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41
2023/scripts/rigging_tools/ngskintools2/ui/shelf.py
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41
2023/scripts/rigging_tools/ngskintools2/ui/shelf.py
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from maya import cmds, mel
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def install_shelf():
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"""
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checks if there's ngSkintTools shelf installed, and if not, creates one.
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this runs each time Maya starts (via Autoloader's ngSkinTools_load.mel) - avoid duplication, like creating things
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that already exist.
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"""
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# don't do anything if we're in batch mode. UI commands are not available
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if cmds.about(batch=True) == 1:
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return
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maya_shelf = mel.eval("$tempngSkinTools2Var=$gShelfTopLevel")
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existing_shelves = cmds.shelfTabLayout(maya_shelf, q=True, tabLabel=True)
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parent_shelf = 'ngSkinTools2'
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if parent_shelf in existing_shelves:
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return
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mel.eval('addNewShelfTab ' + parent_shelf)
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cmds.shelfButton(
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parent=parent_shelf,
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enable=1,
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visible=1,
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preventOverride=0,
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label="ngst",
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annotation="opens ngSkinTools2 UI",
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image="ngSkinTools2ShelfIcon.png",
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style="iconOnly",
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noBackground=1,
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align="center",
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marginWidth=1,
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marginHeight=1,
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command="import ngSkinTools2; ngSkinTools2.open_ui()",
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sourceType="python",
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commandRepeatable=0,
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)
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