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<p class="p_Normal" style="text-indent: 0; line-height: 1.80; padding-left: 13px; margin-left: 0;"><span class="f_Heading1" style="font-size:10pt; font-family: Arial,'Lucida Sans Unicode','Lucida Grande','Lucida Sans';display:inline-block;width:13px;margin-left:-13px">&#9642;</span><span class="f_Heading1" style="font-size: 10pt;">For Maya Attribute Button &amp; Sliders:</span></p><p class="p_Normal" style="line-height: 1.80; margin: 0 0 0 24px;"><span class="f_Heading1" style="font-size: 10pt; font-weight: normal;">For attr-button that controls a Maya attribute, or sliders that control Maya attributes, you don't need to write code to sync their values displayed with Maya.</span></p>
<p class="p_Normal" style="line-height: 1.80; margin: 0 0 0 24px;"><span class="f_Heading1" style="font-size: 10pt; font-weight: normal;">They will auto-sync with Maya most of the time. There is a situation where the picker does not sync with your Maya scene:</span></p>
<p class="p_Normal" style="line-height: 1.80; margin: 0 0 0 24px;"><span class="f_Heading1" style="font-size: 10pt; font-weight: normal;">When the Maya nodes are created after you loaded the picker, or the reference is unloaded and loaded back after the picker is loaded.</span></p>
<p class="p_Normal" style="line-height: 1.80; margin: 0 0 0 24px;"><span class="f_Heading1" style="font-size: 10pt; font-weight: normal;">However, once you hover your mouse into any picker view, they start to sync again.</span></p>
<p class="p_Normal" style="line-height: 1.80; margin: 0 0 0 24px;">&nbsp;</p>
<p class="p_Normal" style="text-indent: 0; line-height: 1.80; padding-left: 13px; margin-left: 0;"><span class="f_Heading1" style="font-size:10pt; font-family: Arial,'Lucida Sans Unicode','Lucida Grande','Lucida Sans';display:inline-block;width:13px;margin-left:-13px">&#9642;</span><span class="f_Heading1" style="font-size: 10pt;">What if you wanna sync the command button state/dummy attribute buttons?</span></p><p class="p_Normal" style="line-height: 1.80; margin: 0 0 0 24px;"><span class="f_Heading1" style="font-size: 10pt; font-weight: normal;">For the Maya attr-buttons that do not directly control any Maya attribute or the command button that controls the visibility of other picker items with command codes,</span></p>
<p class="p_Normal" style="line-height: 1.80; margin: 0 0 0 24px;"><span class="f_Heading1" style="font-size: 10pt; font-weight: normal;">you need to write code to sync their state with Maya.</span></p>
<p class="p_Normal" style="line-height: 1.80; margin: 0 0 0 24px;"><span class="f_Heading1" style="font-size: 10pt; font-weight: normal;">You could code this script on the picker document's enter command, which will be executed whenever your mouth enters the picker view.</span></p>
<p class="p_Normal" style="line-height: 1.80; margin: 0 0 0 24px;"><span class="f_Heading1" style="font-size: 10pt; font-weight: normal;">eg. You use the command button to switch a light's on/off state using its command attribute, but what if the light is turned on/off manually outside the tool?</span></p>
<p class="p_Normal" style="line-height: 1.80; margin: 0 0 0 24px;"><span class="f_Heading1" style="font-size: 10pt; font-weight: normal;">  &nbsp; &nbsp;The answer is in the edit tool, right click on the picker view, select &quot;Edit picker load &amp; Enter Command..&quot;, then write code in its enter command tab to get &amp; update the state of command button.</span></p>
<p class="p_Normal" style="line-height: 1.80; margin: 0 0 0 24px;"><span class="f_Heading1" style="font-size: 10pt; font-weight: normal;">  </span></p>
<p class="p_Normal" style="line-height: 1.80; margin: 0 0 0 24px;"><img alt="Warning" width="16" height="16" style="margin:0;width:16px;height:16px;border:none" src="warning.gif"/><span style="font-size: 9pt; color: #ff0000;"> &nbsp;Warning, don't put heavy or harmful code within the enter command, only query some Maya attributes value, and use the MG-Picker Studio API command to set the state of the picker items.</span></p>
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