol[] = {1,0,0,1};
float $disableCol[] = {.5,.5,.5,1};
if($fkik &lt; 0.5)
{
MGPickerItem -e -vc $enableCol[0] $enableCol[1] $enableCol[2] $enableCol[3] $fkAttrBtn;
MGPickerItem -e -vc $disableCol[0] $disableCol[1] $disableCol[2] $disableCol[3] $ikAttrBtn;
MGPickerItem -e -vc $disableCol[0] $disableCol[1] $disableCol[2] $disableCol[3] $ikAttrBtn1;
}
else
{
MGPickerItem -e -vc $disableCol[0] $disableCol[1] $disableCol[2] $disableCol[3] $fkAttrBtn;
MGPickerItem -e -vc $enableCol[0] $enableCol[1] $enableCol[2] $enableCol[3] $ikAttrBtn;
MGPickerItem -e -vc $enableCol[0] $enableCol[1] $enableCol[2] $enableCol[3] $ikAttrBtn1;
}
}</postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton16">
<type>attributeButton</type>
<parent>panel1</parent>
<zValue>0.3036</zValue>
<mirror>attributeButton22</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>202</x>
<y>396</y>
</position>
<size>
<width>101</width>
<height>19</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Knee Arc</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>255</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_lf_leg_control</node>
<attrType>double</attrType>
<attrShortName>knee_arc</attrShortName>
<attrLongName>knee_arc</attrLongName>
<attrNiceName>Knee Arc</attrNiceName>
<value>0</value>
<min>-100000</min>
<max>50</max>
<default>0</default>
<enum></enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand></postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton19">
<type>attributeButton</type>
<parent>panel1</parent>
<zValue>0.3036</zValue>
<mirror>attributeButton25</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>202</x>
<y>376</y>
</position>
<size>
<width>101</width>
<height>19</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Leg Arc</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>255</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_lf_leg_control</node>
<attrType>double</attrType>
<attrShortName>leg_arc</attrShortName>
<attrLongName>leg_arc</attrLongName>
<attrNiceName>Leg Arc</attrNiceName>
<value>0</value>
<min>-100</min>
<max>100</max>
<default>0</default>
<enum></enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand></postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton18">
<type>attributeButton</type>
<parent>panel1</parent>
<zValue>0.3036</zValue>
<mirror>attributeButton24</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>202</x>
<y>356</y>
</position>
<size>
<width>101</width>
<height>19</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Bend Vis</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>255</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_lf_leg_control</node>
<attrType>bool</attrType>
<attrShortName>bend_vis</attrShortName>
<attrLongName>bend_vis</attrLongName>
<attrNiceName>Bend Vis</attrNiceName>
<value>0</value>
<min>0</min>
<max>1</max>
<default>0</default>
<enum></enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand></postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton55">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.3037</zValue>
<mirror>selectButton65</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>234</x>
<y>429</y>
</position>
<size>
<width>13</width>
<height>13</height>
</size>
<margin>
<left>4</left>
<right>2</right>
<top>3</top>
<bottom>4</bottom>
</margin>
<fillColor>
<r>203</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>60</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Arial Black</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>bottom</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects>Mery_ac_lf_leg_control</objects>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton20">
<type>attributeButton</type>
<parent>panel1</parent>
<zValue>0.3038</zValue>
<mirror>attributeButton21</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>227</x>
<y>423</y>
</position>
<size>
<width>27</width>
<height>26</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>0</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes>Click to pop up the options.</notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>102</r>
<g>128</g>
<b>179</b>
<alaph>0</alaph>
</valueColor>
<attribute>
<attrCategory>bool</attrCategory>
<node></node>
<attrType>bool</attrType>
<attrShortName></attrShortName>
<attrLongName></attrLongName>
<attrNiceName>Attr</attrNiceName>
<value>0</value>
<min>-100000</min>
<max>100000</max>
<default>0</default>
<enum></enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand>{
//Switch the fill color of the background cog select-button.
string $selectButton = &quot;selectButton55&quot;;
string $attrBtn = `MGPicker -q -ci`;
//float $fillColorsOn []={0.996078, 0.670588, 0.0666667,1};
float $fillColorsOn []={0.886275,0.843137, 0.211765, 1};
float $fillColorsOff []={0.796078, 0, 0, 1};
int $state = `MGPickerItem -q -attributeValue $attrBtn`;
if(!$state)
{
MGPickerItem -e -fc $fillColorsOff[0] $fillColorsOff[1] $fillColorsOff[2] $fillColorsOff[3] $selectButton;
}
else
{
MGPickerItem -e -fc $fillColorsOn[0] $fillColorsOn[1] $fillColorsOn[2] $fillColorsOn[3] $selectButton;
}
}</postChangeCommand>
</attribute>
<shape>
<type>widgetControl</type>
<roundness>0</roundness>
</shape>
</item>
<item id="slider61">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.304</zValue>
<mirror>slider64</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>440</x>
<y>62</y>
</position>
<size>
<width>4</width>
<height>44</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle61</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>0</useHorizontal>
<hObjDotAttr></hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_rg_brow01.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>5</roundness>
</shape>
</item>
<item id="slider62">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3042</zValue>
<mirror>slider65</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>456</x>
<y>62</y>
</position>
<size>
<width>4</width>
<height>44</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle62</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>0</useHorizontal>
<hObjDotAttr></hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_rg_brow02.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>5</roundness>
</shape>
</item>
<item id="slider63">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3044</zValue>
<mirror>slider66</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>471</x>
<y>62</y>
</position>
<size>
<width>45</width>
<height>44</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle63</handleID>
<handleSize>
<width>12</width>
<height>12</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>1</useHorizontal>
<hObjDotAttr>Mery_ac_rg_entrecejo.translateX</hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>0</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_rg_brow03.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>5</roundness>
</shape>
</item>
<item id="slider64">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3046</zValue>
<mirror>slider61</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>599</x>
<y>62</y>
</position>
<size>
<width>4</width>
<height>44</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle64</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>0</useHorizontal>
<hObjDotAttr></hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_lf_brow01.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>5</roundness>
</shape>
</item>
<item id="slider65">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3048</zValue>
<mirror>slider62</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>583</x>
<y>62</y>
</position>
<size>
<width>4</width>
<height>44</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle65</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>0</useHorizontal>
<hObjDotAttr></hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_lf_brow02.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>5</roundness>
</shape>
</item>
<item id="slider66">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.305</zValue>
<mirror>slider63</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>527</x>
<y>62</y>
</position>
<size>
<width>45</width>
<height>44</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle66</handleID>
<handleSize>
<width>12</width>
<height>12</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>1</useHorizontal>
<hObjDotAttr>Mery_ac_lf_entrecejo.translateX</hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>0</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>-1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_lf_brow03.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>5</roundness>
</shape>
</item>
<item id="slider67">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3052</zValue>
<mirror>slider108</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>635</x>
<y>62</y>
</position>
<size>
<width>4</width>
<height>44</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle67</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>0</useHorizontal>
<hObjDotAttr></hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_general_lf_brow.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>5</roundness>
</shape>
</item>
<item id="slider70">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3058</zValue>
<mirror>slider71</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>509</x>
<y>246</y>
</position>
<size>
<width>4</width>
<height>38</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle70</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>0</useHorizontal>
<hObjDotAttr></hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_rg_nose.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>0</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>5</roundness>
</shape>
</item>
<item id="slider71">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.306</zValue>
<mirror>slider70</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>530</x>
<y>246</y>
</position>
<size>
<width>4</width>
<height>38</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle71</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>0</useHorizontal>
<hObjDotAttr></hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_lf_nose.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>0</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>5</roundness>
</shape>
</item>
<item id="slider72">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3062</zValue>
<mirror>slider73</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>376</x>
<y>318</y>
</position>
<size>
<width>57</width>
<height>55</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle72</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>1</useHorizontal>
<hObjDotAttr>Mery_ac_rg_corner_control.translateX</hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_rg_corner_control.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>2</roundness>
</shape>
</item>
<item id="slider73">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3064</zValue>
<mirror>slider72</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>609</x>
<y>318</y>
</position>
<size>
<width>57</width>
<height>55</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle73</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>1</useHorizontal>
<hObjDotAttr>Mery_ac_lf_corner_control.translateX</hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>-1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_lf_corner_control.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>2</roundness>
</shape>
</item>
<item id="slider74">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3066</zValue>
<mirror>slider82</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>542</x>
<y>384</y>
</position>
<size>
<width>55</width>
<height>53</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>ellipse</handleType>
<handleID>sliderHandle74</handleID>
<handleSize>
<width>12</width>
<height>12</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>1</useHorizontal>
<hObjDotAttr>Mery_ac_cn_jaw_control.translateX</hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_cn_jaw_control.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>6</roundness>
</shape>
</item>
<item id="slider75">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3068</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>545</x>
<y>450</y>
</position>
<size>
<width>52</width>
<height>4</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle75</handleID>
<handleSize>
<width>9</width>
<height>12</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>1</useHorizontal>
<hObjDotAttr>Mery_ac_jaw_front.translateX</hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>1</hSpeed>
<useVertical>0</useVertical>
<vObjDotAttr></vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>5</roundness>
</shape>
</item>
<item id="slider76">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.307</zValue>
<mirror>slider77</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>430</x>
<y>384</y>
</position>
<size>
<width>4</width>
<height>53</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle76</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>0</useHorizontal>
<hObjDotAttr></hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_rg_moflete.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>5</roundness>
</shape>
</item>
<item id="slider77">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3072</zValue>
<mirror>slider76</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>511</x>
<y>384</y>
</position>
<size>
<width>4</width>
<height>53</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle77</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>0</useHorizontal>
<hObjDotAttr></hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_lf_moflete.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>5</roundness>
</shape>
</item>
<item id="slider78">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3074</zValue>
<mirror>slider79</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>373</x>
<y>384</y>
</position>
<size>
<width>4</width>
<height>35</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle78</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>0</useHorizontal>
<hObjDotAttr></hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_up_rg_lip_inout.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>5</roundness>
</shape>
</item>
<item id="slider79">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3076</zValue>
<mirror>slider78</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>395</x>
<y>384</y>
</position>
<size>
<width>4</width>
<height>35</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle79</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>0</useHorizontal>
<hObjDotAttr></hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_up_lf_lip_inout.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>5</roundness>
</shape>
</item>
<item id="slider80">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3078</zValue>
<mirror>slider81</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>373</x>
<y>423</y>
</position>
<size>
<width>4</width>
<height>35</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle80</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>0</useHorizontal>
<hObjDotAttr></hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_dw_rg_lip_inout.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>5</roundness>
</shape>
</item>
<item id="slider81">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.308</zValue>
<mirror>slider80</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>395</x>
<y>423</y>
</position>
<size>
<width>4</width>
<height>35</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle81</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>0</useHorizontal>
<hObjDotAttr></hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_dw_lf_lip_inout.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>5</roundness>
</shape>
</item>
<item id="slider82">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3082</zValue>
<mirror>slider74</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>446</x>
<y>384</y>
</position>
<size>
<width>55</width>
<height>53</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>ellipse</handleType>
<handleID>sliderHandle82</handleID>
<handleSize>
<width>12</width>
<height>12</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>1</useHorizontal>
<hObjDotAttr>Mery_ac_cn_mouth_move.translateX</hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_cn_mouth_move.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>6</roundness>
</shape>
</item>
<item id="slider83">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3084</zValue>
<mirror>slider84</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>469</x>
<y>246</y>
</position>
<size>
<width>4</width>
<height>38</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle83</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>0</useHorizontal>
<hObjDotAttr></hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_rg_cheekbone.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>0</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>5</roundness>
</shape>
</item>
<item id="slider84">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3086</zValue>
<mirror>slider83</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>570</x>
<y>246</y>
</position>
<size>
<width>4</width>
<height>38</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle84</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>0</useHorizontal>
<hObjDotAttr></hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_lf_cheekbone.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>0</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>5</roundness>
</shape>
</item>
<item id="slider85">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3088</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>448</x>
<y>450</y>
</position>
<size>
<width>52</width>
<height>4</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle85</handleID>
<handleSize>
<width>9</width>
<height>12</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>1</useHorizontal>
<hObjDotAttr>Mery_ac_cn_inout_mouth.translateY</hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>1</hSpeed>
<useVertical>0</useVertical>
<vObjDotAttr></vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>5</roundness>
</shape>
</item>
<item id="slider86">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.309</zValue>
<mirror>slider90</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>434</x>
<y>309</y>
</position>
<size>
<width>34</width>
<height>34</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle86</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>1</useHorizontal>
<hObjDotAttr>Mery_ac_upLip_01_control.translateX</hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>-1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_upLip_01_control.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>2</roundness>
</shape>
</item>
<item id="slider87">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3092</zValue>
<mirror>slider89</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>469</x>
<y>309</y>
</position>
<size>
<width>34</width>
<height>34</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle87</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>1</useHorizontal>
<hObjDotAttr>Mery_ac_upLip_02_control.translateX</hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>-1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_upLip_02_control.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>2</roundness>
</shape>
</item>
<item id="slider88">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3094</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>504</x>
<y>309</y>
</position>
<size>
<width>34</width>
<height>34</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle88</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>1</useHorizontal>
<hObjDotAttr>Mery_ac_upLip_03_control.translateX</hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_upLip_03_control.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>2</roundness>
</shape>
</item>
<item id="slider89">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3096</zValue>
<mirror>slider87</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>539</x>
<y>309</y>
</position>
<size>
<width>34</width>
<height>34</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle89</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>1</useHorizontal>
<hObjDotAttr>Mery_ac_upLip_04_control.translateX</hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_upLip_04_control.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>2</roundness>
</shape>
</item>
<item id="slider90">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3098</zValue>
<mirror>slider86</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>574</x>
<y>309</y>
</position>
<size>
<width>34</width>
<height>34</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle90</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>1</useHorizontal>
<hObjDotAttr>Mery_ac_upLip_05_control.translateX</hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_upLip_05_control.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>2</roundness>
</shape>
</item>
<item id="slider91">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.31</zValue>
<mirror>slider95</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>574</x>
<y>344</y>
</position>
<size>
<width>34</width>
<height>34</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle91</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>1</useHorizontal>
<hObjDotAttr>Mery_ac_loLip_05_control.translateX</hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_loLip_05_control.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>-1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>2</roundness>
</shape>
</item>
<item id="slider92">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3102</zValue>
<mirror>slider94</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>539</x>
<y>344</y>
</position>
<size>
<width>34</width>
<height>34</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle92</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>1</useHorizontal>
<hObjDotAttr>Mery_ac_loLip_04_control.translateX</hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_loLip_04_control.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>-1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>2</roundness>
</shape>
</item>
<item id="slider93">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3104</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>504</x>
<y>344</y>
</position>
<size>
<width>34</width>
<height>34</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle93</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>1</useHorizontal>
<hObjDotAttr>Mery_ac_loLip_03_control.translateX</hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_loLip_03_control.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>-1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>2</roundness>
</shape>
</item>
<item id="slider94">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3106</zValue>
<mirror>slider92</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>469</x>
<y>344</y>
</position>
<size>
<width>34</width>
<height>34</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle94</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>1</useHorizontal>
<hObjDotAttr>Mery_ac_loLip_02_control.translateX</hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>-1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_loLip_02_control.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>-1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>2</roundness>
</shape>
</item>
<item id="slider95">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3108</zValue>
<mirror>slider91</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>434</x>
<y>344</y>
</position>
<size>
<width>34</width>
<height>34</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle95</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>1</useHorizontal>
<hObjDotAttr>Mery_ac_loLip_01_control.translateX</hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>-1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_loLip_01_control.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>-1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>2</roundness>
</shape>
</item>
<item id="slider96">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.311</zValue>
<mirror>slider97</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>335</x>
<y>318</y>
</position>
<size>
<width>39</width>
<height>38</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle96</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>1</useHorizontal>
<hObjDotAttr>Mery_ac_rg_tinyCorner_control.translateX</hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>-1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_rg_tinyCorner_control.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>2</roundness>
</shape>
</item>
<item id="slider97">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3112</zValue>
<mirror>slider96</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>668</x>
<y>318</y>
</position>
<size>
<width>39</width>
<height>38</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle97</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>1</useHorizontal>
<hObjDotAttr>Mery_ac_lf_tinyCorner_control.translateX</hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_lf_tinyCorner_control.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>2</roundness>
</shape>
</item>
<item id="slider98">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3114</zValue>
<mirror>slider99</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>629</x>
<y>384</y>
</position>
<size>
<width>4</width>
<height>53</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle98</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>0</useHorizontal>
<hObjDotAttr></hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_lf_stickyLips_control.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>0</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>5</roundness>
</shape>
</item>
<item id="slider99">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3116</zValue>
<mirror>slider98</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>612</x>
<y>384</y>
</position>
<size>
<width>4</width>
<height>53</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle99</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>0</useHorizontal>
<hObjDotAttr></hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_rg_stickyLips_control.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>0</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>5</roundness>
</shape>
</item>
<item id="slider100">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3118</zValue>
<mirror>slider103</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>471</x>
<y>190</y>
</position>
<size>
<width>47</width>
<height>48</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>ellipse</handleType>
<handleID>sliderHandle100</handleID>
<handleSize>
<width>12</width>
<height>12</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>1</useHorizontal>
<hObjDotAttr>Mery_ac_rg_inffLid_move_sg.translateX</hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>-1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_rg_inffLid_move_sg.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>-1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>6</roundness>
</shape>
</item>
<item id="slider101">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.312</zValue>
<mirror>slider102</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>471</x>
<y>138</y>
</position>
<size>
<width>47</width>
<height>48</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>ellipse</handleType>
<handleID>sliderHandle101</handleID>
<handleSize>
<width>12</width>
<height>12</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>1</useHorizontal>
<hObjDotAttr>Mery_ac_rg_supfLid_move_sg.translateX</hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>-1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_rg_supfLid_move_sg.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>6</roundness>
</shape>
</item>
<item id="slider102">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3122</zValue>
<mirror>slider101</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>525</x>
<y>138</y>
</position>
<size>
<width>47</width>
<height>48</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>ellipse</handleType>
<handleID>sliderHandle102</handleID>
<handleSize>
<width>12</width>
<height>12</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>1</useHorizontal>
<hObjDotAttr>Mery_ac_lf_supfLid_move_sg.translateX</hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_lf_supfLid_move_sg.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>6</roundness>
</shape>
</item>
<item id="slider103">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3124</zValue>
<mirror>slider100</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>525</x>
<y>190</y>
</position>
<size>
<width>47</width>
<height>48</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>ellipse</handleType>
<handleID>sliderHandle103</handleID>
<handleSize>
<width>12</width>
<height>12</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>1</useHorizontal>
<hObjDotAttr>Mery_ac_lf_infLid_move_sg.translateX</hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_lf_infLid_move_sg.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>-1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>6</roundness>
</shape>
</item>
<item id="slider104">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3126</zValue>
<mirror>slider107</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>339</x>
<y>165</y>
</position>
<size>
<width>4</width>
<height>45</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle104</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>0</useHorizontal>
<hObjDotAttr></hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_rg_pupila.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>5</roundness>
</shape>
</item>
<item id="slider105">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3128</zValue>
<mirror>slider106</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>354</x>
<y>165</y>
</position>
<size>
<width>4</width>
<height>45</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle105</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>0</useHorizontal>
<hObjDotAttr></hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_rg_iris.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>5</roundness>
</shape>
</item>
<item id="slider106">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.313</zValue>
<mirror>slider105</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>685</x>
<y>165</y>
</position>
<size>
<width>4</width>
<height>45</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle106</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>0</useHorizontal>
<hObjDotAttr></hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_lf_iris.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>5</roundness>
</shape>
</item>
<item id="slider107">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3132</zValue>
<mirror>slider104</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>700</x>
<y>165</y>
</position>
<size>
<width>4</width>
<height>45</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle107</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>0</useHorizontal>
<hObjDotAttr></hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_lf_pupila.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>5</roundness>
</shape>
</item>
<item id="slider108">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3134</zValue>
<mirror>slider67</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>404</x>
<y>62</y>
</position>
<size>
<width>4</width>
<height>44</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle108</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>0</useHorizontal>
<hObjDotAttr></hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_general_rg_brow.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>5</roundness>
</shape>
</item>
<item id="slider109">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3136</zValue>
<mirror>slider115</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>574</x>
<y>145</y>
</position>
<size>
<width>33</width>
<height>33</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle109</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>1</useHorizontal>
<hObjDotAttr>Mery_ac_lf_suplid01_sg.translateX</hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_lf_suplid01_sg.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>2</roundness>
</shape>
</item>
<item id="slider110">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3138</zValue>
<mirror>slider116</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>608</x>
<y>145</y>
</position>
<size>
<width>33</width>
<height>33</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle110</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>1</useHorizontal>
<hObjDotAttr>Mery_ac_lf_suplid02_sg.translateX</hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_lf_suplid02_sg.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>2</roundness>
</shape>
</item>
<item id="slider111">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.314</zValue>
<mirror>slider117</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>642</x>
<y>145</y>
</position>
<size>
<width>32</width>
<height>33</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle111</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>1</useHorizontal>
<hObjDotAttr>Mery_ac_lf_suplid03_sg.translateX</hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_lf_suplid03_sg.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>2</roundness>
</shape>
</item>
<item id="slider112">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3142</zValue>
<mirror>slider118</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>574</x>
<y>198</y>
</position>
<size>
<width>33</width>
<height>32</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle112</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>1</useHorizontal>
<hObjDotAttr>Mery_ac_lf_lowlid01_sg.translateX</hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_lf_lowlid01_sg.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>2</roundness>
</shape>
</item>
<item id="slider113">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3144</zValue>
<mirror>slider119</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>608</x>
<y>198</y>
</position>
<size>
<width>33</width>
<height>32</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle113</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>1</useHorizontal>
<hObjDotAttr>Mery_ac_lf_lowlid02_sg.translateX</hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_lf_lowlid02_sg.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>2</roundness>
</shape>
</item>
<item id="slider114">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3146</zValue>
<mirror>slider120</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>642</x>
<y>198</y>
</position>
<size>
<width>32</width>
<height>32</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle114</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>1</useHorizontal>
<hObjDotAttr>Mery_ac_lf_lowlid03_sg.translateX</hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_lf_lowlid03_sg.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>2</roundness>
</shape>
</item>
<item id="slider115">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3148</zValue>
<mirror>slider109</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>436</x>
<y>145</y>
</position>
<size>
<width>33</width>
<height>33</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle115</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>1</useHorizontal>
<hObjDotAttr>Mery_ac_rg_suplid01_sg.translateX</hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>-1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_rg_suplid01_sg.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>2</roundness>
</shape>
</item>
<item id="slider116">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.315</zValue>
<mirror>slider110</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>402</x>
<y>145</y>
</position>
<size>
<width>33</width>
<height>33</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle116</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>1</useHorizontal>
<hObjDotAttr>Mery_ac_rg_suplid02_sg.translateX</hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>-1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_rg_suplid02_sg.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>2</roundness>
</shape>
</item>
<item id="slider117">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3152</zValue>
<mirror>slider111</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>369</x>
<y>145</y>
</position>
<size>
<width>32</width>
<height>33</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle117</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>1</useHorizontal>
<hObjDotAttr>Mery_ac_rg_suplid03_sg.translateX</hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>-1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_rg_suplid03_sg.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>2</roundness>
</shape>
</item>
<item id="slider118">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3154</zValue>
<mirror>slider112</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>436</x>
<y>198</y>
</position>
<size>
<width>33</width>
<height>32</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle118</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>1</useHorizontal>
<hObjDotAttr>Mery_ac_rg_lowlid01_sg.translateX</hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>-1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_rg_lowlid01_sg.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>2</roundness>
</shape>
</item>
<item id="slider119">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3156</zValue>
<mirror>slider113</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>402</x>
<y>198</y>
</position>
<size>
<width>33</width>
<height>32</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle119</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>1</useHorizontal>
<hObjDotAttr>Mery_ac_rg_lowlid02_sg.translateX</hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>-1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_rg_lowlid02_sg.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>2</roundness>
</shape>
</item>
<item id="slider120">
<type>slider</type>
<parent>panel5</parent>
<zValue>0.3158</zValue>
<mirror>slider114</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>369</x>
<y>198</y>
</position>
<size>
<width>32</width>
<height>32</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>12</size>
<labelPosition>bottom</labelPosition>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>1</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<frameColor>
<r>127</r>
<g>127</g>
<b>127</b>
<alaph>115</alaph>
</frameColor>
<frameVisible>1</frameVisible>
<valueColor>
<r>76</r>
<g>76</g>
<b>76</b>
<alaph>255</alaph>
</valueColor>
<handleType>rectangle</handleType>
<handleID>sliderHandle120</handleID>
<handleSize>
<width>12</width>
<height>9</height>
</handleSize>
<handleFillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>255</alaph>
</handleFillColor>
<handleRoundness>2</handleRoundness>
<handleStroke>
<width>1</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>189</alaph>
</color>
</handleStroke>
<handleBevel>1</handleBevel>
<handleGradient>1</handleGradient>
<handleGradientMode>0</handleGradientMode>
<handleShapeDirection>top</handleShapeDirection>
<subNamespace></subNamespace>
<sliderData>
<useHorizontal>1</useHorizontal>
<hObjDotAttr>Mery_ac_rg_lowlid03_sg.translateX</hObjDotAttr>
<hDefaultValue>0</hDefaultValue>
<hHasMin>1</hHasMin>
<hMin>-1</hMin>
<hHasMax>1</hHasMax>
<hMax>1</hMax>
<hSpeed>-1</hSpeed>
<useVertical>1</useVertical>
<vObjDotAttr>Mery_ac_rg_lowlid03_sg.translateY</vObjDotAttr>
<vDefaultValue>0</vDefaultValue>
<vHasMin>1</vHasMin>
<vMin>-1</vMin>
<vHasMax>1</vHasMax>
<vMax>1</vMax>
<vSpeed>1</vSpeed>
<changeCommandType>mel</changeCommandType>
<changeCommand></changeCommand>
</sliderData>
<shape>
<type>slider</type>
<roundness>2</roundness>
</shape>
</item>
<item id="text22">
<type>text</type>
<parent>panel5</parent>
<zValue>0.3159</zValue>
<mirror>text24</mirror>
<name></name>
<interactive>0</interactive>
<position>
<x>337</x>
<y>269</y>
</position>
<size>
<width>63</width>
<height>17</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>25</r>
<g>25</g>
<b>25</b>
<alaph>76</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>204</r>
<g>204</g>
<b>204</b>
<alaph>199</alaph>
</color>
</stroke>
<label>
<text>Right Eyes</text>
<font>Tahoma</font>
<bold>1</bold>
<italic>0</italic>
<size>11</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>25</r>
<g>25</g>
<b>25</b>
<alaph>143</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<bgRect>0</bgRect>
<shape>
<type>rectangle</type>
<roundness>0</roundness>
</shape>
</item>
<item id="text23">
<type>text</type>
<parent>panel5</parent>
<zValue>0.3159</zValue>
<mirror>text21</mirror>
<name></name>
<interactive>0</interactive>
<position>
<x>650</x>
<y>55</y>
</position>
<size>
<width>59</width>
<height>15</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>25</r>
<g>25</g>
<b>25</b>
<alaph>76</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>204</r>
<g>204</g>
<b>204</b>
<alaph>199</alaph>
</color>
</stroke>
<label>
<text>L-Eyebrow</text>
<font>Tahoma</font>
<bold>1</bold>
<italic>0</italic>
<size>9</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>25</r>
<g>25</g>
<b>25</b>
<alaph>143</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<bgRect>0</bgRect>
<shape>
<type>rectangle</type>
<roundness>0</roundness>
</shape>
</item>
<item id="text24">
<type>text</type>
<parent>panel5</parent>
<zValue>0.3159</zValue>
<mirror>text22</mirror>
<name></name>
<interactive>0</interactive>
<position>
<x>653</x>
<y>269</y>
</position>
<size>
<width>54</width>
<height>17</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>25</r>
<g>25</g>
<b>25</b>
<alaph>76</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>204</r>
<g>204</g>
<b>204</b>
<alaph>199</alaph>
</color>
</stroke>
<label>
<text>left Eyes</text>
<font>Tahoma</font>
<bold>1</bold>
<italic>0</italic>
<size>11</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>25</r>
<g>25</g>
<b>25</b>
<alaph>143</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<bgRect>0</bgRect>
<shape>
<type>rectangle</type>
<roundness>0</roundness>
</shape>
</item>
<item id="text25">
<type>text</type>
<parent>panel5</parent>
<zValue>0.3159</zValue>
<name></name>
<interactive>0</interactive>
<position>
<x>335</x>
<y>302</y>
</position>
<size>
<width>66</width>
<height>15</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>25</r>
<g>25</g>
<b>25</b>
<alaph>76</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>204</r>
<g>204</g>
<b>204</b>
<alaph>199</alaph>
</color>
</stroke>
<label>
<text>Right Mouth</text>
<font>Tahoma</font>
<bold>1</bold>
<italic>0</italic>
<size>9</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>25</r>
<g>25</g>
<b>25</b>
<alaph>143</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<bgRect>0</bgRect>
<shape>
<type>rectangle</type>
<roundness>0</roundness>
</shape>
</item>
<item id="text26">
<type>text</type>
<parent>panel5</parent>
<zValue>0.3159</zValue>
<name></name>
<interactive>0</interactive>
<position>
<x>642</x>
<y>302</y>
</position>
<size>
<width>66</width>
<height>15</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>25</r>
<g>25</g>
<b>25</b>
<alaph>76</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>204</r>
<g>204</g>
<b>204</b>
<alaph>199</alaph>
</color>
</stroke>
<label>
<text>left Mouth</text>
<font>Tahoma</font>
<bold>1</bold>
<italic>0</italic>
<size>9</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>25</r>
<g>25</g>
<b>25</b>
<alaph>143</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<bgRect>0</bgRect>
<shape>
<type>rectangle</type>
<roundness>0</roundness>
</shape>
</item>
<item id="text28">
<type>text</type>
<parent>panel5</parent>
<zValue>0.3159</zValue>
<name></name>
<interactive>0</interactive>
<position>
<x>333</x>
<y>389</y>
</position>
<size>
<width>36</width>
<height>26</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>25</r>
<g>25</g>
<b>25</b>
<alaph>76</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>204</r>
<g>204</g>
<b>204</b>
<alaph>199</alaph>
</color>
</stroke>
<label>
<text>Upper
Lips</text>
<font>Tahoma</font>
<bold>1</bold>
<italic>0</italic>
<size>9</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>25</r>
<g>25</g>
<b>25</b>
<alaph>143</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<bgRect>0</bgRect>
<shape>
<type>rectangle</type>
<roundness>0</roundness>
</shape>
</item>
<item id="text29">
<type>text</type>
<parent>panel5</parent>
<zValue>0.3159</zValue>
<name></name>
<interactive>0</interactive>
<position>
<x>333</x>
<y>425</y>
</position>
<size>
<width>36</width>
<height>26</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>25</r>
<g>25</g>
<b>25</b>
<alaph>76</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>204</r>
<g>204</g>
<b>204</b>
<alaph>199</alaph>
</color>
</stroke>
<label>
<text>Lower
Lips</text>
<font>Tahoma</font>
<bold>1</bold>
<italic>0</italic>
<size>9</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>25</r>
<g>25</g>
<b>25</b>
<alaph>143</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<bgRect>0</bgRect>
<shape>
<type>rectangle</type>
<roundness>0</roundness>
</shape>
</item>
<item id="text21">
<type>text</type>
<parent>panel5</parent>
<zValue>0.3159</zValue>
<mirror>text23</mirror>
<name></name>
<interactive>0</interactive>
<position>
<x>334</x>
<y>55</y>
</position>
<size>
<width>59</width>
<height>15</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>25</r>
<g>25</g>
<b>25</b>
<alaph>76</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>204</r>
<g>204</g>
<b>204</b>
<alaph>199</alaph>
</color>
</stroke>
<label>
<text>R-Eyebrow</text>
<font>Tahoma</font>
<bold>1</bold>
<italic>0</italic>
<size>9</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>25</r>
<g>25</g>
<b>25</b>
<alaph>143</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<bgRect>0</bgRect>
<shape>
<type>rectangle</type>
<roundness>0</roundness>
</shape>
</item>
<item id="text37">
<type>text</type>
<parent>panel1</parent>
<zValue>0.316</zValue>
<mirror>text38</mirror>
<name></name>
<interactive>0</interactive>
<position>
<x>250</x>
<y>428</y>
</position>
<size>
<width>62</width>
<height>15</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>25</r>
<g>25</g>
<b>25</b>
<alaph>140</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>204</r>
<g>204</g>
<b>204</b>
<alaph>199</alaph>
</color>
</stroke>
<label>
<text>L Leg Options</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>9</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>87</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>0</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<bgRect>0</bgRect>
<shape>
<type>rectangle</type>
<roundness>0</roundness>
</shape>
</item>
<item id="text38">
<type>text</type>
<parent>panel1</parent>
<zValue>0.316</zValue>
<mirror>text37</mirror>
<name></name>
<interactive>0</interactive>
<position>
<x>9</x>
<y>428</y>
</position>
<size>
<width>62</width>
<height>15</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>25</r>
<g>25</g>
<b>25</b>
<alaph>140</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>204</r>
<g>204</g>
<b>204</b>
<alaph>199</alaph>
</color>
</stroke>
<label>
<text>R Leg Options</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>9</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>87</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>0</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<bgRect>0</bgRect>
<shape>
<type>rectangle</type>
<roundness>0</roundness>
</shape>
</item>
<item id="text39">
<type>text</type>
<parent>panel1</parent>
<zValue>0.316</zValue>
<name></name>
<interactive>0</interactive>
<position>
<x>254</x>
<y>451</y>
</position>
<size>
<width>19</width>
<height>15</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>25</r>
<g>25</g>
<b>25</b>
<alaph>140</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>204</r>
<g>204</g>
<b>204</b>
<alaph>199</alaph>
</color>
</stroke>
<label>
<text>Vis</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>9</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>87</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>0</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<bgRect>0</bgRect>
<shape>
<type>rectangle</type>
<roundness>0</roundness>
</shape>
</item>
<item id="text34">
<type>text</type>
<parent>panel1</parent>
<zValue>0.316</zValue>
<mirror>text36</mirror>
<name></name>
<interactive>0</interactive>
<position>
<x>11</x>
<y>206</y>
</position>
<size>
<width>48</width>
<height>26</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>25</r>
<g>25</g>
<b>25</b>
<alaph>140</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>204</r>
<g>204</g>
<b>204</b>
<alaph>199</alaph>
</color>
</stroke>
<label>
<text>Right Arm
Options</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>9</size>
<hAlign>right</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>87</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>0</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<bgRect>0</bgRect>
<shape>
<type>rectangle</type>
<roundness>0</roundness>
</shape>
</item>
<item id="text36">
<type>text</type>
<parent>panel1</parent>
<zValue>0.316</zValue>
<mirror>text34</mirror>
<name></name>
<interactive>0</interactive>
<position>
<x>262</x>
<y>206</y>
</position>
<size>
<width>48</width>
<height>26</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>2</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>25</r>
<g>25</g>
<b>25</b>
<alaph>140</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>204</r>
<g>204</g>
<b>204</b>
<alaph>199</alaph>
</color>
</stroke>
<label>
<text>Left Arm
Options</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>9</size>
<hAlign>left</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>87</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>0</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<bgRect>0</bgRect>
<shape>
<type>rectangle</type>
<roundness>0</roundness>
</shape>
</item>
<item id="attributeButton130">
<type>attributeButton</type>
<parent>panel1</parent>
<zValue>0.3161</zValue>
<mirror>attributeButton138</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>201</x>
<y>75</y>
</position>
<size>
<width>101</width>
<height>19</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>FKRotOrder</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>128</r>
<g>128</g>
<b>128</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_lf_fkhand</node>
<attrType>enum</attrType>
<attrShortName>rot_order</attrShortName>
<attrLongName>rot_order</attrLongName>
<attrNiceName>Rot Order</attrNiceName>
<value>1</value>
<min>0</min>
<max>5</max>
<default>0</default>
<enum>xyz,yzx,zxy,xzy,yxz,zyx</enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand></postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton138">
<type>attributeButton</type>
<parent>panel1</parent>
<zValue>0.3161</zValue>
<mirror>attributeButton130</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>19</x>
<y>75</y>
</position>
<size>
<width>101</width>
<height>19</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>FK RotOrder</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>128</r>
<g>128</g>
<b>128</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_rg_fkhand</node>
<attrType>enum</attrType>
<attrShortName>rot_order</attrShortName>
<attrLongName>rot_order</attrLongName>
<attrNiceName>Rot Order</attrNiceName>
<value>0</value>
<min>0</min>
<max>5</max>
<default>0</default>
<enum>xyz,yzx,zxy,xzy,yxz,zyx</enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand></postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton132">
<type>attributeButton</type>
<parent>panel1</parent>
<zValue>0.3162</zValue>
<mirror>attributeButton139</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>201</x>
<y>35</y>
</position>
<size>
<width>101</width>
<height>19</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>FKConst</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>128</r>
<g>128</g>
<b>128</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_lf_uparm</node>
<attrType>enum</attrType>
<attrShortName>const</attrShortName>
<attrLongName>const</attrLongName>
<attrNiceName>Const</attrNiceName>
<value>1</value>
<min>0</min>
<max>1</max>
<default>0</default>
<enum>global,clavicle</enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand></postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton139">
<type>attributeButton</type>
<parent>panel1</parent>
<zValue>0.3162</zValue>
<mirror>attributeButton132</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>19</x>
<y>35</y>
</position>
<size>
<width>101</width>
<height>19</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>FKConst</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>128</r>
<g>128</g>
<b>128</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_rg_uparm</node>
<attrType>enum</attrType>
<attrShortName>const</attrShortName>
<attrLongName>const</attrLongName>
<attrNiceName>Const</attrNiceName>
<value>1</value>
<min>0</min>
<max>1</max>
<default>0</default>
<enum>global,clavicle</enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand></postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton134">
<type>attributeButton</type>
<parent>panel1</parent>
<zValue>0.3163</zValue>
<mirror>attributeButton140</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>201</x>
<y>55</y>
</position>
<size>
<width>101</width>
<height>19</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>IKConst</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>255</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_lf_ikhand</node>
<attrType>enum</attrType>
<attrShortName>const</attrShortName>
<attrLongName>const</attrLongName>
<attrNiceName>Const</attrNiceName>
<value>0</value>
<min>0</min>
<max>4</max>
<default>0</default>
<enum>global,clavicle,head,hip,loc</enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand></postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton140">
<type>attributeButton</type>
<parent>panel1</parent>
<zValue>0.3163</zValue>
<mirror>attributeButton134</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>19</x>
<y>55</y>
</position>
<size>
<width>101</width>
<height>19</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>IKConst</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>8</r>
<g>170</g>
<b>250</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_rg_ikhand</node>
<attrType>enum</attrType>
<attrShortName>const</attrShortName>
<attrLongName>const</attrLongName>
<attrNiceName>Const</attrNiceName>
<value>0</value>
<min>0</min>
<max>4</max>
<default>0</default>
<enum>global,clavicle,head,hip,loc</enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand></postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton136">
<type>attributeButton</type>
<parent>panel1</parent>
<zValue>0.3164</zValue>
<mirror>attributeButton137</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>201</x>
<y>95</y>
</position>
<size>
<width>101</width>
<height>19</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>IKRotOrder</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>255</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_lf_ikhand</node>
<attrType>enum</attrType>
<attrShortName>rot_order</attrShortName>
<attrLongName>rot_order</attrLongName>
<attrNiceName>Rot Order</attrNiceName>
<value>1</value>
<min>0</min>
<max>5</max>
<default>0</default>
<enum>xyz,yzx,zxy,xzy,yxz,zyx</enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand></postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton137">
<type>attributeButton</type>
<parent>panel1</parent>
<zValue>0.3164</zValue>
<mirror>attributeButton136</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>19</x>
<y>95</y>
</position>
<size>
<width>101</width>
<height>19</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>IK Rot Order</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>8</r>
<g>170</g>
<b>250</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_rg_ikhand</node>
<attrType>enum</attrType>
<attrShortName>rot_order</attrShortName>
<attrLongName>rot_order</attrLongName>
<attrNiceName>Rot Order</attrNiceName>
<value>0</value>
<min>0</min>
<max>5</max>
<default>0</default>
<enum>xyz,yzx,zxy,xzy,yxz,zyx</enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand></postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton135">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.3165</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>109</x>
<y>259</y>
</position>
<size>
<width>101</width>
<height>62</height>
</size>
<margin>
<left>4</left>
<right>2</right>
<top>3</top>
<bottom>4</bottom>
</margin>
<fillColor>
<r>178</r>
<g>178</g>
<b>178</b>
<alaph>229</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>31</r>
<g>31</g>
<b>31</b>
<alaph>117</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Arial Black</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>bottom</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>0</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects></objects>
<shape>
<type>polygon</type>
<roundness>2</roundness>
<polygon>
<polygonPoint>1,17</polygonPoint>
<polygonPoint>41.8861,17</polygonPoint>
<polygonPoint>42.4097,1</polygonPoint>
<polygonPoint>61.0682,1</polygonPoint>
<polygonPoint>60.9398,17</polygonPoint>
<polygonPoint>101,17</polygonPoint>
<polygonPoint>101,62</polygonPoint>
<polygonPoint>1,62</polygonPoint>
</polygon>
</shape>
</item>
<item id="attributeButton143">
<type>attributeButton</type>
<parent>panel1</parent>
<zValue>0.3166</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>115</x>
<y>281</y>
</position>
<size>
<width>91</width>
<height>17</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Const</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>255</r>
<g>255</g>
<b>0</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_cn_torso</node>
<attrType>enum</attrType>
<attrShortName>const</attrShortName>
<attrLongName>const</attrLongName>
<attrNiceName>Const</attrNiceName>
<value>0</value>
<min>0</min>
<max>1</max>
<default>0</default>
<enum>global,loc</enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand></postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton145">
<type>attributeButton</type>
<parent>panel1</parent>
<zValue>0.3167</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>115</x>
<y>299</y>
</position>
<size>
<width>91</width>
<height>17</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>Rot Order</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>255</r>
<g>255</g>
<b>0</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_cn_torso</node>
<attrType>enum</attrType>
<attrShortName>rot_order</attrShortName>
<attrLongName>rot_order</attrLongName>
<attrNiceName>Rot Order</attrNiceName>
<value>0</value>
<min>0</min>
<max>5</max>
<default>0</default>
<enum>xyz,yzx,zxy,xzy,yxz,zyx</enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand></postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="selectButton134">
<type>selectButton</type>
<parent>panel1</parent>
<zValue>0.3168</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>155</x>
<y>264</y>
</position>
<size>
<width>12</width>
<height>12</height>
</size>
<margin>
<left>4</left>
<right>2</right>
<top>4</top>
<bottom>2</bottom>
</margin>
<fillColor>
<r>226</r>
<g>215</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>1</width>
<color>
<r>60</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>top</vAlign>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<rotation>0</rotation>
<postBehavior>Do Nothing</postBehavior>
<subNamespace></subNamespace>
<objects></objects>
<shape>
<type>rectangle</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton141">
<type>attributeButton</type>
<parent>panel1</parent>
<zValue>0.386</zValue>
<name></name>
<interactive>1</interactive>
<position>
<x>147</x>
<y>257</y>
</position>
<size>
<width>27</width>
<height>23</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>0</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text></text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes>Click to pop up the options.</notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>102</r>
<g>128</g>
<b>179</b>
<alaph>0</alaph>
</valueColor>
<attribute>
<attrCategory>bool</attrCategory>
<node></node>
<attrType>bool</attrType>
<attrShortName></attrShortName>
<attrLongName></attrLongName>
<attrNiceName>Attr</attrNiceName>
<value>0</value>
<min>-100000</min>
<max>100000</max>
<default>0</default>
<enum></enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand>{
//Switch the fill color of the background cog select-button.
string $selectButton = &quot;selectButton134&quot;;
string $attrBtn = `MGPicker -q -ci`;
//float $fillColorsOn []={0.996078, 0.670588, 0.0666667,1};
float $fillColorsOn []={0.99,0.99, 0.7, 1};
float $fillColorsOff []={0.886275,0.843137, 0.211765, 1};
int $state = `MGPickerItem -q -attributeValue $attrBtn`;
if(!$state)
{
MGPickerItem -e -fc $fillColorsOff[0] $fillColorsOff[1] $fillColorsOff[2] $fillColorsOff[3] $selectButton;
}
else
{
MGPickerItem -e -fc $fillColorsOn[0] $fillColorsOn[1] $fillColorsOn[2] $fillColorsOn[3] $selectButton;
}
}</postChangeCommand>
</attribute>
<shape>
<type>widgetControl</type>
<roundness>0</roundness>
</shape>
</item>
<item id="attributeButton152">
<type>attributeButton</type>
<parent>panel1</parent>
<zValue>0.3861</zValue>
<mirror>attributeButton147</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>18</x>
<y>316</y>
</position>
<size>
<width>101</width>
<height>19</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>IKRotOrder</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>8</r>
<g>170</g>
<b>250</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_rg_ikfoot</node>
<attrType>enum</attrType>
<attrShortName>rot_order</attrShortName>
<attrLongName>rot_order</attrLongName>
<attrNiceName>Rot Order</attrNiceName>
<value>0</value>
<min>0</min>
<max>5</max>
<default>0</default>
<enum>xyz,yzx,zxy,xzy,yxz,zyx</enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand></postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton147">
<type>attributeButton</type>
<parent>panel1</parent>
<zValue>0.3861</zValue>
<mirror>attributeButton152</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>202</x>
<y>316</y>
</position>
<size>
<width>101</width>
<height>19</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>IKRotOrder</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>255</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_lf_ikfoot</node>
<attrType>enum</attrType>
<attrShortName>rot_order</attrShortName>
<attrLongName>rot_order</attrLongName>
<attrNiceName>Rot Order</attrNiceName>
<value>0</value>
<min>0</min>
<max>5</max>
<default>0</default>
<enum>xyz,yzx,zxy,xzy,yxz,zyx</enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand></postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton153">
<type>attributeButton</type>
<parent>panel1</parent>
<zValue>0.3862</zValue>
<mirror>attributeButton149</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>18</x>
<y>276</y>
</position>
<size>
<width>101</width>
<height>19</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>IKConst</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>8</r>
<g>170</g>
<b>250</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_rg_ikfoot</node>
<attrType>enum</attrType>
<attrShortName>const</attrShortName>
<attrLongName>const</attrLongName>
<attrNiceName>Const</attrNiceName>
<value>0</value>
<min>0</min>
<max>2</max>
<default>0</default>
<enum>global,hip,loc</enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand></postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton149">
<type>attributeButton</type>
<parent>panel1</parent>
<zValue>0.3862</zValue>
<mirror>attributeButton153</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>202</x>
<y>276</y>
</position>
<size>
<width>101</width>
<height>19</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>IKConst</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>255</r>
<g>0</g>
<b>0</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_lf_ikfoot</node>
<attrType>enum</attrType>
<attrShortName>const</attrShortName>
<attrLongName>const</attrLongName>
<attrNiceName>Const</attrNiceName>
<value>0</value>
<min>0</min>
<max>2</max>
<default>0</default>
<enum>global,hip,loc</enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand></postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton154">
<type>attributeButton</type>
<parent>panel1</parent>
<zValue>0.3863</zValue>
<mirror>attributeButton151</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>18</x>
<y>296</y>
</position>
<size>
<width>101</width>
<height>19</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>FKRotOrder</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>128</r>
<g>128</g>
<b>128</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_rg_fkfoot</node>
<attrType>enum</attrType>
<attrShortName>rot_order</attrShortName>
<attrLongName>rot_order</attrLongName>
<attrNiceName>Rot Order</attrNiceName>
<value>0</value>
<min>0</min>
<max>5</max>
<default>0</default>
<enum>xyz,yzx,zxy,xzy,yxz,zyx</enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand></postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<item id="attributeButton151">
<type>attributeButton</type>
<parent>panel1</parent>
<zValue>0.3863</zValue>
<mirror>attributeButton154</mirror>
<name></name>
<interactive>1</interactive>
<position>
<x>202</x>
<y>296</y>
</position>
<size>
<width>101</width>
<height>19</height>
</size>
<margin>
<left>3</left>
<right>3</right>
<top>3</top>
<bottom>3</bottom>
</margin>
<fillColor>
<r>54</r>
<g>54</g>
<b>54</b>
<alaph>255</alaph>
</fillColor>
<stroke>
<width>0</width>
<color>
<r>0</r>
<g>0</g>
<b>0</b>
<alaph>200</alaph>
</color>
</stroke>
<label>
<text>FKRotOrder</text>
<font>Tahoma</font>
<bold>0</bold>
<italic>0</italic>
<size>11</size>
<hAlign>center</hAlign>
<vAlign>center</vAlign>
<color>
<r>200</r>
<g>200</g>
<b>200</b>
<alaph>255</alaph>
</color>
</label>
<bevel>0</bevel>
<gradient>1</gradient>
<gradientMode>1</gradientMode>
<notes></notes>
<boolState>0</boolState>
<intState>0</intState>
<floatState>0</floatState>
<stringState></stringState>
<subNamespace></subNamespace>
<valueColor>
<r>128</r>
<g>128</g>
<b>128</b>
<alaph>255</alaph>
</valueColor>
<attribute>
<attrCategory>maya</attrCategory>
<node>Mery_ac_lf_fkfoot</node>
<attrType>enum</attrType>
<attrShortName>rot_order</attrShortName>
<attrLongName>rot_order</attrLongName>
<attrNiceName>Rot Order</attrNiceName>
<value>0</value>
<min>0</min>
<max>5</max>
<default>0</default>
<enum>xyz,yzx,zxy,xzy,yxz,zyx</enum>
<preChangeCommandType>mel</preChangeCommandType>
<preChangeCommand></preChangeCommand>
<postChangeCommandType>mel</postChangeCommandType>
<postChangeCommand></postChangeCommand>
</attribute>
<shape>
<type>attributeButton</type>
<roundness>2</roundness>
</shape>
</item>
<link>
<type>parentLink</type>
<source>selectButton13</source>
<target>selectButton10</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton10</source>
<target>selectButton4</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton6</source>
<target>selectButton3</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton7</source>
<target>selectButton3</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton4</source>
<target>selectButton5</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton9</source>
<target>selectButton8</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton2</source>
<target>selectButton3</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton12</source>
<target>selectButton11</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton11</source>
<target>selectButton9</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton3</source>
<target>selectButton14</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton14</source>
<target>selectButton15</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton15</source>
<target>selectButton16</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton17</source>
<target>selectButton16</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton32</source>
<target>selectButton30</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton33</source>
<target>selectButton30</target>
</link>
<link>
<type>attributeLink</type>
<source>selectButton13</source>
<target>attributeButton3</target>
<linkValues>0</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton10</source>
<target>attributeButton3</target>
<linkValues>0</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton4</source>
<target>attributeButton3</target>
<linkValues>0</linkValues>
</link>
<link>
<type>parentLink</type>
<source>selectButton38</source>
<target>selectButton5</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton37</source>
<target>selectButton5</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton39</source>
<target>selectButton37</target>
</link>
<link>
<type>attributeLink</type>
<source>selectButton38</source>
<target>attributeButton3</target>
<linkValues>1</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton37</source>
<target>attributeButton3</target>
<linkValues>1</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton39</source>
<target>attributeButton3</target>
<linkValues>1</linkValues>
</link>
<link>
<type>parentLink</type>
<source>selectButton45</source>
<target>selectButton44</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton44</source>
<target>selectButton43</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton43</source>
<target>selectButton42</target>
</link>
<link>
<type>attributeLink</type>
<source>selectButton43</source>
<target>attributeButton5</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton44</source>
<target>attributeButton5</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton45</source>
<target>attributeButton5</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton42</source>
<target>attributeButton5</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>attributeButton9</source>
<target>attributeButton10</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>attributeButton3</source>
<target>attributeButton10</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>attributeButton5</source>
<target>attributeButton10</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>attributeButton7</source>
<target>attributeButton10</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton36</source>
<target>attributeButton10</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>attributeButton11</source>
<target>attributeButton12</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>attributeButton13</source>
<target>attributeButton12</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>attributeButton14</source>
<target>attributeButton12</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>attributeButton15</source>
<target>attributeButton12</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton46</source>
<target>attributeButton12</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton12</source>
<target>attributeButton13</target>
<linkValues>0</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton11</source>
<target>attributeButton13</target>
<linkValues>0</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton9</source>
<target>attributeButton13</target>
<linkValues>0</linkValues>
</link>
<link>
<type>parentLink</type>
<source>selectButton49</source>
<target>selectButton8</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton48</source>
<target>selectButton8</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton47</source>
<target>selectButton48</target>
</link>
<link>
<type>attributeLink</type>
<source>selectButton49</source>
<target>attributeButton13</target>
<linkValues>1</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton48</source>
<target>attributeButton13</target>
<linkValues>1</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton47</source>
<target>attributeButton13</target>
<linkValues>1</linkValues>
</link>
<link>
<type>parentLink</type>
<source>selectButton51</source>
<target>selectButton52</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton52</source>
<target>selectButton53</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton53</source>
<target>selectButton50</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton24</source>
<target>selectButton22</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton25</source>
<target>selectButton23</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton18</source>
<target>selectButton16</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton22</source>
<target>selectButton16</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton21</source>
<target>selectButton18</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton20</source>
<target>selectButton19</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton23</source>
<target>selectButton16</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton19</source>
<target>selectButton16</target>
</link>
<link>
<type>attributeLink</type>
<source>selectButton21</source>
<target>attributeButton17</target>
<linkValues>1</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton22</source>
<target>attributeButton17</target>
<linkValues>1</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton18</source>
<target>attributeButton17</target>
<linkValues>1</linkValues>
</link>
<link>
<type>parentLink</type>
<source>selectButton58</source>
<target>selectButton57</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton57</source>
<target>selectButton56</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton56</source>
<target>selectButton59</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton59</source>
<target>selectButton16</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton63</source>
<target>selectButton62</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton62</source>
<target>selectButton61</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton61</source>
<target>selectButton60</target>
</link>
<link>
<type>attributeLink</type>
<source>selectButton61</source>
<target>attributeButton18</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton60</source>
<target>attributeButton18</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton63</source>
<target>attributeButton18</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton62</source>
<target>attributeButton18</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton25</source>
<target>attributeButton23</target>
<linkValues>1</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton20</source>
<target>attributeButton23</target>
<linkValues>1</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton23</source>
<target>attributeButton23</target>
<linkValues>1</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton19</source>
<target>attributeButton23</target>
<linkValues>1</linkValues>
</link>
<link>
<type>parentLink</type>
<source>selectButton67</source>
<target>selectButton66</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton66</source>
<target>selectButton69</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton69</source>
<target>selectButton68</target>
</link>
<link>
<type>attributeLink</type>
<source>selectButton69</source>
<target>attributeButton24</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton68</source>
<target>attributeButton24</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton67</source>
<target>attributeButton24</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton66</source>
<target>attributeButton24</target>
<linkValues>on</linkValues>
</link>
<link>
<type>parentLink</type>
<source>selectButton70</source>
<target>selectButton73</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton73</source>
<target>selectButton72</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton72</source>
<target>selectButton71</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton71</source>
<target>selectButton16</target>
</link>
<link>
<type>attributeLink</type>
<source>selectButton70</source>
<target>attributeButton23</target>
<linkValues>0</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton73</source>
<target>attributeButton23</target>
<linkValues>0</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton72</source>
<target>attributeButton23</target>
<linkValues>0</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton71</source>
<target>attributeButton23</target>
<linkValues>0</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton74</source>
<target>attributeButton26</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton75</source>
<target>attributeButton26</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton78</source>
<target>attributeButton26</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton77</source>
<target>attributeButton26</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton76</source>
<target>attributeButton26</target>
<linkValues>on</linkValues>
</link>
<link>
<type>parentLink</type>
<source>selectButton87</source>
<target>selectButton91</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton81</source>
<target>selectButton92</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton90</source>
<target>selectButton81</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton92</source>
<target>selectButton94</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton84</source>
<target>selectButton97</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton97</source>
<target>selectButton83</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton83</source>
<target>selectButton86</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton100</source>
<target>selectButton88</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton88</source>
<target>selectButton79</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton79</source>
<target>selectButton95</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton85</source>
<target>selectButton99</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton99</source>
<target>selectButton96</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton96</source>
<target>selectButton80</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton89</source>
<target>selectButton93</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton93</source>
<target>selectButton101</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton101</source>
<target>selectButton98</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton91</source>
<target>selectButton82</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton106</source>
<target>selectButton110</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton123</source>
<target>selectButton116</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton124</source>
<target>selectButton123</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton116</source>
<target>selectButton127</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton115</source>
<target>selectButton119</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton119</source>
<target>selectButton109</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton109</source>
<target>selectButton126</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton111</source>
<target>selectButton112</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton112</source>
<target>selectButton108</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton108</source>
<target>selectButton107</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton120</source>
<target>selectButton105</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton105</source>
<target>selectButton113</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton113</source>
<target>selectButton114</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton118</source>
<target>selectButton121</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton121</source>
<target>selectButton117</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton117</source>
<target>selectButton125</target>
</link>
<link>
<type>parentLink</type>
<source>selectButton110</source>
<target>selectButton104</target>
</link>
<link>
<type>attributeLink</type>
<source>selectButton53</source>
<target>attributeButton14</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton52</source>
<target>attributeButton14</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton51</source>
<target>attributeButton14</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton50</source>
<target>attributeButton14</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>attributeButton18</source>
<target>attributeButton20</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>attributeButton19</source>
<target>attributeButton20</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>attributeButton16</source>
<target>attributeButton20</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>attributeButton17</source>
<target>attributeButton20</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton54</source>
<target>attributeButton20</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>attributeButton22</source>
<target>attributeButton21</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>attributeButton23</source>
<target>attributeButton21</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>attributeButton24</source>
<target>attributeButton21</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>attributeButton25</source>
<target>attributeButton21</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton64</source>
<target>attributeButton21</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>attributeButton130</source>
<target>attributeButton10</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>attributeButton132</source>
<target>attributeButton10</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>attributeButton137</source>
<target>attributeButton12</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>attributeButton138</source>
<target>attributeButton12</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>attributeButton139</source>
<target>attributeButton12</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>attributeButton140</source>
<target>attributeButton12</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>attributeButton136</source>
<target>attributeButton10</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>attributeButton134</source>
<target>attributeButton10</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>attributeButton145</source>
<target>attributeButton141</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>attributeButton143</source>
<target>attributeButton141</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton135</source>
<target>attributeButton141</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>attributeButton153</source>
<target>attributeButton21</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>attributeButton154</source>
<target>attributeButton21</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>attributeButton152</source>
<target>attributeButton21</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>attributeButton149</source>
<target>attributeButton20</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>attributeButton151</source>
<target>attributeButton20</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>attributeButton147</source>
<target>attributeButton20</target>
<linkValues>on</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton56</source>
<target>attributeButton17</target>
<linkValues>0</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton57</source>
<target>attributeButton17</target>
<linkValues>0</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton58</source>
<target>attributeButton17</target>
<linkValues>0</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton59</source>
<target>attributeButton17</target>
<linkValues>0</linkValues>
</link>
<link>
<type>attributeLink</type>
<source>selectButton24</source>
<target>attributeButton17</target>
<linkValues>1</linkValues>
</link>
</mg-picker>