Update
This commit is contained in:
@@ -1619,5 +1619,28 @@ def extraOptions():
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cmds.showWindow("Extra_Options")
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# 导出主要函数,使其可以从外部调用
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__all__ = [
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'fk_to_ik',
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'ik_to_fk',
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'delete_setup',
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'documentation',
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'extraOptions',
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'user_interface',
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]
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def show():
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"""
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便捷函数:启动 IK/FK Switcher UI
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使用方法:
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import animation_tools.ik_fk_switcher as ikfk
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ikfk.show()
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"""
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user_interface()
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if __name__ == "__main__":
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user_interface()
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@@ -25,20 +25,42 @@ Studio Library 2.20.2
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## 使用方法
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### 在 Python 中启动
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### 方式 1:使用 launcher(推荐)
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```python
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from animation_tools.studiolibrary import launcher
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launcher.LaunchStudioLibrary()
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```
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### 方式 2:直接导入
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```python
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# 需要先添加路径到 sys.path
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import sys
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import os
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studiolibrary_path = r'h:\Workspace\Raw\Tools\Plugins\Maya\2023\scripts\animation_tools\studiolibrary'
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if studiolibrary_path not in sys.path:
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sys.path.insert(0, studiolibrary_path)
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# 然后导入并启动
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import studiolibrary
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studiolibrary.main()
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```
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### 方式 3:从 animation_tools 导入
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```python
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# 如果 animation_tools 已在 PYTHONPATH 中
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from animation_tools import studiolibrary
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studiolibrary.main()
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```
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### 在 MEL 中启动
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```mel
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python("from animation_tools.studiolibrary import launcher; launcher.LaunchStudioLibrary()");
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```
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### 从工具架启动
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点击动画工具架上的 **StudioLib** 按钮即可启动。
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@@ -62,9 +84,15 @@ studiolibrary.main()
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## 🔧 版本兼容性
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### 支持的 Maya 版本
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- **Maya 2017+** - 支持所有现代版本的 Maya
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- **Maya 2017-2024** - 使用 PySide2
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- **Maya 2025+** - 使用 PySide6
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- **自动适配** - 运行时自动检测 Maya 环境和 Qt 版本
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### Maya 2025 特别说明
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- ✅ 已创建外层 `__init__.py` 文件,解决模块导入问题
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- ✅ 自动检测并使用 PySide6
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- ✅ 完全兼容新版本的 Python 3.11
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### Qt 兼容性
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Studio Library 使用 `Qt.py` 兼容层,支持多种 Qt 绑定:
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- **PySide6** - Maya 2025+ (优先)
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89
2023/scripts/animation_tools/studiolibrary/__init__.py
Normal file
89
2023/scripts/animation_tools/studiolibrary/__init__.py
Normal file
@@ -0,0 +1,89 @@
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#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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"""
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Studio Library Wrapper Module
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用于简化 Studio Library 的导入和使用
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支持 Maya 2017-2026+ 所有版本
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"""
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import sys
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import os
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# 获取当前目录
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_current_dir = os.path.dirname(os.path.abspath(__file__))
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# 确保所有子模块路径都在 sys.path 中
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_required_paths = [
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_current_dir,
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os.path.join(_current_dir, 'studiolibrary'),
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os.path.join(_current_dir, 'studiolibrarymaya'),
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os.path.join(_current_dir, 'mutils'),
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os.path.join(_current_dir, 'studioqt'),
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os.path.join(_current_dir, 'studiovendor'),
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]
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for _path in _required_paths:
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if _path not in sys.path:
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sys.path.insert(0, _path)
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# 从内层 studiolibrary 模块导入所有功能
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try:
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from studiolibrary import (
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__version__,
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version,
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config,
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resource,
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Library,
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LibraryItem,
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main,
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)
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# 导入工具函数
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from studiolibrary.utils import *
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# 导出所有公共接口
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__all__ = [
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'__version__',
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'version',
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'config',
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'resource',
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'Library',
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'LibraryItem',
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'main',
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]
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except ImportError as e:
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import traceback
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print("Failed to import studiolibrary:")
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print(traceback.format_exc())
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raise
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def show(*args, **kwargs):
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"""
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便捷函数:启动 Studio Library
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Args:
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*args: 传递给 main() 的位置参数
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**kwargs: 传递给 main() 的关键字参数
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Returns:
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LibraryWindow: Studio Library 窗口实例
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"""
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return main(*args, **kwargs)
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def isMaya():
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"""
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检查是否在 Maya 环境中运行
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Returns:
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bool: 如果在 Maya 中返回 True,否则返回 False
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"""
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try:
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import maya.cmds
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maya.cmds.about(batch=True)
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return True
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except ImportError:
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return False
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@@ -4,7 +4,7 @@
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"""
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Studio Library Launcher
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用于从工具架快速启动 Studio Library
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支持所有 Maya 版本
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支持所有 Maya 版本(2017-2026+)
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"""
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import sys
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@@ -15,6 +15,9 @@ def LaunchStudioLibrary():
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"""
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启动 Studio Library 主界面
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自动检测 Maya 版本和 Qt 绑定
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Returns:
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LibraryWindow: Studio Library 窗口实例,失败时返回 None
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"""
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try:
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# 获取 Studio Library 路径
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@@ -24,17 +27,28 @@ def LaunchStudioLibrary():
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if current_dir not in sys.path:
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sys.path.insert(0, current_dir)
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# 导入并启动 Studio Library
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import studiolibrary
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# 确保子模块路径也在 sys.path 中
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studiolibrary_subdir = os.path.join(current_dir, 'studiolibrary')
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if studiolibrary_subdir not in sys.path:
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sys.path.insert(0, studiolibrary_subdir)
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# 导入 Studio Library
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try:
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# 方式1:直接从外层包导入
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import studiolibrary
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except ImportError:
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# 方式2:从子目录导入
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sys.path.insert(0, studiolibrary_subdir)
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import studiolibrary
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# 打印版本信息
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print(f"Studio Library version: {studiolibrary.version()}")
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# 检测 Maya 环境
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if studiolibrary.isMaya():
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print("Running in Maya environment")
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print("Studio Library: Running in Maya environment")
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else:
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print("Running in standalone mode")
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print("Studio Library: Running in standalone mode")
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# 启动主窗口
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window = studiolibrary.main()
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@@ -47,6 +61,15 @@ def LaunchStudioLibrary():
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print(f"Failed to launch Studio Library: {e}")
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import traceback
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traceback.print_exc()
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# 提供详细的调试信息
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print("\n=== Debug Information ===")
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print(f"Current directory: {os.path.dirname(os.path.abspath(__file__))}")
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print(f"sys.path entries:")
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for i, path in enumerate(sys.path[:10]):
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print(f" [{i}] {path}")
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print("=========================\n")
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return None
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71
2023/scripts/animation_tools/test_ik_fk_switcher.py
Normal file
71
2023/scripts/animation_tools/test_ik_fk_switcher.py
Normal file
@@ -0,0 +1,71 @@
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#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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"""
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IK/FK Switcher 测试脚本
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在 Maya 中运行此脚本来测试模块是否正常工作
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"""
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def test_ik_fk_switcher():
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"""测试 ik_fk_switcher 模块的导入和函数"""
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print("=" * 60)
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print("IK/FK Switcher 测试")
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print("=" * 60)
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try:
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# 测试导入
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print("\n[1/5] 测试导入模块...")
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import animation_tools.ik_fk_switcher as ikfk
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print("✓ 成功导入 ik_fk_switcher")
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# 测试 __all__ 导出
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print("\n[2/5] 检查 __all__ 导出列表...")
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if hasattr(ikfk, '__all__'):
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print(f"✓ __all__ = {ikfk.__all__}")
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else:
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print("✗ 没有找到 __all__")
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# 测试主要函数
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print("\n[3/5] 检查主要函数...")
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functions = ['fk_to_ik', 'ik_to_fk', 'delete_setup', 'documentation', 'extraOptions', 'user_interface', 'show']
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for func_name in functions:
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if hasattr(ikfk, func_name):
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func = getattr(ikfk, func_name)
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print(f"✓ {func_name}: {type(func)}")
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else:
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print(f"✗ {func_name}: 未找到")
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# 测试 show() 函数
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print("\n[4/5] 测试 show() 函数...")
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if hasattr(ikfk, 'show') and callable(ikfk.show):
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print("✓ show() 函数可调用")
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print(f" 文档: {ikfk.show.__doc__}")
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else:
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print("✗ show() 函数不可用")
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# 测试 dir()
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print("\n[5/5] 列出所有可用属性...")
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all_attrs = [attr for attr in dir(ikfk) if not attr.startswith('_')]
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print(f"✓ 共有 {len(all_attrs)} 个公共属性/函数")
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print(f" 主要函数: {[attr for attr in all_attrs if callable(getattr(ikfk, attr))][:10]}")
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print("\n" + "=" * 60)
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print("所有测试通过!")
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print("=" * 60)
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print("\n使用方法:")
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print(" import animation_tools.ik_fk_switcher as ikfk")
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print(" ikfk.show() # 启动 UI")
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print("=" * 60)
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return True
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except Exception as e:
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print(f"\n✗ 测试失败: {e}")
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import traceback
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traceback.print_exc()
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return False
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if __name__ == "__main__":
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# 在 Maya 中运行
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test_ik_fk_switcher()
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@@ -71,7 +71,8 @@ api.importSkinWeights(selected=False, stripJointNamespaces=False, addNewToHierar
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## 🔧 版本兼容性
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### 支持的 Maya 版本
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- **所有 Maya 版本** - 从 Maya 2016 到最新版本
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- **所有 Maya 版本** - 从 Maya 2016 到 Maya 2025+
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- **Maya 2025** - 完全兼容,修复了 PyMEL 相关问题
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### API 兼容性
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模块采用双重 API 支持策略:
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@@ -84,6 +85,8 @@ api.importSkinWeights(selected=False, stripJointNamespaces=False, addNewToHierar
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2. **优雅降级** - PyMEL 不可用时自动使用 cmds
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3. **相对导入** - 支持作为包导入或独立模块使用
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4. **异常处理** - 完善的错误处理和用户提示
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5. **空值安全** - 处理节点无父节点等边界情况
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6. **Maya 2025 优化** - 修复 PyMEL 在新版本中的兼容性问题
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## 📝 文件格式
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@@ -121,6 +124,11 @@ api.importSkinWeights(selected=False, stripJointNamespaces=False, addNewToHierar
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- 大量物体操作时会显示进度条
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- 权重文件使用 pickle 格式,不同 Python 版本间可能存在兼容性问题
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### Maya 2025 特别说明
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- 已修复 PyMEL 在处理无父节点骨骼时的 `'NoneType' object has no attribute 'name'` 错误
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- 增强了所有 PyMEL 对象的空值检查
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- 建议使用 `saveJointInfo=True` 导出完整的骨骼信息
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## 🐛 故障排除
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### 导入失败
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@@ -111,26 +111,42 @@ def getSkinClusterInfo(objectName, saveJointInfo=False):
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return False
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def getSkinJointInformation(influences):
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"""
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获取骨骼信息(父节点、矩阵、旋转、关节方向)
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兼容 PyMEL 和 cmds,处理无父节点的情况
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"""
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jointInformation = {}
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for inf in influences:
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jointInfo = {}
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if pm:
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infNode = pm.PyNode(inf)
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jointInfo["parent"] = str(infNode.getParent().name())
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jointInfo["matrix"] = infNode.getMatrix(worldSpace=True)
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jointInfo["rotation"] = infNode.getRotation()
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jointInfo["jointOrient"] = infNode.getAttr("jointOrient")
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jointInformation[str(infNode)] = copy.deepcopy(jointInfo)
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else:
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# cmds 版本
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infName = str(inf)
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parents = cmds.listRelatives(infName, parent=True)
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jointInfo["parent"] = parents[0] if parents else ""
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jointInfo["matrix"] = cmds.xform(infName, q=True, matrix=True, worldSpace=True)
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jointInfo["rotation"] = cmds.xform(infName, q=True, rotation=True)
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jointInfo["jointOrient"] = cmds.getAttr(infName + ".jointOrient")[0]
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jointInformation[infName] = copy.deepcopy(jointInfo)
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try:
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if pm:
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infNode = pm.PyNode(inf)
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# 安全获取父节点,避免 None.name() 错误
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parent = infNode.getParent()
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jointInfo["parent"] = str(parent.name()) if parent else ""
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jointInfo["matrix"] = infNode.getMatrix(worldSpace=True)
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jointInfo["rotation"] = infNode.getRotation()
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jointInfo["jointOrient"] = infNode.getAttr("jointOrient")
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jointInformation[str(infNode)] = copy.deepcopy(jointInfo)
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else:
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# cmds 版本
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infName = str(inf)
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parents = cmds.listRelatives(infName, parent=True)
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jointInfo["parent"] = parents[0] if parents else ""
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jointInfo["matrix"] = cmds.xform(infName, q=True, matrix=True, worldSpace=True)
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jointInfo["rotation"] = cmds.xform(infName, q=True, rotation=True)
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jointInfo["jointOrient"] = cmds.getAttr(infName + ".jointOrient")[0]
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jointInformation[infName] = copy.deepcopy(jointInfo)
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except Exception as e:
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print(f"Warning: Failed to get joint information for {inf}: {e}")
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# 使用默认值
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jointInfo["parent"] = ""
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jointInfo["matrix"] = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]
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jointInfo["rotation"] = [0, 0, 0]
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jointInfo["jointOrient"] = [0, 0, 0]
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jointInformation[str(inf)] = copy.deepcopy(jointInfo)
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return jointInformation
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def getMPlugObjects(MFnSkinCluster):
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@@ -350,10 +366,16 @@ def buildSkinWeightsDict(objectList, showLoadingBar=True, saveJointInfo=False):
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|
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sourceWeightDict = {}
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for object in objectList:
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if pm:
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objectAsString = pm.PyNode(object).name()
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else:
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# cmds 版本 - object 已经是字符串
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try:
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if pm:
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# 安全转换为字符串,处理可能的 None 或无效对象
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obj_node = pm.PyNode(object) if not isinstance(object, pm.PyNode) else object
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objectAsString = str(obj_node.name()) if obj_node else str(object)
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else:
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# cmds 版本 - object 已经是字符串
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objectAsString = str(object)
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except Exception as e:
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print(f"Warning: Failed to process object {object}: {e}")
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objectAsString = str(object)
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if showLoadingBar:
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@@ -394,7 +416,11 @@ def transferSkinWeights(transferNodes=None, showLoadingBar=True):
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if len(transferNodes):
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sourceObj = transferNodes[0]
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sourceName = sourceObj.name()
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||||
# 安全获取名称
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||||
try:
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||||
sourceName = str(sourceObj.name()) if hasattr(sourceObj, 'name') else str(sourceObj)
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except:
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||||
sourceName = str(sourceObj)
|
||||
targetNameList = transferNodes[1:]
|
||||
|
||||
loadBarMaxVal = len(targetNameList)
|
||||
@@ -410,7 +436,11 @@ def transferSkinWeights(transferNodes=None, showLoadingBar=True):
|
||||
# deep copy because: Mutable datatypes
|
||||
sourceWeightDictCopy = copy.deepcopy(sourceWeightDict)
|
||||
|
||||
targetName = str(tgtObject.name())
|
||||
# 安全获取名称
|
||||
try:
|
||||
targetName = str(tgtObject.name()) if hasattr(tgtObject, 'name') else str(tgtObject)
|
||||
except:
|
||||
targetName = str(tgtObject)
|
||||
|
||||
barycentrWeightDict = apiUtils.getBarycentricWeights(sourceName, targetName)
|
||||
|
||||
|
||||
@@ -399,8 +399,13 @@ def matchDictionaryToSceneMeshes(weightDictionary, selected=False):
|
||||
if vtxCountMatch(sceneNode, weightDictionary[dictNodeName]["vtxCount"]):
|
||||
# found match on both name and vtxcount, copy info to the local sceneWeightDict
|
||||
if pm:
|
||||
sceneWeightDict[sceneNode.name()] = weightDictionary[dictNodeName]
|
||||
validNodeList.append(sceneNode.name())
|
||||
# 安全获取节点名称
|
||||
try:
|
||||
node_name = str(sceneNode.name()) if hasattr(sceneNode, 'name') else str(sceneNode)
|
||||
except:
|
||||
node_name = str(sceneNode)
|
||||
sceneWeightDict[node_name] = weightDictionary[dictNodeName]
|
||||
validNodeList.append(node_name)
|
||||
else:
|
||||
sceneWeightDict[sceneNode] = weightDictionary[dictNodeName]
|
||||
validNodeList.append(sceneNode)
|
||||
|
||||
Reference in New Issue
Block a user