cpAttrSwitch; //Use to toggle between attributs, select object first. cpDisplayBool; //Perform boolean with operands display cpKeepBool; //perform boolean preserving the operands cpHbevel; //perform hBevel cpMirror; //Mirrors the mesh cpPanelBool; //Performs panel boolean : creates panel cutting/carving with operands cpMeshSlicer; //slice mesh with curve, select curve and mesh first. cpTglBoolv; //Toggle visibility of the boolean objects cpHedgeSel; //Select Hard edges of the selected objects cpShapeShifter; //triggers ShapeShifter if found on the disk cpGoz; //Send meshes to Zbrush, with nGon cleanup cpQsmooth; //Apply a 30 degree smoothing to selected objects are components cpHardDisplay; //Toggles display of hard edges in realtime cpmakeUV; //make UV based on hard edges cpCurveCham; //Perform curve bevel (must draw two curve point around a corner before use) cpTransferBevel; //transfer bevel settings from one object to the others cpCleanAttrs; //kills custom attributes of the objects cpBakThatNod; //Bake selected Node from the channel Box(select object then node) cpInstanceBool; // perform Instance bool cpAttachCurve; cpCurveBool; cpCloseCurve; cpCurveMultiply; cpUi; //Calls Crease+ 's UI