Update
This commit is contained in:
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//Switch the camera of current actived 3d view to persp camera.
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MGP_SetActiveViewCamera "persp";
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Switch the camera of current actived 3d view to persp camera.
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//Cancel the isolation for currently model view.
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MGP_CancelIsolation;
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Cancel the isolation for currently model view.
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//Isolat selected objects for currently model view.
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MGP_IsolateSelectedObjects;
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Isolat selected objects for currently model view.
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//Isolat selected objects' whole rigs for currently model view.
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MGP_IsolateSelectedRig;
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Isolat selected objects' whole rigs for currently model view.
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//Set keyframs at current frame, only on those channels are of non-default values.
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MG_SetKeyframeNonDefaultChannels;
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Set keyframs at current frame, only on those channels are of non-default values<65><73>
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//Keyframe all the Select-Button & Slider memebers from current panel.
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MGP_KeyframeCurrentPanel;
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Keyframe all the Select-Button & Slider memebers from current panel<65><6C>
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//Keyframe all the Select-Button & Slider memebers from current picker.
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MGP_KeyframeCurrentPicker;
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Keyframe all the Select-Button & Slider memebers from current picker
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//Popup dialog asking for frame count,and keyframe object at each frame count.
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MGP_SetKeyframeEachKeyOrGap 1; //Arg: 0 for each keytick, 1 for each certain frames.
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Popup dialog asking for frame count,and keyframe object at each frame count
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//Set keyframe each keytick within current visible time range.
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//This ensures each selected object all have keys at same frames:
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MGP_SetKeyframeEachKeyOrGap 0; //arg: 0 for each keytick, 1 for each certain frames.
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Set keyframe each keytick within current visible time range.
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This ensures each selected object all have keys at same frames<65><73>
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//Set keyframe on the attributes only if their are already keyframed.
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MGP_SetKeyframeForOnlyKeyframed;
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Set keyframe on the attributes only if their are already keyframed.
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//Pop up namespace editor to set current picker's namespace:
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MGP_SetCurrentPickerNamespace_WithUI;
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Pop up namespace editor to set current picker's namespace<63><65>
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//Get namespace form the first selected reference object and set as current picker's namespace.
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MGP_SetPickerNamespace_Via_Selection;
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Get namespace form the first selected reference object and set as current picker's namespace.
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//Reset the rotation of the controls from current picker panel.
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MGP_EvalPanelAllSelectButtons 0; //first select all maya nodes within panel.
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MGP_ResetTransform_ViaSelection 1; //arg 0: for reseting translation
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//arg 1: for reseting rotatation
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//arg 2: for reseting scale.
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Reset the rotation of the controls from current picker panel.
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//Reset the rotation of the controls from current picker.
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MGP_EvalPickerAllSelectButtons 0; //first select all maya nodes within current picker.
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MGP_ResetTransform_ViaSelection 1; //arg 0: for reseting translation
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//arg 1: for reseting rotatation
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//arg 2: for reseting scale.
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Reset the rotation of the controls from current picker.
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//Reset all the scale of the objects from current picker panel.
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MGP_EvalPanelAllSelectButtons 0; //first select all maya nodes within panel.
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MGP_ResetTransform_ViaSelection 2; //arg 0: for reseting translation
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//arg 1: for reseting rotatation
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//arg 2: for reseting scale.
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Reset all the scale of the objects from current picker panel.
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//Reset all the scale of the objects from current picker.
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MGP_EvalPickerAllSelectButtons 0; //first select all maya nodes within current picker.
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MGP_ResetTransform_ViaSelection 2; //arg 0: for reseting translation
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//arg 1: for reseting rotatation
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//arg 2: for reseting scale.
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Reset all the scale of the objects from current picker.
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//Reset all the translation of the objects from current picker panel.
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MGP_EvalPanelAllSelectButtons 0; //first select all maya nodes within panel.
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MGP_ResetTransform_ViaSelection 0; //arg 0: for reseting translation
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//arg 1: for reseting rotatation
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//arg 2: for reseting scale.
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Reset all the translation of the objects from current picker panel.
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//Reset all the translation of the objects from current picker.
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MGP_EvalPickerAllSelectButtons 0; //first select all maya nodes within current picker.
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MGP_ResetTransform_ViaSelection 0; //arg 0: for reseting translation
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//arg 1: for reseting rotatation
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//arg 2: for reseting scale.
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Reset all the translation of the objects from current picker.
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//Reset all the keyable attribute of the objects from current picker panel.
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MGP_EvalPanelAllSelectButtons 0; //first select all maya nodes within panel.
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MGP_ResetSelectionAttributes; //then reset selection
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Reset all the keyable attribute of the objects from current picker panel.
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//Reset all the keyable attribute of the objects from current picker.
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MGP_EvalPickerAllSelectButtons 0; //first select all maya nodes within current picker.
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MGP_ResetSelectionAttributes; //then reset selection
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Reset all the keyable attribute of the objects from current picker.
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//Reset all the keyable attribute of the selected objects.
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MGP_ResetSelectionAttributes;
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Reset all the keyable attribute of the selected objects.
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//Reset the transformation of the selected objects.
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MGP_ResetTransform_ViaSelection 1; //arg 0: for reseting translation
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//arg 1: for reseting rotatation
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//arg 2: for reseting scale.
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Reset the transformation of the selected objects.
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//Reset the scale of the selected objects.
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MGP_ResetTransform_ViaSelection 2; //arg 0: for reseting translation
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//arg 1: for reseting rotatation
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//arg 2: for reseting scale.
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Reset the scale of the selected objects.
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//Reset the translation of the selected objects.
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MGP_ResetTransform_ViaSelection 0; //arg 0: for reseting translation
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//arg 1: for reseting rotatation
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//arg 2: for reseting scale.
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Reset the translation of the selected objects.
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//Mirror selection based on the mirror relationship of the Select-Buttons in current picker panel.
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//Normal: Switch between mirrored object selection, Ctrl+Shift Keys: Add Select.
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MGP_MirrorSelectViaPanel_Ex;
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Mirror selection based on the mirror relationship of the Select-Buttons in current picker panel.
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Normal: Switch between mirrored object selection, Ctrl+Shift Keys: Add Select.
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//Select all objects envolved in current picker panel's Select-Buttons & Sliders.
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//Ctrl Key: Deselect, Shift Key: Invert Select, Ctrl+Shift Keys: Add Select.
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MGP_SelectAll_viaCurrentPanel_Ex;
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Select all objects envolved in current picker panel's Select-Buttons & Sliders.
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Ctrl Key: Deselect, Shift Key: Invert Select, Ctrl+Shift Keys: Add Select.
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//Select all objects envolved in current picker's Select-Buttons & Sliders.
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//Ctrl Key: Deselect, Shift Key: Invert Select, Ctrl+Shift Keys: Add Select.
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MGP_SelectAll_viaCurrentPicker_Ex;
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Select all objects envolved in current picker's Select-Buttons & Sliders.
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Ctrl Key: Deselect, Shift Key: Invert Select, Ctrl+Shift Keys: Add Select.
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//Simply deselect all.
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select -cl;
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Deselect all.
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//Display all types of objects for current actived 3d view.
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//Hold control key to apply to all visible views.
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MGP_ViewShowAll_Ex;
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Display all types of objects for current actived 3d view.
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Hold control key to apply to all visible views.
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//Display only geometries and nurbsCurves for current actived 3d view.
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//Hold control key to apply to all visible views.
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MGP_ViewShowOnlyGeometryWithCurve_Ex;
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Display only geometries and nurbsCurves for current actived 3d view.
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Hold control key to apply to all visible views.
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//Hide all types of objects for current actived 3d view.
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//Hold control key to apply to all visible views.
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MGP_ViewShowNone_Ex;
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Hide all types of objects for current actived 3d view.
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Hold control key to apply to all visible views.
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//Display only geometries for current actived 3d view.
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//Hold control key to apply to all visible views.
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MGP_ViewShowOnlyGeometry_Ex;
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Display only geometries for current actived 3d view.
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Hold control key to apply to all visible views.
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