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<title>命名空间</title>
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<p class="p_Normal" style="text-indent: 0; line-height: 1.80; padding-left: 13px; margin-left: 0;"><span class="f_Normal" style="font-family: Arial,'Lucida Sans Unicode','Lucida Grande','Lucida Sans';display:inline-block;width:13px;margin-left:-13px">&#9642;</span><span style="font-weight: bold;"> 设置当前picker的命名空间</span></p><p class="p_Normal" style="text-indent: -24px; line-height: 1.80; margin: 0 0 0 48px;"><span style="font-size: 9pt;">Namespace是当前Picker的命令空间即前缀名。改变这个前缀名使你可以将Picker在所有其它命名类似的角色上使用。</span></p>
<p class="p_Normal" style="text-indent: -24px; line-height: 1.80; margin: 0 0 0 48px;"><span style="font-size: 9pt; font-weight: bold;">-在设计师模式下设置命名空间的两种方式:</span></p>
<p class="p_Normal" style="text-indent: 0; line-height: 1.80; padding-left: 24px; margin: 0 0 0 24px;"><span class="f_Normal" style="font-size:9pt;display:inline-block;width:24px;margin-left:-24px">1.</span><span style="font-size: 9pt;">选择reference角色的任一部分按Ctrl+Alt+Shift+S快捷键打开命名空间设置窗口并设置。 </span></p><p class="p_Normal" style="text-indent: 0; line-height: 1.80; padding-left: 24px; margin: 0 0 0 24px;"><span class="f_Normal" style="font-size:9pt;display:inline-block;width:24px;margin-left:-24px">2.</span><span style="font-size: 9pt;">选择参考角色的任一部分点击命名空间设置对话框右边的一个左箭头按钮来从Maya节点获取命名空间。</span></p><p class="p_Normal" style="line-height: 1.80; margin: 0 0 0 24px;">&nbsp;</p>
<p class="p_Normal" style="text-indent: 0; line-height: 1.80; padding-left: 13px; margin-left: 0;"><span class="f_Normal" style="font-family: Arial,'Lucida Sans Unicode','Lucida Grande','Lucida Sans';display:inline-block;width:13px;margin-left:-13px">&#9642;</span><span style="font-weight: bold;">Sub-Namespace(次命名空间):</span></p><p class="p_Normal" style="line-height: 1.80; margin: 0 0 0 24px;"><span style="font-size: 9pt;">大部分类型的picker对象都支持一个叫sub-namespace(次命名空间)的属性,(具体是这些类型: 选择按钮,命令按钮,属性按钮,滑条)</span></p>
<p class="p_Normal" style="line-height: 1.80; margin: 0 0 0 24px;"><span style="font-size: 9pt;">sub-namespace是对picker所用命令空间的追加。比如您的picker namespace被设置为&quot;myCharacter&quot;, 有一个选择按钮的sub-namespace设置为&quot;bodyRig:chestRig&quot;, 这个选择按钮含有一个成员控制器叫&quot;chest_ctl&quot;,那么这个控制器最终将被解释成:</span></p>
<p class="p_Normal" style="line-height: 1.80; margin: 0 0 0 24px;"><span style="width:24px;display:inline-block">&nbsp;</span><span style="color: #ff0000;">myCharacter:bodyRig:chestRig:chest_ctl;</span></p>
<p class="p_Normal" style="line-height: 1.80; margin: 0 0 0 24px;"><span style="font-size: 9pt;">这意味着在动画师模式下您点击这个选择按钮它将试图在您的Maya场景里选择一个叫&quot;myCharacter:bodyRig:chestRig:chest_ctl&quot;的物体.</span></p>
<p class="p_Normal" style="line-height: 1.80; margin: 0 0 0 24px;"><span style="font-size: 9pt;">这个属性主要是用来支持基于reference的rigging架构因为在这种rig里可能已经包含reference。</span></p>
<p class="p_Normal" style="line-height: 1.80; margin: 0 0 0 24px;"><span style="font-size: 9pt;">这样所有这些不同的命名空间的物件仍然可以被设计在一个picker文件/节点里使用。</span></p>
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