Files
Nexus/2023/scripts/animation_tools/studiolibrary/mutils/attribute.py
2025-11-24 00:15:32 +08:00

566 lines
16 KiB
Python

# Copyright 2020 by Kurt Rathjen. All Rights Reserved.
#
# This library is free software: you can redistribute it and/or modify it
# under the terms of the GNU Lesser General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version. This library is distributed in the
# hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU Lesser General Public License for more details.
# You should have received a copy of the GNU Lesser General Public
# License along with this library. If not, see <http://www.gnu.org/licenses/>.
"""
Example:
import mutils
attr = mutils.Attribute("sphere1", "translateX")
attr.set(100)
"""
import logging
from studiovendor import six
try:
import maya.cmds
except ImportError:
import traceback
traceback.print_exc()
logger = logging.getLogger(__name__)
VALID_CONNECTIONS = [
"animCurve",
"animBlend",
"pairBlend",
"character"
]
VALID_BLEND_ATTRIBUTES = [
"int",
"long",
"float",
"short",
"double",
"doubleAngle",
"doubleLinear",
]
VALID_ATTRIBUTE_TYPES = [
"int",
"long",
"enum",
"bool",
"string",
"float",
"short",
"double",
"doubleAngle",
"doubleLinear",
]
class AttributeError(Exception):
"""Base class for exceptions in this module."""
pass
class Attribute(object):
@classmethod
def listAttr(cls, name, **kwargs):
"""
Return a list of Attribute from the given name and matching criteria.
If no flags are specified all attributes are listed.
:rtype: list[Attribute]
"""
attrs = maya.cmds.listAttr(name, **kwargs) or []
return [cls(name, attr) for attr in attrs]
@classmethod
def deleteProxyAttrs(cls, name):
"""Delete all the proxy attributes for the given object name."""
attrs = cls.listAttr(name, unlocked=True, keyable=True) or []
for attr in attrs:
if attr.isProxy():
attr.delete()
def __init__(self, name, attr=None, value=None, type=None, cache=True):
"""
:type name: str
:type attr: str | None
:type type: str | None
:type value: object | None
:type cache: bool
"""
if "." in name:
name, attr = name.split(".")
if attr is None:
msg = "Cannot initialise attribute instance without a given attr."
raise AttributeError(msg)
self._name = six.text_type(name)
self._attr = six.text_type(attr)
self._type = type
self._value = value
self._cache = cache
self._fullname = None
def __str__(self):
"""
:rtype: str
"""
return str(self.toDict())
def name(self):
"""
Return the Maya object name for the attribute.
:rtype: str
"""
return self._name
def attr(self):
"""
Return the attribute name.
:rtype: str
"""
return self._attr
def isLocked(self):
"""
Return true if the attribute is locked.
:rtype: bool
"""
return maya.cmds.getAttr(self.fullname(), lock=True)
def isUnlocked(self):
"""
Return true if the attribute is unlocked.
:rtype: bool
"""
return not self.isLocked()
def toDict(self):
"""
Return a dictionary of the attribute object.
:rtype: dict
"""
result = {
"type": self.type(),
"value": self.value(),
"fullname": self.fullname(),
}
return result
def isValid(self):
"""
Return true if the attribute type is valid.
:rtype: bool
"""
return self.type() in VALID_ATTRIBUTE_TYPES
def isProxy(self):
"""
Return true if the attribute is a proxy
:rtype: bool
"""
if not maya.cmds.addAttr(self.fullname(), query=True, exists=True):
return False
return maya.cmds.addAttr(self.fullname(), query=True, usedAsProxy=True)
def delete(self):
"""Delete the attribute"""
maya.cmds.deleteAttr(self.fullname())
def exists(self):
"""
Return true if the object and attribute exists in the scene.
:rtype: bool
"""
return maya.cmds.objExists(self.fullname())
def prettyPrint(self):
"""
Print the command for setting the attribute value
"""
msg = 'maya.cmds.setAttr("{0}", {1})'
msg = msg.format(self.fullname(), self.value())
print(msg)
def clearCache(self):
"""
Clear all cached values
"""
self._type = None
self._value = None
def update(self):
"""
This method will be deprecated.
"""
self.clearCache()
def query(self, **kwargs):
"""
Convenience method for Maya's attribute query command
:rtype: object
"""
return maya.cmds.attributeQuery(self.attr(), node=self.name(), **kwargs)
def listConnections(self, **kwargs):
"""
Convenience method for Maya's list connections command
:rtype: list[str]
"""
return maya.cmds.listConnections(self.fullname(), **kwargs)
def sourceConnection(self, **kwargs):
"""
Return the source connection for this attribute.
:rtype: str | None
"""
try:
return self.listConnections(destination=False, **kwargs)[0]
except IndexError:
return None
def fullname(self):
"""
Return the name with the attr name.
:rtype: str
"""
if self._fullname is None:
self._fullname = '{0}.{1}'.format(self.name(), self.attr())
return self._fullname
def value(self):
"""
Return the value of the attribute.
:rtype: float | str | list
"""
if self._value is None or not self._cache:
try:
self._value = maya.cmds.getAttr(self.fullname())
except Exception:
msg = 'Cannot GET attribute VALUE for "{0}"'
msg = msg.format(self.fullname())
logger.exception(msg)
return self._value
def type(self):
"""
Return the type of data currently in the attribute.
:rtype: str
"""
if self._type is None:
try:
self._type = maya.cmds.getAttr(self.fullname(), type=True)
self._type = six.text_type(self._type)
except Exception:
msg = 'Cannot GET attribute TYPE for "{0}"'
msg = msg.format(self.fullname())
logger.exception(msg)
return self._type
def set(self, value, blend=100, key=False, clamp=True, additive=False):
"""
Set the value for the attribute.
:type key: bool
:type clamp: bool
:type value: float | str | list
:type blend: float
"""
try:
if additive and self.type() != 'bool':
if self.attr().startswith('scale'):
value = self.value() * (1 + (value - 1) * (blend/100.0))
else:
value = self.value() + value * (blend/100.0)
elif int(blend) == 0:
value = self.value()
else:
_value = (value - self.value()) * (blend/100.00)
value = self.value() + _value
except TypeError as error:
msg = 'Cannot BLEND or ADD attribute {0}: Error: {1}'
msg = msg.format(self.fullname(), error)
logger.debug(msg)
try:
if self.type() in ["string"]:
maya.cmds.setAttr(self.fullname(), value, type=self.type())
elif self.type() in ["list", "matrix"]:
maya.cmds.setAttr(self.fullname(), *value, type=self.type())
else:
maya.cmds.setAttr(self.fullname(), value, clamp=clamp)
except (ValueError, RuntimeError) as error:
msg = "Cannot SET attribute {0}: Error: {1}"
msg = msg.format(self.fullname(), error)
logger.debug(msg)
try:
if key:
self.setKeyframe(value=value)
except TypeError as error:
msg = 'Cannot KEY attribute {0}: Error: {1}'
msg = msg.format(self.fullname(), error)
logger.debug(msg)
def setKeyframe(self, value, respectKeyable=True, **kwargs):
"""
Set a keyframe with the given value.
:value: object
:respectKeyable: bool
:rtype: None
"""
if self.query(minExists=True):
minimum = self.query(minimum=True)[0]
if value < minimum:
value = minimum
if self.query(maxExists=True):
maximum = self.query(maximum=True)[0]
if value > maximum:
value = maximum
kwargs.setdefault("value", value)
kwargs.setdefault("respectKeyable", respectKeyable)
maya.cmds.setKeyframe(self.fullname(), **kwargs)
def setStaticKeyframe(self, value, time, option):
"""
Set a static keyframe at the given time.
:type value: object
:type time: (int, int)
:type option: PasteOption
"""
if option == "replaceCompletely":
maya.cmds.cutKey(self.fullname())
self.set(value, key=False)
# This should be changed to only look for animation.
# Also will need to support animation layers ect...
elif self.isConnected():
# TODO: Should also support static attrs when there is animation.
if option == "replace":
maya.cmds.cutKey(self.fullname(), time=time)
self.insertStaticKeyframe(value, time)
elif option == "replace":
self.insertStaticKeyframe(value, time)
else:
self.set(value, key=False)
def insertStaticKeyframe(self, value, time):
"""
Insert a static keyframe at the given time with the given value.
:type value: float | str
:type time: (int, int)
:rtype: None
"""
startTime, endTime = time
duration = endTime - startTime
try:
# Offset all keyframes from the start position.
maya.cmds.keyframe(self.fullname(), relative=True, time=(startTime, 1000000), timeChange=duration)
# Set a key at the given start and end time
self.setKeyframe(value, time=(startTime, startTime), ott='step')
self.setKeyframe(value, time=(endTime, endTime), itt='flat', ott='flat')
# Set the tangent for the next keyframe to flat
nextFrame = maya.cmds.findKeyframe(self.fullname(), time=(endTime, endTime), which='next')
maya.cmds.keyTangent(self.fullname(), time=(nextFrame, nextFrame), itt='flat')
except TypeError as error:
msg = "Cannot insert static key frame for attribute {0}: Error: {1}"
msg = msg.format(self.fullname(), error)
logger.debug(msg)
def setAnimCurve(self, curve, time, option, source=None, connect=False):
"""
Set/Paste the give animation curve to this attribute.
:type curve: str
:type option: PasteOption
:type time: (int, int)
:type source: (int, int)
:type connect: bool
:rtype: None
"""
fullname = self.fullname()
startTime, endTime = time
if self.isProxy():
logger.debug("Cannot set anim curve for proxy attribute")
return
if not self.exists():
logger.debug("Attr does not exists")
return
if self.isLocked():
logger.debug("Cannot set anim curve when the attr locked")
return
if source is None:
first = maya.cmds.findKeyframe(curve, which='first')
last = maya.cmds.findKeyframe(curve, which='last')
source = (first, last)
# We run the copy key command twice to check we have a valid curve.
# It needs to run before the cutKey command, otherwise if it fails
# we have cut keys for no reason!
success = maya.cmds.copyKey(curve, time=source)
if not success:
msg = "Cannot copy keys from the anim curve {0}"
msg = msg.format(curve)
logger.debug(msg)
return
if option == "replace":
maya.cmds.cutKey(fullname, time=time)
else:
time = (startTime, startTime)
try:
# Update the clip board with the give animation curve
maya.cmds.copyKey(curve, time=source)
# Note: If the attribute is connected to referenced
# animation then the following command will not work.
maya.cmds.pasteKey(fullname, option=option, time=time, connect=connect)
if option == "replaceCompletely":
# The pasteKey cmd doesn't support all anim attributes
# so we need to manually set theses.
dstCurve = self.animCurve()
if dstCurve:
curveColor = maya.cmds.getAttr(curve + ".curveColor")
preInfinity = maya.cmds.getAttr(curve + ".preInfinity")
postInfinity = maya.cmds.getAttr(curve + ".postInfinity")
useCurveColor = maya.cmds.getAttr(curve + ".useCurveColor")
maya.cmds.setAttr(dstCurve + ".preInfinity", preInfinity)
maya.cmds.setAttr(dstCurve + ".postInfinity", postInfinity)
maya.cmds.setAttr(dstCurve + ".curveColor", *curveColor[0])
maya.cmds.setAttr(dstCurve + ".useCurveColor", useCurveColor)
except RuntimeError:
msg = 'Cannot paste anim curve "{0}" to attribute "{1}"'
msg = msg.format(curve, fullname)
logger.exception(msg)
def animCurve(self):
"""
Return the connected animation curve.
:rtype: str | None
"""
result = None
if self.exists():
n = self.listConnections(plugs=True, destination=False)
if n and "animCurve" in maya.cmds.nodeType(n):
result = n
elif n and "character" in maya.cmds.nodeType(n):
n = maya.cmds.listConnections(n, plugs=True,
destination=False)
if n and "animCurve" in maya.cmds.nodeType(n):
result = n
if result:
return result[0].split(".")[0]
def isConnected(self, ignoreConnections=None):
"""
Return true if the attribute is connected.
:type ignoreConnections: list[str]
:rtype: bool
"""
if ignoreConnections is None:
ignoreConnections = []
try:
connection = self.listConnections(destination=False)
except ValueError:
return False
if connection:
if ignoreConnections:
connectionType = maya.cmds.nodeType(connection)
for ignoreType in ignoreConnections:
if connectionType.startswith(ignoreType):
return False
return True
else:
return False
def isBlendable(self):
"""
Return true if the attribute can be blended.
:rtype: bool
"""
return self.type() in VALID_BLEND_ATTRIBUTES
def isSettable(self, validConnections=None):
"""
Return true if the attribute can be set.
:type validConnections: list[str]
:rtype: bool
"""
if validConnections is None:
validConnections = VALID_CONNECTIONS
if not self.exists():
return False
if not maya.cmds.listAttr(self.fullname(), unlocked=True, keyable=True, multi=True, scalar=True):
return False
connection = self.listConnections(destination=False)
if connection:
connectionType = maya.cmds.nodeType(connection)
for validType in validConnections:
if connectionType.startswith(validType):
return True
return False
else:
return True