Files
Nexus/2023/scripts/animation_tools/mgpicker/MGPicker_Help/English/loadpicker.htm
2025-11-23 23:31:18 +08:00

84 lines
10 KiB
HTML
Raw Blame History

This file contains invisible Unicode characters
This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
<!DOCTYPE html>
<html>
<head>
<title>Loading Pickers</title>
<meta name="generator" content="Help &amp; Manual" />
<meta name="keywords" content="auto-load pickers,loading pickers,picker searching paths" />
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<link type="text/css" href="default.css" rel="stylesheet" />
<style type="text/css">
body { margin: 0px; background: #F8F8F8; }
</style>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="helpman_settings.js"></script>
<script type="text/javascript" src="helpman_topicinit.js"></script>
<script type="text/javascript">
HMSyncTOC("index.html", "loadpicker.htm");
</script>
<script type="text/javascript" src="highlight.js"></script>
<script type="text/javascript">
$(document).ready(function(){highlight();});
</script>
</head>
<body>
<table style="width:100%; border:none; border-spacing:0px; padding:0px; background:#D0D0D0">
<tr style="vertical-align:middle">
<td style="text-align:right">
<a href="welcome.htm"><img border="0" src="../common/images/MGtoolsHelp_Home.gif" width="34" height="22" alt="Home" /></a>&nbsp;
<a href="animator.htm"><img border="0" src="../common/images/MGtoolsHelp_previous.gif" width="34" height="22" alt="Previous" /></a>
<a href="setnamespace.htm"><img border="0" src="../common/images/MGtoolsHelp_next.gif" width="34" height="22" alt="Next" /></a>
</td>
</tr>
</table>
<!-- Placeholder for topic body. -->
<table style="width:100%;border:none;border-spacing:0px"><tr style="vertical-align:top"><td style="text-align:left;padding:5px">
<p class="p_Normal" style="text-indent: 0; line-height: 1.80; padding-left: 13px; margin-left: 0;"><span class="f_Normal" style="font-family: Arial,'Lucida Sans Unicode','Lucida Grande','Lucida Sans';display:inline-block;width:13px;margin-left:-13px">&#9642;</span><span style="font-weight: bold;">Many different ways to quickly load desired Pickers:</span></p><div style="text-align: left; text-indent: 0; line-height: 1.80; padding: 0 0 0 0; margin: 0 0 0 0;"><table style="border:none; border-spacing:0;">
<tr>
<td style="vertical-align:middle; width:16px; padding:0; border:none"><p class="p_Normal" style="line-height: 1.80; margin: 0 0 0 21px;">&nbsp;</p>
</td>
<td style="vertical-align:middle; width:798px; padding:0; border:none"><p class="p_Normal" style="text-indent: 0; line-height: 1.80; padding-left: 20px; margin-left: 0;"><span class="f_Normal" style="font-weight:bold;display:inline-block;width:20px;margin-left:-20px">1.</span><span style="font-weight: bold;">By default, all in-scene picker nodes will be loaded automatically a Maya scene is opened. &nbsp;</span><br />
<img alt="lightbulb" width="16" height="16" style="margin:0;width:16px;height:16px;border:none" src="lightbulb.png"/> <span style="color: #222222; background-color: #ffffff;">The autoload option could be set through LMB by clicking on the top right&nbsp;</span><img alt="moreFeaturesBtn" width="20" height="20" style="margin:0;width:20px;height:20px;border:none" src="morefeaturesbtn.gif"/><span class="f_ImageCaption"> </span><span style="color: #222222; background-color: #ffffff;">button and selecting &quot;Preferences..&quot;.</span><br />
<span style="color: #222222; background-color: #ffffff;">&nbsp;</span></p><p class="p_Normal" style="text-indent: 0; line-height: 1.80; padding-left: 20px; margin-left: 0;"><span class="f_Normal" style="font-weight:bold;display:inline-block;width:20px;margin-left:-20px">2.</span>Select any part of your character,<span style="font-weight: bold;"> ALT+LMB double clicking</span> on the free space of the tab area, or the empty space of the picker area if no picker has been loaded, to search &amp; load all the pickers related to the current selection, judging from its namespace.<br />
<img alt="lightbulb" width="16" height="16" style="margin:0;width:16px;height:16px;border:none" src="lightbulb.png"/> <span style="font-size: 9pt;">The equal feature is available from the </span><img alt="findAndLoadBtn" width="20" height="20" style="margin:0;width:20px;height:20px;border:none" src="findandloadbtn.gif"/><span class="f_ImageCaption"> </span><span style="font-size: 9pt;">button.</span><br />
<img alt="lightbulb" width="16" height="16" style="margin:0;width:16px;height:16px;border:none" src="lightbulb.png"/> <span style="font-size: 9pt;">The searching priority &amp; paths could be set through the MG-Picker Studio preference dialog.</span><br />
<span style="font-size: 9pt;">&nbsp;</span></p><p class="p_Normal" style="text-indent: 0; line-height: 1.80; padding-left: 20px; margin-left: 0;"><span class="f_Normal" style="font-weight:bold;display:inline-block;width:20px;margin-left:-20px">3.</span><span style="font-weight: bold;">The majority of open features</span> are in the <img alt="openIcon" width="20" height="20" style="margin:0;width:20px;height:20px;border:none" src="openicon.gif"/> button and its LMB clicking menu.</p><p class="p_Normal" style="line-height: 1.80;">&nbsp;</p>
<p class="p_Normal" style="text-indent: 0; line-height: 1.80; padding-left: 20px; margin-left: 0;"><span class="f_Normal" style="font-weight:bold;display:inline-block;width:20px;margin-left:-20px">4.</span><span style="font-weight: bold;">LMB double-clicking </span>on the free space of the tab area, or the empty space of the picker area if no picker has been loaded, to bring up a file dialog, which you could pick and load an external picker file.</p><p class="p_Normal" style="line-height: 1.80;">&nbsp;</p>
<p class="p_Normal" style="text-indent: 0; line-height: 1.80; padding-left: 20px; margin-left: 0;"><span class="f_Normal" style="font-weight:bold;display:inline-block;width:20px;margin-left:-20px">5.</span><span style="font-weight: bold;">SHIFT+LMB double clicking</span> on the free space of tab area, or the empty space of the picker area if no picker been loaded,<span style="font-weight: bold;"> to load all in-scene picker nodes if they are not loaded.</span><br />
<img alt="lightbulb" width="16" height="16" style="margin:0;width:16px;height:16px;border:none" src="lightbulb.png"/> <span style="font-size: 9pt;"> The equal feature could be found through the </span><img alt="openIcon" width="20" height="20" style="margin:0;width:20px;height:20px;border:none" src="openicon.gif"/><span style="font-size: 9pt;"> button / Load All In-Scene Picker Nodes. </span><span class="f_ImageCaption"> </span><br />
<span class="f_ImageCaption">&nbsp;</span></p><p class="p_Normal" style="text-indent: 0; line-height: 1.80; padding-left: 20px; margin-left: 0;"><span class="f_Normal" style="font-weight:bold;display:inline-block;width:20px;margin-left:-20px">6.</span><span style="font-weight: bold;">Drag a .mgpkr file into the viewport area </span>to open that picker file.</p></td>
</tr>
</table>
</div>
<p class="p_Normal" style="line-height: 1.80;">&nbsp;</p>
<p class="p_Normal" style="line-height: 1.80; margin: 0 0 0 24px;"><img alt="Warning" width="16" height="16" style="margin:0;width:16px;height:16px;border:none" src="warning.gif"/><span style="font-size: 9pt; color: #ff0000;"> &nbsp;After the picker is loaded, you may still need to set up the namespace of the picker to make it works.</span></p>
<p class="p_Normal" style="line-height: 1.80; margin: 0 0 0 24px;"><span style="font-size: 9pt; color: #ff0000;">  In animator mode, check out the namespace filed in the top row of the tool, and see if it matches the namespace your reference. &nbsp;Read <a href="https://www.helpandmanual.com/order.html" class="topiclink">here</a> to know more.</span></p>
<p class="p_Normal" style="line-height: 1.80;">&nbsp;</p>
<p class="p_Normal" style="text-indent: 0; line-height: 1.80; padding-left: 13px; margin-left: 0;"><span class="f_Normal" style="font-family: Arial,'Lucida Sans Unicode','Lucida Grande','Lucida Sans';display:inline-block;width:13px;margin-left:-13px">&#9642;</span><span style="font-weight: bold;">MG-Picker Studio searches 3 basic paths for the desired picker:</span></p><p class="p_Normal" style="text-indent: 0; line-height: 1.80; padding-left: 24px; margin: 0 0 0 24px;"><span class="f_Normal" style="font-family: Arial,'Lucida Sans Unicode','Lucida Grande','Lucida Sans';display:inline-block;width:24px;margin-left:-24px">&#9642;</span><span style="font-weight: bold;">Inside Maya scene.</span><br />
The picker could be stored in nodes, which are of Maya's build-in type &quot;subdivSurfaceVarGroup&quot;, and usually has a node name ending with suffix &quot;_MGPIKR&quot;;<br />
The image used by an in-scene picker node will be stored in the Maya scene directory/ pickerimages folder.<br />
&nbsp;</p><p class="p_Normal" style="text-indent: 0; line-height: 1.80; padding-left: 24px; margin: 0 0 0 24px;"><span class="f_Normal" style="font-family: Arial,'Lucida Sans Unicode','Lucida Grande','Lucida Sans';display:inline-block;width:24px;margin-left:-24px">&#9642;</span><span style="font-weight: bold;">Maya scene directory/pickers subfolder.</span><br />
You could publish your picker data and images within &quot;Maya scene directory/pickers / PickerName&quot; &nbsp;folder and will be auto-searched.<br />
&nbsp;</p><p class="p_Normal" style="text-indent: 0; line-height: 1.80; padding-left: 24px; margin: 0 0 0 24px;"><span class="f_Normal" style="font-family: Arial,'Lucida Sans Unicode','Lucida Grande','Lucida Sans';display:inline-block;width:24px;margin-left:-24px">&#9642;</span><span style="font-weight: bold;">Maya user applicaton directory / MG_PickerData / Picker Project.</span><br />
In Windows, its My Document/maya/MG_PickerData/. Picker data stored within the current project name will be auto-searched.<br />
&nbsp;</p><p class="p_Normal" style="line-height: 1.80;"><img alt="lightbulb" width="16" height="16" style="margin:0;width:16px;height:16px;border:none" src="lightbulb.png"/> Any number of any path could be added to searching paths.</p>
</td></tr></table>
<table height="30" width="100%" border="0" cellspacing="" cellpadding="0" bgcolor="#D0D0D0">
<tr valign="bottom" bgcolor="#D0D0D0" >
<td align="left" valign="middle" >
<a href="welcome.htm"><img border="0" src="../common/images/MGtoolsHelp_Home.gif" width="34" height="22" alt="Home" /></a>
<a href="animator.htm"><img border="0" src="../common/images/MGtoolsHelp_previous.gif" width="34" height="22" alt="Previous" /></a>
<a href="setnamespace.htm"><img border="0" src="../common/images/MGtoolsHelp_next.gif" width="34" height="22" alt="Next" /></a></td>
</tr>
</table>
</body>
</html>