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Nexus/2023/scripts/animation_tools/mgpicker/MGPicker_Help/SimplifiedChinese/syncvaluewithmaya.htm
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<p class="p_Normal" style="text-indent: 0; line-height: 1.80; padding-left: 13px; margin-left: 0;"><span class="f_Heading1" style="font-size:10pt; font-family: Arial,'Lucida Sans Unicode','Lucida Grande','Lucida Sans';display:inline-block;width:13px;margin-left:-13px">&#9642;</span><span class="f_Heading1" style="font-size: 10pt;">对于控制着Maya属性的属性按钮及滑条 来讲:</span></p><p class="p_Normal" style="line-height: 1.80; margin: 0 0 0 24px;"><span class="f_Heading1" style="font-size: 9pt; font-weight: normal;">这种Picker对象会自动随Maya属性变更而更新所以无需写任何代码。</span><br />
<span class="f_Heading1" style="font-size: 9pt; font-weight: normal;">只有少部分情况下两者不会同步: 在Picker加载后才创建的Maya节点 或者在Picker加载后才叫进来的reference。</span></p>
<p class="p_Normal" style="line-height: 1.80; margin: 0 0 0 24px;"><span class="f_Heading1" style="font-size: 9pt; font-weight: normal;">对于这些情况你只需要将你的鼠标移进Picker视图它会自我修正在以后都会自动更新。</span></p>
<p class="p_Normal" style="line-height: 1.80; margin: 0 0 0 24px;">&nbsp;</p>
<p class="p_Normal" style="text-indent: 0; line-height: 1.80; padding-left: 13px; margin-left: 0;"><span class="f_Heading1" style="font-size:10pt; font-family: Arial,'Lucida Sans Unicode','Lucida Grande','Lucida Sans';display:inline-block;width:13px;margin-left:-13px">&#9642;</span><span class="f_Heading1" style="font-size: 10pt;">那么对于没有控制Maya属性的属性按钮及命令按钮呢?</span></p><p class="p_Normal" style="line-height: 1.80; margin: 0 0 0 24px;"><span class="f_Heading1" style="font-size: 9pt; font-weight: normal;">对于没有控制任何Maya属性的dummy属性按钮或者只是用代码控制着Maya属性的命令按钮来讲需要编写代码来根据Maya属性来同步按钮的状态。</span></p>
<p class="p_Normal" style="line-height: 1.80; margin: 0 0 0 24px;"><span class="f_Heading1" style="font-size: 9pt; font-weight: normal;">比如,你用一个命令按钮来通地它的命令来控制灯光的开/关如果这个灯光在Maya里手动被更改了呢这时候命令的图标或标签就可能不准确。</span></p>
<p class="p_Normal" style="line-height: 1.80; margin: 0 0 0 24px;"><span class="f_Heading1" style="font-size: 9pt; font-weight: normal;">这时你可以在编辑工具状态下右键Picker视图选择&quot;编辑Picker加载及进入命令…&quot;然后在鼠标进入命令这一栏的代码编辑器中写更新同步的代码这些代码每次鼠标进入picker视图里会被执行。</span></p>
<p class="p_Normal" style="line-height: 1.80; margin: 0 0 0 24px;"><img alt="Warning" width="16" height="16" style="margin:0;width:16px;height:16px;border:none" src="warning.gif"/><span style="font-size: 9pt; color: #ff0000;"> &nbsp;超级注意不要在鼠标进入命令里编写执行慢的代码你只能用它来获取某些Maya属性状态然后调用MG-Picker工作室API命令来编辑Picker对象的状态。</span></p>
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