This commit is contained in:
2025-05-08 00:39:41 +08:00
parent 1bc836fafa
commit 24acc2a6f1
17 changed files with 1464 additions and 1388 deletions

View File

@@ -32,6 +32,7 @@ from scripts.ui import definition
#========================================= LOCALIZATION =====================================
from scripts.ui import localization
LANG = localization.LANG
get_text = localization.get_text
#=========================================== CONFIG =========================================
import config
TOOL_NAME = config.TOOL_NAME
@@ -68,9 +69,6 @@ class MainWindow(QtWidgets.QWidget):
# 设置窗口为独立窗口
self.setWindowFlags(QtCore.Qt.Window)
# 设置窗口位置为屏幕中央
self.center_window()
# 设置窗口图标
if os.path.exists(TOOL_ICON):
self.setWindowIcon(QtGui.QIcon(TOOL_ICON))
@@ -109,14 +107,18 @@ class MainWindow(QtWidgets.QWidget):
# 创建工具栏区域
self.toolbar_widget = QtWidgets.QWidget()
self.toolbar_widget.setObjectName("toolbarWidget")
self.toolbar_widget.setMaximumHeight(80) # 限制工具栏高度
self.toolbar_widget.setMaximumHeight(80)
# 创建功能区域切换按钮组
self.function_buttons = {}
self.function_buttons["geometry"] = QtWidgets.QPushButton(LANG.get("geometry", "几何体"))
self.function_buttons["rigging"] = QtWidgets.QPushButton(LANG.get("rigging", "绑定"))
self.function_buttons["behaviour"] = QtWidgets.QPushButton(LANG.get("behaviour", "行为"))
self.function_buttons["definition"] = QtWidgets.QPushButton(LANG.get("definition", "定义"))
self.function_buttons["geometry"] = QtWidgets.QPushButton(get_text("geometry", "几何体"))
self.function_buttons["geometry"].setIcon(ui_utils.load_icon("meshes.png"))
self.function_buttons["rigging"] = QtWidgets.QPushButton(get_text("rigging", "绑定"))
self.function_buttons["rigging"].setIcon(ui_utils.load_icon("configuration.png"))
self.function_buttons["behaviour"] = QtWidgets.QPushButton(get_text("behaviour", "行为"))
self.function_buttons["behaviour"].setIcon(ui_utils.load_icon("behaviour.png"))
self.function_buttons["definition"] = QtWidgets.QPushButton(get_text("definition", "定义"))
self.function_buttons["definition"].setIcon(ui_utils.load_icon("definition.png"))
# 设置按钮样式和属性
for key, button in self.function_buttons.items():
@@ -223,65 +225,19 @@ class MainWindow(QtWidgets.QWidget):
# 更新按钮状态
for i, (key, button) in enumerate(self.function_buttons.items()):
button.setChecked(i == index)
# 调整分割器宽度
self.reset_splitters()
# 打印当前面板信息
panel_names = ["几何体", "绑定", "行为", "定义"]
print(f"切换到功能面板: {panel_names[index]}")
def reset_splitters(self):
"""重置所有分割器的宽度,确保左右栏宽度均等"""
# 重置定义面板分割器
if hasattr(self.definition_ui, 'reset_splitter_sizes'):
self.definition_ui.reset_splitter_sizes()
# 重置行为面板分割器
if hasattr(self.behaviour_ui, 'reset_splitter_sizes'):
self.behaviour_ui.reset_splitter_sizes()
# 重置绑定面板分割器
if hasattr(self.rigging_ui, 'reset_splitter_sizes'):
self.rigging_ui.reset_splitter_sizes()
# 重置几何面板分割器
if hasattr(self.geometry_ui, 'reset_splitter_sizes'):
self.geometry_ui.reset_splitter_sizes()
def center_window(self):
"""将窗口居中显示在屏幕上"""
# 获取屏幕几何信息 - 兼容PySide2和PySide6
try:
# 使用Qt.py兼容层方式获取屏幕信息
app = QtWidgets.QApplication.instance()
screen = app.primaryScreen() if hasattr(app, 'primaryScreen') else None
if screen:
screen_rect = screen.availableGeometry()
else:
# 尝试使用desktop方法PySide2兼容
if hasattr(QtWidgets.QApplication, 'desktop'):
desktop = QtWidgets.QApplication.desktop()
screen_rect = desktop.availableGeometry(desktop.primaryScreen())
else:
# 如果都失败,使用默认值
screen_rect = QtCore.QRect(0, 0, 1920, 1080)
except Exception as e:
print(f"获取屏幕信息时出错: {str(e)}")
# 使用默认值
screen_rect = QtCore.QRect(0, 0, 1920, 1080)
# 计算窗口居中位置
window_rect = self.frameGeometry()
center_point = screen_rect.center()
window_rect.moveCenter(center_point)
# 移动窗口到居中位置
self.move(window_rect.topLeft())
def main():
"""主函数,创建并显示主窗口"""
try:
# 应用当前语言设置
from scripts.ui import localization
config.TOOL_LANG = localization.get_current_language()
# 如果已存在窗口,则关闭
for widget in QtWidgets.QApplication.allWidgets():
if widget.objectName() == f"{TOOL_NAME}MainWindow" and isinstance(widget, QtWidgets.QWidget):

View File

@@ -411,7 +411,7 @@ class ModuleReloaderUI(QtWidgets.QDialog):
parent = parent or getMayaMainWindow()
super(ModuleReloaderUI, self).__init__(parent)
self.setWindowTitle("Delos - 模块重载工具")
self.setWindowTitle(f"{TOOL_NAME} - 模块重载工具")
self.setMinimumWidth(600)
self.setMinimumHeight(500)
self.setWindowFlags(self.windowFlags() | QtCore.Qt.WindowStaysOnTopHint)
@@ -427,7 +427,7 @@ class ModuleReloaderUI(QtWidgets.QDialog):
main_layout.setSpacing(10)
# 标题标签
title_label = QtWidgets.QLabel("Delos 模块重载工具")
title_label = QtWidgets.QLabel(f"{TOOL_NAME} 模块重载工具")
title_label.setStyleSheet("font-size: 16px; font-weight: bold;")
main_layout.addWidget(title_label)
@@ -639,7 +639,7 @@ def show_reload_ui():
"""显示模块重载UI"""
try:
# 关闭已有的窗口 - 使用多种方法确保关闭
window_title = "Delos - 模块重载工具"
window_title = f"{TOOL_NAME} - 模块重载工具"
window_closed = False
# 方法1: 使用窗口标题查找

View File

@@ -58,6 +58,7 @@ TOOL_HEIGHT = config.TOOL_HEIGHT
#========================================= LOCATION =======================================
from scripts.ui import localization
LANG = localization.LANG
get_text = localization.get_text
class BehaviourUI(ui_utils.BaseUI):
"""
@@ -82,11 +83,13 @@ class BehaviourUI(ui_utils.BaseUI):
初始化行为系统UI
"""
super(BehaviourUI, self).__init__() # 不传递parent参数给BaseUI
self.main_widget = QtWidgets.QWidget(parent) # 在创建main_widget时传递parent
self.main_widget.setObjectName("behaviourMainWidget")
# 设置单例实例
BehaviourUI._instance = self
# 创建主控件
self.main_widget = QtWidgets.QWidget(parent)
self.main_widget.setObjectName("behaviourMainWidget")
# 初始化控件、布局和按钮字典
self.controls = {}
@@ -99,58 +102,51 @@ class BehaviourUI(ui_utils.BaseUI):
self.create_layouts()
self.create_connections()
# 在创建完所有布局后,设置分割器的初始大小和属性
# 使用ui_utils中的函数来设置分割器大小
ui_utils.setup_splitter(self, "main_splitter", [1, 1])
# 设置分割器所有子元素的最小尺寸为0确保可以自由调整
ui_utils.set_splitter_children_minimum_size(self, recursive=True)
# 设置所有控件的最小尺寸为0确保分割器可以自由移动
ui_utils.set_all_controls_minimum_size(self)
# 使用ui_utils中的函数强制设置均等大小
ui_utils.force_equal_splitter_sizes(self)
# 设置全局样式,确保所有控件都没有最小宽度限制
self.main_widget.setStyleSheet("""
QWidget { min-width: 0px; }
QPushButton { min-width: 0px; }
QLabel { min-width: 0px; }
QListWidget { min-width: 0px; }
QGroupBox { min-width: 0px; }
QSlider { min-width: 0px; }
""")
def create_widgets(self):
"""
创建行为系统UI控件
包括标题标签、搜索框、控制列表、滑块等
"""
# 标题标签
self.controls["title_label"] = QtWidgets.QLabel(LANG.get("behaviour_title", "行为系统"))
self.controls["title_label"] = QtWidgets.QLabel(get_text("behaviour_title", "行为系统"))
self.controls["title_label"].setObjectName("behaviourTitleLabel")
self.controls["title_label"].setAlignment(QtCore.Qt.AlignCenter)
self.controls["title_label"].setStyleSheet("font-size: 14px; font-weight: bold; padding: 5px;")
# 主分割器
# 主分割器 - 关键设置
self.splitters["main_splitter"] = QtWidgets.QSplitter(QtCore.Qt.Horizontal)
self.splitters["main_splitter"].setObjectName("behaviourMainSplitter")
self.splitters["main_splitter"].setHandleWidth(6) # 设置分割器手柄宽度
self.splitters["main_splitter"].setChildrenCollapsible(False) # 禁止子部件折叠
self.splitters["main_splitter"].setChildrenCollapsible(True) # 允许子部件折叠 - 关键设置
self.splitters["main_splitter"].setOpaqueResize(True) # 实时显示调整效果,更丝滑
# 左侧面板 - Raw Control
self.controls["left_panel"] = QtWidgets.QWidget()
self.controls["left_panel"].setObjectName("behaviourLeftPanel")
self.controls["left_panel"].setMinimumWidth(0)
self.controls["left_panel"].setSizePolicy(QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Expanding)
# 右侧面板 - BlendShapes
self.controls["right_panel"] = QtWidgets.QWidget()
self.controls["right_panel"].setObjectName("behaviourRightPanel")
self.controls["right_panel"].setMinimumWidth(0)
self.controls["right_panel"].setSizePolicy(QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Expanding)
# 搜索框
self.controls["search_input"] = QtWidgets.QLineEdit()
self.controls["search_input"].setObjectName("searchInput")
self.controls["search_input"].setPlaceholderText(LANG.get("search", "搜索..."))
self.controls["search_input"].setPlaceholderText(get_text("search", "搜索..."))
self.controls["search_input"].setFixedHeight(25)
# 控制列表
self.controls["control_list"] = QtWidgets.QListWidget()
self.controls["control_list"].setObjectName("controlList")
self.controls["control_list"].setMinimumWidth(0) # 设置最小宽度为零
# 底部滑块
self.controls["raw_slider"] = QtWidgets.QSlider(QtCore.Qt.Horizontal)
@@ -160,35 +156,17 @@ class BehaviourUI(ui_utils.BaseUI):
self.controls["raw_slider"].setValue(0)
self.controls["raw_slider"].setFixedHeight(20)
# 创建滑块布局,包含数值显示和滑块
self.layouts["raw_slider_layout"] = QtWidgets.QHBoxLayout()
self.layouts["raw_slider_layout"].setContentsMargins(0, 0, 0, 0)
self.layouts["raw_slider_layout"].setSpacing(2)
# 添加数值显示标签
self.controls["raw_slider_value"] = QtWidgets.QLabel("0.000")
self.controls["raw_slider_value"].setObjectName("rawSliderValue")
self.controls["raw_slider_value"].setAlignment(QtCore.Qt.AlignRight | QtCore.Qt.AlignVCenter)
self.controls["raw_slider_value"].setFixedWidth(40)
self.layouts["raw_slider_layout"].addWidget(self.controls["raw_slider_value"])
# 添加滑块
self.layouts["raw_slider_layout"].addWidget(self.controls["raw_slider"])
# 添加"All"勾选框和标签
self.controls["raw_slider_all_check"] = QtWidgets.QCheckBox("All")
self.controls["raw_slider_all_check"].setObjectName("rawSliderAllCheck")
self.layouts["raw_slider_layout"].addWidget(self.controls["raw_slider_all_check"])
# 页码按钮
self.buttons["prev_page"] = QtWidgets.QPushButton("上一页")
self.buttons["prev_page"].setObjectName("prevPageButton")
self.buttons["prev_page"].setIcon(ui_utils.load_icon("arrowLeft.png"))
self.buttons["next_page"] = QtWidgets.QPushButton("下一页")
self.buttons["next_page"].setObjectName("nextPageButton")
self.buttons["next_page"].setIcon(ui_utils.load_icon("arrowRight.png"))
self.buttons["page_all"] = QtWidgets.QPushButton("All")
self.buttons["page_all"].setObjectName("pageAllButton")
self.buttons["page_all"].setCheckable(True)
@@ -215,260 +193,250 @@ class BehaviourUI(ui_utils.BaseUI):
self.buttons["page_6"].setCheckable(True)
# 左下角Range按钮
self.buttons["range_plus"] = QtWidgets.QPushButton("Range +")
self.buttons["range_plus"].setObjectName("rangePlusButton")
self.buttons["range_plus"].setIcon(ui_utils.load_icon("behaviour.png"))
self.buttons["range_minus"] = QtWidgets.QPushButton("Range -")
self.buttons["range_minus"] = QtWidgets.QPushButton(get_text(" Range - ", " 范围 - "))
self.buttons["range_minus"].setObjectName("rangeMinusButton")
self.buttons["range_minus"].setIcon(ui_utils.load_icon("behaviour.png"))
self.buttons["range_minus"].setMinimumWidth(0)
self.buttons["range_plus"] = QtWidgets.QPushButton(get_text(" Range + ", " 范围 + "))
self.buttons["range_plus"].setObjectName("rangePlusButton")
self.buttons["range_plus"].setIcon(ui_utils.load_icon("behaviour.png"))
self.buttons["range_plus"].setMinimumWidth(0)
# 左侧面板控件 - Raw Control
self.controls["raw_control_group"] = QtWidgets.QGroupBox(get_text("Raw Control", "原始控制"))
self.controls["raw_control_group"].setObjectName("rawControlGroup")
self.controls["raw_control_group"].setTitle(get_text("Raw Control", "原始控制"))
self.controls["raw_control_group"].setFixedHeight(25)
# 右侧面板控件 - Related BlendShapes
self.controls["blendshapes_group"] = QtWidgets.QGroupBox("Related BlendShapes [000]")
self.controls["blendshapes_group"] = QtWidgets.QGroupBox(get_text("Related BlendShapes", "相关BlendShapes"))
self.controls["blendshapes_group"].setObjectName("blendshapesGroup")
self.controls["blendshapes_group"].setMinimumWidth(0) # 设置最小宽度为零
self.controls["blendshapes_group"].setSizePolicy(QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Expanding)
self.controls["blendshapes_group"].setTitle(get_text("Related BlendShapes", "相关BlendShapes"))
self.controls["blendshapes_group"].setFixedHeight(25)
# BlendShapes列表
self.controls["blendshapes_list"] = QtWidgets.QListWidget()
self.controls["blendshapes_list"].setObjectName("blendshapesList")
self.controls["blendshapes_list"].setMinimumWidth(0) # 设置最小宽度为零
self.controls["blendshapes_list"].setMinimumHeight(100) # 设置最小高度,确保列表可见
self.controls["blendshapes_list"].setSizePolicy(QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Expanding)
self.controls["blendshapes_list"].setMinimumHeight(100)
# 底部滑块
# 底部BS滑块
self.controls["bs_slider"] = QtWidgets.QSlider(QtCore.Qt.Horizontal)
self.controls["bs_slider"].setObjectName("bsSlider")
self.controls["bs_slider"].setMinimum(0)
self.controls["bs_slider"].setMaximum(100)
self.controls["bs_slider"].setValue(0)
# 创建BS滑块布局包含数值显示和滑块
self.layouts["bs_slider_layout"] = QtWidgets.QHBoxLayout()
self.layouts["bs_slider_layout"].setContentsMargins(0, 0, 0, 0)
self.layouts["bs_slider_layout"].setSpacing(2)
# 添加数值显示标签
# 添加BS数值显示标签
self.controls["bs_slider_value"] = QtWidgets.QLabel("0.000")
self.controls["bs_slider_value"].setObjectName("bsSliderValue")
self.controls["bs_slider_value"].setAlignment(QtCore.Qt.AlignRight | QtCore.Qt.AlignVCenter)
self.controls["bs_slider_value"].setFixedWidth(40)
self.layouts["bs_slider_layout"].addWidget(self.controls["bs_slider_value"])
# 添加滑块
self.layouts["bs_slider_layout"].addWidget(self.controls["bs_slider"])
# 添加"All"勾选框和标签
# 添加BS "All"勾选框和标签
self.controls["bs_slider_all_check"] = QtWidgets.QCheckBox("All")
self.controls["bs_slider_all_check"].setObjectName("bsSliderAllCheck")
self.layouts["bs_slider_layout"].addWidget(self.controls["bs_slider_all_check"])
# BlendShape操作按钮
self.buttons["flip_target"] = QtWidgets.QPushButton("Flip Target")
self.buttons["flip_target"].setObjectName("flipTargetButton")
self.buttons["flip_target"].setIcon(ui_utils.load_icon("mirrorL.png"))
self.buttons["flip_target"].setMinimumHeight(25) # 设置最小高度,确保按钮可见
self.buttons["mirror_target"] = QtWidgets.QPushButton("Mirror Target")
self.buttons["mirror_target"].setObjectName("mirrorTargetButton")
self.buttons["mirror_target"].setIcon(ui_utils.load_icon("mirror.png"))
self.buttons["mirror_target"].setMinimumHeight(25) # 设置最小高度,确保按钮可见
self.buttons["find_flip_target"] = QtWidgets.QPushButton("Find Flip Target")
self.buttons["find_flip_target"].setObjectName("findFlipTargetButton")
self.buttons["find_flip_target"].setIcon(ui_utils.load_icon("mirrorR.png"))
self.buttons["find_flip_target"].setMinimumHeight(25) # 设置最小高度,确保按钮可见
self.buttons["add_blendshape"] = QtWidgets.QPushButton("Add BlendShape")
self.buttons["add_blendshape"].setObjectName("addBlendshapeButton")
self.buttons["add_blendshape"].setIcon(ui_utils.load_icon("blendShape.png"))
self.buttons["add_blendshape"].setMinimumHeight(25) # 设置最小高度,确保按钮可见
self.buttons["delete_blendshape"] = QtWidgets.QPushButton("Delete BlendShape")
self.buttons["delete_blendshape"].setObjectName("deleteBlendshapeButton")
self.buttons["delete_blendshape"].setIcon(ui_utils.load_icon("blendShape.png"))
self.buttons["delete_blendshape"].setMinimumHeight(25) # 设置最小高度,确保按钮可见
self.buttons["batch_blendshape"] = QtWidgets.QPushButton("Batch BlendShape")
self.buttons["batch_blendshape"].setObjectName("batchBlendshapeButton")
self.buttons["batch_blendshape"].setIcon(ui_utils.load_icon("blendShape.png"))
self.buttons["batch_blendshape"].setMinimumHeight(25) # 设置最小高度,确保按钮可见
self.buttons["rebuild_select"] = QtWidgets.QPushButton("Rebuild Select")
self.buttons["rebuild_select"].setObjectName("rebuildSelectButton")
self.buttons["rebuild_select"].setIcon(ui_utils.load_icon("loading.png"))
self.buttons["rebuild_select"].setMinimumHeight(25) # 设置最小高度,确保按钮可见
self.buttons["reposition_joints"] = QtWidgets.QPushButton("Reposition Joints")
self.buttons["reposition_joints"].setObjectName("repositionJointsButton")
self.buttons["reposition_joints"].setIcon(ui_utils.load_icon("loading.png"))
self.buttons["reposition_joints"].setMinimumHeight(25) # 设置最小高度,确保按钮可见
self.buttons["blend_select"] = QtWidgets.QPushButton("Blend Select")
self.buttons["blend_select"].setObjectName("blendSelectButton")
self.buttons["blend_select"].setIcon(ui_utils.load_icon("loading.png"))
self.buttons["blend_select"].setMinimumHeight(25) # 设置最小高度,确保按钮可见
# 右侧Range按钮
self.buttons["bs_range_plus"] = QtWidgets.QPushButton("Range +")
self.buttons["bs_range_plus"].setObjectName("bsRangePlusButton")
self.buttons["bs_range_plus"].setIcon(ui_utils.load_icon("behaviour.png"))
self.buttons["bs_range_minus"] = QtWidgets.QPushButton("Range -")
# 右下角BS Range按钮
self.buttons["bs_range_minus"] = QtWidgets.QPushButton(get_text(" Range - ", " 范围 - "))
self.buttons["bs_range_minus"].setObjectName("bsRangeMinusButton")
self.buttons["bs_range_minus"].setIcon(ui_utils.load_icon("behaviour.png"))
# 底部标签页按钮
self.buttons["tab_psd"] = QtWidgets.QPushButton("PSD")
self.buttons["tab_psd"].setIcon(ui_utils.load_icon("psd.png"))
self.buttons["tab_psd"].setObjectName("tabPsdButton")
self.buttons["tab_psd"].setCheckable(True)
self.buttons["tab_bse"] = QtWidgets.QPushButton("BSE")
self.buttons["tab_bse"].setIcon(ui_utils.load_icon("blendShape.png"))
self.buttons["tab_bse"].setObjectName("tabBseButton")
self.buttons["tab_bse"].setCheckable(True)
self.buttons["tab_key"] = QtWidgets.QPushButton("KEY")
self.buttons["tab_key"].setIcon(ui_utils.load_icon("setKeyOnAnim.png"))
self.buttons["tab_key"].setObjectName("tabKeyButton")
self.buttons["tab_key"].setCheckable(True)
self.buttons["bs_range_minus"].setMinimumWidth(0)
self.buttons["tab_mir"] = QtWidgets.QPushButton("MIR")
self.buttons["tab_mir"].setIcon(ui_utils.load_icon("mirrorR.png"))
self.buttons["tab_mir"].setObjectName("tabMirButton")
self.buttons["tab_mir"].setCheckable(True)
self.buttons["bs_range_plus"] = QtWidgets.QPushButton(get_text(" Range + ", " 范围 + "))
self.buttons["bs_range_plus"].setObjectName("bsRangePlusButton")
self.buttons["bs_range_plus"].setIcon(ui_utils.load_icon("behaviour.png"))
self.buttons["bs_range_plus"].setMinimumWidth(0)
# BlendShape操作按钮
self.buttons["flip_target"] = QtWidgets.QPushButton(get_text("Flip Target", "翻转目标"))
self.buttons["flip_target"].setObjectName("flipTargetButton")
self.buttons["flip_target"].setIcon(ui_utils.load_icon("mirrorL.png"))
self.buttons["mirror_target"] = QtWidgets.QPushButton(get_text("Mirror Target", "镜像目标"))
self.buttons["mirror_target"].setObjectName("mirrorTargetButton")
self.buttons["mirror_target"].setIcon(ui_utils.load_icon("mirror.png"))
self.buttons["find_flip_target"] = QtWidgets.QPushButton(get_text("Find Flip Target", "查找翻转目标"))
self.buttons["find_flip_target"].setObjectName("findFlipTargetButton")
self.buttons["find_flip_target"].setIcon(ui_utils.load_icon("mirrorR.png"))
self.buttons["add_blendshape"] = QtWidgets.QPushButton(get_text("Add BlendShape", "添加BlendShape"))
self.buttons["add_blendshape"].setObjectName("addBlendshapeButton")
self.buttons["add_blendshape"].setIcon(ui_utils.load_icon("blendShape.png"))
self.buttons["delete_blendshape"] = QtWidgets.QPushButton(get_text("Delete BlendShape", "删除BlendShape"))
self.buttons["delete_blendshape"].setObjectName("deleteBlendshapeButton")
self.buttons["delete_blendshape"].setIcon(ui_utils.load_icon("blendShape.png"))
self.buttons["batch_blendshape"] = QtWidgets.QPushButton(get_text("Batch BlendShape", "批量BlendShape"))
self.buttons["batch_blendshape"].setObjectName("batchBlendshapeButton")
self.buttons["batch_blendshape"].setIcon(ui_utils.load_icon("blendShape.png"))
self.buttons["tab_ark"] = QtWidgets.QPushButton("ARK")
self.buttons["tab_ark"].setIcon(ui_utils.load_icon("ARKit52.png"))
self.buttons["tab_ark"].setObjectName("tabArkButton")
self.buttons["tab_ark"].setCheckable(True)
self.buttons["bs_range_minus"] = QtWidgets.QPushButton(get_text(" Range - ", " 范围 - "))
self.buttons["bs_range_minus"].setObjectName("bsRangeMinusButton")
self.buttons["bs_range_minus"].setIcon(ui_utils.load_icon("behaviour.png"))
self.buttons["bs_range_minus"].setMinimumWidth(0)
self.buttons["bs_range_plus"] = QtWidgets.QPushButton(get_text(" Range + ", " 范围 + "))
self.buttons["bs_range_plus"].setObjectName("bsRangePlusButton")
self.buttons["bs_range_plus"].setIcon(ui_utils.load_icon("behaviour.png"))
self.buttons["bs_range_plus"].setMinimumWidth(0)
self.buttons["rebuild_select"] = QtWidgets.QPushButton(get_text("Rebuild Select", "重建选择"))
self.buttons["rebuild_select"].setObjectName("rebuildSelectButton")
self.buttons["rebuild_select"].setIcon(ui_utils.load_icon("loading.png"))
self.buttons["tab_ctr"] = QtWidgets.QPushButton("CTR")
self.buttons["tab_ctr"].setIcon(ui_utils.load_icon("ctrl_hide.png"))
self.buttons["tab_ctr"].setObjectName("tabCtrButton")
self.buttons["tab_ctr"].setCheckable(True)
self.buttons["reposition_joints"] = QtWidgets.QPushButton(get_text("Reposition Joints", "重新定位关节"))
self.buttons["reposition_joints"].setObjectName("repositionJointsButton")
self.buttons["reposition_joints"].setIcon(ui_utils.load_icon("loading.png"))
# 底部主滑块
self.buttons["blend_select"] = QtWidgets.QPushButton(get_text("Blend Select", "混合选择"))
self.buttons["blend_select"].setObjectName("blendSelectButton")
self.buttons["blend_select"].setIcon(ui_utils.load_icon("loading.png"))
# 创建底部主滑块
self.controls["bottom_main_slider"] = QtWidgets.QSlider(QtCore.Qt.Horizontal)
self.controls["bottom_main_slider"].setObjectName("bottomMainSlider")
self.controls["bottom_main_slider"].setMinimum(0)
self.controls["bottom_main_slider"].setMaximum(100)
self.controls["bottom_main_slider"].setValue(0)
self.controls["bottom_main_slider"].setFixedHeight(20)
# 底部主滑块布局包含数值显示和All勾选框
self.layouts["bottom_slider_layout"] = QtWidgets.QHBoxLayout()
self.layouts["bottom_slider_layout"].setContentsMargins(0, 0, 0, 0)
self.layouts["bottom_slider_layout"].setSpacing(2)
# 添加数值显示标签
# 添加底部主滑块数值显示标签 - 修改命名以匹配功能代码
self.controls["bottom_slider_value"] = QtWidgets.QLabel("0.000")
self.controls["bottom_slider_value"].setObjectName("bottomSliderValue")
self.controls["bottom_slider_value"].setAlignment(QtCore.Qt.AlignRight | QtCore.Qt.AlignVCenter)
self.controls["bottom_slider_value"].setFixedWidth(40)
self.layouts["bottom_slider_layout"].addWidget(self.controls["bottom_slider_value"])
# 添加滑块
self.layouts["bottom_slider_layout"].addWidget(self.controls["bottom_main_slider"])
# 添加"All"勾选框
# 添加底部主滑块"All"勾选框 - 修改命名以匹配功能代码
self.controls["bottom_slider_all_check"] = QtWidgets.QCheckBox("All")
self.controls["bottom_slider_all_check"].setObjectName("bottomSliderAllCheck")
self.layouts["bottom_slider_layout"].addWidget(self.controls["bottom_slider_all_check"])
# 底部标签页按钮
self.buttons["tab_psd"] = QtWidgets.QPushButton(get_text("PSD", "PSD"))
self.buttons["tab_psd"].setIcon(ui_utils.load_icon("psd.png"))
self.buttons["tab_psd"].setObjectName("tabPsdButton")
self.buttons["tab_psd"].setCheckable(True)
self.buttons["tab_psd"].setChecked(True)
self.buttons["tab_bse"] = QtWidgets.QPushButton(get_text("BSE", "BSE"))
self.buttons["tab_bse"].setIcon(ui_utils.load_icon("blendShape.png"))
self.buttons["tab_bse"].setObjectName("tabBseButton")
self.buttons["tab_bse"].setCheckable(True)
self.buttons["tab_bse"].setChecked(True)
self.buttons["tab_key"] = QtWidgets.QPushButton(get_text("KEY", "KEY"))
self.buttons["tab_key"].setIcon(ui_utils.load_icon("setKeyOnAnim.png"))
self.buttons["tab_key"].setObjectName("tabKeyButton")
self.buttons["tab_key"].setCheckable(True)
self.buttons["tab_key"].setChecked(True)
self.buttons["tab_mir"] = QtWidgets.QPushButton(get_text("MIR", "MIR"))
self.buttons["tab_mir"].setIcon(ui_utils.load_icon("mirrorR.png"))
self.buttons["tab_mir"].setObjectName("tabMirButton")
self.buttons["tab_mir"].setCheckable(True)
self.buttons["tab_mir"].setChecked(True)
self.buttons["tab_ark"] = QtWidgets.QPushButton(get_text("ARK", "ARK"))
self.buttons["tab_ark"].setIcon(ui_utils.load_icon("ARKit52.png"))
self.buttons["tab_ark"].setObjectName("tabArkButton")
self.buttons["tab_ark"].setCheckable(True)
self.buttons["tab_ark"].setChecked(True)
self.buttons["tab_ctr"] = QtWidgets.QPushButton(get_text("CTR", "CTR"))
self.buttons["tab_ctr"].setIcon(ui_utils.load_icon("ctrl_hide.png"))
self.buttons["tab_ctr"].setObjectName("tabCtrButton")
self.buttons["tab_ctr"].setCheckable(True)
self.buttons["tab_ctr"].setChecked(True)
# 底部功能按钮
self.buttons["reset_default_expression"] = QtWidgets.QPushButton("Reset Default Expression")
self.buttons["reset_default_expression"] = QtWidgets.QPushButton(get_text("Reset Default", "重置默认"))
self.buttons["reset_default_expression"].setIcon(ui_utils.load_icon("reset.png"))
self.buttons["reset_default_expression"].setObjectName("resetDefaultExpressionButton")
self.buttons["find_select_expression"] = QtWidgets.QPushButton("Find Select Expression")
self.buttons["find_select_expression"] = QtWidgets.QPushButton(get_text("Find Select", "查找选择"))
self.buttons["find_select_expression"].setIcon(ui_utils.load_icon("expressions_current.png"))
self.buttons["find_select_expression"].setObjectName("findSelectExpressionButton")
self.buttons["write_current_expressions"] = QtWidgets.QPushButton("Write Current Expressions")
self.buttons["write_current_expressions"] = QtWidgets.QPushButton(get_text("Write Current", "写入当前"))
self.buttons["write_current_expressions"].setIcon(ui_utils.load_icon("expression.png"))
self.buttons["write_current_expressions"].setObjectName("writeCurrentExpressionsButton")
self.buttons["controller_find"] = QtWidgets.QPushButton("Controller Find")
self.buttons["controller_find"] = QtWidgets.QPushButton(get_text("Controller Find", "控制器查找"))
self.buttons["controller_find"].setIcon(ui_utils.load_icon("controller.png"))
self.buttons["controller_find"].setObjectName("controllerFindButton")
self.buttons["select_associated_joint"] = QtWidgets.QPushButton("Select Associated Joint")
self.buttons["select_associated_joint"] = QtWidgets.QPushButton(get_text("Select Joint", "选择关节"))
self.buttons["select_associated_joint"].setIcon(ui_utils.load_icon("out_joint.png"))
self.buttons["select_associated_joint"].setObjectName("selectAssociatedJointButton")
self.buttons["write_find_mirror"] = QtWidgets.QPushButton("Write Find Mirror")
self.buttons["write_find_mirror"] = QtWidgets.QPushButton(get_text("Find Mirror", "查找镜像"))
self.buttons["write_find_mirror"].setIcon(ui_utils.load_icon("mirror.png"))
self.buttons["write_find_mirror"].setObjectName("writeFindMirrorButton")
# 设置所有按钮的最小宽度为0
for button_name in ["flip_target", "mirror_target", "find_flip_target",
"add_blendshape", "delete_blendshape", "batch_blendshape",
"rebuild_select", "reposition_joints", "blend_select",
"range_minus", "range_plus", "bs_range_minus", "bs_range_plus",
"page_all", "page_2", "page_3", "page_4", "page_5", "page_6"]:
if button_name in self.buttons:
self.buttons[button_name].setMinimumWidth(0)
#========================================= LAYOUT =======================================
def create_layouts(self):
"""
创建行为系统UI布局
包括主布局、左右面板布局等
包括主布局、左右面板布局、滑块布局
"""
# 主布局
# 创建主布局
self.layouts["main_layout"] = QtWidgets.QVBoxLayout(self.main_widget)
self.layouts["main_layout"].setContentsMargins(0, 0, 0, 0)
self.layouts["main_layout"].setSpacing(0)
self.layouts["main_layout"].setContentsMargins(2, 2, 2, 2) # 减小边距
self.layouts["main_layout"].setSpacing(2) # 减小间距
# 添加标题标签
# 添加标题标签到主布局
self.layouts["main_layout"].addWidget(self.controls["title_label"])
# 创建主分割器
self.splitters["main_splitter"] = QtWidgets.QSplitter(QtCore.Qt.Horizontal)
self.splitters["main_splitter"].setObjectName("behaviourMainSplitter")
self.splitters["main_splitter"].setHandleWidth(6) # 设置分割器手柄宽度
self.splitters["main_splitter"].setChildrenCollapsible(False) # 禁止子部件折叠
self.splitters["main_splitter"].setOpaqueResize(True) # 实时显示调整效果,更丝滑
# 添加主分割器到主布局 - 设置伸缩因子为1使其占据所有可用空间
self.layouts["main_layout"].addWidget(self.splitters["main_splitter"], 1)
# 添加主分割器
self.layouts["main_layout"].addWidget(self.splitters["main_splitter"], 1) # 设置伸缩因子为1使其占据剩余空间
# 左侧面板
self.controls["left_panel"] = QtWidgets.QWidget()
self.controls["left_panel"].setObjectName("behaviourLeftPanel")
self.controls["left_panel"].setMinimumWidth(0)
self.controls["left_panel"].setSizePolicy(QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Expanding)
# 右侧面板
self.controls["right_panel"] = QtWidgets.QWidget()
self.controls["right_panel"].setObjectName("behaviourRightPanel")
self.controls["right_panel"].setMinimumWidth(0)
self.controls["right_panel"].setSizePolicy(QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Expanding)
# 将左右面板添加到分割器
self.splitters["main_splitter"].addWidget(self.controls["left_panel"])
self.splitters["main_splitter"].addWidget(self.controls["right_panel"])
# 左侧面板布局
# 创建左侧面板布局
self.layouts["left_layout"] = QtWidgets.QVBoxLayout(self.controls["left_panel"])
self.layouts["left_layout"].setContentsMargins(5, 5, 5, 5)
self.layouts["left_layout"].setSpacing(5)
self.layouts["left_layout"].setContentsMargins(2, 2, 2, 2) # 减小边距
self.layouts["left_layout"].setSpacing(2) # 减小间距
# 右侧面板布局
# 创建右侧面板布局
self.layouts["right_layout"] = QtWidgets.QVBoxLayout(self.controls["right_panel"])
self.layouts["right_layout"].setContentsMargins(5, 5, 5, 5)
self.layouts["right_layout"].setSpacing(5)
self.layouts["right_layout"].setContentsMargins(2, 2, 2, 2) # 减小边距
self.layouts["right_layout"].setSpacing(2) # 减小间距
# 左侧面板控件 - Raw Control
self.controls["raw_control_group"] = QtWidgets.QGroupBox("Raw Control")
self.controls["raw_control_group"].setObjectName("rawControlGroup")
self.controls["raw_control_group"].setMinimumWidth(0) # 设置最小宽度为零
self.controls["raw_control_group"].setSizePolicy(QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Expanding)
# 创建左侧面板内容布局 - 不使用GroupBox直接使用垂直布局
self.layouts["left_content_layout"] = QtWidgets.QVBoxLayout()
self.layouts["left_content_layout"].setContentsMargins(0, 0, 0, 0)
self.layouts["left_content_layout"].setSpacing(5)
# 左侧面板控件布局
self.layouts["raw_control_layout"] = QtWidgets.QVBoxLayout()
self.layouts["raw_control_layout"].setContentsMargins(2, 2, 2, 2)
self.layouts["raw_control_layout"].setSpacing(2)
self.controls["raw_control_group"].setLayout(self.layouts["raw_control_layout"])
# 添加标题标签
left_title = QtWidgets.QLabel(get_text("Raw Control", "原始控制"))
left_title.setStyleSheet("font-weight: bold;")
self.layouts["left_content_layout"].addWidget(left_title)
# 添加控制列表到Raw Control布局
self.layouts["raw_control_layout"].addWidget(self.controls["control_list"])
# 添加搜索框
self.layouts["left_content_layout"].addWidget(self.controls["search_input"])
# 左侧滑块布局
self.layouts["raw_control_layout"].addLayout(self.layouts["raw_slider_layout"])
# 添加控制列表 - 设置伸缩因子为1使其占据所有可用空间
self.layouts["left_content_layout"].addWidget(self.controls["control_list"], 1)
# 创建滑块布局
self.layouts["raw_slider_layout"] = QtWidgets.QHBoxLayout()
self.layouts["raw_slider_layout"].setContentsMargins(0, 0, 0, 0)
self.layouts["raw_slider_layout"].setSpacing(2)
self.layouts["raw_slider_layout"].addWidget(self.controls["raw_slider_value"])
self.layouts["raw_slider_layout"].addWidget(self.controls["raw_slider"])
self.layouts["raw_slider_layout"].addWidget(self.controls["raw_slider_all_check"])
# 添加滑块布局
self.layouts["left_content_layout"].addLayout(self.layouts["raw_slider_layout"])
# 范围调整按钮布局
self.layouts["range_buttons_layout"] = QtWidgets.QHBoxLayout()
@@ -477,14 +445,14 @@ class BehaviourUI(ui_utils.BaseUI):
# 设置Range按钮的策略使其均等撑满一行
size_policy = QtWidgets.QSizePolicy(QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Fixed)
self.buttons["range_plus"].setSizePolicy(size_policy)
self.buttons["range_minus"].setSizePolicy(size_policy)
self.buttons["range_plus"].setSizePolicy(size_policy)
self.layouts["range_buttons_layout"].addWidget(self.buttons["range_plus"])
self.layouts["range_buttons_layout"].addWidget(self.buttons["range_minus"])
self.layouts["range_buttons_layout"].addWidget(self.buttons["range_plus"])
# 添加范围按钮布局到Raw Control布局
self.layouts["raw_control_layout"].addLayout(self.layouts["range_buttons_layout"])
self.layouts["left_content_layout"].addLayout(self.layouts["range_buttons_layout"])
# 页码按钮布局
self.layouts["page_buttons_layout"] = QtWidgets.QHBoxLayout()
@@ -492,38 +460,44 @@ class BehaviourUI(ui_utils.BaseUI):
self.layouts["page_buttons_layout"].setSpacing(2)
# 设置页码按钮的策略,使其均等撑满一行
for button_name in ["prev_page", "next_page", "page_all", "page_2", "page_3", "page_4", "page_5", "page_6"]:
for button_name in [ "page_all", "page_2", "page_3", "page_4", "page_5", "page_6"]:
if button_name in self.buttons:
self.buttons[button_name].setSizePolicy(size_policy)
# 添加页码按钮到布局
for button_name in ["prev_page", "next_page", "page_all", "page_2", "page_3", "page_4", "page_5", "page_6"]:
for button_name in ["page_all", "page_2", "page_3", "page_4", "page_5", "page_6"]:
if button_name in self.buttons:
self.layouts["page_buttons_layout"].addWidget(self.buttons[button_name])
# 添加页码按钮布局到Raw Control布局
self.layouts["raw_control_layout"].addLayout(self.layouts["page_buttons_layout"])
self.layouts["left_content_layout"].addLayout(self.layouts["page_buttons_layout"])
# 添加Raw Control组到左侧面板
self.layouts["left_layout"].addWidget(self.controls["raw_control_group"])
# 添加左侧内容布局到左侧面板布局 - 设置伸缩因子为1使其占据所有可用空间
self.layouts["left_layout"].addLayout(self.layouts["left_content_layout"], 1)
# 右侧面板控件 - Related BlendShapes
self.controls["blendshapes_group"] = QtWidgets.QGroupBox("Related BlendShapes")
self.controls["blendshapes_group"].setObjectName("blendshapesGroup")
self.controls["blendshapes_group"].setMinimumWidth(0) # 设置最小宽度为零
self.controls["blendshapes_group"].setSizePolicy(QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Expanding)
# 创建右侧面板内容布局 - 不使用GroupBox直接使用垂直布局
self.layouts["right_content_layout"] = QtWidgets.QVBoxLayout()
self.layouts["right_content_layout"].setContentsMargins(0, 0, 0, 0)
self.layouts["right_content_layout"].setSpacing(5)
# 右侧面板控件布局
self.layouts["blendshapes_layout"] = QtWidgets.QVBoxLayout()
self.layouts["blendshapes_layout"].setContentsMargins(2, 2, 2, 2)
self.layouts["blendshapes_layout"].setSpacing(2)
self.controls["blendshapes_group"].setLayout(self.layouts["blendshapes_layout"])
# 添加标题标签
right_title = QtWidgets.QLabel(get_text("Related BlendShapes", "相关BlendShapes"))
right_title.setStyleSheet("font-weight: bold;")
self.layouts["right_content_layout"].addWidget(right_title)
# 添加BlendShapes列表到BlendShapes布局
self.layouts["blendshapes_layout"].addWidget(self.controls["blendshapes_list"], 1) # 设置伸缩因子为1使其占据更多空间
# 添加BlendShapes列表 - 设置伸缩因子为1使其占据所有可用空间
self.layouts["right_content_layout"].addWidget(self.controls["blendshapes_list"], 1)
# 创建BS滑块布局包含数值显示和滑块
self.layouts["bs_slider_layout"] = QtWidgets.QHBoxLayout()
self.layouts["bs_slider_layout"].setContentsMargins(0, 0, 0, 0)
self.layouts["bs_slider_layout"].setSpacing(2)
self.layouts["bs_slider_layout"].addWidget(self.controls["bs_slider_value"])
self.layouts["bs_slider_layout"].addWidget(self.controls["bs_slider"])
self.layouts["bs_slider_layout"].addWidget(self.controls["bs_slider_all_check"])
# 右侧滑块布局
self.layouts["blendshapes_layout"].addLayout(self.layouts["bs_slider_layout"])
self.layouts["right_content_layout"].addLayout(self.layouts["bs_slider_layout"])
# BS范围调整按钮布局
self.layouts["bs_range_buttons_layout"] = QtWidgets.QHBoxLayout()
@@ -531,23 +505,22 @@ class BehaviourUI(ui_utils.BaseUI):
self.layouts["bs_range_buttons_layout"].setSpacing(2)
# 设置BS Range按钮的策略使其均等撑满一行
size_policy = QtWidgets.QSizePolicy(QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Fixed)
self.buttons["bs_range_plus"].setSizePolicy(size_policy)
self.buttons["bs_range_minus"].setSizePolicy(size_policy)
self.layouts["bs_range_buttons_layout"].addWidget(self.buttons["bs_range_plus"])
self.buttons["bs_range_plus"].setSizePolicy(size_policy)
self.layouts["bs_range_buttons_layout"].addWidget(self.buttons["bs_range_minus"])
self.layouts["bs_range_buttons_layout"].addWidget(self.buttons["bs_range_plus"])
# 添加BS范围按钮布局到BlendShapes布局
self.layouts["blendshapes_layout"].addLayout(self.layouts["bs_range_buttons_layout"])
self.layouts["right_content_layout"].addLayout(self.layouts["bs_range_buttons_layout"])
# 为所有按钮设置统一的大小策略
# 为网格布局中的按钮设置统一策略
for button_name in ["flip_target", "mirror_target", "find_flip_target",
"add_blendshape", "delete_blendshape", "batch_blendshape",
"rebuild_select", "reposition_joints", "blend_select"]:
if button_name in self.buttons:
self.buttons[button_name].setMinimumWidth(0)
self.buttons[button_name].setMinimumHeight(25) # 设置最小高度,确保按钮可见
# 允许按钮缩小到极小
self.buttons[button_name].setSizePolicy(QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Fixed)
# BlendShape操作按钮网格
@@ -567,10 +540,10 @@ class BehaviourUI(ui_utils.BaseUI):
self.layouts["bs_buttons_grid"].addWidget(self.buttons["blend_select"], 2, 2)
# 添加按钮网格到BlendShapes布局
self.layouts["blendshapes_layout"].addLayout(self.layouts["bs_buttons_grid"])
self.layouts["right_content_layout"].addLayout(self.layouts["bs_buttons_grid"])
# 添加BlendShapes组到右侧面板
self.layouts["right_layout"].addWidget(self.controls["blendshapes_group"], 1) # 设置伸缩因子为1使其占据更多空间
# 添加右侧内容布局到右侧面板布局 - 设置伸缩因子为1使其占据所有可用空间
self.layouts["right_layout"].addLayout(self.layouts["right_content_layout"], 1)
# 底部标签页按钮行
self.layouts["tab_buttons_layout"] = QtWidgets.QHBoxLayout()
@@ -613,66 +586,85 @@ class BehaviourUI(ui_utils.BaseUI):
self.layouts["bottom_buttons_layout"].addLayout(self.layouts["bottom_buttons_row1"])
self.layouts["bottom_buttons_layout"].addLayout(self.layouts["bottom_buttons_row2"])
# 添加底部按钮布局到主布局
# 添加底部主滑块
self.layouts["bottom_main_slider_layout"] = QtWidgets.QHBoxLayout()
self.layouts["bottom_main_slider_layout"].setContentsMargins(5, 5, 5, 5)
self.layouts["bottom_main_slider_layout"].setSpacing(5)
self.layouts["bottom_main_slider_layout"].addWidget(self.controls["bottom_slider_value"])
self.layouts["bottom_main_slider_layout"].addWidget(self.controls["bottom_main_slider"])
self.layouts["bottom_main_slider_layout"].addWidget(self.controls["bottom_slider_all_check"])
# 添加底部按钮布局和主滑块到主布局
self.layouts["main_layout"].addLayout(self.layouts["bottom_buttons_layout"])
self.layouts["main_layout"].addLayout(self.layouts["bottom_main_slider_layout"])
# 底部主滑块布局
self.layouts["main_layout"].addLayout(self.layouts["bottom_slider_layout"])
# 将面板添加到分割器
self.splitters["main_splitter"].addWidget(self.controls["left_panel"])
self.splitters["main_splitter"].addWidget(self.controls["right_panel"])
#======================================= CONNECTION =====================================
# 改变分割器处理大小变化的方式
self.splitters["main_splitter"].setStretchFactor(0, 1)
self.splitters["main_splitter"].setStretchFactor(1, 1)
# 在最后设置分割器比例
QtCore.QTimer.singleShot(100, lambda: ui_utils.set_splitter_proportions(self.splitters["main_splitter"], [0.5, 0.5]))
# 设置网格布局特性
self.layouts["bs_buttons_grid"].setHorizontalSpacing(1)
self.layouts["bs_buttons_grid"].setVerticalSpacing(1)
self.layouts["bs_buttons_grid"].setColumnMinimumWidth(0, 0)
self.layouts["bs_buttons_grid"].setColumnMinimumWidth(1, 0)
self.layouts["bs_buttons_grid"].setColumnMinimumWidth(2, 0)
self.layouts["bs_buttons_grid"].setColumnStretch(0, 1)
self.layouts["bs_buttons_grid"].setColumnStretch(1, 1)
self.layouts["bs_buttons_grid"].setColumnStretch(2, 1)
def create_connections(self):
"""
创建信号连接
连接按钮点击事件和其他UI事件
"""
# 创建信号映射字典
signal_mapping = {
'buttons': {
# 底部标签页按钮
'tab_psd': {'signal': 'clicked', 'handler': lambda: utils_behaviour.switch_tab(0)},
'tab_bse': {'signal': 'clicked', 'handler': lambda: utils_behaviour.switch_tab(1)},
'tab_key': {'signal': 'clicked', 'handler': lambda: utils_behaviour.switch_tab(2)},
'tab_mir': {'signal': 'clicked', 'handler': lambda: utils_behaviour.switch_tab(3)},
'tab_ark': {'signal': 'clicked', 'handler': lambda: utils_behaviour.switch_tab(4)},
'tab_ctr': {'signal': 'clicked', 'handler': lambda: utils_behaviour.switch_tab(5)},
# 功能按钮
'flip_target': {'signal': 'clicked', 'handler': utils_behaviour.flip_target},
'mirror_target': {'signal': 'clicked', 'handler': utils_behaviour.mirror_target},
'find_flip_target': {'signal': 'clicked', 'handler': utils_behaviour.find_flip_target},
'add_blendshape': {'signal': 'clicked', 'handler': utils_behaviour.add_blendshape},
'delete_blendshape': {'signal': 'clicked', 'handler': utils_behaviour.delete_blendshape},
'batch_blendshape': {'signal': 'clicked', 'handler': utils_behaviour.batch_blendshape},
'rebuild_select': {'signal': 'clicked', 'handler': utils_behaviour.rebuild_select},
'reposition_joints': {'signal': 'clicked', 'handler': utils_behaviour.reposition_joints},
'blend_select': {'signal': 'clicked', 'handler': utils_behaviour.blend_select},
'reset_default_expression': {'signal': 'clicked', 'handler': utils_behaviour.reset_default_expression},
'find_select_expression': {'signal': 'clicked', 'handler': utils_behaviour.find_select_expression},
'write_current_expressions': {'signal': 'clicked', 'handler': utils_behaviour.write_current_expressions},
'controller_find': {'signal': 'clicked', 'handler': utils_behaviour.controller_find},
'select_associated_joint': {'signal': 'clicked', 'handler': utils_behaviour.select_associated_joint},
'write_find_mirror': {'signal': 'clicked', 'handler': utils_behaviour.write_find_mirror},
# 范围按钮
'range_plus': {'signal': 'clicked', 'handler': lambda: utils_behaviour.adjust_range(0.1)},
'range_minus': {'signal': 'clicked', 'handler': lambda: utils_behaviour.adjust_range(-0.1)},
'bs_range_plus': {'signal': 'clicked', 'handler': lambda: utils_behaviour.adjust_bs_range(0.1)},
'bs_range_minus': {'signal': 'clicked', 'handler': lambda: utils_behaviour.adjust_bs_range(-0.1)},
},
'controls': {
# 滑块控件
'raw_slider': {'signal': 'valueChanged', 'handler': utils_behaviour.on_raw_slider_changed},
'bs_slider': {'signal': 'valueChanged', 'handler': utils_behaviour.on_bs_slider_changed},
'bottom_main_slider': {'signal': 'valueChanged', 'handler': utils_behaviour.on_bottom_slider_changed},
# 列表控件
'control_list': {'signal': 'itemSelectionChanged', 'handler': utils_behaviour.on_control_selection_changed},
'blendshapes_list': {'signal': 'itemSelectionChanged', 'handler': utils_behaviour.on_blendshape_selection_changed},
}
}
# 底部标签页按钮连接
self.buttons["tab_psd"].clicked.connect(lambda: utils_behaviour.switch_tab(0))
self.buttons["tab_bse"].clicked.connect(lambda: utils_behaviour.switch_tab(1))
self.buttons["tab_key"].clicked.connect(lambda: utils_behaviour.switch_tab(2))
self.buttons["tab_mir"].clicked.connect(lambda: utils_behaviour.switch_tab(3))
self.buttons["tab_ark"].clicked.connect(lambda: utils_behaviour.switch_tab(4))
self.buttons["tab_ctr"].clicked.connect(lambda: utils_behaviour.switch_tab(5))
# 使用ui_utils中的函数连接信号
ui_utils.connect_ui_signals(self, signal_mapping)
# 功能按钮连接
self.buttons["flip_target"].clicked.connect(utils_behaviour.flip_target)
self.buttons["mirror_target"].clicked.connect(utils_behaviour.mirror_target)
self.buttons["find_flip_target"].clicked.connect(utils_behaviour.find_flip_target)
self.buttons["add_blendshape"].clicked.connect(utils_behaviour.add_blendshape)
self.buttons["delete_blendshape"].clicked.connect(utils_behaviour.delete_blendshape)
self.buttons["batch_blendshape"].clicked.connect(utils_behaviour.batch_blendshape)
self.buttons["rebuild_select"].clicked.connect(utils_behaviour.rebuild_select)
self.buttons["reposition_joints"].clicked.connect(utils_behaviour.reposition_joints)
self.buttons["blend_select"].clicked.connect(utils_behaviour.blend_select)
# 表情控制按钮连接
self.buttons["reset_default_expression"].clicked.connect(utils_behaviour.reset_default_expression)
self.buttons["find_select_expression"].clicked.connect(utils_behaviour.find_select_expression)
self.buttons["write_current_expressions"].clicked.connect(utils_behaviour.write_current_expressions)
self.buttons["controller_find"].clicked.connect(utils_behaviour.controller_find)
self.buttons["select_associated_joint"].clicked.connect(utils_behaviour.select_associated_joint)
self.buttons["write_find_mirror"].clicked.connect(utils_behaviour.write_find_mirror)
# 范围按钮连接
self.buttons["range_plus"].clicked.connect(lambda: utils_behaviour.adjust_range(0.1))
self.buttons["range_minus"].clicked.connect(lambda: utils_behaviour.adjust_range(-0.1))
self.buttons["bs_range_plus"].clicked.connect(lambda: utils_behaviour.adjust_bs_range(0.1))
self.buttons["bs_range_minus"].clicked.connect(lambda: utils_behaviour.adjust_bs_range(-0.1))
# 滑块控件连接
self.controls["raw_slider"].valueChanged.connect(utils_behaviour.on_raw_slider_changed)
self.controls["bs_slider"].valueChanged.connect(utils_behaviour.on_bs_slider_changed)
self.controls["bottom_main_slider"].valueChanged.connect(utils_behaviour.on_bottom_slider_changed)
# 列表控件连接
self.controls["control_list"].itemSelectionChanged.connect(utils_behaviour.on_control_selection_changed)
self.controls["blendshapes_list"].itemSelectionChanged.connect(utils_behaviour.on_blendshape_selection_changed)
# 连接Maya选择变化事件
ui_utils.connect_maya_selection_changed(self, lambda: utils_behaviour.on_selection_changed(self), self.main_widget)

View File

@@ -52,6 +52,7 @@ TOOL_HEIGHT = config.TOOL_HEIGHT
#========================================= LOCATION =======================================
from scripts.ui import localization
LANG = localization.LANG
get_text = localization.get_text
class DefinitionUI(ui_utils.BaseUI):
"""
@@ -59,43 +60,31 @@ class DefinitionUI(ui_utils.BaseUI):
继承自BaseUI类实现DNA定义相关的UI功能
"""
#========================================== INIT ========================================
def __init__(self):
def __init__(self, parent=None):
"""
初始化定义系统UI
创建主控件和布局,并连接信号和槽
"""
super(DefinitionUI, self).__init__()
super(DefinitionUI, self).__init__() # 不传递parent参数给BaseUI
# 设置单例实例
DefinitionUI._instance = self
# 创建主控件
self.main_widget = QtWidgets.QWidget()
self.main_widget = QtWidgets.QWidget(parent)
self.main_widget.setObjectName("definitionMainWidget")
# 初始化字典
# 初始化控件、布局和按钮字典
self.controls = {}
self.layouts = {}
self.splitters = {}
self.buttons = {}
self.splitters = {}
# 初始化UI
# 创建UI组件
self.create_widgets()
self.create_layouts()
self.create_connections()
# 添加左右面板到分割器
self.splitters["main_splitter"].addWidget(self.controls["left_panel"])
self.splitters["main_splitter"].addWidget(self.controls["right_panel"])
# 设置分割器所有子元素的最小尺寸为0确保可以自由调整
ui_utils.set_splitter_children_minimum_size(self, recursive=True)
# 设置所有控件的最小尺寸为0确保分割器可以自由移动
ui_utils.set_all_controls_minimum_size(self)
# 使用ui_utils中的函数强制设置均等大小
ui_utils.force_equal_splitter_sizes(self)
# 注意:移除了这里的分割器元素添加代码
#========================================= WIDGET =======================================
def create_widgets(self):
@@ -104,7 +93,7 @@ class DefinitionUI(ui_utils.BaseUI):
包括按钮、标签、列表等
"""
# 标题标签 - 使用HTML格式化标题
title_text = f"<h4 style='margin:0;padding:5px;'>{LANG.get('definition_title', 'DNA定义')}</h4>"
title_text = f"<h4 style='margin:0;padding:5px;'>{get_text('definition_title', 'DNA定义')}</h4>"
self.controls["title_label"] = QtWidgets.QLabel(title_text)
self.controls["title_label"].setObjectName("definitionTitleLabel")
self.controls["title_label"].setAlignment(QtCore.Qt.AlignCenter)
@@ -135,7 +124,8 @@ class DefinitionUI(ui_utils.BaseUI):
self.controls["lods_list"].setObjectName("lodsList")
# 定义LOD关联按钮
self.buttons["define_lod_relations"] = QtWidgets.QPushButton(LANG.get("define_lod_relations", "定义LOD关联"))
self.buttons["define_lod_relations"] = QtWidgets.QPushButton(get_text("define_lod_relations", "定义LOD关联"))
self.buttons["define_lod_relations"].setIcon(ui_utils.load_icon("layerEditor.png"))
self.buttons["define_lod_relations"].setObjectName("defineLodRelationsButton")
# Meshes组
@@ -147,7 +137,8 @@ class DefinitionUI(ui_utils.BaseUI):
self.controls["meshes_list"].setObjectName("meshesList")
# 创建几何体按钮
self.buttons["create_geometry"] = QtWidgets.QPushButton(LANG.get("create_geometry", "创建几何体"))
self.buttons["create_geometry"] = QtWidgets.QPushButton(get_text("create_geometry", "创建几何体"))
self.buttons["create_geometry"].setIcon(ui_utils.load_icon("polyCube.png"))
self.buttons["create_geometry"].setObjectName("createGeometryButton")
# 右侧面板控件
@@ -176,63 +167,64 @@ class DefinitionUI(ui_utils.BaseUI):
self.controls["animatedmap_list"].setObjectName("animatedmapList")
# 底部工具面板
# 入部分
self.controls["import_label"] = QtWidgets.QLabel(LANG.get("import", ""))
self.controls["import_label"].setObjectName("importLabel")
self.controls["import_label"].setAlignment(QtCore.Qt.AlignCenter)
# 入部分
self.controls["write_label"] = QtWidgets.QLabel(get_text("Write", ""))
self.controls["write_label"].setObjectName("WriteLabel")
self.controls["write_label"].setAlignment(QtCore.Qt.AlignCenter)
self.buttons["import_joint_system"] = QtWidgets.QPushButton(LANG.get("import_joint_system", "导入关节系统"))
self.buttons["import_joint_system"].setObjectName("importJointSystemButton")
self.buttons["write_neutral_pose_joint_position"] = QtWidgets.QPushButton(get_text("Write Neutral Pose Joint Position", "写入中性Pose关节位置"))
self.buttons["write_neutral_pose_joint_position"].setIcon(ui_utils.load_icon("HIKCharacterToolBodyPart.png"))
self.buttons["write_neutral_pose_joint_position"].setObjectName("WriteNeutralPoseJointPositionButton")
self.buttons["import_geometry"] = QtWidgets.QPushButton(LANG.get("import_geometry", "入几何体"))
self.buttons["import_geometry"].setObjectName("importGeometryButton")
self.buttons["write_geometry"] = QtWidgets.QPushButton(get_text("Write Geometry", "入几何体"))
self.buttons["write_geometry"].setIcon(ui_utils.load_icon("polyCube.png"))
self.buttons["write_geometry"].setObjectName("WriteGeometryButton")
self.buttons["import_blendshape_target"] = QtWidgets.QPushButton(LANG.get("import_blendshape_target", "导入形状混合目标"))
self.buttons["import_blendshape_target"].setObjectName("importBlendshapeTargetButton")
self.buttons["write_skin_weight"] = QtWidgets.QPushButton(get_text("Write Skin Weight", "写入蒙皮权重"))
self.buttons["write_skin_weight"].setIcon(ui_utils.load_icon("paintSkinWeights.png"))
self.buttons["write_skin_weight"].setObjectName("WriteSkinWeightButton")
self.buttons["import_animated_map"] = QtWidgets.QPushButton(LANG.get("import_animated_map", "导入动画贴图"))
self.buttons["import_animated_map"].setObjectName("importAnimatedMapButton")
self.buttons["write_blendshape_target"] = QtWidgets.QPushButton(get_text("Write Blendshape Target", "写入BS对象"))
self.buttons["write_blendshape_target"].setIcon(ui_utils.load_icon("blendShape.png"))
self.buttons["write_blendshape_target"].setObjectName("WriteBlendshapeTargetButton")
# 创建部分
self.controls["create_label"] = QtWidgets.QLabel(LANG.get("create", "创建"))
self.controls["create_label"].setObjectName("createLabel")
self.controls["create_label"] = QtWidgets.QLabel(get_text("Create", "创建"))
self.controls["create_label"].setObjectName("CreateLabel")
self.controls["create_label"].setAlignment(QtCore.Qt.AlignCenter)
self.buttons["create_neutral_pose"] = QtWidgets.QPushButton(LANG.get("create_neutral_pose", "创建中性姿势"))
self.buttons["create_neutral_pose"].setObjectName("createNeutralPoseButton")
self.buttons["create_blendshapes_for_mesh"] = QtWidgets.QPushButton(get_text("Create Blendshapes For Mesh", "为模型创建Blendshape"))
self.buttons["create_blendshapes_for_mesh"].setIcon(ui_utils.load_icon("blendShapeEditor.png"))
self.buttons["create_blendshapes_for_mesh"].setObjectName("CreateBlendshapeForMeshButton")
self.buttons["bind_geometry"] = QtWidgets.QPushButton(LANG.get("bind_geometry", "绑定几何体"))
self.buttons["bind_geometry"].setObjectName("bindGeometryButton")
self.buttons["create_skin_for_mesh"] = QtWidgets.QPushButton(get_text("Create Skin For Mesh", "为模型创建绑定蒙皮"))
self.buttons["create_skin_for_mesh"].setIcon(ui_utils.load_icon("smoothSkin.png"))
self.buttons["create_skin_for_mesh"].setObjectName("CreateSkinForMeshButton")
self.buttons["take_pose"] = QtWidgets.QPushButton(LANG.get("take_pose", "取消姿势"))
self.buttons["take_pose"].setObjectName("takePoseButton")
self.buttons["unbind_skin_for_mesh"] = QtWidgets.QPushButton(get_text("Unbind Skin For Mesh", "为模型取消绑定蒙皮"))
self.buttons["unbind_skin_for_mesh"].setIcon(ui_utils.load_icon("detachSkin.png"))
self.buttons["unbind_skin_for_mesh"].setObjectName("UnbindSkinForMeshButton")
# 工具部分
self.controls["tools_label"] = QtWidgets.QLabel(LANG.get("tools", "工具"))
self.controls["tools_label"].setObjectName("toolsLabel")
self.controls["tools_label"] = QtWidgets.QGroupBox(get_text("Tools", "工具"))
self.controls["tools_label"].setObjectName("ToolsLabel")
self.controls["tools_label"].setAlignment(QtCore.Qt.AlignCenter)
self.buttons["reposition_all_joints"] = QtWidgets.QPushButton(LANG.get("reposition_all_joints", "重新定位所有关节"))
self.buttons["reposition_all_joints"].setObjectName("repositionAllJointsButton")
self.buttons["reposition_selected_joints"] = QtWidgets.QPushButton(LANG.get("reposition_selected_joints", "重新定位选定关节"))
self.buttons["reposition_selected_joints"].setObjectName("repositionSelectedJointsButton")
self.buttons["reposition_all_head_joints"] = QtWidgets.QPushButton(LANG.get("reposition_all_head_joints", "重新定位所有头部关节"))
self.buttons["reposition_all_head_joints"].setObjectName("repositionAllHeadJointsButton")
self.buttons["quick_preset"] = QtWidgets.QPushButton(LANG.get("quick_preset", "快速预设"))
self.buttons["quick_preset"].setObjectName("quickPresetButton")
self.buttons["unbind_skin"] = QtWidgets.QPushButton(LANG.get("unbind_skin", "取消蒙皮"))
# 工具组
self.controls["tools_group"] = QtWidgets.QGroupBox(LANG.get("tools_group", "工具"))
self.controls["tools_group"].setObjectName("toolsGroup")
# 工具按钮
self.buttons["reposition_head_joints"] = QtWidgets.QPushButton(LANG.get("reposition_head_joints", "重新定位头部关节"))
self.buttons["reposition_body_joints"] = QtWidgets.QPushButton(LANG.get("reposition_body_joints", "重新定位身体关节"))
self.buttons["reposition_all_joints"] = QtWidgets.QPushButton(LANG.get("reposition_all_joints", "重新定位全身关节"))
self.buttons["quick_preset"] = QtWidgets.QPushButton(LANG.get("quick_preset", "快速创建预设"))
self.buttons["new_head_netural_joint_transform"] = QtWidgets.QPushButton(get_text("New Head Netural Joint Transform", "重新定位头部关节"))
self.buttons["new_head_netural_joint_transform"].setIcon(ui_utils.load_icon("HIKCharacterToolSkeleton.png"))
self.buttons["new_head_netural_joint_transform"].setObjectName("NewHeadNeturalJointTransformButton")
self.buttons["new_body_netural_joint_transform"] = QtWidgets.QPushButton(get_text("New Body Netural Joint Transform", "重新定位身体关节"))
self.buttons["new_body_netural_joint_transform"].setIcon(ui_utils.load_icon("HIKCharacterToolSkeleton.png"))
self.buttons["new_body_netural_joint_transform"].setObjectName("NewBodyNeturalJointTransformButton")
self.buttons["new_netural_joint_transform"] = QtWidgets.QPushButton(get_text("New Netural Joint Transform", "重新定位全身关节"))
self.buttons["new_netural_joint_transform"].setIcon(ui_utils.load_icon("HIKCharacterToolSkeleton.png"))
self.buttons["new_netural_joint_transform"].setObjectName("NewNeturalJointTransformButton")
self.buttons["quick_create_preset"] = QtWidgets.QPushButton(get_text("Quick Create Preset", "快速创建预设"))
self.buttons["quick_create_preset"].setIcon(ui_utils.load_icon("QR_QuickRigTool.png"))
self.buttons["quick_create_preset"].setObjectName("QuickCreatePreset")
#========================================= LAYOUT =======================================
def create_layouts(self):
@@ -240,22 +232,16 @@ class DefinitionUI(ui_utils.BaseUI):
创建定义系统UI布局
组织控件的排列和层次结构
"""
# 主布局
# 创建主布局
self.layouts["main_layout"] = QtWidgets.QVBoxLayout(self.main_widget)
self.layouts["main_layout"].setContentsMargins(5, 5, 5, 5)
self.layouts["main_layout"].setSpacing(5)
# 添加标题标签
# 添加标题标签到主布局
self.layouts["main_layout"].addWidget(self.controls["title_label"])
# 主分割器布局
self.layouts["main_splitter_layout"] = QtWidgets.QHBoxLayout()
self.layouts["main_splitter_layout"].setContentsMargins(0, 0, 0, 0)
self.layouts["main_splitter_layout"].setSpacing(0)
self.layouts["main_splitter_layout"].addWidget(self.splitters["main_splitter"])
# 添加主分割器布局到主布局
self.layouts["main_layout"].addLayout(self.layouts["main_splitter_layout"])
# 添加主分割器到主布局
self.layouts["main_layout"].addWidget(self.splitters["main_splitter"])
# 左侧面板布局
self.layouts["left_layout"] = QtWidgets.QVBoxLayout(self.controls["left_panel"])
@@ -337,41 +323,56 @@ class DefinitionUI(ui_utils.BaseUI):
self.layouts["bottom_panel"].setContentsMargins(0, 10, 0, 0)
self.layouts["bottom_panel"].setSpacing(10)
# 入部分布局
self.layouts["import_layout"] = QtWidgets.QVBoxLayout()
self.layouts["import_layout"].setSpacing(5)
self.layouts["import_layout"].addWidget(self.controls["import_label"])
self.layouts["import_layout"].addWidget(self.buttons["import_joint_system"])
self.layouts["import_layout"].addWidget(self.buttons["import_geometry"])
self.layouts["import_layout"].addWidget(self.buttons["import_blendshape_target"])
self.layouts["import_layout"].addWidget(self.buttons["import_animated_map"])
# 创建部分布局
# 入部分QGroupBox
self.controls["write_group"] = QtWidgets.QGroupBox(get_text("Write", "写入"))
self.controls["write_group"].setObjectName("writeGroup")
self.layouts["write_layout"] = QtWidgets.QVBoxLayout()
self.layouts["write_layout"].setSpacing(5)
self.layouts["write_layout"].addWidget(self.buttons["write_neutral_pose_joint_position"])
self.layouts["write_layout"].addWidget(self.buttons["write_geometry"])
self.layouts["write_layout"].addWidget(self.buttons["write_skin_weight"])
self.layouts["write_layout"].addWidget(self.buttons["write_blendshape_target"])
self.layouts["write_layout"].addStretch(1)
self.controls["write_group"].setLayout(self.layouts["write_layout"])
# 创建部分QGroupBox
self.controls["create_group"] = QtWidgets.QGroupBox(get_text("Create", "创建"))
self.controls["create_group"].setObjectName("createGroup")
self.layouts["create_layout"] = QtWidgets.QVBoxLayout()
self.layouts["create_layout"].setSpacing(5)
self.layouts["create_layout"].addWidget(self.controls["create_label"])
self.layouts["create_layout"].addWidget(self.buttons["create_neutral_pose"])
self.layouts["create_layout"].addWidget(self.buttons["bind_geometry"])
self.layouts["create_layout"].addWidget(self.buttons["take_pose"])
self.layouts["create_layout"].addWidget(self.buttons["unbind_skin"])
# 工具部分布局
self.layouts["create_layout"].addWidget(self.buttons["create_blendshapes_for_mesh"])
self.layouts["create_layout"].addWidget(self.buttons["create_skin_for_mesh"])
self.layouts["create_layout"].addWidget(self.buttons["unbind_skin_for_mesh"])
self.layouts["create_layout"].addStretch(1)
self.controls["create_group"].setLayout(self.layouts["create_layout"])
# 工具部分QGroupBox
self.controls["tools_group"] = QtWidgets.QGroupBox(get_text("Tools", "工具"))
self.controls["tools_group"].setObjectName("toolsGroup")
self.layouts["tools_layout"] = QtWidgets.QVBoxLayout()
self.layouts["tools_layout"].setSpacing(5)
self.layouts["tools_layout"].addWidget(self.controls["tools_label"])
self.layouts["tools_layout"].addWidget(self.buttons["reposition_all_joints"])
self.layouts["tools_layout"].addWidget(self.buttons["reposition_selected_joints"])
self.layouts["tools_layout"].addWidget(self.buttons["reposition_all_head_joints"])
self.layouts["tools_layout"].addWidget(self.buttons["quick_preset"])
# 添加三列到底部面板
self.layouts["bottom_panel"].addLayout(self.layouts["import_layout"])
self.layouts["bottom_panel"].addLayout(self.layouts["create_layout"])
self.layouts["bottom_panel"].addLayout(self.layouts["tools_layout"])
self.layouts["tools_layout"].addWidget(self.buttons["new_head_netural_joint_transform"])
self.layouts["tools_layout"].addWidget(self.buttons["new_body_netural_joint_transform"])
self.layouts["tools_layout"].addWidget(self.buttons["new_netural_joint_transform"])
self.layouts["tools_layout"].addWidget(self.buttons["quick_create_preset"])
self.layouts["tools_layout"].addStretch(1)
self.controls["tools_group"].setLayout(self.layouts["tools_layout"])
# 添加三组到底部面板
self.layouts["bottom_panel"].addWidget(self.controls["write_group"])
self.layouts["bottom_panel"].addWidget(self.controls["create_group"])
self.layouts["bottom_panel"].addWidget(self.controls["tools_group"])
# 添加底部面板到主布局
self.layouts["main_layout"].addLayout(self.layouts["bottom_panel"])
# 添加左右面板到分割器 - 移动到这里
self.splitters["main_splitter"].addWidget(self.controls["left_panel"])
self.splitters["main_splitter"].addWidget(self.controls["right_panel"])
# 强制更新分割器大小 - 添加这一行,使用比例设置
QtCore.QTimer.singleShot(100, lambda: ui_utils.set_splitter_proportions(self.splitters["main_splitter"], [0.5, 0.5]))
#======================================= CONNECTION =====================================
def create_connections(self):
"""
@@ -408,19 +409,18 @@ class DefinitionUI(ui_utils.BaseUI):
# 底部工具面板连接
# 导入部分按钮连接
self.buttons["import_joint_system"].clicked.connect(utils_definition.import_joint_system)
self.buttons["import_geometry"].clicked.connect(utils_definition.import_geometry)
self.buttons["import_blendshape_target"].clicked.connect(utils_definition.import_blendshape_target)
self.buttons["import_animated_map"].clicked.connect(utils_definition.import_animated_map)
self.buttons["write_neutral_pose_joint_position"].clicked.connect(utils_definition.write_neutral_pose_joint_position)
self.buttons["write_geometry"].clicked.connect(utils_definition.write_geometry)
self.buttons["write_skin_weight"].clicked.connect(utils_definition.write_skin_weight)
self.buttons["write_blendshape_target"].clicked.connect(utils_definition.write_blendshape_target)
# 创建部分按钮连接
self.buttons["create_neutral_pose"].clicked.connect(utils_definition.create_neutral_pose)
self.buttons["bind_geometry"].clicked.connect(utils_definition.bind_geometry)
self.buttons["take_pose"].clicked.connect(utils_definition.take_pose)
self.buttons["unbind_skin"].clicked.connect(utils_definition.unbind_skin)
self.buttons["create_blendshapes_for_mesh"].clicked.connect(utils_definition.create_blendshapes_for_mesh)
self.buttons["create_skin_for_mesh"].clicked.connect(utils_definition.create_skin_for_mesh)
self.buttons["unbind_skin_for_mesh"].clicked.connect(utils_definition.unbind_skin_for_mesh)
# 工具部分按钮连接
self.buttons["reposition_all_joints"].clicked.connect(utils_definition.reposition_all_joints)
self.buttons["reposition_selected_joints"].clicked.connect(utils_definition.reposition_selected_joints)
self.buttons["reposition_all_head_joints"].clicked.connect(utils_definition.reposition_all_head_joints)
self.buttons["quick_preset"].clicked.connect(utils_definition.quick_preset)
self.buttons["new_head_netural_joint_transform"].clicked.connect(utils_definition.new_head_netural_joint_transform)
self.buttons["new_body_netural_joint_transform"].clicked.connect(utils_definition.new_body_netural_joint_transform)
self.buttons["new_netural_joint_transform"].clicked.connect(utils_definition.new_netural_joint_transform)
self.buttons["quick_create_preset"].clicked.connect(utils_definition.quick_create_preset)

View File

@@ -57,6 +57,7 @@ TOOL_HEIGHT = config.TOOL_HEIGHT
#========================================= LOCATION =======================================
from scripts.ui import localization
LANG = localization.LANG
get_text = localization.get_text
class GeometryUI(ui_utils.BaseUI):
"""
@@ -87,7 +88,7 @@ class GeometryUI(ui_utils.BaseUI):
包括按钮、标签、列表等
"""
# 标题标签 - 使用HTML格式化标题
title_text = f"<h4 style='margin:0;padding:5px;'>{LANG.get('geometry_title', '几何模型')}</h4>"
title_text = f"<h4 style='margin:0;padding:5px;'>{get_text('geometry_title', '几何模型')}</h4>"
self.controls["title_label"] = QtWidgets.QLabel(title_text)
self.controls["title_label"].setObjectName("geometryTitleLabel")
self.controls["title_label"].setAlignment(QtCore.Qt.AlignCenter)
@@ -112,29 +113,29 @@ class GeometryUI(ui_utils.BaseUI):
self.controls["model_list"].setObjectName("modelList")
# 模型操作按钮
self.buttons["add_model"] = QtWidgets.QPushButton(LANG.get("add_model", "添加模型"))
self.buttons["add_model"] = QtWidgets.QPushButton(get_text("add_model", "添加模型"))
self.buttons["add_model"].setObjectName("addModelButton")
self.buttons["remove_model"] = QtWidgets.QPushButton(LANG.get("remove_model", "移除模型"))
self.buttons["remove_model"] = QtWidgets.QPushButton(get_text("remove_model", "移除模型"))
self.buttons["remove_model"].setObjectName("removeModelButton")
self.buttons["duplicate_model"] = QtWidgets.QPushButton(LANG.get("duplicate_model", "复制模型"))
self.buttons["duplicate_model"] = QtWidgets.QPushButton(get_text("duplicate_model", "复制模型"))
self.buttons["duplicate_model"].setObjectName("duplicateModelButton")
# 右侧面板控件 - 模型属性
self.controls["model_properties_group"] = QtWidgets.QGroupBox(LANG.get("model_properties", "模型属性"))
self.controls["model_properties_group"] = QtWidgets.QGroupBox(get_text("model_properties", "模型属性"))
self.controls["model_properties_group"].setObjectName("modelPropertiesGroup")
# 模型名称标签和输入框
self.controls["model_name_label"] = QtWidgets.QLabel(LANG.get("name", "名称:"))
self.controls["model_name_label"] = QtWidgets.QLabel(get_text("name", "名称:"))
self.controls["model_name_label"].setObjectName("modelNameLabel")
self.controls["model_name_input"] = QtWidgets.QLineEdit()
self.controls["model_name_input"].setObjectName("modelNameInput")
self.controls["model_name_input"].setPlaceholderText(LANG.get("enter_model_name", "输入模型名称"))
self.controls["model_name_input"].setPlaceholderText(get_text("enter_model_name", "输入模型名称"))
# 模型类型标签和下拉框
self.controls["model_type_label"] = QtWidgets.QLabel(LANG.get("type", "类型:"))
self.controls["model_type_label"] = QtWidgets.QLabel(get_text("type", "类型:"))
self.controls["model_type_label"].setObjectName("modelTypeLabel")
self.controls["model_type_combo"] = QtWidgets.QComboBox()
@@ -142,78 +143,78 @@ class GeometryUI(ui_utils.BaseUI):
self.controls["model_type_combo"].addItems(["Base", "Head", "Body", "Accessory", "Other"])
# 模型可见性复选框
self.controls["model_visible_check"] = QtWidgets.QCheckBox(LANG.get("visible", "可见"))
self.controls["model_visible_check"] = QtWidgets.QCheckBox(get_text("visible", "可见"))
self.controls["model_visible_check"].setObjectName("modelVisibleCheck")
self.controls["model_visible_check"].setChecked(True)
# 模型属性按钮
self.buttons["apply_properties"] = QtWidgets.QPushButton(LANG.get("apply", "应用"))
self.buttons["apply_properties"] = QtWidgets.QPushButton(get_text("apply", "应用"))
self.buttons["apply_properties"].setObjectName("applyPropertiesButton")
self.buttons["reset_properties"] = QtWidgets.QPushButton(LANG.get("reset", "重置"))
self.buttons["reset_properties"] = QtWidgets.QPushButton(get_text("reset", "重置"))
self.buttons["reset_properties"].setObjectName("resetPropertiesButton")
# 右侧面板控件 - 模型工具
self.controls["model_tools_group"] = QtWidgets.QGroupBox(LANG.get("model_tools", "模型工具"))
self.controls["model_tools_group"] = QtWidgets.QGroupBox(get_text("model_tools", "模型工具"))
self.controls["model_tools_group"].setObjectName("modelToolsGroup")
# 模型工具按钮
self.buttons["standardize_names"] = QtWidgets.QPushButton(LANG.get("standardize_names", "标准化命名"))
self.buttons["standardize_names"] = QtWidgets.QPushButton(get_text("standardize_names", "标准化命名"))
self.buttons["standardize_names"].setObjectName("standardizeNamesButton")
self.buttons["auto_group"] = QtWidgets.QPushButton(LANG.get("auto_group", "自动分组"))
self.buttons["auto_group"] = QtWidgets.QPushButton(get_text("auto_group", "自动分组"))
self.buttons["auto_group"].setObjectName("autoGroupButton")
self.buttons["generate_accessories"] = QtWidgets.QPushButton(LANG.get("generate_accessories", "生成配件"))
self.buttons["generate_accessories"] = QtWidgets.QPushButton(get_text("generate_accessories", "生成配件"))
self.buttons["generate_accessories"].setObjectName("generateAccessoriesButton")
self.buttons["fix_seams"] = QtWidgets.QPushButton(LANG.get("fix_seams", "修复接缝"))
self.buttons["fix_seams"] = QtWidgets.QPushButton(get_text("fix_seams", "修复接缝"))
self.buttons["fix_seams"].setObjectName("fixSeamsButton")
self.buttons["fix_vertex_order"] = QtWidgets.QPushButton(LANG.get("fix_vertex_order", "修复点序"))
self.buttons["fix_vertex_order"] = QtWidgets.QPushButton(get_text("fix_vertex_order", "修复点序"))
self.buttons["fix_vertex_order"].setObjectName("fixVertexOrderButton")
# 底部工具面板
# 导入部分
self.controls["import_group"] = QtWidgets.QGroupBox(LANG.get("import", "导入"))
self.controls["import_group"] = QtWidgets.QGroupBox(get_text("import", "导入"))
self.controls["import_group"].setObjectName("importGroup")
self.buttons["import_model"] = QtWidgets.QPushButton(LANG.get("import_model", "导入模型"))
self.buttons["import_model"] = QtWidgets.QPushButton(get_text("import_model", "导入模型"))
self.buttons["import_model"].setObjectName("importModelButton")
self.buttons["import_fbx"] = QtWidgets.QPushButton(LANG.get("import_fbx", "导入FBX"))
self.buttons["import_fbx"] = QtWidgets.QPushButton(get_text("import_fbx", "导入FBX"))
self.buttons["import_fbx"].setObjectName("importFbxButton")
self.buttons["import_obj"] = QtWidgets.QPushButton(LANG.get("import_obj", "导入OBJ"))
self.buttons["import_obj"] = QtWidgets.QPushButton(get_text("import_obj", "导入OBJ"))
self.buttons["import_obj"].setObjectName("importObjButton")
# 导出部分
self.controls["export_group"] = QtWidgets.QGroupBox(LANG.get("export", "导出"))
self.controls["export_group"] = QtWidgets.QGroupBox(get_text("export", "导出"))
self.controls["export_group"].setObjectName("exportGroup")
self.buttons["export_model"] = QtWidgets.QPushButton(LANG.get("export_model", "导出模型"))
self.buttons["export_model"] = QtWidgets.QPushButton(get_text("export_model", "导出模型"))
self.buttons["export_model"].setObjectName("exportModelButton")
self.buttons["export_fbx"] = QtWidgets.QPushButton(LANG.get("export_fbx", "导出 FBX"))
self.buttons["export_fbx"] = QtWidgets.QPushButton(get_text("export_fbx", "导出 FBX"))
self.buttons["export_fbx"].setObjectName("exportFbxButton")
self.buttons["export_obj"] = QtWidgets.QPushButton(LANG.get("export_obj", "导出 OBJ"))
self.buttons["export_obj"] = QtWidgets.QPushButton(get_text("export_obj", "导出 OBJ"))
self.buttons["export_obj"].setObjectName("exportObjButton")
# 工具部分
self.controls["tools_group"] = QtWidgets.QGroupBox(LANG.get("tools", "工具"))
self.controls["tools_group"] = QtWidgets.QGroupBox(get_text("tools", "工具"))
self.controls["tools_group"].setObjectName("toolsGroup")
self.buttons["check_model"] = QtWidgets.QPushButton(LANG.get("check_model", "检查模型"))
self.buttons["check_model"] = QtWidgets.QPushButton(get_text("check_model", "检查模型"))
self.buttons["check_model"].setObjectName("checkModelButton")
self.buttons["optimize_model"] = QtWidgets.QPushButton(LANG.get("optimize_model", "优化模型"))
self.buttons["optimize_model"] = QtWidgets.QPushButton(get_text("optimize_model", "优化模型"))
self.buttons["optimize_model"].setObjectName("optimizeModelButton")
self.buttons["clean_model"] = QtWidgets.QPushButton(LANG.get("clean_model", "清理模型"))
self.buttons["clean_model"] = QtWidgets.QPushButton(get_text("clean_model", "清理模型"))
self.buttons["clean_model"].setObjectName("cleanModelButton")
self.buttons["uv_tools"] = QtWidgets.QPushButton(LANG.get("uv_tools", "UV工具"))
self.buttons["uv_tools"] = QtWidgets.QPushButton(get_text("uv_tools", "UV工具"))
self.buttons["uv_tools"].setObjectName("uvToolsButton")
def create_lod_tabs(self):
@@ -271,29 +272,38 @@ class GeometryUI(ui_utils.BaseUI):
label.setMinimumWidth(40)
label.setAlignment(QtCore.Qt.AlignRight | QtCore.Qt.AlignVCenter)
# 创建输入字段
input_field = QtWidgets.QLineEdit()
input_field.setObjectName(f"{lod_name}_{part}_input")
input_field.setPlaceholderText(LANG.get("enter_model_name", "输入模型名称"))
# 创建加载按钮
load_button = QtWidgets.QPushButton(LANG.get(" load ", " "))
load_button.setObjectName(f"{lod_name}_{part}_load_button")
# 输入框
line_edit = QtWidgets.QLineEdit()
line_edit.setPlaceholderText(get_text("enter_model_name", "输入模型名称"))
line_edit.setObjectName(f"{lod_name}_{part}_input")
# 创建加载按钮(统一插件风格)
load_button = QtWidgets.QPushButton(get_text(" load ", " "))
load_button.setObjectName("{TOOL_NAME}LoadButton")
load_button.setIcon(QtGui.QIcon(os.path.join(ICONS_PATH, "loading.png")))
load_button.setFixedSize(120, 24)
load_button.setToolTip(LANG.get("load_model", "加载模型"))
load_button.setIconSize(QtCore.QSize(16, 16))
load_button.setToolTip(get_text("load_model", "加载模型"))
load_button.setFixedSize(105, 24) # 更紧凑,和输入框高度完全一致
load_button.setStyleSheet("""
QPushButton {
padding: 2px 2px;
margin: 0px 5px 0px 0px; /* 上右下左的边距,增加上边距避免与标签栏重叠 */
}
""")
# 将控件添加到布局
part_layout.addWidget(label)
part_layout.addWidget(input_field)
part_layout.addWidget(line_edit, stretch=1)
part_layout.addWidget(load_button)
part_layout.setStretch(0, 0) # label 不拉伸
part_layout.setStretch(1, 1) # 输入框自适应
part_layout.setStretch(2, 0) # 按钮固定宽度
# 将布局添加到标签页布局
tab_layout.addLayout(part_layout)
# 保存控件引用
self.controls[f"{lod_name}_{part}_label"] = label
self.controls[f"{lod_name}_{part}_input"] = input_field
self.controls[f"{lod_name}_{part}_input"] = line_edit
self.buttons[f"{lod_name}_{part}_load"] = load_button
# 添加弹性空间
@@ -303,19 +313,19 @@ class GeometryUI(ui_utils.BaseUI):
self.controls["tab_widget"].addTab(tab, lod_name)
# 创建清理按钮
self.buttons["clear"] = QtWidgets.QPushButton(LANG.get("clear", " 清 理 "))
self.buttons["clear"].setObjectName("clearButton")
self.buttons["clear"].setIcon(ui_utils.load_icon("delete.png"))
self.buttons["clear"].setIconSize(QtCore.QSize(16, 16))
self.buttons["clear"].setFixedSize(150, 24) # 与加载按钮高度一致
self.buttons["clear"].setToolTip(LANG.get("clear_all_models", "清理所有模型"))
self.buttons["clear"].setStyleSheet("""
self.buttons["clean"] = QtWidgets.QPushButton(get_text("clean", " 清 理 "))
self.buttons["clean"].setObjectName("clearButton")
self.buttons["clean"].setIcon(ui_utils.load_icon("delete.png"))
self.buttons["clean"].setIconSize(QtCore.QSize(16, 16))
self.buttons["clean"].setFixedSize(150, 28)
self.buttons["clean"].setToolTip(get_text("clear_all_models", "清理所有模型"))
self.buttons["clean"].setStyleSheet("""
QPushButton {
padding: 2px 2px;
margin: 0px 50px 0px 0px; /* 上右下左的边距,增加上边距避免与标签栏重叠 */
}
""")
self.buttons["clear"].setSizePolicy(QtWidgets.QSizePolicy.Fixed, QtWidgets.QSizePolicy.Fixed)
self.buttons["clean"].setSizePolicy(QtWidgets.QSizePolicy.Fixed, QtWidgets.QSizePolicy.Fixed)
def create_bottom_buttons(self):
"""
@@ -334,7 +344,7 @@ class GeometryUI(ui_utils.BaseUI):
bottom_layout.setSpacing(5)
# 创建模型工具区域
model_tools_group = QtWidgets.QGroupBox(LANG.get("model_tools", "模型工具"))
model_tools_group = QtWidgets.QGroupBox(get_text("model_tools", "模型工具"))
model_tools_group.setObjectName("modelToolsGroup")
# 创建模型工具布局
@@ -355,7 +365,7 @@ class GeometryUI(ui_utils.BaseUI):
topology_container_layout = QtWidgets.QHBoxLayout(topology_container)
topology_container_layout.setContentsMargins(5, 5, 5, 5)
topology_label = QtWidgets.QLabel(LANG.get("topology_structure", "拓扑结构") + ":")
topology_label = QtWidgets.QLabel(get_text("topology_structure", "拓扑结构") + ":")
self.controls["topology_combo"] = QtWidgets.QComboBox()
self.controls["topology_combo"].setObjectName("topologyCombo")
self.controls["topology_combo"].addItem("MetaHuman")
@@ -369,10 +379,10 @@ class GeometryUI(ui_utils.BaseUI):
lod_container_layout = QtWidgets.QHBoxLayout(lod_container)
lod_container_layout.setContentsMargins(5, 5, 5, 5)
lod_label = QtWidgets.QLabel(LANG.get("select_lod", "选择LOD") + ":")
lod_label = QtWidgets.QLabel(get_text("select_lod", "选择LOD") + ":")
self.controls["lod_combo"] = QtWidgets.QComboBox()
self.controls["lod_combo"].setObjectName("lodCombo")
self.controls["lod_combo"].addItem(LANG.get("all", "全部"))
self.controls["lod_combo"].addItem(get_text("all", "全部"))
for i in range(8): # LOD0~LOD7
self.controls["lod_combo"].addItem(f"LOD{i}")
@@ -385,7 +395,7 @@ class GeometryUI(ui_utils.BaseUI):
button_container_layout = QtWidgets.QHBoxLayout(button_container)
button_container_layout.setContentsMargins(5, 5, 5, 5)
self.buttons["create_lod"] = QtWidgets.QPushButton(LANG.get("create_lod", "创建LOD"))
self.buttons["create_lod"] = QtWidgets.QPushButton(get_text("create_lod", "创建LOD"))
self.buttons["create_lod"].setObjectName("createLodButton")
self.buttons["create_lod"].setIcon(ui_utils.load_icon("create_lod.png"))
self.buttons["create_lod"].setMinimumHeight(30)
@@ -421,13 +431,13 @@ class GeometryUI(ui_utils.BaseUI):
self.layouts["buttons_row3_layout"].setSpacing(10)
# 第一行按钮
self.buttons["separate_model"] = QtWidgets.QPushButton(LANG.get("separate_model", "模型分离"))
self.buttons["separate_model"] = QtWidgets.QPushButton(get_text("separate_model", "模型分离"))
self.buttons["separate_model"].setObjectName("separateModelButton")
self.buttons["separate_model"].setIcon(ui_utils.load_icon("polySplitVertex.png"))
self.buttons["separate_model"].setMinimumHeight(30)
self.buttons["separate_model"].setSizePolicy(size_policy)
self.buttons["generate_face_components"] = QtWidgets.QPushButton(LANG.get("generate_face_components", "生成面部配件"))
self.buttons["generate_face_components"] = QtWidgets.QPushButton(get_text("generate_face_components", "生成面部配件"))
self.buttons["generate_face_components"].setObjectName("generateFaceComponentsButton")
self.buttons["generate_face_components"].setIcon(ui_utils.load_icon("meshes.png"))
self.buttons["generate_face_components"].setMinimumHeight(30)
@@ -438,13 +448,13 @@ class GeometryUI(ui_utils.BaseUI):
self.layouts["buttons_row1_layout"].addWidget(self.buttons["generate_face_components"])
# 第二行按钮
self.buttons["fix_normals"] = QtWidgets.QPushButton(LANG.get("fix_normals", "修复法线"))
self.buttons["fix_normals"] = QtWidgets.QPushButton(get_text("fix_normals", "修复法线"))
self.buttons["fix_normals"].setObjectName("fixNormalsButton")
self.buttons["fix_normals"].setIcon(ui_utils.load_icon("repair_normals.png"))
self.buttons["fix_normals"].setMinimumHeight(30)
self.buttons["fix_normals"].setSizePolicy(size_policy)
self.buttons["fix_vertex_order"] = QtWidgets.QPushButton(LANG.get("fix_vertex_order", "修复点序"))
self.buttons["fix_vertex_order"] = QtWidgets.QPushButton(get_text("fix_vertex_order", "修复点序"))
self.buttons["fix_vertex_order"].setObjectName("fixVertexOrderButton")
self.buttons["fix_vertex_order"].setIcon(ui_utils.load_icon("repair_vertex_order.png"))
self.buttons["fix_vertex_order"].setMinimumHeight(30)
@@ -455,13 +465,13 @@ class GeometryUI(ui_utils.BaseUI):
self.layouts["buttons_row2_layout"].addWidget(self.buttons["fix_vertex_order"])
# 第三行按钮
self.buttons["fix_seams"] = QtWidgets.QPushButton(LANG.get("fix_seams", "修复接缝"))
self.buttons["fix_seams"] = QtWidgets.QPushButton(get_text("fix_seams", "修复接缝"))
self.buttons["fix_seams"].setObjectName("fixSeamsButton")
self.buttons["fix_seams"].setIcon(ui_utils.load_icon("polyChipOff.png"))
self.buttons["fix_seams"].setMinimumHeight(30)
self.buttons["fix_seams"].setSizePolicy(size_policy)
self.buttons["optimize_scene"] = QtWidgets.QPushButton(LANG.get("optimize_scene", "优化场景"))
self.buttons["optimize_scene"] = QtWidgets.QPushButton(get_text("optimize_scene", "优化场景"))
self.buttons["optimize_scene"].setObjectName("optimizeSceneButton")
self.buttons["optimize_scene"].setIcon(ui_utils.load_icon("singlePerspLayout.png"))
self.buttons["optimize_scene"].setMinimumHeight(30)
@@ -495,7 +505,7 @@ class GeometryUI(ui_utils.BaseUI):
# 将清理按钮直接添加到标签页控件的右上角
# 设置标签页控件的角落部件
self.controls["tab_widget"].setCornerWidget(self.buttons["clear"], QtCore.Qt.TopRightCorner)
self.controls["tab_widget"].setCornerWidget(self.buttons["clean"], QtCore.Qt.TopRightCorner)
# 添加标签页控件到主布局
self.layouts["main_layout"].addWidget(self.controls["tab_widget"])
@@ -553,7 +563,7 @@ class GeometryUI(ui_utils.BaseUI):
)
# 连接清理按钮
self.buttons["clear"].clicked.connect(utils_geometry.clean)
self.buttons["clean"].clicked.connect(utils_geometry.clean)
# 连接拓扑结构下拉框
self.controls["topology_combo"].currentIndexChanged.connect(utils_geometry.update_topology)

View File

@@ -3,10 +3,321 @@
"""
Localization module
本地化模块 - 提供UI文本的多语言支持
"""
import maya.cmds as cmds
import config
# 当前选择的语言
current_language = config.TOOL_LANG # 默认使用中文
# 语言字典
LANG = {
"en_US": {
# 主界面
"geometry": "Geometry",
"rigging": "Rigging",
"behaviour": "Behaviour",
"definition": "Definition",
# 几何体模块
"geometry_title": "Geometry",
"clean": " Clean ",
"load": "Load mesh",
"clear_all_models": " Clean all models",
"add_model": "Add Model",
"remove_model": "Remove Model",
"duplicate_model": "Duplicate Model",
"model_properties": "Model Properties",
"model_tools": "Model Tools",
"name": "Name",
"enter_model_name": "Enter Model Name",
"type": "Type",
"visible": "Visible",
"apply": "Apply",
"reset": "Reset",
"topology_structure": "Topology Structure",
"select_lod": "Select LOD",
"all": "All",
"create_lod": "Create LOD",
"separate_model": "Separate Model",
"generate_face_components": "Generate Face Components",
"fix_point_order": "Fix point order",
"fix_normals": "Fix normal",
"fix_vertex_order": "Fix vertex order",
"fix_seams": "Fix seams",
"standardize_naming": "Standardize Naming",
"optimize_scene": "Optimize Scene",
"auto_group": "Auto Group",
"create_custom_lod": "Create Custom LOD",
"import_lod": "Import LOD",
"export_lod": "Export LOD",
"search": "Search...",
# 绑定模块
"rigging_title": "Rigging System",
"presets": "Presets",
"assets": "Assets",
"descriptor": "Descriptor",
"project_path": "Project Path",
"Presets DNA:": "Presets DNA:",
"gender": "Gender",
"age": "Age",
"translation_unit": "Translation Unit",
"rotation_unit": "Rotation Unit",
"coordinate_system": "Coordinate System",
"lod_count": "LOD Count",
"archetype": "Archetype",
"import_skeleton": "Import Skeleton",
"build_rigging": "Build Rigging",
"remove_all": "Remove All",
# 行为模块
"behaviour_title": "Behaviour System",
"search": "Search...",
" Range - ": " Range - ",
" Range + ": " Range + ",
"Raw Control": "Raw Control",
"Related BlendShapes": "Related BlendShapes",
"Add": "Add",
"Delete": "Delete",
"Batch": "Batch",
"Rebuild": "Rebuild",
"Reposition": "Reposition",
"Blend": "Blend",
"Flip Target": "Flip Target",
"Mirror Target": "Mirror Target",
"Find Flip Target": "Find Flip Target",
"Add BlendShape": "Add BlendShape",
"Delete BlendShape": "Delete BlendShape",
"Batch BlendShape": "Batch BlendShape",
"Rebuild Select": "Rebuild Select",
"Reposition Joints": "Reposition Joints",
"Blend Select": "Blend Select",
"Reset Default": "Reset Default",
"Find Select": "Find Select",
"Write Current": "Write Current",
"Controller Find": "Controller Find",
"Select Joint": "Select Joint",
"Find Mirror": "Find Mirror",
# 定义模块
"definition_title": "Definition System",
"lods": "LODs",
"meshes": "Meshes",
"bones": "Bones",
"name_pattern": "Name Pattern",
"expression": "Expression",
"add_lod": "Add LOD",
"remove_lod": "Remove LOD",
"duplicate_lod": "Duplicate LOD",
"add_mesh": "Add Mesh",
"remove_mesh": "Remove Mesh",
"duplicate_mesh": "Duplicate Mesh",
"add_bone": "Add Bone",
"remove_bone": "Remove Bone",
"duplicate_bone": "Duplicate Bone",
"import_definition": "Import Definition",
"export_definition": "Export Definition",
# 工具栏
"Save DNA": "Save DNA",
"Open DNA": "Open DNA",
"Create RL4 node": "Create RL4 Node",
"Delete RL4 node": "Delete RL4 Node",
"Import skin": "Import Skin",
"Export skin": "Export Skin",
"Copy skin": "Copy Skin",
"Switch language": "Switch Language",
"Help": "Help"
},
"zh_CN": {
# 主界面
"geometry": "几何体",
"rigging": "绑定",
"behaviour": "行为",
"definition": "定义",
# 几何体模块
"geometry_title": "几何模型",
"clean": " 清 理 ",
"load": " 加 载 ",
"clear_all_models": " 清理所有模型",
"add_model": "添加模型",
"remove_model": "移除模型",
"duplicate_model": "复制模型",
"model_properties": "模型属性",
"model_tools": "模型工具",
"name": "名称",
"enter_model_name": "输入模型名称",
"type": "类型",
"visible": "可见",
"apply": "应用",
"reset": "重置",
"topology_structure": "拓扑结构",
"select_lod": "选择LOD",
"all": "全部",
"create_lod": "创建LOD",
"separate_model": "模型分离",
"generate_face_components": "生成面部配件",
"fix_point_order": "修复点序",
"fix_normals": "修复法线",
"fix_vertex_order": "修复点序",
"fix_seams": "修复接缝",
"standardize_naming": "标准化命名",
"optimize_scene": "优化场景",
"auto_group": "自动分组",
"create_custom_lod": "创建自定义LOD",
"import_lod": "导入LOD",
"export_lod": "导出LOD",
"search": "搜索...",
# 绑定模块
"rigging_title": "绑定系统",
"presets": "预设",
"assets": "资源",
"descriptor": "描述器",
"project_path": "项目路径",
"Presets DNA:": "预设 DNA:",
"gender": "性别",
"age": "年龄",
"translation_unit": "平移单位",
"rotation_unit": "旋转单位",
"coordinate_system": "坐标系统",
"lod_count": "LOD数量",
"archetype": "原型",
"import_skeleton": "导入骨骼",
"build_rigging": "创建绑定",
"remove_all": "移除全部",
# 行为模块
"behaviour_title": "行为系统",
"search": "搜索...",
" Range - ": " 范围 - ",
" Range + ": " 范围 + ",
"Raw Control": "原始控制",
"Related BlendShapes": "相关形态混合",
"Add": "添加",
"Delete": "删除",
"Batch": "批量",
"Rebuild": "重建",
"Reposition": "重定位",
"Blend": "混合",
"Flip Target": "翻转目标",
"Mirror Target": "镜像目标",
"Find Flip Target": "查找翻转目标",
"Add BlendShape": "添加形态混合",
"Delete BlendShape": "删除形态混合",
"Batch BlendShape": "批量形态混合",
"Rebuild Select": "重建选择",
"Reposition Joints": "重定位关节",
"Blend Select": "混合选择",
"Reset Default": "重置默认",
"Find Select": "查找选择",
"Write Current": "写入当前",
"Controller Find": "查找控制器",
"Select Joint": "选择关节",
"Find Mirror": "查找镜像",
# 定义模块
"definition_title": "定义系统",
"lods": "级别细节",
"meshes": "网格",
"bones": "骨骼",
"name_pattern": "命名模式",
"expression": "表情",
"add_lod": "添加LOD",
"remove_lod": "移除LOD",
"duplicate_lod": "复制LOD",
"add_mesh": "添加网格",
"remove_mesh": "移除网格",
"duplicate_mesh": "复制网格",
"add_bone": "添加骨骼",
"remove_bone": "移除骨骼",
"duplicate_bone": "复制骨骼",
"import_definition": "导入定义",
"export_definition": "导出定义",
# 工具栏
"保存DNA": "保存DNA",
"打开DNA": "打开DNA",
"创建RL4节点": "创建RL4节点",
"删除RL4节点": "删除RL4节点",
"导入蒙皮": "导入蒙皮",
"导出蒙皮": "导出蒙皮",
"复制蒙皮": "复制蒙皮",
"切换语言": "切换语言",
"帮助": "帮助"
}
}
}
def get_text(key, default=None):
"""
获取当前语言的文本
Args:
key: 文本键名
default: 如果找不到对应文本,返回的默认值
Returns:
str: 当前语言对应的文本
"""
global current_language
if not default:
default = key
# 如果key在当前语言中存在返回翻译文本
if key in LANG.get(current_language, {}):
return LANG[current_language][key]
# 如果只在英文中存在,返回英文
if key in LANG.get("en_US", {}):
return LANG["en_US"][key]
# 否则返回默认值
return default
def switch_language():
"""
切换当前语言
在中文和英文之间切换
Returns:
str: 切换后的语言代码
"""
global current_language
# 切换语言
if current_language == "zh_CN":
current_language = "en_US"
print("已切换到英文界面")
else:
current_language = "zh_CN"
print("已切换到中文界面")
return current_language
def get_current_language():
"""
获取当前语言代码
Returns:
str: 当前语言代码
"""
return current_language
def set_language(lang_code):
"""
设置当前语言
Args:
lang_code: 语言代码,如'zh_CN''en_US'
Returns:
bool: 是否设置成功
"""
global current_language
if lang_code in LANG:
current_language = lang_code
return True
return False

View File

@@ -55,6 +55,7 @@ TOOL_HEIGHT = config.TOOL_HEIGHT
#========================================= LOCATION =======================================
from scripts.ui import localization
LANG = localization.LANG
get_text = localization.get_text
class RiggingUI(ui_utils.BaseUI):
"""
@@ -93,7 +94,7 @@ class RiggingUI(ui_utils.BaseUI):
包括按钮、标签、列表等
"""
# 标题标签 - 使用HTML格式化标题
title_text = f"<h4 style='margin:0;padding:5px;'>{LANG.get('rigging_title', '骨骼绑定')}</h4>"
title_text = f"<h4 style='margin:0;padding:5px;'>{get_text('rigging_title', '骨骼绑定')}</h4>"
self.controls["title_label"] = QtWidgets.QLabel(title_text)
self.controls["title_label"].setObjectName("riggingTitleLabel")
self.controls["title_label"].setAlignment(QtCore.Qt.AlignCenter)
@@ -108,7 +109,7 @@ class RiggingUI(ui_utils.BaseUI):
self.controls["presets_panel"].setObjectName("presetsPanel")
# Presets 组
self.controls["presets_group"] = QtWidgets.QGroupBox(LANG.get("presets", "Presets"))
self.controls["presets_group"] = QtWidgets.QGroupBox(get_text("presets", "Presets"))
self.controls["presets_group"].setObjectName("presetsGroup")
# 创建预设显示区域
@@ -189,14 +190,14 @@ class RiggingUI(ui_utils.BaseUI):
self.controls["presets_slider"].setValue(50)
# 导出预设按钮
self.buttons["export_presets"] = QtWidgets.QPushButton(LANG.get("export_presets", "导出预设"))
self.buttons["export_presets"] = QtWidgets.QPushButton(get_text("export_presets", "导出预设"))
self.buttons["export_presets"].setObjectName("exportPresetsButton")
self.buttons["export_presets"].setIcon(QtGui.QIcon(os.path.join(ICONS_PATH, "export.png")))
self.buttons["export_presets"].setIcon(ui_utils.load_icon("export"))
# 导入预设按钮
self.buttons["import_presets"] = QtWidgets.QPushButton(LANG.get("import_presets", "导入预设"))
self.buttons["import_presets"] = QtWidgets.QPushButton(get_text("import_presets", "导入预设"))
self.buttons["import_presets"].setObjectName("importPresetsButton")
self.buttons["import_presets"].setIcon(QtGui.QIcon(os.path.join(ICONS_PATH, "import.png")))
self.buttons["import_presets"].setIcon(ui_utils.load_icon("import"))
# 添加到滑块布局
self.controls["presets_slider_layout"].addWidget(self.controls["presets_count_label"])
@@ -209,11 +210,11 @@ class RiggingUI(ui_utils.BaseUI):
self.controls["assets_panel"].setObjectName("assetsPanel")
# Assets 组
self.controls["assets_group"] = QtWidgets.QGroupBox(LANG.get("assets", "Assets"))
self.controls["assets_group"] = QtWidgets.QGroupBox(get_text("assets", "Assets"))
self.controls["assets_group"].setObjectName("assetsGroup")
# 项目路径标签和输入框
self.controls["project_path_label"] = QtWidgets.QLabel(LANG.get("project_path", "项目路径:"))
self.controls["project_path_label"] = QtWidgets.QLabel(get_text("project_path", "项目路径:"))
self.controls["project_path_label"].setObjectName("projectPathLabel")
self.controls["project_path_input"] = QtWidgets.QLineEdit()
@@ -221,39 +222,43 @@ class RiggingUI(ui_utils.BaseUI):
self.controls["project_path_input"].setText("D:/Personal/Document/maya/SuperRiggingEditor/files/data/MetaHuman")
# 浏览按钮
self.buttons["browse_path"] = QtWidgets.QPushButton("...")
self.buttons["browse_path"] = QtWidgets.QPushButton(" . . . ")
self.buttons["browse_path"].setObjectName("browsePathButton")
self.buttons["browse_path"].setFixedWidth(30)
self.buttons["browse_path"].setIcon(ui_utils.load_icon("import"))
self.buttons["browse_path"].setMinimumWidth(0)
self.buttons["browse_path"].setFixedWidth(100)
# Presets DNA 标签和输入框
self.controls["presets_dna_label"] = QtWidgets.QLabel(LANG.get("presets_dna", "Presets DNA:"))
self.controls["presets_dna_label"] = QtWidgets.QLabel(get_text("Presets DNA:", "预设 DNA:"))
self.controls["presets_dna_label"].setObjectName("presetsDnaLabel")
self.controls["presets_dna_input"] = QtWidgets.QLineEdit()
self.controls["presets_dna_input"].setObjectName("presetsDnaInput")
# 浏览按钮
self.buttons["browse_dna"] = QtWidgets.QPushButton("...")
self.buttons["browse_dna"] = QtWidgets.QPushButton(" . . . ")
self.buttons["browse_dna"].setObjectName("browseDnaButton")
self.buttons["browse_dna"].setFixedWidth(30)
self.buttons["browse_dna"].setIcon(ui_utils.load_icon("import"))
self.buttons["browse_dna"].setMinimumWidth(0)
self.buttons["browse_dna"].setFixedWidth(100)
# 3. Descriptor 面板
self.controls["descriptor_panel"] = QtWidgets.QWidget()
self.controls["descriptor_panel"].setObjectName("descriptorPanel")
# Descriptor 组
self.controls["descriptor_group"] = QtWidgets.QGroupBox(LANG.get("descriptor", "Descriptor"))
self.controls["descriptor_group"] = QtWidgets.QGroupBox(get_text("descriptor", "Descriptor"))
self.controls["descriptor_group"].setObjectName("descriptorGroup")
# 名称标签和输入框
self.controls["name_label"] = QtWidgets.QLabel(LANG.get("name", "名称:"))
self.controls["name_label"] = QtWidgets.QLabel(get_text("name", "名称:"))
self.controls["name_label"].setObjectName("nameLabel")
self.controls["name_input"] = QtWidgets.QLineEdit()
self.controls["name_input"].setObjectName("nameInput")
# 原型标签和下拉框
self.controls["archetype_label"] = QtWidgets.QLabel(LANG.get("archetype", "原型:"))
self.controls["archetype_label"] = QtWidgets.QLabel(get_text("archetype", "原型:"))
self.controls["archetype_label"].setObjectName("archetypeLabel")
self.controls["archetype_combo"] = QtWidgets.QComboBox()
@@ -263,7 +268,7 @@ class RiggingUI(ui_utils.BaseUI):
self.controls["archetype_combo"].addItem("african")
# 性别标签和下拉框
self.controls["gender_label"] = QtWidgets.QLabel(LANG.get("gender", "性别:"))
self.controls["gender_label"] = QtWidgets.QLabel(get_text("gender", "性别:"))
self.controls["gender_label"].setObjectName("genderLabel")
self.controls["gender_combo"] = QtWidgets.QComboBox()
@@ -272,17 +277,17 @@ class RiggingUI(ui_utils.BaseUI):
self.controls["gender_combo"].addItem("male")
# 年龄标签和输入框
self.controls["age_label"] = QtWidgets.QLabel(LANG.get("age", "年龄:"))
self.controls["age_label"] = QtWidgets.QLabel(get_text("age", "年龄:"))
self.controls["age_label"].setObjectName("ageLabel")
self.controls["age_spinner"] = QtWidgets.QSpinBox()
self.controls["age_spinner"].setObjectName("ageSpinner")
self.controls["age_spinner"].setMinimum(1)
self.controls["age_spinner"].setMaximum(100)
self.controls["age_spinner"].setValue(18)
self.controls["age_spinner"].setValue(24)
# 平移单位标签和下拉框
self.controls["translation_unit_label"] = QtWidgets.QLabel(LANG.get("translation_unit", "平移单位:"))
self.controls["translation_unit_label"] = QtWidgets.QLabel(get_text("translation_unit", "平移单位:"))
self.controls["translation_unit_label"].setObjectName("translationUnitLabel")
self.controls["translation_unit_combo"] = QtWidgets.QComboBox()
@@ -292,7 +297,7 @@ class RiggingUI(ui_utils.BaseUI):
self.controls["translation_unit_combo"].addItem("m")
# 旋转单位标签和下拉框
self.controls["rotation_unit_label"] = QtWidgets.QLabel(LANG.get("rotation_unit", "旋转单位:"))
self.controls["rotation_unit_label"] = QtWidgets.QLabel(get_text("rotation_unit", "旋转单位:"))
self.controls["rotation_unit_label"].setObjectName("rotationUnitLabel")
self.controls["rotation_unit_combo"] = QtWidgets.QComboBox()
@@ -301,7 +306,7 @@ class RiggingUI(ui_utils.BaseUI):
self.controls["rotation_unit_combo"].addItem("radians")
# 坐标系统标签和下拉框
self.controls["coordinate_system_label"] = QtWidgets.QLabel(LANG.get("coordinate_system", "坐标系统:"))
self.controls["coordinate_system_label"] = QtWidgets.QLabel(get_text("coordinate_system", "坐标系统:"))
self.controls["coordinate_system_label"].setObjectName("coordinateSystemLabel")
self.controls["coordinate_system_combo"] = QtWidgets.QComboBox()
@@ -310,7 +315,7 @@ class RiggingUI(ui_utils.BaseUI):
self.controls["coordinate_system_combo"].addItem("ZAxisUp")
# LOD数量标签和输入框
self.controls["lod_count_label"] = QtWidgets.QLabel(LANG.get("lod_count", "LOD数量:"))
self.controls["lod_count_label"] = QtWidgets.QLabel(get_text("lod_count", "LOD数量:"))
self.controls["lod_count_label"].setObjectName("lodCountLabel")
self.controls["lod_count_spinner"] = QtWidgets.QSpinBox()
@@ -324,193 +329,19 @@ class RiggingUI(ui_utils.BaseUI):
self.controls["bottom_buttons_panel"].setObjectName("bottomButtonsPanel")
# 删除所有按钮
self.buttons["remove_all"] = QtWidgets.QPushButton(LANG.get("remove_all", "删除所有"))
self.buttons["remove_all"] = QtWidgets.QPushButton(get_text("remove_all", "删除所有"))
self.buttons["remove_all"].setObjectName("removeAllButton")
self.buttons["remove_all"].setIcon(QtGui.QIcon(os.path.join(ICONS_PATH, "delete.png")))
self.buttons["remove_all"].setIcon(ui_utils.load_icon("delete.png"))
# 导入骨骼按钮
self.buttons["import_skeleton"] = QtWidgets.QPushButton(LANG.get("import_skeleton", "导入骨骼"))
self.buttons["import_skeleton"] = QtWidgets.QPushButton(get_text("import_skeleton", "导入骨骼"))
self.buttons["import_skeleton"].setObjectName("importSkeletonButton")
self.buttons["import_skeleton"].setIcon(QtGui.QIcon(os.path.join(ICONS_PATH, "import_skeleton.png")))
self.buttons["import_skeleton"].setIcon(ui_utils.load_icon("HIKCharacterToolSkeleton.png"))
# 生成绑定按钮
self.buttons["build_rigging"] = QtWidgets.QPushButton(LANG.get("build_rigging", "生成绑定"))
self.buttons["build_rigging"] = QtWidgets.QPushButton(get_text("build_rigging", "生成绑定"))
self.buttons["build_rigging"].setObjectName("buildRiggingButton")
self.buttons["build_rigging"].setIcon(QtGui.QIcon(os.path.join(ICONS_PATH, "build_rigging.png")))
# 左侧面板控件 - 控制器列表
self.controls["controller_group"] = QtWidgets.QGroupBox("Controllers [000]")
self.controls["controller_group"].setObjectName("controllerGroup")
# 控制器列表
self.controls["controller_list"] = QtWidgets.QListWidget()
self.controls["controller_list"].setObjectName("controllerList")
# 添加测试项目
for i in range(3):
item = QtWidgets.QListWidgetItem(f"Controller_{i}")
self.controls["controller_list"].addItem(item)
# 控制器操作按钮
self.buttons["add_controller"] = QtWidgets.QPushButton(LANG.get("add_controller", "添加控制器"))
self.buttons["add_controller"].setObjectName("addControllerButton")
self.buttons["remove_controller"] = QtWidgets.QPushButton(LANG.get("remove_controller", "移除控制器"))
self.buttons["remove_controller"].setObjectName("removeControllerButton")
self.buttons["duplicate_controller"] = QtWidgets.QPushButton(LANG.get("duplicate_controller", "复制控制器"))
self.buttons["duplicate_controller"].setObjectName("duplicateControllerButton")
# 右侧面板控件 - 关节属性
self.controls["joint_properties_group"] = QtWidgets.QGroupBox(LANG.get("joint_properties", "关节属性"))
self.controls["joint_properties_group"].setObjectName("jointPropertiesGroup")
# 关节名称标签和输入框
self.controls["joint_name_label"] = QtWidgets.QLabel(LANG.get("name", "名称:"))
self.controls["joint_name_label"].setObjectName("jointNameLabel")
self.controls["joint_name_input"] = QtWidgets.QLineEdit()
self.controls["joint_name_input"].setObjectName("jointNameInput")
self.controls["joint_name_input"].setPlaceholderText(LANG.get("enter_joint_name", "输入关节名称"))
# 关节位置标签和输入框
self.controls["joint_position_label"] = QtWidgets.QLabel(LANG.get("position", "位置:"))
self.controls["joint_position_label"].setObjectName("jointPositionLabel")
# X坐标
self.controls["joint_x_label"] = QtWidgets.QLabel("X:")
self.controls["joint_x_label"].setObjectName("jointXLabel")
self.controls["joint_x_input"] = QtWidgets.QLineEdit("0.0")
self.controls["joint_x_input"].setObjectName("jointXInput")
# Y坐标
self.controls["joint_y_label"] = QtWidgets.QLabel("Y:")
self.controls["joint_y_label"].setObjectName("jointYLabel")
self.controls["joint_y_input"] = QtWidgets.QLineEdit("0.0")
self.controls["joint_y_input"].setObjectName("jointYInput")
# Z坐标
self.controls["joint_z_label"] = QtWidgets.QLabel("Z:")
self.controls["joint_z_label"].setObjectName("jointZLabel")
self.controls["joint_z_input"] = QtWidgets.QLineEdit("0.0")
self.controls["joint_z_input"].setObjectName("jointZInput")
# 关节旋转标签和输入框
self.controls["joint_rotation_label"] = QtWidgets.QLabel(LANG.get("rotation", "旋转:"))
self.controls["joint_rotation_label"].setObjectName("jointRotationLabel")
# X旋转
self.controls["joint_rx_label"] = QtWidgets.QLabel("X:")
self.controls["joint_rx_label"].setObjectName("jointRXLabel")
self.controls["joint_rx_input"] = QtWidgets.QLineEdit("0.0")
self.controls["joint_rx_input"].setObjectName("jointRXInput")
# Y旋转
self.controls["joint_ry_label"] = QtWidgets.QLabel("Y:")
self.controls["joint_ry_label"].setObjectName("jointRYLabel")
self.controls["joint_ry_input"] = QtWidgets.QLineEdit("0.0")
self.controls["joint_ry_input"].setObjectName("jointRYInput")
# Z旋转
self.controls["joint_rz_label"] = QtWidgets.QLabel("Z:")
self.controls["joint_rz_label"].setObjectName("jointRZLabel")
self.controls["joint_rz_input"] = QtWidgets.QLineEdit("0.0")
self.controls["joint_rz_input"].setObjectName("jointRZInput")
# 关节缩放标签和输入框
self.controls["joint_scale_label"] = QtWidgets.QLabel(LANG.get("scale", "缩放:"))
self.controls["joint_scale_label"].setObjectName("jointScaleLabel")
# X缩放
self.controls["joint_sx_label"] = QtWidgets.QLabel("X:")
self.controls["joint_sx_label"].setObjectName("jointSXLabel")
self.controls["joint_sx_input"] = QtWidgets.QLineEdit("1.0")
self.controls["joint_sx_input"].setObjectName("jointSXInput")
# Y缩放
self.controls["joint_sy_label"] = QtWidgets.QLabel("Y:")
self.controls["joint_sy_label"].setObjectName("jointSYLabel")
self.controls["joint_sy_input"] = QtWidgets.QLineEdit("1.0")
self.controls["joint_sy_input"].setObjectName("jointSYInput")
# Z缩放
self.controls["joint_sz_label"] = QtWidgets.QLabel("Z:")
self.controls["joint_sz_label"].setObjectName("jointSZLabel")
self.controls["joint_sz_input"] = QtWidgets.QLineEdit("1.0")
self.controls["joint_sz_input"].setObjectName("jointSZInput")
# 关节属性按钮
self.buttons["apply_joint_properties"] = QtWidgets.QPushButton(LANG.get("apply", "应用"))
self.buttons["apply_joint_properties"].setObjectName("applyJointPropertiesButton")
self.buttons["reset_joint_properties"] = QtWidgets.QPushButton(LANG.get("reset", "重置"))
self.buttons["reset_joint_properties"].setObjectName("resetJointPropertiesButton")
# 右侧面板控件 - 绑定工具
self.controls["binding_tools_group"] = QtWidgets.QGroupBox(LANG.get("binding_tools", "绑定工具"))
self.controls["binding_tools_group"].setObjectName("bindingToolsGroup")
# 绑定工具按钮
self.buttons["create_binding"] = QtWidgets.QPushButton(LANG.get("create_binding", "创建绑定"))
self.buttons["create_binding"].setObjectName("createBindingButton")
self.buttons["copy_skin"] = QtWidgets.QPushButton(LANG.get("copy_skin", "复制蒙皮"))
self.buttons["copy_skin"].setObjectName("copySkinButton")
self.buttons["mirror_skin"] = QtWidgets.QPushButton(LANG.get("mirror_skin", "镜像蒙皮"))
self.buttons["mirror_skin"].setObjectName("mirrorSkinButton")
self.buttons["paint_weights"] = QtWidgets.QPushButton(LANG.get("paint_weights", "绘制权重"))
self.buttons["paint_weights"].setObjectName("paintWeightsButton")
# 底部工具面板
# DNA部分
self.controls["dna_group"] = QtWidgets.QGroupBox(LANG.get("dna", "DNA"))
self.controls["dna_group"].setObjectName("dnaGroup")
self.buttons["import_dna"] = QtWidgets.QPushButton(LANG.get("import_dna", "导入DNA"))
self.buttons["import_dna"].setObjectName("importDnaButton")
self.buttons["export_dna"] = QtWidgets.QPushButton(LANG.get("export_dna", "导出DNA"))
self.buttons["export_dna"].setObjectName("exportDnaButton")
self.buttons["calibrate_dna"] = QtWidgets.QPushButton(LANG.get("calibrate_dna", "校准DNA"))
self.buttons["calibrate_dna"].setObjectName("calibrateDnaButton")
# 骨骼部分
self.controls["skeleton_tools_group"] = QtWidgets.QGroupBox(LANG.get("skeleton_tools", "骨骼工具"))
self.controls["skeleton_tools_group"].setObjectName("skeletonToolsGroup")
self.buttons["import_skeleton"] = QtWidgets.QPushButton(LANG.get("import_skeleton", "导入骨骼"))
self.buttons["import_skeleton"].setObjectName("importSkeletonButton")
self.buttons["export_skeleton"] = QtWidgets.QPushButton(LANG.get("export_skeleton", "导出骨骼"))
self.buttons["export_skeleton"].setObjectName("exportSkeletonButton")
self.buttons["calibrate_skeleton"] = QtWidgets.QPushButton(LANG.get("calibrate_skeleton", "校准骨骼"))
self.buttons["calibrate_skeleton"].setObjectName("calibrateSkeletonButton")
# 工具部分
self.controls["rigging_tools_group"] = QtWidgets.QGroupBox(LANG.get("rigging_tools", "绑定工具"))
self.controls["rigging_tools_group"].setObjectName("riggingToolsGroup")
self.buttons["generate_controllers"] = QtWidgets.QPushButton(LANG.get("generate_controllers", "生成控制器"))
self.buttons["generate_controllers"].setObjectName("generateControllersButton")
self.buttons["generate_body"] = QtWidgets.QPushButton(LANG.get("generate_body", "生成身体"))
self.buttons["generate_body"].setObjectName("generateBodyButton")
self.buttons["clean_rigging"] = QtWidgets.QPushButton(LANG.get("clean_rigging", "清理绑定"))
self.buttons["clean_rigging"].setObjectName("cleanRiggingButton")
self.buttons["build_rigging"].setIcon(ui_utils.load_icon("HIKcreateControlRig.png"))
#========================================= LAYOUT =======================================
def create_layouts(self):
@@ -576,42 +407,61 @@ class RiggingUI(ui_utils.BaseUI):
descriptor_layout.setContentsMargins(0, 0, 0, 0)
descriptor_layout.setSpacing(5)
# Descriptor 组布局
# Descriptor 组布局优化紧凑表单式参考主流DCC风格
descriptor_group_layout = QtWidgets.QGridLayout(self.controls["descriptor_group"])
descriptor_group_layout.setContentsMargins(5, 5, 5, 5)
descriptor_group_layout.setSpacing(5)
# 添加名称标签和输入框
descriptor_group_layout.setContentsMargins(16, 8, 16, 8) # 左右加大
descriptor_group_layout.setHorizontalSpacing(48) # 增大左右间距
descriptor_group_layout.setVerticalSpacing(10)
# 统一控件高度和字体
for key in [
"name_input", "archetype_combo", "gender_combo", "age_spinner", "lod_count_spinner",
"translation_unit_combo", "rotation_unit_combo", "coordinate_system_combo"
]:
self.controls[key].setFixedHeight(24)
self.controls[key].setStyleSheet("font-size: 13px;")
for key in [
"name_label", "archetype_label", "gender_label", "age_label", "lod_count_label",
"translation_unit_label", "rotation_unit_label", "coordinate_system_label"
]:
self.controls[key].setStyleSheet("font-size: 13px;")
self.controls[key].setAlignment(QtCore.Qt.AlignRight | QtCore.Qt.AlignVCenter)
# 设置每列最小宽度/拉伸,保证左右均衡
descriptor_group_layout.setColumnMinimumWidth(0, 80) # 左标签
descriptor_group_layout.setColumnMinimumWidth(1, 180) # 左输入
descriptor_group_layout.setColumnMinimumWidth(2, 80) # 右标签
descriptor_group_layout.setColumnMinimumWidth(3, 180) # 右输入
descriptor_group_layout.setColumnStretch(1, 2)
descriptor_group_layout.setColumnStretch(3, 2)
# 第一行:名称
descriptor_group_layout.addWidget(self.controls["name_label"], 0, 0)
descriptor_group_layout.addWidget(self.controls["name_input"], 0, 1, 1, 3)
# 添加原型标签和下拉框
# 第二行:原型、性别
descriptor_group_layout.addWidget(self.controls["archetype_label"], 1, 0)
descriptor_group_layout.addWidget(self.controls["archetype_combo"], 1, 1)
# 添加性别标签和下拉框
descriptor_group_layout.addWidget(self.controls["gender_label"], 1, 2)
descriptor_group_layout.addWidget(self.controls["gender_combo"], 1, 3)
# 添加年龄标签和输入框
# 第三行年龄、LOD数量
descriptor_group_layout.addWidget(self.controls["age_label"], 2, 0)
descriptor_group_layout.addWidget(self.controls["age_spinner"], 2, 1)
# 添加平移单位标签和下拉框
descriptor_group_layout.addWidget(self.controls["lod_count_label"], 2, 2)
descriptor_group_layout.addWidget(self.controls["lod_count_spinner"], 2, 3)
# 第四行:平移单位、旋转单位
descriptor_group_layout.addWidget(self.controls["translation_unit_label"], 3, 0)
descriptor_group_layout.addWidget(self.controls["translation_unit_combo"], 3, 1)
# 添加旋转单位标签和下拉框
descriptor_group_layout.addWidget(self.controls["rotation_unit_label"], 3, 2)
descriptor_group_layout.addWidget(self.controls["rotation_unit_combo"], 3, 3)
# 添加坐标系统标签和下拉框
# 第五行:坐标系统
descriptor_group_layout.addWidget(self.controls["coordinate_system_label"], 4, 0)
descriptor_group_layout.addWidget(self.controls["coordinate_system_combo"], 4, 1)
# 添加LOD数量标签和输入框
descriptor_group_layout.addWidget(self.controls["lod_count_label"], 4, 2)
descriptor_group_layout.addWidget(self.controls["lod_count_spinner"], 4, 3)
# 右侧空白占位,保持对齐美观
descriptor_group_layout.addItem(QtWidgets.QSpacerItem(0, 0, QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Minimum), 4, 2, 1, 2)
# 添加Descriptor组到Descriptor面板
descriptor_layout.addWidget(self.controls["descriptor_group"])
@@ -626,11 +476,12 @@ class RiggingUI(ui_utils.BaseUI):
bottom_buttons_layout.setContentsMargins(5, 5, 5, 5)
bottom_buttons_layout.setSpacing(10)
# 添加底部按钮
bottom_buttons_layout.addWidget(self.buttons["remove_all"])
bottom_buttons_layout.addStretch(1) # 添加弹性空间
bottom_buttons_layout.addWidget(self.buttons["import_skeleton"])
bottom_buttons_layout.addWidget(self.buttons["build_rigging"])
# 添加底部按钮(均等宽度)
for btn in [self.buttons["remove_all"], self.buttons["import_skeleton"], self.buttons["build_rigging"]]:
btn.setMinimumWidth(0)
btn.setMaximumWidth(16777215)
btn.setSizePolicy(QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Fixed)
bottom_buttons_layout.addWidget(btn)
# 添加底部按钮区域到主布局
main_layout.addWidget(self.controls["bottom_buttons_panel"])
@@ -645,35 +496,34 @@ class RiggingUI(ui_utils.BaseUI):
#======================================= FUNCTIONS ======================================
def create_connections(self):
"""
创建信号连接
创建信号连接设置UI控件的交互行为风格参考definition.py
"""
# 创建信号映射字典
signal_mapping = {
'buttons': {
# 绑定所有功能按钮
'add_joint_btn': {'signal': 'clicked', 'handler': utils_rigging.add_joint},
'remove_joint_btn': {'signal': 'clicked', 'handler': utils_rigging.remove_joint},
'duplicate_joint_btn': {'signal': 'clicked', 'handler': utils_rigging.duplicate_joint},
'add_controller_btn': {'signal': 'clicked', 'handler': utils_rigging.add_controller},
'remove_controller_btn': {'signal': 'clicked', 'handler': utils_rigging.remove_controller},
'duplicate_controller_btn': {'signal': 'clicked', 'handler': utils_rigging.duplicate_controller},
'import_dna_btn': {'signal': 'clicked', 'handler': utils_rigging.import_dna},
'export_dna_btn': {'signal': 'clicked', 'handler': utils_rigging.export_dna},
'calibrate_dna_btn': {'signal': 'clicked', 'handler': utils_rigging.calibrate_dna},
# 已创建的按钮
'browse_path': {'signal': 'clicked', 'handler': lambda: utils_rigging.browse_file(self, "项目路径", self.controls["project_path_input"])},
'browse_dna': {'signal': 'clicked', 'handler': lambda: utils_rigging.browse_file(self, "DNA文件", self.controls["presets_dna_input"], "dna")},
'export_presets': {'signal': 'clicked', 'handler': utils_rigging.export_presets},
'import_presets': {'signal': 'clicked', 'handler': utils_rigging.import_presets},
},
'splitters': {
'main_splitter': {'signal': 'splitterMoved', 'handler': lambda pos, index: ui_utils.on_splitter_moved(self, pos, index)},
}
}
# 使用ui_utils中的通用函数连接信号
ui_utils.connect_ui_signals(self, signal_mapping)
# 连接Maya选择变化事件
ui_utils.connect_maya_selection_changed(self, lambda: utils_rigging.on_selection_changed(self), self.main_widget)
# 主要功能按钮直接连接
if "add_joint_btn" in self.buttons:
self.buttons["add_joint_btn"].clicked.connect(utils_rigging.add_joint)
if "remove_joint_btn" in self.buttons:
self.buttons["remove_joint_btn"].clicked.connect(utils_rigging.remove_joint)
if "duplicate_joint_btn" in self.buttons:
self.buttons["duplicate_joint_btn"].clicked.connect(utils_rigging.duplicate_joint)
if "add_controller_btn" in self.buttons:
self.buttons["add_controller_btn"].clicked.connect(utils_rigging.add_controller)
if "remove_controller_btn" in self.buttons:
self.buttons["remove_controller_btn"].clicked.connect(utils_rigging.remove_controller)
if "duplicate_controller_btn" in self.buttons:
self.buttons["duplicate_controller_btn"].clicked.connect(utils_rigging.duplicate_controller)
if "import_dna_btn" in self.buttons:
self.buttons["import_dna_btn"].clicked.connect(utils_rigging.import_dna)
if "export_dna_btn" in self.buttons:
self.buttons["export_dna_btn"].clicked.connect(utils_rigging.export_dna)
if "calibrate_dna_btn" in self.buttons:
self.buttons["calibrate_dna_btn"].clicked.connect(utils_rigging.calibrate_dna)
# 其它已创建按钮
if "browse_path" in self.buttons:
self.buttons["browse_path"].clicked.connect(lambda: utils_rigging.browse_file(self, "项目路径", self.controls["project_path_input"]))
if "browse_dna" in self.buttons:
self.buttons["browse_dna"].clicked.connect(lambda: utils_rigging.browse_file(self, "DNA文件", self.controls["presets_dna_input"], "dna"))
if "export_presets" in self.buttons:
self.buttons["export_presets"].clicked.connect(utils_rigging.export_presets)
if "import_presets" in self.buttons:
self.buttons["import_presets"].clicked.connect(utils_rigging.import_presets)

View File

@@ -1,5 +1,5 @@
/* 插件样式表 */
/* 作者: CGNICO */
/* 作者: Virtuos Games */
/* 版本: Alpha v1.0.0 */
/* ==================== 全局样式 ==================== */
@@ -524,4 +524,4 @@ QLineEdit[objectName*="filterInput"] {
QLineEdit[objectName*="searchInput"]:focus,
QLineEdit[objectName*="filterInput"]:focus {
border: 1px solid #007ACC;
}
}

View File

@@ -28,6 +28,7 @@ import sys
import os
from scripts.ui import ui_utils
from scripts.utils import utils_toolbar
from scripts.ui.localization import get_text
#========================================== CONFIG ========================================
import config
TOOL_NAME = config.TOOL_NAME
@@ -60,6 +61,19 @@ class ToolbarUI(ui_utils.BaseUI):
工具栏UI类 - 负责显示工具栏界面和基础操作
继承自BaseUI类实现工具栏相关的UI功能
"""
# 类变量,存储单例实例
_instance = None
@classmethod
def get_instance(cls):
"""
获取ToolbarUI的单例实例
Returns:
ToolbarUI: 单例实例如果不存在则返回None
"""
return cls._instance
#========================================== INIT ========================================
def __init__(self):
"""
@@ -68,6 +82,9 @@ class ToolbarUI(ui_utils.BaseUI):
"""
super(ToolbarUI, self).__init__()
# 设置单例实例
ToolbarUI._instance = self
# 创建主控件
self.main_widget = QtWidgets.QWidget()
self.main_widget.setObjectName("toolbarMainWidget")
@@ -103,6 +120,9 @@ class ToolbarUI(ui_utils.BaseUI):
self.buttons["Export skin"] = self._create_tool_button("导出蒙皮", "export_skin.png")
self.buttons["Copy skin"] = self._create_tool_button("复制蒙皮", "copy_skin.png")
# 翻译按钮
self.buttons["Translate"] = self._create_tool_button("切换语言", "translate.png")
# 帮助按钮
self.buttons["Help"] = self._create_tool_button("帮助", "help.png")
@@ -115,7 +135,7 @@ class ToolbarUI(ui_utils.BaseUI):
checkable: 是否可选中
"""
button = QtWidgets.QPushButton()
button.setToolTip(LANG.get(tooltip, tooltip))
button.setToolTip(get_text(tooltip, tooltip))
# 构建图标完整路径
icon_path = os.path.join(ICONS_PATH, icon_name)
@@ -126,7 +146,7 @@ class ToolbarUI(ui_utils.BaseUI):
button.setIconSize(QtCore.QSize(24, 24))
else:
# 如果图标不存在,使用文字
button.setText(LANG.get(tooltip, tooltip))
button.setText(get_text(tooltip, tooltip))
button.setObjectName(f"{tooltip.replace(' ', '_').lower()}_button")
button.setFixedSize(32, 32)
@@ -165,6 +185,8 @@ class ToolbarUI(ui_utils.BaseUI):
self.layouts["toolbar"].addWidget(self.buttons["Export skin"])
self.layouts["toolbar"].addWidget(self.buttons["Copy skin"])
self.layouts["toolbar"].addWidget(self._create_separator())
self.layouts["toolbar"].addWidget(self.buttons["Translate"])
self.layouts["toolbar"].addWidget(self._create_separator())
self.layouts["toolbar"].addWidget(self.buttons["Help"])
self.layouts["toolbar"].addStretch()
@@ -190,6 +212,9 @@ class ToolbarUI(ui_utils.BaseUI):
self.buttons["Export skin"].clicked.connect(utils_toolbar.export_skin)
self.buttons["Copy skin"].clicked.connect(utils_toolbar.copy_skin)
# 翻译按钮连接
self.buttons["Translate"].clicked.connect(utils_toolbar.toggle_language)
# 帮助按钮连接
self.buttons["Help"].clicked.connect(utils_toolbar.show_help)

View File

@@ -79,15 +79,13 @@ class BaseUI(object):
def create_connections(self):
"""连接UI信号和槽"""
pass
def showEvent(self, event):
"""显示事件处理函数"""
# 调用父类的showEvent方法
super(BaseUI, self).showEvent(event)
# 强制设置分割器均等大小
if hasattr(self, 'splitters') and 'main_splitter' in self.splitters:
setup_splitter(self, 'main_splitter', equal_sizes=True)
def update_language(self):
"""
更新所有UI文本到当前语言
"""
if self.main_widget:
update_ui_texts(self.main_widget)
#============================================ UI HELPERS ==========================================
def connect_ui_signals(ui_instance, signal_mapping):
@@ -222,247 +220,78 @@ def load_icon(icon_name):
return QtGui.QIcon()
#============================================ SPLITTER ==========================================
def create_splitter(orientation=QtCore.Qt.Horizontal, parent=None):
def set_splitter_proportions(splitter, proportions):
"""
创建一个QSplitter对象并设置基本属性
设置分割器各部分的比例
Args:
orientation: 分割器方向,默认水平
parent: 父窗口对象
Returns:
QtWidgets.QSplitter: 创建的分割器对象
splitter: 要设置的分割器
proportions: 比例列表,如 [0.3, 0.7] 表示左侧占30%右侧占70%
"""
splitter = QtWidgets.QSplitter(orientation, parent)
splitter.setOpaqueResize(True) # 拖动时实时显示
splitter.setChildrenCollapsible(False) # 防止子部件被完全折叠
splitter.setHandleWidth(2) # 设置分割条宽度
return splitter
def setup_splitter(ui_instance, splitter_name="main_splitter", equal_sizes=True):
"""
设置分割器的属性和大小,确保完全自由调整
Args:
ui_instance: UI实例对象
splitter_name (str): 分割器名称
equal_sizes (bool): 是否设置均等大小
Returns:
bool: 是否成功设置
"""
# 检查分割器是否存在
if not hasattr(ui_instance, 'splitters') or splitter_name not in ui_instance.splitters:
print(f"分割器 '{splitter_name}' 不存在")
return False
# 获取分割器
splitter = ui_instance.splitters[splitter_name]
if not isinstance(splitter, QtWidgets.QSplitter):
print(f"对象 '{splitter_name}' 不是QSplitter类型")
return False
# 设置分割器属性
splitter.setOpaqueResize(True) # 拖动时实时显示
splitter.setChildrenCollapsible(False) # 防止子部件被完全折叠
splitter.setHandleWidth(2) # 设置分割条宽度
# 设置子部件属性
for i in range(splitter.count()):
# 设置伸缩因子 - 所有子部件使用相同的伸缩因子
splitter.setStretchFactor(i, 1)
# 设置子部件属性
widget = splitter.widget(i)
if widget:
# 确保子部件可以自由调整大小
widget.setMinimumWidth(10) # 设置最小宽度而不是0防止完全消失
widget.setMinimumHeight(10) # 设置最小高度而不是0防止完全消失
widget.setSizePolicy(QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Expanding)
# 设置均等大小
if equal_sizes and splitter.count() > 0:
# 计算每个部件应该的大小
total_size = splitter.width() if splitter.orientation() == QtCore.Qt.Horizontal else splitter.height()
size_per_widget = max(1, total_size // splitter.count())
sizes = [size_per_widget] * splitter.count()
# 立即设置大小
splitter.setSizes(sizes)
splitter.update()
# 延迟设置确保生效 - 使用两次定时器调用确保在UI完全加载后生效
QtCore.QTimer.singleShot(50, lambda: splitter.setSizes(sizes))
QtCore.QTimer.singleShot(200, lambda: splitter.setSizes(sizes))
# 连接分割器移动信号
splitter.splitterMoved.connect(lambda: on_splitter_moved(splitter))
return True
def on_splitter_moved(splitter):
"""
处理分割器移动事件
Args:
splitter: 被移动的分割器对象
"""
# 这里可以添加分割器移动后的处理逻辑
# 例如记录分割器位置或者调整其他UI元素
pass
def reset_splitter_sizes(splitter, equal_sizes=True):
"""
重置分割器大小,可选择设置均等大小
Args:
splitter: 分割器对象
equal_sizes: 是否设置均等大小
"""
if not isinstance(splitter, QtWidgets.QSplitter):
return
if equal_sizes and splitter.count() > 0:
# 计算每个部件应该的大小
total_size = splitter.width() if splitter.orientation() == QtCore.Qt.Horizontal else splitter.height()
size_per_widget = max(1, total_size // splitter.count())
sizes = [size_per_widget] * splitter.count()
# 设置大小
splitter.setSizes(sizes)
splitter.update()
# 延迟设置确保生效
QtCore.QTimer.singleShot(50, lambda: splitter.setSizes(sizes))
QtCore.QTimer.singleShot(200, lambda: splitter.setSizes(sizes))
def force_equal_splitter_sizes(ui_instance, splitter_name="main_splitter"):
"""
强制设置分割器大小为均等,并确保完全自由调整
Args:
ui_instance: UI实例对象
splitter_name (str): 分割器名称
"""
# 调用通用的分割器设置函数,设置均等大小
return setup_splitter(ui_instance, splitter_name, equal_sizes=True)
def set_splitter_children_minimum_size(ui_instance, splitter_name="main_splitter", recursive=True):
"""
设置分割器所有子元素的最小宽度和高度为0允许完全自由调整
Args:
ui_instance: UI实例对象
splitter_name (str): 分割器名称
recursive (bool): 是否递归设置所有子元素
"""
# 检查分割器是否存在
if not hasattr(ui_instance, 'splitters') or splitter_name not in ui_instance.splitters:
if not isinstance(splitter, QtWidgets.QSplitter) or not proportions:
return
# 获取分割器
splitter = ui_instance.splitters[splitter_name]
# 设置分割器属性
splitter.setOpaqueResize(True)
splitter.setChildrenCollapsible(False)
# 设置所有子部件的最小尺寸为0
for i in range(splitter.count()):
widget = splitter.widget(i)
if widget and recursive:
# 设置最小尺寸为0
widget.setMinimumWidth(0)
widget.setMinimumHeight(0)
widget.setSizePolicy(QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Expanding)
# 递归设置子控件
_set_widget_children_minimum_size(widget)
def _set_widget_children_minimum_size(widget):
"""
递归设置控件及其所有子控件的最小尺寸为0
Args:
widget: 要设置的控件
"""
# 递归设置所有子部件
for child in widget.findChildren(QtWidgets.QWidget):
# 设置每个子控件的最小宽度为0
child.setMinimumWidth(0)
# 确保比例数量与分割器子部件数量一致
if len(proportions) != splitter.count():
return
# 对于按钮、标签等控件不应该设置最小高度为0否则会导致界面异常
if isinstance(child, (QtWidgets.QPushButton, QtWidgets.QToolButton,
QtWidgets.QLabel, QtWidgets.QLineEdit,
QtWidgets.QComboBox, QtWidgets.QCheckBox,
QtWidgets.QRadioButton)):
# 这些控件应该保持其默认高度只设置水平方向的策略为Expanding
policy = child.sizePolicy()
policy.setHorizontalPolicy(QtWidgets.QSizePolicy.Expanding)
child.setSizePolicy(policy)
else:
# 其他控件可以设置最小高度为0
child.setMinimumHeight(0)
child.setSizePolicy(QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Expanding)
# 确保比例总和为1
total = sum(proportions)
if total <= 0:
return
# 特别处理容器控件
if isinstance(child, (QtWidgets.QSplitter, QtWidgets.QScrollArea,
QtWidgets.QGroupBox, QtWidgets.QFrame,
QtWidgets.QTabWidget, QtWidgets.QStackedWidget)) and hasattr(child, 'layout') and child.layout():
child.layout().setContentsMargins(0, 0, 0, 0)
child.layout().setSpacing(0)
# 特别处理列表、树和表格控件
elif isinstance(child, (QtWidgets.QListWidget, QtWidgets.QTreeWidget,
QtWidgets.QTableWidget, QtWidgets.QListView,
QtWidgets.QTreeView, QtWidgets.QTableView)):
child.setHorizontalScrollBarPolicy(QtCore.Qt.ScrollBarAsNeeded)
child.setVerticalScrollBarPolicy(QtCore.Qt.ScrollBarAsNeeded)
def set_all_controls_minimum_size(ui_instance):
"""
设置UI实例中所有控件的最小尺寸为0确保分割器可以自由移动
Args:
ui_instance: UI实例对象必须包含controls和buttons字典
"""
# 设置所有按钮的最小尺寸
if hasattr(ui_instance, 'buttons'):
for button in ui_instance.buttons.values():
_set_control_minimum_size(button)
# 设置所有控件的最小尺寸
if hasattr(ui_instance, 'controls'):
for control in ui_instance.controls.values():
_set_control_minimum_size(control)
def _set_control_minimum_size(control):
"""
设置单个控件的最小尺寸为0
Args:
control: 要设置的控件
"""
control.setMinimumWidth(0)
# 对于按钮、标签等控件不应该设置最小高度为0否则会导致界面异常
if isinstance(control, (QtWidgets.QPushButton, QtWidgets.QToolButton,
QtWidgets.QLabel, QtWidgets.QLineEdit,
QtWidgets.QComboBox, QtWidgets.QCheckBox,
QtWidgets.QRadioButton)):
# 这些控件应该保持其默认高度只设置水平方向的策略为Expanding
policy = control.sizePolicy()
policy.setHorizontalPolicy(QtWidgets.QSizePolicy.Expanding)
control.setSizePolicy(policy)
# 计算每个部件应该的大小
if splitter.orientation() == QtCore.Qt.Horizontal:
total_size = splitter.width()
else:
# 其他控件可以设置最小高度为0
control.setMinimumHeight(0)
control.setSizePolicy(QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Expanding)
total_size = splitter.height()
# 计算实际大小
sizes = [int(total_size * (p / total)) for p in proportions]
# 特别处理列表、树和表格控件
if isinstance(control, (QtWidgets.QListWidget, QtWidgets.QTreeWidget,
QtWidgets.QTableWidget, QtWidgets.QListView,
QtWidgets.QTreeView, QtWidgets.QTableView)):
# 确保这些控件可以自由调整大小
control.setHorizontalScrollBarPolicy(QtCore.Qt.ScrollBarAsNeeded)
control.setVerticalScrollBarPolicy(QtCore.Qt.ScrollBarAsNeeded)
# 设置大小
splitter.setSizes(sizes)
def update_ui_texts(widget):
"""
递归更新控件文本以应用当前语言
Args:
widget: 要更新的控件或控件容器
"""
from scripts.ui import localization
# 更新标签文本
if isinstance(widget, QtWidgets.QLabel):
# 尝试查找与当前文本匹配的键
current_text = widget.text()
for lang in ["zh_CN", "en_US"]:
for key, text in localization.LANG.get(lang, {}).items():
if text == current_text:
widget.setText(localization.get_text(key, current_text))
break
# 更新按钮文本和工具提示
elif isinstance(widget, QtWidgets.QPushButton) or isinstance(widget, QtWidgets.QToolButton):
# 更新按钮文本
if widget.text():
current_text = widget.text()
for lang in ["zh_CN", "en_US"]:
for key, text in localization.LANG.get(lang, {}).items():
if text == current_text:
widget.setText(localization.get_text(key, current_text))
break
# 更新工具提示
if widget.toolTip():
current_tip = widget.toolTip()
for lang in ["zh_CN", "en_US"]:
for key, text in localization.LANG.get(lang, {}).items():
if text == current_tip:
widget.setToolTip(localization.get_text(key, current_tip))
break
# 递归处理所有子控件
for child in widget.findChildren(QtWidgets.QWidget):
update_ui_texts(child)

View File

@@ -542,16 +542,6 @@ def adjust_range(delta):
else:
decrease_range()
def reset_splitter_sizes(ui_instance):
"""
重置分割器大小,确保左右分栏均等
Args:
ui_instance: UI实例对象
"""
from scripts.ui import ui_utils
ui_utils.reset_splitter_sizes(ui_instance)
def on_raw_slider_changed(value):
"""
处理Raw滑块值变化

View File

@@ -151,150 +151,94 @@ def update_animatedmap_selection():
return True
# 底部工具面板功能
# 入部分功能
def import_joint_system():
# 入部分功能
def write_neutral_pose_joint_position():
"""
导入关节系统
写入中性姿势关节位置
"""
print("导入关节系统")
try:
file_path = cmds.fileDialog2(
fileFilter="Maya Files (*.ma *.mb);;FBX Files (*.fbx);;All Files (*.*)",
dialogStyle=2,
fileMode=1
)
if file_path:
# 这里实现导入关节系统的功能
print(f"将从{file_path[0]}导入关节系统")
except Exception as e:
print(f"导入关节系统时出错: {e}")
print("写入中性姿势关节位置")
# TODO: 实现写入中性姿势关节位置的逻辑
return True
def import_geometry():
def write_geometry():
"""
入几何体
入几何体
"""
print("入几何体")
try:
file_path = cmds.fileDialog2(
fileFilter="Maya Files (*.ma *.mb);;FBX Files (*.fbx);;OBJ Files (*.obj);;All Files (*.*)",
dialogStyle=2,
fileMode=1
)
if file_path:
# 这里实现导入几何体的功能
print(f"将从{file_path[0]}导入几何体")
except Exception as e:
print(f"导入几何体时出错: {e}")
print("入几何体")
# TODO: 实现写入几何体的逻辑
return True
def import_blendshape_target():
def write_skin_weight():
"""
导入形状混合目标
写入蒙皮权重
"""
print("导入形状混合目标")
try:
file_path = cmds.fileDialog2(
fileFilter="Maya Files (*.ma *.mb);;FBX Files (*.fbx);;OBJ Files (*.obj);;All Files (*.*)",
dialogStyle=2,
fileMode=1
)
if file_path:
# 这里实现导入形状混合目标的功能
print(f"将从{file_path[0]}导入形状混合目标")
except Exception as e:
print(f"导入形状混合目标时出错: {e}")
print("写入蒙皮权重")
# TODO: 实现写入蒙皮权重的逻辑
return True
def import_animated_map():
def write_blendshape_target():
"""
导入动画贴图
写入BlendShapes目标
"""
print("导入动画贴图")
try:
file_path = cmds.fileDialog2(
fileFilter="Image Files (*.jpg *.jpeg *.png *.tif *.tiff);;All Files (*.*)",
dialogStyle=2,
fileMode=1
)
if file_path:
# 这里实现导入动画贴图的功能
print(f"将从{file_path[0]}导入动画贴图")
except Exception as e:
print(f"导入动画贴图时出错: {e}")
print("写入BlendShapes目标")
# TODO: 实现写入BlendShapes目标的逻辑
return True
# 创建部分功能
def create_neutral_pose():
def create_blendshapes_for_mesh():
"""
创建中性姿势
为网格创建BlendShapes
"""
print("创建中性姿势")
# 这里实现创建中性姿势的功能
print("为网格创建BlendShapes")
# TODO: 实现为网格创建BlendShapes的逻辑
return True
def bind_geometry():
def create_skin_for_mesh():
"""
绑定几何体
为网格绑定蒙皮
"""
print("绑定几何体")
# 这里实现绑定几何体的功能
print("为网格绑定蒙皮")
# TODO: 实现为网格绑定蒙皮的逻辑
return True
def take_pose():
def unbind_skin_for_mesh():
"""
取消姿势
取消网格蒙皮
"""
print("取消姿势")
# 这里实现取消姿势的功能
return True
def unbind_skin():
"""
取消蒙皮
"""
print("取消蒙皮")
# 这里实现取消蒙皮的功能
print("取消网格蒙皮")
# TODO: 实现取消网格蒙皮的逻辑
return True
# 工具部分功能
def reposition_all_joints():
def new_head_netural_joint_transform():
"""
重新定位所有关节
新建头部中性关节变换
"""
print("重新定位所有关节")
# 这里实现重新定位所有关节的功能
print("新建头部中性关节变换")
# TODO: 实现新建头部中性关节变换的逻辑
return True
def reposition_selected_joints():
def new_body_netural_joint_transform():
"""
重新定位选定关节
新建身体中性关节变换
"""
print("重新定位选定关节")
# 这里实现重新定位选定关节的功能
print("新建身体中性关节变换")
# TODO: 实现新建身体中性关节变换的逻辑
return True
def reposition_all_head_joints():
def new_netural_joint_transform():
"""
重新定位所有头部关节
新建中性关节变换
"""
print("重新定位所有头部关节")
# 这里实现重新定位所有头部关节的功能
print("新建中性关节变换")
# TODO: 实现新建中性关节变换的逻辑
return True
def quick_preset():
def quick_create_preset():
"""
快速预设
快速创建预设
"""
print("快速预设")
# 这里实现快速预设的功能
print("快速创建预设")
# TODO: 实现快速创建预设的逻辑
return True
# 保留原来的函数作为兼容性考虑
def definition_temp_utils_function():
"""
Placeholder function for definition module
This function will be replaced with actual functionality in future updates
"""
print("Definition module temporary function called")
return True

View File

@@ -41,6 +41,9 @@ TOOL_HEIGHT = config.TOOL_HEIGHT
from scripts.ui import localization
LANG = localization.LANG
# 添加全局变量记录当前语言
current_language = "zh_CN" # 默认使用中文
#========================================== FUNCTIONS ========================================
#========================================== DNA 功能 ========================================
@@ -348,4 +351,79 @@ def toolbar_temp_utils_function():
This function will be replaced with actual functionality in future updates
"""
print("Toolbar module initialized with placeholder function")
return True
return True
def toggle_language():
"""
切换界面语言
在英文和中文之间切换
"""
from scripts.ui import localization
import config
from ui.Qt import QtWidgets
# 使用localization模块来切换语言
new_language = localization.switch_language()
# 更新配置
config.TOOL_LANG = new_language
# 尝试更新已有窗口的语言,而不重启窗口
try:
# 查找主窗口
main_window = None
for widget in QtWidgets.QApplication.allWidgets():
if widget.objectName() == f"{config.TOOL_NAME}MainWindow" and isinstance(widget, QtWidgets.QWidget):
main_window = widget
break
if main_window:
# 更新主窗口标题
main_window.setWindowTitle(f"{config.TOOL_NAME} {config.TOOL_VERSION}")
# 获取各个UI实例并更新语言
from scripts.ui import geometry, rigging, behaviour, definition, toolbar
# 更新各个模块的UI
if hasattr(geometry, 'GeometryUI') and geometry.GeometryUI.get_instance():
geometry.GeometryUI.get_instance().update_language()
if hasattr(rigging, 'RiggingUI') and rigging.RiggingUI.get_instance():
rigging.RiggingUI.get_instance().update_language()
if hasattr(behaviour, 'BehaviourUI') and behaviour.BehaviourUI.get_instance():
behaviour.BehaviourUI.get_instance().update_language()
if hasattr(definition, 'DefinitionUI') and definition.DefinitionUI.get_instance():
definition.DefinitionUI.get_instance().update_language()
# 更新工具栏
if hasattr(toolbar, 'ToolbarUI') and hasattr(main_window, 'toolbar_ui'):
main_window.toolbar_ui.update_language()
# 更新功能按钮文字
if hasattr(main_window, 'function_buttons'):
for key, button in main_window.function_buttons.items():
button.setText(localization.get_text(key))
print(f"语言已切换到: {new_language}")
return
except Exception as e:
print(f"动态更新语言失败,将重启窗口: {e}")
import traceback
traceback.print_exc()
# 如果动态更新失败,尝试关闭并重启窗口
try:
from scripts.Main import main
# 关闭当前窗口
for widget in QtWidgets.QApplication.allWidgets():
if widget.objectName() == f"{config.TOOL_NAME}MainWindow" and isinstance(widget, QtWidgets.QWidget):
widget.close()
# 重新打开窗口
main()
except Exception as e:
print(f"切换语言时出错: {e}")
import traceback
traceback.print_exc()